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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="1265.475" ammunition="15" id="[0x100c81c]">
<offset>
<position x="11.489" y="22.078" z="16.142"/>
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<connection connection="con_turret_front_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="1265.475" ammunition="15" id="[0x100c84c]">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x1027b71]">
<offset default="1"/>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x10f2cd1]">
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<connection connection="connection35" id="[0x100e185]">
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<job id="holyorder_fighter_patrol_s_zone">
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<drop ref="ship_small_military"/>
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<control>
<post id="tradecomputer"/>
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<post id="playerpilot"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<ammunition>
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<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
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<item macro="countermeasure_flares_01_macro" amount="1"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk2_macro" connection="connection01" id="[0x101e8ac]">
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<position x="0.0168" y="2.246" z="-2.027"/>
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<connection connection="con_weapon_01">
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<connection connection="con_weapon_02">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x100a0bc]">
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<connection connection="entities">
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<connection connection="con_control01" id="[0x101e928]">
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<connection connection="con_engine_03">
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<connection connection="con_engine_02">
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="17"/>
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<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="1200408427"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="3536183464"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="1169713864"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_argon_male_pilot_01_macro" role="marine">
<npcseed seed="1375562351"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_pilot_03_macro" role="marine">
<npcseed seed="2011084724"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_08_macro" role="service">
<npcseed seed="1425346330"/>
<skill type="engineering" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="3399381646"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="765192527"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="361978465"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="1197595785"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="2217700907"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="2164694578"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="4217950299"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="2489413424"/>
<skill type="boarding" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_04_macro" role="marine">
<npcseed seed="2153611894"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="1813287803"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="3894538975"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_engineer_03_macro" role="service">
<npcseed seed="3303218565"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
</people>
<shields>
<group group="group_up_mid_mid"/>
<group group="group_mid_down_left"/>
<group group="group_back_up_mid"/>
<group group="group_front_mid_mid"/>
<group group="group_front_up_right"/>
<group group="group_mid_down_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="19"/>
<item macro="weapon_gen_mine_03_macro" amount="10"/>
<item macro="countermeasure_flares_01_macro" amount="16"/>
<item macro="weapon_gen_mine_01_macro" amount="91"/>
<item macro="weapon_gen_mine_02_macro" amount="18"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="6"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x205f72a]"/>
<weapon id="[0x205f729]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x205f74e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x205f744]">
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<position y="91.945" z="-96.597"/>
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</component>
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<connection connection="con_shieldgen_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x205f740]">
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<position x="-81.35" y="-7.174" z="-66.749"/>
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</connection>
<connection connection="con_shieldgen_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x205f73d]">
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<position x="86.342" y="73.482" z="99.629"/>
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<connection connection="con_shieldgen_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x205f73c]">
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<connection connection="con_shieldgen_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x205f747]">
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<position y="81.58" z="-256.003"/>
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<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x205f743]">
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<position y="-29.953" z="11.14"/>
<rotation pitch="25" roll="180"/>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_destroyer_01_b_macro" connection="shipconnection" id="[0x20a5578]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_arg_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="2467.51" ammunition="3" id="[0x205f72a]">
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<connection connection="con_weapon_02">
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<connection connection="con_turret_013">
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<connection connection="con_turret_011">
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<connection connection="con_turret_laser_l_003">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x205234e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_03_macro" connection="parentconnection" name="Kallie Tarren" code="SHS-997" owner="antigone" known="1" read="0" page="10108" id="[0x205f73f]">
<listeners>
<listener listener="[0x205f74a]" event="killed"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="4"/>
<skill type="piloting" value="13"/>
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<entity type="officer" post="aipilot"/>
<npcseed seed="3944773164"/>
<connections>
<connection connection="roomposition" id="[0x205f73e]">
<connected connection="[0x205f748]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="FUY-778" owner="antigone" known="1" read="0" id="[0x205f724]">
<listeners>
<listener listener="[0x205f74a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HXS-273" owner="antigone" known="1" read="0" id="[0x2062abc]">
<listeners>
<listener listener="[0x205f74a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x205f748]">
<connected connection="[0x205f73e]"/>
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x2052353]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgenerator_l_003">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x205f727]">
<offset>
<position x="46.845" y="-33.895" z="-83.691"/>
<rotation roll="117.52967"/>
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x205f72e]">
<offset>
<position x="60.162" y="48.301" z="-260.365"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x205f72c]">
<offset>
<position y="48.301" z="-260.365"/>
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<render>
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<persistent start="2467.51" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x205f72b]">
<offset>
<position x="-60.147" y="48.301" z="-260.365"/>
</offset>
<render>
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</render>
</component>
</connection>
<connection connection="con_turret_laser_l_02">
<component class="turret" macro="turret_arg_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="2464.51" id="[0x205f73a]">
<offset>
<position y="79.885" z="-164.265"/>
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<render>
<parameter flags="override" value="1" owner="[0x205f73a]" name="mat_dynamicglow" type="glow">
<persistent start="2467.51" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_03" macro="con_dockarea_arg_s_ship_03">
<component class="dockarea" macro="dockarea_arg_s_ship_03_macro" connection="connection01" id="[0x20523f6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x205234f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x205f74d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x205f745]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x205f742]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shieldgenerator_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x205f726]">
<offset>
<position y="-59.91" z="-154.147"/>
<rotation yaw="180" pitch="44.99999" roll="-180"/>
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</connection>
<connection connection="con_shieldgenerator_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x205f725]">
<offset>
<position x="-47.081" y="-33.417" z="-83.763"/>
<rotation roll="-117.56472"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x205f741]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</ship>
</waiting>
</job>
<job id="masstraffic_paranid_criminal"/>
<job id="xenon_fighter_patrol_s_zone">
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<request ship="[0x842eaf]" requester="[0xfddee]" timeout="4024.279"/>
<request ship="[0x8f56a9]" requester="[0xfdc76]" timeout="3822.75"/>
<request ship="[0x180deac]" requester="[0xfdc6f]" timeout="5669.126"/>
<request ship="[0x181856b]" requester="[0xfdc6f]" timeout="5601.226"/>
<request ship="[0x182f4f7]" requester="[0xfdc6f]" timeout="5437.282"/>
<request ship="[0x1833334]" requester="[0xfddfa]" timeout="5437.257"/>
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</job>
<job id="holyorder_free_miner_m_mineral"/>
<job id="teladi_free_miner_m_liquid"/>
<job firsttime="1" id="teladi_miningfleet_m_solid_small"/>
<job id="hatikvah_fighter_escort_s_miningfleet"/>
<job id="masstraffic_hab_tel_s_01"/>
<job id="masstraffic_argon_pier"/>
<job id="argon_destroyer_patrol_l_sector"/>
<job firsttime="1" id="argon_miningfleet_m_solid_small"/>
<job id="paranid_food_trader_s"/>
<job id="teladi_free_miner_m_ice"/>
<job id="argon_free_miner_m_liquid"/>
<job id="scaleplate_plunderer_l_cluster"/>
<job id="masstraffic_paranid_dockarea"/>
<job id="khaak_fighter_patrol_s_zone005_cluster_45_sector001"/>
<job time="3169.061" id="argon_free_miner_ml_solid_deepspace_smallgroup"/>
<job id="argon_frigate_escort_m"/>
<job id="antigone_frigate_escort_m"/>
<job time="1439.804" id="antigone_free_miner_l_solid_deepspace_largegroup">
<waiting>
<subordinate subordinate="[0x20ce376]" commander="[0x1832b13]" job="antigone_miningfleet_ml_solid_large"/>
</waiting>
</job>
<job id="masstraffic_argon_dockarea"/>
<job id="teladi_fighter_escort_s_carrier"/>
<job id="xenon_free_trader_m_energy"/>
<job id="masstraffic_argon_buildmodule"/>
<job time="3189.091" id="antigone_free_miner_ml_liquid_deepspace_single"/>
<job time="3189.091" id="holyorder_free_miner_ml_solid_deepspace_single"/>
<job id="teladi_construction_vessel_xl_playeronly"/>
<job firsttime="1" id="holyorder_miningfleet_ml_solid_large"/>
<job firsttime="1" id="teladi_miningfleet_ml_liquid_large">
<waiting>
<ship>
<component class="ship_m" macro="ship_tel_m_miner_liquid_01_a_macro" code="LIM-874" owner="teladi" level="0.458294" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x205cc9f]">
<listeners>
<listener listener="[0x205e3d1]" event="killed"/>
<listener listener="[0x205dff5]" event="boostdisabled"/>
<listener listener="[0x20fc0c1]" event="killed"/>
<listener listener="[0x1826947]" event="killed"/>
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<events>
<event event="updatebuild" time="3218.977"/>
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<render>
<parameter value="4278913036" name="letter_color" type="color"/>
<parameter value="4280426782" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_miningfleet_ml_liquid_large" seed="11474190280065866718" zone="[0x879ec4]" commander="[0x18646bd]" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40045.145"/>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="defence" component="[0x205e3d1]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x20fc0c1]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x1826947]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1479334649"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1426523849"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="31"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="30"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildtasks build="[0x80b0a]"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x205e470]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_miner_liquid_01_a_macro" connection="shipconnection" id="[0x205ee3f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x205dff4]">
<offset>
<position x="-15.569" y="19.657" z="27.409"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x205ccd5]">
<offset>
<position x="15.399" y="19.657" z="27.409"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x20f4ad4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Kokalis Yalos Tertasobas III" code="JGK-495" owner="teladi" known="1" read="0" page="10507" id="[0x20fc0c1]">
<listeners>
<listener listener="[0x205cc9f]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x205cc9f]" connection="con_control01"/>
<time start="2382.465"/>
<offset>
<position x="0.9949" y="-21.148" z="-64.642"/>
</offset>
</movement>
<offset>
<position x="0.02202" y="-1.333" z="-0.01312"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<npcseed seed="2697507218"/>
<connections>
<connection connection="currentchair" id="[0x20e9654]">
<connected connection="[0x205e02c]"/>
</connection>
<connection connection="roomposition" id="[0x181c1ee]">
<connected connection="[0x205cc1d]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="FPM-930" owner="teladi" known="1" read="0" id="[0x205e3d1]">
<listeners>
<listener listener="[0x205cc9f]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="BAV-457" owner="teladi" known="1" read="0" id="[0x1826947]">
<listeners>
<listener listener="[0x205cc9f]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x205cc1d]">
<connected connection="[0x181c1ee]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x205dff5]">
<offset>
<position x="0.05201" y="0.1725" z="-36.809"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x205dff5]" name="mat_dynamicglow" type="glow">
<persistent start="2382.465" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" lastshottime="2381.465" id="[0x205ccd7]">
<offset>
<position x="23.847" y="7.944" z="23.941"/>
<rotation roll="69.99999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x205ccd7]" name="mat_dynamicglow" type="glow">
<persistent start="2382.465" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" lastshottime="2381.465" id="[0x205dff6]">
<offset>
<position x="-23.834" y="7.944" z="23.941"/>
<rotation roll="-69.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x205dff6]" name="mat_dynamicglow" type="glow">
<persistent start="2382.465" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x20f4ad2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection41" id="[0x205e02c]">
<connected connection="[0x20e9654]"/>
</connection>
</connections>
</component>
</ship>
</waiting>
</job>
<job id="xenon_frigate_patrol_m_zone_everywhereelse">
<requested>
<request ship="[0x180afc6]" requester="[0xfdc6f]" timeout="5943.197"/>
<request ship="[0x181a15d]" requester="[0xfdc6f]" timeout="5769.518"/>
<request ship="[0x18292de]" requester="[0xfdc6f]" timeout="6196.672"/>
<request ship="[0x18330c5]" requester="[0xfdc6f]" timeout="5669.126"/>
<request ship="[0x187f013]" requester="[0xfdc6f]" timeout="5609.331"/>
<request ship="[0x18ac00f]" requester="[0xfdc6f]" timeout="5609.372"/>
</requested>
</job>
<job id="argon_refinedgas_trader_m"/>
<job id="argon_refinedgas_trader_l"/>
<job firsttime="1" id="holyorder_fighter_escort_s_miningfleet"/>
<job id="paranid_energycell_trader_s"/>
<job id="paranid_energycell_trader_m">
<requested>
<request ship="[0x2027f52]" requester="[0xfdaa0]" timeout="10100.647" ware="energycells"/>
</requested>
</job>
<job id="paranid_energycell_trader_l"/>
<job id="teladi_fighter_escort_s_patrol"/>
<job time="1635.665" id="paranid_free_miner_l_liquid_deepspace_largegroup">
<waiting>
<subordinate subordinate="[0x2028b7a]" commander="[0x182e228]" job="paranid_miningfleet_ml_liquid_large"/>
<subordinate subordinate="[0x206bb52]" commander="[0x182e228]" job="paranid_miningfleet_ml_liquid_large"/>
</waiting>
</job>
<job id="antigone_resupplier_escort_xl"/>
<job id="paranid_free_miner_l_liquid"/>
<job firsttime="1" id="antigone_miningfleet_ml_solid_large">
<waiting>
<ship id="[0x20ce376]"/>
</waiting>
</job>
<job id="khaak_fighter_patrol_s_zone002_cluster_16_sector001"/>
<job id="argon_carrier_patrol_xl_center_galaxy"/>
<job id="masstraffic_teladi_production"/>
<job id="paranid_frigate_escort_m"/>
<job id="argon_tech_trader_s"/>
<job id="argon_tech_trader_m"/>
<job id="argon_tech_trader_l">
<waiting>
<ship id="[0x201e45c]"/>
</waiting>
<requested>
<request ship="[0x201e45c]" requester="[0xfde12]" timeout="4634.888" ware="advancedcomposites"/>
</requested>
</job>
<job id="paranid_construction_trader_l"/>
<job id="paranid_construction_trader_m"/>
<job id="teladi_carrier_patrol_xl_cluster"/>
<job time="2803.22" id="holyorder_free_miner_ml_liquid_deepspace_smallgroup">
<waiting>
<subordinate subordinate="[0x205eec1]" commander="[0x83ad9d]" job="holyorder_miningfleet_m_liquid_small"/>
</waiting>
</job>
<job id="holyorder_construction_vessel_xl"/>
<job firsttime="1" id="paranid_miningfleet_ml_liquid_large">
<waiting>
<ship id="[0x2028b7a]"/>
<ship id="[0x206bb52]"/>
</waiting>
</job>
<job id="masstraffic_paranid_production"/>
<job id="paranid_destroyer_patrol_l_sector_exp"/>
<job time="3018.769" id="antigone_free_miner_ml_solid_deepspace_smallgroup"/>
<job id="teladi_fighter_escort_s_frigate"/>
<job id="holyorder_frigate_escort_m"/>
<job firsttime="1" id="ministry_fighter_escort_s_patrol"/>
<job id="paranid_carrier_patrol_xl_cluster">
<waiting>
<subordinate subordinate="[0x200242b]" commander="[0x18f9103]" job="paranid_fighter_escort_s_carrier"/>
<subordinate subordinate="[0x2004da7]" commander="[0x18f9103]" job="paranid_fighter_escort_s_carrier"/>
<subordinate subordinate="[0x2004e37]" commander="[0x18f9103]" job="paranid_fighter_escort_s_carrier"/>
<subordinate subordinate="[0x2005222]" commander="[0x18f9103]" job="paranid_fighter_escort_s_carrier"/>
<subordinate subordinate="[0x20175e8]" commander="[0x18f9103]" job="paranid_fighter_escort_s_carrier"/>
<subordinate subordinate="[0x201bba9]" commander="[0x18f9103]" job="paranid_fighter_escort_s_carrier"/>
<subordinate subordinate="[0x202d80e]" commander="[0x18f9103]" job="paranid_fighter_escort_s_carrier"/>
<subordinate subordinate="[0x20c53c3]" commander="[0x18f9103]" job="paranid_fighter_escort_s_carrier"/>
<subordinate subordinate="[0x20f7535]" commander="[0x18f9103]" job="paranid_fighter_escort_s_carrier"/>
</waiting>
</job>
<job id="hatikvah_miningfleet_ml_solid_large"/>
<job time="2467.51" id="teladi_free_miner_l_solid_deepspace_largegroup"/>
<job id="teladi_frigate_escort_m"/>
<job firsttime="1" id="teladi_miningfleet_m_liquid_small"/>
<job id="masstraffic_paranid_defencemodule"/>
<job id="masstraffic_teladi_civilian"/>
<job id="holyorder_food_trader_s"/>
<job id="argon_scout_patrol_s"/>
<job id="holyorder_fighter_escort_s_patrol"/>
<job id="paranid_fighter_escort_s_carrier">
<waiting>
<ship>
<component class="ship_s" macro="ship_par_s_fighter_02_a_macro" code="QJQ-964" owner="paranid" level="0.441238" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x20c53c3]">
<listeners>
<listener listener="[0x2004d9e]" event="killed"/>
<listener listener="[0x2004d94]" event="boostdisabled"/>
<listener listener="[0x201ad66]" event="boostdisabled"/>
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<events>
<event event="updatebuild" time="3257.593"/>
</events>
<render>
<parameter value="4279240976" name="letter_color" type="color"/>
<parameter value="4280492062" name="number_color" type="color"/>
</render>
<drop ref="ship_small_military"/>
<source job="paranid_fighter_escort_s_carrier" seed="17896345875161100666" zone="[0xfddac]" commander="[0x18f9103]" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
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<gravidar range="40011.027"/>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x2004d9e]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1215222470"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="9"/>
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</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="eq_arg_satellite_01_macro" amount="4"/>
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</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x2004dc4]"/>
<weapon id="[0x2004d84]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<buildtasks build="[0x851d5]"/>
<connections>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x1810d1b]">
<offset default="1"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_a_macro" connection="shipconnection" id="[0x2018709]">
<offset default="1"/>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x202be08]">
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<position x="-0.01136" y="2.049" z="-4.752"/>
<rotation pitch="-2.34667"/>
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</connection>
<connection connection="con_weapon_01">
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<position x="5.128" y="-1.238" z="2.136"/>
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</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="2926.761" ammunition="4" id="[0x2004d84]">
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</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="2926.761" ammunition="4" id="[0x2004d86]">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x2003158]">
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Kelmanckettiks" code="NOT-792" owner="paranid" known="1" read="0" page="10307" id="[0x2004d9e]">
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<listener listener="[0x20c53c3]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<npcseed seed="1375086014"/>
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<connection connection="roomposition" id="[0x2004d9a]">
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<connection connection="con_control01" id="[0x2004d99]">
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<connection connection="con_engine_02">
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<position x="4.068" y="-1.272" z="-8.167"/>
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<connection connection="con_engine_01">
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<position x="-4.068" y="-1.272" z="-8.167"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x2004d9c]">
<offset default="1"/>
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<connection connection="connection12" id="[0x2004dc6]">
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</component>
</ship>
<ship>
<component class="ship_s" macro="ship_par_s_fighter_01_a_macro" code="SJT-805" owner="paranid" level="0.651367" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x2004da7]">
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<events>
<event event="updatebuild" time="3193.349"/>
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<render>
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<parameter value="4280424991" name="number_color" type="color"/>
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<drop ref="ship_small_military"/>
<source job="paranid_fighter_escort_s_carrier" seed="9177135651791531738" zone="[0xfddac]" commander="[0x18f9103]" class="job"/>
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<gravidar range="40012.012"/>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x201eda1]"/>
<post id="playerpilot"/>
</control>
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<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2445796950"/>
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<skill type="engineering" value="4"/>
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<skill type="piloting" value="2"/>
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</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="7"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="14"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x2016399]"/>
<weapon id="[0x201639a]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildtasks build="[0x851d6]"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x2004dab]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_a_macro" connection="shipconnection" id="[0x2004daa]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk2_macro" connection="connection01" id="[0x2004e39]">
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="2926.761" id="[0x2016399]">
<offset>
<position x="-6.04" y="-1.915" z="10.899"/>
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</job>
<job id="masstraffic_hab_arg_s_01"/>
<job time="3189.091" id="paranid_free_miner_ml_solid_deepspace_single"/>
<job id="holyorder_construction_trader_m"/>
<job id="holyorder_construction_trader_l"/>
<job id="teladi_refinedgas_trader_m"/>
<job id="teladi_refinedgas_trader_l"/>
<job id="ministry_dronecarrier_patrol_m_sector"/>
<job id="teladi_resupplier_escort_xl"/>
<job id="teladi_destroyer_escort_l"/>
<job id="masstraffic_xenon_civilian"/>
<job id="xenon_destroyer_escort_xl"/>
<job id="paranid_destroyer_escort_l"/>
<job id="masstraffic_teladi_buildmodule"/>
<job firsttime="1" id="argon_miningfleet_ml_solid_large">
<waiting>
<ship>
<component class="ship_l" macro="ship_arg_l_miner_solid_01_b_macro" code="ATW-560" owner="argon" level="0.683382" thruster="thruster_gen_l_allround_01_mk2_macro" id="[0x184247e]">
<listeners>
<listener listener="[0x182f743]" event="boostdisabled"/>
<listener listener="[0x186c1b4]" event="killed"/>
<listener listener="[0x18e204a]" event="killed"/>
<listener listener="[0x182de37]" event="killed"/>
<listener listener="[0x186641a]" event="boostdisabled"/>
</listeners>
<events>
<event event="updatebuild" time="3223.241"/>
</events>
<render>
<parameter value="4278194966" name="letter_color" type="color"/>
<parameter value="4280229914" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="argon_miningfleet_ml_solid_large" seed="4238646835381535380" zone="[0xfdb23]" commander="[0x1043234]" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40120.352"/>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x182de37]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x186c1b4]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x18e204a]"/>
</control>
<people>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="2514162624"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_07_macro" role="service">
<npcseed seed="1884016498"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="3056844783"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_pilot_03_macro" role="marine">
<npcseed seed="485312637"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="2705677029"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="2668594701"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="846569497"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="2462459427"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_front_mid_mid"/>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_back_mid"/>
<group group="group_front_left_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="16"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="80"/>
<item macro="ship_gen_s_miningdrone_solid_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="79"/>
<item macro="countermeasure_flares_01_macro" amount="13"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="7"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildtasks build="[0x47ae1]"/>
<connections>
<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1830b02]">
<offset>
<position x="-0.07696" y="-194.531" z="191.019"/>
<rotation yaw="90" roll="-89.99998"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_miner_solid_01_b_macro" connection="shipconnection" id="[0x18665bb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_turret_l_01">
<component class="turret" macro="turret_arg_l_mining_01_mk1_macro" connection="con_turret_mining_l" lastshottime="1656.017" id="[0x18f4530]">
<offset>
<position y="-150.492" z="186.697"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x183b0b0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_07_macro" connection="parentconnection" name="Mik Danar" code="EFH-855" owner="argon" known="1" read="0" page="10103" id="[0x186c1b4]">
<listeners>
<listener listener="[0x184247e]" event="killed"/>
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<offset>
<position x="-0.01159" y="0.7505" z="2.026"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="10"/>
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<entity type="officer" post="aipilot"/>
<npcseed seed="3158039241"/>
<connections>
<connection connection="roomposition" id="[0x18f7918]">
<connected connection="[0x18f791c]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="QSV-182" owner="argon" known="1" read="0" id="[0x182de37]">
<listeners>
<listener listener="[0x184247e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GTF-833" owner="argon" known="1" read="0" id="[0x18e204a]">
<listeners>
<listener listener="[0x184247e]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x18f791c]">
<connected connection="[0x18f7918]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shieldgen_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x182fac0]">
<offset>
<position x="0.05842" y="-175.345" z="69.924"/>
<rotation pitch="-69.32632" roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x182eae5]">
<offset>
<position x="-0.1015" y="-56.326" z="-198.433"/>
<rotation roll="179.99998"/>
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</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x186641a]">
<offset>
<position x="132.558" y="144.461" z="48.071"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x182f743]">
<offset>
<position x="-132.568" y="144.461" z="48.058"/>
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</connection>
<connection connection="con_shieldgen_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x18664c4]">
<offset>
<position x="126.228" y="0.4058" z="106.482"/>
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<connection connection="con_shieldgen_02">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x186c20f]">
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</connection>
<connection connection="con_shieldgen_03">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x186c1e6]">
<offset>
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</connection>
<connection connection="con_shieldgen_04">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x182f553]">
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<position y="163.081" z="-121.123"/>
<rotation yaw="-90.00001"/>
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</connection>
<connection connection="con_shieldgen_05">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x18664bb]">
<offset>
<position y="173.212" z="105.574"/>
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</component>
</connection>
<connection connection="con_shieldgen_06">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1830b06]">
<offset>
<position x="-126.231" y="0.6837" z="105.892"/>
<rotation roll="-90.00001"/>
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</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_02" macro="con_dockarea_arg_s_ship_02">
<component class="dockarea" macro="dockarea_arg_s_ship_02_macro" connection="connection01" id="[0x186641f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x182deb2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x182e1a4]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x182f4fe]">
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<render>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x182cf5a]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_06">
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</connection>
<connection connection="con_turret_05">
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<connection connection="con_turret_04">
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<connection connection="con_turret_03">
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<connection connection="con_turret_02">
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<connection connection="con_turret_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x182f184]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shipstorage02" macro="con_shipstorage02">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x186c1b5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shipstorage01" macro="con_shipstorage01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x186641c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</ship>
</waiting>
</job>
<job id="khaak_fighter_s_deepspace_group"/>
<job id="argon_equipment_trader_m"/>
<job id="argon_equipment_trader_l"/>
<job id="ministry_construction_vessel_xl_playeronly"/>
<job id="holyorder_corvette_patrol_m_sector"/>
<job id="paranid_dronecarrier_patrol_m_sector">
<waiting>
<ship>
<component class="ship_m" macro="ship_par_m_frigate_01_a_macro" code="JOH-289" owner="paranid" level="0.870494" thruster="thruster_gen_m_combat_01_mk3_macro" id="[0x2020097]">
<listeners>
<listener listener="[0x201ffb0]" event="killed"/>
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<listener listener="[0x201ffc2]" event="boostdisabled"/>
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<events>
<event event="updatebuild" time="3244.689"/>
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<render>
<parameter value="4278783495" name="letter_color" type="color"/>
<parameter value="4280033827" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="paranid_dronecarrier_patrol_m_sector" seed="17028911126072997885" zone="[0xfdcf9]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0036" generated="1"/>
</modification>
<gravidar range="40043.352"/>
<software wares="software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x201ffb0]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x201ffd0]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x2021899]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="872168193"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1856276128"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="14208389"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="4135350961"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2491065382"/>
<skill type="engineering" value="4"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2280147138"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="1344573677"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="13"/>
<item macro="weapon_gen_mine_03_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="weapon_gen_mine_01_macro" amount="62"/>
<item macro="weapon_gen_mine_02_macro" amount="12"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="5"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x201ffc1]"/>
<weapon id="[0x201ffbf]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildtasks build="[0x80024]"/>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<render>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_frigate_01_a_macro" connection="shipconnection" id="[0x2020092]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x202a404]">
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<position y="-2.492" z="25.576"/>
<rotation yaw="-90.00002" roll="170"/>
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</component>
</connection>
<connection connection="con_turret_back_r">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" lastshottime="2852.368" id="[0x201ffb5]">
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<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" lastshottime="2852.368" id="[0x201ffb4]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x2020091]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
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<connection connection="roomposition" id="[0x201ffd1]">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="QNG-650" owner="paranid" known="1" read="0" id="[0x201ffb0]">
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<listener listener="[0x2020097]" event="killed"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="REL-847" owner="paranid" known="1" read="0" id="[0x2021899]">
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<listener listener="[0x2020097]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x20271f2]">
<connected connection="[0x201ffd1]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="2853.368" id="[0x201ffc1]">
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<position x="27.308" y="6.996" z="40.521"/>
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<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="2853.368" id="[0x201ffbf]">
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x201ffd4]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x201ffb9]">
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<position x="30.271" y="7.12" z="-34.098"/>
<rotation roll="89.99995"/>
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</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x201ffb7]">
<offset>
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<rotation roll="-89.99996"/>
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</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_m_combat_01_mk3_macro" connection="engineconnection01" id="[0x201ffc5]">
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<connection connection="con_engine_02">
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<position y="7.148" z="-47.274"/>
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_plasma_01_mk1_macro" connection="con_plasma_turret" lastshottime="2853.368" id="[0x201ffb3]">
<offset>
<position x="11.489" y="22.078" z="16.142"/>
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</connection>
<connection connection="con_turret_front_l">
<component class="turret" macro="turret_par_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="2853.368" id="[0x201ffba]">
<offset>
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</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x201ffd2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x201f691]">
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<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x202cd57]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="connection35" id="[0x201ffcd]">
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</component>
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<job id="antigone_destroyer_escort_l"/>
<job id="holyorder_destroyer_escort_l"/>
<job id="argon_fighter_escort_s_patrol"/>
<job id="antigone_equipment_trader_m"/>
<job id="antigone_equipment_trader_l"/>
<job id="ministry_frigate_police_patrol_m"/>
<job time="3164.059" id="teladi_free_miner_ml_solid_deepspace_smallgroup"/>
<job id="masstraffic_argon_civilian"/>
<job id="masstraffic_holyorder_police"/>
<job id="xenon_scout_patrol_s">
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<job id="argon_construction_vessel_xl"/>
<job id="teladi_scout_patrol_s">
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<events>
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<drop ref="ship_small_military"/>
<source job="teladi_scout_patrol_s" seed="15767586642747610221" zone="[0xfde74]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0032" generated="1"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="8"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="15"/>
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<trade>
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<buildtasks build="[0x45703]"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_01">
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</connection>
<connection connection="con_weapon_01">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x18cf7a3]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<connection connection="con_engine_03">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_engine_04">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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</component>
</ship>
<ship>
<component class="ship_s" macro="ship_tel_s_scout_02_a_macro" code="GWK-230" owner="teladi" level="0.961781" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x1812adc]">
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<drop ref="ship_small_military"/>
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<control>
<post id="tradecomputer"/>
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<post id="playerpilot"/>
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<ammunition>
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<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
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<item macro="eq_arg_satellite_01_macro" amount="17"/>
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<trade>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x1812b25]">
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<rotation pitch="3.49096" roll="180"/>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="1870.03" id="[0x1812b26]">
<offset>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x1812ada]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Foologos Hintorias Yoganis IX" code="YKB-671" owner="teladi" known="1" read="0" page="10506" id="[0x181c445]">
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<entity type="officer" post="aipilot"/>
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<connection connection="con_control01" id="[0x10066ac]">
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<connection connection="con_engine_03">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_engine_04">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<render>
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<connected connection="[0x18128bd]"/>
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</ship>
<ship>
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<drop ref="ship_small_military"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
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</ammunition>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x20543c6]">
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<connection connection="con_weapon_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<connection connection="con_shield_01">
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<connection connection="con_weapon_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connection connection="entities">
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<ship>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
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<connection connection="con_weapon_01">
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<ship>
<component class="ship_s" macro="ship_tel_s_scout_01_b_macro" code="SDM-116" owner="teladi" level="0.743113" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x109c5e0]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<ship>
<component class="ship_s" macro="ship_tel_s_scout_01_b_macro" code="PJL-628" owner="teladi" level="0.700212" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x28d8fe0]">
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<drop ref="ship_small_military"/>
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<connection connection="con_shield_01">
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<connection connection="con_weapon_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<drop ref="ship_large_civilian"/>
<source job="paranid_tech_trader_l" seed="17627634650605349422" zone="[0xfdaa9]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
</modification>
<gravidar range="40172.848"/>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x10e32f7]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x201f1f6]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x10e3300]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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</person>
<person macro="character_paranid_generic_01_macro" role="marine">
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</person>
<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="piloting" value="1"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3858009157"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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</person>
<person macro="character_paranid_pilot_02_macro" role="service">
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</person>
<person macro="character_paranid_generic_02_macro" role="marine">
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</person>
<person macro="character_paranid_pilot_02_macro" role="service">
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<skill type="engineering" value="12"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<skill type="morale" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="morale" value="11"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="532744430"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1500877522"/>
<skill type="boarding" value="5"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3647537573"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="1673765849"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="3"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_front_up_mid"/>
<group group="group_back_down_right"/>
<group group="group_back_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="17"/>
<item macro="missile_smart_heavy_mk1_macro" amount="28"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="82"/>
<item macro="countermeasure_flares_01_macro" amount="13"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x201f1ed]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_trans_container_01_a_macro" connection="shipconnection" id="[0x202c873]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_006">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x2018ad1]">
<offset>
<position x="67.061" y="-35.117" z="-24.291"/>
<rotation yaw="-89.99998" pitch="-10" roll="180"/>
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</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x201a438]">
<offset>
<position y="-44.485" z="-104.47"/>
<rotation yaw="90.00001" roll="180"/>
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</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x201f2d4]">
<offset>
<position y="9.512" z="282.864"/>
<rotation pitch="-9.99999"/>
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</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x201f1df]">
<offset>
<position x="0.2172" y="9.979" z="-119.725"/>
<rotation yaw="90.00001" roll="10"/>
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</component>
</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x2068268]">
<offset>
<position y="-51.937" z="113.811"/>
<rotation yaw="-180" roll="-179.99998"/>
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</component>
</connection>
<connection connection="con_turret_012">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="2836.027" ammunition="1" id="[0x201f240]">
<offset>
<position x="66.832" y="-34.95" z="-39.896"/>
<rotation roll="170.00002"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="2836.027" ammunition="1" id="[0x2028157]">
<offset>
<position x="-17.886" y="9.38" z="282.864"/>
<rotation pitch="-9.99999"/>
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</render>
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<connection connection="con_turret_003">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="2836.027" ammunition="1" id="[0x201a468]">
<offset>
<position x="-36.597" y="8.614" z="-68.303"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x201b4e3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Etmanckoknnid" code="SRK-537" owner="paranid" known="1" read="0" page="10302" id="[0x201f1f6]">
<listeners>
<listener listener="[0x201f06d]" event="killed"/>
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<offset>
<position y="-1.34" z="16.396"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<npcseed seed="2673267714"/>
<connections>
<connection connection="roomposition" id="[0x201f000]">
<connected connection="[0x201effe]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PDX-179" owner="paranid" known="1" read="0" id="[0x10e32f7]">
<listeners>
<listener listener="[0x201f06d]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="IXJ-679" owner="paranid" known="1" read="0" id="[0x10e3300]">
<listeners>
<listener listener="[0x201f06d]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x201effe]">
<connected connection="[0x201f000]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x201f06a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x201f23b]">
<offset>
<position x="48.655" y="-23.769" z="-162.3"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x201f23b]" name="mat_dynamicglow" type="glow">
<persistent start="2836.027" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x201f241]">
<offset>
<position y="-21.441" z="-162.3"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x201f241]" name="mat_dynamicglow" type="glow">
<persistent start="2836.027" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x20188a7]">
<offset>
<position x="-49.647" y="-23.769" z="-162.3"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x20188a7]" name="mat_dynamicglow" type="glow">
<persistent start="2836.027" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_01">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="2833.027" id="[0x201f23d]">
<offset>
<position y="-38.264" z="-31.954"/>
<rotation roll="179.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x201f23d]" name="mat_dynamicglow" type="glow">
<persistent start="2836.027" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x201f069]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x201f229]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x201f1de]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</ship>
</waiting>
<requested>
<request ship="[0x201f06d]" requester="[0xfdaa0]" timeout="4636.027" ware="engineparts"/>
</requested>
</job>
<job id="paranid_tech_trader_s"/>
<job id="paranid_free_miner_l_ice"/>
<job id="antigone_resourcescout_s_deepspace_single"/>
<job id="holyorder_refinedmineral_trader_m"/>
<job id="holyorder_refinedmineral_trader_l"/>
<job id="argon_resourcescout_s_deepspace_single"/>
<job id="antigone_refinedgas_trader_m"/>
<job id="antigone_refinedgas_trader_l"/>
<job id="paranid_free_miner_s_mineral"/>
<job id="teladi_fighter_patrol_s_zone_exp">
<waiting>
<ship>
<component class="ship_s" macro="ship_tel_s_fighter_01_a_macro" code="PDX-082" owner="teladi" level="0.838222" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x2011335]">
<listeners>
<listener listener="[0x20cce21]" event="boostdisabled"/>
<listener listener="[0x2016ee2]" event="killed"/>
<listener listener="[0x20cce2a]" event="boostdisabled"/>
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<events>
<event event="updatebuild" time="3237.933"/>
</events>
<render>
<parameter value="4279173911" name="letter_color" type="color"/>
<parameter value="4279902748" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="teladi_fighter_patrol_s_zone_exp" seed="18237085653357522622" zone="[0xfde74]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0031" generated="1"/>
</modification>
<gravidar range="40011.918"/>
<software wares="software_dockmk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x2016ee2]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="345850062"/>
<skill type="boarding" value="4"/>
<skill type="management" value="3"/>
<skill type="morale" value="11"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="11"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x20cce1f]"/>
<weapon id="[0x2016eef]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<connection connection="con_storage01" macro="con_storage01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x2016eeb]">
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x18d30a9]">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="2910.397" id="[0x20cce1f]">
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<connection connection="con_weapon_02">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x202d7f7]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Tzessosis Ugalirias Wegoras VII" code="WIM-266" owner="teladi" known="1" read="0" page="10506" id="[0x2016ee2]">
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<listener listener="[0x2011335]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<connection connection="con_control01" id="[0x2016ee1]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x20cce2a]">
<movement class="connection"/>
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<position x="14.287" y="-0.3651" z="-0.6747"/>
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x2016ee3]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection34" id="[0x202cdf2]">
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<job id="teladi_energycell_trader_s">
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<ship id="[0x203229e]"/>
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<job id="teladi_energycell_trader_m">
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</job>
<job id="teladi_energycell_trader_l">
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<ship id="[0x206c409]"/>
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</job>
<job id="masstraffic_hab_tel_m_01"/>
<job id="holyorder_equipment_trader_l"/>
<job id="holyorder_equipment_trader_m"/>
<job id="khaak_fighter_patrol_m_zone002_cluster_37_sector001"/>
<job id="paranid_destroyer_patrol_l_comp"/>
<job id="argon_free_miner_l_liquid"/>
<job id="masstraffic_paranid_police"/>
<job id="paranid_construction_vessel_xl_playeronly"/>
<job id="masstraffic_hab_tel_l_01"/>
<job id="masstraffic_paranid_pier"/>
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<job id="teladi_equipment_trader_l"/>
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<job id="argon_free_miner_s_mineral"/>
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<job id="teladi_construction_vessel_xl"/>
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<ship>
<component class="ship_m" macro="ship_par_m_miner_solid_01_a_macro" code="EJS-567" owner="paranid" level="0.612887" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x180ce43]">
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<drop ref="ship_medium_civilian"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<ammunition>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="24"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="23"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x180ce5f]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x181528e]">
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<connection connection="entities">
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<connection connection="con_turret_02">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<job firsttime="1" id="hatikvah_miningfleet_m_solid_small"/>
<job id="paranid_refinedgas_trader_m"/>
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<job id="xenon_carrier_patrol_xl_border_cluster"/>
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<job id="teladi_bio_trader_m"/>
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<job id="holyorder_resupplier_escort_xl"/>
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<job id="antigone_refinedmineral_trader_l"/>
<job id="antigone_refinedmineral_trader_m"/>
<job id="holyorder_tech_trader_s"/>
<job id="holyorder_tech_trader_l">
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<job id="holyorder_tech_trader_m">
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<component class="ship_m" macro="ship_par_m_trans_container_02_b_macro" code="RQX-691" owner="holyorder" level="0.67607" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x20213d4]">
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<drop ref="ship_medium_civilian"/>
<source job="holyorder_tech_trader_m" seed="7273160948665827359" zone="[0x87c1a3]" commandeerable="1" class="job"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="2894663011"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="962318928"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="1066773728"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="3334248152"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_02_macro" role="service">
<npcseed seed="3264132187"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="3102344251"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="3149435490"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_front_mid_mid"/>
<group group="group_front_up_mid"/>
<group group="group_back_mid"/>
<group group="group_front_left_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="13"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="64"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="64"/>
<item macro="missile_swarm_heavy_mk1_macro" amount="9"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
<item macro="ship_gen_s_miningdrone_liquid_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_miner_liquid_01_b_macro" connection="shipconnection" id="[0x1836290]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x183628f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_04_macro" connection="parentconnection" name="Dru Cente" code="SRY-578" owner="antigone" known="1" read="0" page="10105" id="[0x18363bc]">
<listeners>
<listener listener="[0x1836291]" event="killed"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="piloting" value="12"/>
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<entity type="officer" post="aipilot"/>
<npcseed seed="4149754921"/>
<connections>
<connection connection="roomposition" id="[0x1832f1f]">
<connected connection="[0x1832f1b]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="JMJ-844" owner="antigone" known="1" read="0" id="[0x183a9d3]">
<listeners>
<listener listener="[0x1836291]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="XDW-458" owner="antigone" known="1" read="0" id="[0x1861f7a]">
<listeners>
<listener listener="[0x1836291]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x1832f1b]">
<connected connection="[0x1832f1f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shieldgen_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x184bbfc]">
<offset>
<position x="0.05842" y="-175.335" z="70.172"/>
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</connection>
<connection connection="con_shieldgen_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x184bbfe]">
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<position x="0.05842" y="-150.886" z="186.702"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x183b9d1]">
<offset>
<position x="132.558" y="144.461" z="47.889"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x1842fb9]">
<offset>
<position x="-132.568" y="144.461" z="47.889"/>
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</connection>
<connection connection="con_shieldgen_02">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1832f24]">
<offset>
<position x="-0.07696" y="130.597" z="279.012"/>
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</connection>
<connection connection="con_shieldgen_03">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1836aac]">
<offset>
<position x="-68.356" y="91.079" z="-290.244"/>
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</connection>
<connection connection="con_shieldgen_04">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1832f25]">
<offset>
<position y="161.001" z="-147.013"/>
<rotation yaw="-90.00001"/>
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</component>
</connection>
<connection connection="con_shieldgen_05">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1832f29]">
<offset>
<position y="173.227" z="105.574"/>
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</component>
</connection>
<connection connection="con_shieldgen_06">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x183b740]">
<offset>
<position x="-126.24" y="0.2557" z="105.892"/>
<rotation roll="-90.00001"/>
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</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_02" macro="con_dockarea_arg_s_ship_02">
<component class="dockarea" macro="dockarea_arg_s_ship_02_macro" connection="connection01" id="[0x183628e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x183628d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x183628c]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x183628b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x183628a]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_06">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="1655.712" ammunition="1" id="[0x183b741]">
<offset>
<position x="117.367" y="-26.173" z="105.892"/>
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</render>
</component>
</connection>
<connection connection="con_turret_05">
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</component>
</connection>
<connection connection="con_turret_04">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="1655.712" ammunition="1" id="[0x183b9d0]">
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</render>
</component>
</connection>
<connection connection="con_turret_03">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="1655.712" ammunition="1" id="[0x184bbff]">
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</component>
</connection>
<connection connection="con_turret_02">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="1655.712" ammunition="1" id="[0x184bbfd]">
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x18362dd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shipstorage02" macro="con_shipstorage02">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x18363d6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shipstorage01" macro="con_shipstorage01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x18363bd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</ship>
</waiting>
</job>
<job id="holyorder_destroyer_patrol_l_cluster_exp"/>
<job id="masstraffic_teladi_police"/>
<job id="antigone_fighter_escort_s_frigate"/>
<job firsttime="1" id="argon_miningfleet_m_liquid_small"/>
<job id="argon_resupplier_escort_xl"/>
<job id="masstraffic_argon_police"/>
<job id="ministry_frigate_escort_m"/>
<job id="argon_energycell_trader_m"/>
<job id="argon_energycell_trader_l"/>
<job id="argon_energycell_trader_s">
<requested>
<request ship="[0x2020bcf]" requester="[0xfdd32]" timeout="10161.406" ware="energycells"/>
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</job>
<job id="xenon_fighter_s_deepspace_single"/>
<job id="holyorder_bio_trader_l"/>
<job id="holyorder_bio_trader_m"/>
<job id="masstraffic_teladi_defencemodule"/>
<job id="antigone_fighter_patrol_s_border_zone">
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<request ship="[0x2044169]" requester="[0xfdaec]" timeout="6756.564"/>
<request ship="[0x20fb548]" requester="[0xfdaec]" timeout="6186.718"/>
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</job>
<job id="holyorder_free_miner_m_liquid"/>
<job id="masstraffic_paranid_buildmodule"/>
</jobs>
<controltextures>
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<component class="galaxy" macro="xu_ep2_universe_macro" code="WQM-578" id="[0xfda7d]">
<connections>
<connection connection="cluster_43_connection">
<component class="cluster" macro="cluster_43_macro" connection="galaxy" code="ZBA-906" id="[0xfda7e]">
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<connections>
<connection connection="c43s01_region01_connection">
<component class="region" macro="c43s01_region01_macro" connection="cluster" id="[0xfda7f]"/>
</connection>
<connection connection="c43s01_region001_connection">
<component class="region" macro="c43s01_region001_macro" connection="cluster" id="[0xfda80]">
<offset default="1"/>
</component>
</connection>
<connection connection="cluster_43_sector001_connection">
<component class="sector" macro="cluster_43_sector001_macro" connection="cluster" code="LHQ-142" owner="teladi" id="[0xfda82]">
<resourceareas>
<area x="256000" z="256000">
<wares>
<ware ware="silicon">
<recharge max="7956" time="5400"/>
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<ware ware="ore">
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</wares>
<yields>
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<skill type="morale" value="3"/>
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</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4049402144"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4057806243"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1936726907"/>
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<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="20"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1476.748"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="swampplant" buy="99" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89551c]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_b_macro" connection="shipconnection" id="[0x8957dc]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x890fb4]">
<offset>
<position x="-3.712" y="2.366" z="56.298"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89b407]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Yoyunis Ganatos Lalundas III" code="ICW-857" owner="teladi" knownto="player" known="1" read="0" page="10506" id="[0x890f9e]">
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<listener listener="[0x890fb5]" event="killed"/>
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<movement class="crossconnection">
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<position x="0.0224" y="-1.265" z="0.3435"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
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<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="17479"/>
</blackboard>
<npcseed seed="1318262"/>
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<connection connection="currentchair" id="[0x890fa4]">
<connected connection="[0x890fa6]"/>
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<connection connection="roomposition" id="[0x890fa0]">
<connected connection="[0x890fa2]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="UWB-851" owner="teladi" known="1" read="0" id="[0x89b408]">
<listeners>
<listener listener="[0x890fb5]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="QDB-631" owner="teladi" known="1" read="0" id="[0x89cb3b]">
<listeners>
<listener listener="[0x890fb5]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x890fa2]">
<connected connection="[0x890fa0]"/>
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<connection connection="con_engine_01">
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<position x="-0.001675" y="1.909" z="-53.269"/>
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<connection connection="con_shield_002">
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<position x="3.713" y="2.344" z="56.298"/>
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</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8957dd]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x890f9c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection50" id="[0x890fa6]">
<connected connection="[0x890fa4]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="QEW-292" owner="teladi" knownto="player" level="0.336367" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x897c32]">
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<movement forceposition="0" class="navigation">
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<velocity/>
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</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4279239702" name="letter_color" type="color"/>
<parameter value="4280034076" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="teladi_food_trader_s" seed="5047920821822378369" zone="[0x8784ab]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x810b6]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2256"/>
<param name="anchorspace" type="component" value="[0xfdb31]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="0.117391"/>
<param name="supplier" type="component" value="[0x87e01f]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897bec]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1253396548"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3319777755"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2541335755"/>
<skill type="engineering" value="8"/>
<skill type="management" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x897c11]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2780.624"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="68" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x897c30]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x88160f]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x897c58]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x897c57]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x897c11]">
<offset>
<position y="-1.712" z="7.979"/>
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<render>
<parameter flags="override" value="1" owner="[0x897c11]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897c08]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Rurandis Lalundas Yahinussos I" code="KAY-378" owner="teladi" knownto="player" known="1" read="0" page="10506" id="[0x897bec]">
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<listener listener="[0x897c32]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x897c32]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="49437"/>
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<npcseed seed="98512650"/>
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<connection connection="roomposition" id="[0x897bf1]">
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<connection connection="con_control01" id="[0x89780e]">
<connected connection="[0x897bf1]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x897c13]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x897c12]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897c0c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connection12" id="[0x897867]">
<connected connection="[0x880bce]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="HMJ-559" owner="ministry" knownto="player" level="0.305118" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x895144]">
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<movement forceposition="0" class="navigation">
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<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="253891994661143223" zone="[0x87a23d]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0047" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x85607]" default="1" order="Middleman" state="started">
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<param name="tradeware" type="ware" value="medicalsupplies"/>
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<param name="debugchance2" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89514a]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="420053079"/>
<skill type="engineering" value="2"/>
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<skill type="morale" value="2"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<skill type="boarding" value="2"/>
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<skill type="piloting" value="3"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1821570345"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="21"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x8951b9]"/>
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<locked nextchecktime="865.427"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="72" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x895146]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="relationrangechanged" time="3419.188" faction="scaleplate"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="medicalsupplies" amount="241"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x8951ba]">
<events>
<event event="relationrangechanged" time="3419.188" faction="scaleplate"/>
<event event="relationrangechanged" time="3419.408" faction="scaleplate"/>
</events>
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x8951bb]">
<events>
<event event="relationrangechanged" time="3419.188" faction="scaleplate"/>
<event event="relationrangechanged" time="3419.408" faction="scaleplate"/>
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<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8951b9]">
<events>
<event event="relationrangechanged" time="3419.188" faction="scaleplate"/>
<event event="relationrangechanged" time="3419.408" faction="scaleplate"/>
</events>
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8951b9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x895148]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Trantaeos Rurandis Yalamandis VI" code="ILF-294" owner="ministry" knownto="player" known="1" read="0" page="10506" id="[0x89514a]">
<listeners>
<listener listener="[0x895144]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x895144]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.352" time="2819.156" delay="600" decayrate="1"/>
</relations>
<blackboard>
<value name="$StateMachine" type="cue" value="75581"/>
</blackboard>
<npcseed seed="604347272"/>
<connections>
<connection connection="currentchair" id="[0x89514e]">
<connected connection="[0x895192]"/>
</connection>
<connection connection="roomposition" id="[0x89514c]">
<connected connection="[0x89514d]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89514d]">
<connected connection="[0x89514c]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8951b6]">
<events>
<event event="relationrangechanged" time="3419.188" faction="scaleplate"/>
<event event="relationrangechanged" time="3419.408" faction="scaleplate"/>
</events>
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8951b6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8951b7]">
<events>
<event event="relationrangechanged" time="3419.188" faction="scaleplate"/>
<event event="relationrangechanged" time="3419.408" faction="scaleplate"/>
</events>
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8951b7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x895149]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x895192]">
<connected connection="[0x89514e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="BXY-755" owner="teladi" basename="{20102,1301}" id="[0x873b1b]">
<listeners>
<listener listener="[0x873c97]" event="killed"/>
<listener listener="[0x87ef37]" event="killed"/>
<listener listener="[0x87ef2c]" event="killed"/>
<listener listener="[0x87ef27]" event="killed"/>
<listener listener="[0x873c69]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3211.076"/>
<event event="updatetradeoffers" time="3243.63"/>
</events>
<offset>
<position x="37881.234" y="4300.252" z="-3795.934"/>
<rotation yaw="104.48376"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_defence_cluster_43_sector001" seed="15407669549436791171" class="godstation"/>
<gravidar range="40920.449"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87ef27]"/>
<post id="defence" component="[0x87ef37]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87ef2c]"/>
</control>
<construction>
<sequence>
<entry id="[0x179]" index="1" macro="defence_tel_claim_01_macro">
<offset>
<position x="374.846" z="1193.461"/>
<rotation yaw="0.0674379"/>
</offset>
</entry>
<entry id="[0x17a]" index="2" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="373.904" z="393.462"/>
<rotation yaw="0.0674465"/>
</offset>
</entry>
<entry id="[0x17b]" index="3" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap005"/>
<offset>
<position x="373.904" y="-600" z="393.462"/>
</offset>
</entry>
<entry id="[0x17c]" index="4" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-1400" z="393.462"/>
</offset>
</entry>
<entry id="[0x17d]" index="5" macro="struct_tel_cross_01_macro" connection="connectionsnap006">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="393.462"/>
</offset>
</entry>
<entry id="[0x17e]" index="6" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="793.462"/>
</offset>
</entry>
<entry id="[0x17f]" index="7" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="375.788" z="1993.461"/>
<rotation yaw="0.0674292"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x180]" index="8" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1174.846" z="1192.52"/>
<rotation yaw="90.06743"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x181]" index="9" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap004"/>
<offset>
<position x="-425.153" z="1194.403"/>
<rotation yaw="-89.93256"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x182]" index="10" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="1574.845" z="1192.049"/>
<rotation yaw="0.0674429"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x183]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="376.258" z="2393.46"/>
<rotation yaw="0.0674206"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x184]" index="12" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="-825.153" z="1194.874"/>
<rotation yaw="0.0674156"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x185]" index="13" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="1193.462"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x186]" index="14" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="773.904" y="-2000" z="393.462"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x187]" index="15" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="-26.096" y="-2000" z="393.462"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x188]" index="16" macro="pier_tel_harbor_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="-406.538"/>
<rotation yaw="-89.99995"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x86dfb2]"/>
<group context="[0x873b2e]"/>
<group context="[0x873c4c]"/>
<group context="[0x8737d5]"/>
<group context="[0x873d41]"/>
<group context="[0x873d3e]"/>
<group context="[0x873d31]"/>
<group context="[0x873d2e]"/>
<group context="[0x873d2b]"/>
<group context="[0x873d28]"/>
<group context="[0x873d24]"/>
<group context="[0x873d21]"/>
<group context="[0x873d1e]"/>
<group context="[0x873d1c]"/>
<group context="[0x873d16]"/>
<group context="[0x873d13]"/>
<group context="[0x873d31]" group="group01"/>
<group context="[0x873d31]" group="group04"/>
<group context="[0x873d31]" group="group03"/>
<group context="[0x873d31]" group="group05"/>
<group context="[0x873d31]" group="group06"/>
<group context="[0x873d2e]" group="group01"/>
<group context="[0x873d2e]" group="group02"/>
<group context="[0x873d2e]" group="group03"/>
<group context="[0x873d2e]" group="group05"/>
<group context="[0x873d2e]" group="group06"/>
<group context="[0x873d2b]" group="group01"/>
<group context="[0x873d2b]" group="group02"/>
<group context="[0x873d2b]" group="group03"/>
<group context="[0x873d2b]" group="group05"/>
<group context="[0x873d2b]" group="group06"/>
<group context="[0x873d28]" group="group01"/>
<group context="[0x873d28]" group="group02"/>
<group context="[0x873d28]" group="group04"/>
<group context="[0x873d28]" group="group03"/>
<group context="[0x873d28]" group="group05"/>
<group context="[0x873d24]" group="group01"/>
<group context="[0x873d24]" group="group02"/>
<group context="[0x873d24]" group="group03"/>
<group context="[0x873d24]" group="group05"/>
<group context="[0x873d21]" group="group01"/>
<group context="[0x873d21]" group="group02"/>
<group context="[0x873d21]" group="group04"/>
<group context="[0x873d21]" group="group03"/>
<group context="[0x873d21]" group="group05"/>
<group context="[0x873d1e]" group="group02"/>
<group context="[0x873d1e]" group="group04"/>
<group context="[0x873d1e]" group="group03"/>
<group context="[0x873d1e]" group="group05"/>
<group context="[0x873d1c]" group="group02"/>
<group context="[0x873d1c]" group="group04"/>
<group context="[0x873d1c]" group="group03"/>
<group context="[0x873d1c]" group="group05"/>
<group context="[0x873d1c]" group="group06"/>
<group context="[0x873d16]" group="group01"/>
<group context="[0x873d16]" group="group02"/>
<group context="[0x873d16]" group="group04"/>
<group context="[0x873d16]" group="group03"/>
<group context="[0x873d16]" group="group05"/>
<group context="[0x873d16]" group="group06"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="63"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x873c64]">
<connected connection="[0x873c65]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86dfb1]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="IOH-762" owner="teladi" known="1" read="0" id="[0x87ef37]">
<listeners>
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<parameter flags="override" value="1" owner="[0x873c9b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_large_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x873ca0]">
<offset>
<position y="77.91"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_large_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x873ca3]">
<offset>
<position y="-77.875"/>
<rotation roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="connectionsnap002" id="[0x873d17]">
<connected connection="[0x873d18]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x17a]" id="[0x873b2e]">
<offset>
<position x="373.904" z="393.462"/>
<rotation yaw="0.0674465"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionsnap005" id="[0x873c4e]">
<connected connection="[0x873c4d]"/>
</connection>
<connection connection="connectionsnap001" id="[0x873c14]">
<connected connection="[0x873c4b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_vertical_02_macro" connection="space" construction="[0x17b]" id="[0x873c4c]">
<offset>
<position x="373.904" y="-600" z="393.462"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionsnap002" id="[0x873d3f]">
<connected connection="[0x8737d3]"/>
</connection>
<connection connection="connectionsnap001" id="[0x873c4d]">
<connected connection="[0x873c4e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_vertical_02_macro" connection="space" construction="[0x17c]" id="[0x8737d5]">
<offset>
<position x="373.904" y="-1400" z="393.462"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionsnap002" id="[0x873d3c]">
<connected connection="[0x873d40]"/>
</connection>
<connection connection="connectionsnap001" id="[0x8737d3]">
<connected connection="[0x873d3f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x17d]" id="[0x873d41]">
<offset>
<position x="373.904" y="-2000" z="393.462"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionsnap006" id="[0x873d40]">
<connected connection="[0x873d3c]"/>
</connection>
<connection connection="connectionsnap004" id="[0x873d1b]">
<connected connection="[0x873d1a]"/>
</connection>
<connection connection="connectionsnap003" id="[0x873d18]">
<connected connection="[0x873d17]"/>
</connection>
<connection connection="connectionsnap002" id="[0x873d12]">
<connected connection="[0x873d11]"/>
</connection>
<connection connection="connectionsnap001" id="[0x873d32]">
<connected connection="[0x873d30]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="WJO-700" owner="teladi" level="0.621904" nameindex="1" id="[0x87acb4]">
<listeners>
<listener listener="[0x8cc0e9]" event="killed"/>
<listener listener="[0x87d955]" event="killed"/>
<listener listener="[0x87d952]" event="killed"/>
<listener listener="[0x87acb2]" event="killed"/>
<listener listener="[0x87aad4]" event="killed"/>
<listener listener="[0x87d95d]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3219.462"/>
<event event="updatebuild" time="3249.477"/>
</events>
<offset>
<position x="10482.745" y="5267.104" z="-1959.917"/>
<rotation yaw="-136.901"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_shieldcomponents" seed="13524178741003558059" class="godproduction"/>
<gravidar range="41793.277"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc0e9]"/>
<post id="manager" component="[0x87d952]"/>
<post id="defence" component="[0x87d95d]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87d955]"/>
</control>
<construction>
<sequence>
<entry id="[0xe3b]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position x="921.125" y="-386.814"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xe3c]" index="2" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="921.125" y="-986.814"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0xe3d]" index="3" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="521.125" y="-386.814"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xe3f]" index="4" macro="prod_gen_shieldcomponents_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="721.125" y="13.186" z="-200"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xe40]" index="5" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="121.125" y="-386.814" z="0.0001415"/>
<rotation yaw="-89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xe41]" index="6" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap003">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="-278.918" y="-386.814" z="0.04434"/>
</offset>
</entry>
<entry id="[0xe42]" index="7" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="6" connection="connectionsnap004"/>
<offset>
<position x="-678.875" y="-386.814" z="0.08859"/>
<rotation yaw="-89.99997"/>
</offset>
</entry>
<entry id="[0xe43]" index="8" macro="struct_tel_cross_01_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap001"/>
<offset>
<position x="-1078.875" y="-386.814" z="0.0888"/>
<rotation yaw="-179.99995"/>
</offset>
</entry>
<entry id="[0xe44]" index="9" macro="struct_tel_vertical_02_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap006"/>
<offset>
<position x="-1078.875" y="213.186" z="0.0888"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0xe49]" index="10" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap001"/>
<offset>
<position x="-1078.875" y="1013.186" z="0.08884"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0xe4a]" index="11" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap005"/>
<offset>
<position x="-1078.875" y="-986.814" z="0.0888"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x87d8a0]"/>
<group context="[0x87d8a4]"/>
<group context="[0x87d8a7]"/>
<group context="[0x87d8a7]" group="group01"/>
<group context="[0x87d8a7]" group="group02"/>
<group context="[0x87d8a7]" group="group04"/>
<group context="[0x87d8a7]" group="group03"/>
<group context="[0x87d8a7]" group="group05"/>
<group context="[0x87d8a7]" group="group06"/>
<group context="[0x87d8cc]"/>
<group context="[0x87d8cc]" group="top_01"/>
<group context="[0x87d8cc]" group="left_01"/>
<group context="[0x87d8cc]" group="right_01"/>
<group context="[0x87d8cc]" group="back_01"/>
<group context="[0x87d8cc]" group="front_01"/>
<group context="[0x87d8cc]" group="down_01"/>
<group context="[0x87d8d9]"/>
<group context="[0x87d8d9]" group="group01"/>
<group context="[0x87d8d9]" group="group02"/>
<group context="[0x87d8d9]" group="group04"/>
<group context="[0x87d8d9]" group="group03"/>
<group context="[0x87d8d9]" group="group05"/>
<group context="[0x87d8d9]" group="group06"/>
<group context="[0x883bf1]"/>
<group context="[0x87d962]"/>
<group context="[0x87d99a]"/>
<group context="[0x87d9bd]"/>
<group context="[0x87d9b9]"/>
<group context="[0x87d9a5]"/>
<group context="[0x87d9a5]" group="leftbottom_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="18"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="14"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x5fb3]" buyer="[0x87acb4]" ware="plasmaconductors" price="128200" amount="291" desired="291">
<source class="production"/>
</trade>
<trade id="[0x5fb4]" buyer="[0x87acb4]" ware="quantumtubes" price="37500" amount="241" desired="241">
<source class="production"/>
</trade>
<trade id="[0x5fb5]" seller="[0x87acb4]" ware="shieldcomponents" price="25706" amount="358">
<source class="production"/>
</trade>
<trade id="[0x5fb6]" buyer="[0x87acb4]" ware="energycells" price="2200" amount="918" desired="918">
<source class="production"/>
</trade>
<trade id="[0x5fb8]" buyer="[0x87acb4]" ware="nostropoil" price="4498" amount="199" desired="199">
<source class="production"/>
</trade>
<trade id="[0x4042c]" buyer="[0x87acb4]" ware="majadust" price="40187" amount="147" desired="147" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x406bb]" buyer="[0x87acb4]" ware="spacefuel" price="25743" amount="197" desired="197" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x40915]" buyer="[0x87acb4]" ware="spaceweed" price="31994" amount="247" desired="247" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="65" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3157.462">
<workforce race="teladi" amount="158"/>
<bonus endtime="3600"/>
</workforces>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3769.156" y="3769.156" z="3769.156"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87abf0]">
<connected connection="[0x87ab57]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87acb3]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KCK-492" owner="teladi" known="1" read="0" id="[0x87d95d]">
<listeners>
<listener listener="[0x87acb4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1224"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="PUT-776" owner="teladi" known="1" read="0" id="[0x87d955]">
<listeners>
<listener listener="[0x87acb4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Hilibis Desudras Hurilis VIII" code="VTW-759" owner="teladi" known="1" read="0" page="10504" id="[0x87d952]">
<listeners>
<listener listener="[0x87acb4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="9"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="13907"/>
</blackboard>
<npcseed seed="1148432660"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_split_female_generic_01_macro" connection="parentconnection" name="Pa t'Hnt" code="TQO-200" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10403" id="[0x8cc0e9]">
<listeners>
<listener listener="[0x87acb4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="20"/>
<ware ware="inv_agidevice_02" amount="19"/>
<ware ware="inv_remotedetonator" amount="11"/>
<ware ware="inv_agidevice_03" amount="19"/>
<ware ware="inv_modulartrigger" amount="19"/>
<ware ware="inv_securitydecryptionsystem" amount="2"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="inv_securityslicer"/>
<ware ware="inv_agidevice_01"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="160077"/>
</blackboard>
<npcseed seed="2982307355"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_lowtech_macro" connection="space" construction="[0xe41]" id="[0x883bf1]">
<listeners>
<listener listener="[0x87acb4]" event="killed"/>
</listeners>
<offset>
<position x="-278.918" y="-386.814" z="0.04434"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
<component class="room" macro="room_arg_m_station_01_lowtech_macro" connection="position" seed="1201825116510254573" id="[0x883bf0]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_01" macro="con_dock_xs_01">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="16979169756475008735" id="[0x883bef]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_02" macro="con_dock_xs_02">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="14223402950663418828" id="[0x883bee]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="2064219469200700394" id="[0x883bed]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" seed="14625213993619546580" id="[0x883bec]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
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<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Hoaeos Zusilas Gutosos IV" code="ISM-578" owner="teladi" known="1" read="0" page="10504" id="[0x87e857]">
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<listener listener="[0x87e833]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="11"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="14439"/>
</blackboard>
<npcseed seed="2137486688"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connectionfor_dockingbay_gen_xl_pier_01_macro" macro="connectionfor_dockingbay_gen_xl_pier_01_macro">
<component class="dockingbay" macro="dockingbay_gen_xl_pier_01_macro" connection="position" seed="7326771340102673680" id="[0x87e852]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="11428517616656864638" id="[0x87e853]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_sm_001" macro="con_dock_sm_001">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="4514285292096481720" id="[0x87e854]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_buildmodule01" macro="con_buildmodule01">
<component class="buildmodule" macro="buildmodule_gen_stations_01_macro" connection="object" id="[0x87e855]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="buildprocessorconnection_01">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x87e856]">
<connections>
<connection connection="buildanchor" id="[0x87e85a]">
<connected connection="[0x87e85b]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="BEF-523" owner="teladi" level="0.527193" nameindex="1" id="[0x87e835]">
<listeners>
<listener listener="[0x8cc13d]" event="killed"/>
<listener listener="[0x87e856]" event="killed"/>
<listener listener="[0x87e833]" event="killed"/>
<listener listener="[0x87eea9]" event="killed"/>
<listener listener="[0x88ab77]" event="killed"/>
<listener listener="[0x88ab85]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3200.763"/>
<event event="updatebuild" time="3221.523"/>
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<offset>
<position x="27176.188" y="-4265.361" z="-25700.436"/>
<rotation yaw="-14.11083"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_energycells" seed="10981901916024477287" class="godproduction"/>
<gravidar range="41931.949"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc13d]"/>
<post id="manager" component="[0x88ab85]"/>
<post id="defence" component="[0x87eea9]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x88ab77]"/>
</control>
<construction>
<sequence>
<entry id="[0x1b72]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position x="1626.23" y="213.186"/>
<rotation yaw="-179.99998"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b73]" index="2" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="1226.23" y="213.186"/>
<rotation yaw="90.00001"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b74]" index="3" macro="prod_gen_energycells_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="-173.77" y="213.186" z="0.0003862"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_02"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b75]" index="4" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1626.23" y="813.186"/>
<rotation yaw="90"/>
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</entry>
<entry id="[0x1b76]" index="5" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="-1573.77" y="213.186" z="0.000666"/>
<rotation yaw="-90"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b77]" index="6" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="1626.23" y="-586.814"/>
<rotation yaw="-90"/>
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</entry>
<entry id="[0x1b78]" index="7" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap003">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="-1973.814" y="213.186" z="0.04477"/>
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</entry>
<entry id="[0x1b79]" index="8" macro="prod_gen_energycells_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap001"/>
<offset>
<position x="-1973.813" y="213.186" z="1400.045"/>
<rotation yaw="90.00002"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_02"/>
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<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
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</upgrades>
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<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
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<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="17"/>
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<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
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<primary active="0"/>
<secondary active="0"/>
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<trade>
<offers>
<production>
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<source class="production"/>
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<trade id="[0x64f0]" buyer="[0x87e835]" ware="nostropoil" price="4408" amount="149" desired="149">
<source class="production"/>
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<trade id="[0x407db]" buyer="[0x87e835]" ware="majadust" price="38540" amount="137" desired="137" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
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<trade id="[0x41d1a]" buyer="[0x87e835]" ware="spacefuel" price="24690" amount="187" desired="187" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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<trade id="[0x40aae]" buyer="[0x87e835]" ware="spaceweed" price="30680" amount="237" desired="237" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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</offers>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<workforces lasttime="3191.403">
<workforce race="teladi" amount="125"/>
<bonus endtime="3600"/>
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<production endtime="3217.336"/>
<economylog cargo="0" offer="0"/>
<buildplot>
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<connections>
<connection connection="buildingmodule" id="[0x87e85b]">
<connected connection="[0x87e85a]"/>
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87e831]">
<render>
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<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HIC-062" owner="teladi" known="1" read="0" id="[0x87eea9]">
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<listener listener="[0x87e835]" event="killed"/>
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<entity type="officer" post="defence"/>
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<value name="$bombpositions" type="list" value="1492"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="VLF-729" owner="teladi" known="1" read="0" id="[0x88ab77]">
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<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Hanirases Hebalisos Trosulis IX" code="SJD-687" owner="teladi" known="1" read="0" page="10501" id="[0x88ab85]">
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<entity type="officer" post="manager"/>
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<npcseed seed="1712872309"/>
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<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Monisessas Libaras Yoganis X" code="BZQ-546" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10503" id="[0x8cc13d]">
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<entity type="shadyguy" post="shadyguy"/>
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<ware ware="inv_agidevice_02" amount="20"/>
<ware ware="inv_remotedetonator" amount="14"/>
<ware ware="inv_modulartrigger" amount="12"/>
<ware ware="inv_advancedtargetingmodule"/>
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<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<connection connection="modules">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connection connection="con_shield_back_r">
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<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4247864269"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="358889327"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2557402133"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="270417963"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2854207964"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1881298126"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3080678766"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2170335298"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1515550567"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="264927775"/>
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2758399111"/>
<skill type="boarding" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1515437584"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2691057083"/>
<skill type="engineering" value="8"/>
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2811340101"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1683438524"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="969703400"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3255782940"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2815283559"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4192610852"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2709934841"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2756660803"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="missile_smart_heavy_mk1_macro" amount="15"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="23"/>
<item macro="countermeasure_flares_01_macro" amount="7"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="sunriseflowers" buy="80" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="342.406"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8917f7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_02_b_macro" connection="shipconnection" id="[0x890f7c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89cf51]">
<offset>
<position x="183.504" y="117.852" z="21.356"/>
<rotation yaw="-179.99997" roll="-50.00003"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89cf53]">
<offset>
<position x="-183.537" y="117.135" z="21.356"/>
<rotation yaw="-180" roll="49.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89cf4f]">
<offset>
<position x="-166.151" y="-123.047" z="157.291"/>
<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89cf4e]">
<offset>
<position x="-16.322" y="198.124" z="158.092"/>
<rotation yaw="-178.46046" pitch="19.94306" roll="4.50537"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89cf50]">
<offset>
<position x="185.843" y="-89.392" z="156.384"/>
<rotation yaw="161.74387" pitch="-8.31088" roll="-113.6624"/>
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</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89cf52]">
<offset>
<position x="11.713" y="-217.573" z="21.677"/>
<rotation yaw="-180" roll="-170.00005"/>
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</component>
</connection>
<connection connection="con_shield_m_010">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89cf55]">
<offset>
<position x="-32.347" y="117.145" z="163.763"/>
<rotation roll="-89.99998"/>
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</connection>
<connection connection="con_turret_020">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89cf4c]">
<offset>
<position x="-9.046" y="-217.574" z="21.732"/>
<rotation roll="-170"/>
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<render>
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<connection connection="con_turret_013">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89cf47]">
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<rotation yaw="-2.45874" pitch="-19.85439" roll="7.20571"/>
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</render>
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</connection>
<connection connection="con_turret_016">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89cf4b]">
<offset>
<position x="193.319" y="100.003" z="21.81"/>
<rotation roll="69.99999"/>
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<connection connection="con_turret_014">
<component class="turret" macro="turret_tel_m_shotgun_02_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x89cf48]">
<offset>
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<connection connection="con_turret_015">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89cf4a]">
<offset>
<position x="167.496" y="-121.759" z="156.393"/>
<rotation yaw="-16.60176" pitch="11.31332" roll="123.34406"/>
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</render>
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<connection connection="con_turret_018">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89cf4d]">
<offset>
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<rotation roll="-70.00001"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_shield_l_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89cf44]">
<offset>
<position x="93.282" y="-58.566" z="14.174"/>
<rotation yaw="-179.99995" roll="-119.99997"/>
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</component>
</connection>
<connection connection="con_shield_l_003">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89cf18]">
<offset>
<position x="-0.002059" y="102.675" z="17.947"/>
<rotation yaw="-179.99997"/>
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</component>
</connection>
<connection connection="con_shield_l_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89cf17]">
<offset>
<position x="-93.112" y="-58.646" z="14.174"/>
<rotation yaw="179.99995" roll="120"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x890f9b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Lotunis Hohindras Towisaris VIII" code="DNM-457" owner="teladi" known="1" read="0" page="10505" id="[0x89cf43]">
<listeners>
<listener listener="[0x868341]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="14667"/>
</blackboard>
<npcseed seed="943942229"/>
<connections>
<connection connection="roomposition" id="[0x89cf42]">
<connected connection="[0x89cf40]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KNJ-051" owner="teladi" known="1" read="0" id="[0x89cf1d]">
<listeners>
<listener listener="[0x868341]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="NVW-202" owner="teladi" known="1" read="0" id="[0x89cf6e]">
<listeners>
<listener listener="[0x868341]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89cf40]">
<connected connection="[0x89cf42]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x8908e8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89cf3e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89cf3f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x890f9a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89cf49]">
<offset>
<position x="134.743" y="-82.29" z="112.366"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89cf49]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89cf46]">
<offset>
<position x="-135.374" y="-82.447" z="112.366"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89cf46]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89cf45]">
<offset>
<position y="151.68" z="112.366"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89cf41]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_trans_container_01_a_macro" connection="space" code="HYD-495" owner="paranid" level="0.210311" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x812206]">
<listeners>
<listener listener="[0x88dc4d]" event="killed"/>
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<listener listener="[0x88df13]" event="boostdisabled"/>
<listener listener="[0x88de74]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3194.493"/>
<event event="updatebuild" time="3225.974"/>
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<movement forceposition="0" class="navigation">
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<read space="[0xfda85]" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity/>
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</read>
<write space="[0xfda85]" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity/>
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</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="31090.074" y="-7734.917" z="4271.97"/>
<rotation yaw="138.40379"/>
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<render>
<parameter value="4278654979" name="letter_color" type="color"/>
<parameter value="4280165151" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="paranid_food_trader_s" seed="10708022059380810821" zone="[0xfdcc1]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
</modification>
<gravidar range="40012.297"/>
<orders>
<order id="[0x82e22]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="1622"/>
<param name="anchorspace" type="component" value="[0xfdcb9]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="0.756957"/>
<param name="supplier" type="component" value="[0x87dea8]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88dc4d]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2307713273"/>
<skill type="boarding" value="5"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="4"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3353623527"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="17"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
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<cargo>
<ware ware="medicalsupplies" amount="790"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88decd]">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x88de75]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
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<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="4"/>
<item macro="eq_arg_satellite_01_macro" amount="5"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x89a9aa]">
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<connection connection="con_weapon_01">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89a9b8]">
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<connection connection="entities">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3014032891"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="passenger">
<npcseed seed="3509915946"/>
<skill type="management" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3306075814"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="507213513"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="476760522"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1982962627"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2549097698"/>
<skill type="engineering" value="3"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3290810133"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="4266441182"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3504552358"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="907747041"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3147563048"/>
<skill type="boarding" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2227988964"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1868675302"/>
<skill type="engineering" value="9"/>
<skill type="management" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="248574906"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_left"/>
<group group="group_back_bottom_right"/>
<group group="group_back_top_center"/>
<group group="group_back_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="24"/>
<item macro="ship_gen_s_miningdrone_solid_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="24"/>
<item macro="countermeasure_flares_01_macro" amount="6"/>
<item macro="missile_cluster_heavy_mk1_macro" amount="6"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<economylog cargo="0"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89f6bd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_miner_solid_01_b_macro" connection="shipconnection" id="[0x89f6bc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89a58a]">
<offset>
<position x="199.233" y="-96.065" z="5.523"/>
<rotation yaw="-179.99997" roll="-114.30001"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89f6fb]">
<offset>
<position x="14.675" y="213.79" z="5.523"/>
<rotation yaw="-179.99998" roll="-2"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89f6e2]">
<offset>
<position x="-166.151" y="-123.047" z="157.291"/>
<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89f6a3]">
<offset>
<position x="18.14" y="198.466" z="157.15"/>
<rotation yaw="1.54051" pitch="-20.04364" roll="3.45203"/>
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</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89f6fc]">
<offset>
<position x="-181.816" y="-127.307" z="5.844"/>
<rotation yaw="179.99995" roll="125.39997"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_012">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x899769]">
<offset>
<position x="199.233" y="-96.065" z="58.325"/>
<rotation yaw="-179.99997" roll="-114.30001"/>
</offset>
</component>
</connection>
<connection connection="con_turret_022">
<component class="missileturret" macro="turret_tel_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x89f6fe]">
<offset>
<position x="180.124" y="-129.617" z="58.779"/>
<rotation roll="124.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x89f6fe]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_021">
<component class="turret" macro="turret_tel_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x89f6ff]">
<offset>
<position x="-14.605" y="213.819" z="58.779"/>
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<render>
<parameter flags="override" value="1" owner="[0x89f6ff]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_020">
<component class="turret" macro="turret_tel_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x885997]">
<offset>
<position x="-198.641" y="-97.272" z="5.899"/>
<rotation roll="-115.50002"/>
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<render>
<parameter flags="override" value="1" owner="[0x885997]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_013">
<component class="turret" macro="turret_tel_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x89f6fd]">
<offset>
<position x="-16.322" y="198.067" z="158.072"/>
<rotation yaw="177.5372" pitch="20.11165" roll="5.5229"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_014">
<component class="turret" macro="turret_tel_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x8652ef]">
<offset>
<position x="-185.021" y="-90.634" z="157.23"/>
<rotation yaw="18.25612" pitch="8.31087" roll="-113.66238"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_l_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89f6fa]">
<offset>
<position x="93.282" y="-58.566" z="34.739"/>
<rotation yaw="-179.99995" roll="-119.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_003">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89f703]">
<offset>
<position x="-0.002059" y="102.675" z="29.006"/>
<rotation yaw="-179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89f704]">
<offset>
<position x="-93.112" y="-58.646" z="25.233"/>
<rotation yaw="179.99995" roll="120"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x89f589]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Hirussusis Yusmaeos Yahandis II" code="TMX-207" owner="teladi" known="1" read="0" page="10507" id="[0x89e94a]">
<listeners>
<listener listener="[0x89f6e6]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="14971"/>
</blackboard>
<npcseed seed="3175773121"/>
<connections>
<connection connection="roomposition" id="[0x889e96]">
<connected connection="[0x89f6f0]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="DKU-760" owner="teladi" known="1" read="0" id="[0x89f705]">
<listeners>
<listener listener="[0x89f6e6]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="XMY-162" owner="teladi" known="1" read="0" id="[0x89f702]">
<listeners>
<listener listener="[0x89f6e6]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89f6f0]">
<connected connection="[0x889e96]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x8976a3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89c689]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89c68a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x889e97]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x87c49f]">
<offset>
<position x="134.743" y="-82.29" z="112.366"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87c49f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89f6ea]">
<offset>
<position x="-135.374" y="-82.447" z="112.366"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89f6ea]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89f6e9]">
<offset>
<position y="151.68" z="112.366"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89f6e9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x86813a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_trans_container_01_a_macro" connection="space" code="EXD-856" owner="teladi" level="0.338069" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x891c4f]">
<listeners>
<listener listener="[0x89b107]" event="killed"/>
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<listener listener="[0x89b255]" event="boostdisabled"/>
<listener listener="[0x89b24e]" event="killed"/>
<listener listener="[0x89b23e]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3194.328"/>
<event event="updatebuild" time="3247.233"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfda85]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
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<write space="[0xfda85]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfda85]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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<rotation yaw="114.66605"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-49979.34" y="-1546.624" z="22952.063"/>
<rotation yaw="114.66605" pitch="1.61083"/>
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<render>
<parameter value="4278458115" name="letter_color" type="color"/>
<parameter value="4280426272" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_energycell_trader_l" seed="520938111854609992" zone="[0xfdb3e]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40094.359"/>
<orders>
<order id="[0x6eed]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2594"/>
<param name="range" type="component" value="[0xfdb3a]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x83b67]" order="TradePerform" state="started" temp="1">
<trade id="[0x83c77]" buyer="[0x8789e6]" partner="[0x891c4f]" ware="energycells" price="1622" amount="16221" desired="16221" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x83c77]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89b24e]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89b107]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89b23e]"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="126717964"/>
<skill type="engineering" value="8"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="679995037"/>
<skill type="boarding" value="1"/>
<skill type="management" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1766540770"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1469321248"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="612442699"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3800505374"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1673771778"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="885860130"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2640912562"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3729665619"/>
<skill type="boarding" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1192243791"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2297659638"/>
<skill type="boarding" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="540771763"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3346828614"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3600628097"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2547397347"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2776706748"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2661863619"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="91142223"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="987222082"/>
<skill type="boarding" value="1"/>
<skill type="management" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3684853867"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3509156455"/>
<skill type="engineering" value="6"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1655552222"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4171858578"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="204820058"/>
<skill type="boarding" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="17"/>
<item macro="missile_smart_heavy_mk1_macro" amount="22"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="80"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="missile_cluster_heavy_mk1_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="18" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="3002.484"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89b203]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_01_a_macro" connection="shipconnection" id="[0x898542]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="energycells" amount="16221"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b245]">
<offset>
<position x="158.921" y="95.657" z="49.504"/>
<rotation yaw="-179.99997" roll="-60.00002"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b1aa]">
<offset>
<position x="-159.07" y="95.483" z="49.504"/>
<rotation yaw="180" roll="59.99994"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b261]">
<offset>
<position x="-166.151" y="-123.047" z="157.291"/>
<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b25f]">
<offset>
<position x="-16.322" y="198.124" z="158.092"/>
<rotation yaw="-178.46046" pitch="19.94306" roll="4.50537"/>
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</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b260]">
<offset>
<position x="185.843" y="-89.392" z="156.384"/>
<rotation yaw="161.74387" pitch="-8.31088" roll="-113.6624"/>
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</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f877]">
<offset>
<position x="6.987" y="-192.693" z="49.826"/>
<rotation yaw="179.99998" roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shield_m_010">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b244]">
<offset>
<position x="-32.347" y="117.145" z="163.763"/>
<rotation roll="-89.99998"/>
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</component>
</connection>
<connection connection="con_turret_020">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b25b]">
<offset>
<position x="-6.909" y="-192.726" z="49.881"/>
<rotation roll="179.99998"/>
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<parameter flags="override" value="1" owner="[0x89b25b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_turret_013">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b25a]">
<offset>
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<connection connection="con_turret_016">
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<offset>
<position x="165.992" y="83.423" z="49.959"/>
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<connection connection="con_turret_014">
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<offset>
<position x="-185.021" y="-90.634" z="157.23"/>
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<connection connection="con_turret_015">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b259]">
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<connection connection="con_turret_018">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b25c]">
<offset>
<position x="-165.736" y="83.846" z="49.959"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_shield_l_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89b254]">
<offset>
<position x="93.282" y="-58.566" z="28.157"/>
<rotation yaw="-179.99995" roll="-119.99997"/>
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</component>
</connection>
<connection connection="con_shield_l_003">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89b253]">
<offset>
<position x="-0.002059" y="102.675" z="31.93"/>
<rotation yaw="-179.99997"/>
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</component>
</connection>
<connection connection="con_shield_l_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89b252]">
<offset>
<position x="-93.112" y="-58.646" z="28.157"/>
<rotation yaw="179.99995" roll="120"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x891c52]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Hurilis Gutosos Hilibis III" code="IBJ-181" owner="teladi" known="1" read="0" page="10507" id="[0x89b107]">
<listeners>
<listener listener="[0x891c4f]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="53009"/>
</blackboard>
<npcseed seed="835311876"/>
<connections>
<connection connection="roomposition" id="[0x89b211]">
<connected connection="[0x89b210]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VBA-191" owner="teladi" known="1" read="0" id="[0x89b24e]">
<listeners>
<listener listener="[0x891c4f]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LLR-880" owner="teladi" known="1" read="0" id="[0x89b23e]">
<listeners>
<listener listener="[0x891c4f]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x89b210]">
<connected connection="[0x89b211]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x89b20e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89b207]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x891c4d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89b20f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b257]">
<offset>
<position x="134.743" y="-82.29" z="112.366"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b257]" name="mat_dynamicglow" type="glow">
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</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b256]">
<offset>
<position x="-135.374" y="-82.447" z="112.366"/>
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</render>
<travel active="1" factor="27"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b255]">
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<position y="151.68" z="112.366"/>
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<render>
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<travel active="1" factor="27"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89b108]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_trans_container_02_a_macro" connection="space" code="RAV-995" owner="teladi" knownto="player" level="0.263168" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x88a570]">
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<events>
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<movement forceposition="0" class="navigation">
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
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<render>
<parameter value="4279304213" name="letter_color" type="color"/>
<parameter value="4280492831" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_refinedmineral_trader_m" seed="6016720377189583611" zone="[0x8792d4]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0030" generated="1"/>
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<gravidar range="40056.492"/>
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<order id="[0x6c3d]" default="1" order="TradeRoutine">
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<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x84185]" order="TradePerform" state="started" temp="1">
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<source class="production"/>
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<param name="internalorder" type="integer" value="1"/>
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<order id="[0x81d1e]" order="TradePerform" temp="1">
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<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x81d1f]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x88a575]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88a57e]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88a599]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2587578809"/>
<skill type="engineering" value="7"/>
<skill type="management" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3870597111"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2040175602"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3256317866"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1570788344"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2923987992"/>
<skill type="boarding" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="22"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="471.118"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="271" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88a572]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_02_a_macro" connection="shipconnection" id="[0x88a574]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88a56f]">
<offset>
<position x="-3.725" y="2.381" z="56.407"/>
<rotation roll="-65.00005"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88a576]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Yagosias Tumulis Desudras V" code="LJM-694" owner="teladi" knownto="player" known="1" read="0" page="10505" id="[0x88a57e]">
<listeners>
<listener listener="[0x88a570]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88a570]" connection="con_control01"/>
<offset>
<position y="-9.116" z="27.655"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.261" z="0.3106"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="49893"/>
</blackboard>
<npcseed seed="2227692989"/>
<connections>
<connection connection="currentchair" id="[0x88bd10]">
<connected connection="[0x88d672]"/>
</connection>
<connection connection="roomposition" id="[0x88a580]">
<connected connection="[0x88a586]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PAE-400" owner="teladi" known="1" read="0" id="[0x88a575]">
<listeners>
<listener listener="[0x88a570]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="CVA-300" owner="teladi" known="1" read="0" id="[0x88a599]">
<listeners>
<listener listener="[0x88a570]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x88a586]">
<connected connection="[0x88a580]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88a56d]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88a56d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88a571]">
<offset>
<position x="3.721" y="2.361" z="56.407"/>
<rotation roll="64.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88a573]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88a573]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88a578]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection53" id="[0x88d672]">
<connected connection="[0x88bd10]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="VKK-295" owner="teladi" level="0.692427" nameindex="1" id="[0x87dea8]">
<listeners>
<listener listener="[0x8cbd07]" event="killed"/>
<listener listener="[0x87dea9]" event="killed"/>
<listener listener="[0x889f44]" event="killed"/>
<listener listener="[0x887d15]" event="killed"/>
<listener listener="[0x889f87]" event="killed"/>
<listener listener="[0x865440]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3248.351"/>
<event event="updatetradeoffers" time="3252.8"/>
</events>
<offset>
<position x="31327.539" y="-7395.669" z="3462.305"/>
<rotation yaw="48.40376"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_medicalsupplies" seed="808107716263239522" class="godproduction"/>
<gravidar range="41804.086"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cbd07]"/>
<post id="manager" component="[0x889f87]"/>
<post id="defence" component="[0x889f44]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x887d15]"/>
</control>
<construction>
<sequence>
<entry id="[0x1984]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position x="-1438.72" y="-437.336"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1985]" index="2" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-1038.72" y="-437.336"/>
<rotation yaw="-89.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1986]" index="3" macro="prod_tel_medicalsupplies_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-1638.72" y="562.664" z="-200"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1987]" index="4" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-1438.72" y="-1037.336"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x1989]" index="5" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="-638.72" y="-437.336" z="-0.0001017"/>
<rotation yaw="-89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x198a]" index="6" macro="struct_tel_base_03_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="361.28" y="-437.336" z="-0.0004927"/>
<rotation yaw="-89.99997"/>
</offset>
</entry>
<entry id="[0x198b]" index="7" macro="struct_tel_base_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="1361.28" y="-437.336" z="-0.0009441"/>
<rotation yaw="-89.99996"/>
</offset>
</entry>
<entry id="[0x198d]" index="8" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="1761.28" y="-437.336" z="-0.001179"/>
<rotation yaw="-179.99995"/>
</offset>
</entry>
<entry id="[0x1991]" index="9" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap005"/>
<offset>
<position x="1761.28" y="-1037.336" z="-0.001179"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x1992]" index="10" macro="hab_tel_s_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap006"/>
<offset>
<position x="1761.28" y="-37.336" z="-0.001145"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x1995]" index="11" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap004">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="-638.676" y="-437.336" z="399.956"/>
<rotation yaw="-89.99996"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x889cb5]"/>
<group context="[0x889cb9]"/>
<group context="[0x889cb9]" group="group01"/>
<group context="[0x889cb9]" group="group04"/>
<group context="[0x889cb9]" group="group03"/>
<group context="[0x888e2e]"/>
<group context="[0x888e2e]" group="top_01"/>
<group context="[0x888e2e]" group="left_01"/>
<group context="[0x888e2e]" group="back_01"/>
<group context="[0x888e2e]" group="front_01"/>
<group context="[0x889f28]"/>
<group context="[0x889f28]" group="leftbottom_01"/>
<group context="[0x889ec4]"/>
<group context="[0x889ec4]" group="group01"/>
<group context="[0x889ec4]" group="group04"/>
<group context="[0x889f3a]"/>
<group context="[0x888f73]"/>
<group context="[0x889f13]"/>
<group context="[0x889b93]"/>
<group context="[0x889b93]" group="leftbottom_01"/>
<group context="[0x889f1d]"/>
<group context="[0x889b8f]"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="20"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="15"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x643b]" buyer="[0x87dea8]" ware="spices" price="1499" amount="150" desired="150">
<source class="production"/>
</trade>
<trade id="[0x81531]" buyer="[0x87dea8]" ware="sunriseflowers" price="6114" amount="48" desired="48">
<source class="production"/>
</trade>
<trade id="[0x7d2d]" buyer="[0x87dea8]" ware="water" price="4475" amount="660" desired="660">
<source class="production"/>
</trade>
<trade id="[0x643d]" buyer="[0x87dea8]" ware="energycells" price="1959" amount="1372" desired="1372">
<source class="production"/>
</trade>
<trade id="[0x643e]" seller="[0x87dea8]" ware="medicalsupplies" price="8506" amount="1062">
<source class="production"/>
</trade>
<trade id="[0x643f]" buyer="[0x87dea8]" ware="nostropoil" price="4700" amount="170" desired="170">
<source class="production"/>
</trade>
<trade id="[0x7d2e]" buyer="[0x87dea8]" ware="majadust" price="38889" amount="119" desired="119" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7d2f]" buyer="[0x87dea8]" ware="spacefuel" price="24913" amount="169" desired="169" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7d30]" buyer="[0x87dea8]" ware="spaceweed" price="30958" amount="219" desired="219" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="sunriseflowers" buy="101" sell="0"/>
<ware ware="energycells" buy="11" sell="0"/>
<ware ware="spices" buy="24" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3160.342">
<workforce race="teladi" amount="66"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3327.188"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="4019.156" y="4019.156" z="4019.156"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87da5b]">
<connected connection="[0x87db28]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87c59c]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ETS-200" owner="teladi" known="1" read="0" id="[0x889f44]">
<listeners>
<listener listener="[0x87dea8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1455"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="QOD-088" owner="teladi" known="1" read="0" id="[0x887d15]">
<listeners>
<listener listener="[0x87dea8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Yahondras Uguras Yohulbus VII" code="BMV-733" owner="teladi" known="1" read="0" page="10506" id="[0x889f87]">
<listeners>
<listener listener="[0x87dea8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="12"/>
<skill type="morale" value="7"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="14705"/>
</blackboard>
<npcseed seed="2598161123"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Taimanckuttall" code="DBU-266" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10301" id="[0x8cbd07]">
<listeners>
<listener listener="[0x87dea8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="engineering" value="6"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="11"/>
<ware ware="inv_agidevice_02" amount="15"/>
<ware ware="inv_remotedetonator" amount="10"/>
<ware ware="inv_agidevice_03" amount="16"/>
<ware ware="inv_unstablecrystal"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="inv_securityslicer" amount="2"/>
<ware ware="inv_agidevice_01" amount="2"/>
<ware ware="bomb_player_limpet_mine_01_mk1" amount="2"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
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<item macro="countermeasure_flares_01_macro" amount="3"/>
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connection connection="entities">
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<cargo>
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<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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<cargo>
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</connection>
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<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89cb5b]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connections>
<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="74935"/>
</blackboard>
<npcseed seed="3031937804"/>
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<connection connection="currentchair" id="[0x89cb52]">
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<connection connection="roomposition" id="[0x89cb49]">
<connected connection="[0x89cb48]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KHM-752" owner="teladi" known="1" read="0" id="[0x865177]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="DUS-290" owner="teladi" known="1" read="0" id="[0x89cb78]">
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<connection connection="con_control01" id="[0x89cb48]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89cae4]">
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<connection connection="con_shield_002">
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<connection connection="con_turret_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89cb4e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connected connection="[0x89cb52]"/>
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<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
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<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="35926"/>
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<param name="undockhandler"/>
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<order id="[0x85400]" order="TradePerform" temp="1">
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<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_targetmk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x896e9a]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8969cf]"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2494922395"/>
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<skill type="management" value="5"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3645935253"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="7"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="959591389"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3789880785"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="3"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1188404500"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="42"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
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<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="1447.241"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="231" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x896e9f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_a_macro" connection="shipconnection" id="[0x896e9d]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x896e92]">
<offset>
<position x="-3.712" y="2.366" z="56.298"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896e9e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Luuligos Yohulis Luuligos X" code="NZN-056" owner="teladi" knownto="player" known="1" read="0" page="10505" id="[0x896e9a]">
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<listener listener="[0x896e9c]" event="killed"/>
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<movement class="crossconnection">
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<offset>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="18429"/>
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<npcseed seed="1647387170"/>
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<connection connection="currentchair" id="[0x896e98]">
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<connection connection="roomposition" id="[0x896e9b]">
<connected connection="[0x896e95]"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="IWB-514" owner="teladi" known="1" read="0" id="[0x896e8f]">
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<listener listener="[0x896e9c]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LYF-114" owner="teladi" known="1" read="0" id="[0x8969cf]">
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<listener listener="[0x896e9c]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x896e95]">
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<connection connection="con_engine_01">
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<connection connection="con_shield_002">
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</connection>
<connection connection="con_turret_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_trans_container_02_a_macro" connection="space" code="FKX-413" owner="teladi" level="0.316991" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89cdc8]">
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_medium_civilian"/>
<source job="teladi_bio_trader_m" seed="6974770758345887107" zone="[0x87da7e]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40056.492"/>
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<param name="tradeware" type="ware" value="spices"/>
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<param name="supplier" type="component" value="[0x878c3c]"/>
<param name="duration"/>
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<param name="debugchance2" type="integer"/>
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<param name="cannotdock" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_targetmk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89cda3]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89cdda]"/>
</control>
<people>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1748355103"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="81360756"/>
<skill type="boarding" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="853974609"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2086683508"/>
<skill type="engineering" value="8"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="41"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="swampplant" buy="50" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x894ade]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_02_a_macro" connection="shipconnection" id="[0x89cdcc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89cda8]">
<offset>
<position x="-3.725" y="2.381" z="56.407"/>
<rotation roll="-65.00005"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89cdcb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yohulbus Wegoras Libaras X" code="WPT-789" owner="teladi" known="1" read="0" page="10503" id="[0x89cda3]">
<listeners>
<listener listener="[0x89cdc8]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89cdc8]" connection="con_control01"/>
<offset>
<position y="-9.116" z="27.655"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.261" z="0.3106"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="51451"/>
</blackboard>
<npcseed seed="2884064155"/>
<connections>
<connection connection="currentchair" id="[0x865d9a]">
<connected connection="[0x89a80a]"/>
</connection>
<connection connection="roomposition" id="[0x89cda2]">
<connected connection="[0x89cdcd]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PHM-188" owner="teladi" known="1" read="0" id="[0x89cdd7]">
<listeners>
<listener listener="[0x89cdc8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZZD-738" owner="teladi" known="1" read="0" id="[0x89cdda]">
<listeners>
<listener listener="[0x89cdc8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89cdcd]">
<connected connection="[0x89cda2]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89cb5f]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89cb5f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89cdd5]">
<offset>
<position x="3.721" y="2.361" z="56.407"/>
<rotation roll="64.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89cdd6]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89cdd6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88e632]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection53" id="[0x89a80a]">
<connected connection="[0x865d9a]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="GVM-041" owner="teladi" level="0.68463" nameindex="1" id="[0x878c3c]">
<listeners>
<listener listener="[0x8cc0fa]" event="killed"/>
<listener listener="[0x8788eb]" event="killed"/>
<listener listener="[0x878c3a]" event="killed"/>
<listener listener="[0x8839cf]" event="killed"/>
<listener listener="[0x8839d7]" event="killed"/>
<listener listener="[0x8839c9]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3204.999"/>
<event event="updatebuild" time="3208.121"/>
</events>
<offset>
<position x="22002.906" y="-331.533" z="33700.258"/>
<rotation yaw="-3.38826"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_spices" seed="12572046663957484685" class="godproduction"/>
<gravidar range="41063.242"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc0fa]"/>
<post id="manager" component="[0x8839c9]"/>
<post id="defence" component="[0x8839d7]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8839cf]"/>
</control>
<construction>
<sequence>
<entry id="[0x620]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="-940.067" y="213.186" z="1140.168"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x624]" index="2" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-940.067" y="213.186" z="340.168"/>
<rotation yaw="-180"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x626]" index="3" macro="prod_gen_spices_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-540.067" y="613.186" z="1340.168"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x629]" index="4" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-940.111" y="213.186" z="-59.788"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0x62a]" index="5" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-940.067" y="-386.814" z="1140.168"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x62b]" index="6" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="-540.111" y="213.186" z="-59.788"/>
<rotation yaw="89.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x62d]" index="7" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
<position x="-940.155" y="213.186" z="-459.832"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x631]" index="8" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="6" connection="connectionsnap004"/>
<offset>
<position x="-540.111" y="213.186" z="340.212"/>
<rotation yaw="89.99998"/>
</offset>
</entry>
<entry id="[0x632]" index="9" macro="struct_tel_base_02_macro" connection="connectionsnap002">
<predecessor index="6" connection="connectionsnap003"/>
<offset>
<position x="-540.111" y="213.186" z="-659.788"/>
<rotation yaw="179.99998"/>
</offset>
</entry>
<entry id="[0x633]" index="10" macro="prod_gen_spices_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap006"/>
<offset>
<position x="-140.111" y="613.186" z="540.212"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x63b]" index="11" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="9" connection="connectionsnap001"/>
<offset>
<position x="-540.111" y="213.186" z="-1259.788"/>
<rotation yaw="-90.00001"/>
</offset>
</entry>
<entry id="[0x63d]" index="12" macro="prod_gen_spices_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap006"/>
<offset>
<position x="-340.111" y="613.186" z="-1659.788"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x640]" index="13" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap005"/>
<offset>
<position x="-540.111" y="-586.814" z="-1259.788"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="rightbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="rightbottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x648]" index="14" macro="struct_tel_base_03_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap002"/>
<offset>
<position x="459.889" y="213.186" z="-1259.788"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x696]" index="15" macro="struct_tel_base_01_macro" connection="connectionsnap001">
<predecessor index="14" connection="connectionsnap002"/>
<offset>
<position x="1459.889" y="213.186" z="-1259.788"/>
<rotation yaw="-89.99999"/>
</offset>
</entry>
<entry id="[0x6dd]" index="16" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="15" connection="connectionsnap002"/>
<offset>
<position x="1859.889" y="213.186" z="-1259.788"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0x795]" index="17" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="16" connection="connectionsnap004"/>
<offset>
<position x="1859.889" y="213.186" z="-1659.788"/>
<rotation yaw="-89.99999"/>
</offset>
</entry>
<entry id="[0xd8e]" index="18" macro="struct_tel_vertical_02_macro" connection="connectionsnap002">
<predecessor index="17" connection="connectionsnap006"/>
<offset>
<position x="1859.889" y="813.186" z="-1659.788"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0xda3]" index="19" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="18" connection="connectionsnap001"/>
<offset>
<position x="1859.889" y="1613.186" z="-1659.788"/>
<rotation yaw="-90"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x883838]"/>
<group context="[0x883834]"/>
<group context="[0x883834]" group="group01"/>
<group context="[0x883834]" group="group02"/>
<group context="[0x883834]" group="group04"/>
<group context="[0x883834]" group="group03"/>
<group context="[0x883834]" group="group05"/>
<group context="[0x883834]" group="group06"/>
<group context="[0x88364f]"/>
<group context="[0x88364f]" group="back_01"/>
<group context="[0x88364f]" group="down_01"/>
<group context="[0x883627]"/>
<group context="[0x8838d4]"/>
<group context="[0x883916]"/>
<group context="[0x883916]" group="group01"/>
<group context="[0x883916]" group="group04"/>
<group context="[0x8838f2]"/>
<group context="[0x8838f2]" group="group01"/>
<group context="[0x8838f2]" group="group02"/>
<group context="[0x8838f2]" group="group04"/>
<group context="[0x8838f2]" group="group03"/>
<group context="[0x8838f2]" group="group05"/>
<group context="[0x8838f2]" group="group06"/>
<group context="[0x883945]"/>
<group context="[0x883949]"/>
<group context="[0x88392e]"/>
<group context="[0x88392e]" group="back_01"/>
<group context="[0x88392e]" group="down_01"/>
<group context="[0x883952]"/>
<group context="[0x883961]"/>
<group context="[0x883961]" group="left_01"/>
<group context="[0x883961]" group="back_01"/>
<group context="[0x883961]" group="down_01"/>
<group context="[0x88396a]"/>
<group context="[0x88396a]" group="leftbottom_01"/>
<group context="[0x88396a]" group="rightbottom_01"/>
<group context="[0x883971]"/>
<group context="[0x88395e]"/>
<group context="[0x883975]"/>
<group context="[0x8837e2]"/>
<group context="[0x88394d]"/>
<group context="[0x8839e1]"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="6"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="30"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="23"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="6"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x89cdc8]" id="[0x84ad3]" seller="[0x878c3c]" partner="[0x89cdc8]" ware="spices" price="2743" amount="2880" desired="2880" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89c8e6]" id="[0x812ea]" seller="[0x878c3c]" partner="[0x89c8e6]" ware="spices" price="2780" amount="1440" desired="1440" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5f98]" seller="[0x878c3c]" ware="spices" price="2800" amount="0">
<source class="production"/>
</trade>
<trade id="[0x7cef]" buyer="[0x878c3c]" ware="water" price="4083" amount="960" desired="960">
<source class="production"/>
</trade>
<trade id="[0x5f99]" buyer="[0x878c3c]" ware="energycells" price="2200" amount="2507" desired="2507">
<source class="production"/>
</trade>
<trade id="[0x5f9b]" buyer="[0x878c3c]" ware="nostropoil" price="4683" amount="293" desired="293">
<source class="production"/>
</trade>
<trade id="[0x7cf0]" buyer="[0x878c3c]" ware="majadust" price="41535" amount="155" desired="155" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7cf1]" buyer="[0x878c3c]" ware="spacefuel" price="26605" amount="205" desired="205" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7cf2]" buyer="[0x878c3c]" ware="spaceweed" price="33070" amount="255" desired="255" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="61" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3140.999">
<workforce race="teladi" amount="185"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="2432.942"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="4066.875" y="4066.875" z="4066.875"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x867502]">
<connected connection="[0x878c05]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x878c3b]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="NCZ-308" owner="teladi" known="1" read="0" id="[0x8839d7]">
<listeners>
<listener listener="[0x878c3c]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1219"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="MHZ-168" owner="teladi" known="1" read="0" id="[0x8839cf]">
<listeners>
<listener listener="[0x878c3c]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
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<connection connection="modules">
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<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="DVR-393" owner="teladi" level="0.671995" nameindex="1" id="[0x87d77c]">
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<construction>
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<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
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<ammunition>
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<connection connection="con_turret_laser_l_008">
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<connection connection="con_turret_laser_l_002">
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<connection connection="con_turret_laser_l_003">
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<connection connection="con_turret_laser_l_004">
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<connection connection="con_turret_laser_l_005">
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<connection connection="con_turret_laser_l_006">
<component class="turret" macro="turret_tel_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x888536]">
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</connection>
<connection connection="con_shieldgen_large_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88853e]">
<offset>
<position y="77.91"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_large_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88853f]">
<offset>
<position y="-77.875"/>
<rotation roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="connectionsnap001" id="[0x888545]">
<connected connection="[0x888541]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="habitation" macro="hab_tel_s_01_macro" connection="space" construction="[0x186e]" id="[0x88852a]">
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<listener listener="[0x87d77c]" event="killed"/>
</listeners>
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<position x="-1564.651" y="1215.225" z="400.122"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionsnap001" id="[0x88852b]">
<connected connection="[0x88852c]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x184e]" id="[0x88845b]">
<listeners>
<listener listener="[0x87d77c]" event="killed"/>
</listeners>
<offset>
<position x="-764.695" y="815.225" z="-399.922"/>
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<render>
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</render>
<connections>
<connection connection="connectionsnap005" id="[0x88854d]">
<connected connection="[0x888551]"/>
</connection>
<connection connection="connectionsnap003" id="[0x888541]">
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<connection connection="connectionsnap002" id="[0x888489]">
<connected connection="[0x888488]"/>
</connection>
<connection connection="connectionsnap001" id="[0x881380]">
<connected connection="[0x888486]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x1867]" id="[0x888530]">
<listeners>
<listener listener="[0x87d77c]" event="killed"/>
</listeners>
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<rotation yaw="-89.99995"/>
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<render>
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</render>
<connections>
<connection connection="connectionsnap003" id="[0x888531]">
<connected connection="[0x888532]"/>
</connection>
<connection connection="connectionsnap001" id="[0x88852f]">
<connected connection="[0x88852e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x1868]" id="[0x88852d]">
<listeners>
<listener listener="[0x87d77c]" event="killed"/>
</listeners>
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<rotation yaw="90.00005"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionsnap006" id="[0x88852c]">
<connected connection="[0x88852b]"/>
</connection>
<connection connection="connectionsnap001" id="[0x88852e]">
<connected connection="[0x88852f]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="FRQ-569" owner="teladi" level="0.578825" nameindex="1" id="[0x87df64]">
<listeners>
<listener listener="[0x8cc136]" event="killed"/>
<listener listener="[0x87df6a]" event="killed"/>
<listener listener="[0x87dff9]" event="killed"/>
<listener listener="[0x888100]" event="killed"/>
<listener listener="[0x87efc5]" event="killed"/>
<listener listener="[0x886fc5]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3228.802"/>
<event event="updatetradeoffers" time="3244.249"/>
</events>
<offset>
<position x="-16268.268" y="-414.937" z="12925.539"/>
<rotation yaw="160.58577"/>
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<render>
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</render>
<source entry="tel_siliconwafers" seed="2801710864736506107" class="godproduction"/>
<gravidar range="41339.867"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc136]"/>
<post id="manager" component="[0x886fc5]"/>
<post id="defence" component="[0x888100]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87efc5]"/>
</control>
<construction>
<sequence>
<entry id="[0x19be]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="1340.19" y="151.856" z="0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19c1]" index="2" macro="prod_gen_siliconwafers_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1340.19" y="551.856" z="0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19c5]" index="3" macro="storage_tel_s_solid_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
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<position x="1340.19" y="-448.144" z="0.1216"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x19c7]" index="4" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="540.19" y="151.856" z="0.1216"/>
<rotation yaw="-89.99999"/>
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</entry>
<entry id="[0x19cf]" index="5" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
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<offset>
<position x="540.19" y="151.856" z="-399.878"/>
</offset>
</entry>
<entry id="[0x19d6]" index="6" macro="struct_tel_cross_01_macro" connection="connectionsnap005">
<predecessor index="4" connection="connectionsnap006"/>
<offset>
<position x="540.19" y="551.856" z="0.1216"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x19d7]" index="7" macro="struct_tel_cross_01_macro" connection="connectionsnap005">
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<offset>
<position x="540.19" y="951.856" z="0.1216"/>
<rotation yaw="90"/>
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</entry>
<entry id="[0x19dc]" index="8" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="140.19" y="551.856" z="0.1217"/>
<rotation yaw="-89.99999"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19dd]" index="9" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
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<rotation yaw="-90"/>
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<entry id="[0x19de]" index="10" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
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<position x="540.19" y="-1648.144" z="0.1215"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x19e3]" index="11" macro="struct_tel_base_02_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap002"/>
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<position x="-459.81" y="551.856" z="0.1216"/>
<rotation yaw="-90.00001"/>
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<entry id="[0x19e9]" index="12" macro="hab_tel_m_01_macro" connection="connectionsnap001">
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<position x="540.19" y="1551.856" z="0.1216"/>
<rotation yaw="-179.99998"/>
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</entry>
<entry id="[0x19f2]" index="13" macro="struct_tel_base_03_macro" connection="connectionsnap001">
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<position x="-1659.81" y="551.856" z="0.1215"/>
<rotation yaw="89.99999"/>
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</entry>
<entry id="[0x19f5]" index="14" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
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<position x="540.19" y="151.856" z="400.122"/>
<rotation yaw="-179.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19f8]" index="15" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="13" connection="connectionsnap002"/>
<offset>
<position x="-2659.81" y="551.856" z="0.1214"/>
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</entry>
<entry id="[0x19f9]" index="16" macro="storage_tel_s_solid_01_macro" connection="connectionsnap001">
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<offset>
<position x="-2659.81" y="-48.144" z="0.1214"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x1a15]" index="17" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
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<offset>
<position x="-3059.81" y="551.856" z="0.1213"/>
</offset>
</entry>
<entry id="[0x1a22]" index="18" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="17" connection="connectionsnap005"/>
<offset>
<position x="-3059.81" y="-48.144" z="0.1213"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
</sequence>
</construction>
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<group context="[0x88797d]"/>
<group context="[0x8880e4]"/>
<group context="[0x8880e4]" group="top_01"/>
<group context="[0x8880e4]" group="back_01"/>
<group context="[0x8880e4]" group="top_02"/>
<group context="[0x8880e4]" group="down_01"/>
<group context="[0x87d69f]"/>
<group context="[0x887a07]"/>
<group context="[0x887a04]"/>
<group context="[0x8880fa]"/>
<group context="[0x887dbc]"/>
<group context="[0x88810c]"/>
<group context="[0x88810c]" group="group01"/>
<group context="[0x88810c]" group="group02"/>
<group context="[0x88810c]" group="group04"/>
<group context="[0x88810c]" group="group03"/>
<group context="[0x88810c]" group="group05"/>
<group context="[0x88810c]" group="group06"/>
<group context="[0x887c9f]"/>
<group context="[0x888122]"/>
<group context="[0x888122]" group="leftbottom_01"/>
<group context="[0x887cb3]"/>
<group context="[0x87de96]"/>
<group context="[0x8806ee]"/>
<group context="[0x87de95]"/>
<group context="[0x87de95]" group="group01"/>
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<group context="[0x887cd7]"/>
<group context="[0x887cf6]"/>
<group context="[0x887d03]"/>
<group context="[0x888131]"/>
<group context="[0x888131]" group="leftbottom_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="16"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="14"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<reservations>
<reservation reserver="[0x896e9c]" id="[0x45c11]" seller="[0x87df64]" partner="[0x896e9c]" ware="siliconwafers" price="30813" amount="60" desired="60" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x88a570]" id="[0x84143]" seller="[0x87df64]" partner="[0x88a570]" ware="siliconwafers" price="30034" amount="511" desired="511" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x88b80e]" id="[0x848fb]" seller="[0x87df64]" partner="[0x88b80e]" ware="siliconwafers" price="31205" amount="394" desired="394" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89b271]" id="[0x8494a]" buyer="[0x87df64]" partner="[0x89b271]" ware="silicon" price="13874" amount="104" desired="104" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x6305]" buyer="[0x87df64]" ware="silicon" price="13982" amount="7420" desired="7420">
<source class="production"/>
</trade>
<trade id="[0x6306]" seller="[0x87df64]" ware="siliconwafers" price="31867" amount="3502">
<source class="production"/>
</trade>
<trade id="[0x6307]" buyer="[0x87df64]" ware="energycells" price="2199" amount="4605" desired="4605">
<source class="production"/>
</trade>
<trade id="[0x6309]" buyer="[0x87df64]" ware="nostropoil" price="4482" amount="186" desired="186">
<source class="production"/>
</trade>
<trade id="[0x7a23]" buyer="[0x87df64]" ware="majadust" price="39937" amount="145" desired="145" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7a24]" buyer="[0x87df64]" ware="spacefuel" price="25583" amount="195" desired="195" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7a25]" buyer="[0x87df64]" ware="spaceweed" price="31795" amount="245" desired="245" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="silicon" buy="77" sell="0"/>
<ware ware="energycells" buy="12" sell="0"/>
<ware ware="medicalsupplies" buy="66" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3058.238">
<workforce race="teladi" amount="153"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3254.382"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="4245" y="4245" z="4245"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87e001]">
<connected connection="[0x87e000]"/>
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<post id="aipilot" component="[0x895dff]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x8962cf]">
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<connection connection="con_weapon_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<item macro="missile_torpedo_heavy_mk1_macro" amount="40"/>
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<connection connection="con_primaryweapon_002">
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<connection connection="ships">
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_engine_02">
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<connection connection="con_turret_tb">
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="WBV-539" owner="teladi" level="0.555188" nameindex="1" id="[0x879e24]">
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<post id="tradeagent"/>
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<construction>
<sequence>
<entry id="[0xb4d]" index="1" macro="pier_tel_harbor_01_macro">
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<rotation yaw="90"/>
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<upgrades generated="1">
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<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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</entry>
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</entry>
<entry id="[0xb4f]" index="3" macro="prod_gen_missilecomponents_macro" connection="connectionsnap002">
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<position x="-200.122" y="199.457" z="540.193"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
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<offset>
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</entry>
<entry id="[0xbdb]" index="5" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xbde]" index="6" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap003"/>
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<rotation yaw="90"/>
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</entry>
<entry id="[0xbe0]" index="7" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
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<rotation yaw="89.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
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<group context="[0x882ccd]"/>
<group context="[0x882ca3]"/>
<group context="[0x88279b]"/>
<group context="[0x88279b]" group="left_01"/>
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<group context="[0x88279b]" group="front_01"/>
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<group context="[0x877fa2]" group="group01"/>
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</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
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<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="17"/>
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<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
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</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
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</prices>
</trade>
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<connections>
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<connection connection="controlroom" macro="controlroom">
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<entity type="officer" post="defence"/>
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<value name="$bombpositions" type="list" value="1188"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ENE-734" owner="teladi" known="1" read="0" id="[0x882cfb]">
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<connection connection="entities">
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<entity type="officer" post="manager"/>
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<value name="$StateMachine" type="cue" value="16111"/>
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<npcseed seed="1193479608"/>
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<connection connection="entities">
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<ware ware="inv_securitydecryptionsystem"/>
<ware ware="inv_securitybypasssystem"/>
<ware ware="inv_securityslicer"/>
<ware ware="inv_agidevice_01"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
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<ware ware="software_scannerobjectmk3"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
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<param name="maxbuy" type="integer"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer"/>
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<param name="effectiveskill" type="integer" value="44"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<post id="playerpilot"/>
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<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="3"/>
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<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x899b5e]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x899a67]">
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<render>
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<connections>
<connection connection="entities">
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<connection connection="con_primaryweapon_02">
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<connection connection="con_primaryweapon_01">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<ammunition>
<available>
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<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x84da2]" order="TradePerform" state="started" temp="1">
<trade id="[0x84da3]" buyer="[0x87a25c]" partner="[0x896dc9]" ware="siliconwafers" price="21520" amount="20" desired="20" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x84da3]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x896d89]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x896dd6]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x896dea]"/>
</control>
<people>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="862697258"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1053881659"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2289390044"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="13"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1350.842"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="312" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x896d96]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_a_macro" connection="shipconnection" id="[0x896d95]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="siliconwafers" amount="20"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x896c40]">
<offset>
<position x="-3.712" y="2.366" z="56.298"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896d94]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Rusiris Dasinos Rurandis X" code="LDA-170" owner="teladi" knownto="player" known="1" read="0" page="10503" id="[0x896dd6]">
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<listener listener="[0x896dc9]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x896dc9]" connection="con_control01"/>
<offset>
<position y="-9.116" z="27.655"/>
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</movement>
<offset>
<position x="0.0224" y="-1.265" z="0.3435"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="18391"/>
</blackboard>
<npcseed seed="3515257300"/>
<connections>
<connection connection="currentchair" id="[0x896dca]">
<connected connection="[0x896d57]"/>
</connection>
<connection connection="roomposition" id="[0x896d97]">
<connected connection="[0x896dcb]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BBC-850" owner="teladi" known="1" read="0" id="[0x896d89]">
<listeners>
<listener listener="[0x896dc9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YPW-292" owner="teladi" known="1" read="0" id="[0x896dea]">
<listeners>
<listener listener="[0x896dc9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x896dcb]">
<connected connection="[0x896d97]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_travel_01_mk1_macro" connection="engineconnection01" id="[0x8969e6]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8969e6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89672e]">
<offset>
<position x="3.713" y="2.344" z="56.298"/>
<rotation roll="64.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x896bc8]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
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<render>
<parameter flags="override" value="1" owner="[0x896bc8]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896dd7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection50" id="[0x896d57]">
<connected connection="[0x896dca]"/>
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</connections>
</component>
</connection>
<connection connection="visiblezones" id="[0x20f44cd]">
<connected connection="[0x20d205d]"/>
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<connection connection="visiblezones" id="[0x20f45ab]">
<connected connection="[0x20f45a8]"/>
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<connection connection="visiblezones" id="[0x20f44e8]">
<connected connection="[0x20d3223]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="YSE-225" knownto="player" id="[0x28e97f8]">
<events>
<event event="killcheck" time="3204.49"/>
</events>
<offset>
<position x="50103.523" y="6058.043" z="108123.797"/>
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<masstraffic>
<network id="[0x1047e8]" dynamic="0">
<behavior class="base"/>
</network>
</masstraffic>
<connections>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_miner_solid_01_b_macro" connection="space" code="RBX-157" owner="teladi" knownto="player" level="0.038641" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89a294]">
<listeners>
<listener listener="[0x89a29a]" event="killed"/>
<listener listener="[0x89a2af]" event="killed"/>
<listener listener="[0x89a2a4]" event="boostdisabled"/>
<listener listener="[0x89a2cd]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3193.364"/>
<event event="updatebuild" time="3219.182"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0x28e97f8]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="19384.723" y="-210.375" z="-14828.354"/>
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<velocity>
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<acceleration/>
</read>
<write space="[0x28e97f8]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfda87]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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<position x="-41544.547" y="5676.841" z="-3058.188"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="74.297" y="-0.8066" z="-56.84"/>
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<render>
<parameter value="4279304471" name="letter_color" type="color"/>
<parameter value="4279967521" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_free_miner_m_mineral" seed="12518343078015847891" zone="[0xfda84]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40044.758"/>
<orders>
<order id="[0x719f]" default="1" order="MiningRoutine">
<param name="warebasket" type="list" value="3039"/>
<param name="range" type="component" value="[0xfda82]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="deepspace" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="26"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0xc1bf8]" order="TradePerform" state="started" temp="1">
<trade id="[0x87a12]" buyer="[0x87d77c]" partner="[0x89a294]" ware="ore" price="5587" amount="600" desired="600" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x87a12]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="defence" component="[0x89a2af]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89a29a]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89a2cd]"/>
</control>
<people>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3099941903"/>
<skill type="boarding" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4265292169"/>
<skill type="engineering" value="9"/>
<skill type="management" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2006638591"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1329121666"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89a2a5]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1165.159"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89a295]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_miner_solid_01_b_macro" connection="shipconnection" id="[0x89a296]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="ore" amount="600"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89a2a6]">
<offset>
<position x="-15.569" y="19.657" z="27.409"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89a2a8]">
<offset>
<position x="15.399" y="19.657" z="27.409"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89a298]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yalos Hoaeos Yuyamados I" code="PGZ-665" owner="teladi" knownto="player" known="1" read="0" page="10506" id="[0x89a29a]">
<listeners>
<listener listener="[0x89a294]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89a294]" connection="con_control01"/>
<offset>
<position x="0.9949" y="-21.148" z="-64.642"/>
</offset>
</movement>
<offset>
<position x="0.02202" y="-1.333" z="-0.01311"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="7"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="14325"/>
</blackboard>
<npcseed seed="1284550204"/>
<connections>
<connection connection="currentchair" id="[0x89a29e]">
<connected connection="[0x89a2a0]"/>
</connection>
<connection connection="roomposition" id="[0x89a29c]">
<connected connection="[0x89a29d]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KTT-739" owner="teladi" known="1" read="0" id="[0x89a2af]">
<listeners>
<listener listener="[0x89a294]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ALA-466" owner="teladi" known="1" read="0" id="[0x89a2cd]">
<listeners>
<listener listener="[0x89a294]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89a29d]">
<connected connection="[0x89a29c]"/>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_mining_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x89a2a5]">
<offset>
<position y="-17.582" z="45.775"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89a2a4]">
<offset>
<position x="0.05201" y="0.1725" z="-36.809"/>
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<render>
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</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_tel_m_mining_01_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x89a2a9]">
<offset>
<position x="23.847" y="7.944" z="23.941"/>
<rotation roll="69.99999"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_mining_01_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x89a2aa]">
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<position x="-23.834" y="7.944" z="23.941"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89a299]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection43" id="[0x89a2a0]">
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</connections>
</component>
</connection>
<connection connection="visiblezones" id="[0x200d385]">
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<connection connection="visiblezones" id="[0x28eb6a8]">
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<connection connection="visiblezones" id="[0x28dae63]">
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<connection connection="visiblezones" id="[0x28dad34]">
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<connection connection="visiblezones" id="[0x208c1e6]">
<connected connection="[0x209a41f]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="content" macro="content">
<component class="celestialbody" component="cluster_43" connection="space" code="UBE-478" id="[0xfda81]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="cluster_42_connection">
<component class="cluster" macro="cluster_42_macro" connection="galaxy" code="XBM-142" knownto="player" id="[0xfda88]">
<offset default="1"/>
<connections>
<connection connection="c42s02_region001_connection">
<component class="region" macro="c42s02_region001_macro" connection="cluster" id="[0xfda9c]">
<offset default="1"/>
</component>
</connection>
<connection connection="c42s01_region001_connection">
<component class="region" macro="c42s01_region001_macro" connection="cluster" id="[0xfda9e]"/>
</connection>
<connection connection="cluster_42_sector002_connection">
<component class="sector" macro="cluster_42_sector002_macro" connection="cluster" code="NHZ-303" owner="ownerless" id="[0xfda8b]">
<offset default="1"/>
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<post id="manager" component="[0x878769]"/>
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<group context="[0x878723]"/>
</shields>
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<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_gen_buildstorage_01_macro" connection="con_storage" id="[0x878723]">
<offset default="1"/>
<connections>
<connection connection="con_cargobay_042" macro="con_cargobay_042">
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<connection connection="con_cargobay_016" macro="con_cargobay_016">
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<connection connection="con_cargobay_019" macro="con_cargobay_019">
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<connection connection="con_cargobay_007" macro="con_cargobay_007">
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<connection connection="con_cargobay_006" macro="con_cargobay_006">
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<connection connection="con_cargobay_004" macro="con_cargobay_004">
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<connection connection="con_cargobay_032" macro="con_cargobay_032">
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<connection connection="con_cargobay_033" macro="con_cargobay_033">
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<connection connection="con_cargobay_030" macro="con_cargobay_030">
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</component>
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<offset default="1"/>
</component>
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<connection connection="con_cargobay_034" macro="con_cargobay_034">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x8785bc]">
<offset default="1"/>
</component>
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<connection connection="con_cargobay_035" macro="con_cargobay_035">
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<connection connection="con_cargobay_028" macro="con_cargobay_028">
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<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_025" macro="con_cargobay_025">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x8785c1]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_024" macro="con_cargobay_024">
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<connection connection="con_cargobay_027" macro="con_cargobay_027">
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<connection connection="con_cargobay_026" macro="con_cargobay_026">
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<connection connection="con_cargobay_021" macro="con_cargobay_021">
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<connection connection="con_cargobay_023" macro="con_cargobay_023">
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<offset default="1"/>
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</connections>
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</connection>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" seed="6673343507546755253" id="[0x8787a7]">
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<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_04_macro" connection="parentconnection" name="Raeleen Asuni" code="SPG-434" owner="scaleplate" known="1" read="0" page="10110" id="[0x878769]">
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<listener listener="[0x878724]" event="killed"/>
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="16567"/>
</blackboard>
<npcseed seed="109530287"/>
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</connection>
</connections>
</component>
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<connection connection="connectionfor_dockingbay_gen_xl_pier_01_macro" macro="connectionfor_dockingbay_gen_xl_pier_01_macro">
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</connection>
<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
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<render>
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</connections>
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<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="RNN-785" owner="scaleplate" level="0.594379" nameindex="1" id="[0x878726]">
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<listener listener="[0x880302]" event="killed"/>
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<post id="tradeagent"/>
<post id="engineer" component="[0x8802eb]"/>
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<construction>
<sequence>
<entry id="[0x53c]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="-0.1216" y="-0.5426" z="740.171"/>
<rotation yaw="90"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x5bf]" index="2" macro="prod_par_majadust_macro" connection="connectionsnap002">
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<rotation yaw="-89.99999"/>
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<upgrades generated="1">
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
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</entry>
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</entry>
<entry id="[0x5c1]" index="4" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
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<rotation yaw="-179.99998"/>
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<entry id="[0x5c2]" index="5" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
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<offset>
<position x="-0.1216" y="-600.543" z="-459.829"/>
<rotation yaw="-90"/>
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</entry>
<entry id="[0x5c3]" index="6" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
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<offset>
<position x="-0.1216" y="-0.5427" z="-2059.829"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
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</entry>
<entry id="[0x5c4]" index="7" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap004">
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<position x="-0.1656" y="-0.5427" z="-2459.785"/>
<rotation yaw="90.00001"/>
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</entry>
<entry id="[0x5c5]" index="8" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
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<offset>
<position x="399.834" y="-0.5427" z="-2459.785"/>
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<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
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</upgrades>
</entry>
</sequence>
</construction>
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<group context="[0x88002b]"/>
<group context="[0x880047]"/>
<group context="[0x880047]" group="left_01"/>
<group context="[0x880047]" group="right_01"/>
<group context="[0x880047]" group="back_01"/>
<group context="[0x880047]" group="front_01"/>
<group context="[0x86dabb]"/>
<group context="[0x88016c]"/>
<group context="[0x880323]"/>
<group context="[0x81e95b]"/>
<group context="[0x81e95b]" group="group01"/>
<group context="[0x81e95b]" group="group04"/>
<group context="[0x81e9e3]"/>
<group context="[0x88030a]"/>
<group context="[0x88030a]" group="group01"/>
<group context="[0x88030a]" group="group04"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="3"/>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="16"/>
<item macro="missile_guided_light_mk1_macro" amount="56"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="14"/>
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<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
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</ammunition>
<weapongroups>
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<secondary active="0"/>
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<trade>
<reservations>
<reservation reserver="[0x89cfae]" id="[0x42aee]" buyer="[0x878726]" partner="[0x89cfae]" ware="majasnails" price="8038" amount="3217" desired="3217" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89ce9c]" id="[0x81676]" buyer="[0x878726]" partner="[0x89ce9c]" ware="spices" price="2728" amount="1484" desired="1484" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5ca5]" buyer="[0x878726]" ware="spices" price="1392" amount="60" desired="60">
<source class="production"/>
</trade>
<trade id="[0x5ca6]" buyer="[0x878726]" ware="energycells" price="2200" amount="1375" desired="1375">
<source class="production"/>
</trade>
<trade id="[0x5ca7]" seller="[0x878726]" ware="majadust" price="25188" amount="1004">
<source class="production"/>
</trade>
<trade id="[0x5ca8]" buyer="[0x878726]" ware="majasnails" price="4490" amount="480" desired="480">
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro" exact="2"/>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<entry id="[0xd60]" index="9" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
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<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</entry>
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<position x="-0.001675" y="1.909" z="-53.269"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898928]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89898a]">
<offset>
<position x="3.721" y="2.361" z="56.407"/>
<rotation roll="64.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x898989]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
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<render>
<parameter flags="override" value="1" owner="[0x898989]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x898897]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection53" id="[0x89892b]">
<connected connection="[0x89892c]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_xl" macro="ship_tel_xl_builder_01_a_macro" connection="space" code="QJK-992" owner="teladi" knownto="player" level="0.467205" thruster="thruster_gen_xl_allround_01_mk2_macro" id="[0x89b707]">
<listeners>
<listener listener="[0x89bad7]" event="killed"/>
<listener listener="[0x89bad2]" event="boostdisabled"/>
<listener listener="[0x89baf3]" event="boostdisabled"/>
<listener listener="[0x89baf0]" event="killed"/>
<listener listener="[0x89bae2]" event="killed"/>
<listener listener="[0x868a0e]" event="tempcomponentremoved"/>
</listeners>
<events>
<event event="updateengineparameters" time="3195.517"/>
<event event="updatebuild" time="3224.588"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0x873320]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-1252.656" y="-669.484" z="-9375.844"/>
<rotation yaw="172.55939"/>
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<velocity>
<linear x="13.2236" z="-101.254"/>
</velocity>
<acceleration>
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</read>
<write space="[0x873320]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
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<rotation yaw="172.55939"/>
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<velocity>
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<acceleration>
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</write>
</position>
<targetpoints>
<targetpoint refobject="[0x873320]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<position x="-543.109" y="-669.484" z="-14808.906"/>
<rotation yaw="172.55939"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="209.669" y="7644.736" z="49958.203"/>
<rotation yaw="-178.74898" pitch="-9.51166"/>
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<render>
<parameter value="4279240970" name="letter_color" type="color"/>
<parameter value="4280492828" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_construction_vessel_xl" seed="451241501716697648" zone="[0xfda99]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40413.941"/>
<orders>
<order id="[0x6f2d]" default="1" order="FindBuildTasks" state="started">
<syncpoint state="reached"/>
<param name="range" type="component" value="[0xfda93]"/>
<param name="maxjumps" type="integer" value="6"/>
<param name="playeronly" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_targetmk1"/>
<control>
<post id="defence" component="[0x89baf0]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89bad7]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89bae2]"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1674242550"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3535183445"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1111747115"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="655881772"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2236739849"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3597965054"/>
<skill type="engineering" value="8"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1379637776"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2930013014"/>
<skill type="boarding" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3200492053"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="503945778"/>
<skill type="boarding" value="4"/>
<skill type="management" value="3"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3825288377"/>
<skill type="management" value="4"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="859372210"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="395898378"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1153863978"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2678832975"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2200512642"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="passenger">
<npcseed seed="2206925501"/>
<skill type="management" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3128612282"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1318537087"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2598618709"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3841021681"/>
<skill type="boarding" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3238753842"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="engineering" value="6"/>
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</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3794015507"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4208984203"/>
<skill type="engineering" value="7"/>
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<skill type="piloting" value="3"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3241675620"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="907190252"/>
<skill type="engineering" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2042746912"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3896185321"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2754029933"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="5"/>
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<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1398802985"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="252825367"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="878893071"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3757535900"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1732951749"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4002125751"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="450202282"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3951730427"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4028015536"/>
<skill type="engineering" value="6"/>
<skill type="management" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="1176879212"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
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<skill type="boarding" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<skill type="boarding" value="1"/>
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</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="5480965"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4248985403"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3904374005"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4160623575"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2563875950"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="2735575146"/>
<skill type="boarding" value="2"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="26"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="25"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="126"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="17"/>
<item macro="missile_cluster_light_mk1_macro" amount="29"/>
<item macro="countermeasure_flares_01_macro" amount="21"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="4"/>
<item macro="eq_arg_satellite_01_macro" amount="126"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="12"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2816.672"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89a378]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x89bacf]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x89bad0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x89baad]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x884419]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89bae5]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89bae5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_004">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x884443]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-168.239"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x884443]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89ba1a]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-105.163"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ba1a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_tel_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x89ba19]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ba19]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89badf]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
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<connection connection="con_shieldgen_m_003">
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<control>
<post id="tradecomputer"/>
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<post id="playerpilot"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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</ammunition>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x897d79]">
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<connection connection="con_shield_02">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x897d76]">
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<drop ref="ship_small_civilian"/>
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<order id="[0x8589d]" order="Equip" state="started" temp="1">
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897faa]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<connection connection="con_storage01" macro="con_storage01">
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<cargo>
<ware ware="medicalsupplies" amount="623"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8979a0]">
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<connection connection="con_weapon_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connections>
<connection connection="entities">
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<connection connection="con_engine_01">
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<connection connection="stations">
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<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group07" exact="4"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group08" exact="4"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x56]" index="7" macro="dockarea_arg_m_station_02_macro" connection="connectionsnap003">
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<position x="67.609" z="-1825.609"/>
<rotation yaw="-0.559002"/>
</offset>
</entry>
<entry id="[0x57]" index="8" macro="defence_arg_disc_01_macro" connection="connectionsnap001">
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<offset>
<position x="63.707" z="-1425.628"/>
<rotation yaw="-0.559011"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group07" exact="4"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group08" exact="4"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x58]" index="9" macro="struct_tel_base_03_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap002"/>
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<position x="53.951" z="-425.676"/>
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</offset>
</entry>
<entry id="[0x59]" index="10" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
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</entry>
<entry id="[0x5a]" index="11" macro="struct_tel_base_03_macro" connection="connectionsnap002">
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<position x="34.437" z="1574.228"/>
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</entry>
<entry id="[0x5b]" index="12" macro="struct_tel_base_03_macro" connection="connectionsnap002">
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<position x="-955.757" z="564.519"/>
<rotation yaw="-90.55901"/>
</offset>
</entry>
<entry id="[0x5c]" index="13" macro="struct_tel_base_03_macro" connection="connectionsnap001">
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<position x="-2555.679" z="548.908"/>
<rotation yaw="89.44096"/>
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</entry>
<entry id="[0x5d]" index="14" macro="struct_tel_base_03_macro" connection="connectionsnap002">
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<offset>
<position x="1044.146" z="584.031"/>
<rotation yaw="89.44096"/>
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</entry>
<entry id="[0x5e]" index="15" macro="struct_tel_base_03_macro" connection="connectionsnap002">
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<offset>
<position x="2644.07" z="599.644"/>
<rotation yaw="89.44096"/>
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</entry>
<entry id="[0x5f]" index="16" macro="buildmodule_gen_equip_xl_macro" connection="connectionsnap001">
<predecessor index="15" connection="connectionsnap001"/>
<offset>
<position x="4443.983" z="617.205"/>
<rotation yaw="-0.559069"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="22"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x60]" index="17" macro="buildmodule_gen_equip_xl_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap001"/>
<offset>
<position x="16.874" z="3374.139"/>
<rotation yaw="-90.55906"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="22"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x61]" index="18" macro="hab_arg_s_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap006"/>
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<position x="75.415" y="600" z="-2625.572"/>
<rotation yaw="0.876961"/>
</offset>
</entry>
<entry id="[0x62]" index="19" macro="buildmodule_gen_equip_xl_macro" connection="connectionsnap001">
<predecessor index="13" connection="connectionsnap002"/>
<offset>
<position x="-4355.592" z="531.344"/>
<rotation yaw="179.44084"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="22"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x63]" index="20" macro="struct_par_vertical_02_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap005"/>
<offset>
<position x="44.194" y="-600" z="574.276"/>
</offset>
</entry>
<entry id="[0x64]" index="21" macro="struct_par_vertical_02_macro" connection="connectionsnap001">
<predecessor index="20" connection="connectionsnap002"/>
<offset>
<position x="44.194" y="-1400" z="574.276"/>
</offset>
</entry>
<entry id="[0x65]" index="22" macro="struct_tel_cross_01_macro" connection="connectionsnap006">
<predecessor index="21" connection="connectionsnap002"/>
<offset>
<position x="44.194" y="-2000" z="574.276"/>
</offset>
</entry>
<entry id="[0x66]" index="23" macro="struct_tel_base_03_macro" connection="connectionsnap002">
<predecessor index="22" connection="connectionsnap004"/>
<offset>
<position x="1044.194" y="-2000" z="574.276"/>
<rotation yaw="89.99995"/>
</offset>
</entry>
<entry id="[0x67]" index="24" macro="struct_tel_base_03_macro" connection="connectionsnap001">
<predecessor index="22" connection="connectionsnap003"/>
<offset>
<position x="-955.805" y="-2000" z="574.276"/>
<rotation yaw="89.99995"/>
</offset>
</entry>
<entry id="[0x68]" index="25" macro="buildmodule_gen_equip_l_macro" connection="connectionsnap001">
<predecessor index="24" connection="connectionsnap002"/>
<offset>
<position x="-2555.805" y="-2000" z="574.276"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x69]" index="26" macro="struct_tel_base_03_macro" connection="connectionsnap002">
<predecessor index="22" connection="connectionsnap001"/>
<offset>
<position x="44.194" y="-2000" z="1574.276"/>
</offset>
</entry>
<entry id="[0x6a]" index="27" macro="buildmodule_gen_equip_l_macro" connection="connectionsnap001">
<predecessor index="26" connection="connectionsnap001"/>
<offset>
<position x="44.194" y="-2000" z="3174.276"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6b]" index="28" macro="buildmodule_gen_equip_l_macro" connection="connectionsnap001">
<predecessor index="23" connection="connectionsnap001"/>
<offset>
<position x="2644.194" y="-2000" z="574.276"/>
<rotation yaw="179.99989"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6c]" index="29" macro="struct_tel_base_03_macro" connection="connectionsnap001">
<predecessor index="22" connection="connectionsnap002"/>
<offset>
<position x="44.194" y="-2000" z="-425.724"/>
</offset>
</entry>
<entry id="[0x6d]" index="30" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
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<offset>
<position x="44.194" y="-2000" z="-1425.724"/>
</offset>
</entry>
<entry id="[0x6e]" index="31" macro="storage_tel_l_container_01_macro" connection="connectionsnap002">
<predecessor index="30" connection="connectionsnap006"/>
<offset>
<position x="44.194" y="-1200" z="-1425.724"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_03" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_04" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6f]" index="32" macro="storage_tel_l_container_01_macro" connection="connectionsnap004">
<predecessor index="30" connection="connectionsnap005"/>
<offset>
<position x="44.194" y="-2800" z="-1425.724"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_03" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_04" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x70]" index="33" macro="storage_tel_l_container_01_macro" connection="connectionsnap004">
<predecessor index="22" connection="connectionsnap005"/>
<offset>
<position x="44.194" y="-2800" z="574.276"/>
<rotation yaw="6.17157"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_03" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_04" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x71]" index="34" macro="storage_tel_l_container_01_macro" connection="connectionsnap005">
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<upgrades generated="1">
<groups>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_03" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_04" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x72]" index="35" macro="storage_tel_l_container_01_macro" connection="connectionsnap001">
<predecessor index="31" connection="connectionsnap005"/>
<offset>
<position x="844.194" y="-1200" z="-1425.724"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_03" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_04" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
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<group context="[0x873335]"/>
<group context="[0x874824]"/>
<group context="[0x874888]"/>
<group context="[0x874881]"/>
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<group context="[0x87473e]"/>
<group context="[0x87489a]"/>
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<group context="[0x87425c]"/>
<group context="[0x867b8a]"/>
<group context="[0x8746f9]"/>
<group context="[0x874720]"/>
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<group context="[0x8748b0]"/>
<group context="[0x874356]"/>
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<group context="[0x87489d]"/>
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<group context="[0x8744c7]"/>
<group context="[0x8744c2]"/>
<group context="[0x8748c9]"/>
<group context="[0x86841b]"/>
<group context="[0x8242b3]"/>
<group context="[0x874754]"/>
<group context="[0x8748d1]"/>
<group context="[0x8748d4]"/>
<group context="[0x8748cd]"/>
<group context="[0x8242b3]" group="back_01"/>
<group context="[0x8242b3]" group="front_01"/>
<group context="[0x8242b3]" group="top_left_01"/>
<group context="[0x8242b3]" group="top_right_01"/>
<group context="[0x8242b3]" group="bottom_right_01"/>
<group context="[0x8242b3]" group="front_03"/>
<group context="[0x8242b3]" group="front_02"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1794363771"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3354818456"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="passenger">
<npcseed seed="2646838953"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="805243013"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1431439831"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3197234845"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="passenger">
<npcseed seed="64147554"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3789952835"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2260668264"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3424052072"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1650592164"/>
<skill type="boarding" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2648211665"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1996539632"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1002383913"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1342723844"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3515997653"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3606275875"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3587388929"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4245056971"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="4065468082"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2125301741"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3407234436"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4051294752"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3864082307"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="982134605"/>
<skill type="boarding" value="1"/>
<skill type="management" value="4"/>
<skill type="morale" value="11"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1467152649"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2899744971"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="50041939"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2305974186"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3617799764"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2354395813"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="429479271"/>
<skill type="boarding" value="4"/>
<skill type="management" value="4"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1040257279"/>
<skill type="management" value="6"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3276029915"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3071718651"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2804943489"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2340955641"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1766237996"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1333123433"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2659875651"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="181346046"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1104989926"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2898593867"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1808149581"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="670526551"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1052315039"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3050569780"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1663272364"/>
<skill type="engineering" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3050778636"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="4190846201"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1006762313"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="446067302"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1685792046"/>
<skill type="engineering" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4293013304"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="101575720"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="921566387"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1543378531"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="595571733"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2937029123"/>
<skill type="engineering" value="8"/>
<skill type="management" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3095919880"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1460932890"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1788136890"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="504619074"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3903052072"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2987508950"/>
<skill type="boarding" value="1"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="passenger">
<npcseed seed="3709458330"/>
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="384506331"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2411917289"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3949215529"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="393793343"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="120272524"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1497155731"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3803008109"/>
<skill type="boarding" value="4"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1242939537"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="4294963974"/>
<skill type="boarding" value="4"/>
<skill type="management" value="4"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2587711895"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2691014139"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3971379562"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="4131463490"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="356213556"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2264678032"/>
<skill type="boarding" value="4"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
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<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="478486402"/>
<skill type="boarding" value="3"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1889046621"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="175809437"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="455520647"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="491886934"/>
<skill type="engineering" value="6"/>
<skill type="management" value="5"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2111129969"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="15"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="14"/>
<item macro="missile_smart_heavy_mk1_macro" amount="23"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="72"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="22"/>
<item macro="countermeasure_flares_01_macro" amount="14"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="6"/>
<item macro="eq_arg_satellite_01_macro" amount="72"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="7"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="3057.387"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89b00f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x873923]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x88fc26]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x88fc28]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
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<order id="[0x823a3]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x87e7df]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="28360"/>
<param name="dockorder"/>
<param name="callerid"/>
<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<control>
<post id="aipilot" component="[0x20575d5]"/>
</control>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x2050b6b]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2483.068"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="storage">
<component class="storage" macro="storage_gen_xs_universal_01_macro" connection="storage" id="[0x2057685]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection_engine01">
<component class="engine" macro="engine_tel_xs_police_01_macro" connection="ship" id="[0x2050b6e]">
<offset>
<position y="-0.5843" z="-7.139"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x2050b6e]" name="mat_dynamicglow" type="glow">
<persistent start="2482.068" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_cockpit01" macro="connection_cockpit01">
<component class="cockpit" macro="cockpit_gen_invisible_01_macro" connection="ship" id="[0x2050b6f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Hintorias Ganatos Yahondras VI" code="ZZM-901" owner="teladi" known="1" read="0" page="10502" id="[0x20575d5]">
<listeners>
<listener listener="[0x2050b70]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="236520"/>
</blackboard>
<npcseed seed="633299596"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="commander" id="[0x2058fcb]">
<connected connection="[0x2058fca]"/>
</connection>
<connection connection="connection_weapon_prim01">
<component class="weapon" macro="weapon_gen_xs_laser_01_macro" connection="weaponcon_01" lastshottime="2482.068" ammunition="2" id="[0x2050b6b]">
<movement class="connection"/>
<offset>
<position y="-1.976" z="5.393"/>
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<render>
<parameter flags="override" value="1" owner="[0x2050b6b]" name="mat_dynamicglow" type="glow">
<persistent start="2482.068" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_trans_container_02_b_macro" connection="space" code="ZMU-610" owner="teladi" knownto="player" level="0.623112" thruster="thruster_gen_l_allround_01_mk2_macro" id="[0x89798c]">
<listeners>
<listener listener="[0x8975c9]" event="killed"/>
<listener listener="[0x8824f9]" event="boostdisabled"/>
<listener listener="[0x8824f8]" event="boostdisabled"/>
<listener listener="[0x8824f6]" event="boostdisabled"/>
<listener listener="[0x8824f5]" event="killed"/>
<listener listener="[0x897731]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3196.767"/>
<event event="updatebuild" time="3253.01"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfda94]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<rotation yaw="-155.57271" pitch="2.30477"/>
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<velocity>
<linear x="-33.239" y="3.76586" z="-72.5829"/>
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<acceleration>
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<angular rx="0.337587" ry="-0.485861" rz="2.80248"/>
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</read>
<write space="[0xfda94]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="74.301" y="381.634" z="-3550.361"/>
<rotation yaw="-155.57195" pitch="2.30614"/>
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<velocity>
<linear x="-33.2394" y="3.7674" z="-72.5827"/>
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<acceleration>
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</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfda95]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<rotation yaw="-100.73828"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="spline"/>
<transition/>
</movement>
<offset>
<position x="73.737" y="381.697" z="-3551.594"/>
<rotation yaw="-155.57271" pitch="2.30477"/>
</offset>
<animations>
<animation part="anim_hatch">
<part time="2918.419" sequence="dockingbay_closed"/>
</animation>
</animations>
<render>
<parameter value="4279831572" name="letter_color" type="color"/>
<parameter value="4280294170" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_tech_trader_l" seed="16218315314252171055" zone="[0xfdb3b]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40027.984"/>
<orders>
<order id="[0x6c9e]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2226"/>
<param name="range" type="component" value="[0xfdb3a]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x8524a]" order="TradePerform" state="started" temp="1">
<trade id="[0x811df]" seller="[0x8611e2]" partner="[0x89798c]" ware="advancedcomposites" price="54069" amount="30" desired="30" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x811df]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x831ed]" order="TradePerform" temp="1">
<trade id="[0x824f6]" buyer="[0x87a833]" partner="[0x89798c]" ware="advancedcomposites" price="48817" amount="30" desired="30" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x824f6]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x8824f5]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8975c9]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x897731]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2830813017"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1202172283"/>
<skill type="boarding" value="4"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="700511622"/>
<skill type="engineering" value="3"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2625304127"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="4273375893"/>
<skill type="boarding" value="4"/>
<skill type="management" value="3"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="624632855"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2100765514"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2275994001"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2346557191"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3807393988"/>
<skill type="boarding" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="7"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2895287475"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3994468112"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1119525256"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3063793435"/>
<skill type="boarding" value="3"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2796409832"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2821438846"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1373900525"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2996388435"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
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</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2163415043"/>
<skill type="engineering" value="1"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<skill type="engineering" value="5"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="897279762"/>
<skill type="engineering" value="5"/>
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</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="4201893215"/>
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</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1177825720"/>
<skill type="boarding" value="2"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<skill type="engineering" value="2"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1911452774"/>
<skill type="engineering" value="9"/>
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<skill type="morale" value="11"/>
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</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4088941536"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
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</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="707410045"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="7"/>
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<skill type="morale" value="1"/>
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</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1863080628"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
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<skill type="morale" value="2"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="engineering" value="3"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="engineering" value="7"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="passenger">
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<skill type="management" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="engineering" value="2"/>
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</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="17"/>
<item macro="missile_smart_heavy_mk1_macro" amount="29"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="83"/>
<item macro="countermeasure_flares_01_macro" amount="17"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="3193.83"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="314" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="723.88"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8979a8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_02_b_macro" connection="shipconnection" id="[0x89796c]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x897888]">
<offset>
<position x="183.504" y="117.852" z="21.356"/>
<rotation yaw="-179.99997" roll="-50.00003"/>
</offset>
<animations>
<animation part="part_anim_02">
<part time="3190.813"/>
</animation>
<animation part="part_anim_01">
<part time="3190.813"/>
</animation>
</animations>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x897889]">
<offset>
<position x="-183.537" y="117.135" z="21.356"/>
<rotation yaw="-180" roll="49.99997"/>
</offset>
<animations>
<animation part="part_anim_02">
<part time="3190.813"/>
</animation>
<animation part="part_anim_01">
<part time="3190.813"/>
</animation>
</animations>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89780f]">
<offset>
<position x="-166.151" y="-123.047" z="157.291"/>
<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
</offset>
<animations>
<animation part="part_anim_02">
<part time="3190.813"/>
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<component class="ship_l" macro="ship_tel_l_trans_container_02_b_macro" connection="space" code="DTY-699" owner="teladi" knownto="player" level="0.248058" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x896d53]">
<listeners>
<listener listener="[0x896b9c]" event="killed"/>
<listener listener="[0x881c54]" event="boostdisabled"/>
<listener listener="[0x881bf7]" event="boostdisabled"/>
<listener listener="[0x881c48]" event="boostdisabled"/>
<listener listener="[0x881c4a]" event="killed"/>
<listener listener="[0x896a82]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3195.101"/>
<event event="updatebuild" time="3230.071"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfda94]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-6152.951" y="1512.474" z="2021.235"/>
<rotation yaw="-48.4595" pitch="11.80125" roll="-0.436858"/>
</offset>
<velocity>
<linear x="-218.321" y="69.4855" z="197.569"/>
<angular rx="1.16975" rz="0.667907"/>
</velocity>
<acceleration>
<linear x="4.6219" y="-17.1859" z="0.000423021"/>
</acceleration>
</read>
<write space="[0xfda94]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-6149.244" y="1511.294" z="2017.88"/>
<rotation yaw="-48.45102" pitch="11.82113" roll="-0.425506"/>
</offset>
<velocity>
<linear x="-217.257" y="69.1726" z="196.616"/>
<angular rx="1.15076" ry="-0.572958" rz="0.772175"/>
</velocity>
<acceleration>
<linear x="4.6219" y="-17.1859" z="0.000423021"/>
</acceleration>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfda99]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<rotation yaw="-51.58585"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="spline"/>
<transition/>
</movement>
<offset>
<position x="-6152.951" y="1512.474" z="2021.235"/>
<rotation yaw="-48.4595" pitch="11.80125" roll="-0.436858"/>
</offset>
<animations>
<animation part="anim_hatch">
<part time="3087.144" sequence="dockingbay_closed"/>
</animation>
</animations>
<render>
<parameter value="4278391576" name="letter_color" type="color"/>
<parameter value="4280296227" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_refinedmineral_trader_l" seed="6723263395180604253" zone="[0xfda9b]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40027.984"/>
<orders>
<order id="[0x6c2d]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2138"/>
<param name="range" type="component" value="[0xfda93]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x80816]" order="TradePerform" state="started" temp="1">
<trade id="[0x80052]" seller="[0x87d77c]" partner="[0x896d53]" ware="teladianium" price="22534" amount="2325" desired="2325" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x80052]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x81d8d]" order="TradePerform" temp="1">
<trade id="[0x80877]" buyer="[0x87e7df]" partner="[0x896d53]" ware="teladianium" price="28300" amount="2325" desired="2325" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x80877]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
<post id="defence" component="[0x881c4a]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x896b9c]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x896a82]"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3949766545"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3112595966"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="299556343"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2288461632"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2126279708"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1376889019"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="164383926"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1867202703"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3498759817"/>
<skill type="boarding" value="3"/>
<skill type="management" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1423776785"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3403344167"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2657954541"/>
<skill type="boarding" value="3"/>
<skill type="management" value="6"/>
<skill type="morale" value="5"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1173640208"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3050882256"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1702709343"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1823812614"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2662254271"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2233750908"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1418420751"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1858883014"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1460518881"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="1666390056"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="108818403"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3738716022"/>
<skill type="engineering" value="8"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="626822992"/>
<skill type="boarding" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3165566147"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="550261111"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1891139903"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3857406159"/>
<skill type="boarding" value="5"/>
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<skill type="morale" value="10"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="engineering" value="8"/>
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</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1107593274"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1683627505"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3962333426"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="406902266"/>
<skill type="engineering" value="5"/>
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<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="350818707"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3998411218"/>
<skill type="engineering" value="9"/>
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<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2645969695"/>
<skill type="engineering" value="8"/>
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</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="206799716"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2271980228"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4083435001"/>
<skill type="engineering" value="1"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1503188656"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2220556313"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="2793522424"/>
<skill type="boarding" value="1"/>
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<skill type="morale" value="3"/>
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</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3606265203"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="401156565"/>
<skill type="engineering" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<skill type="boarding" value="2"/>
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<skill type="morale" value="1"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="4038363616"/>
<skill type="boarding" value="2"/>
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</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3766277573"/>
<skill type="engineering" value="1"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<skill type="engineering" value="9"/>
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</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3440303614"/>
<skill type="boarding" value="3"/>
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</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3797389011"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="engineering" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="44588925"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
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</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="10"/>
<item macro="missile_smart_heavy_mk1_macro" amount="23"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="48"/>
<item macro="missile_dumbfire_heavy_mk1_macro" amount="6"/>
<item macro="countermeasure_flares_01_macro" amount="14"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="missile_cluster_heavy_mk1_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="missile_heatseeker_heavy_mk1_macro" amount="18"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="3193.83"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="276" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="786.375"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x896d51]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_02_b_macro" connection="shipconnection" id="[0x896d52]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x896ae8]">
<offset>
<position x="183.504" y="117.852" z="21.356"/>
<rotation yaw="-179.99997" roll="-50.00003"/>
</offset>
<animations>
<animation part="part_anim">
<part time="3190.813"/>
</animation>
</animations>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x896aed]">
<offset>
<position x="-183.537" y="117.135" z="21.356"/>
<rotation yaw="-180" roll="49.99997"/>
</offset>
<animations>
<animation part="part_anim">
<part time="3190.813"/>
</animation>
</animations>
</component>
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<render>
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</render>
<connections>
<connection connection="connectionre">
<component class="effectobject" macro="dummyemitter_macro" connection="connectionre" id="[0x28cac7f]">
<offset>
<position z="-19.503"/>
<quaternion qx="-0.707107" qw="0.707107"/>
</offset>
<effect id="trail_engine_m_distortion" effect="trail_engine_m_distortion" element="1" duration="-1" starttime="3094.381"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89ce69]">
<offset>
<position x="3.713" y="2.344" z="56.298"/>
<rotation roll="64.99998"/>
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<animations>
<animation part="part_anim">
<part time="3191.403"/>
</animation>
</animations>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x89ce68]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
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<animations>
<animation part="part_socket">
<part time="3097.45" sequence="turret_inactive"/>
</animation>
<animation part="part_rotator">
<part time="3097.45" sequence="turret_inactive"/>
</animation>
<animation part="anim_lights">
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<texture>
<channel channel="1">
<value time="3097.45" sequence="turret_inactive" property="u_offset"/>
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</texture>
</animation>
<animation part="part_gun">
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</animation>
<animation part="fx_gun_decals">
<part time="3097.45" sequence="turret_inactive"/>
</animation>
<animation part="part_barrel">
<part time="3097.45" sequence="turret_inactive"/>
</animation>
<animation part="fx_barrel_decal">
<part time="3097.45" sequence="turret_inactive"/>
</animation>
<animation light="xu arealight01">
<float time="3097.45" sequence="turret_inactive" property="intensity"/>
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<animation light="xu arealight002">
<float time="3097.45" sequence="turret_inactive" property="intensity"/>
</animation>
<animation light="xu arealight003">
<float time="3097.45" sequence="turret_inactive" property="intensity"/>
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<animation light="xu arealight004">
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</animations>
<render>
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</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ce98]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection50" id="[0x89ceef]">
<connected connection="[0x89ceeb]"/>
</connection>
<connection connection="connectionui"/>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="XKU-355" owner="teladi" knownto="player" level="0.710318" nameindex="1" id="[0x87df0c]">
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<listener listener="[0x8bb230]" event="killed"/>
<listener listener="[0x8863cc]" event="killed"/>
<listener listener="[0x87df83]" event="killed"/>
<listener listener="[0x8863d7]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x87df0a]" event="killed"/>
<listener listener="[0x8863cf]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3227.39"/>
<event event="updatebuild" time="3251.693"/>
<event event="relationrangechanged" time="3443.783" faction="player"/>
<event event="relationrangechanged" time="3477.783" faction="player"/>
<event event="relationrangechanged" time="3488.783" faction="player"/>
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<movement>
<offset>
<position x="14724.664" y="4836.878" z="-3831.103"/>
<rotation yaw="30.00106"/>
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</movement>
<offset>
<position x="14724.664" y="4836.878" z="-3831.103"/>
<rotation yaw="30.00106"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_microchips" seed="5522290600645133340" class="godproduction"/>
<gravidar range="40858.617"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8bb230]"/>
<post id="manager" component="[0x8863cc]"/>
<post id="defence" component="[0x8863d7]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8863cf]"/>
</control>
<construction>
<sequence>
<entry id="[0x19b0]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
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<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19b3]" index="2" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-674.189" y="213.186" z="0.1216"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x19b6]" index="3" macro="prod_gen_microchips_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="725.811" y="413.186" z="200.122"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19b8]" index="4" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap001"/>
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<rotation yaw="-90.00001"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19bb]" index="5" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="-1474.189" y="213.186" z="0.1214"/>
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</entry>
<entry id="[0x19bd]" index="6" macro="hab_tel_m_01_macro" connection="connectionsnap001">
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<rotation yaw="90"/>
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</entry>
<entry id="[0x19c0]" index="7" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
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<position x="-674.233" y="213.186" z="-399.834"/>
<rotation yaw="179.99997"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19c3]" index="8" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="125.811" y="-586.814" z="0.1216"/>
<rotation yaw="-179.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="rightbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="rightbottom_01"/>
</groups>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x88a1db]"/>
<group context="[0x88a34d]"/>
<group context="[0x88a3a4]"/>
<group context="[0x88a3a4]" group="top_01"/>
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<group context="[0x88a3a4]" group="right_01"/>
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<group context="[0x88a3a4]" group="front_01"/>
<group context="[0x88a3a4]" group="down_01"/>
<group context="[0x88a3ab]"/>
<group context="[0x88a3ab]" group="group01"/>
<group context="[0x88a3ab]" group="group02"/>
<group context="[0x88a3ab]" group="group04"/>
<group context="[0x88a3ab]" group="group05"/>
<group context="[0x88a3ab]" group="group06" value="50807.797" time="2204.221"/>
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<group context="[0x8863da]"/>
<group context="[0x88648a]"/>
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<group context="[0x88646b]"/>
<group context="[0x88646b]" group="rightbottom_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="17"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
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<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="3193.83"/>
<trade>
<offers>
<production>
<trade id="[0x840a5]" buyer="[0x87df0c]" ware="smartchips" price="12550" amount="600" desired="600" flags="supplies">
<source class="production"/>
</trade>
<trade id="[0x8106f]" buyer="[0x87df0c]" ware="dronecomponents" price="102800" amount="20" desired="20" flags="supplies">
<source class="production"/>
</trade>
<trade id="[0x6471]" buyer="[0x87df0c]" ware="energycells" price="2200" amount="902" desired="902">
<source class="production"/>
</trade>
<trade id="[0x83dac]" buyer="[0x87df0c]" ware="energycells" price="1900" amount="1000" desired="1000" flags="supplies">
<source class="production"/>
</trade>
<trade id="[0x6473]" seller="[0x87df0c]" ware="microchips" price="103307" amount="400">
<source class="production"/>
</trade>
<trade id="[0x6474]" buyer="[0x87df0c]" ware="nostropoil" price="4569" amount="466" desired="466">
<source class="production"/>
</trade>
<trade id="[0x7a1e]" buyer="[0x87df0c]" ware="majadust" price="44380" amount="172" desired="172" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7a1f]" buyer="[0x87df0c]" ware="spacefuel" price="28424" amount="222" desired="222" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7a20]" buyer="[0x87df0c]" ware="spaceweed" price="35341" amount="272" desired="272" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="251" sell="0"/>
<ware ware="medicalsupplies" buy="69" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3095.184">
<workforce race="teladi" amount="242"/>
<bonus endtime="3600"/>
</workforces>
<economylog cargo="0" offer="0"/>
<snapshot time="3172.598">
<entry id="[0x19b0]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
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<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19b3]" index="2" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap002">
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<offset>
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</entry>
<entry id="[0x19b6]" index="3" macro="prod_gen_microchips_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="725.811" y="413.186" z="200.122"/>
<rotation yaw="-90"/>
</offset>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
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<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19b8]" index="4" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
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<rotation yaw="-90.00001"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
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</entry>
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<entry id="[0x19bd]" index="6" macro="hab_tel_m_01_macro" connection="connectionsnap001">
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<entry id="[0x19c0]" index="7" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
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</entry>
<entry id="[0x19c3]" index="8" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="rightbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="rightbottom_01"/>
</groups>
</upgrades>
</entry>
</snapshot>
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<connections>
<connection connection="buildingmodule" id="[0x87df7b]">
<connected connection="[0x876283]"/>
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<connection connection="subordinates" id="[0x20fcf0c]">
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<connection connection="subordinates" id="[0x205aa57]">
<connected connection="[0x205aa4a]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87df0b]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="JKO-869" owner="teladi" knownto="player" known="1" read="0" id="[0x8863d7]">
<listeners>
<listener listener="[0x87df0c]" event="killed"/>
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<events>
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<event event="relationchanged" time="3492.465" faction="player" entity="[0x8863d7]" old="-0.09999" new="-0.02636" reason="attackedobject"/>
</events>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
<relations>
<booster faction="player" relation="-1" time="2903.783" delay="540" decayrate="0.02"/>
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<tolerance>
<booster faction="player" value="-1" time="2287.847" delay="5" decayrate="0.25"/>
<booster faction="khaak" value="-0.175" time="2296.474" delay="5" decayrate="0.25"/>
</tolerance>
<blackboard>
<value name="$bombpositions" type="list" value="1466"/>
<value name="$watchdogs" type="group" value="12251"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="BJA-928" owner="teladi" known="1" read="0" id="[0x8863cf]">
<listeners>
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</entry>
<entry id="[0x1b9e]" index="4" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
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<rotation yaw="-90"/>
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</entry>
<entry id="[0x1b9f]" index="5" macro="prod_tel_hullparts_macro" connection="connectionsnap001">
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<position y="1195.761" z="-7.048"/>
<rotation yaw="-179.99998"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1ba0]" index="6" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
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<rotation yaw="-90.00003"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1ba2]" index="7" macro="hab_tel_l_01_macro" connection="connectionsnap002">
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<entry id="[0x1ba6]" index="9" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x88aa0d]"/>
<group context="[0x88aa06]"/>
<group context="[0x88aa06]" group="group01"/>
<group context="[0x88aa06]" group="group02"/>
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<group context="[0x88aa06]" group="group03"/>
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<group context="[0x88aa06]" group="group06"/>
<group context="[0x88a937]"/>
<group context="[0x88a847]"/>
<group context="[0x880516]"/>
<group context="[0x880516]" group="top_01"/>
<group context="[0x880516]" group="left_01"/>
<group context="[0x880516]" group="right_01"/>
<group context="[0x880516]" group="back_01"/>
<group context="[0x880516]" group="front_01"/>
<group context="[0x881113]"/>
<group context="[0x881113]" group="group01"/>
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<group context="[0x88a946]"/>
<group context="[0x88aa49]"/>
<group context="[0x88aa4c]"/>
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<group context="[0x88aa4c]" group="group05"/>
<group context="[0x88aa4c]" group="group06"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="21"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="13"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="3193.83"/>
<trade>
<reservations>
<reservation reserver="[0x896d53]" id="[0x80877]" buyer="[0x87e7df]" partner="[0x896d53]" ware="teladianium" price="28300" amount="2325" desired="2325" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x892d2c]" id="[0x805d8]" buyer="[0x87e7df]" partner="[0x892d2c]" ware="graphene" price="22510" amount="285" desired="285" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x64ca]" buyer="[0x87e7df]" ware="teladianium" price="18424" amount="289" desired="289">
<source class="production"/>
</trade>
<trade id="[0x64cc]" buyer="[0x87e7df]" ware="graphene" price="13213" amount="0">
<source class="production"/>
</trade>
<trade id="[0x64cd]" seller="[0x87e7df]" ware="hullparts" price="36272" amount="875">
<source class="production"/>
</trade>
<trade id="[0x64cf]" buyer="[0x87e7df]" ware="nostropoil" price="4234" amount="214" desired="214">
<source class="production"/>
</trade>
<trade id="[0x7ff7]" buyer="[0x87e7df]" ware="majadust" price="36268" amount="147" desired="147" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7ff8]" buyer="[0x87e7df]" ware="spacefuel" price="23237" amount="197" desired="197" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
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</trade>
<trade id="[0x7ff9]" buyer="[0x87e7df]" ware="spaceweed" price="28867" amount="247" desired="247" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="55" sell="0"/>
<ware ware="energycells" buy="17" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3020.238">
<workforce race="teladi" amount="159"/>
<bonus endtime="3600"/>
</workforces>
<economylog cargo="0" offer="0"/>
<snapshot time="3165.029">
<entry id="[0x1b9b]" index="1" macro="pier_tel_harbor_03_macro">
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<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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</ammunition>
</upgrades>
</entry>
<entry id="[0x1b9c]" index="2" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b9d]" index="3" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap002">
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<entry id="[0x1b9e]" index="4" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
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</entry>
<entry id="[0x1b9f]" index="5" macro="prod_tel_hullparts_macro" connection="connectionsnap001">
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<rotation yaw="-179.99998"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
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<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
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</ammunition>
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</entry>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</upgrades>
</entry>
<entry id="[0x1ba2]" index="7" macro="hab_tel_l_01_macro" connection="connectionsnap002">
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<connection connection="entities">
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<connection connection="entities">
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<npcseed seed="1375591072"/>
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<connection connection="entities">
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<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_securitydecryptionsystem"/>
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<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
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<skill type="management" value="2"/>
<skill type="morale" value="6"/>
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</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="471062203"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1541022220"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2082.701"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89b0ab]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_02_b_macro" connection="shipconnection" id="[0x89b0ac]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x866dcb]">
<offset>
<position x="-3.725" y="2.381" z="56.407"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89a34a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Yagosias Libaras Hirussusis V" code="FAN-800" owner="teladi" knownto="player" known="1" read="0" page="10505" id="[0x89b07d]">
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<listener listener="[0x89b0aa]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x89b0aa]" connection="con_control01"/>
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</movement>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="1"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="17213"/>
</blackboard>
<npcseed seed="2334812861"/>
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<connection connection="currentchair" id="[0x8652c7]">
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<connection connection="roomposition" id="[0x89affb]">
<connected connection="[0x89b0b1]"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="YRH-786" owner="teladi" known="1" read="0" id="[0x88ec53]">
<listeners>
<listener listener="[0x89b0aa]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="CQE-865" owner="teladi" known="1" read="0" id="[0x896e50]">
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<listener listener="[0x89b0aa]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x89b0b1]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x8652c6]">
<offset>
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</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8969c3]">
<offset>
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</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88ec51]">
<offset>
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<render>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89b07e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection53" id="[0x81c09b]">
<connected connection="[0x8652c7]"/>
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</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_trans_container_01_b_macro" connection="space" code="TZL-069" owner="teladi" knownto="player" level="0.544331" thruster="thruster_gen_l_allround_01_mk2_macro" id="[0x89b7ea]">
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<flightcontrolmodel type="linear"/>
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<drop ref="ship_large_civilian"/>
<source job="teladi_equipment_trader_l" seed="6336879168036926929" zone="[0x8784ab]" commandeerable="1" class="job"/>
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<gravidar range="40094.359"/>
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<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk2 software_scannerobjectmk2 software_targetmk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89b804]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89b718]"/>
</control>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="boarding" value="2"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<shields>
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<group group="group_back_top_right"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="16"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="75"/>
<item macro="missile_swarm_heavy_mk1_macro" amount="17"/>
<item macro="countermeasure_flares_01_macro" amount="9"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="7"/>
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</ammunition>
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<locked nextchecktime="2887.369"/>
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</prices>
</trade>
<economylog cargo="721.453"/>
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_01_b_macro" connection="shipconnection" id="[0x868088]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
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</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b80f]">
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</connection>
<connection connection="con_shield_m_001">
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</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b810]">
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</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b80c]">
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</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b811]">
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</component>
</connection>
<connection connection="con_shield_m_010">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b813]">
<offset>
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<rotation roll="-89.99998"/>
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</component>
</connection>
<connection connection="con_turret_020">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89b809]">
<offset>
<position x="-6.909" y="-192.726" z="49.881"/>
<rotation roll="179.99998"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_013">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89b80b]">
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<render>
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</render>
</component>
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<connection connection="con_turret_016">
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<connection connection="con_turret_015">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b80a]">
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<connection connection="con_shield_l_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x865f1d]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connections>
<connection connection="entities">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HJA-898" owner="teladi" known="1" read="0" id="[0x89b815]">
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<connection connection="entities">
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<listener listener="[0x89b7ea]" event="killed"/>
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<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x89b743]">
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<connections>
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<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89b7fe]">
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<render>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<render>
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</component>
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b807]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b806]">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89b802]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="ships">
<component class="ship_xs" macro="ship_gen_xs_lasertower_01_a_macro" connection="space" code="XBI-793" owner="ministry" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x200b2e7]">
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<influences>
<influence class="forwardacceleration">
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<influence class="reverseacceleration">
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<influence class="strafeacceleration">
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<component class="cockpit" macro="cockpit_gen_invisible_01_macro" connection="ship" seed="15471519194502076458" id="[0x200b2e8]">
<render>
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<connections>
<connection connection="entities">
<component class="computer" macro="character_drone_generic_01_macro" connection="parentconnection" code="QIA-099" owner="ministry" known="1" read="0" id="[0x200b2f3]">
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<listener listener="[0x200b2e7]" event="killed"/>
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<entity type="officer" post="aipilot"/>
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<connection connection="con_weapon_001">
<component class="weapon" macro="weapon_gen_lasertower_01_mk1_macro" connection="weaponcon_01" lastshottime="3000.387" id="[0x200b2ea]">
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<connection connection="ships">
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<post id="playerpilot"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="morale" value="2"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="engineering" value="1"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<skill type="engineering" value="9"/>
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<skill type="piloting" value="2"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="287318372"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3742663866"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<skill type="management" value="2"/>
<skill type="morale" value="8"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1379639262"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3624321285"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="passenger">
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<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="engineering" value="6"/>
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<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1954405381"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1894708579"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1123687188"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<skill type="boarding" value="2"/>
<skill type="management" value="5"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1391950009"/>
<skill type="boarding" value="1"/>
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</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="106980648"/>
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<skill type="management" value="2"/>
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</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
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</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3651701665"/>
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<skill type="management" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
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</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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</people>
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<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="20"/>
<item macro="missile_smart_heavy_mk1_macro" amount="25"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="97"/>
<item macro="countermeasure_flares_01_macro" amount="15"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="3"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="1476.748"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="314" sell="0"/>
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</prices>
</trade>
<economylog cargo="1264.909"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8978ff]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_01_b_macro" connection="shipconnection" id="[0x8978fa]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
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</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8978ee]">
<offset>
<position x="158.921" y="95.657" z="49.504"/>
<rotation yaw="-179.99997" roll="-60.00002"/>
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<connection connection="con_shield_m_007">
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<rotation yaw="180" roll="59.99994"/>
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<connection connection="con_shield_m_001">
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<connection connection="con_shield_m_011">
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<connection connection="con_turret_020">
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<connection connection="con_shield_l_001">
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<connection connection="con_shield_l_002">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x8978fb]">
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<render>
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<connections>
<connection connection="entities">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="XFD-177" owner="teladi" known="1" read="0" id="[0x8978da]">
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<listener listener="[0x8978fe]" event="killed"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<listener listener="[0x8978fe]" event="killed"/>
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<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x8978fc]">
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8978e3]">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<connection connection="con_weapon_001">
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<connection connection="con_engine_01">
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<connection connection="ships">
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<listener listener="[0x8705b7]" event="killed"/>
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<listener listener="[0x8705b5]" event="boostdisabled"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3194.473"/>
<event event="updatebuild" time="3244.892"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfda95]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<targetpoint refobject="[0xfda95]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
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<render>
<parameter value="4279505684" name="letter_color" type="color"/>
<parameter value="4280491551" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_pirate"/>
<source job="scaleplate_scavenger_sm_deepspace" seed="8559032419917826789" zone="[0xfddb0]" class="job"/>
<modification>
<paint ware="paintmod_0005" generated="1"/>
</modification>
<gravidar range="40009.063"/>
<orders>
<order id="[0x7044]" default="1" order="Plunder" state="started">
<syncpoint state="reached"/>
<param name="space" type="component" value="[0xfda93]"/>
<param name="base"/>
<param name="returntobase" type="integer" value="1"/>
<param name="basebasket" type="list" value="2814"/>
<param name="deepspace" type="integer"/>
<param name="checkrelation" type="integer"/>
<param name="plundermode" type="integer"/>
<param name="range_internal"/>
<param name="target"/>
<param name="module"/>
<param name="movetomodule" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
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<software wares="software_dockmk2 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8705b7]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_split_female_generic_01_macro" role="marine">
<npcseed seed="1315934352"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="9"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x87058c]"/>
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<secondary active="0"/>
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<locked nextchecktime="2823.736"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8705ad]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_scout_01_b_macro" connection="shipconnection" id="[0x8705b2]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x87058e]">
<offset>
<position y="-2.066" z="1.667"/>
<rotation pitch="3.49096" roll="180"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x87058c]">
<offset>
<position y="-1.56" z="10.355"/>
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<parameter flags="override" value="1" owner="[0x87058c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8705b3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Gobanis Tertasobas Gobanis IV" code="CFI-381" owner="scaleplate" cover="teladi" knownto="player" known="1" read="0" page="10503" id="[0x8705b7]">
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<listener listener="[0x8705a3]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8705a3]" connection="con_control01"/>
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</movement>
<offset>
<position x="0.002207" y="-1.169" z="1.601"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="126539"/>
</blackboard>
<npcseed seed="3620546304"/>
<connections>
<connection connection="currentchair" id="[0x8705a2]">
<connected connection="[0x8705ae]"/>
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<connection connection="roomposition" id="[0x87059f]">
<connected connection="[0x8705a0]"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8705a0]">
<connected connection="[0x87059f]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8705b0]">
<offset>
<position x="3.542" y="-0.1457" z="-9.979"/>
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</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8705b5]">
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<position x="-3.568" y="-0.1457" z="-9.979"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8705b4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection32" id="[0x8705ae]">
<connected connection="[0x8705a2]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_xl" macro="ship_tel_xl_builder_01_a_macro" connection="space" code="OSA-679" owner="teladi" knownto="player" level="0.602482" thruster="thruster_gen_xl_allround_01_mk2_macro" id="[0x88f1fe]">
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<movement forceposition="0" class="navigation">
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<render>
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<parameter value="4280295715" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_construction_vessel_xl_playeronly" seed="5063920610630015231" zone="[0x8792d4]" commandeerable="1" class="job"/>
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<gravidar range="40413.941"/>
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<param name="maxjumps" type="integer" value="6"/>
<param name="playeronly" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x88f209]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88dbb6]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88f21e]"/>
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connections>
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<entity type="officer" post="aipilot"/>
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<connection connection="con_cockpit" macro="con_cockpit">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="3681917359"/>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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</connection>
<connection connection="con_control" id="[0x88b35e]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88b5c0]">
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<travel active="1" factor="7"/>
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</connection>
<connection connection="con_turret_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88af99]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x88b5be]">
<connected connection="[0x88b5b9]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="UXL-411" owner="teladi" basename="{20102,1301}" id="[0x87267a]">
<listeners>
<listener listener="[0x8cc1fc]" event="killed"/>
<listener listener="[0x87ee58]" event="killed"/>
<listener listener="[0x87ee53]" event="killed"/>
<listener listener="[0x87ee50]" event="killed"/>
<listener listener="[0x87232f]" event="killed"/>
<listener listener="[0x87282b]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3228.498"/>
<event event="updatetradeoffers" time="3230.74"/>
</events>
<offset>
<position x="-15180.574" y="2831.198" z="4535.066"/>
<rotation yaw="163.19933"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_defence_cluster_42_sector001" seed="7128739647216138801" class="godstation"/>
<gravidar range="40920.449"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc1fc]"/>
<post id="manager" component="[0x87ee50]"/>
<post id="defence" component="[0x87ee58]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87ee53]"/>
</control>
<construction>
<sequence>
<entry id="[0x179]" index="1" macro="defence_tel_claim_01_macro">
<offset>
<position x="374.846" z="1193.461"/>
<rotation yaw="0.0674379"/>
</offset>
</entry>
<entry id="[0x17a]" index="2" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="373.904" z="393.462"/>
<rotation yaw="0.0674465"/>
</offset>
</entry>
<entry id="[0x17b]" index="3" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap005"/>
<offset>
<position x="373.904" y="-600" z="393.462"/>
</offset>
</entry>
<entry id="[0x17c]" index="4" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-1400" z="393.462"/>
</offset>
</entry>
<entry id="[0x17d]" index="5" macro="struct_tel_cross_01_macro" connection="connectionsnap006">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="393.462"/>
</offset>
</entry>
<entry id="[0x17e]" index="6" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="793.462"/>
</offset>
</entry>
<entry id="[0x17f]" index="7" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="375.788" z="1993.461"/>
<rotation yaw="0.0674292"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x180]" index="8" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1174.846" z="1192.52"/>
<rotation yaw="90.06743"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x181]" index="9" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap004"/>
<offset>
<position x="-425.153" z="1194.403"/>
<rotation yaw="-89.93256"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x182]" index="10" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="1574.845" z="1192.049"/>
<rotation yaw="0.0674429"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x183]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="376.258" z="2393.46"/>
<rotation yaw="0.0674206"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x184]" index="12" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="-825.153" z="1194.874"/>
<rotation yaw="0.0674156"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x185]" index="13" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="1193.462"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x186]" index="14" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="773.904" y="-2000" z="393.462"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x187]" index="15" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="-26.096" y="-2000" z="393.462"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x188]" index="16" macro="pier_tel_harbor_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="-406.538"/>
<rotation yaw="-89.99995"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x87274b]"/>
<group context="[0x871ff9]"/>
<group context="[0x872677]"/>
<group context="[0x872674]"/>
<group context="[0x872671]"/>
<group context="[0x87266e]"/>
<group context="[0x872661]"/>
<group context="[0x87265e]"/>
<group context="[0x87265b]"/>
<group context="[0x872658]"/>
<group context="[0x872655]"/>
<group context="[0x872758]"/>
<group context="[0x8725a9]"/>
<group context="[0x825e60]"/>
<group context="[0x8262f1]"/>
<group context="[0x8262f5]"/>
<group context="[0x872661]" group="group01"/>
<group context="[0x872661]" group="group02"/>
<group context="[0x872661]" group="group04"/>
<group context="[0x872661]" group="group03"/>
<group context="[0x872661]" group="group05"/>
<group context="[0x872661]" group="group06"/>
<group context="[0x87265e]" group="group01"/>
<group context="[0x87265e]" group="group02"/>
<group context="[0x87265e]" group="group04"/>
<group context="[0x87265e]" group="group03"/>
<group context="[0x87265e]" group="group05"/>
<group context="[0x87265e]" group="group06"/>
<group context="[0x87265b]" group="group01"/>
<group context="[0x87265b]" group="group02"/>
<group context="[0x87265b]" group="group04"/>
<group context="[0x87265b]" group="group03"/>
<group context="[0x87265b]" group="group05"/>
<group context="[0x87265b]" group="group06"/>
<group context="[0x872658]" group="group01"/>
<group context="[0x872658]" group="group02"/>
<group context="[0x872658]" group="group04"/>
<group context="[0x872658]" group="group03"/>
<group context="[0x872658]" group="group05"/>
<group context="[0x872655]" group="group01"/>
<group context="[0x872655]" group="group02"/>
<group context="[0x872655]" group="group04"/>
<group context="[0x872655]" group="group03"/>
<group context="[0x872655]" group="group05"/>
<group context="[0x872758]" group="group01"/>
<group context="[0x872758]" group="group02"/>
<group context="[0x872758]" group="group04"/>
<group context="[0x872758]" group="group03"/>
<group context="[0x872758]" group="group05"/>
<group context="[0x8725a9]" group="group01"/>
<group context="[0x8725a9]" group="group02"/>
<group context="[0x8725a9]" group="group04"/>
<group context="[0x8725a9]" group="group03"/>
<group context="[0x8725a9]" group="group05"/>
<group context="[0x825e60]" group="group01"/>
<group context="[0x825e60]" group="group02"/>
<group context="[0x825e60]" group="group04"/>
<group context="[0x825e60]" group="group03"/>
<group context="[0x825e60]" group="group05"/>
<group context="[0x825e60]" group="group06"/>
<group context="[0x8262f1]" group="group02"/>
<group context="[0x8262f1]" group="group04"/>
<group context="[0x8262f1]" group="group03"/>
<group context="[0x8262f1]" group="group05"/>
<group context="[0x8262f1]" group="group06"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="63"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x7f70]" buyer="[0x87267a]" ware="majadust" price="57260" amount="100" desired="100" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7f71]" buyer="[0x87267a]" ware="spacefuel" price="36660" amount="150" desired="150" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7f72]" buyer="[0x87267a]" ware="spaceweed" price="45620" amount="200" desired="200" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x872826]">
<connected connection="[0x872827]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x872679]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="DUY-467" owner="teladi" known="1" read="0" id="[0x87ee58]">
<listeners>
<listener listener="[0x87267a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="952"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FYG-099" owner="teladi" known="1" read="0" id="[0x87ee53]">
<listeners>
<listener listener="[0x87267a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Hirussusis Yalamandis Zusilas V" code="XKB-958" owner="teladi" known="1" read="0" page="10507" id="[0x87ee50]">
<listeners>
<listener listener="[0x87267a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="9"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="18733"/>
</blackboard>
<npcseed seed="160345035"/>
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<connection connection="stations">
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<construction>
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</ammunition>
</upgrades>
</entry>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
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<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
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<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
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</offers>
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</trade>
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<connection connection="controlroom" macro="controlroom">
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<connections>
<connection connection="entities">
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<entity type="officer" post="defence"/>
<blackboard>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KXC-041" owner="teladi" known="1" read="0" id="[0x882fcb]">
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
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<entity type="officer" post="manager"/>
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<npcseed seed="802700153"/>
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</connection>
<connection connection="entities">
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<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="9"/>
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<item macro="missile_heatseeker_heavy_mk1_macro" amount="23"/>
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<param name="warebasket" type="list" value="2908"/>
<param name="anchorspace" type="component" value="[0xfde12]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="sojabeans"/>
<param name="relprice_purchase" type="float" value="0.94"/>
<param name="supplier" type="component" value="[0x815494]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_targetmk1"/>
<control>
<post id="defence" component="[0x88b651]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88b669]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89e629]"/>
</control>
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<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="3467462377"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_08_macro" role="service">
<npcseed seed="1390952685"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_03_macro" role="service">
<npcseed seed="1870191176"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="2301567212"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="1971969649"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="2689311925"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="661484490"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="1187683188"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="45"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="963.257"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="sojabeans" buy="91" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d554]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_a_macro" connection="shipconnection" id="[0x89d3ce]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="sojabeans" amount="1640"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89e635]">
<offset>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88b652]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_06_macro" connection="parentconnection" name="Kriss Riano" code="IKV-703" owner="argon" knownto="player" known="1" read="0" page="10102" id="[0x88b669]">
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<listener listener="[0x870d3b]" event="killed"/>
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="10"/>
<skill type="piloting" value="8"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="147705"/>
</blackboard>
<npcseed seed="1565629795"/>
<connections>
<connection connection="currentchair" id="[0x88b66f]">
<connected connection="[0x88b66c]"/>
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<connection connection="roomposition" id="[0x88b672]">
<connected connection="[0x88b671]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="XKS-626" owner="argon" known="1" read="0" id="[0x88b651]">
<listeners>
<listener listener="[0x870d3b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="OSX-210" owner="argon" known="1" read="0" id="[0x89e629]">
<listeners>
<listener listener="[0x870d3b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_control01" id="[0x88b671]">
<connected connection="[0x88b672]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88b66e]">
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<render>
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<connection connection="con_turret_02">
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<connection connection="con_turret_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88b650]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connection connection="connection50" id="[0x88b66c]">
<connected connection="[0x88b66f]"/>
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<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_01_a_macro" connection="space" code="LNH-075" owner="argon" knownto="player" level="0.333379" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89e3b9]">
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<events>
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<movement forceposition="0" class="navigation">
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<drop ref="ship_medium_civilian"/>
<source job="argon_bio_trader_m" seed="4879432075347312136" zone="[0x87cac4]" commandeerable="1" class="job"/>
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<gravidar range="40047.758"/>
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<order id="[0x43650]" default="1" order="Middleman" state="started">
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<param name="tradeware" type="ware" value="sojabeans"/>
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<param name="supplier" type="component" value="[0x815494]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89e3f8]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89e40f]"/>
</control>
<people>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="2972367380"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="3377720091"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="2573003484"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="2416212939"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="1312265330"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="passenger">
<npcseed seed="4180318323"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="service">
<npcseed seed="1659357173"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="23"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="963.257"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="sojabeans" buy="92" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89e3f3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_a_macro" connection="shipconnection" id="[0x89e3f4]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="sojabeans" amount="181"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89df4d]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89e3f5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_04_macro" connection="parentconnection" name="Yatima Tiago" code="RVQ-547" owner="argon" knownto="player" known="1" read="0" page="10107" id="[0x89e3f8]">
<listeners>
<listener listener="[0x89e3b9]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x89e3b9]" connection="con_control01"/>
<offset>
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</movement>
<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="147667"/>
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<npcseed seed="3106669822"/>
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<connection connection="currentchair" id="[0x89e2a3]">
<connected connection="[0x89770f]"/>
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<connection connection="roomposition" id="[0x89e3f9]">
<connected connection="[0x89e2a9]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ZJV-669" owner="argon" known="1" read="0" id="[0x89e2ad]">
<listeners>
<listener listener="[0x89e3b9]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KLK-581" owner="argon" known="1" read="0" id="[0x89e40f]">
<listeners>
<listener listener="[0x89e3b9]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89e2a9]">
<connected connection="[0x89e3f9]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89ab73]">
<offset>
<position y="0.08752" z="-48.929"/>
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<render>
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</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89df53]">
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</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89e2a5]">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89e3f7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection50" id="[0x89770f]">
<connected connection="[0x89e2a3]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="MVL-490" owner="teladi" knownto="player" level="0.246874" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x897e30]">
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<events>
<event event="updateengineparameters" time="3193.617"/>
<event event="updatebuild" time="3245.144"/>
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<movement forceposition="0" class="navigation">
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_civilian"/>
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<paint ware="paintmod_0032" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x81967]" default="1" order="Middleman" state="started">
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<param name="tradeware" type="ware" value="sojahusk"/>
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<param name="supplier" type="component" value="[0x87c5b5]"/>
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<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897e44]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="12746219"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="872847936"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="16"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x897e4d]"/>
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</primary>
<secondary active="0"/>
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<locked nextchecktime="777.822"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="sojahusk" buy="36" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x897e40]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x897e41]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897e4e]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897e4f]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x897e4d]">
<offset>
<position y="-1.712" z="7.979"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897e42]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Rungissas Gantelios Yoyunis IX" code="CJZ-186" owner="teladi" knownto="player" known="1" read="0" page="10506" id="[0x897e44]">
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<listener listener="[0x897e30]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x897e30]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="8"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="76417"/>
</blackboard>
<npcseed seed="2148948807"/>
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<connection connection="currentchair" id="[0x897e47]">
<connected connection="[0x897e48]"/>
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<connection connection="roomposition" id="[0x897e45]">
<connected connection="[0x897e46]"/>
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</connection>
<connection connection="con_control01" id="[0x897e46]">
<connected connection="[0x897e45]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897e4b]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897e4c]">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897e43]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connection12" id="[0x897e48]">
<connected connection="[0x897e47]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="MJF-900" owner="ministry" knownto="player" level="0.301819" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x898315]">
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<drop ref="ship_small_civilian"/>
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<param name="anchorspace" type="component" value="[0xfdb31]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="sojahusk"/>
<param name="relprice_purchase" type="float" value="0.594615"/>
<param name="supplier" type="component" value="[0x878f4d]"/>
<param name="duration"/>
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<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x820c1]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89830e]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="2245105453"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2096158764"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2481156236"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
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</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x898302]"/>
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<locked nextchecktime="359.098"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="66" sell="0"/>
<ware ware="sojahusk" buy="39" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x898310]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x898311]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="sojahusk" amount="1825"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x898305]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x898303]">
<offset>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x898302]">
<offset>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x898312]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Rudilis Joranas Hurilis IV" code="VVK-503" owner="ministry" knownto="player" known="1" read="0" page="10507" id="[0x89830e]">
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<traits flags="remotecommable|skillsvisible">
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<blackboard>
<value name="$StateMachine" type="cue" value="49323"/>
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<npcseed seed="995968050"/>
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<connection connection="roomposition" id="[0x89830f]">
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</connection>
<connection connection="con_control01" id="[0x898309]">
<connected connection="[0x89830f]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x898307]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89830d]">
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<render>
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<connection connection="connection12" id="[0x89830a]">
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<connection connection="ships">
<component class="ship_l" macro="ship_par_l_trans_container_02_a_macro" connection="space" code="XQZ-776" owner="paranid" knownto="player" level="0.192703" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x884fa4]">
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<drop ref="ship_large_civilian"/>
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<paint ware="paintmod_0009" generated="1"/>
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<gravidar range="40172.848"/>
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<order id="[0x6f54]" default="1" order="TradeRoutine">
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<param name="maxsell" type="integer" value="5"/>
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<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x83bb1]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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<order id="[0x81953]" order="TradePerform" temp="1">
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<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x884fda]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x884fe9]"/>
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<ammunition>
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<item macro="missile_cluster_light_mk1_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_turret_012">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="con_engine_03">
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<travel active="1" factor="25"/>
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</connection>
<connection connection="con_engine_02">
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<travel active="1" factor="25"/>
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_turret_laser_l_01">
<component class="missileturret" macro="turret_par_l_dumbfire_01_mk1_macro" connection="con_turret_dumbfire_l" lastshottime="0" ammunition="1" id="[0x884f9d]">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x884fad]">
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<render>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x884fcf]">
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<render>
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<connection connection="ships">
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<drop ref="ship_small_military"/>
<source class="commandeered">
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<param name="resourcescout" type="integer"/>
<param name="blindtourist" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
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<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="8"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="16"/>
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</ammunition>
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<weapon id="[0x8997db]"/>
<weapon id="[0x8997dc]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk3_macro" connection="connection01" id="[0x8997f0]">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8997db]">
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<connection connection="con_weapon_02">
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<connection connection="subordinates" id="[0x88fb53]">
<connected connection="[0x89980d]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8821fc]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Abmanckelttak" code="LWM-990" owner="paranid" knownto="player" known="1" read="0" page="10302" id="[0x8997cd]">
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="19645"/>
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<connection connection="roomposition" id="[0x8997df]">
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<connection connection="con_control01" id="[0x8997e1]">
<connected connection="[0x8997df]"/>
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<connection connection="con_engine_03">
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<position x="7.333" y="0.8128" z="-5.949"/>
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<travel active="1" factor="11"/>
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8821c6]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="connection21" id="[0x89934f]">
<connected connection="[0x899725]"/>
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<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="JNV-774" owner="paranid" knownto="player" level="0.625627" nameindex="1" id="[0x815494]">
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<render>
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<source entry="par_sojabeans" seed="244030878780353325" class="godproduction"/>
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<post id="tradeagent"/>
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<construction>
<sequence>
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<ammunition>
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</entry>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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<entry id="[0x387]" index="6" macro="prod_par_sojabeans_macro" connection="connectionsnap002">
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<entry id="[0x393]" index="12" macro="defence_par_tube_01_macro" connection="connectionsnap002">
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<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<entry id="[0x395]" index="14" macro="prod_par_sojabeans_macro" connection="connectionsnap001">
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x3b4]" index="15" macro="struct_par_cross_02_macro" connection="connectionsnap002">
<predecessor index="13" connection="connectionsnap004"/>
<offset>
<position x="-1199.879" y="-382.435" z="1784.343"/>
</offset>
</entry>
<entry id="[0x3b5]" index="16" macro="prod_par_sojabeans_macro" connection="connectionsnap002">
<predecessor index="15" connection="connectionsnap004"/>
<offset>
<position x="-1399.879" y="617.565" z="1984.343"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x87fa6e]"/>
<group context="[0x87fb0e]"/>
<group context="[0x87fb0e]" group="group01"/>
<group context="[0x87fb0e]" group="group02"/>
<group context="[0x87fb0e]" group="group04"/>
<group context="[0x87fb0e]" group="group03"/>
<group context="[0x87fb10]"/>
<group context="[0x87fb10]" group="top_01"/>
<group context="[0x87fb10]" group="left_01"/>
<group context="[0x87fb10]" group="right_01"/>
<group context="[0x87fb10]" group="back_01"/>
<group context="[0x87fb10]" group="front_01"/>
<group context="[0x87fb10]" group="down_01"/>
<group context="[0x87f538]"/>
<group context="[0x87f9e7]"/>
<group context="[0x87fb32]"/>
<group context="[0x87fb32]" group="top_01"/>
<group context="[0x87fb32]" group="left_01"/>
<group context="[0x87fb32]" group="right_01"/>
<group context="[0x87fb32]" group="back_01"/>
<group context="[0x87fb32]" group="front_01"/>
<group context="[0x87fb32]" group="down_01"/>
<group context="[0x87eab5]"/>
<group context="[0x87fb00]"/>
<group context="[0x87fb12]"/>
<group context="[0x8748aa]"/>
<group context="[0x86eb44]"/>
<group context="[0x86eb44]" group="bottom_01"/>
<group context="[0x87fb50]"/>
<group context="[0x87fb50]" group="group01"/>
<group context="[0x87fb50]" group="group02"/>
<group context="[0x87fb50]" group="group03"/>
<group context="[0x8302c5]"/>
<group context="[0x87f768]"/>
<group context="[0x87f768]" group="top_01"/>
<group context="[0x87f768]" group="left_01"/>
<group context="[0x87f768]" group="right_01"/>
<group context="[0x87f768]" group="back_01"/>
<group context="[0x87f768]" group="front_01"/>
<group context="[0x87f768]" group="down_01"/>
<group context="[0x87fb6b]"/>
<group context="[0x87fb6a]"/>
<group context="[0x87fb6a]" group="top_01"/>
<group context="[0x87fb6a]" group="left_01"/>
<group context="[0x87fb6a]" group="right_01"/>
<group context="[0x87fb6a]" group="back_01"/>
<group context="[0x87fb6a]" group="front_01"/>
<group context="[0x87fb6a]" group="down_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="7"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="18"/>
<item macro="missile_guided_light_mk1_macro" amount="241"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="6"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="31"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="963.257"/>
<trade>
<offers>
<production>
<trade id="[0x5bb5]" seller="[0x815494]" ware="sojabeans" price="9295" amount="120">
<source class="production"/>
</trade>
<trade id="[0x5bb7]" buyer="[0x815494]" ware="water" price="5802" amount="7357" desired="7357">
<source class="production"/>
</trade>
<trade id="[0x5bb8]" buyer="[0x815494]" ware="energycells" price="2200" amount="5324" desired="5324">
<source class="production"/>
</trade>
<trade id="[0x41fea]" buyer="[0x815494]" ware="majadust" price="49689" amount="169" desired="169" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x40d2a]" buyer="[0x815494]" ware="spacefuel" price="31819" amount="219" desired="219" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x4044d]" buyer="[0x815494]" ware="spaceweed" price="39578" amount="269" desired="269" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="13" sell="0"/>
<ware ware="medicalsupplies" buy="47" sell="0"/>
<ware ware="energycells" buy="22" sell="0"/>
<ware ware="sojahusk" buy="33" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3086.662">
<workforce race="paranid" amount="232"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="2798.539"/>
<economylog cargo="0" offer="0"/>
<snapshot time="963.737">
<entry id="[0x35d]" index="1" macro="pier_par_harbor_01_macro">
<offset>
<position x="0.1216" y="-382.435" z="-415.745"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x36c]" index="2" macro="defence_par_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="0.1216" y="-382.435" z="384.255"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x384]" index="3" macro="prod_par_sojabeans_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="200.122" y="617.565" z="-615.745"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x385]" index="4" macro="struct_par_cross_02_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="0.1214" y="-382.435" z="984.255"/>
<rotation yaw="-90.00002"/>
</offset>
</entry>
<entry id="[0x386]" index="5" macro="struct_par_cross_02_macro" connection="connectionsnap003">
<predecessor index="4" connection="connectionsnap005"/>
<offset>
<position x="-799.879" y="-382.435" z="984.254"/>
<rotation yaw="-90.00002"/>
</offset>
</entry>
<entry id="[0x387]" index="6" macro="prod_par_sojabeans_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="-599.879" y="617.565" z="784.254"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x38e]" index="7" macro="struct_par_vertical_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap004"/>
<offset>
<position x="0.1214" y="17.565" z="984.255"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x38f]" index="8" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap006"/>
<offset>
<position x="-799.879" y="-582.435" z="984.254"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x390]" index="9" macro="hab_par_s_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap001"/>
<offset>
<position x="0.1214" y="617.565" z="984.255"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x391]" index="10" macro="struct_par_cross_02_macro" connection="connectionsnap003">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="0.121" y="-382.435" z="1784.255"/>
</offset>
</entry>
<entry id="[0x392]" index="11" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap006"/>
<offset>
<position x="0.1214" y="-582.435" z="984.255"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x393]" index="12" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap005"/>
<offset>
<position x="-1399.879" y="-382.435" z="984.254"/>
<rotation yaw="89.99996"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x394]" index="13" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap003">
<predecessor index="10" connection="connectionsnap001"/>
<offset>
<position x="-599.923" y="-382.435" z="1784.299"/>
</offset>
</entry>
<entry id="[0x395]" index="14" macro="prod_par_sojabeans_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap004"/>
<offset>
<position x="200.121" y="617.565" z="1984.255"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x3b4]" index="15" macro="struct_par_cross_02_macro" connection="connectionsnap002">
<predecessor index="13" connection="connectionsnap004"/>
<offset>
<position x="-1199.879" y="-382.435" z="1784.343"/>
</offset>
</entry>
<entry id="[0x3b5]" index="16" macro="prod_par_sojabeans_macro" connection="connectionsnap002">
<predecessor index="15" connection="connectionsnap004"/>
<offset>
<position x="-1399.879" y="617.565" z="1984.343"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
</snapshot>
<buildplot>
<max x="3319" y="3319" z="3319"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x877eb8]">
<connected connection="[0x877ebc]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86de8f]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="MYA-938" owner="paranid" knownto="player" known="1" read="0" id="[0x87fb37]">
<listeners>
<listener listener="[0x815494]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1030"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LAZ-272" owner="paranid" known="1" read="0" id="[0x87fb8f]">
<listeners>
<listener listener="[0x815494]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Hatibmanckardet" code="OPM-851" owner="paranid" known="1" read="0" page="10306" id="[0x87f0e6]">
<listeners>
<listener listener="[0x815494]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="management" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="19341"/>
</blackboard>
<npcseed seed="1331562525"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Hatibmanckagtek" code="WVT-420" owner="paranid" known="1" read="0" stockid="default_shadyguy" page="10302" id="[0x8cc055]">
<listeners>
<listener listener="[0x815494]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="engineering" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="5"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="11"/>
<ware ware="inv_agidevice_02" amount="12"/>
<ware ware="inv_remotedetonator" amount="18"/>
<ware ware="inv_agidevice_03" amount="12"/>
<ware ware="inv_modulartrigger" amount="20"/>
<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_securitydecryptionsystem"/>
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<post id="tradeagent"/>
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<ammunition>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="19"/>
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</trade>
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<connection connection="controlroom" macro="controlroom">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<entity type="officer" post="engineer"/>
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<listener listener="[0x8e5c1e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_weapon_001">
<component class="weapon" macro="weapon_gen_lasertower_01_mk1_macro" connection="weaponcon_01" id="[0x8e5bcc]">
<offset>
<position x="-0.001816" z="2.029"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8e5bcc]" name="mat_dynamicglow" type="glow">
<persistent start="3" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_gen_xs_static_macro" connection="ship" id="[0x8e5c5a]">
<render>
<parameter flags="override" value="1" owner="[0x8e5c5a]" name="mat_dynamicglow" type="glow">
<persistent start="3" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_gen_s_lasertower_01_a_macro" connection="space" code="IRU-806" owner="paranid" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8e5bcd]">
<listeners>
<listener listener="[0x8e5bcb]" event="killed"/>
<listener listener="[0x8e5c5f]" event="boostdisabled"/>
</listeners>
<events>
<event event="updatebuild" time="3205.002"/>
</events>
<offset>
<position x="-23122.238" y="1367.177" z="3020.015"/>
</offset>
<render>
<parameter value="4278718740" name="letter_color" type="color"/>
<parameter value="4280424992" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source class="script"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
</modification>
<gravidar range="40005.98"/>
<orders>
<order id="[0x74a9]" default="1" order="Lasertower" state="started">
<syncpoint state="reached"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8e5bcb]"/>
<post id="playerpilot"/>
</control>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8e5c60]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_invisible_01_macro" connection="ship" id="[0x8d12a2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_drone_generic_01_macro" connection="parentconnection" code="SZF-574" owner="paranid" known="1" read="0" id="[0x8e5bcb]">
<listeners>
<listener listener="[0x8e5bcd]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_weapon_001">
<component class="weapon" macro="weapon_gen_lasertower_01_mk2_macro" connection="weaponcon_01" id="[0x8e5c60]">
<offset>
<position x="-0.001816" z="10.955"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8e5c60]" name="mat_dynamicglow" type="glow">
<persistent start="3" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_gen_xs_static_macro" connection="ship" id="[0x8e5c5f]">
<render>
<parameter flags="override" value="1" owner="[0x8e5c5f]" name="mat_dynamicglow" type="glow">
<persistent start="3" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_xs" macro="ship_gen_xs_lasertower_01_a_macro" connection="space" code="LHP-539" owner="paranid" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8dbbd9]">
<listeners>
<listener listener="[0x8e5c62]" event="killed"/>
<listener listener="[0x8dbbd8]" event="boostdisabled"/>
</listeners>
<events>
<event event="updatebuild" time="3248.49"/>
</events>
<offset>
<position x="-34955.855" y="515.833" z="2443.954"/>
</offset>
<render>
<parameter value="4278912783" name="letter_color" type="color"/>
<parameter value="4280229155" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source class="script"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
</modification>
<gravidar range="40000.941"/>
<orders>
<order id="[0x74aa]" default="1" order="Lasertower" state="started">
<syncpoint state="reached"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<control>
<post id="aipilot" component="[0x8e5c62]"/>
</control>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8e5be8]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_invisible_01_macro" connection="ship" id="[0x8e5c61]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="UUA-569" owner="paranid" known="1" read="0" id="[0x8e5c62]">
<listeners>
<listener listener="[0x8dbbd9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_weapon_001">
<component class="weapon" macro="weapon_gen_lasertower_01_mk1_macro" connection="weaponcon_01" id="[0x8e5be8]">
<offset>
<position x="-0.001816" z="2.029"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8e5be8]" name="mat_dynamicglow" type="glow">
<persistent start="3" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_gen_xs_static_macro" connection="ship" id="[0x8dbbd8]">
<render>
<parameter flags="override" value="1" owner="[0x8dbbd8]" name="mat_dynamicglow" type="glow">
<persistent start="3" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_trans_container_02_b_macro" connection="space" code="WTA-151" owner="teladi" level="0.0748971" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x881e7d]">
<listeners>
<listener listener="[0x89848d]" event="killed"/>
<listener listener="[0x897266]" event="boostdisabled"/>
<listener listener="[0x897262]" event="boostdisabled"/>
<listener listener="[0x897261]" event="boostdisabled"/>
<listener listener="[0x896fb2]" event="killed"/>
<listener listener="[0x8980e3]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3194.627"/>
<event event="updatebuild" time="3239.882"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaa4]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-25071.059" y="-1608.105" z="6043.175"/>
<rotation yaw="-30.26961" pitch="1.06036"/>
</offset>
<velocity>
<linear x="-40.2786" y="1.47899" z="69.0126"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaa4]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-25071.059" y="-1608.105" z="6043.175"/>
<rotation yaw="-30.26961" pitch="1.06036"/>
</offset>
<velocity>
<linear x="-40.2786" y="1.47899" z="69.0126"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdaa4]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-26433.5" y="-1558.078" z="8377.555"/>
<rotation yaw="-30.26961"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-30674.127" y="1641.653" z="6381.091"/>
<rotation yaw="-28.58473"/>
</offset>
<render>
<parameter value="4279636736" name="letter_color" type="color"/>
<parameter value="4279967515" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_water_trader_l" seed="7374739101762953804" zone="[0xfdb33]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40027.984"/>
<orders>
<order id="[0x6d44]" default="1" order="TradeRoutine" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2388"/>
<param name="range" type="component" value="[0xfdb31]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x896fb2]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89848d]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8980e3]"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2859348141"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3975669582"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1232799619"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2586042397"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="651838467"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3645819735"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4192465393"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2210005883"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3896492807"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1373726229"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2262900084"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1135032683"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="509754373"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2476164893"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1323722840"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3117040337"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2507067574"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="580212861"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="23500487"/>
<skill type="boarding" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1083157669"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1600020883"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="496853146"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="passenger">
<npcseed seed="793789981"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1945302329"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2226627278"/>
<skill type="engineering" value="8"/>
<skill type="management" value="3"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1362137025"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1145453289"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3824510900"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="226916859"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1331660146"/>
<skill type="engineering" value="8"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3627277936"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="4094449267"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1239745281"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1072673560"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="264383620"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1050325514"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1351926810"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1803012980"/>
<skill type="engineering" value="7"/>
<skill type="management" value="4"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3374113609"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="492249086"/>
<skill type="boarding" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4217240698"/>
<skill type="engineering" value="7"/>
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2464486558"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3450091730"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="645919835"/>
<skill type="engineering" value="7"/>
<skill type="management" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="14"/>
<item macro="missile_smart_heavy_mk1_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="70"/>
<item macro="countermeasure_flares_01_macro" amount="14"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
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<person macro="character_paranid_generic_02_macro" role="passenger">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<group group="group_front_up_mid"/>
<group group="group_back_down_left"/>
<group group="group_back_down_mid"/>
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="missile_smart_heavy_mk1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="7"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
</available>
</ammunition>
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<locked nextchecktime="207.919"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_m_005">
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<connection connection="con_shield_l_01">
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<connection connection="con_turret_010">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x8901c0]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="20785"/>
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<npcseed seed="527381110"/>
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<connected connection="[0x8901b9]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="CXV-985" owner="paranid" known="1" read="0" id="[0x8901a8]">
<listeners>
<listener listener="[0x8901c3]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YWR-423" owner="paranid" known="1" read="0" id="[0x89019d]">
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<listener listener="[0x8901c3]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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<connection connection="con_commander" id="[0x8901b9]">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8901ac]">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_turret_laser_l_01">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<control>
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<post id="aipilot" component="[0x89773b]"/>
<post id="playerpilot"/>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="3"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_a_macro" connection="shipconnection" id="[0x897358]">
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8974d1]">
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x897740]">
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<post id="engineer" component="[0x892f03]"/>
</control>
<people>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="2538628956"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1293755065"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1209133494"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1127706801"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3330445400"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="476462733"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2662129273"/>
<skill type="engineering" value="6"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3286144429"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2429091102"/>
<skill type="engineering" value="7"/>
<skill type="management" value="4"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1467261234"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1799296188"/>
<skill type="engineering" value="9"/>
<skill type="management" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1450574713"/>
<skill type="engineering" value="8"/>
<skill type="management" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3823280442"/>
<skill type="engineering" value="8"/>
<skill type="management" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="147315814"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2955483181"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="passenger">
<npcseed seed="1778966718"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2657436685"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="489542476"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1413934620"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2503916479"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="616034862"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4247226343"/>
<skill type="engineering" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1594486560"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3275687009"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3350740836"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="4123392718"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1129311223"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2991982053"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1991157067"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2024247388"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="339180067"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2790582752"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3754433206"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2029244989"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2465994578"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="653891557"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1932266685"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3056670257"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1843046517"/>
<skill type="boarding" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2399640576"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="515260499"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="passenger">
<npcseed seed="3879234209"/>
<skill type="management" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2630813559"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="562474666"/>
<skill type="engineering" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1771630414"/>
<skill type="boarding" value="4"/>
<skill type="management" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2207838902"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="874920470"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="4240628014"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2926047473"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2721542609"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2533553523"/>
<skill type="boarding" value="4"/>
<skill type="management" value="4"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1009512745"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="659099377"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="993891464"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3743851484"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="4684444"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4246363041"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3652180745"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3534658184"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="400840362"/>
<skill type="engineering" value="8"/>
<skill type="management" value="4"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3800512096"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="285391745"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1705136501"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3950311052"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3076507491"/>
<skill type="boarding" value="4"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4018936479"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="125636093"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3301719003"/>
<skill type="engineering" value="7"/>
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3479673023"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="4135428374"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1418919465"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1668610841"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="971063100"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="231507148"/>
<skill type="engineering" value="6"/>
<skill type="management" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2176897357"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2761133959"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="passenger">
<npcseed seed="447632542"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3836630438"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1261516625"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="passenger">
<npcseed seed="1482093957"/>
<skill type="management" value="3"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2227502463"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="18"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="17"/>
<item macro="missile_smart_heavy_mk1_macro" amount="36"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="86"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="39"/>
<item macro="countermeasure_flares_01_macro" amount="21"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="11"/>
<item macro="eq_arg_satellite_01_macro" amount="86"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x892fdd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_b_macro" connection="shipconnection" id="[0x892fd7]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x893444]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x892888]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89288e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_004">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8934c0]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-168.239"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8934c0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_007">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8934c2]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-106.368"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8934c2]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<skill type="piloting" value="2"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="passenger">
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<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="missile_smart_heavy_mk1_macro" amount="11"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="20"/>
<item macro="countermeasure_flares_01_macro" amount="18"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="missile_cluster_heavy_mk1_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
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</ammunition>
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</prices>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_m_004">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="YBF-266" owner="teladi" known="1" read="0" id="[0x894298]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<connection connection="ships">
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<item macro="countermeasure_flares_01_macro" amount="8"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_middle"/>
<group group="group_front_up_middle"/>
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<ammunition>
<available>
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<item macro="missile_smart_heavy_mk1_macro" amount="40"/>
<item macro="countermeasure_flares_01_macro" amount="40"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="68"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="25"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="150"/>
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<ware ware="advancedelectronics" buy="1171" sell="0"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8910dc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shipstorage03" macro="con_shipstorage03">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8910dd]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shipstorage02" macro="con_shipstorage02">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8910de]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shipstorage01" macro="con_shipstorage01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x8910d9]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
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</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="ZXA-347" owner="teladi" knownto="player" level="0.569734" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8979e2]">
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<listener listener="[0x89769f]" event="killed"/>
<listener listener="[0x897a85]" event="boostdisabled"/>
<listener listener="[0x897a94]" event="boostdisabled"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3193.666"/>
<event event="updatebuild" time="3209.269"/>
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<movement forceposition="0" class="navigation">
<position>
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<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4279834368" name="letter_color" type="color"/>
<parameter value="4280098337" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="teladi_tech_trader_s" seed="3973566034586942015" zone="[0xfdb37]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40012.625"/>
<orders>
<order id="[0x84c46]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2231"/>
<param name="anchorspace" type="component" value="[0xfdb31]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="advancedcomposites"/>
<param name="relprice_purchase" type="float" value="-0.735926"/>
<param name="supplier" type="component" value="[0x87b529]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89769f]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2147514729"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="658996194"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="32"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="3"/>
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</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x897a96]"/>
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</secondary>
</weapongroups>
<locked nextchecktime="385.23"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="microchips" buy="832" sell="0"/>
<ware ware="advancedcomposites" buy="460" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x897a8c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x897a5d]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x897a95]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x897a8e]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x897a96]">
<offset>
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<parameter flags="override" value="1" owner="[0x897a96]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897701]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Zusilas Yuyamados Tissmaneos I" code="HNF-598" owner="teladi" knownto="player" known="1" read="0" page="10507" id="[0x89769f]">
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<listener listener="[0x8979e2]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8979e2]" connection="con_control01"/>
<offset>
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<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="6"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="49209"/>
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<npcseed seed="1271699542"/>
<connections>
<connection connection="currentchair" id="[0x897a60]">
<connected connection="[0x897a61]"/>
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<connection connection="roomposition" id="[0x897979]">
<connected connection="[0x89797a]"/>
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</connection>
<connection connection="con_control01" id="[0x89797a]">
<connected connection="[0x897979]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x897a85]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x897a94]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8976fc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection12" id="[0x897a61]">
<connected connection="[0x897a60]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_par_l_miner_liquid_01_a_macro" connection="space" code="GJR-263" owner="paranid" level="0.247561" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x20287bc]">
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<movement forceposition="0" class="navigation">
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<parameter value="4280033309" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<drop ref="ship_medium_civilian"/>
<source job="paranid_miningfleet_ml_liquid_large" seed="16029601793512454072" zone="[0xfddbf]" commander="[0x182e228]" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
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<gravidar range="40148.012"/>
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<order id="[0x46045]" default="1" order="MiningRoutine">
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<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
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<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="45"/>
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<param name="ware" type="ware" value="helium"/>
<param name="secwares" type="list" value="35771"/>
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<param name="debugchance" type="integer"/>
<param name="time_started"/>
<param name="debug_eco" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x20369eb]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x20fb1d5]"/>
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<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3898144307"/>
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<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="morale" value="1"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1775328571"/>
<skill type="engineering" value="1"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="4"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2195028808"/>
<skill type="engineering" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="864959811"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<skill type="engineering" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="4048605795"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="engineering" value="11"/>
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<skill type="piloting" value="2"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_back_down_middle"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="12"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="60"/>
<item macro="missile_smart_heavy_mk1_macro" amount="18"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="59"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="missile_cluster_heavy_mk1_macro" amount="5"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
<item macro="ship_gen_s_miningdrone_liquid_01_a_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x20b06ee]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_miner_liquid_01_a_macro" connection="shipconnection" id="[0x2026a02]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x2026a02]" name="mat_dynamicglow" type="glow">
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</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x2028abc]">
<offset>
<position x="0.2246" y="-19.145" z="299.227"/>
<rotation yaw="179.99998" pitch="-20.22851" roll="180"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x2028aeb]">
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<position x="0.05661" y="-5.418" z="-163.902"/>
<rotation yaw="-91.17795" pitch="0.582111" roll="-90.01084"/>
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</render>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x201ad1b]">
<offset>
<position y="1.293" z="322.159"/>
<rotation pitch="-13.15667"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x20599a8]">
<offset>
<position x="0.05661" y="-76.956" z="-36.196"/>
<rotation yaw="-0.121553" pitch="-1.067" roll="-179.41766"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x202e96b]">
<offset>
<position y="-108.049" z="116.125"/>
<rotation yaw="180" pitch="-4.99999" roll="-179.99998"/>
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<render>
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<flightcontrolmodel type="linear"/>
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<offset>
<position x="49941.438" y="1399.766" z="-24099.611"/>
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<render>
<parameter value="4278587152" name="letter_color" type="color"/>
<parameter value="4280426784" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_construction_trader_m" seed="8759066988106908895" zone="[0xfdc74]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0030" generated="1"/>
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<gravidar range="40056.492"/>
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<order id="[0x849be]" default="1" order="Middleman">
<param name="warebasket" type="list" value="3106"/>
<param name="anchorspace" type="component" value="[0xfdc6f]"/>
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<param name="tradeware" type="ware" value="hullparts"/>
<param name="relprice_purchase" type="float" value="-0.983511"/>
<param name="supplier" type="component" value="[0x879ebb]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
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<param name="debugchance2" type="integer"/>
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<order id="[0x45e36]" order="DockAt" state="critical" temp="1">
<param name="destination" type="component" value="[0x87463a]"/>
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<param name="ventureplatform"/>
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<param name="dockfollowers" type="integer" value="1"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="600"/>
<param name="dockandwaitid" type="order" value="[0x82b6d]"/>
<param name="callerid" type="order" value="[0x80d4c]"/>
<param name="debugchance" type="integer"/>
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<param name="ventureplatform"/>
<param name="timeout" type="time"/>
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<param name="dockfollowers" type="integer" value="1"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="36265"/>
<param name="dockorder" type="order" value="[0x45e36]"/>
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<param name="undockhandler" type="order" value="[0x80d4c]"/>
<param name="debugchance" type="integer"/>
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<order id="[0x80d4c]" order="Equip" temp="1">
<build id="[0x806ca]"/>
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<param name="internalorder" type="integer" value="1"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="aipilot" component="[0x89fd41]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="engineering" value="2"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<secondary active="0"/>
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<locked nextchecktime="1079.359"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="221" sell="0"/>
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</prices>
</trade>
<connections>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89fd45]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_b_macro" connection="shipconnection" id="[0x89fd44]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89fe1b]">
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<position x="-3.712" y="2.366" z="56.298"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89fd43]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Wegoras Yahinussos Hohindras I" code="GJS-515" owner="teladi" knownto="player" known="1" read="0" page="10506" id="[0x89fd41]">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="4015380911"/>
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<connected connection="[0x89fe07]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="AOT-002" owner="teladi" known="1" read="0" id="[0x89fe1e]">
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<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="RJQ-204" owner="teladi" known="1" read="0" id="[0x89fd3d]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89fe1f]">
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<connection connection="con_turret_01">
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<drop ref="ship_large_civilian"/>
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<post id="playerpilot"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="517835044"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="289278244"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2685321301"/>
<skill type="engineering" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1892748658"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="3434439470"/>
<skill type="boarding" value="5"/>
<skill type="engineering" value="4"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1693272717"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="371534507"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="539195200"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="4101218713"/>
<skill type="engineering" value="12"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
<group group="group_back_up_mid"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="9"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="missile_smart_heavy_mk1_macro" amount="22"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="42"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="39"/>
<item macro="countermeasure_flares_01_macro" amount="15"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="11"/>
<item macro="eq_arg_satellite_01_macro" amount="42"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="954.73"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88c936]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x88c930]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x88c933]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x88c931]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88c932]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88c923]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88c923]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88c921]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-105.163"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88c921]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88c922]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88c922]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88c924]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88c926]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88c925]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_xl_01_macro" connection="con_cockpit" id="[0x88c92d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Elmanckardet" code="EZR-360" owner="paranid" knownto="player" known="1" read="0" page="10302" id="[0x88c92b]">
<listeners>
<listener listener="[0x88c935]" event="killed"/>
</listeners>
<offset>
<position y="-1.34" z="16.396"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="21431"/>
</blackboard>
<npcseed seed="3429684772"/>
<connections>
<connection connection="roomposition" id="[0x88c92c]">
<connected connection="[0x88c927]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PGV-881" owner="paranid" known="1" read="0" id="[0x88c91d]">
<listeners>
<listener listener="[0x88c935]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="VPO-404" owner="paranid" known="1" read="0" id="[0x88c90d]">
<listeners>
<listener listener="[0x88c935]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x88c927]">
<connected connection="[0x88c92c]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x88c92e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x88c91e]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="2.45902" owner="[0x88c91e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x88c91f]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="2.45902" owner="[0x88c91f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x88c92f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_par_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88c920]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_par_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88c91a]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88c92a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_xl" macro="ship_tel_xl_builder_01_b_macro" connection="space" code="DMO-280" owner="teladi" knownto="player" level="0.623195" thruster="thruster_gen_xl_allround_01_mk2_macro" id="[0x81e8da]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x88f23d]" event="killed"/>
<listener listener="[0x86f05b]" event="boostdisabled"/>
<listener listener="[0x86f05f]" event="boostdisabled"/>
<listener listener="[0x86f06b]" event="killed"/>
<listener listener="[0x86f09b]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.786"/>
<event event="updatebuild" time="3224.486"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaa4]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="6973.594" y="225.774" z="5027.098"/>
<rotation yaw="-139.25838" pitch="0.610171"/>
</offset>
<velocity>
<linear x="-235.112" y="3.83655" z="-272.942"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaa4]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="6973.594" y="225.774" z="5027.098"/>
<rotation yaw="-139.25838" pitch="0.610171"/>
</offset>
<velocity>
<linear x="-235.112" y="3.83655" z="-272.942"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdaa4]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<position x="1472.695" y="315.538" z="-1358.897"/>
<rotation yaw="-139.25838"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="45689.449" y="-405.99" z="49972.363"/>
<rotation yaw="-139.25838" pitch="0.610171"/>
</offset>
<render>
<parameter value="4278389774" name="letter_color" type="color"/>
<parameter value="4280033818" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_construction_vessel_xl_playeronly" seed="12408836219219262828" zone="[0xfde74]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40413.941"/>
<orders>
<order id="[0x678e]" default="1" order="FindBuildTasks" state="started">
<syncpoint state="reached"/>
<param name="range" type="component" value="[0xfde6a]"/>
<param name="maxjumps" type="integer" value="6"/>
<param name="playeronly" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x86f06b]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88f23d]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x86f09b]"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2813336382"/>
<skill type="engineering" value="7"/>
<skill type="management" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2337001946"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1659204784"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2032520591"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3512949916"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1372902512"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1454826379"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1667676339"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3043595411"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1760532195"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3368989600"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3943858800"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1370561777"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="154131611"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="397589673"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1119980273"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="passenger">
<npcseed seed="4124351685"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1181734650"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="805801530"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3736266637"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2532599448"/>
<skill type="engineering" value="6"/>
<skill type="management" value="5"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2228760448"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1319257933"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="885495649"/>
<skill type="engineering" value="6"/>
<skill type="management" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4188604819"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2451491393"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3095438593"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2760209652"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1439507335"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1522298698"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="1833708169"/>
<skill type="boarding" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3546318309"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="796025314"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2948774756"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2860565507"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3846406368"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3675078997"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2773469588"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="390371128"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="451764910"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3491608596"/>
<skill type="boarding" value="4"/>
<skill type="management" value="3"/>
<skill type="morale" value="11"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="128220072"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1299237168"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="715299973"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3844221775"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1991935497"/>
<skill type="boarding" value="3"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2279169705"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1805745841"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="3426587539"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="950331446"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="166587552"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="918733710"/>
<skill type="boarding" value="3"/>
<skill type="management" value="4"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="338441955"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1295535799"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="145593039"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="259840737"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1050528549"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="967422412"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="161905208"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="220953484"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1423756904"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2361127674"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1933464967"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4110843316"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3984484062"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3199497870"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="590199472"/>
<skill type="boarding" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2612911140"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3340549002"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4290723535"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="462954812"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3394760502"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="293563002"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1734040456"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2213072263"/>
<skill type="engineering" value="6"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2073706179"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1392291509"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="701261101"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="21"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="21"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="104"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="34"/>
<item macro="countermeasure_flares_01_macro" amount="36"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="9"/>
<item macro="eq_arg_satellite_01_macro" amount="104"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="10"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x81ea8a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_b_macro" connection="shipconnection" id="[0x88ec1b]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x88f22a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x88f21d]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88f221]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_004">
<component class="turret" macro="turret_tel_m_shotgun_02_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x88f237]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-168.239"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f237]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_007">
<component class="turret" macro="turret_tel_m_shotgun_02_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x86f044]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-106.368"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x86f044]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x86f052]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-105.163"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x86f052]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88f239]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-105.163"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f239]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="turret" macro="turret_tel_m_shotgun_02_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x86f04e]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x86f04e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f245]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88ee78]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8840b1]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f244]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f243]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_xl_01_macro" connection="con_cockpit" id="[0x88f1fb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Luuligos Yoyunis Tumulis VI" code="UJE-464" owner="teladi" knownto="player" known="1" read="0" page="10502" id="[0x88f23d]">
<listeners>
<listener listener="[0x81e8da]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="154127"/>
</blackboard>
<npcseed seed="3126161029"/>
<connections>
<connection connection="roomposition" id="[0x88f23e]">
<connected connection="[0x88f240]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="WBY-544" owner="teladi" known="1" read="0" id="[0x86f06b]">
<listeners>
<listener listener="[0x81e8da]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JYD-742" owner="teladi" known="1" read="0" id="[0x86f09b]">
<listeners>
<listener listener="[0x81e8da]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x88f240]">
<connected connection="[0x88f23e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x88f23a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x86f05b]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x86f05b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x86f05f]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
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<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3348672508"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3497731202"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="163870535"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2854483246"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="4202560599"/>
<skill type="boarding" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4261805555"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="206282977"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3215319699"/>
<skill type="boarding" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2609107921"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="855686864"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3378308515"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3333342703"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2467415968"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2245853038"/>
<skill type="boarding" value="2"/>
<skill type="management" value="6"/>
<skill type="morale" value="8"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="778125787"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="164871012"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2727049557"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3847281859"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4038941128"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2525844851"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3628164936"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2283741284"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1136684728"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="261004725"/>
<skill type="boarding" value="3"/>
<skill type="management" value="4"/>
<skill type="morale" value="7"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3083704769"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1487015595"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1602771128"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="430210262"/>
<skill type="management" value="4"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3533281551"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2971011095"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="836727873"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2250827514"/>
<skill type="boarding" value="4"/>
<skill type="management" value="2"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="13"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="13"/>
<item macro="missile_smart_heavy_mk1_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="63"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="28"/>
<item macro="countermeasure_flares_01_macro" amount="16"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="eq_arg_satellite_01_macro" amount="62"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2082.701"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8949db]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_b_macro" connection="shipconnection" id="[0x8949dd]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x81f763]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x81f764]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x81f767]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_006">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x894a27]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-105.163"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894a27]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x894a1e]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894a1e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x894a1d]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-106.368"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894a1d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x894a26]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894a26]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x894960]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x894955]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x894512]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89450c]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89485c]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_xl_01_macro" connection="con_cockpit" id="[0x81f768]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Hoaeos Yoganis Yoganis III" code="HXT-946" owner="ministry" knownto="player" known="1" read="0" page="10505" id="[0x81f766]">
<listeners>
<listener listener="[0x8949d9]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="75391"/>
</blackboard>
<npcseed seed="2095279222"/>
<connections>
<connection connection="roomposition" id="[0x8946d2]">
<connected connection="[0x8946d8]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="GDY-760" owner="ministry" known="1" read="0" id="[0x894a54]">
<listeners>
<listener listener="[0x8949d9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="AVR-264" owner="ministry" known="1" read="0" id="[0x894514]">
<listeners>
<listener listener="[0x8949d9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x8946d8]">
<connected connection="[0x8946d2]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x81f769]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x894a41]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="3.9838" owner="[0x894a41]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x894a42]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="3.9838" owner="[0x894a42]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x81f76a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x894a40]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x894a55]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x81f765]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_03_a_macro" connection="space" code="FPJ-728" owner="teladi" knownto="player" level="0.446089" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x898b75]">
<listeners>
<listener listener="[0x89e1a3]" event="killed"/>
<listener listener="[0x898b8a]" event="killed"/>
<listener listener="[0x898b50]" event="boostdisabled"/>
<listener listener="[0x898b51]" event="boostdisabled"/>
<listener listener="[0x898b52]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.052"/>
<event event="updatebuild" time="3238.381"/>
</events>
<movement forcerotation="1" forceposition="0" class="navigation">
<position>
<read space="[0xfdaa4]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-23056.389" y="-1054.453" z="-32649.887"/>
<rotation yaw="79.51879"/>
</offset>
<velocity/>
<acceleration/>
</read>
<write space="[0xfdaa4]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-23056.389" y="-1054.453" z="-32649.887"/>
<rotation yaw="79.51879"/>
</offset>
<velocity/>
<acceleration/>
</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="49519.035" y="-473.285" z="-28830.313"/>
<rotation yaw="-93.6435" pitch="-0.455267"/>
</offset>
<render>
<parameter value="4278521609" name="letter_color" type="color"/>
<parameter value="4280359970" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="teladi_fighter_escort_s_frigate" seed="4091338685113950248" zone="[0x8731ad]" commander="[0x89e1a3]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40008.793"/>
<orders>
<order id="[0x7101]" default="1" order="Escort">
<param name="target" type="component" value="[0x89e1a3]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="610.125"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x87020]" order="MoveWait" state="started" temp="1">
<param name="destination" type="list" value="31542"/>
<param name="timeout" type="time" value="900"/>
<param name="withdraw" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x898b8a]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="eq_arg_satellite_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x898b54]"/>
<weapon id="[0x898b55]"/>
<weapon id="[0x898b56]"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x898b8e]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_03_a_macro" connection="shipconnection" id="[0x898b92]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x898b5c]">
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<position y="2.566" z="-4.839"/>
<rotation pitch="-10"/>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x898b54]">
<offset>
<position x="6.821" y="0.7218" z="3.661"/>
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<connection connection="commander" id="[0x898b5e]">
<connected connection="[0x898b5d]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x898b95]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_01_macro" connection="parentconnection" name="Lian Weamond" code="APL-823" owner="teladi" known="1" read="0" page="10105" id="[0x898b8a]">
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<listener listener="[0x898b75]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="71971"/>
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<npcseed seed="2106033247"/>
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<connection connection="con_control01" id="[0x898b94]">
<connected connection="[0x898b8b]"/>
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<connection connection="con_weapon_003">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x898b55]">
<offset>
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<connection connection="con_weapon_002">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x898b56]">
<offset>
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<connection connection="con_weapon_006">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x898b58]">
<offset>
<position x="-2.454" y="1.496" z="-2.421"/>
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<connection connection="con_weapon_005">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x898b59]">
<offset>
<position x="2.506" y="1.496" z="-2.421"/>
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</connection>
<connection connection="con_weapon_004">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x898b5a]">
<offset>
<position x="-6.66" y="-1.54" z="3.661"/>
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<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x898b50]">
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<position x="3.126" y="0.775" z="-9.766"/>
<rotation roll="-90.00001"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x898b51]">
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<position x="-0.002274" y="1.225" z="-9.766"/>
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x898b97]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connected connection="[0x898b89]"/>
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<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_01_b_macro" connection="space" code="XPR-593" owner="teladi" knownto="player" level="0.293117" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x898b60]">
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<events>
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<velocity/>
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<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="48522.539" y="-2140.836" z="49939.391"/>
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<render>
<parameter value="4279701265" name="letter_color" type="color"/>
<parameter value="4280230685" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="teladi_fighter_escort_s_frigate" seed="16730016278832697304" zone="[0x8731ad]" commander="[0x89e1a3]" commandertime="0" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40013.012"/>
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<order id="[0x7102]" default="1" order="Escort">
<param name="target" type="component" value="[0x89e1a3]"/>
<param name="formation" type="formationshape" value="pointguard"/>
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<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x873a2]" order="MoveWait" state="started" temp="1">
<param name="destination" type="list" value="31542"/>
<param name="timeout" type="time" value="900"/>
<param name="withdraw" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x898b66]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="4"/>
<item macro="eq_arg_satellite_01_macro" amount="7"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x898bd5]"/>
<weapon id="[0x898bd6]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x898b61]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_01_b_macro" connection="shipconnection" id="[0x898b62]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x898bd7]">
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<position x="-0.005084" y="0.8125" z="-0.5542"/>
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</connection>
<connection connection="commander" id="[0x898bda]">
<connected connection="[0x898bd9]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x898b64]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_09_macro" connection="parentconnection" name="Resa Barnard" code="NJN-906" owner="teladi" knownto="player" known="1" read="0" page="10110" id="[0x898b66]">
<listeners>
<listener listener="[0x898b60]" event="killed"/>
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="7"/>
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<entity type="officer" post="aipilot"/>
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<booster faction="xenon" value="-0.05" time="2556.058" delay="5" decayrate="0.25"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="72009"/>
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<npcseed seed="4222261767"/>
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<connection connection="currentchair" id="[0x898b6a]">
<connected connection="[0x898b6c]"/>
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<connection connection="roomposition" id="[0x898b68]">
<connected connection="[0x898b69]"/>
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<connection connection="con_control01" id="[0x898b69]">
<connected connection="[0x898b68]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x898bd5]">
<offset>
<position x="-9.865" y="-0.2715" z="3.862"/>
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<parameter flags="override" value="1" owner="[0x898bd5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x898bd6]">
<offset>
<position x="9.849" y="-0.2443" z="3.862"/>
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<render>
<parameter flags="override" value="1" owner="[0x898bd6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x898bb2]">
<movement class="connection"/>
<offset>
<position x="13.632" y="-0.205" z="2.079"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x898bd3]">
<movement class="connection"/>
<offset>
<position x="-13.57" y="-0.205" z="2.079"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x898b65]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection26" id="[0x898b6c]">
<connected connection="[0x898b6a]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_trans_container_01_b_macro" connection="space" code="HUO-005" owner="teladi" knownto="player" level="0.0340103" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89ceba]">
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
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<offset>
<position x="49957.738" y="-416.293" z="34953.469"/>
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<render>
<parameter value="4278653966" name="letter_color" type="color"/>
<parameter value="4279900703" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_bio_trader_m" seed="12652728568736310662" zone="[0xfda99]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0032" generated="1"/>
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<gravidar range="40056.492"/>
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<order id="[0x82609]" default="1" order="Middleman">
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<param name="anchorspace" type="component" value="[0xfda93]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="sunriseflowers"/>
<param name="relprice_purchase" type="float" value="-1"/>
<param name="supplier" type="component" value="[0x87d2ba]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x81b31]" order="Equip" state="started" temp="1">
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<param name="build" type="build" value="[0x83574]"/>
<param name="subordinateorders" type="list" value="28028"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89ceaa]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89ceb5]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89cee2]"/>
</control>
<people>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3493469174"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2096707966"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1588639433"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2040.275"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="sunriseflowers" buy="48" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89ceb9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_b_macro" connection="shipconnection" id="[0x89ceb8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="sunriseflowers" amount="2416"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89cead]">
<offset>
<position x="-3.712" y="2.366" z="56.298"/>
<rotation roll="-65.00005"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89ceb7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Hirussusis Trosulis Lalundas II" code="FXO-336" owner="teladi" known="1" read="0" page="10503" id="[0x89ceb5]">
<listeners>
<listener listener="[0x89ceba]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89ceba]" connection="con_control01"/>
<offset>
<position y="-9.116" z="27.655"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.265" z="0.3435"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.32" time="2527.906" delay="600" decayrate="1"/>
</relations>
<blackboard>
<value name="$StateMachine" type="cue" value="18695"/>
</blackboard>
<npcseed seed="1690134945"/>
<connections>
<connection connection="currentchair" id="[0x89ceb2]">
<connected connection="[0x89ceb1]"/>
</connection>
<connection connection="roomposition" id="[0x89ceb4]">
<connected connection="[0x89ceb3]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="TBN-543" owner="teladi" known="1" read="0" id="[0x89ceaa]">
<listeners>
<listener listener="[0x89ceba]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="DXD-941" owner="teladi" known="1" read="0" id="[0x89cee2]">
<listeners>
<listener listener="[0x89ceba]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89ceb3]">
<connected connection="[0x89ceb4]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89ceae]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ceae]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89ceac]">
<offset>
<position x="3.713" y="2.344" z="56.298"/>
<rotation roll="64.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x89cea9]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89cea9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ceb6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection50" id="[0x89ceb1]">
<connected connection="[0x89ceb2]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="PKV-181" owner="paranid" basename="{20102,1231}" level="1" factionheadquarters="1" id="[0x872091]">
<listeners>
<listener listener="[0x8b6393]" event="killed"/>
<listener listener="[0x87222d]" event="killed"/>
<listener listener="[0x87ed49]" event="killed"/>
<listener listener="[0x87e9ef]" event="killed"/>
<listener listener="[0x87ed5f]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x8613a3]" event="killed"/>
<listener listener="[0x87ed40]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3209.832"/>
<event event="updatetradeoffers" time="3211.832"/>
<event event="updatebuild" time="3225.057"/>
</events>
<offset>
<position x="-21953.047" y="-2844.244" z="-34980.602"/>
<rotation yaw="26.56012"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source entry="shipyard_paranid" seed="9026435278703655405" class="godstation"/>
<gravidar range="45014.07"/>
<control>
<post id="shiptrader" component="[0x87e9ef]"/>
<post id="shadyguy" component="[0x8b6393]"/>
<post id="manager" component="[0x87ed5f]"/>
<post id="defence" component="[0x87ed40]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87ed49]"/>
</control>
<construction>
<sequence>
<entry id="[0xd0]" index="1" macro="struct_par_cross_02_macro">
<offset>
<position x="-2759.108" z="278.486"/>
</offset>
</entry>
<entry id="[0xd1]" index="2" macro="struct_par_cross_03_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-3559.108" y="0.0001113" z="278.487"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0xd2]" index="3" macro="struct_par_cross_02_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap005"/>
<offset>
<position x="-2759.108" y="-0.0002416" z="1078.486"/>
</offset>
</entry>
<entry id="[0xd3]" index="4" macro="struct_par_base_02_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="-3959.109" y="0.0001017" z="-414.333"/>
<rotation yaw="30"/>
</offset>
</entry>
<entry id="[0xd4]" index="5" macro="struct_par_cross_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="-4259.108" z="-933.946"/>
<rotation yaw="30"/>
</offset>
</entry>
<entry id="[0xd5]" index="6" macro="struct_par_base_02_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="-4559.108" z="-1453.562"/>
<rotation yaw="30"/>
</offset>
</entry>
<entry id="[0xd6]" index="7" macro="hab_par_m_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="-4259.108" y="600" z="-933.946"/>
</offset>
</entry>
<entry id="[0xd7]" index="8" macro="struct_par_base_02_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-3959.108" y="0.0001017" z="971.307"/>
<rotation yaw="-30"/>
</offset>
</entry>
<entry id="[0xd8]" index="9" macro="struct_par_cross_01_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position x="-4259.106" z="1490.923"/>
<rotation yaw="-30"/>
</offset>
</entry>
<entry id="[0xd9]" index="10" macro="hab_par_m_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap003"/>
<offset>
<position x="-4259.106" y="600" z="1490.923"/>
</offset>
</entry>
<entry id="[0xda]" index="11" macro="struct_par_base_02_macro" connection="connectionsnap002">
<predecessor index="9" connection="connectionsnap001"/>
<offset>
<position x="-4559.106" z="2010.538"/>
<rotation yaw="-30"/>
</offset>
</entry>
<entry id="[0xdb]" index="12" macro="defence_par_tube_01_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap001"/>
<offset>
<position x="-4859.105" z="2530.155"/>
<rotation yaw="-30"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xdc]" index="13" macro="buildmodule_gen_ships_l_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap002"/>
<offset>
<position x="-5359.104" z="3396.181"/>
<rotation yaw="60"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xdd]" index="14" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap005"/>
<offset>
<position x="-2759.108" y="-0.0005039" z="1678.486"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group01" exact="2"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group02" exact="2"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group01" exact="6"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group02" exact="6"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xde]" index="15" macro="struct_par_cross_02_macro" connection="connectionsnap005">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-2759.109" y="-0.0002416" z="-521.512"/>
</offset>
</entry>
<entry id="[0xdf]" index="16" macro="defence_par_disc_01_macro" connection="connectionsnap002">
<predecessor index="15" connection="connectionsnap003"/>
<offset>
<position x="-2759.109" y="-0.0006167" z="-1121.512"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group01" exact="2"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group02" exact="2"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group01" exact="6"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group02" exact="6"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xe0]" index="17" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="-4859.108" z="-1973.176"/>
<rotation yaw="30"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xe1]" index="18" macro="buildmodule_gen_ships_l_macro" connection="connectionsnap001">
<predecessor index="17" connection="connectionsnap001"/>
<offset>
<position x="-5359.109" z="-2839.202"/>
<rotation yaw="-60"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xe2]" index="19" macro="struct_par_base_02_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="-1959.108" y="0.0001367" z="278.486"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0xe3]" index="20" macro="struct_par_cross_01_macro" connection="connectionsnap005">
<predecessor index="19" connection="connectionsnap001"/>
<offset>
<position x="-1359.108" y="0.0001847" z="278.486"/>
</offset>
</entry>
<entry id="[0xe4]" index="21" macro="dockarea_arg_m_station_01_hightech_macro" connection="connectionsnap001">
<predecessor index="20" connection="connectionsnap002"/>
<offset>
<position x="-1359.108" y="0.0001497" z="-121.514"/>
</offset>
</entry>
<entry id="[0xe5]" index="22" macro="dockarea_arg_m_station_01_hightech_macro" connection="connectionsnap002">
<predecessor index="20" connection="connectionsnap001"/>
<offset>
<position x="-1359.108" y="0.0002197" z="678.486"/>
</offset>
</entry>
<entry id="[0xe6]" index="23" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="20" connection="connectionsnap006"/>
<offset>
<position x="-959.108" y="0.0003125" z="278.485"/>
<rotation yaw="-89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xe7]" index="24" macro="defence_par_claim_01_macro" connection="connectionsnap004">
<predecessor index="23" connection="connectionsnap001"/>
<offset>
<position x="-159.108" y="0.0005682" z="278.485"/>
</offset>
</entry>
<entry id="[0xe8]" index="25" macro="buildmodule_gen_ships_xl_macro" connection="connectionsnap002">
<predecessor index="24" connection="connectionsnap003"/>
<offset>
<position x="2240.892" y="0.001335" z="278.484"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="23"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xe9]" index="26" macro="defence_par_tube_01_macro" connection="connectionsnap001">
<predecessor index="25" connection="connectionsnap001"/>
<offset>
<position x="4240.892" y="0.002137" z="278.483"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xea]" index="27" macro="pier_par_harbor_01_macro" connection="connectionsnap001">
<predecessor index="26" connection="connectionsnap002"/>
<offset>
<position x="5040.892" y="0.002548" z="278.482"/>
<rotation yaw="-179.99989"/>
</offset>
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<ammunition>
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<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<entry id="[0xf8]" index="8" macro="buildmodule_gen_equip_l_macro" connection="connectionsnap001">
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<ammunition>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
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<entry id="[0xfc]" index="12" macro="buildmodule_gen_equip_xl_macro" connection="connectionsnap001">
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<ammunition>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="23"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
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<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group02" exact="2"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group08"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</ammunition>
</upgrades>
</entry>
<entry id="[0xfe]" index="14" macro="defence_par_disc_01_macro" connection="connectionsnap002">
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<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group01" exact="2"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group02" exact="2"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group08"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05" exact="2"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
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<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group02" exact="2"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group01" exact="6"/>
<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group02" exact="6"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
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</entry>
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</offset>
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<ammunition>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="23"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
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</entry>
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<rotation yaw="-90"/>
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<ammunition>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
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</ammunition>
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</entry>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group06"/>
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<turrets macro="turret_par_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</ammunition>
</upgrades>
</entry>
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<rotation yaw="-89.99995"/>
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<ammunition>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="19"/>
</ammunition>
</upgrades>
</entry>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01" exact="2"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
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</entry>
<entry id="[0x10a]" index="26" macro="struct_par_cross_03_macro" connection="connectionsnap002">
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</entry>
<entry id="[0x10b]" index="27" macro="struct_par_cross_03_macro" connection="connectionsnap003">
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</entry>
<entry id="[0x10c]" index="28" macro="defence_par_claim_01_macro" connection="connectionsnap001">
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</entry>
<entry id="[0x10d]" index="29" macro="struct_par_cross_03_macro" connection="connectionsnap001">
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<entry id="[0x10e]" index="30" macro="struct_par_cross_01_macro" connection="connectionsnap005">
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<offset>
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<entry id="[0x10f]" index="31" macro="hab_par_s_01_macro" connection="connectionsnap001">
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<offset>
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</entry>
<entry id="[0x110]" index="32" macro="storage_par_l_container_01_macro" connection="connectionsnap001">
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<offset>
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<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x111]" index="33" macro="struct_par_cross_01_macro" connection="connectionsnap006">
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<entry id="[0x112]" index="34" macro="hab_par_s_01_macro" connection="connectionsnap001">
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<offset>
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<rotation yaw="29.99999"/>
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</entry>
<entry id="[0x113]" index="35" macro="storage_par_l_container_01_macro" connection="connectionsnap001">
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<offset>
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<groups>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
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<group context="[0x874810]" group="group03"/>
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<group context="[0x874810]" group="group06"/>
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<ammunition>
<available>
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<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="91"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="75"/>
<item macro="missile_guided_light_mk1_macro" amount="621"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="48"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="passenger">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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</people>
<shields>
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<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="12"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="12"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="57"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="15"/>
<item macro="countermeasure_flares_01_macro" amount="18"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="4"/>
<item macro="eq_arg_satellite_01_macro" amount="57"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1434.931"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
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<offset default="1"/>
<render>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x892cdb]">
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</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x8933c9]">
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<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x892e93]">
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</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x892e96]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_004">
<component class="turret" macro="turret_tel_m_shotgun_02_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x89344f]">
<movement class="connection"/>
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</render>
</component>
</connection>
<connection connection="con_turret_007">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89328b]">
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</render>
</component>
</connection>
<connection connection="con_turret_006">
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<connection connection="con_turret_002">
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</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89340e]">
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<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x893414]">
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<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x892eae]">
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</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89340f]">
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</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x893413]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_xl_01_macro" connection="con_cockpit" id="[0x89286b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Yahanis Foologos Yagosias VII" code="JZW-848" owner="ministry" knownto="player" known="1" read="0" page="10504" id="[0x893192]">
<listeners>
<listener listener="[0x893227]" event="killed"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
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<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="13679"/>
</blackboard>
<npcseed seed="3338657333"/>
<connections>
<connection connection="roomposition" id="[0x893242]">
<connected connection="[0x8931e1]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="IQW-746" owner="ministry" known="1" read="0" id="[0x893457]">
<listeners>
<listener listener="[0x893227]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YSS-714" owner="ministry" known="1" read="0" id="[0x8930cc]">
<listeners>
<listener listener="[0x893227]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x8931e1]">
<connected connection="[0x893242]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x892d80]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89328a]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
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<render>
<parameter flags="override" value="1" owner="[0x89328a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x893462]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
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<render>
<parameter flags="override" value="1" owner="[0x893462]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x89318d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x893461]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
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</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89345c]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x892d7e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_trans_container_01_a_macro" connection="space" code="OTS-974" owner="teladi" knownto="player" level="0.0847068" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x89430f]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<event event="updatebuild" time="3244.558"/>
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<movement forceposition="0" class="navigation">
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</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
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<position x="27397.188" y="274.446" z="-14564.525"/>
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<render>
<parameter value="4279112466" name="letter_color" type="color"/>
<parameter value="4280492318" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_refinedgas_trader_l" seed="8878341867367072697" zone="[0xfdb3b]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40094.359"/>
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<order id="[0x6aad]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2011"/>
<param name="range" type="component" value="[0xfdb3a]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x814bd]" order="TradePerform" state="started" temp="1">
<trade id="[0x8032a]" buyer="[0x877489]" partner="[0x89430f]" ware="antimattercells" price="12497" amount="300" desired="300" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x8032a]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
<post id="defence" component="[0x8941dc]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x894300]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x894336]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
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<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="passenger">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="passenger">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1627718696"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="618831484"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3918406219"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="773498166"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="passenger">
<npcseed seed="3825096658"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3679478201"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="64213115"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3949474420"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3986584370"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1760885567"/>
<skill type="boarding" value="4"/>
<skill type="management" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1141667932"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1056393828"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="97123527"/>
<skill type="boarding" value="3"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2460494596"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="4210173292"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="missile_smart_heavy_mk1_macro" amount="16"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1350.842"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="graphene" buy="100" sell="0"/>
<ware ware="antimattercells" buy="124" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="691.018"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x894310]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_01_a_macro" connection="shipconnection" id="[0x894311]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="antimattercells" amount="300"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x893ed0]">
<offset>
<position x="158.921" y="95.657" z="49.504"/>
<rotation yaw="-179.99997" roll="-60.00002"/>
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</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x893ed2]">
<offset>
<position x="-159.07" y="95.483" z="49.504"/>
<rotation yaw="180" roll="59.99994"/>
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</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x893c41]">
<offset>
<position x="-166.151" y="-123.047" z="157.291"/>
<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
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<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89413c]">
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<connection connection="con_shield_m_009">
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<connection connection="con_shield_m_010">
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<rotation roll="-89.99998"/>
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<connection connection="con_turret_020">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x893c3c]">
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<connection connection="con_turret_013">
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<connection connection="con_turret_016">
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<connection connection="con_turret_014">
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<connection connection="con_turret_018">
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<connection connection="con_shield_l_001">
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<position x="93.282" y="-58.566" z="28.157"/>
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<connection connection="con_shield_l_003">
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<connection connection="con_shield_l_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8941db]">
<offset>
<position x="-93.112" y="-58.646" z="28.157"/>
<rotation yaw="179.99995" roll="120"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x894312]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Wegoras Hirussusis Yooses IX" code="JSR-654" owner="teladi" knownto="player" known="1" read="0" page="10503" id="[0x894300]">
<listeners>
<listener listener="[0x89430f]" event="killed"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
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</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="51869"/>
</blackboard>
<npcseed seed="3849675723"/>
<connections>
<connection connection="roomposition" id="[0x894318]">
<connected connection="[0x89431a]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ZGK-783" owner="teladi" known="1" read="0" id="[0x8941dc]">
<listeners>
<listener listener="[0x89430f]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="UML-364" owner="teladi" known="1" read="0" id="[0x894336]">
<listeners>
<listener listener="[0x89430f]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_commander" id="[0x89431a]">
<connected connection="[0x894318]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x894313]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x894314]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x894315]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x894316]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x894167]">
<offset>
<position x="134.743" y="-82.29" z="112.366"/>
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<render>
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<travel active="1" factor="9.33143"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x893e87]">
<offset>
<position x="-135.374" y="-82.447" z="112.366"/>
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<travel active="1" factor="9.33143"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x893e8a]">
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<position y="151.68" z="112.366"/>
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<render>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894317]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
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</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_01_a_macro" connection="space" code="EKV-246" owner="paranid" knownto="player" level="0.683109" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x899301]">
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<events>
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
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<parameter value="4278454805" name="letter_color" type="color"/>
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<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="paranid_fighter_patrol_s_zone" seed="16826062462319603060" zone="[0xfdaab]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0036" generated="1"/>
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<gravidar range="40012.012"/>
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<order id="[0x6db0]" default="1" order="Patrol" state="started">
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<param name="space"/>
<param name="range" type="class" value="sector"/>
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<param name="targetpurposes" type="list" value="2459"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89936e]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="6"/>
<item macro="eq_arg_satellite_01_macro" amount="10"/>
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</ammunition>
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<primary active="0">
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<weapon id="[0x881972]"/>
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<weapon id="[0x8984d6]"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_a_macro" connection="shipconnection" id="[0x881973]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk2_macro" connection="connection01" id="[0x899371]">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="passenger">
<npcseed seed="1105174024"/>
<skill type="management" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1065759394"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="536998597"/>
<skill type="engineering" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2697416157"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="499976495"/>
<skill type="boarding" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="509090340"/>
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4260945059"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2200048589"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="1488749606"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2124667848"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1922612248"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2621219157"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4096240915"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3254259599"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="511132743"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="80642730"/>
<skill type="boarding" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="4030260586"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1114711023"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="788281664"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3533693919"/>
<skill type="management" value="3"/>
<skill type="morale" value="12"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2196975918"/>
<skill type="boarding" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="4063402766"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3110413744"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="4143418325"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="468999189"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="402606996"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1674702527"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3754796806"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2128666229"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2689294980"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3168697018"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3415540303"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2000789497"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="881158155"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="195683194"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="659524879"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="308068590"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2318943300"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="15372789"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1477933856"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1901886404"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3146957929"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="passenger">
<npcseed seed="3741539166"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3240228095"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="355339968"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="passenger">
<npcseed seed="3253584528"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1521615950"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="484745943"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="374516896"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1977675041"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="517873594"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="6748685"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="503429514"/>
<skill type="engineering" value="9"/>
<skill type="management" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3439104310"/>
<skill type="boarding" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1308341377"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4050343919"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1243456620"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="14"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="14"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="66"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="15"/>
<item macro="countermeasure_flares_01_macro" amount="28"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="4"/>
<item macro="eq_arg_satellite_01_macro" amount="66"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2039.395"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x884d5c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_b_macro" connection="shipconnection" id="[0x884d5b]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x884dfb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x884dfa]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89b9a7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89b9b9]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b9b9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89b60b]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b60b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89b601]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-106.368"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b601]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x893743]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x893742]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x893f7a]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89ad7e]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_xl_01_macro" connection="con_cockpit" id="[0x89b9a8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Yosulis Trantaeos Hirussusis VIII" code="DLV-218" owner="teladi" knownto="player" known="1" read="0" page="10507" id="[0x89b9b3]">
<listeners>
<listener listener="[0x89b98f]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="13793"/>
</blackboard>
<npcseed seed="1450855982"/>
<connections>
<connection connection="roomposition" id="[0x89b9b1]">
<connected connection="[0x89b9b4]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="AAX-762" owner="teladi" known="1" read="0" id="[0x89b9bc]">
<listeners>
<listener listener="[0x89b98f]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FHH-155" owner="teladi" known="1" read="0" id="[0x89b9c9]">
<listeners>
<listener listener="[0x89b98f]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89b9b4]">
<connected connection="[0x89b9b1]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89b9a9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b9b8]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b9b8]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b9a2]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b9a2]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x89b99c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x866487]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x866486]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88f558]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="OCL-186" owner="paranid" knownto="player" basename="{20102,1201}" id="[0x8049df]">
<listeners>
<listener listener="[0x8774ba]" event="killed"/>
<listener listener="[0x87f1f3]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x87f252]" event="killed"/>
<listener listener="[0x818b48]" event="killed"/>
<listener listener="[0x87f214]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3242.799"/>
<event event="updatebuild" time="3249.427"/>
</events>
<offset>
<position x="29811.313" y="1442.034" z="-38985.254"/>
<rotation yaw="-66.40752"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source entry="par_defence_cluster_18_sector001" seed="4548669306628663084" class="godstation"/>
<gravidar range="42098.961"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87f252]"/>
<post id="defence" component="[0x87f1f3]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87f214]"/>
</control>
<construction>
<sequence>
<entry id="[0x73]" index="1" macro="defence_par_claim_01_macro">
<offset>
<position x="402.615" z="1041.089"/>
</offset>
</entry>
<entry id="[0x74]" index="2" macro="struct_par_cross_03_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap004"/>
<offset>
<position x="-597.385" z="1041.089"/>
<rotation yaw="-30.00001"/>
</offset>
</entry>
<entry id="[0x75]" index="3" macro="struct_par_cross_03_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1402.615" z="1041.089"/>
<rotation yaw="30"/>
</offset>
</entry>
<entry id="[0x76]" index="4" macro="struct_par_cross_03_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="402.615" z="2041.089"/>
<rotation yaw="-60"/>
</offset>
</entry>
<entry id="[0x77]" index="5" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="-117.001" z="2341.089"/>
<rotation yaw="-60"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x78]" index="6" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
<position x="922.23" z="2341.089"/>
<rotation yaw="59.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x79]" index="7" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="-897.385" z="1560.704"/>
<rotation yaw="-30.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7a]" index="8" macro="defence_par_disc_01_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-897.385" z="521.473"/>
<rotation yaw="120"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7b]" index="9" macro="defence_par_disc_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="1702.615" z="521.473"/>
<rotation yaw="-29.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7c]" index="10" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="1702.615" z="1560.704"/>
<rotation yaw="29.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7d]" index="11" macro="struct_par_base_02_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="402.615" z="41.089"/>
</offset>
</entry>
<entry id="[0x7e]" index="12" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap002"/>
<offset>
<position x="402.615" z="-558.911"/>
</offset>
</entry>
<entry id="[0x7f]" index="13" macro="pier_par_harbor_03_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap002"/>
<offset>
<position x="402.615" z="-958.911"/>
<rotation yaw="-89.99995"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x80]" index="14" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="12" connection="connectionsnap004"/>
<offset>
<position x="2.659" z="-558.867"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x81]" index="15" macro="defence_par_tube_01_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap003"/>
<offset>
<position x="802.659" z="-558.955"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x82]" index="16" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="14" connection="connectionsnap001"/>
<offset>
<position x="-397.341" z="-558.867"/>
<rotation yaw="-90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x83]" index="17" macro="defence_par_disc_01_macro" connection="connectionsnap004">
<predecessor index="15" connection="connectionsnap002"/>
<offset>
<position x="1202.659" z="-558.955"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
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<group context="[0x876eb2]"/>
<group context="[0x876eb8]"/>
<group context="[0x877362]"/>
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<item macro="missile_guided_heavy_mk1_macro" amount="4256"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="70"/>
<item macro="missile_guided_light_mk1_macro" amount="241"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="9"/>
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<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<snapshot time="1013.196">
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
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<entry id="[0x80]" index="14" macro="defence_par_tube_01_macro" connection="connectionsnap002">
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group05"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x897d5c]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<render>
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<cargo>
<ware ware="sojahusk" amount="1881"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x88b6f6]">
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<position x="-6.337" y="1.856" z="-0.9611"/>
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x88b6f8]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x897d4c]">
<offset>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897d5b]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Zusilas Lalundas Huritis X" code="ZUS-097" owner="teladi" knownto="player" known="1" read="0" page="10507" id="[0x897d59]">
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<listener listener="[0x897d5e]" event="killed"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="76075"/>
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<npcseed seed="1766106936"/>
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<connection connection="roomposition" id="[0x897d30]">
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<connection connection="con_control01" id="[0x897cf9]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897d73]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897d5a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection12" id="[0x865b54]">
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<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="XEB-958" owner="ministry" knownto="player" level="0.184244" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x895167]">
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<event event="updatebuild" time="3228.884"/>
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<movement forceposition="0" class="navigation">
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="9382661432850557455" zone="[0xfdc76]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0045" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x80014]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2367"/>
<param name="anchorspace" type="component" value="[0xfdc6f]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="sojahusk"/>
<param name="relprice_purchase" type="float" value="0.111538"/>
<param name="supplier" type="component" value="[0x87c5b5]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x8569a]" order="TradePerform" state="started" temp="1">
<trade id="[0x80012]" buyer="[0x864acb]" partner="[0x895167]" ware="sojahusk" price="3711" amount="190" desired="190" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x80012]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x895197]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1693140939"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8951a0]"/>
</entry>
</primary>
<secondary active="0"/>
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<locked nextchecktime="814.343"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="sojahusk" buy="33" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x895193]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x895194]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="sojahusk" amount="2659"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8951a1]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8951a2]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x8951a0]">
<offset>
<position y="-1.712" z="7.979"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x895195]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Tissmaneos Yahondras Uguras VI" code="STS-512" owner="ministry" knownto="player" known="1" read="0" page="10504" id="[0x895197]">
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<listener listener="[0x895167]" event="killed"/>
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="7"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="75087"/>
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<npcseed seed="169007855"/>
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<connection connection="currentchair" id="[0x89519a]">
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<connection connection="con_control01" id="[0x895199]">
<connected connection="[0x895198]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89519e]">
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<travel active="1" factor="12"/>
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<connection connection="con_engine_01">
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<travel active="1" factor="12"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x895196]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection12" id="[0x89519b]">
<connected connection="[0x89519a]"/>
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</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_trans_container_02_b_macro" connection="space" code="PRA-978" owner="teladi" knownto="player" level="0.152999" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x896bed]">
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<drop ref="ship_large_civilian"/>
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<paint ware="paintmod_0004" generated="1"/>
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<order id="[0x6c2f]" default="1" order="TradeRoutine">
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<post id="aipilot" component="[0x881ae7]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4106972963"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2546084865"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="864445458"/>
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</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="3823916685"/>
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</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1309884292"/>
<skill type="engineering" value="9"/>
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<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3633247361"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="476666043"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2694584940"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2459974375"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3704642368"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="298161167"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1907015624"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3903255719"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3314896338"/>
<skill type="engineering" value="6"/>
<skill type="management" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="943977983"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="718429432"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="937926572"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1756779633"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="2948697301"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="56962205"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3867005167"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2548826043"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="317253463"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2897304269"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1112795085"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="4037951398"/>
<skill type="boarding" value="2"/>
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2188899549"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2512330918"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<skill type="morale" value="1"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="morale" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<skill type="morale" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="piloting" value="3"/>
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="management" value="1"/>
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</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="17"/>
<item macro="missile_smart_heavy_mk1_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="83"/>
<item macro="countermeasure_flares_01_macro" amount="6"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2082.956"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="253" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="1494.505"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x896bee]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_02_b_macro" connection="shipconnection" id="[0x896bf2]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x896db6]">
<offset>
<position x="183.504" y="117.852" z="21.356"/>
<rotation yaw="-179.99997" roll="-50.00003"/>
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</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x896daf]">
<offset>
<position x="-183.537" y="117.135" z="21.356"/>
<rotation yaw="-180" roll="49.99997"/>
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</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x896d99]">
<offset>
<position x="-166.151" y="-123.047" z="157.291"/>
<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
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</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x896d9a]">
<offset>
<position x="-16.322" y="198.124" z="158.092"/>
<rotation yaw="-178.46046" pitch="19.94306" roll="4.50537"/>
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<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x896d9b]">
<offset>
<position x="185.843" y="-89.392" z="156.384"/>
<rotation yaw="161.74387" pitch="-8.31088" roll="-113.6624"/>
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</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x896dae]">
<offset>
<position x="11.713" y="-217.573" z="21.677"/>
<rotation yaw="-180" roll="-170.00005"/>
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</connection>
<connection connection="con_shield_m_011">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x896db7]">
<offset>
<position x="32.334" y="117.145" z="163.763"/>
<rotation yaw="-179.99992" roll="-90.00001"/>
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</connection>
<connection connection="con_turret_020">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89699e]">
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<connection connection="con_turret_013">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x896bec]">
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<connection connection="con_turret_016">
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<connection connection="con_turret_014">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x896bf1]">
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<connection connection="con_turret_015">
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<connection connection="con_turret_018">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8969a0]">
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<connection connection="con_shield_l_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x896aec]">
<offset>
<position x="93.282" y="-58.566" z="14.174"/>
<rotation yaw="-179.99995" roll="-119.99997"/>
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</connection>
<connection connection="con_shield_l_003">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89690f]">
<offset>
<position x="-0.002059" y="102.675" z="17.947"/>
<rotation yaw="-179.99997"/>
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</component>
</connection>
<connection connection="con_shield_l_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89690c]">
<offset>
<position x="-93.112" y="-58.646" z="14.174"/>
<rotation yaw="179.99995" roll="120"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x896bf3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yagosias Yalamandis Uguras II" code="OTT-857" owner="teladi" knownto="player" known="1" read="0" page="10506" id="[0x881ae7]">
<listeners>
<listener listener="[0x896bed]" event="killed"/>
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<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="51907"/>
</blackboard>
<npcseed seed="1760018507"/>
<connections>
<connection connection="roomposition" id="[0x881ae6]">
<connected connection="[0x896db4]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PFY-891" owner="teladi" known="1" read="0" id="[0x896af1]">
<listeners>
<listener listener="[0x896bed]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YFU-061" owner="teladi" known="1" read="0" id="[0x895c86]">
<listeners>
<listener listener="[0x896bed]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x896db4]">
<connected connection="[0x881ae6]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x896910]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89690d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x896d87]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x896d88]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x896ae7]">
<offset>
<position x="134.743" y="-82.29" z="112.366"/>
</offset>
<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x896b86]">
<offset>
<position x="-135.374" y="-82.447" z="112.366"/>
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</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x896b89]">
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<render>
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</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896d98]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
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</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="FMZ-846" owner="paranid" level="0.71929" nameindex="1" id="[0x87809d]">
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<listener listener="[0x8cc225]" event="killed"/>
<listener listener="[0x878081]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x87822a]" event="killed"/>
<listener listener="[0x87fc4e]" event="killed"/>
<listener listener="[0x80d749]" event="killed"/>
<listener listener="[0x80d7e8]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3223.889"/>
<event event="updatebuild" time="3245.816"/>
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<offset>
<position x="-15501.719" y="-3995.498" z="-22259.168"/>
<rotation yaw="89.08337"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source entry="par_siliconwafers" seed="17094161386378711337" class="godproduction"/>
<gravidar range="42099.133"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc225]"/>
<post id="manager" component="[0x80d7e8]"/>
<post id="defence" component="[0x87fc4e]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x80d749]"/>
</control>
<construction>
<sequence>
<entry id="[0x414]" index="1" macro="pier_par_harbor_03_macro">
<offset>
<position y="2.697" z="1295.895"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="13"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x415]" index="2" macro="prod_gen_siliconwafers_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position y="402.697" z="1295.895"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x417]" index="3" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position y="-197.303" z="1295.895"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x419]" index="4" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position y="2.697" z="895.895"/>
</offset>
</entry>
<entry id="[0x41e]" index="5" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
<position x="400.044" y="2.697" z="895.851"/>
<rotation yaw="-90.00002"/>
</offset>
</entry>
<entry id="[0x420]" index="6" macro="defence_par_tube_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap004"/>
<offset>
<position x="-399.956" y="2.697" z="895.939"/>
<rotation yaw="-90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x424]" index="7" macro="struct_par_cross_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="400" y="2.697" z="495.895"/>
<rotation yaw="179.99995"/>
</offset>
</entry>
<entry id="[0x425]" index="8" macro="struct_par_cross_02_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap005"/>
<offset>
<position x="1000" y="2.697" z="495.896"/>
<rotation yaw="89.99995"/>
</offset>
</entry>
<entry id="[0x430]" index="9" macro="storage_par_m_solid_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap004"/>
<offset>
<position x="400" y="-197.303" z="495.895"/>
</offset>
</entry>
<entry id="[0x433]" index="10" macro="struct_par_cross_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap005"/>
<offset>
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<rotation yaw="-90.00004"/>
</offset>
</entry>
<entry id="[0x436]" index="11" macro="struct_par_vertical_01_macro" connection="connectionsnap002">
<predecessor index="10" connection="connectionsnap003"/>
<offset>
<position x="1600" y="402.697" z="495.896"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x437]" index="12" macro="prod_gen_siliconwafers_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap001"/>
<offset>
<position x="1600" y="802.697" z="495.896"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x438]" index="13" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap004"/>
<offset>
<position x="1600" y="-197.303" z="495.896"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x439]" index="14" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap002"/>
<offset>
<position x="2000" y="2.697" z="495.897"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x43a]" index="15" macro="struct_par_cross_02_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap001"/>
<offset>
<position x="400.001" y="2.697" z="-104.105"/>
<rotation yaw="-90.00004"/>
</offset>
</entry>
<entry id="[0x43f]" index="16" macro="hab_par_m_01_macro" connection="connectionsnap001">
<predecessor index="15" connection="connectionsnap004"/>
<offset>
<position x="400.001" y="602.697" z="-104.105"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x440]" index="17" macro="struct_par_cross_02_macro" connection="connectionsnap005">
<predecessor index="14" connection="connectionsnap003"/>
<offset>
<position x="2000.001" y="2.697" z="-104.103"/>
</offset>
</entry>
<entry id="[0x442]" index="18" macro="struct_par_cross_01_macro" connection="connectionsnap002">
<predecessor index="17" connection="connectionsnap002"/>
<offset>
<position x="2600" y="2.697" z="-104.103"/>
<rotation yaw="89.99995"/>
</offset>
</entry>
<entry id="[0x445]" index="19" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="18" connection="connectionsnap004"/>
<offset>
<position x="2600" y="-197.303" z="-104.103"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x87fe20]"/>
<group context="[0x87fe1c]"/>
<group context="[0x87fe1c]" group="top_01"/>
<group context="[0x87fe1c]" group="back_01"/>
<group context="[0x87fe1c]" group="top_02"/>
<group context="[0x87fe1c]" group="down_01"/>
<group context="[0x87fe11]"/>
<group context="[0x87fe11]" group="front_01"/>
<group context="[0x87fe0c]"/>
<group context="[0x87fe99]"/>
<group context="[0x87fdfa]"/>
<group context="[0x87fdfa]" group="group01"/>
<group context="[0x87fdfa]" group="group02"/>
<group context="[0x87fdfa]" group="group04"/>
<group context="[0x87fdfa]" group="group03"/>
<group context="[0x87fdef]"/>
<group context="[0x87fdec]"/>
<group context="[0x87fde9]"/>
<group context="[0x87fde6]"/>
<group context="[0x87f739]"/>
<group context="[0x87f73d]"/>
<group context="[0x87f73d]" group="top_01"/>
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<group context="[0x87f73d]" group="top_02"/>
<group context="[0x87f73d]" group="down_01"/>
<group context="[0x87f752]"/>
<group context="[0x87f752]" group="top_01"/>
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<group context="[0x872871]"/>
<group context="[0x872866]"/>
<group context="[0x87286c]"/>
<group context="[0x87a492]"/>
<group context="[0x87feac]"/>
<group context="[0x87fea9]"/>
<group context="[0x87fea9]" group="top_01"/>
<group context="[0x87fea9]" group="back_01"/>
<group context="[0x87fea9]" group="bottom_01"/>
<group context="[0x87fea9]" group="front_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="6"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="20"/>
<item macro="missile_guided_light_mk1_macro" amount="100"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="25"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="956.643"/>
<trade>
<reservations>
<reservation reserver="[0x896bed]" id="[0x86e73]" seller="[0x87809d]" partner="[0x896bed]" ware="siliconwafers" price="32113" amount="20" desired="20" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x88d376]" id="[0x87cac]" seller="[0x87809d]" partner="[0x88d376]" ware="siliconwafers" price="32156" amount="60" desired="60" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x88b7e9]" id="[0xc2d9e]" seller="[0x87809d]" partner="[0x88b7e9]" ware="siliconwafers" price="31769" amount="40" desired="40" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x41bf9]" buyer="[0x87809d]" ware="silicon" price="11629" amount="4321" desired="4321">
<source class="production"/>
</trade>
<trade id="[0x5bef]" seller="[0x87809d]" ware="siliconwafers" price="31855" amount="6963">
<source class="production"/>
</trade>
<trade id="[0x5bf1]" buyer="[0x87809d]" ware="energycells" price="2200" amount="12955" desired="12955">
<source class="production"/>
</trade>
<trade id="[0x40917]" buyer="[0x87809d]" ware="majadust" price="42269" amount="179" desired="179" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x40354]" buyer="[0x87809d]" ware="spacefuel" price="27074" amount="229" desired="229" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x40f64]" buyer="[0x87809d]" ware="spaceweed" price="33656" amount="279" desired="279" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="silicon" buy="12" sell="0"/>
<ware ware="medicalsupplies" buy="78" sell="0"/>
<ware ware="sojahusk" buy="39" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="2520.827">
<workforce race="paranid" amount="266"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3305.017"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3525.531" y="3525.531" z="3525.531"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x878223]">
<connected connection="[0x878224]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8781c5]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HHN-181" owner="paranid" known="1" read="0" id="[0x87fc4e]">
<listeners>
<listener listener="[0x87809d]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1041"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HBD-267" owner="paranid" known="1" read="0" id="[0x80d749]">
<listeners>
<listener listener="[0x87809d]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Otmanckalsann" code="EUL-286" owner="paranid" known="1" read="0" page="10303" id="[0x80d7e8]">
<listeners>
<listener listener="[0x87809d]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="4"/>
<skill type="management" value="9"/>
<skill type="piloting" value="2"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="20443"/>
</blackboard>
<npcseed seed="2397387434"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_split_female_generic_01_macro" connection="parentconnection" name="Ya t'Snt" code="CDG-881" owner="paranid" known="1" read="0" stockid="default_shadyguy" page="10404" id="[0x8cc225]">
<listeners>
<listener listener="[0x87809d]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
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<skill type="piloting" value="12"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="16"/>
<ware ware="inv_agidevice_02" amount="19"/>
<ware ware="inv_remotedetonator" amount="14"/>
<ware ware="inv_agidevice_03" amount="15"/>
<ware ware="inv_modulartrigger" amount="10"/>
<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_securitydecryptionsystem" amount="2"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="inv_securityslicer" amount="2"/>
<ware ware="inv_agidevice_01"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="160761"/>
</blackboard>
<npcseed seed="606345309"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x419]" id="[0x87fe0c]">
<listeners>
<listener listener="[0x87809d]" event="killed"/>
</listeners>
<offset>
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<render>
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<connections>
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
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</connection>
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<render>
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<render>
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</connection>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
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<render>
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</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connectionsnap004" id="[0x87fdf8]">
<connected connection="[0x87fdf9]"/>
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<connection connection="connectionsnap003" id="[0x87fdfb]">
<connected connection="[0x87fdfc]"/>
</connection>
<connection connection="connectionsnap001" id="[0x87fdca]">
<connected connection="[0x864cf1]"/>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
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<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="274573726"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3818546605"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3065599926"/>
<skill type="engineering" value="4"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3042966359"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="502144034"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="27"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="954.73"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88fe8d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_02_a_macro" connection="shipconnection" id="[0x88fe8c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88fe6d]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88fe8b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Olmanckamstras" code="HJY-775" owner="paranid" known="1" read="0" page="10303" id="[0x88fb09]">
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<listener listener="[0x88fe8e]" event="killed"/>
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="piloting" value="8"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="20747"/>
</blackboard>
<npcseed seed="1129125391"/>
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<connection connection="currentchair" id="[0x88fb12]">
<connected connection="[0x88ec6a]"/>
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<connection connection="roomposition" id="[0x88fb0f]">
<connected connection="[0x88ec73]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="DJY-168" owner="paranid" known="1" read="0" id="[0x88fec0]">
<listeners>
<listener listener="[0x88fe8e]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HJY-021" owner="paranid" known="1" read="0" id="[0x88fe6b]">
<listeners>
<listener listener="[0x88fe8e]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_control" id="[0x88ec73]">
<connected connection="[0x88fb0f]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88fe6a]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x88fe6e]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88fe8a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x88ec6a]">
<connected connection="[0x88fb12]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="OMY-258" owner="ministry" knownto="player" level="0.0428548" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8982f3]">
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<events>
<event event="updateengineparameters" time="3194.509"/>
<event event="updatebuild" time="3216.094"/>
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="-8365.662" y="-1827.46" z="6759.891"/>
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<parameter value="4279110680" name="letter_color" type="color"/>
<parameter value="4280033058" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="9302543223510394359" zone="[0xfdc70]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0012" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x40f12]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2344"/>
<param name="anchorspace" type="component" value="[0xfdc6f]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="0.766087"/>
<param name="supplier" type="component" value="[0x87dfc7]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8982ed]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2973316471"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2265553903"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8982e0]"/>
</entry>
</primary>
<secondary active="0"/>
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<locked nextchecktime="752.966"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="83" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8982ee]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x8982ef]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="medicalsupplies" amount="1038"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8982e3]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8982e1]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x8982e0]">
<offset>
<position y="-1.712" z="7.979"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8982f0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Holigis Hirussusis Yooses VII" code="KFH-929" owner="ministry" knownto="player" known="1" read="0" page="10505" id="[0x8982ed]">
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<listener listener="[0x8982f3]" event="killed"/>
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<movement class="crossconnection">
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<offset>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="73757"/>
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<npcseed seed="1121579907"/>
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<connection connection="currentchair" id="[0x8982e7]">
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<connection connection="roomposition" id="[0x8982eb]">
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</connection>
<connection connection="con_control01" id="[0x8982ec]">
<connected connection="[0x8982eb]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x8982e5]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x8982e6]">
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<position x="-9.33" y="-0.4277" z="-10.62"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8982ea]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection12" id="[0x8982e8]">
<connected connection="[0x8982e7]"/>
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<connection connection="ships">
<component class="ship_l" macro="ship_par_l_miner_solid_01_a_macro" connection="space" code="UZY-227" owner="paranid" knownto="player" level="0.451642" thruster="thruster_gen_l_allround_01_mk2_macro" id="[0x86ad56]">
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<events>
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<drop ref="ship_medium_civilian"/>
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<order id="[0x80997]" order="RestockSubordinates" state="started" temp="1">
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<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x86ad59]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x86ad63]"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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</person>
<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
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</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="853663884"/>
<skill type="engineering" value="10"/>
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</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2864716094"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="passenger">
<npcseed seed="154686338"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="3912251328"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1819743894"/>
<skill type="engineering" value="4"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2943428407"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="4221600684"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="300386258"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2261533643"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1589442083"/>
<skill type="engineering" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<group group="group_back_mid_mid"/>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_back_down_middle"/>
<group group="group_front_up_mid2"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="11"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="53"/>
<item macro="ship_gen_s_miningdrone_solid_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="52"/>
<item macro="countermeasure_flares_01_macro" amount="7"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
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</ammunition>
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<economylog cargo="1307.294"/>
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<connection connection="con_storage01" macro="con_storage01">
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<cargo>
<ware ware="ore" amount="1600"/>
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<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x82e805]">
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<connection connection="con_shield_m_005">
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<connection connection="con_shield_m_006">
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<connection connection="con_shield_m_001">
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<connection connection="con_dockarea_par_l_miner_solid_01" macro="con_dockarea_par_l_miner_solid_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<entity type="officer" post="aipilot"/>
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<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="OHD-673" owner="paranid" known="1" read="0" id="[0x86ad63]">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_engine_03">
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<connection connection="con_turret_laser_l_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897634]">
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<connection connection="con_engine_03">
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<connection connection="con_engine_02">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8972b5]">
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<drop ref="ship_large_military"/>
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<software wares="software_dockmk2 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
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<shields>
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<group group="group_back_down_right"/>
<group group="group_middle_up"/>
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<ammunition>
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<item macro="missile_smart_heavy_mk1_macro" amount="300"/>
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<item macro="countermeasure_flares_01_macro" amount="40"/>
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<item macro="weapon_gen_mine_02_macro" amount="56"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="5"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="15"/>
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</ammunition>
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<trade>
<offers settings="buyintermediates|sellintermediates|blockoffers"/>
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<build>
<resources>
<shortage>
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<ware ware="smartchips" amount="2561"/>
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<ware ware="scanningarrays" amount="2561"/>
<ware ware="advancedelectronics" amount="2561"/>
<ware ware="hullparts" amount="2561"/>
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</resources>
</build>
<connections>
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<connection connection="subordinates" id="[0x202cb58]">
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<connection connection="con_turret_012">
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89ade8]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8838ae]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x886d42]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="passenger">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<skill type="engineering" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3422878507"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<skill type="engineering" value="9"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="engineering" value="12"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3658835898"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="passenger">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<skill type="engineering" value="12"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="2"/>
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</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="21"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="21"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="103"/>
<item macro="missile_swarm_heavy_mk1_macro" amount="31"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="27"/>
<item macro="countermeasure_flares_01_macro" amount="32"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="eq_arg_satellite_01_macro" amount="102"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="10"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="954.73"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8838b8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x8838b7]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x8838b6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x8838b4]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8838b3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_007">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b4f0]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-106.368"/>
<rotation yaw="-90.00002" roll="179.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x89b4f0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8968c6]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-105.163"/>
<rotation yaw="90.00001" roll="179.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x8968c6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="turret" macro="turret_par_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x882bf3]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_par_m_gatling_02_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89b535]">
<movement class="connection"/>
<offset>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="turret" macro="turret_par_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x899c42]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-105.163"/>
<rotation yaw="-90.00001"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88e332]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
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</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x892f2d]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
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</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b536]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88e333]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8838a9]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_xl_01_macro" connection="con_cockpit" id="[0x8838b2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Abmanckuttall" code="NSP-561" owner="paranid" knownto="player" known="1" read="0" page="10304" id="[0x8838ae]">
<listeners>
<listener listener="[0x8838b9]" event="killed"/>
</listeners>
<offset>
<position y="-1.34" z="16.396"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="21355"/>
</blackboard>
<npcseed seed="1163294357"/>
<connections>
<connection connection="roomposition" id="[0x8838ad]">
<connected connection="[0x8838ac]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KFC-149" owner="paranid" known="1" read="0" id="[0x89ade8]">
<listeners>
<listener listener="[0x8838b9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZUV-596" owner="paranid" known="1" read="0" id="[0x886d42]">
<listeners>
<listener listener="[0x8838b9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x8838ac]">
<connected connection="[0x8838ad]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8838b1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b4f7]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="4" owner="[0x89b4f7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="18.786"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b53e]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="4" owner="[0x89b53e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="18.786"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x8838b0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_par_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89b53f]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_par_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89b540]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8838af]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_xl" macro="ship_tel_xl_builder_01_a_macro" connection="space" code="FUC-738" owner="teladi" knownto="player" level="0.659842" thruster="thruster_gen_xl_allround_01_mk2_macro" id="[0x89b9ce]">
<listeners>
<listener listener="[0x881f6d]" event="killed"/>
<listener listener="[0x891dd2]" event="boostdisabled"/>
<listener listener="[0x89b9a4]" event="boostdisabled"/>
<listener listener="[0x882b56]" event="killed"/>
<listener listener="[0x89b9e9]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.18"/>
<event event="updatebuild" time="3225.664"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaa9]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-6502.189" y="-5350.351" z="-1152.131"/>
<rotation yaw="-164.98747"/>
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<velocity>
<linear x="-26.4507" z="-98.6291"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaa9]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-6502.189" y="-5350.351" z="-1152.131"/>
<rotation yaw="-164.98747"/>
</offset>
<velocity>
<linear x="-26.4507" z="-98.6291"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdaa9]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-7277.405" y="-5350.351" z="-4042.75"/>
<rotation yaw="-164.98747"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-2952.692" y="-3642.233" z="49955.828"/>
<rotation yaw="-177.03394" pitch="-2.08116"/>
</offset>
<render>
<parameter value="4278522882" name="letter_color" type="color"/>
<parameter value="4280360226" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_construction_vessel_xl" seed="14644713372771210976" zone="[0xfdd99]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40413.941"/>
<orders>
<order id="[0x6f29]" default="1" order="FindBuildTasks" state="started">
<syncpoint state="reached"/>
<param name="range" type="component" value="[0xfdd98]"/>
<param name="maxjumps" type="integer" value="6"/>
<param name="playeronly" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x882b56]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x881f6d]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89b9e9]"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3931010089"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="606501920"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3539447596"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2939967650"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3397338287"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3359139470"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2604271695"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="498223980"/>
<skill type="engineering" value="8"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="990561754"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3107378944"/>
<skill type="boarding" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="2513676314"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2664342145"/>
<skill type="boarding" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2375033046"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="961070746"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2441299308"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1897954668"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1822592344"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="1985314961"/>
<skill type="boarding" value="2"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3488395655"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="778680441"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2353967754"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1481574389"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2694668667"/>
<skill type="boarding" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1941220133"/>
<skill type="boarding" value="1"/>
<skill type="management" value="5"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="544597033"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4177366361"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3316555519"/>
<skill type="engineering" value="8"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3817493344"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4285377083"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1186919060"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="426221028"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3337361882"/>
<skill type="engineering" value="8"/>
<skill type="management" value="6"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3669782757"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="133895230"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="408628139"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1898211233"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1436979620"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1115459784"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="4228639203"/>
<skill type="boarding" value="4"/>
<skill type="management" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2828150993"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1627125040"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2728042013"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="888537566"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1782360246"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2168617605"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1941789050"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="351235505"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4228860560"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2842815429"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3145898689"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2926241023"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="4036682305"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2585601938"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="771563644"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3276455230"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2504322452"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4092656811"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="943631631"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2973983166"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="24"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="24"/>
<item macro="missile_smart_heavy_mk1_macro" amount="27"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="117"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="61"/>
<item macro="countermeasure_flares_01_macro" amount="14"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="6"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="17"/>
<item macro="eq_arg_satellite_01_macro" amount="116"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="11"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89b9cf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x88f58a]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x89b850]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x890d5c]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x890d5d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b9df]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b9df]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_004">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89b9da]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-168.239"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b9da]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b9dd]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
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<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x882b97]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x882ba7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x882b96]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x882ba6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_004">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x882b70]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-168.239"/>
<rotation yaw="90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x882b70]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x882b76]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-105.163"/>
<rotation yaw="90.00001" roll="179.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x882b76]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x882b73]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x882b73]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x882b72]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-106.368"/>
<rotation yaw="90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x882b72]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_par_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x882b74]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x882b74]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x882b6c]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x882b6b]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x882b6f]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x882b6e]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x882b6a]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_xl_01_macro" connection="con_cockpit" id="[0x882b5e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Tupmanckosset" code="LBH-577" owner="paranid" knownto="player" known="1" read="0" page="10303" id="[0x882b63]">
<listeners>
<listener listener="[0x882b99]" event="killed"/>
</listeners>
<offset>
<position y="-1.34" z="16.396"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="127489"/>
</blackboard>
<npcseed seed="2302640331"/>
<connections>
<connection connection="roomposition" id="[0x882b64]">
<connected connection="[0x882b66]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="UBU-549" owner="paranid" known="1" read="0" id="[0x882b7c]">
<listeners>
<listener listener="[0x882b99]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HFQ-747" owner="paranid" known="1" read="0" id="[0x882bf0]">
<listeners>
<listener listener="[0x882b99]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x882b66]">
<connected connection="[0x882b64]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x882b5f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x882b77]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x882b77]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="18.2109"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x882b78]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
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<render>
<parameter flags="override" value="1" owner="[0x882b78]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="18.2109"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x882b60]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_par_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x882b7a]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_par_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x882b7b]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x882b62]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="HPR-301" owner="teladi" knownto="player" level="0.505408" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8979bf]">
<listeners>
<listener listener="[0x8945ad]" event="killed"/>
<listener listener="[0x897723]" event="boostdisabled"/>
<listener listener="[0x897ade]" event="boostdisabled"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.402"/>
<event event="updatebuild" time="3232.247"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaa9]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-10345.271" y="1396.985" z="11036.292"/>
<rotation yaw="22.75062" pitch="15.54623"/>
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<velocity/>
<acceleration/>
</read>
<write space="[0xfdaa9]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-10345.271" y="1396.985" z="11036.292"/>
<rotation yaw="22.75062" pitch="15.54623"/>
</offset>
<velocity/>
<acceleration/>
</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-8849.81" y="729.504" z="13666.402"/>
<rotation yaw="-89.99995"/>
</offset>
<render>
<parameter value="4278652689" name="letter_color" type="color"/>
<parameter value="4280097307" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="teladi_tech_trader_s" seed="13355305306493478418" zone="[0x879de4]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40012.625"/>
<orders>
<order id="[0x80616]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2240"/>
<param name="anchorspace" type="component" value="[0xfda82]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="advancedcomposites"/>
<param name="relprice_purchase" type="float" value="-0.667685"/>
<param name="supplier" type="component" value="[0x87b529]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8945ad]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="431116560"/>
<skill type="boarding" value="2"/>
<skill type="management" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="339997016"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="85068988"/>
<skill type="boarding" value="1"/>
<skill type="management" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2324027055"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="15"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x897ae2]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="488.827"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="229" sell="0"/>
<ware ware="advancedcomposites" buy="467" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8977d1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x897b24]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="advancedcomposites" amount="27"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x897728]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x8977df]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x897ae2]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897ae2]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897b25]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Tissmaneos Hanirases Tumulis I" code="ORD-314" owner="teladi" knownto="player" known="1" read="0" page="10503" id="[0x8945ad]">
<listeners>
<listener listener="[0x8979bf]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8979bf]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="15959"/>
</blackboard>
<npcseed seed="3459211766"/>
<connections>
<connection connection="currentchair" id="[0x897b02]">
<connected connection="[0x88fcf1]"/>
</connection>
<connection connection="roomposition" id="[0x8945a5]">
<connected connection="[0x8945a4]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8945a4]">
<connected connection="[0x8945a5]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x897723]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897723]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x897ade]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897ade]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897b23]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x88fcf1]">
<connected connection="[0x897b02]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_bomber_02_a_macro" connection="space" code="CSD-667" owner="scaleplate" cover="teladi" knownto="player" level="0.607701" thruster="thruster_gen_m_allround_01_mk2_macro" id="[0x896bb1]">
<listeners>
<listener listener="[0x896bb6]" event="killed"/>
<listener listener="[0x896bbd]" event="boostdisabled"/>
<listener listener="[0x89657d]" event="killed"/>
<listener listener="[0x896a5a]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3196.224"/>
<event event="updatebuild" time="3243.137"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaa9]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-375.422" y="-402.553" z="3462.809"/>
<rotation yaw="-179.73439" pitch="-0.177642"/>
</offset>
<velocity>
<linear x="-1.23718" y="-0.8275" z="-266.893"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaa9]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-375.352" y="-402.506" z="3477.941"/>
<rotation yaw="-179.73439" pitch="-0.177642"/>
</offset>
<velocity>
<linear x="-1.23991" y="-0.829322" z="-267.481"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdaa9]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<position x="-396.852" y="-416.887" z="-1160.223"/>
<rotation yaw="-179.73447"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-159.759" y="-258.305" z="49987.145"/>
<rotation yaw="-179.73439" pitch="-0.177642"/>
</offset>
<render>
<parameter value="4278325763" name="letter_color" type="color"/>
<parameter value="4280295457" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source class="commandeered">
<original job="scaleplate_scavenger_m_cluster" seed="8506724741071258400" zone="[0xfde6e]" commandeerable="1" class="job"/>
</source>
<modification>
<paint ware="paintmod_0005" generated="1"/>
</modification>
<gravidar range="40042.809"/>
<orders>
<order id="[0x6c23]" default="1" order="Plunder">
<param name="space" type="component" value="[0xfde5f]"/>
<param name="base"/>
<param name="returntobase" type="integer" value="1"/>
<param name="basebasket" type="list" value="2129"/>
<param name="deepspace" type="integer"/>
<param name="checkrelation" type="integer"/>
<param name="plundermode" type="integer"/>
<param name="range_internal" type="keyword" value="cluster"/>
<param name="target"/>
<param name="module"/>
<param name="movetomodule" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8041a]" order="Plunder" state="started" temp="1">
<syncpoint state="reached"/>
<param name="space" type="component" value="[0x87a35b]"/>
<param name="base" type="component" value="[0x872703]"/>
<param name="returntobase" type="integer" value="1"/>
<param name="basebasket" type="list" value="30427"/>
<param name="deepspace" type="integer"/>
<param name="checkrelation" type="integer"/>
<param name="plundermode" type="integer" value="1"/>
<param name="range_internal"/>
<param name="target"/>
<param name="module"/>
<param name="movetomodule" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_trademk1"/>
<control>
<post id="defence" component="[0x89657d]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x896bb6]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x896a5a]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2444899156"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_split_female_generic_01_macro" role="marine">
<npcseed seed="2708400119"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="1689715310"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="5"/>
</person>
<person macro="character_split_female_generic_01_macro" role="marine">
<npcseed seed="2372019981"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="284722791"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="23"/>
<item macro="weapon_gen_mine_02_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x896bbc]"/>
<weapon id="[0x889d9f]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x896bb2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_bomber_02_a_macro" connection="shipconnection" id="[0x896bb3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x896b08]">
<offset>
<position y="7.381" z="-34.832"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x896536]">
<offset>
<position y="-7.409" z="-34.832"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8969ce]">
<offset>
<position x="-10.791" z="-13.409"/>
<rotation roll="-89.99996"/>
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<render>
<parameter flags="override" value="1" owner="[0x8969ce]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_r01">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x8969d1]">
<offset>
<position x="10.79" z="-13.409"/>
<rotation roll="89.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x8969d1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896bb4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Timanckoknnid" code="ZIR-079" owner="scaleplate" cover="teladi" known="1" read="0" page="10305" id="[0x896bb6]">
<listeners>
<listener listener="[0x896bb1]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x896bb1]" connection="con_control01"/>
<offset>
<position x="-0.006" y="-8.451" z="-34.653"/>
</offset>
</movement>
<offset>
<position x="0.0164" y="-1.327" z="0.4473"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="153785"/>
</blackboard>
<npcseed seed="1818288734"/>
<connections>
<connection connection="currentchair" id="[0x896bb9]">
<connected connection="[0x896bba]"/>
</connection>
<connection connection="roomposition" id="[0x896bb7]">
<connected connection="[0x896bb8]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="QZP-701" owner="scaleplate" cover="teladi" known="1" read="0" id="[0x89657d]">
<listeners>
<listener listener="[0x896bb1]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="EAT-538" owner="scaleplate" cover="teladi" known="1" read="0" id="[0x896a5a]">
<listeners>
<listener listener="[0x896bb1]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x896bb8]">
<connected connection="[0x896bb7]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_arg_m_ion_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x896bbc]">
<offset>
<position x="10" z="36.038"/>
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<render>
<parameter flags="override" value="1" owner="[0x896bbc]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_arg_m_ion_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x889d9f]">
<offset>
<position x="-10" z="36.038"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_travel_01_mk3_macro" connection="engineconnection01" id="[0x896bbd]">
<offset>
<position z="-40.365"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x896bbd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="11"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896bb5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection35" id="[0x896bba]">
<connected connection="[0x896bb9]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_par_l_trans_container_02_a_macro" connection="space" code="YDA-996" owner="paranid" knownto="player" level="0.688902" thruster="thruster_gen_l_allround_01_mk2_macro" id="[0x8995ea]">
<listeners>
<listener listener="[0x8998f5]" event="killed"/>
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<listener listener="[0x8995f6]" event="boostdisabled"/>
<listener listener="[0x899803]" event="boostdisabled"/>
<listener listener="[0x899823]" event="killed"/>
<listener listener="[0x899625]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3193.901"/>
<event event="updatebuild" time="3247.474"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaa9]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
</read>
<write space="[0xfdaa9]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdaa4]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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<position x="-25375.906" y="4017.21" z="7444.188"/>
<rotation yaw="-67.33405"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="1378.977" y="1200.372" z="-6862.211"/>
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<render>
<parameter value="4279763712" name="letter_color" type="color"/>
<parameter value="4280492832" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="paranid_tech_trader_l" seed="7378404942714591739" zone="[0xfddd3]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
</modification>
<gravidar range="40172.848"/>
<orders>
<order id="[0x6e00]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2477"/>
<param name="range" type="component" value="[0xfddcf]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x837ed]" order="TradePerform" state="started" temp="1">
<trade id="[0x85811]" buyer="[0x87463a]" partner="[0x8995ea]" ware="advancedcomposites" price="52872" amount="35" desired="35" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x85811]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x899823]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8998f5]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x899625]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1176802653"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="1845491320"/>
<skill type="boarding" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1340649952"/>
<skill type="engineering" value="10"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="304781770"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1007935961"/>
<skill type="engineering" value="10"/>
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<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2078642154"/>
<skill type="engineering" value="12"/>
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<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3726937886"/>
<skill type="engineering" value="12"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2781956754"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="1"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="12"/>
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<skill type="piloting" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1441788969"/>
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</person>
<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<skill type="engineering" value="12"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="4183158512"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1668741027"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="9"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="422166355"/>
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</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="636446087"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="1874392113"/>
<skill type="boarding" value="5"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1809171726"/>
<skill type="boarding" value="5"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="12"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="606895974"/>
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<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="10"/>
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<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="11"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="47317553"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
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<skill type="boarding" value="2"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2932409937"/>
<skill type="engineering" value="3"/>
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</person>
<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="9"/>
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<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3629322958"/>
<skill type="engineering" value="3"/>
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<skill type="morale" value="3"/>
</person>
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<group group="group_back_up_mid"/>
<group group="group_front_up_mid"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
<group group="group_back_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="missile_smart_heavy_mk1_macro" amount="16"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="157"/>
<item macro="countermeasure_flares_01_macro" amount="11"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
<item macro="missile_dumbfire_heavy_mk2_macro" amount="7"/>
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</ammunition>
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<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="809.234"/>
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<ware ware="advancedcomposites" buy="536" sell="0"/>
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</prices>
</trade>
<economylog cargo="233.012"/>
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<connection connection="con_storage01" macro="con_storage01">
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<cargo>
<ware ware="advancedcomposites" amount="35"/>
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<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89979f]">
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<connection connection="con_turret_001">
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<connection connection="con_cockpit" macro="con_cockpit">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="136837"/>
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<npcseed seed="3026001793"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="JEJ-457" owner="paranid" known="1" read="0" id="[0x899823]">
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<listener listener="[0x8995ea]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YLJ-724" owner="paranid" known="1" read="0" id="[0x899625]">
<listeners>
<listener listener="[0x8995ea]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x899620]">
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8995ef]">
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<travel active="1" factor="17.314"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8995f6]">
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<travel active="1" factor="17.314"/>
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<connection connection="con_engine_01">
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<travel active="1" factor="17.314"/>
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<connection connection="con_turret_laser_l_01">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8997e2]">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8984e0]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<drop ref="ship_large_civilian"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x899b5b]"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
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<ammunition>
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<item macro="countermeasure_flares_01_macro" amount="7"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="3"/>
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<item macro="ship_gen_s_lasertower_01_a_macro" amount="14"/>
<item macro="missile_dumbfire_heavy_mk2_macro" amount="7"/>
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</ammunition>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</connection>
<connection connection="con_engine_03">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_turret_laser_l_01">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x899af3]">
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<render>
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<connection connection="stations">
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<post id="tradeagent"/>
<post id="engineer" component="[0x87ee32]"/>
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<construction>
<sequence>
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<entry id="[0x7]" index="2" macro="defence_par_tube_01_macro" connection="connectionsnap001">
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
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<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group05"/>
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<ammunition>
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<ammunition>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
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<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="19"/>
</ammunition>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group05"/>
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<drop ref="ship_medium_civilian"/>
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<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_back_down_middle"/>
<group group="group_front_up_mid2"/>
</shields>
<ammunition>
<available>
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<item macro="eq_arg_resourceprobe_01_macro" amount="25"/>
<item macro="ship_gen_s_miningdrone_solid_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="25"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
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</ammunition>
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<cargo>
<ware ware="ice" amount="2000"/>
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<connection connection="con_cockpit" macro="con_cockpit">
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<blackboard>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LEZ-750" owner="paranid" known="1" read="0" id="[0x8dd291]">
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_engine_03">
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<travel active="1" factor="25"/>
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<connection connection="con_turret_laser_l_01">
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<connection connection="con_launchtube_arg_s_01_a" macro="con_launchtube_arg_s_01_a">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
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</connection>
<connection connection="ships">
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="49976.609" y="-617.209" z="7569.417"/>
<rotation yaw="-94.31839" pitch="-0.784841"/>
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<render>
<parameter value="4278195731" name="letter_color" type="color"/>
<parameter value="4279967773" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="hatikvah_free_miner_ml_liquid_deepspace_single" seed="9015497899242878362" zone="[0x879df1]" class="job"/>
<modification>
<paint ware="paintmod_0007" generated="1"/>
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<gravidar range="40117.832"/>
<orders>
<order id="[0x8101a]" default="1" order="MiningRoutine">
<param name="warebasket" type="list" value="28557"/>
<param name="range" type="component" value="[0xfdd32]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="deepspace" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="42"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x83f38]" order="TradePerform" state="started" temp="1">
<trade id="[0x808c9]" buyer="[0x878c02]" partner="[0x8a0017]" ware="helium" price="4678" amount="3040" desired="3040" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x808c9]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_targetmk1"/>
<control>
<post id="defence" component="[0x890cc1]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a0041]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89fe69]"/>
</control>
<people>
<person macro="character_argon_female_civilian_12_macro" role="passenger">
<npcseed seed="2501220802"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="1176348879"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
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<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="2157459642"/>
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<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
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<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="1133539861"/>
<skill type="engineering" value="5"/>
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<skill type="piloting" value="3"/>
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<person macro="character_argon_male_civilian_12_macro" role="service">
<npcseed seed="3280621260"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="3060292778"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="875410918"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="3"/>
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<person macro="character_argon_male_civilian_20_macro" role="service">
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<skill type="engineering" value="8"/>
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<skill type="morale" value="4"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="3011411074"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="3123297265"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="1098958244"/>
<skill type="engineering" value="11"/>
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<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_front_mid_mid"/>
<group group="group_front_up_mid"/>
<group group="group_back_mid"/>
<group group="group_front_left_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="11"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="52"/>
<item macro="missile_smart_heavy_mk1_macro" amount="23"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="52"/>
<item macro="countermeasure_flares_01_macro" amount="13"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
<item macro="ship_gen_s_miningdrone_liquid_01_a_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2657.943"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<economylog cargo="728.06"/>
<connections>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_miner_liquid_01_b_macro" connection="shipconnection" id="[0x8a0019]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
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<cargo>
<ware ware="helium" amount="3040"/>
</cargo>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x8a0029]">
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="114227"/>
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<npcseed seed="588794553"/>
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<connected connection="[0x8a0043]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="QOT-551" owner="hatikvah" known="1" read="0" id="[0x890cc1]">
<listeners>
<listener listener="[0x8a0017]" event="killed"/>
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<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="DCM-925" owner="hatikvah" known="1" read="0" id="[0x89fe69]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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<connection connection="con_commander" id="[0x8a0043]">
<connected connection="[0x8a0042]"/>
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</component>
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<connection connection="con_shieldgen_l_02">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x8a0049]">
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<connection connection="con_engine_02">
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<travel active="1" factor="10.8815"/>
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<connection connection="con_shieldgen_02">
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<connection connection="con_shieldgen_03">
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<connection connection="con_dockarea_arg_s_ship_02" macro="con_dockarea_arg_s_ship_02">
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x89c866]">
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
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</component>
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</connection>
<connection connection="con_turret_06">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a0002]">
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<connection connection="con_turret_05">
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<connection connection="con_turret_04">
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<connection connection="con_turret_03">
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<connection connection="con_turret_02">
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<connection connection="con_turret_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_shipstorage02" macro="con_shipstorage02">
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<connection connection="con_shipstorage01" macro="con_shipstorage01">
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<connection connection="ships">
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<param name="deepspace" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="57"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x87bb7]" order="MoveWait" state="started" temp="1">
<param name="destination" type="list" value="31837"/>
<param name="timeout" type="time" value="900"/>
<param name="withdraw" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x80e16c]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x80e29b]"/>
</control>
<people>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="3018934523"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="930308987"/>
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<skill type="management" value="1"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
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<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="3565170861"/>
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<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="3555569989"/>
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<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="35"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="35"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1677.778"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x80e1d0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_miner_liquid_01_a_macro" connection="shipconnection" id="[0x80e1a4]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
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<parameter flags="on|fadein|flicker" value="1" owner="[0x80e1a4]" name="mat_dynamicglow" type="glow">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x80e1a2]">
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<connection connection="commander" id="[0x2015662]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x80e16a]">
<offset default="1"/>
<render>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_03_macro" connection="parentconnection" name="Melissa Riano" code="RNO-664" owner="argon" knownto="player" known="1" read="0" page="10110" id="[0x80e16c]">
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<time start="434.329"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
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<npcseed seed="2901180194"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ZYX-655" owner="argon" known="1" read="0" id="[0x80e1f2]">
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<listener listener="[0x80e1b7]" event="killed"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="XSL-821" owner="argon" known="1" read="0" id="[0x80e29b]">
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x80e253]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x80e213]">
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<position y="6.343" z="-48.558"/>
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<travel active="1" factor="8"/>
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<connection connection="con_turret_02">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x80e16b]">
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<connection connection="ships">
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<param name="debugchance2" type="integer"/>
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</people>
<ammunition>
<available>
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<item macro="env_deco_nav_beacon_t1_macro" amount="31"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="8"/>
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</prices>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_01">
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<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89bf93]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89bf7c]">
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<render>
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<connections>
<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
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<npcseed seed="2032598982"/>
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<source job="paranid_dronecarrier_patrol_m_sector" seed="11163220674646310414" zone="[0xfdaa9]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0036" generated="1"/>
</modification>
<gravidar range="40043.352"/>
<orders>
<order id="[0x4422c]" default="1" order="Patrol" state="started">
<syncpoint state="reached"/>
<param name="space"/>
<param name="range" type="class" value="sector"/>
<param name="pursuetargets" type="integer"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="includeroute" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="targetpurposes" type="list" value="26098"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x889219]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89490d]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89497e]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="32387644"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3432602520"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3740484333"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1396762864"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="355642390"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1480345255"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="1650443025"/>
<skill type="boarding" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="1917941018"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2998723256"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2712858167"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="weapon_gen_mine_03_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="6"/>
<item macro="weapon_gen_mine_01_macro" amount="25"/>
<item macro="weapon_gen_mine_02_macro" amount="5"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x889214]"/>
<weapon id="[0x889218]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1012.84"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8948e9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_frigate_01_a_macro" connection="shipconnection" id="[0x8948ef]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88921a]">
<offset>
<position y="-2.492" z="25.576"/>
<rotation yaw="-90.00002" roll="170"/>
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</component>
</connection>
<connection connection="con_turret_back_r">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x88920f]">
<offset>
<position x="7.93" y="23.649" z="-46.151"/>
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<render>
<parameter flags="override" value="1" owner="[0x88920f]" name="mat_dynamicglow" type="glow">
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</component>
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<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x889211]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x894a8c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Imancketvahs" code="TER-935" owner="paranid" knownto="player" known="1" read="0" page="10301" id="[0x89490d]">
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<listener listener="[0x8948f8]" event="killed"/>
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<position x="0.01641" y="-1.269" z="0.03613"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.2" time="2206.771" delay="600" decayrate="1"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="20975"/>
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<npcseed seed="1688257946"/>
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<connection connection="currentchair" id="[0x89420b]">
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<connection connection="roomposition" id="[0x89494a]">
<connected connection="[0x89420d]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="WBJ-456" owner="paranid" known="1" read="0" id="[0x889219]">
<listeners>
<listener listener="[0x8948f8]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="EMG-950" owner="paranid" known="1" read="0" id="[0x89497e]">
<listeners>
<listener listener="[0x8948f8]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</component>
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<connection connection="con_control01" id="[0x89420d]">
<connected connection="[0x89494a]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x889214]">
<offset>
<position x="27.308" y="6.996" z="40.521"/>
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<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="24" id="[0x889218]">
<offset>
<position x="-27.308" y="6.996" z="40.521"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8931f4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88920b]">
<offset>
<position x="30.271" y="7.12" z="-34.098"/>
<rotation roll="89.99995"/>
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</component>
</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88920d]">
<offset>
<position x="-30.26" y="7.12" z="-34.098"/>
<rotation roll="-89.99996"/>
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</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_m_allround_01_mk3_macro" connection="engineconnection01" id="[0x88920e]">
<offset>
<position x="12.852" y="7.148" z="-53.543"/>
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<render>
<parameter flags="override" value="1" owner="[0x88920e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_m_allround_01_mk3_macro" connection="engineconnection01" id="[0x889210]">
<offset>
<position y="7.148" z="-47.274"/>
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<render>
<parameter flags="override" value="1" owner="[0x889210]" name="mat_dynamicglow" type="glow">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_allround_01_mk3_macro" connection="engineconnection01" id="[0x889212]">
<offset>
<position x="-12.837" y="7.148" z="-53.543"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x889213]">
<offset>
<position x="11.489" y="22.078" z="16.142"/>
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<render>
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<connection connection="con_turret_front_l">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x889217]">
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<position x="-11.166" y="22.078" z="16.142"/>
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8931fd]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8948f2]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894916]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="connection35" id="[0x894853]">
<connected connection="[0x89420b]"/>
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<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_02_a_macro" connection="space" code="PQW-039" owner="paranid" knownto="player" level="0.417803" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8997f9]">
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<events>
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<event event="updatebuild" time="3250.946"/>
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="-47538.531" y="-13511.531" z="22170"/>
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<render>
<parameter value="4279177238" name="letter_color" type="color"/>
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<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
<source job="paranid_fighter_escort_s_patrol" seed="16323798331693125205" zone="[0xfdaa4]" commander="[0x882221]" commandertime="0" class="job"/>
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<paint ware="paintmod_0009" generated="1"/>
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<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8997e8]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1628865669"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
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</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="3"/>
<item macro="eq_arg_satellite_01_macro" amount="7"/>
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</ammunition>
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<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88fb52]">
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<position x="-0.01136" y="2.049" z="-4.752"/>
<rotation pitch="-2.34667"/>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x899806]">
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<position x="5.128" y="-1.238" z="2.136"/>
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</component>
</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8997ad]">
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</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8674f2]">
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<position y="-1.917" z="9.753"/>
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</render>
</component>
</connection>
<connection connection="commander" id="[0x89980d]">
<connected connection="[0x88fb53]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8997d6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Almanckatslot" code="LCX-383" owner="paranid" knownto="player" known="1" read="0" page="10307" id="[0x8997e8]">
<listeners>
<listener listener="[0x8997f9]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8997f9]" connection="con_control01"/>
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</movement>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="19683"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="2716591939"/>
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<connection connection="currentchair" id="[0x8997ed]">
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<connection connection="roomposition" id="[0x8997e9]">
<connected connection="[0x8997ec]"/>
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<connection connection="con_control01" id="[0x8997ec]">
<connected connection="[0x8997e9]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x89980b]">
<offset>
<position x="4.068" y="-1.272" z="-8.167"/>
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<parameter flags="override" value="1" owner="[0x89980b]" name="mat_dynamicglow" type="glow">
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</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x899807]">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8997d7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
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<connection connection="connection12" id="[0x8997fe]">
<connected connection="[0x8997ed]"/>
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<connection connection="ships">
<component class="ship_m" macro="ship_par_m_trans_container_02_a_macro" connection="space" code="UCI-845" owner="paranid" knownto="player" level="0.0883126" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x88b611]">
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<flightcontrolmodel type="linear"/>
<transition/>
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<position x="-19016.311" y="-1519.883" z="29699.453"/>
<rotation yaw="-63.19769"/>
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<render>
<parameter value="4279501320" name="letter_color" type="color"/>
<parameter value="4280426015" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="paranid_refinedmineral_trader_m" seed="11308026023061544883" zone="[0x8794fa]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
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<gravidar range="40040.309"/>
<orders>
<order id="[0x653f]" default="1" order="TradeRoutine" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="1530"/>
<param name="range" type="component" value="[0xfddbd]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x88b647]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88b648]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8863a3]"/>
</control>
<people>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2335399098"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2554076689"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
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<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3943765306"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3356100892"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1392631714"/>
<skill type="engineering" value="12"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="4103289493"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2708166323"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3531928992"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1596538746"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="4087066626"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="395486210"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="200527359"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1130340269"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1971995339"/>
<skill type="engineering" value="12"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3609196022"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="969.198"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="teladianium" buy="223" sell="0"/>
<ware ware="siliconwafers" buy="320" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88b4de]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_02_a_macro" connection="shipconnection" id="[0x88b4d8]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88b3d3]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88b800]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Komanckarsat" code="MOQ-429" owner="paranid" knownto="player" known="1" read="0" page="10306" id="[0x88b648]">
<listeners>
<listener listener="[0x88b611]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88b611]" connection="con_control"/>
<offset>
<position x="-0.01798" y="-5.707" z="-55.036"/>
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</movement>
<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
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<skill type="morale" value="4"/>
<skill type="piloting" value="11"/>
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<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.42" time="1125.063" delay="600" decayrate="1"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="132771"/>
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<npcseed seed="636169681"/>
<connections>
<connection connection="currentchair" id="[0x88b835]">
<connected connection="[0x88b77b]"/>
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<connection connection="roomposition" id="[0x88b855]">
<connected connection="[0x88b836]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SSZ-011" owner="paranid" known="1" read="0" id="[0x88b647]">
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<listener listener="[0x88b611]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="SSC-538" owner="paranid" known="1" read="0" id="[0x8863a3]">
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<listener listener="[0x88b611]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</component>
</connection>
<connection connection="con_control" id="[0x88b836]">
<connected connection="[0x88b855]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88b08a]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x88b3cc]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88b775]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connection23" id="[0x88b77b]">
<connected connection="[0x88b835]"/>
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</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="PHW-748" owner="paranid" level="0.506547" nameindex="1" id="[0x879f0a]">
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<listener listener="[0x8773be]" event="killed"/>
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<listener listener="[0x8773c4]" event="killed"/>
<listener listener="[0x879c19]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3215.443"/>
<event event="updatebuild" time="3230.591"/>
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<offset>
<position x="-20035.313" y="-1317.443" z="30214.375"/>
<rotation yaw="-63.19771"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<source entry="par_scanningarrays" seed="1621750026317694307" class="godproduction"/>
<gravidar range="41008.043"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x8773c4]"/>
<post id="defence" component="[0x87b329]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8773be]"/>
</control>
<construction>
<sequence>
<entry id="[0xade]" index="1" macro="pier_par_harbor_01_macro">
<offset>
<position x="-0.1216" y="-364.657" z="440.168"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xadf]" index="2" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-0.1216" y="-564.657" z="440.168"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xae0]" index="3" macro="defence_par_disc_01_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-0.1217" y="-364.657" z="-359.832"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xae1]" index="4" macro="prod_gen_scanningarrays_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-400.122" y="35.343" z="640.168"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xae2]" index="5" macro="defence_par_tube_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="-0.1218" y="-364.657" z="-759.832"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xae5]" index="6" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="-0.1219" y="-364.657" z="-1159.832"/>
</offset>
</entry>
<entry id="[0xae6]" index="7" macro="struct_par_cross_02_macro" connection="connectionsnap005">
<predecessor index="6" connection="connectionsnap004"/>
<offset>
<position x="-600.078" y="-364.658" z="-1159.788"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0xae7]" index="8" macro="hab_par_l_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap004"/>
<offset>
<position x="-600.078" y="-164.658" z="-1159.788"/>
</offset>
</entry>
<entry id="[0xae8]" index="9" macro="struct_par_cross_02_macro" connection="connectionsnap005">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="-600.078" y="-364.658" z="-1959.788"/>
</offset>
</entry>
<entry id="[0xae9]" index="10" macro="defence_par_disc_01_macro" connection="connectionsnap003">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="-0.07806" y="-364.657" z="-1959.788"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x88274e]"/>
<group context="[0x882752]"/>
<group context="[0x882752]" group="front_01"/>
<group context="[0x882757]"/>
<group context="[0x88275a]"/>
<group context="[0x88275a]" group="top_01"/>
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<param name="effectiveskill" type="integer" value="28"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x80665]" order="TradePerform" state="started" temp="1">
<trade id="[0xc1b8f]" buyer="[0x87cd9a]" partner="[0x89a13f]" ware="ore" price="4669" amount="105" desired="105" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0xc1b8f]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x894aa3]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89a148]"/>
<weapon id="[0x89a10f]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="995.349"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8969d9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_miner_solid_01_a_macro" connection="shipconnection" id="[0x894aa4]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="ore" amount="105"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x89a110]">
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x89a148]">
<offset>
<position x="-3.828" y="0.6402" z="9.359"/>
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<render>
<parameter flags="override" value="1" owner="[0x89a148]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_mining_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x89a10f]">
<offset>
<position x="3.828" y="0.6402" z="9.359"/>
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<render>
<parameter flags="override" value="1" owner="[0x89a10f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x894aa5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Olmancketvahs" code="CPI-532" owner="paranid" knownto="player" known="1" read="0" page="10302" id="[0x894aa3]">
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<listener listener="[0x89a13f]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89a13f]" connection="con_control01"/>
<offset>
<position y="0.05566" z="-7.695"/>
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</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="133189"/>
</blackboard>
<npcseed seed="4096134360"/>
<connections>
<connection connection="currentchair" id="[0x899f87]">
<connected connection="[0x899ef8]"/>
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<connection connection="roomposition" id="[0x893951]">
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</connection>
<connection connection="con_control01" id="[0x89a144]">
<connected connection="[0x893951]"/>
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89a14e]">
<offset>
<position x="6.026" y="0.5337" z="-9.703"/>
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</render>
<travel active="1" factor="11"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89a150]">
<offset>
<position y="0.1416" z="-6.751"/>
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<render>
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</render>
<travel active="1" factor="11"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89a14f]">
<offset>
<position x="-6.244" y="0.5823" z="-9.428"/>
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<render>
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</render>
<travel active="1" factor="11"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894aa2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection17" id="[0x899ef8]">
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<connection connection="visiblezones" id="[0x2046829]">
<connected connection="[0x204683b]"/>
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<connection connection="visiblezones" id="[0x200d0de]">
<connected connection="[0x183abe8]"/>
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<connection connection="visiblezones" id="[0x200c120]">
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<connection connection="visiblezones" id="[0x200c124]">
<connected connection="[0x200c127]"/>
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<connection connection="visiblezones" id="[0x200c128]">
<connected connection="[0x201b3f5]"/>
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<connection connection="visiblezones" id="[0x200c149]">
<connected connection="[0x200c14a]"/>
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<connection connection="visiblezones" id="[0x200c14c]">
<connected connection="[0x200c14b]"/>
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<connection connection="visiblezones" id="[0x200c14e]">
<connected connection="[0x2003c11]"/>
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<connection connection="visiblezones" id="[0x2002dd4]">
<connected connection="[0x2002d93]"/>
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<connection connection="visiblezones" id="[0x28ea9e9]">
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<connection connection="visiblezones" id="[0x28d38b3]">
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<connection connection="visiblezones" id="[0x28e786d]">
<connected connection="[0x28f0c20]"/>
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</connections>
</component>
</connection>
<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="OPG-953" knownto="player" id="[0x20071a4]">
<events>
<event event="killcheck" time="3199.076"/>
</events>
<offset>
<position x="52365.367" y="1449.527" z="-130884.258"/>
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<masstraffic>
<network id="[0x1043b1]" dynamic="0">
<behavior class="base"/>
</network>
</masstraffic>
<connections>
<connection connection="ships">
<component class="ship_l" macro="ship_par_l_destroyer_01_a_macro" connection="space" code="UGK-202" owner="paranid" knownto="player" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x890f36]">
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<movement forceposition="0" class="navigation">
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</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
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<render>
<parameter value="4279502346" name="letter_color" type="color"/>
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<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source job="paranid_destroyer_patrol_l_sector_exp" seed="6585426712392588814" zone="[0xfdaa9]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
</modification>
<gravidar range="40108.824"/>
<orders>
<order id="[0x68c2]" default="1" order="Patrol" state="started">
<syncpoint state="reached"/>
<param name="space"/>
<param name="range" type="class" value="cluster"/>
<param name="pursuetargets" type="integer"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="includeroute" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="targetpurposes" type="list" value="1848"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x890f63]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x890f14]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8740f1]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2218722974"/>
<skill type="boarding" value="1"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="morale" value="3"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="12"/>
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<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3906792507"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="3431566782"/>
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<skill type="engineering" value="1"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="186890312"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="marine">
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</person>
</people>
<shields>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_front_up_mid2"/>
<group group="group_rear_up_mid"/>
<group group="group_front_down_down"/>
<group group="group_rear_up_left"/>
<group group="group_rear_up_right"/>
<group group="group_rear_down_right"/>
<group group="group_rear_down_left"/>
<group group="group_rear_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="missile_smart_heavy_mk1_macro" amount="160"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
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<locked nextchecktime="454.071"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89060a]">
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</component>
</connection>
<connection connection="con_shieldgen_009">
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</component>
</connection>
<connection connection="con_shieldgen_001">
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<offset>
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</component>
</connection>
<connection connection="con_shieldgen_002">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x890f49]">
<offset>
<position x="74.252" y="111.529" z="-87.193"/>
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</component>
</connection>
<connection connection="con_shieldgen_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89060d]">
<offset>
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</component>
</connection>
<connection connection="con_shieldgen_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x890e28]">
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</component>
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<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="PSY-277" owner="ministry" knownto="player" level="0.218046" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8981d4]">
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<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="10554856899418221779" zone="[0xfdafc]" commandeerable="1" class="job"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897fd6]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="612622166"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<skill type="boarding" value="1"/>
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<person macro="character_teladi_female_generic_01_macro" role="passenger">
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<skill type="management" value="2"/>
<skill type="morale" value="12"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
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<reference>
<ware ware="sojahusk" buy="41" sell="0"/>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8981d3]">
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x8981d2]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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</render>
<cargo>
<ware ware="sojahusk" amount="74"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897e72]">
<offset>
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897e6c]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x8981ca]">
<offset>
<position y="-1.712" z="7.979"/>
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<render>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8981d1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Libaras Monisessas Yohulis V" code="RVL-968" owner="ministry" knownto="player" known="1" read="0" page="10505" id="[0x897fd6]">
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="37695"/>
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<npcseed seed="3854068963"/>
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<connection connection="currentchair" id="[0x86806d]">
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<connection connection="roomposition" id="[0x897fd4]">
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<connection connection="con_control01" id="[0x898005]">
<connected connection="[0x897fd4]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x8981cc]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<travel active="1" factor="18"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x8981cb]">
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<travel active="1" factor="18"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8981d0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connection12" id="[0x8981cf]">
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<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="AKT-767" knownto="player" id="[0x28a1c4b]">
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<masstraffic>
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<masstraffic>
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<connections>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_miner_solid_01_b_macro" connection="space" code="NIM-906" owner="teladi" knownto="player" level="0.326382" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89616c]">
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<drop ref="ship_medium_civilian"/>
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<gravidar range="40044.758"/>
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<param name="resourcescout" type="integer"/>
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<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x89f3c0]"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3263083755"/>
<skill type="engineering" value="7"/>
<skill type="management" value="4"/>
<skill type="morale" value="1"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="317936194"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3726929555"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3665935774"/>
<skill type="boarding" value="4"/>
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="23"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="22"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x889d35]"/>
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</primary>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89616e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_miner_solid_01_b_macro" connection="shipconnection" id="[0x896170]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<group group="group_back_down_left"/>
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<item macro="missile_smart_heavy_mk1_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="55"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="15"/>
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<item macro="missile_dumbfire_heavy_mk2_macro" amount="11"/>
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</ammunition>
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<locked nextchecktime="995.788"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x88c95e]">
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<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x88c95f]">
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</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88c95a]">
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<component class="dockingbay" macro="dockingbay_gen_xl_pier_01_macro" connection="position" seed="8534550343267693331" id="[0x87e1cb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="16354009135787248951" id="[0x87e1c7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_dock_sm_001" macro="con_dock_sm_001">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="2004351796476005893" id="[0x87dfd4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_buildmodule01" macro="con_buildmodule01">
<component class="buildmodule" macro="buildmodule_gen_stations_01_macro" connection="object" id="[0x87dfda]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="buildprocessorconnection_01">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x87dd06]">
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<connection connection="buildanchor" id="[0x87e1d9]">
<connected connection="[0x87e1da]"/>
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</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="IOR-116" owner="ministry" level="0.31375" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8982a8]">
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<listener listener="[0x88f3a4]" event="killed"/>
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<listener listener="[0x88f3c5]" event="boostdisabled"/>
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<events>
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<event event="updatebuild" time="3257.199"/>
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<movement forceposition="0" class="navigation">
<position>
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
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<rotation yaw="103.75317"/>
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<render>
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<parameter value="4279966496" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="11900835853636480935" zone="[0xfdda1]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0047" generated="1"/>
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<gravidar range="40012.625"/>
<orders>
<order id="[0x83c3a]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2346"/>
<param name="anchorspace" type="component" value="[0xfdd98]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="0.33"/>
<param name="supplier" type="component" value="[0x87e9e3]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88f3a4]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1765203184"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="passenger">
<npcseed seed="3799897914"/>
<skill type="management" value="4"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="234280917"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1432890699"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2598911397"/>
<skill type="engineering" value="7"/>
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<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88f3c9]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="64" sell="0"/>
<ware ware="medicalsupplies" buy="73" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8982a7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x898088]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x88f3cd]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x88f3d1]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x88f3c9]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f3c9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x898085]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Zuzuamis Huritis Hebalisos I" code="SBD-428" owner="ministry" known="1" read="0" page="10502" id="[0x88f3a4]">
<listeners>
<listener listener="[0x8982a8]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8982a8]" connection="con_control01"/>
<offset>
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<offset>
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<traits flags="remotecommable|skillsvisible">
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<skill type="piloting" value="9"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="123537"/>
</blackboard>
<npcseed seed="4013244393"/>
<connections>
<connection connection="currentchair" id="[0x88f3ad]">
<connected connection="[0x88f3b5]"/>
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<connection connection="roomposition" id="[0x88f3a8]">
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</connection>
<connection connection="con_control01" id="[0x88f3ac]">
<connected connection="[0x88f3a8]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88f3c1]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88f3c5]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x898287]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection12" id="[0x88f3b5]">
<connected connection="[0x88f3ad]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="ALD-051" owner="teladi" knownto="player" level="0.192059" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x897d85]">
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<event event="updatebuild" time="3203.363"/>
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<movement forceposition="0" class="navigation">
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<drop ref="ship_small_civilian"/>
<source job="teladi_food_trader_s" seed="18424211523350783094" zone="[0x87ab48]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0030" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x810a5]" default="1" order="Middleman" state="started">
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<param name="warebasket" type="list" value="2277"/>
<param name="anchorspace" type="component" value="[0xfddc5]"/>
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<param name="tradeware" type="ware" value="nostropoil"/>
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<param name="supplier" type="component" value="[0x87bf5f]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897a74]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="964529315"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x897d94]"/>
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<secondary active="0"/>
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<locked nextchecktime="683.189"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="nostropoil" buy="37" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88b1df]">
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x8979c4]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897d93]">
<offset>
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</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897d92]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x897d94]">
<offset>
<position y="-1.712" z="7.979"/>
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<render>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897d58]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Lotunis Uguras Foologos V" code="XUC-407" owner="teladi" knownto="player" known="1" read="0" page="10506" id="[0x897a74]">
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<listener listener="[0x897d85]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x897d85]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="135431"/>
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<npcseed seed="3313329434"/>
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<connection connection="con_control01" id="[0x897a7d]">
<connected connection="[0x897a77]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897d8c]">
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</component>
</connection>
<connection connection="con_engine_01">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8979be]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection12" id="[0x897a7a]">
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_trans_container_01_b_macro" connection="space" code="TDM-925" owner="teladi" level="0.126759" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x896ee1]">
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<render>
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_refinedmineral_trader_m" seed="6265481949799824652" zone="[0x87c88b]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40056.492"/>
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<order id="[0x6c3a]" default="1" order="TradeRoutine" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2151"/>
<param name="range" type="component" value="[0xfdab7]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x896ee0]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x896ec3]"/>
</control>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3700404773"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="124862339"/>
<skill type="engineering" value="3"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="21"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="teladianium" buy="216" sell="0"/>
<ware ware="siliconwafers" buy="254" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x896ee2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_b_macro" connection="shipconnection" id="[0x896ee3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x896ed6]">
<offset>
<position x="-3.712" y="2.366" z="56.298"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896ede]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Deridos Lotunis Rurandis IX" code="NAB-727" owner="teladi" known="1" read="0" page="10505" id="[0x896ee0]">
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<listener listener="[0x896ee1]" event="killed"/>
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<movement class="crossconnection">
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<position x="0.0224" y="-1.265" z="0.3435"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="24623"/>
</blackboard>
<npcseed seed="580001508"/>
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<connection connection="currentchair" id="[0x896edd]">
<connected connection="[0x896ed8]"/>
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<connection connection="roomposition" id="[0x896edb]">
<connected connection="[0x896edc]"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ZUA-710" owner="teladi" known="1" read="0" id="[0x896ed4]">
<listeners>
<listener listener="[0x896ee1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JAB-627" owner="teladi" known="1" read="0" id="[0x896ec3]">
<listeners>
<listener listener="[0x896ee1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_control01" id="[0x896edc]">
<connected connection="[0x896edb]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_travel_01_mk1_macro" connection="engineconnection01" id="[0x896ed5]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
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<connection connection="con_shield_002">
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<connection connection="con_turret_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896edf]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
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<connection connection="connection50" id="[0x896ed8]">
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<connection connection="ships">
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<flightcontrolmodel type="linear"/>
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<render>
<parameter value="4279042566" name="letter_color" type="color"/>
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<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="paranid_equipment_trader_m" seed="9803600479850028660" zone="[0xfdac6]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
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<gravidar range="40040.309"/>
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<order id="[0x808ed]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2713"/>
<param name="anchorspace" type="component" value="[0xfdac4]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="smartchips"/>
<param name="relprice_purchase" type="float" value="-1"/>
<param name="supplier" type="component" value="[0x87bc12]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x84d75]" order="TradePerform" state="started" temp="1">
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<source class="production"/>
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<param name="internalorder" type="integer" value="1"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89c99d]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89ca83]"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="669784697"/>
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<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2273787310"/>
<skill type="boarding" value="1"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="39"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="954.73"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
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<ware ware="dronecomponents" buy="722" sell="0"/>
<ware ware="weaponcomponents" buy="339" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89c998]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_02_a_macro" connection="shipconnection" id="[0x89c987]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89c9c1]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89c999]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Abmanckolok" code="UDO-747" owner="paranid" knownto="player" known="1" read="0" page="10307" id="[0x89c99d]">
<listeners>
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="25497"/>
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<npcseed seed="3923586880"/>
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<connection connection="currentchair" id="[0x89c8cc]">
<connected connection="[0x89c8ca]"/>
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<connection connection="roomposition" id="[0x89c9a5]">
<connected connection="[0x89c8cb]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KTF-487" owner="paranid" known="1" read="0" id="[0x89ca90]">
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<listener listener="[0x89c997]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="NTQ-052" owner="paranid" known="1" read="0" id="[0x89ca83]">
<listeners>
<listener listener="[0x89c997]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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</component>
</connection>
<connection connection="con_control" id="[0x89c8cb]">
<connected connection="[0x89c9a5]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89c96b]">
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</render>
<travel active="1" factor="7"/>
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</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89ca8e]">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89b9ba]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection23" id="[0x89c8ca]">
<connected connection="[0x89c8cc]"/>
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</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="DHO-851" owner="teladi" level="0.270776" nameindex="1" id="[0x87bc12]">
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<events>
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<offset>
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<render>
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<source entry="tel_smartchips" seed="1533239318099194250" class="godproduction"/>
<gravidar range="41802.168"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc07e]"/>
<post id="manager" component="[0x86845a]"/>
<post id="defence" component="[0x8848df]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x884676]"/>
</control>
<construction>
<sequence>
<entry id="[0x1186]" index="1" macro="pier_tel_harbor_03_macro">
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<position y="-377.923" z="1092.974"/>
<rotation yaw="90"/>
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<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88658d]">
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<entity type="officer" post="aipilot"/>
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<connection connection="con_weapon_001">
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<connection connection="entities">
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<connection connection="entities">
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
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<post id="playerpilot"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<ammunition>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
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<item macro="countermeasure_flares_01_macro" amount="1"/>
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</prices>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_trans_container_01_a_macro" connection="shipconnection" id="[0x88dcf1]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="medicalsupplies" amount="790"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88de6d]">
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x81743e]">
<offset>
<position x="-3.828" y="0.6402" z="9.359"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x81743e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x88de6b]">
<offset>
<position x="3.828" y="0.6402" z="9.359"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88de6b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88dcec]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Timanckatslot" code="KOA-675" owner="paranid" knownto="player" known="1" read="0" page="10304" id="[0x867d1c]">
<listeners>
<listener listener="[0x88dfdf]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88dfdf]" connection="con_control01"/>
<offset>
<position y="0.05566" z="-7.695"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="20063"/>
</blackboard>
<npcseed seed="561271020"/>
<connections>
<connection connection="currentchair" id="[0x88dfbc]">
<connected connection="[0x88dfbd]"/>
</connection>
<connection connection="roomposition" id="[0x88dfb8]">
<connected connection="[0x88dfb9]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x88dfb9]">
<connected connection="[0x88dfb8]"/>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88dfe2]">
<offset>
<position x="6.026" y="0.5337" z="-9.703"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88dfe2]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88dfe3]">
<offset>
<position y="0.1416" z="-6.751"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88dfe3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88dfe1]">
<offset>
<position x="-6.244" y="0.5823" z="-9.428"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88dfe1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88de0d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection17" id="[0x88dfbd]">
<connected connection="[0x88dfbc]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="WBU-153" owner="teladi" level="0.225897" nameindex="2" id="[0x87d218]">
<listeners>
<listener listener="[0x8cc12b]" event="killed"/>
<listener listener="[0x88a144]" event="killed"/>
<listener listener="[0x88a14a]" event="killed"/>
<listener listener="[0x87d1f0]" event="killed"/>
<listener listener="[0x88a141]" event="killed"/>
<listener listener="[0x87d21a]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3207.572"/>
<event event="updatebuild" time="3241.523"/>
</events>
<offset>
<position x="16119.289" y="2118.785" z="-20920.824"/>
<rotation yaw="-145.14815"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_quantumtubes" seed="3997244900760180923" class="godproduction"/>
<gravidar range="41654.266"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc12b]"/>
<post id="manager" component="[0x88a141]"/>
<post id="defence" component="[0x88a14a]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x88a144]"/>
</control>
<construction>
<sequence>
<entry id="[0x16e2]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position x="-735.505" y="-788.594"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x16e3]" index="2" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-735.505" y="-1388.594"/>
</offset>
</entry>
<entry id="[0x16e4]" index="3" macro="prod_gen_quantumtubes_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-735.505" y="11.406"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x16e6]" index="4" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-335.505" y="-788.594"/>
<rotation yaw="89.99998"/>
</offset>
</entry>
<entry id="[0x16e7]" index="5" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="64.495" y="-788.594" z="0.0001097"/>
<rotation yaw="-90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_tel_l_standard_01_mk1_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_l_guided_01_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_tel_l_guided_01_mk1_macro" path=".." group="group06"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x16e9]" index="6" macro="hab_tel_l_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="664.495" y="-788.595" z="0.0001589"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x16ed]" index="7" macro="struct_tel_base_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap004"/>
<offset>
<position x="-335.461" y="-788.594" z="399.956"/>
<rotation yaw="179.99997"/>
</offset>
</entry>
<entry id="[0x16f5]" index="8" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="1264.495" y="-788.595" z="0.0002019"/>
<rotation yaw="179.99998"/>
</offset>
</entry>
<entry id="[0x16f7]" index="9" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap005"/>
<offset>
<position x="1264.495" y="-1388.594" z="0.0002019"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x16fe]" index="10" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="-335.461" y="-788.594" z="799.956"/>
<rotation yaw="179.99998"/>
</offset>
</entry>
<entry id="[0x16ff]" index="11" macro="struct_tel_cross_01_macro" connection="connectionsnap005">
<predecessor index="10" connection="connectionsnap006"/>
<offset>
<position x="-335.461" y="-388.594" z="799.956"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x1713]" index="12" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="10" connection="connectionsnap002"/>
<offset>
<position x="-335.461" y="-788.594" z="1199.956"/>
</offset>
</entry>
<entry id="[0x1714]" index="13" macro="prod_gen_quantumtubes_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap006"/>
<offset>
<position x="-335.461" y="11.406" z="1199.956"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="right_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1717]" index="14" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
<predecessor index="11" connection="connectionsnap006"/>
<offset>
<position x="-335.461" y="411.406" z="799.956"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x1718]" index="15" macro="prod_gen_quantumtubes_macro" connection="connectionsnap001">
<predecessor index="14" connection="connectionsnap001"/>
<offset>
<position x="-335.461" y="1611.406" z="799.956"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x171d]" index="16" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap005"/>
<offset>
<position x="-335.461" y="-1588.594" z="1199.956"/>
<rotation yaw="90"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x88a1a6]"/>
<group context="[0x88a19e]"/>
<group context="[0x88a19a]"/>
<group context="[0x88a19a]" group="top_01"/>
<group context="[0x88a19a]" group="left_01"/>
<group context="[0x88a19a]" group="right_01"/>
<group context="[0x88a19a]" group="front_01"/>
<group context="[0x88a192]"/>
<group context="[0x88a185]"/>
<group context="[0x88a185]" group="group01"/>
<group context="[0x88a185]" group="group04"/>
<group context="[0x88a185]" group="group05"/>
<group context="[0x88a185]" group="group06"/>
<group context="[0x88a178]"/>
<group context="[0x88a175]"/>
<group context="[0x88a171]"/>
<group context="[0x88a173]"/>
<group context="[0x88a170]"/>
<group context="[0x88a16b]"/>
<group context="[0x88a168]"/>
<group context="[0x88a166]"/>
<group context="[0x88a166]" group="top_01"/>
<group context="[0x88a166]" group="left_01"/>
<group context="[0x88a166]" group="right_01"/>
<group context="[0x88a15e]"/>
<group context="[0x88a15b]"/>
<group context="[0x88a15b]" group="top_01"/>
<group context="[0x88a15b]" group="left_01"/>
<group context="[0x88a15b]" group="right_01"/>
<group context="[0x88a15b]" group="front_01"/>
<group context="[0x88a14c]"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="5"/>
<item macro="ship_tel_xs_police_01_a_macro" amount="3"/>
<item macro="missile_guided_heavy_mk1_macro" amount="156"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="missile_guided_light_mk1_macro" amount="92"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="6"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="3"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x893feb]" id="[0x837bd]" buyer="[0x87d218]" partner="[0x893feb]" ware="superfluidcoolant" price="11252" amount="224" desired="224" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x644e]" seller="[0x87d218]" ware="quantumtubes" price="33136" amount="1802">
<source class="production"/>
</trade>
<trade id="[0x644f]" buyer="[0x87d218]" ware="superfluidcoolant" price="9509" amount="0">
<source class="production"/>
</trade>
<trade id="[0x6450]" buyer="[0x87d218]" ware="energycells" price="2200" amount="1833" desired="1833">
<source class="production"/>
</trade>
<trade id="[0x6451]" buyer="[0x87d218]" ware="graphene" price="23300" amount="5360" desired="5360">
<source class="production"/>
</trade>
<trade id="[0x7f7c]" buyer="[0x87d218]" ware="majadust" price="40536" amount="199" desired="199" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7f7d]" buyer="[0x87d218]" ware="spacefuel" price="25966" amount="249" desired="249" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7f7e]" buyer="[0x87d218]" ware="spaceweed" price="32273" amount="299" desired="299" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="43" sell="0"/>
<ware ware="superfluidcoolant" buy="116" sell="0"/>
<ware ware="nostropoil" buy="30" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="2667.477">
<workforce race="teladi" amount="330"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="2199.428"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="4081.875" y="4081.875" z="4081.875"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87d1eb]">
<connected connection="[0x87d1ec]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87d219]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="EFW-819" owner="teladi" known="1" read="0" id="[0x88a14a]">
<listeners>
<listener listener="[0x87d218]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1459"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="DSM-245" owner="teladi" known="1" read="0" id="[0x88a144]">
<listeners>
<listener listener="[0x87d218]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Tumulis Deridos Hoaeos X" code="XWE-898" owner="teladi" known="1" read="0" page="10507" id="[0x88a141]">
<listeners>
<listener listener="[0x87d218]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="12"/>
<skill type="morale" value="7"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="22229"/>
</blackboard>
<npcseed seed="1532618716"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Idmancketvahs" code="EZD-938" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10304" id="[0x8cc12b]">
<listeners>
<listener listener="[0x87d218]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="engineering" value="5"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="13"/>
<ware ware="inv_agidevice_02" amount="18"/>
<ware ware="inv_remotedetonator" amount="14"/>
<ware ware="inv_agidevice_03" amount="13"/>
<ware ware="inv_modulartrigger" amount="13"/>
<ware ware="inv_advancedtargetingmodule" amount="2"/>
<ware ware="inv_securitybypasssystem"/>
<ware ware="inv_securityslicer" amount="2"/>
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<cargo>
<ware ware="graphene" amount="77"/>
<ware ware="medicalsupplies" amount="550"/>
<ware ware="nostropoil" amount="1005"/>
<ware ware="superfluidcoolant" amount="168"/>
<ware ware="quantumtubes" amount="330"/>
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<connection connection="modules">
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<connections>
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<connection connection="con_turret_007">
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<connection connection="con_turret_003">
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<connection connection="con_turret_laser_l_001">
<component class="missileturret" macro="turret_tel_l_guided_01_mk1_macro" connection="con_turret_guided_l" lastshottime="0" ammunition="1" id="[0x88a17c]">
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<connection connection="con_turret_laser_l_005">
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<connection connection="con_shieldgen_large_001">
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<position y="77.91"/>
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<connection connection="con_shieldgen_large_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88a17f]">
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<connection connection="modules">
<component class="habitation" macro="hab_tel_l_01_macro" connection="space" construction="[0x16e9]" id="[0x88a178]">
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<connection connection="modules">
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<connection connection="modules">
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<connection connection="modules">
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<connection connection="modules">
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<connected connection="[0x88a164]"/>
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<connected connection="[0x88a163]"/>
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</connections>
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</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="JLQ-379" owner="teladi" level="0.233332" nameindex="1" id="[0x87e9e3]">
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<listener listener="[0x87ea60]" event="killed"/>
<listener listener="[0x88afe3]" event="killed"/>
<listener listener="[0x87fdbe]" event="killed"/>
<listener listener="[0x87fdd4]" event="killed"/>
<listener listener="[0x87cf7e]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3242.014"/>
<event event="updatebuild" time="3243.721"/>
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<offset>
<position x="12444.992" y="6159.74" z="2041.016"/>
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<render>
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</render>
<source entry="tel_medicalsupplies" seed="18328603561204828424" class="godproduction"/>
<gravidar range="40869.426"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87fdd4]"/>
<post id="defence" component="[0x88afe3]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87fdbe]"/>
</control>
<construction>
<sequence>
<entry id="[0x1bec]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1bed]" index="2" macro="prod_tel_medicalsupplies_macro" connection="connectionsnap001">
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<position x="-925.811" y="1023.994" z="-540.089"/>
<rotation yaw="-90"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="top_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
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<entry id="[0x1bf3]" index="5" macro="prod_tel_medicalsupplies_macro" connection="connectionsnap001">
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<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="front_01"/>
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<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="front_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
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<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="front_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
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<entry id="[0x1c14]" index="11" macro="prod_tel_medicalsupplies_macro" connection="connectionsnap001">
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<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="front_01"/>
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<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="front_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1c23]" index="16" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
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<entry id="[0x1c26]" index="17" macro="prod_tel_medicalsupplies_macro" connection="connectionsnap001">
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<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
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<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="top_01"/>
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<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1c27]" index="18" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
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<offset>
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<rotation yaw="89.99998"/>
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</entry>
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<connection connection="ships">
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="37"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="305" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d08e]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_b_macro" connection="shipconnection" id="[0x89d08d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="hullparts" amount="393"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89d0a7]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d08c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_02_macro" connection="parentconnection" name="Liom Londa" code="ZXX-912" owner="argon" known="1" read="0" page="10104" id="[0x89d09e]">
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<listener listener="[0x89d09c]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x89d09c]" connection="con_control01"/>
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<position y="-4.893" z="-56.914"/>
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<offset>
<position x="0.0224" y="-1.307" z="0.09293"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="2"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="12"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="29867"/>
</blackboard>
<npcseed seed="1611386495"/>
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<connection connection="currentchair" id="[0x89d0a1]">
<connected connection="[0x89d0a2]"/>
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<connection connection="roomposition" id="[0x89d08f]">
<connected connection="[0x89d03d]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="DED-236" owner="argon" known="1" read="0" id="[0x89d0aa]">
<listeners>
<listener listener="[0x89d09c]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FWT-345" owner="argon" known="1" read="0" id="[0x89d0b9]">
<listeners>
<listener listener="[0x89d09c]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x89d03d]">
<connected connection="[0x89d08f]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89d0a6]">
<offset>
<position y="0.08752" z="-48.929"/>
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<parameter flags="override" value="1" owner="[0x89d0a6]" name="mat_dynamicglow" type="glow">
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<connection connection="con_turret_02">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89d0a8]">
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<position x="11.401" y="-1.53" z="-44.367"/>
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<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89d0a0]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89d09f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connection connection="connection50" id="[0x89d0a2]">
<connected connection="[0x89d0a1]"/>
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<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="TFR-702" owner="ministry" knownto="player" level="0.375602" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8951d3]">
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<event event="updateengineparameters" time="3194.133"/>
<event event="updatebuild" time="3250.817"/>
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<targetpoint refobject="[0x866e04]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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<flightcontrolmodel type="linear"/>
<transition/>
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<position x="1493.981" y="-58.688" z="10043.528"/>
<rotation yaw="179.99998"/>
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<render>
<parameter value="4279436561" name="letter_color" type="color"/>
<parameter value="4280359452" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="4438171946921714869" zone="[0xfde7b]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0046" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x854a4]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2370"/>
<param name="anchorspace" type="component" value="[0xfde77]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="0.388696"/>
<param name="supplier" type="component" value="[0x87a2dc]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x874f0]" order="TradePerform" state="started" temp="1">
<trade id="[0x81f5a]" buyer="[0x87bf5f]" partner="[0x8951d3]" ware="medicalsupplies" price="8900" amount="281" desired="281" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x81f5a]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x885587]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3238466878"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="4181540013"/>
<skill type="management" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3086435412"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="2114188845"/>
<skill type="management" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="20"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8983d7]"/>
</entry>
</primary>
<secondary active="0"/>
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<locked nextchecktime="891.929"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="74" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8951dc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x8951d8]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="medicalsupplies" amount="392"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x88d2e9]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x898408]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8983d7]">
<offset>
<position y="-1.712" z="7.979"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8951d9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Rurandis Gradias Foologos I" code="LUQ-643" owner="ministry" knownto="player" known="1" read="0" page="10503" id="[0x885587]">
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<listener listener="[0x8951d3]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="157471"/>
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<npcseed seed="2616170393"/>
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<connection connection="currentchair" id="[0x898403]">
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<connection connection="roomposition" id="[0x885586]">
<connected connection="[0x898407]"/>
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</connection>
<connection connection="con_control01" id="[0x898407]">
<connected connection="[0x885586]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8983db]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<travel active="1" factor="12"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8983dc]">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8983b5]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection12" id="[0x898402]">
<connected connection="[0x898403]"/>
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<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_01_b_macro" connection="space" code="IPK-683" owner="teladi" level="0.640614" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x89abaf]">
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<drop ref="ship_small_military"/>
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<paint ware="paintmod_0004" generated="1"/>
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<param name="debugchance" type="integer"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
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<post id="playerpilot"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3138602500"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
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</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="11"/>
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</ammunition>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89abab]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_01_b_macro" connection="shipconnection" id="[0x89abad]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x88f5f7]">
<offset>
<position x="-4.017" y="1.311" z="-0.2079"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x89a863]">
<offset>
<position x="4.362" y="1.311" z="-0.2079"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89abb5]">
<offset>
<position x="-4.356" y="-0.5395" z="9.601"/>
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<render>
<parameter flags="override" value="1" owner="[0x89abb5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
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<flightcontrolmodel type="linear"/>
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<offset>
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<parameter value="4278522887" name="letter_color" type="color"/>
<parameter value="4279902490" name="number_color" type="color"/>
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<source class="commandeered">
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<param name="tradeware" type="ware" value="microchips"/>
<param name="relprice_purchase" type="float" value="-0.338671"/>
<param name="supplier" type="component" value="[0x87e19b]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x80222]" order="TradePerform" state="started" temp="1">
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<source class="production"/>
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<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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<order id="[0xc0c46]" order="TradePerform" temp="1">
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<source class="production"/>
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<order id="[0x4779b]" order="TradeRoutine" temp="1">
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<param name="maxsell" type="integer"/>
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<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x84157]" order="TradeRoutine" temp="1">
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<param name="minbuy" type="integer"/>
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<param name="minsell" type="integer"/>
<param name="maxsell" type="integer"/>
<param name="duration"/>
<param name="endtime" type="time" value="8237.876"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8975c0]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x868131]"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4086660725"/>
<skill type="engineering" value="3"/>
<skill type="management" value="4"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3558172359"/>
<skill type="boarding" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="4"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="820424247"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="passenger">
<npcseed seed="1401481908"/>
<skill type="management" value="4"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4109502381"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3374013054"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3020898670"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3738448199"/>
<skill type="boarding" value="2"/>
<skill type="management" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4210176789"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2928287797"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2388069989"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="11"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="53"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="engineparts" buy="255" sell="0"/>
<ware ware="microchips" buy="899" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8977ff]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_a_macro" connection="shipconnection" id="[0x8977d3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8805c7]">
<offset>
<position x="-3.712" y="2.366" z="56.298"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897831]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Deridos Hirussusis Rusiris II" code="VJV-105" owner="teladi" known="1" read="0" page="10507" id="[0x8975c0]">
<listeners>
<listener listener="[0x89782c]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89782c]" connection="con_control01"/>
<offset>
<position y="-9.116" z="27.655"/>
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<offset>
<position x="0.0224" y="-1.265" z="0.3435"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
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<skill type="piloting" value="6"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="123005"/>
</blackboard>
<npcseed seed="2707939201"/>
<connections>
<connection connection="currentchair" id="[0x8977b0]">
<connected connection="[0x8977b5]"/>
</connection>
<connection connection="roomposition" id="[0x8974ba]">
<connected connection="[0x8977af]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PWS-787" owner="teladi" known="1" read="0" id="[0x8974b3]">
<listeners>
<listener listener="[0x89782c]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LLN-375" owner="teladi" known="1" read="0" id="[0x868131]">
<listeners>
<listener listener="[0x89782c]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8977af]">
<connected connection="[0x8974ba]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x897833]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
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<travel active="1" factor="8"/>
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</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8977ae]">
<offset>
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<rotation roll="64.99998"/>
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</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x8977b4]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897832]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection50" id="[0x8977b5]">
<connected connection="[0x8977b0]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="ZIY-773" owner="teladi" basename="{20102,1301}" id="[0x8765f4]">
<listeners>
<listener listener="[0x8cbc27]" event="killed"/>
<listener listener="[0x876737]" event="killed"/>
<listener listener="[0x87f1c0]" event="killed"/>
<listener listener="[0x876703]" event="killed"/>
<listener listener="[0x871c49]" event="killed"/>
<listener listener="[0x87f1bd]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3212.661"/>
<event event="updatebuild" time="3230.37"/>
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<offset>
<position x="-32562.445" y="-2424.509" z="3061.91"/>
<rotation yaw="-152.78365"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_defence_cluster_05_sector001" seed="8210881653897192159" class="godstation"/>
<gravidar range="40920.449"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cbc27]"/>
<post id="manager" component="[0x87f1bd]"/>
<post id="defence" component="[0x871c49]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87f1c0]"/>
</control>
<construction>
<sequence>
<entry id="[0x179]" index="1" macro="defence_tel_claim_01_macro">
<offset>
<position x="374.846" z="1193.461"/>
<rotation yaw="0.0674379"/>
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</entry>
<entry id="[0x17a]" index="2" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="373.904" z="393.462"/>
<rotation yaw="0.0674465"/>
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</entry>
<entry id="[0x17b]" index="3" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap005"/>
<offset>
<position x="373.904" y="-600" z="393.462"/>
</offset>
</entry>
<entry id="[0x17c]" index="4" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-1400" z="393.462"/>
</offset>
</entry>
<entry id="[0x17d]" index="5" macro="struct_tel_cross_01_macro" connection="connectionsnap006">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="393.462"/>
</offset>
</entry>
<entry id="[0x17e]" index="6" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="793.462"/>
</offset>
</entry>
<entry id="[0x17f]" index="7" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="375.788" z="1993.461"/>
<rotation yaw="0.0674292"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</entry>
<entry id="[0x180]" index="8" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
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<position x="1174.846" z="1192.52"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
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<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</entry>
<entry id="[0x181]" index="9" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
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<position x="-425.153" z="1194.403"/>
<rotation yaw="-89.93256"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</upgrades>
</entry>
<entry id="[0x182]" index="10" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
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<position x="1574.845" z="1192.049"/>
<rotation yaw="0.0674429"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</entry>
<entry id="[0x183]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="376.258" z="2393.46"/>
<rotation yaw="0.0674206"/>
</offset>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
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<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="top_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<connection connection="modules">
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<connections>
<connection connection="con_shieldgen_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x882664]">
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<connection connection="con_turret_001">
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<connection connection="con_turret_009">
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<connection connection="modules">
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<connection connection="modules">
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</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="WAI-668" owner="teladi" level="0.2" nameindex="4" id="[0x87ea59]">
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<listener listener="[0x8cc292]" event="killed"/>
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<offset>
<position x="-6244.098" y="-3792.876" z="-23905.867"/>
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<render>
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</render>
<source entry="tel_hullparts" seed="78759085626336111" class="godproduction"/>
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<control>
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<post id="shadyguy" component="[0x8cc292]"/>
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<post id="defence" component="[0x88a8d9]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x88a2be]"/>
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<construction>
<sequence>
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<rotation yaw="-90"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1c02]" index="2" macro="prod_tel_hullparts_macro" connection="connectionsnap001">
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<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="down_01"/>
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<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
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<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk1_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk1_macro" path=".." group="group06"/>
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<turrets macro="turret_tel_l_guided_01_mk1_macro" path=".." group="group06"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
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</ammunition>
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<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="leftbottom_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
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</production>
</offers>
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<ware ware="medicalsupplies" buy="69" sell="0"/>
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</prices>
</trade>
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87ea5c]">
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<connections>
<connection connection="entities">
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1481"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JDK-151" owner="teladi" known="1" read="0" id="[0x88a2be]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="22647"/>
</blackboard>
<npcseed seed="1324671704"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_split_female_generic_01_macro" connection="parentconnection" name="She t'Hnk" code="GHU-371" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10403" id="[0x8cc292]">
<listeners>
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<traits flags="remotecommable|skillsvisible|customconversation">
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<entity type="shadyguy" post="shadyguy"/>
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<ware ware="inv_agidevice_02" amount="12"/>
<ware ware="inv_remotedetonator" amount="11"/>
<ware ware="inv_agidevice_03" amount="11"/>
<ware ware="inv_modulartrigger" amount="14"/>
<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_securitydecryptionsystem"/>
<ware ware="bomb_player_limpet_emp_01_mk1" amount="2"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<npcseed seed="1218432816"/>
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</connection>
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</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x1c05]" id="[0x88a38a]">
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<connection connection="ships">
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<post id="playerpilot"/>
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<group group="group_front_down_mid"/>
<group group="group_center_top_center"/>
<group group="group_center_bottom_right"/>
<group group="group_center_bottom_left"/>
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<group group="group_front_top_right"/>
<group group="group_center_bottom_right2"/>
<group group="group_center_bottom_left2"/>
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<ammunition>
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</connection>
<connection connection="con_engine_03">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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</component>
</connection>
<connection connection="con_turret_05">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89e1ab]">
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<connection connection="con_turret_04">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89e1ac]">
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<connection connection="con_turret_03">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89e1ba]">
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<connection connection="con_turret_02">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89e1aa]">
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<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89e1a4]">
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<connection connection="con_turret_09">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89e1bb]">
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<connection connection="con_turret_08">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89e1ad]">
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x898bf0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_frigate_01_b_macro" connection="space" code="GVL-874" owner="teladi" level="0.514412" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x888b72]">
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<listener listener="[0x89d86e]" event="boostdisabled"/>
<listener listener="[0x87ec39]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3194.34"/>
<event event="updatebuild" time="3215.359"/>
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
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<offset>
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
<source job="teladi_frigate_escort_m" seed="13587691063053393169" zone="[0xfdb87]" commander="[0x893511]" commandertime="0" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40039.297"/>
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<param name="target" type="component" value="[0x893511]"/>
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<param name="rollformation" type="integer"/>
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<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x84a3f]" order="MoveWait" state="started" temp="1">
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<param name="withdraw" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerobjectmk2"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d897]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x87ec39]"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2376000839"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2126435281"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1255987122"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3507751932"/>
<skill type="engineering" value="5"/>
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<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="4"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="41"/>
<item macro="weapon_gen_mine_02_macro" amount="8"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="4"/>
<item macro="missile_dumbfire_heavy_mk2_macro" amount="23"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x89d8a7]"/>
<weapon id="[0x89d8a8]"/>
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</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d895]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_frigate_01_b_macro" connection="shipconnection" id="[0x89d8a2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="commander" id="[0x89baf8]">
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<connection connection="subordinates" id="[0x89d8e2]">
<connected connection="[0x89d8e1]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d8a1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Yahanis Gutosos Joranas I" code="RCJ-004" owner="teladi" known="1" read="0" page="10506" id="[0x89d897]">
<listeners>
<listener listener="[0x888b72]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x888b72]" connection="con_control01"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="3"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="60419"/>
<value name="$escortgroup" type="group" value="10353"/>
<value name="$recalling_subordinates" type="list" value="35827"/>
</blackboard>
<npcseed seed="2960506486"/>
<connections>
<connection connection="currentchair" id="[0x89d898]">
<connected connection="[0x89d894]"/>
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<connection connection="roomposition" id="[0x89d89c]">
<connected connection="[0x89d8a3]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="JCU-067" owner="teladi" known="1" read="0" id="[0x89d8ae]">
<listeners>
<listener listener="[0x888b72]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="TDP-554" owner="teladi" known="1" read="0" id="[0x87ec39]">
<listeners>
<listener listener="[0x888b72]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89d8a3]">
<connected connection="[0x89d89c]"/>
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<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_dumbfire_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89d8a7]">
<offset>
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</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_dumbfire_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89d8a8]">
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</render>
</component>
</connection>
<connection connection="con_shield_back_r">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89d89b]">
<offset>
<position x="34.691" y="5.383" z="1.042"/>
<rotation roll="90.00001"/>
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x89d8a0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89d8a4]">
<offset>
<position x="-34.691" y="5.383" z="1.042"/>
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</component>
</connection>
<connection connection="con_shield_b">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89d883]">
<offset>
<position y="-19.372" z="-0.5129"/>
<rotation roll="-179.99998"/>
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</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89d86e]">
<offset>
<position x="0.005395" y="-4.273" z="-58.518"/>
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</render>
<travel active="1" factor="8"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89d8a6]">
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<travel active="1" factor="8"/>
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</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x89d89f]">
<offset default="1"/>
<render>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89d89e]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="dock">
<component class="ship_s" macro="ship_arg_s_fighter_03_a_macro" connection="dock" code="SVY-306" owner="teladi" level="0.018642" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x89cd60]">
<listeners>
<listener listener="[0x888b72]" event="killed"/>
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<listener listener="[0x89d8c2]" event="boostdisabled"/>
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<events>
<event event="updatebuild" time="3242.299"/>
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<movement class="dock">
<endoffset>
<position y="4.154" z="2.735"/>
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<velocity>
<linear z="7.91248"/>
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<time start="3163.392"/>
<offset>
<position x="-0.0004156" y="35.055" z="3.027"/>
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</movement>
<offset>
<position x="-0.0004156" y="35.055" z="3.027"/>
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<render>
<parameter value="4279375128" name="letter_color" type="color"/>
<parameter value="4280097312" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="teladi_fighter_escort_s_frigate" seed="2152551162235692366" zone="[0xfdb87]" commander="[0x888b72]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40008.793"/>
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<order id="[0x70c4]" default="1" order="Escort">
<param name="target" type="component" value="[0x888b72]"/>
<param name="formation" type="formationshape" value="pointguard"/>
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<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x803b1]" order="DockAndWait" state="started" temp="1">
<param name="destination" type="component" value="[0x888b72]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time" value="86400"/>
<param name="waittime" type="time" value="600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="34576"/>
<param name="dockorder" type="order" value="[0xc2998]"/>
<param name="callerid"/>
<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x894cff]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="408221446"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="eq_arg_satellite_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89d8d7]"/>
<weapon id="[0x89bf46]"/>
<weapon id="[0x89d8ce]"/>
<weapon id="[0x89d8dd]"/>
<weapon id="[0x89d8dc]"/>
<weapon id="[0x899105]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d8c1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_03_a_macro" connection="shipconnection" id="[0x89d8c9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x89d8e3]">
<offset>
<position y="2.566" z="-4.839"/>
<rotation pitch="-10"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89d8d7]">
<offset>
<position x="6.821" y="0.7218" z="3.661"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d8d7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="commander" id="[0x89d8e1]">
<connected connection="[0x89d8e2]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d8a5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_06_macro" connection="parentconnection" name="Val Dalina" code="WFM-092" owner="teladi" known="1" read="0" page="10103" id="[0x894cff]">
<listeners>
<listener listener="[0x89cd60]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89cd60]" connection="con_control01"/>
<offset>
<position x="-0.02441" y="0.09041" z="-0.5559"/>
</offset>
</movement>
<offset>
<position x="-0.002007" y="-1.327" z="-0.05894"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="12"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="60457"/>
</blackboard>
<npcseed seed="193970243"/>
<connections>
<connection connection="currentchair" id="[0x89bafc]">
<connected connection="[0x89bb07]"/>
</connection>
<connection connection="roomposition" id="[0x89bb06]">
<connected connection="[0x89bafd]"/>
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</component>
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</connection>
<connection connection="docking" id="[0x202176e]">
<connected connection="[0x28a31b9]"/>
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<connection connection="con_control01" id="[0x89bafd]">
<connected connection="[0x89bb06]"/>
</connection>
<connection connection="con_weapon_003">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89bf46]">
<offset>
<position x="6.821" y="-1.54" z="3.661"/>
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<render>
<parameter flags="override" value="1" owner="[0x89bf46]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_002">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89d8ce]">
<offset>
<position x="-6.66" y="0.7218" z="3.661"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_006">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89d8dd]">
<offset>
<position x="-2.454" y="1.496" z="-2.421"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
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</connection>
<connection connection="con_weapon_005">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89d8dc]">
<offset>
<position x="2.506" y="1.496" z="-2.421"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_004">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x899105]">
<offset>
<position x="-6.66" y="-1.54" z="3.661"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89d8c2]">
<offset>
<position x="3.126" y="0.775" z="-9.766"/>
<rotation roll="-90.00001"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89d8d5]">
<offset>
<position x="-0.002274" y="1.225" z="-9.766"/>
<rotation roll="-90.00001"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89d8d6]">
<offset>
<position x="-3.075" y="0.775" z="-9.766"/>
<rotation roll="-90.00001"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894cfe]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection19" id="[0x89bb07]">
<connected connection="[0x89bafc]"/>
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</connections>
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</connection>
<connection connection="docking" id="[0x28a31b9]">
<connected connection="[0x202176e]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_tb">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89d882]">
<offset>
<position y="17.103" z="-18.618"/>
<rotation yaw="179.99991"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_tf">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89d8ba]">
<offset>
<position y="16.582" z="48.115"/>
</offset>
<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89d89d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_turret_l">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89d8b9]">
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<position x="-35.649" y="5.584" z="35.486"/>
<rotation yaw="-90.00001" pitch="-70.00002"/>
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<connection connection="con_turret_r">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89d881]">
<offset>
<position x="35.85" y="5.161" z="35.486"/>
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<render>
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<connection connection="connection41" id="[0x89d894]">
<connected connection="[0x89d898]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_bomber_02_a_macro" connection="space" code="MAE-074" owner="scaleplate" cover="antigone" level="0.177152" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x896aa6]">
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<listener listener="[0x896a77]" event="killed"/>
<listener listener="[0x86ca69]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3193.602"/>
<event event="updatebuild" time="3202.165"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdabc]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<write space="[0xfdabc]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<targetpoint refobject="[0xfdabc]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-16432.27" y="739.926" z="49849.906"/>
<rotation yaw="161.75597" pitch="-0.807642"/>
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<render>
<parameter value="4278976516" name="letter_color" type="color"/>
<parameter value="4279902494" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="scaleplate_scavenger_m_cluster" seed="13681785494791893274" zone="[0xfdab9]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0005" generated="1"/>
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<gravidar range="40042.809"/>
<orders>
<order id="[0x6c1c]" default="1" order="Plunder" state="started">
<syncpoint state="reached"/>
<param name="space" type="component" value="[0xfdab6]"/>
<param name="base"/>
<param name="returntobase" type="integer" value="1"/>
<param name="basebasket" type="list" value="2122"/>
<param name="deepspace" type="integer"/>
<param name="checkrelation" type="integer"/>
<param name="plundermode" type="integer"/>
<param name="range_internal" type="keyword" value="cluster"/>
<param name="target"/>
<param name="module"/>
<param name="movetomodule" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_trademk1"/>
<control>
<post id="defence" component="[0x896a77]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x896aab]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x86ca69]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3451062040"/>
<skill type="engineering" value="8"/>
<skill type="management" value="4"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="584722880"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2571193293"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="3669412053"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3065511407"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3569918411"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1975789038"/>
<skill type="boarding" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
</person>
<person macro="character_split_female_generic_01_macro" role="service">
<npcseed seed="987107248"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="6"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
</available>
</ammunition>
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<primary active="0">
<entry>
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<weapon id="[0x896a9c]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x896aa7]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_bomber_02_a_macro" connection="shipconnection" id="[0x896aa8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x896ab4]">
<offset>
<position y="7.381" z="-34.832"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x896ab6]">
<offset>
<position y="-7.409" z="-34.832"/>
<rotation roll="180"/>
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</component>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x896ab5]">
<offset>
<position x="-10.791" z="-13.409"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_r01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x896a6f]">
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896aa9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Gogoeolos Tertasobas Yohulis VIII" code="XSG-938" owner="scaleplate" cover="antigone" known="1" read="0" page="10507" id="[0x896aab]">
<listeners>
<listener listener="[0x896aa6]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x896aa6]" connection="con_control01"/>
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</movement>
<offset>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="22115"/>
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<npcseed seed="192158443"/>
<connections>
<connection connection="currentchair" id="[0x896aae]">
<connected connection="[0x896aaf]"/>
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<connection connection="roomposition" id="[0x896aac]">
<connected connection="[0x896aad]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="EFW-066" owner="scaleplate" cover="antigone" known="1" read="0" id="[0x896a77]">
<listeners>
<listener listener="[0x896aa6]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JBN-939" owner="scaleplate" cover="antigone" known="1" read="0" id="[0x86ca69]">
<listeners>
<listener listener="[0x896aa6]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<connected connection="[0x896aac]"/>
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<travel active="1" factor="7"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<npcseed seed="2594093352"/>
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<post id="aipilot" component="[0x89b032]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89b024]"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<item macro="countermeasure_flares_01_macro" amount="3"/>
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<render>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89b079]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Horasumas Yooses Yahanis X" code="DZV-915" owner="teladi" known="1" read="0" page="10502" id="[0x89b032]">
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="OQW-538" owner="teladi" known="1" read="0" id="[0x89b024]">
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<connection connection="con_turret_01">
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<drop ref="ship_small_military"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
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<post id="aipilot" component="[0x894c2b]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="13"/>
<item macro="weapon_gen_mine_03_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="weapon_gen_mine_01_macro" amount="62"/>
<item macro="weapon_gen_mine_02_macro" amount="12"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="100"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
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<connection connection="con_shield_back_r">
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<connection connection="con_shield_l">
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<connection connection="ships">
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<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
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<post id="aipilot" component="[0x894f89]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="247959870"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
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</people>
<ammunition>
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<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
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<item macro="eq_arg_satellite_01_macro" amount="17"/>
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</ammunition>
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<weapon id="[0x895038]"/>
<weapon id="[0x894ac3]"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<render>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_01_a_macro" connection="shipconnection" id="[0x894326]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894bbd]">
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<position x="-4.017" y="1.311" z="-0.2079"/>
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894e2e]">
<offset>
<position x="4.362" y="1.311" z="-0.2079"/>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x895038]">
<offset>
<position x="-4.356" y="-0.5395" z="9.601"/>
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x894ac3]">
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<connection connection="commander" id="[0x894bc3]">
<connected connection="[0x894ac8]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x894320]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Wegoras Lotunis Rurandis II" code="AWQ-459" owner="ministry" known="1" read="0" page="10505" id="[0x894f89]">
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<listener listener="[0x894f65]" event="killed"/>
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
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<npcseed seed="3247152226"/>
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<connection connection="roomposition" id="[0x894f8e]">
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<connection connection="con_control01" id="[0x894c48]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x894e30]">
<movement class="connection"/>
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894e34]">
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<render>
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<connection connection="connection34" id="[0x894e39]">
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<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_02_a_macro" connection="space" code="VZH-894" owner="ministry" level="1" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x886f78]">
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<flightcontrolmodel type="linear"/>
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<drop ref="ship_small_military"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x895051]"/>
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<ammunition>
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<item macro="eq_arg_satellite_02_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894e5e]">
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<connection connection="con_shield_02">
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<rotation yaw="0.00221076" pitch="-0.0289029" roll="-4.37401"/>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x894f91]">
<offset>
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<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89503a]">
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x894e5b]">
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<connection connection="commander" id="[0x894e76]">
<connected connection="[0x894e75]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89505e]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Desudras Yahandis Tumulis I" code="CHQ-910" owner="ministry" known="1" read="0" page="10505" id="[0x895051]">
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<listener listener="[0x886f78]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="1779533258"/>
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<connection connection="roomposition" id="[0x886f96]">
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<connection connection="con_control01" id="[0x886f85]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x895048]">
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89505d]">
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<connection connection="connection13" id="[0x895060]">
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x894e71]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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</people>
<ammunition>
<available>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<item macro="countermeasure_flares_01_macro" amount="4"/>
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<item macro="eq_arg_satellite_01_macro" amount="17"/>
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</ammunition>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x886f84]">
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<position x="4.34" y="-0.5395" z="9.601"/>
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</connection>
<connection connection="commander" id="[0x886f92]">
<connected connection="[0x886f95]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x895040]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Rungissas Yahandis Trosulis II" code="UCE-895" owner="ministry" known="1" read="0" page="10506" id="[0x894dd5]">
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<listener listener="[0x894dc9]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x894dc9]" connection="con_control01"/>
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<position x="-0.01643" y="-1.524" z="-1.151"/>
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<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="piloting" value="10"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="23179"/>
<value name="$goattack" type="integer"/>
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<npcseed seed="3804750374"/>
<connections>
<connection connection="currentchair" id="[0x8948fa]">
<connected connection="[0x8931f6]"/>
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<connection connection="roomposition" id="[0x8948f1]">
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<connection connection="con_control01" id="[0x8931ff]">
<connected connection="[0x8948f1]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89503c]">
<movement class="connection"/>
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<position x="14.287" y="-0.3651" z="-0.6747"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x886f7b]">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x895041]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
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<connection connection="connection34" id="[0x8931f6]">
<connected connection="[0x8948fa]"/>
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</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="IKS-840" owner="teladi" level="0.2" nameindex="1" id="[0x8406f2]">
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<listener listener="[0x8cc211]" event="killed"/>
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<event event="updatebuild" time="3229.154"/>
<event event="updatetradeoffers" time="3240.242"/>
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<offset>
<position x="-26975.117" y="-5946.132" z="-12852.613"/>
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<render>
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<source entry="tel_quantumtubes" seed="5991498517413803446" class="godproduction"/>
<gravidar range="42159.105"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc211]"/>
<post id="manager" component="[0x881bc9]"/>
<post id="defence" component="[0x881bd3]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x881bcc]"/>
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<construction>
<sequence>
<entry id="[0x93a]" index="1" macro="pier_tel_harbor_03_macro">
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<rotation yaw="-179.99998"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x93b]" index="2" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
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<entry id="[0x93c]" index="3" macro="prod_gen_quantumtubes_macro" connection="connectionsnap001">
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<position x="230.664" y="980.761"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="front_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x93d]" index="4" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
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<position x="230.664" y="-619.239"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="leftbottom_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="rightbottom_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="rightbottom_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x93e]" index="5" macro="struct_tel_cross_01_macro" connection="connectionsnap003">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
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</entry>
<entry id="[0x940]" index="6" macro="struct_tel_vertical_02_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap006"/>
<offset>
<position x="-569.336" y="780.761"/>
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</entry>
<entry id="[0x941]" index="7" macro="hab_tel_s_01_macro" connection="connectionsnap001">
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</entry>
</sequence>
</construction>
<shields>
<group context="[0x881c03]"/>
<group context="[0x881bfc]"/>
<group context="[0x881bee]"/>
<group context="[0x881bee]" group="top_01"/>
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<group context="[0x881bee]" group="front_01"/>
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<group context="[0x881bdd]"/>
<group context="[0x881bd7]"/>
<group context="[0x881bd4]"/>
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<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="2"/>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
<item macro="missile_guided_light_mk1_macro" amount="42"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
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<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
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<trade>
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<reservation reserver="[0x897c14]" id="[0x87b6f]" buyer="[0x8406f2]" partner="[0x897c14]" ware="medicalsupplies" price="8890" amount="9" desired="9" flags="sellermoneyvirtual|buyermoneyvirtual">
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<trade id="[0x7f57]" buyer="[0x8406f2]" ware="spacefuel" price="30595" amount="196" desired="196" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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<prices globalpricemodifier="1" buildpricefactor="1">
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<connections>
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8406f1]">
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<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="YCW-834" owner="teladi" known="1" read="0" id="[0x881bd3]">
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<entity type="officer" post="defence"/>
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<value name="$bombpositions" type="list" value="1141"/>
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="entities">
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<ware ware="engine_gen_spacesuit_01_mk2"/>
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</prices>
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<trade id="[0x855e4]" buyer="[0x81ce9c]" partner="[0x89098a]" ware="hullparts" price="40800" amount="316" desired="316" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x855e4]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89097b]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x890985]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89096e]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3932621221"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2766874379"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2103996157"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2317583738"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2663053586"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="4070707667"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3741894781"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="4220398583"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1162972755"/>
<skill type="engineering" value="10"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1798121474"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="1394795191"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3124494488"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2087812501"/>
<skill type="engineering" value="11"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1974351500"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3041381996"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="186.659"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="300" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x890989]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_01_a_macro" connection="shipconnection" id="[0x890988]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="hullparts" amount="316"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89097d]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x890987]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Hatibmanckalsann" code="XEJ-304" owner="paranid" knownto="player" known="1" read="0" page="10306" id="[0x890985]">
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<listener listener="[0x89098a]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x89098a]" connection="con_control"/>
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</movement>
<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="98761"/>
</blackboard>
<npcseed seed="2016821835"/>
<connections>
<connection connection="currentchair" id="[0x890982]">
<connected connection="[0x890981]"/>
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<connection connection="roomposition" id="[0x890984]">
<connected connection="[0x890983]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="CPD-846" owner="paranid" known="1" read="0" id="[0x89097b]">
<listeners>
<listener listener="[0x89098a]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="TKB-520" owner="paranid" known="1" read="0" id="[0x89096e]">
<listeners>
<listener listener="[0x89098a]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x890983]">
<connected connection="[0x890984]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89097e]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
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<render>
<parameter flags="override" value="1" owner="[0x89097e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<travel active="1" factor="7"/>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89097c]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x890986]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x890981]">
<connected connection="[0x890982]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_scout_02_b_macro" connection="space" code="NRX-095" owner="teladi" level="0.842941" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x896751]">
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<listener listener="[0x8968bf]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3193.09"/>
<event event="updatebuild" time="3228.123"/>
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<movement forceposition="0" class="navigation">
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<targetpoints>
<targetpoint refobject="[0x866e04]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-12913.926" y="-6882.074" z="-34493.5"/>
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<render>
<parameter value="4279046423" name="letter_color" type="color"/>
<parameter value="4279903007" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source class="commandeered">
<original job="teladi_scout_patrol_s" seed="11627349886760837302" zone="[0x8771df]" commandeerable="1" class="job"/>
</source>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40010.316"/>
<orders>
<order id="[0x752a]" default="1" order="Recon" state="started">
<syncpoint state="reached"/>
<param name="targetspace" type="component" value="[0x87c88b]"/>
<param name="radius"/>
<param name="timeout" type="time"/>
<param name="hq"/>
<param name="targetclasses" type="list" value="24503"/>
<param name="targetpurposes" type="list" value="24504"/>
<param name="police" type="integer"/>
<param name="exploreupdate" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="blindtourist" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8968bf]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3598652195"/>
<skill type="boarding" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="7"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x896438]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89674b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_scout_02_b_macro" connection="shipconnection" id="[0x896675]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x896432]">
<offset>
<position y="-2.066" z="1.667"/>
<rotation pitch="3.49096" roll="180"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x896438]">
<offset>
<position y="-1.56" z="10.355"/>
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<render>
<parameter flags="override" value="1" owner="[0x896438]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896430]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Hilibis Wegoras Uguras VII" code="EMW-273" owner="teladi" known="1" read="0" page="10506" id="[0x8968bf]">
<listeners>
<listener listener="[0x896751]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x896751]" connection="con_control01"/>
<offset>
<position x="-0.02019" y="-1.842" z="-1.555"/>
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</movement>
<offset>
<position x="0.002207" y="-1.169" z="1.601"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="150555"/>
</blackboard>
<npcseed seed="2616123354"/>
<connections>
<connection connection="currentchair" id="[0x8968c3]">
<connected connection="[0x8968c2]"/>
</connection>
<connection connection="roomposition" id="[0x8968c0]">
<connected connection="[0x8968be]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8968be]">
<connected connection="[0x8968c0]"/>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89671e]">
<movement class="connection"/>
<offset>
<position x="-7.897" y="-0.7791" z="6.715"/>
<rotation roll="-10"/>
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<render>
<parameter flags="override" value="1" owner="[0x89671e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89671c]">
<offset>
<position x="3.542" y="-0.1457" z="-9.979"/>
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<render>
<parameter flags="override" value="1" owner="[0x89671c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89666f]">
<offset>
<position x="-3.568" y="-0.1457" z="-9.979"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_04">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89642f]">
<movement class="connection"/>
<offset>
<position x="7.897" y="-0.7791" z="6.715"/>
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<render>
<parameter flags="override" value="1" owner="[0x89642f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896436]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection32" id="[0x8968c2]">
<connected connection="[0x8968c3]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="CON-961" owner="teladi" level="0.2" nameindex="1" id="[0x87b45b]">
<listeners>
<listener listener="[0x8c82ae]" event="killed"/>
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<listener listener="[0x887d3b]" event="killed"/>
<listener listener="[0x87b875]" event="killed"/>
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<events>
<event event="updatebuild" time="3210.713"/>
<event event="updatetradeoffers" time="3245.884"/>
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<offset>
<position x="-9761.49" y="-3367.672" z="18317.52"/>
<rotation yaw="-96.98351"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_missilecomponents" seed="7810525718806690660" class="godproduction"/>
<gravidar range="41696.797"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8c82ae]"/>
<post id="manager" component="[0x887d3b]"/>
<post id="defence" component="[0x887d44]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x887d3e]"/>
</control>
<construction>
<sequence>
<entry id="[0x1155]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position x="-692.974" y="1255.515"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1158]" index="2" macro="prod_gen_missilecomponents_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-692.974" y="1455.515" z="-200"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x115c]" index="3" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-692.974" y="655.515"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x1194]" index="4" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="-292.974" y="1055.515"/>
</offset>
</entry>
<entry id="[0x1197]" index="5" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="-292.974" y="255.515"/>
</offset>
</entry>
<entry id="[0x119e]" index="6" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="-292.974" y="-544.485"/>
</offset>
</entry>
<entry id="[0x11a8]" index="7" macro="struct_tel_cross_01_macro" connection="connectionsnap006">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="-292.974" y="-1144.485"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x1200]" index="8" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap003"/>
<offset>
<position x="107.026" y="-1144.485"/>
<rotation yaw="89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1202]" index="9" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap004"/>
<offset>
<position x="-693.018" y="-1144.485" z="0.04419"/>
</offset>
</entry>
<entry id="[0x120f]" index="10" macro="hab_tel_l_01_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="707.026" y="-1144.485" z="0.000144"/>
<rotation yaw="-90.00001"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x887d80]"/>
<group context="[0x887d7e]"/>
<group context="[0x887d7e]" group="top_01"/>
<group context="[0x887d7e]" group="left_01"/>
<group context="[0x887d7e]" group="right_01"/>
<group context="[0x887d7e]" group="back_01"/>
<group context="[0x887d7e]" group="front_01"/>
<group context="[0x887d7e]" group="down_01"/>
<group context="[0x887d70]"/>
<group context="[0x887d6a]"/>
<group context="[0x887d67]"/>
<group context="[0x887d64]"/>
<group context="[0x887d61]"/>
<group context="[0x887d5e]"/>
<group context="[0x887d5e]" group="group01"/>
<group context="[0x887d5e]" group="group04"/>
<group context="[0x887d5a]"/>
<group context="[0x887d4c]"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="2"/>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="missile_guided_light_mk1_macro" amount="71"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x87bf5f]" id="[0x62db]" seller="[0x87bf5f]" buyer="[0x87b45b]" ware="nostropoil" price="4300" escrow="86000" amount="20" desired="20" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x8979ce]" id="[0x85602]" buyer="[0x87b45b]" partner="[0x8979ce]" ware="medicalsupplies" price="8900" amount="40" desired="40" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
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<trade id="[0x62d6]" buyer="[0x87b45b]" ware="advancedcomposites" price="64524" amount="51" desired="51">
<source class="production"/>
</trade>
<trade id="[0x62d7]" buyer="[0x87b45b]" ware="energycells" price="2181" amount="511" desired="511">
<source class="production"/>
</trade>
<trade id="[0x43158]" buyer="[0x87b45b]" ware="hullparts" price="24700" amount="6" desired="6">
<source class="production"/>
</trade>
<trade id="[0x62d9]" buyer="[0x87b45b]" ware="medicalsupplies" price="4734" amount="0">
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</trade>
<trade id="[0x62da]" seller="[0x87b45b]" ware="missilecomponents" price="1154" amount="2703">
<source class="production"/>
</trade>
<trade id="[0x82584]" buyer="[0x87b45b]" ware="nostropoil" price="2268" amount="0">
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<trade id="[0x785e]" buyer="[0x87b45b]" ware="majadust" price="32574" amount="103" desired="103" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
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<trade id="[0x785f]" buyer="[0x87b45b]" ware="spacefuel" price="20875" amount="153" desired="153" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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<trade id="[0x7860]" buyer="[0x87b45b]" ware="spaceweed" price="25919" amount="203" desired="203" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
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</trade>
</production>
</offers>
<active>
<trade id="[0x62db]" seller="[0x87bf5f]" buyer="[0x87b45b]" ware="nostropoil" price="4300" escrow="86000" amount="20" desired="20" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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</active>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="408" sell="0"/>
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</prices>
</trade>
<workforces lasttime="3023.503">
<workforce race="teladi" amount="11"/>
<bonus endtime="3600"/>
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<production endtime="3934.912"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3882.094" y="3882.094" z="3882.094"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87b8d8]">
<connected connection="[0x867834]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87b467]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="MJL-708" owner="teladi" known="1" read="0" id="[0x887d44]">
<listeners>
<listener listener="[0x87b45b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1382"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="BMU-313" owner="teladi" known="1" read="0" id="[0x887d3e]">
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<listener listener="[0x87b45b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Hanirases Holigis Rurandis IX" code="WJI-215" owner="teladi" known="1" read="0" page="10507" id="[0x887d3b]">
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<listener listener="[0x87b45b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="9"/>
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="24395"/>
</blackboard>
<npcseed seed="142304977"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_split_female_generic_01_macro" connection="parentconnection" name="Zu t'Ztk" code="ELH-901" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10404" id="[0x8c82ae]">
<listeners>
<listener listener="[0x87b45b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
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<skill type="piloting" value="7"/>
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<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="16"/>
<ware ware="inv_agidevice_02" amount="17"/>
<ware ware="inv_agidevice_03" amount="20"/>
<ware ware="inv_modulartrigger" amount="18"/>
<ware ware="inv_securitydecryptionsystem" amount="2"/>
<ware ware="inv_agidevice_01" amount="2"/>
<ware ware="bomb_player_limpet_emp_01_mk1" amount="4"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="160951"/>
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<npcseed seed="3472821756"/>
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</connection>
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</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_lowtech_macro" connection="space" construction="[0x1202]" id="[0x887d5a]">
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<listener listener="[0x87b45b]" event="killed"/>
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<connections>
<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
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</connection>
<connection connection="con_dock_xs_01" macro="con_dock_xs_01">
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<connection connection="con_dock_xs_02" macro="con_dock_xs_02">
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<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x197c]" index="16" macro="struct_tel_cross_01_macro" connection="connectionsnap003">
<predecessor index="12" connection="connectionsnap001"/>
<offset>
<position x="1274.268" y="1457.092" z="-1659.832"/>
</offset>
</entry>
<entry id="[0x198e]" index="17" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="16" connection="connectionsnap002"/>
<offset>
<position x="1274.268" y="1457.092" z="-2059.832"/>
</offset>
</entry>
<entry id="[0x19ac]" index="18" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="17" connection="connectionsnap004"/>
<offset>
<position x="1674.268" y="1457.092" z="-2059.831"/>
<rotation yaw="89.99998"/>
</offset>
</entry>
<entry id="[0x19b9]" index="19" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="18" connection="connectionsnap006"/>
<offset>
<position x="1674.268" y="2057.092" z="-2059.831"/>
<rotation yaw="-90"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x889404]"/>
<group context="[0x8893e4]"/>
<group context="[0x889758]"/>
<group context="[0x889758]" group="top_01"/>
<group context="[0x889758]" group="left_01"/>
<group context="[0x889758]" group="right_01"/>
<group context="[0x889758]" group="back_01"/>
<group context="[0x889758]" group="down_01"/>
<group context="[0x889770]"/>
<group context="[0x8898e5]"/>
<group context="[0x886255]"/>
<group context="[0x889914]"/>
<group context="[0x889917]"/>
<group context="[0x889903]"/>
<group context="[0x889900]"/>
<group context="[0x889900]" group="leftbottom_01"/>
<group context="[0x889900]" group="rightbottom_01"/>
<group context="[0x8898f9]"/>
<group context="[0x8898f6]"/>
<group context="[0x8898f0]"/>
<group context="[0x8898f0]" group="top_01"/>
<group context="[0x8898f0]" group="left_01"/>
<group context="[0x8898f0]" group="right_01"/>
<group context="[0x8898f0]" group="back_01"/>
<group context="[0x8898f0]" group="front_01"/>
<group context="[0x8898de]"/>
<group context="[0x8898db]"/>
<group context="[0x8898db]" group="top_01"/>
<group context="[0x8898db]" group="left_01"/>
<group context="[0x8898db]" group="right_01"/>
<group context="[0x8898db]" group="back_01"/>
<group context="[0x8898db]" group="front_01"/>
<group context="[0x8898db]" group="down_01"/>
<group context="[0x889977]"/>
<group context="[0x889973]"/>
<group context="[0x889963]"/>
<group context="[0x889960]"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="4"/>
<item macro="ship_tel_xs_police_01_a_macro" amount="3"/>
<item macro="missile_guided_light_mk1_macro" amount="102"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="6"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="3"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x89fbbb]" id="[0x856a8]" seller="[0x874fcc]" partner="[0x89fbbb]" ware="hullparts" price="32133" amount="489" desired="489" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89ae96]" id="[0xc0366]" buyer="[0x874fcc]" partner="[0x89ae96]" ware="energycells" price="2181" amount="2781" desired="2781" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89992a]" id="[0x804ec]" buyer="[0x874fcc]" partner="[0x89992a]" ware="medicalsupplies" price="8900" amount="53" desired="53" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x63eb]" buyer="[0x874fcc]" ware="teladianium" price="28300" amount="8221" desired="8221">
<source class="production"/>
</trade>
<trade id="[0x63ec]" buyer="[0x874fcc]" ware="energycells" price="1084" amount="160" desired="160">
<source class="production"/>
</trade>
<trade id="[0x63ed]" buyer="[0x874fcc]" ware="graphene" price="23300" amount="1613" desired="1613">
<source class="production"/>
</trade>
<trade id="[0x63ee]" seller="[0x874fcc]" ware="hullparts" price="32468" amount="4155">
<source class="production"/>
</trade>
<trade id="[0x63ef]" buyer="[0x874fcc]" ware="medicalsupplies" price="8892" amount="1251" desired="1251">
<source class="production"/>
</trade>
<trade id="[0x7ca4]" buyer="[0x874fcc]" ware="majadust" price="37059" amount="185" desired="185" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7ca5]" buyer="[0x874fcc]" ware="spacefuel" price="23743" amount="235" desired="235" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7ca6]" buyer="[0x874fcc]" ware="spaceweed" price="29498" amount="285" desired="285" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="nostropoil" buy="19" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="2984.939">
<workforce race="teladi" amount="286"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3879.228"/>
<economylog cargo="0" offer="0"/>
<undockrequests>
<request requester="[0x893634]"/>
</undockrequests>
<buildplot>
<max x="4806.063" y="4806.063" z="4806.063"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87de8b]">
<connected connection="[0x87de8c]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x874fcd]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BZF-356" owner="teladi" known="1" read="0" id="[0x88994d]">
<listeners>
<listener listener="[0x874fcc]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1438"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="CNY-147" owner="teladi" known="1" read="0" id="[0x889943]">
<listeners>
<listener listener="[0x874fcc]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Rurandis Hohindras Wegoras VII" code="IYD-141" owner="teladi" known="1" read="0" page="10506" id="[0x889940]">
<listeners>
<listener listener="[0x874fcc]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="10"/>
<skill type="morale" value="3"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="24471"/>
</blackboard>
<npcseed seed="2109427065"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Etmanckelttak" code="MFC-339" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10305" id="[0x8cbe7a]">
<listeners>
<listener listener="[0x874fcc]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="engineering" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="16"/>
<ware ware="inv_agidevice_02" amount="13"/>
<ware ware="inv_remotedetonator" amount="10"/>
<ware ware="inv_agidevice_03" amount="11"/>
<ware ware="inv_modulartrigger" amount="13"/>
<ware ware="inv_unstablecrystal"/>
<ware ware="inv_securityslicer"/>
<ware ware="bomb_player_limpet_emp_01_mk1"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="160875"/>
</blackboard>
<npcseed seed="2725815795"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_lowtech_macro" connection="space" construction="[0x1970]" id="[0x889917]">
<listeners>
<listener listener="[0x874fcc]" event="killed"/>
</listeners>
<offset>
<position x="-325.688" y="1457.092" z="-1659.788"/>
<rotation yaw="179.99997"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
<component class="room" macro="room_arg_m_station_01_lowtech_macro" connection="position" seed="14674113683715320517" id="[0x889918]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_01" macro="con_dock_xs_01">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="7531471443187197172" id="[0x8887fa]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_02" macro="con_dock_xs_02">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="1958559026655679059" id="[0x8887f6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="10094006818437494971" id="[0x88990e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" seed="18082253795976844402" id="[0x88990d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" seed="11317376699168709928" id="[0x88990c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="dock">
<component class="ship_m" macro="ship_arg_m_trans_container_01_b_macro" connection="dock" code="GVD-329" owner="antigone" level="0.389192" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x893634]">
<listeners>
<listener listener="[0x893639]" event="killed"/>
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<listener listener="[0x893642]" event="killed"/>
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<events>
<event event="updatebuild" time="3243.437"/>
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<render>
<parameter value="4278588675" name="letter_color" type="color"/>
<parameter value="4280097827" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="antigone_construction_trader_m" seed="428240057140783396" zone="[0x877d8a]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0003" generated="1"/>
</modification>
<gravidar range="40047.758"/>
<orders>
<order id="[0x8201e]" default="1" order="Middleman">
<param name="warebasket" type="list" value="1921"/>
<param name="anchorspace" type="component" value="[0xfdd48]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="hullparts"/>
<param name="relprice_purchase" type="float" value="-0.0462766"/>
<param name="supplier" type="component" value="[0x874fcc]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x8574e]" order="Undock" state="started" temp="1">
<param name="uselaunchtubes" type="integer"/>
<param name="releasesignal"/>
<param name="skipwait" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x892268]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x893639]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x893642]"/>
</control>
<people>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="3827400132"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="734616930"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="1886304333"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="35"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="claytronics" buy="1734" sell="0"/>
<ware ware="hullparts" buy="309" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x893635]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_b_macro" connection="shipconnection" id="[0x893636]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="hullparts" amount="393"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x892f36]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x893637]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_06_macro" connection="parentconnection" name="Orlan Delsen" code="SRK-436" owner="antigone" known="1" read="0" page="10101" id="[0x893639]">
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<listener listener="[0x893634]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x893634]" connection="con_control01"/>
<offset>
<position y="-4.893" z="-56.914"/>
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</movement>
<offset>
<position x="0.0224" y="-1.307" z="0.09293"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="7"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="116925"/>
</blackboard>
<npcseed seed="2913440917"/>
<connections>
<connection connection="currentchair" id="[0x89363c]">
<connected connection="[0x89363b]"/>
</connection>
<connection connection="roomposition" id="[0x893625]">
<connected connection="[0x89363a]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="IRR-380" owner="antigone" known="1" read="0" id="[0x892268]">
<listeners>
<listener listener="[0x893634]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WJR-771" owner="antigone" known="1" read="0" id="[0x893642]">
<listeners>
<listener listener="[0x893634]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89363a]">
<connected connection="[0x893625]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x892f7a]">
<offset>
<position y="0.08752" z="-48.929"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x892f7a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8930ac]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x8930ac]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8930a6]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
<rotation roll="-105.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x8930a6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x893638]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
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<render>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x89a5fe]">
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<connection connection="con_shield_02">
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<position x="4.362" y="1.311" z="-0.2079"/>
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<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89a600]">
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<position x="-4.356" y="-0.5395" z="9.601"/>
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<connection connection="con_weapon_02">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89a5ff]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89a608]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Gantelios Libaras Hanirases III" code="CVW-310" owner="teladi" known="1" read="0" page="10504" id="[0x89a609]">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="3784921738"/>
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<connection connection="con_control01" id="[0x89a605]">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<render>
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<param name="releasesignal"/>
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<post id="aipilot" component="[0x89a5e9]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3572678429"/>
<skill type="engineering" value="1"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
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<item macro="weapon_gen_mine_01_macro" amount="3"/>
<item macro="eq_arg_satellite_01_macro" amount="5"/>
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<connection connection="con_storage01" macro="con_storage01">
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<render>
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</component>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x88fdd9]">
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<connection connection="con_shield_02">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x89a571]">
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<connection connection="con_weapon_03">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89a51c]">
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<render>
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<connections>
<connection connection="entities">
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<npcseed seed="1421739191"/>
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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</person>
</people>
<shields>
<group value="19821.605" time="1084.671"/>
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<ammunition>
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<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="weapon_gen_mine_01_macro" amount="62"/>
<item macro="weapon_gen_mine_02_macro" amount="12"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="100"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="17"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
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</ammunition>
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<weapon id="[0x89448f]"/>
<weapon id="[0x8944ba]"/>
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</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x893f01]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_frigate_01_b_macro" connection="shipconnection" id="[0x89440d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x894411]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Gutosos Yagosias Gantelios II" code="KJQ-319" owner="ministry" known="1" read="0" page="10503" id="[0x893fe6]">
<listeners>
<listener listener="[0x894481]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x894481]" connection="con_control01"/>
<offset>
<position x="-0.02602" y="-11.284" z="-62.218"/>
</offset>
</movement>
<offset>
<position x="-0.003623" y="-1.341" z="0.2812"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="5"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.05" time="1084.671" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="22077"/>
</blackboard>
<npcseed seed="1597173878"/>
<connections>
<connection connection="currentchair" id="[0x894328]">
<connected connection="[0x894322]"/>
</connection>
<connection connection="roomposition" id="[0x893fea]">
<connected connection="[0x893fe7]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="USL-988" owner="ministry" known="1" read="0" id="[0x8944cc]">
<listeners>
<listener listener="[0x894481]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FTY-765" owner="ministry" known="1" read="0" id="[0x886894]">
<listeners>
<listener listener="[0x894481]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x893fe7]">
<connected connection="[0x893fea]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89448f]">
<offset>
<position x="25.552" y="-17.967" z="43.667"/>
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<render>
<parameter flags="override" value="1" owner="[0x89448f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8944ba]">
<offset>
<position x="-25.456" y="-17.967" z="43.656"/>
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<render>
<parameter flags="override" value="1" owner="[0x8944ba]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_shield_back_r">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8944bb]">
<offset>
<position x="34.691" y="5.383" z="1.042"/>
<rotation roll="90.00001"/>
</offset>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x893fbe]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x894001]">
<offset>
<position x="-34.691" y="5.383" z="1.042"/>
<rotation yaw="-179.99994" roll="90.00001"/>
</offset>
</component>
</connection>
<connection connection="con_shield_b">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x894004]">
<offset>
<position y="-19.372" z="-0.5129"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_m_combat_01_mk3_macro" connection="engineconnection01" id="[0x894002]">
<offset>
<position x="0.005395" y="-4.273" z="-58.518"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894002]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk3_macro" connection="engineconnection01" id="[0x89448e]">
<offset>
<position x="0.005395" y="11.395" z="-58.518"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x893fe4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x893fec]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_tb">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89448d]">
<offset>
<position y="17.103" z="-18.618"/>
<rotation yaw="179.99991"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_tf">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x894492]">
<offset>
<position y="16.582" z="48.115"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894492]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x893fe1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_turret_l">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x894493]">
<offset>
<position x="-35.649" y="5.584" z="35.486"/>
<rotation yaw="-90.00001" pitch="-70.00002"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_r">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x8944c0]">
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<position x="35.85" y="5.161" z="35.486"/>
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<render>
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<connection connection="connection41" id="[0x894322]">
<connected connection="[0x894328]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_scout_01_a_macro" connection="space" code="IZZ-253" owner="scaleplate" cover="teladi" level="0.886762" thruster="thruster_gen_s_combat_01_mk3_macro" id="[0x870487]">
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<listener listener="[0x87048c]" event="killed"/>
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<listener listener="[0x870494]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3194.012"/>
<event event="updatebuild" time="3244.243"/>
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<movement forceposition="0" class="navigation">
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<targetpoints>
<targetpoint refobject="[0x87c88b]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="-25988.547" y="20397.066" z="-9958.986"/>
<rotation yaw="140.26244" pitch="29.87072"/>
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<render>
<parameter value="4278720793" name="letter_color" type="color"/>
<parameter value="4280033053" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_pirate"/>
<source job="scaleplate_scavenger_sm_deepspace" seed="11619183090561823940" zone="[0xfdab8]" class="job"/>
<modification>
<paint ware="paintmod_0033" generated="1"/>
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<gravidar range="40009.063"/>
<orders>
<order id="[0x7038]" default="1" order="Plunder" state="started">
<syncpoint state="reached"/>
<param name="space" type="component" value="[0xfdab6]"/>
<param name="base"/>
<param name="returntobase" type="integer" value="1"/>
<param name="basebasket" type="list" value="2798"/>
<param name="deepspace" type="integer" value="1"/>
<param name="checkrelation" type="integer"/>
<param name="plundermode" type="integer"/>
<param name="range_internal" type="keyword" value="cluster"/>
<param name="target"/>
<param name="module"/>
<param name="movetomodule" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x87048c]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2784095686"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x870495]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x870488]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_scout_01_a_macro" connection="shipconnection" id="[0x870489]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk3_macro" connection="connection01" id="[0x870496]">
<offset>
<position y="-2.066" z="1.667"/>
<rotation pitch="3.49096" roll="180"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x870495]">
<offset>
<position y="-1.56" z="10.355"/>
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<render>
<parameter flags="override" value="1" owner="[0x870495]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x87048a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Otmanckulot" code="XHU-866" owner="scaleplate" cover="teladi" known="1" read="0" page="10303" id="[0x87048c]">
<listeners>
<listener listener="[0x870487]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x870487]" connection="con_control01"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="6"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="21887"/>
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<npcseed seed="315212198"/>
<connections>
<connection connection="currentchair" id="[0x87048f]">
<connected connection="[0x870490]"/>
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<connection connection="roomposition" id="[0x87048d]">
<connected connection="[0x87048e]"/>
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</connections>
</component>
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</component>
</connection>
<connection connection="con_control01" id="[0x87048e]">
<connected connection="[0x87048d]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x870493]">
<offset>
<position x="3.542" y="-0.1457" z="-9.979"/>
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<render>
<parameter flags="override" value="1" owner="[0x870493]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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<travel active="1" factor="11"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x870494]">
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<position x="-3.568" y="-0.1457" z="-9.979"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<travel active="1" factor="11"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x87048b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection32" id="[0x870490]">
<connected connection="[0x87048f]"/>
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</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="RHI-054" owner="teladi" level="0.2" nameindex="2" id="[0x87c846]">
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<listener listener="[0x8cc1fa]" event="killed"/>
<listener listener="[0x87c844]" event="killed"/>
<listener listener="[0x87c1dc]" event="killed"/>
<listener listener="[0x865466]" event="killed"/>
<listener listener="[0x886249]" event="killed"/>
<listener listener="[0x87c8bd]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3216.774"/>
<event event="updatebuild" time="3237.731"/>
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<offset>
<position x="-22815.523" y="4870.963" z="-6515.258"/>
<rotation yaw="19.88412"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_hullparts" seed="3194920449174436375" class="godproduction"/>
<gravidar range="40733.133"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc1fa]"/>
<post id="manager" component="[0x886249]"/>
<post id="defence" component="[0x87c1dc]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x865466]"/>
</control>
<construction>
<sequence>
<entry id="[0x149c]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="459.785" y="213.186" z="-0.1216"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x149d]" index="2" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="459.785" y="813.186" z="-0.1216"/>
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</entry>
<entry id="[0x149e]" index="3" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
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<offset>
<position x="459.785" y="-386.814" z="-0.1216"/>
<rotation yaw="-179.99998"/>
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</entry>
<entry id="[0x14a1]" index="4" macro="struct_tel_cross_01_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="1259.785" y="213.186" z="-0.1216"/>
</offset>
</entry>
<entry id="[0x14a2]" index="5" macro="prod_tel_hullparts_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap006"/>
<offset>
<position x="1259.785" y="613.186" z="-400.122"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_02_a_macro" connection="shipconnection" id="[0x89028b]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<cargo>
<ware ware="hullparts" amount="284"/>
</cargo>
</component>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88037f]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89028c]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Uckmanckigttab" code="BSX-762" owner="paranid" knownto="player" known="1" read="0" page="10307" id="[0x890289]">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="288346972"/>
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<connected connection="[0x89028d]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ELF-189" owner="paranid" known="1" read="0" id="[0x880381]">
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<listener listener="[0x890384]" event="killed"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HIK-164" owner="paranid" known="1" read="0" id="[0x890913]">
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<listener listener="[0x890384]" event="killed"/>
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<travel active="1" factor="7"/>
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<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x890a67]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89a353]"/>
<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
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<item macro="eq_arg_satellite_01_macro" amount="16"/>
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</ammunition>
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<weapon id="[0x89a6a0]"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x89a6a2]">
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<connection connection="con_shield_02">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89a6a4]">
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<connection connection="con_weapon_02">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Huritis Gutosos Ganatos VII" code="GKW-676" owner="teladi" known="1" read="0" page="10505" id="[0x89a353]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<render>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x895099]">
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x89509a]">
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<connection connection="con_weapon_03">
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<connection connection="commander" id="[0x89509f]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x82c2c0]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="entities">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<post id="playerpilot"/>
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<item macro="countermeasure_flares_01_macro" amount="8"/>
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<item macro="missile_torpedo_heavy_mk1_macro" amount="100"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
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<post id="aipilot" component="[0x886f00]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x895094]"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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</people>
<ammunition>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="13"/>
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<item macro="weapon_gen_mine_02_macro" amount="12"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="100"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="AHX-725" owner="ministry" known="1" read="0" id="[0x894ee3]">
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<connection connection="entities">
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<connection connection="con_shield_back_r">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_shield_l">
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<connection connection="con_shield_b">
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<connection connection="con_engine_02">
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<connection connection="con_turret_tb">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_shield_01">
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<connection connection="con_weapon_01">
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<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x894eda]">
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<connection connection="con_weapon_02">
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<connection connection="commander" id="[0x82c216]">
<connected connection="[0x82c045]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8950b1]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<listener listener="[0x8950ae]" event="killed"/>
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<attached component="[0x8950ae]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="23445"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="3083505168"/>
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<connection connection="roomposition" id="[0x89506e]">
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<connection connection="con_control01" id="[0x895072]">
<connected connection="[0x89506e]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x895050]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x894b3e]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894cac]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection13" id="[0x894ec7]">
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<connection connection="ships">
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<parameter value="4280032803" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
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<paint ware="paintmod_0012" generated="1"/>
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<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8950b3]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2103256223"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<skill type="engineering" value="6"/>
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</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
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</ammunition>
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<weapon id="[0x894f09]"/>
<weapon id="[0x894f0a]"/>
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<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8950c6]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_02_a_macro" connection="shipconnection" id="[0x8950c2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894f32]">
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<position x="-8.421" y="-0.06917" z="10.499"/>
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894f33]">
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89509d]">
<offset>
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<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x894f09]">
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x894f0a]">
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<connection connection="commander" id="[0x894f38]">
<connected connection="[0x894f37]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8950c1]">
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<render>
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<connection connection="entities">
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<npcseed seed="116356869"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x8950aa]">
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x8950ab]">
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x8950a7]">
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<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x8950a8]">
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897d3b]">
<events>
<event event="relationrangechanged" time="3602.243" faction="scaleplate"/>
<event event="relationrangechanged" time="3602.463" faction="scaleplate"/>
<event event="relationrangechanged" time="3602.553" faction="scaleplate"/>
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<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x897d51]">
<events>
<event event="relationrangechanged" time="3602.243" faction="scaleplate"/>
<event event="relationrangechanged" time="3602.463" faction="scaleplate"/>
<event event="relationrangechanged" time="3602.553" faction="scaleplate"/>
</events>
<offset>
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</offset>
<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897c3f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Yalamandis Trosulis Yoyunis IX" code="ASC-722" owner="teladi" known="1" read="0" page="10505" id="[0x8979cd]">
<listeners>
<listener listener="[0x8979ce]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8979ce]" connection="con_control01"/>
<offset>
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</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.32" time="3002.243" delay="600" decayrate="1"/>
</relations>
<blackboard>
<value name="$StateMachine" type="cue" value="89109"/>
</blackboard>
<npcseed seed="490755457"/>
<connections>
<connection connection="currentchair" id="[0x897c43]">
<connected connection="[0x897c44]"/>
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<connection connection="roomposition" id="[0x8979ca]">
<connected connection="[0x897c3d]"/>
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</component>
</connection>
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</component>
</connection>
<connection connection="con_control01" id="[0x897c3d]">
<connected connection="[0x8979ca]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897d50]">
<events>
<event event="relationrangechanged" time="3602.243" faction="scaleplate"/>
<event event="relationrangechanged" time="3602.463" faction="scaleplate"/>
<event event="relationrangechanged" time="3602.553" faction="scaleplate"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897d52]">
<events>
<event event="relationrangechanged" time="3602.243" faction="scaleplate"/>
<event event="relationrangechanged" time="3602.463" faction="scaleplate"/>
<event event="relationrangechanged" time="3602.553" faction="scaleplate"/>
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</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x890680]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x897c44]">
<connected connection="[0x897c43]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_bomber_01_b_macro" connection="space" code="NKZ-821" owner="teladi" level="0.397436" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x87b0c9]">
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<listener listener="[0x89d8e6]" event="killed"/>
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<listener listener="[0x88d6c1]" event="boostdisabled"/>
<listener listener="[0x89d968]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3194.286"/>
<event event="updatebuild" time="3254.632"/>
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
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<render>
<parameter value="4279044633" name="letter_color" type="color"/>
<parameter value="4280425499" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="teladi_frigate_escort_m" seed="1758358875729846754" zone="[0xfdb87]" commander="[0x89d8e6]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0031" generated="1"/>
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<gravidar range="40041.047"/>
<orders>
<order id="[0x70c6]" default="1" order="Escort">
<param name="target" type="component" value="[0x89d8e6]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x469c3]" order="MoveWait" state="started" temp="1">
<param name="destination" type="list" value="34545"/>
<param name="timeout" type="time" value="900"/>
<param name="withdraw" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
<post id="defence" component="[0x88d6c2]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d920]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d968]"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2885339415"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2700149554"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="199477398"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2898346270"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="weapon_gen_mine_03_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="18"/>
<item macro="weapon_gen_mine_02_macro" amount="3"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x88d6d3]"/>
<weapon id="[0x88d6d1]"/>
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</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87b0c8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_002">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x88d6d3]">
<offset>
<position x="14.118" y="-7.78" z="13.573"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_bomber_01_b_macro" connection="shipconnection" id="[0x89d91b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88d6ce]">
<offset>
<position x="-9.146" y="8.243" z="-32.941"/>
<rotation roll="-56.93371"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88d69d]">
<offset>
<position x="0.05116" y="12.324" z="-31.041"/>
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</component>
</connection>
<connection connection="commander" id="[0x89d962]">
<connected connection="[0x89d963]"/>
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<connection connection="con_turret_l01">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x88d6d0]">
<offset>
<position x="-10.465" y="5.854" z="3.194"/>
<rotation roll="-59.99998"/>
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</render>
</component>
</connection>
<connection connection="con_turret_l03">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89d929]">
<offset>
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</component>
</connection>
<connection connection="con_turret_l02">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89d925]">
<offset>
<position x="-10.465" y="5.854" z="-15.2"/>
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</component>
</connection>
<connection connection="con_turret_l04">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x88d6d2]">
<offset>
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<rotation roll="60.00001"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x866b53]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yusmaeos Yahondras Ugalirias IV" code="OGV-387" owner="teladi" known="1" read="0" page="10501" id="[0x89d920]">
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<listener listener="[0x87b0c9]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x87b0c9]" connection="con_control01"/>
<offset>
<position x="-0.02085" y="-2.745" z="-50.264"/>
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</movement>
<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="12"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="60533"/>
</blackboard>
<npcseed seed="1115316637"/>
<connections>
<connection connection="currentchair" id="[0x89d92d]">
<connected connection="[0x89d92c]"/>
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<connection connection="roomposition" id="[0x89d618]">
<connected connection="[0x89d92b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ACB-250" owner="teladi" known="1" read="0" id="[0x88d6c2]">
<listeners>
<listener listener="[0x87b0c9]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="DCN-756" owner="teladi" known="1" read="0" id="[0x89d968]">
<listeners>
<listener listener="[0x87b0c9]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89d92b]">
<connected connection="[0x89d618]"/>
</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x88d6d1]">
<offset>
<position x="-13.859" y="-7.78" z="13.573"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88d6c1]">
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<render>
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</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88d6d4]">
<offset>
<position x="0.008648" y="6.711" z="-44.717"/>
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<render>
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</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_shield_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88d6c0]">
<offset>
<position x="9.354" y="7.913" z="-32.941"/>
<rotation roll="58.0663"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89d921]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection42" id="[0x89d92c]">
<connected connection="[0x89d92d]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_bomber_01_b_macro" connection="space" code="NIJ-067" owner="teladi" level="0.589334" thruster="thruster_gen_m_allround_01_mk2_macro" id="[0x89df42]">
<listeners>
<listener listener="[0x89df44]" event="killed"/>
<listener listener="[0x89e18f]" event="killed"/>
<listener listener="[0x898c4b]" event="killed"/>
<listener listener="[0x89df79]" event="boostdisabled"/>
<listener listener="[0x898c2e]" event="boostdisabled"/>
<listener listener="[0x89e1fb]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3193.347"/>
<event event="updatebuild" time="3228.521"/>
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<movement forceposition="0" class="navigation">
<position>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="eq_arg_satellite_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89e21d]"/>
<weapon id="[0x89e21c]"/>
<weapon id="[0x89e220]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89e20a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_02_a_macro" connection="shipconnection" id="[0x89e1e3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x89e221]">
<offset>
<position x="-8.421" y="-0.06917" z="10.499"/>
<rotation yaw="0.00219627" pitch="0.0287122" roll="4.37426"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x89e222]">
<offset>
<position x="8.421" y="-0.06917" z="10.499"/>
<rotation yaw="0.00221076" pitch="-0.0289029" roll="-4.37401"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x89e21d]">
<offset>
<position x="0.004431" y="-1.441" z="7.66"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e21d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x89e21c]">
<offset>
<position x="7.026" y="-0.5494" z="13.382"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e21c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x89e220]">
<offset>
<position x="-7.026" y="-0.5494" z="13.382"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e220]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x89dfb8]">
<connected connection="[0x89dfb2]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89e1e2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Tumulis Hirussusis Libaras VII" code="GWE-052" owner="teladi" known="1" read="0" page="10505" id="[0x89df99]">
<listeners>
<listener listener="[0x89df95]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89df95]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="24281"/>
</blackboard>
<npcseed seed="1359293017"/>
<connections>
<connection connection="currentchair" id="[0x89df94]">
<connected connection="[0x89df91]"/>
</connection>
<connection connection="roomposition" id="[0x89df93]">
<connected connection="[0x89df97]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89df97]">
<connected connection="[0x89df93]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_travel_01_mk2_macro" connection="engineconnection01" id="[0x896395]">
<offset>
<position x="6.185" y="-0.4903" z="-4.138"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x896395]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="18"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_travel_01_mk2_macro" connection="engineconnection01" id="[0x89e206]">
<offset>
<position x="-6.185" y="-0.4903" z="-4.138"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e206]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="18"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89df8e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection13" id="[0x89df91]">
<connected connection="[0x89df94]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_bomber_01_a_macro" connection="space" code="BUX-064" owner="teladi" level="0.473597" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x88abe0]">
<listeners>
<listener listener="[0x893511]" event="killed"/>
<listener listener="[0x88abd3]" event="killed"/>
<listener listener="[0x888bb7]" event="killed"/>
<listener listener="[0x89d874]" event="boostdisabled"/>
<listener listener="[0x89200b]" event="boostdisabled"/>
<listener listener="[0x89d88b]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3194.313"/>
<event event="updatebuild" time="3242.765"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0x28b3f59]" numpathpoints="8" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="32719.299" y="-6427.229" z="39165.184"/>
<rotation yaw="-13.33142" pitch="0.496641"/>
</offset>
<velocity>
<linear x="-570.302" y="21.4392" z="2406.653"/>
</velocity>
<acceleration/>
</read>
<write space="[0x28b3f59]" numpathpoints="8" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="32719.299" y="-6427.229" z="39165.184"/>
<rotation yaw="-13.33142" pitch="0.496641"/>
</offset>
<velocity>
<linear x="-570.302" y="21.4392" z="2406.653"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdabb]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" contextchangepoint="1" travel="1">
<offset>
<position x="-160.032" y="-1058.362" z="1500"/>
<rotation yaw="166.66858"/>
</offset>
<ref refobject="[0xfdaba]">
<offset>
<position x="1701.601" y="-1058.362" z="9447.136"/>
<rotation yaw="-13.33142"/>
</offset>
</ref>
</targetpoint>
<targetpoint refobject="[0xfdabb]" behavior="default" direction="forward" resetroll="1" travel="1">
<offset>
<position x="-160.032" y="-1058.362"/>
<rotation yaw="-179.99998"/>
</offset>
<ref refobject="[0xfdaba]">
<offset>
<position x="1701.601" y="-1058.362" z="10947.136"/>
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</ref>
</targetpoint>
<targetpoint refobject="[0xfdc21]" behavior="default" direction="forward" resetroll="1" travel="1">
<offset>
<rotation yaw="-80.58431"/>
</offset>
<ref refobject="[0xfdc20]">
<offset>
<position x="-24662.873" z="-12802.154"/>
<rotation yaw="-0.584317"/>
</offset>
</ref>
</targetpoint>
<targetpoint refobject="[0xfe2c7]" behavior="default" direction="forward" avoidsmallobjects="1" resetroll="1" travel="1">
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<position x="78.525" y="-340.327" z="-1000"/>
<rotation yaw="17.84995"/>
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<ref refobject="[0xfdc20]">
<offset>
<position x="-32198.727" y="-340.327" z="-7073.158"/>
<rotation yaw="-52.75674"/>
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</ref>
</targetpoint>
<targetpoint refobject="[0xfdb78]" behavior="default" direction="forward" resetroll="1" contextchangepoint="1" travel="1">
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<position x="78.525" y="-340.327"/>
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<targetpoint refobject="[0xfdb78]" behavior="default" direction="forward" resetroll="1" contextchangepoint="1" travel="1">
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<position x="78.525" y="-340.327" z="1"/>
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</targetpoint>
<targetpoint refobject="[0xfe2ca]" behavior="default" direction="forward" resetroll="1" contextchangepoint="1" travel="1">
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<position x="78.525" y="-340.327" z="1500"/>
<rotation yaw="-0.0145854"/>
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<ref refobject="[0xfdb8c]">
<offset>
<position x="34878.715" y="-340.327" z="-2960.081"/>
<rotation yaw="-70.62128"/>
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</ref>
</targetpoint>
<targetpoint refobject="[0xfdb83]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<position x="24398.219" y="1187.455" z="9755.641"/>
<rotation yaw="-95.2461"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="43866.375" y="-6846.276" z="-7875.02"/>
<rotation yaw="-13.33142" pitch="0.496641"/>
</offset>
<render>
<parameter value="4278260759" name="letter_color" type="color"/>
<parameter value="4279902238" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="teladi_frigate_escort_m" seed="5175954481277197814" zone="[0xfdb87]" commander="[0x893511]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0031" generated="1"/>
</modification>
<gravidar range="40041.047"/>
<orders>
<order id="[0x70c2]" default="1" order="Escort">
<param name="target" type="component" value="[0x893511]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x82f1b]" order="MoveWait" state="started" temp="1">
<param name="destination" type="list" value="34544"/>
<param name="timeout" type="time" value="900"/>
<param name="withdraw" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x888bb7]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88abd3]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d88b]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3573875330"/>
<skill type="boarding" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="228346118"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3390288427"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3667309955"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="802420878"/>
<skill type="boarding" value="4"/>
<skill type="management" value="3"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1141670160"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
<item macro="weapon_gen_mine_01_macro" amount="11"/>
<item macro="weapon_gen_mine_02_macro" amount="2"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="21"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89d880]"/>
</entry>
</primary>
<secondary active="0">
<entry>
<weapon id="[0x888bae]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88abdf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_002">
<component class="weapon" macro="weapon_gen_m_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x89d880]">
<offset>
<position x="14.118" y="-7.78" z="13.573"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d880]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_bomber_01_a_macro" connection="shipconnection" id="[0x88abdd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x888bac]">
<offset>
<position x="-9.146" y="8.243" z="-32.941"/>
<rotation roll="-56.93371"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x888bb8]">
<offset>
<position x="0.05116" y="12.324" z="-31.041"/>
</offset>
</component>
</connection>
<connection connection="commander" id="[0x888b73]">
<connected connection="[0x89d890]"/>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x888bc0]">
<offset>
<position x="-10.465" y="5.854" z="3.194"/>
<rotation roll="-59.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x888bc0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_l03">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x888bbe]">
<offset>
<position x="10.406" y="5.854" z="3.194"/>
<rotation roll="60.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x888bbe]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_l02">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x888bbb]">
<offset>
<position x="-10.465" y="5.854" z="-15.2"/>
<rotation roll="-59.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x888bbb]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_l04">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x888bab]">
<offset>
<position x="10.556" y="5.854" z="-15.2"/>
<rotation roll="60.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x888bab]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88abda]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Ugalirias Hanirases Gustiosanis VI" code="JJJ-268" owner="teladi" known="1" read="0" page="10506" id="[0x88abd3]">
<listeners>
<listener listener="[0x88abe0]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88abe0]" connection="con_control01"/>
<offset>
<position x="-0.02085" y="-2.745" z="-50.264"/>
</offset>
</movement>
<offset>
<position x="0.001548" y="-1.265" z="0.01323"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="60381"/>
</blackboard>
<npcseed seed="4128782676"/>
<connections>
<connection connection="currentchair" id="[0x89d873]">
<connected connection="[0x88abde]"/>
</connection>
<connection connection="roomposition" id="[0x88abdc]">
<connected connection="[0x89d877]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="DHP-245" owner="teladi" known="1" read="0" id="[0x888bb7]">
<listeners>
<listener listener="[0x88abe0]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HSC-483" owner="teladi" known="1" read="0" id="[0x89d88b]">
<listeners>
<listener listener="[0x88abe0]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89d877]">
<connected connection="[0x88abdc]"/>
</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x888bae]">
<offset>
<position x="-13.859" y="-7.78" z="13.573"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x888bae]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89200b]">
<offset>
<position x="0.008648" y="-2.337" z="-44.717"/>
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<render>
<parameter flags="override" value="1" owner="[0x89200b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89d874]">
<offset>
<position x="0.008648" y="6.711" z="-44.717"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d874]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_shield_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x888bc1]">
<offset>
<position x="9.354" y="7.913" z="-32.941"/>
<rotation roll="58.0663"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88ab8d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection42" id="[0x88abde]">
<connected connection="[0x89d873]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_destroyer_01_a_macro" connection="space" code="UEU-325" owner="teladi" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x89df44]">
<listeners>
<listener listener="[0x89d281]" event="killed"/>
<listener listener="[0x898bce]" event="killed"/>
<listener listener="[0x898c9b]" event="killed"/>
<listener listener="[0x898c8d]" event="boostdisabled"/>
<listener listener="[0x898c85]" event="killed"/>
<listener listener="[0x898c8c]" event="boostdisabled"/>
<listener listener="[0x898c8b]" event="boostdisabled"/>
<listener listener="[0x898c77]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3196.399"/>
<event event="updatebuild" time="3236.721"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0x28b3f59]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="29768.121" y="-5250.699" z="43380.16"/>
<rotation yaw="-14.71292" pitch="0.496186"/>
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<velocity>
<linear x="-717.903" y="24.4797" z="2733.972"/>
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<acceleration/>
</read>
<write space="[0x28b3f59]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdaba]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<rotation yaw="-14.71293"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="43285.484" y="-5711.625" z="-8097.641"/>
<rotation yaw="-14.71293" pitch="0.496186"/>
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<render>
<parameter value="4279501844" name="letter_color" type="color"/>
<parameter value="4280097823" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source job="teladi_destroyer_escort_l" seed="8503550579689072224" zone="[0x866e04]" commander="[0x898bce]" commandertime="3142.838" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40055.238"/>
<orders>
<order id="[0xc156c]" default="1" order="Escort" state="started">
<syncpoint state="reachable"/>
<param name="target" type="component" value="[0x89d281]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="2095.666"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x898c85]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x898c9b]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x898c77]"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3452120838"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3171714995"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4164371666"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2053279609"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="515416784"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1668526050"/>
<skill type="boarding" value="1"/>
<skill type="management" value="5"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="89947554"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2703320505"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1631160932"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3596237741"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2206411514"/>
<skill type="engineering" value="8"/>
<skill type="management" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1552768355"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1273290383"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="3265063160"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2960062246"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3209480315"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1779725530"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2676036101"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="427880008"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="prisoner">
<npcseed seed="859455517"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="432454112"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1839322734"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="3417604315"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3201104774"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="4147669465"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="842576880"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2634814926"/>
<skill type="boarding" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="613592588"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_down_mid"/>
<group group="group_center_top_center"/>
<group group="group_center_bottom_right"/>
<group group="group_center_bottom_left"/>
<group group="group_front_top_left"/>
<group group="group_front_top_right"/>
<group group="group_center_bottom_right2"/>
<group group="group_center_bottom_left2"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x898c8a]"/>
<weapon id="[0x898c89]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89df45]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_destroyer_01_a_macro" connection="shipconnection" id="[0x89df46]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898cbd]">
<offset>
<position x="-197.926" y="-96.45" z="-40.585"/>
<rotation roll="-33.29985"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_008">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898cbe]">
<offset>
<position x="198.512" y="-96.874" z="-42.959"/>
<rotation roll="33.6"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898cc7]">
<offset>
<position x="-0.0008261" y="-129.542" z="147.753"/>
<rotation yaw="-179.99997" pitch="-63.38818"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_011">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898cae]">
<offset>
<position x="112.188" y="64.771" z="147.753"/>
<rotation yaw="120.05061" pitch="26.55337" roll="104.50014"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_010">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898c96]">
<offset>
<position x="-112.187" y="64.772" z="147.753"/>
<rotation yaw="-120.05064" pitch="26.55336" roll="-104.50017"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_03">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x898c88]">
<offset>
<position x="179.338" y="-121.441" z="-172.542"/>
<rotation yaw="179.99997" roll="149.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x898c87]">
<offset>
<position x="-180.598" y="-122.158" z="-172.542"/>
<rotation yaw="-179.99997" roll="-153.60002"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x898c86]">
<offset>
<position y="-109.011" z="53.078"/>
<rotation yaw="-89.99998" roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_04">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898cc3]">
<offset>
<position x="-234.655" y="-135.462" z="-60.417"/>
<rotation yaw="179.99995" roll="119.99989"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_05">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898cc5]">
<offset>
<position x="-0.0008261" y="270.921" z="-57.293"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_06">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898cc4]">
<offset>
<position x="234.629" y="-135.5" z="-56.509"/>
<rotation yaw="-179.99997" roll="-120"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898cbf]">
<offset>
<position x="222.012" y="128.179" z="157.292"/>
<rotation yaw="164.46144" pitch="8.79197" roll="-61.20187"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898cc1]">
<offset>
<position x="-222.012" y="128.179" z="157.292"/>
<rotation yaw="-164.4614" pitch="8.79198" roll="61.20187"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_03">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898cc6]">
<offset>
<position y="-256.358" z="157.292"/>
<rotation yaw="-179.99998" pitch="-17.79998" roll="179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_tel_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x898c8a]">
<offset>
<position x="113.701" z="248.691"/>
<rotation roll="89.99996"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c8a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_tel_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x898c89]">
<offset>
<position x="-113.701" z="248.691"/>
<rotation roll="89.99996"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c89]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x28e9482]">
<connected connection="[0x28e94f4]"/>
</connection>
<connection connection="subordinates" id="[0x89e209]">
<connected connection="[0x89df8f]"/>
</connection>
<connection connection="con_turret_l_01">
<component class="turret" macro="turret_tel_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x898c8e]">
<offset>
<position x="-197.926" y="-96.45" z="-160.248"/>
<rotation roll="-33.29994"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c8e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_l_02">
<component class="turret" macro="turret_tel_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x898c8f]">
<offset>
<position x="198.512" y="-96.874" z="-164.736"/>
<rotation roll="33.59999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c8f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x89df49]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Gradias Kokalis Uguras IV" code="OFH-956" owner="teladi" known="1" read="0" page="10506" id="[0x898c9b]">
<listeners>
<listener listener="[0x89df44]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="24205"/>
<value name="$escortgroup" type="group" value="10375"/>
<value name="$goattack" type="integer"/>
<value name="$recalling_subordinates" type="list" value="34551"/>
</blackboard>
<npcseed seed="2487399755"/>
<connections>
<connection connection="roomposition" id="[0x898c9a]">
<connected connection="[0x898c99]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="NVF-739" owner="teladi" known="1" read="0" id="[0x898c85]">
<listeners>
<listener listener="[0x89df44]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="EKZ-488" owner="teladi" known="1" read="0" id="[0x898c77]">
<listeners>
<listener listener="[0x89df44]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x898c99]">
<connected connection="[0x898c9a]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x89df4a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89e1c0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89e1dc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x898c9d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x898c8d]">
<offset>
<position x="0.024" y="-205.292" z="119.959"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c8d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x898c8c]">
<offset>
<position x="177.691" y="102.762" z="119.999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c8c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x898c8b]">
<offset>
<position x="-176.584" y="102.633" z="119.999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c8b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_turret_07">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x898c90]">
<offset>
<position x="217.033" y="125.304" z="174.633"/>
<rotation yaw="-15.53854" pitch="-8.79197" roll="61.20185"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c90]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_06">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x898cad]">
<offset>
<position y="-250.608" z="174.633"/>
<rotation pitch="17.79995" roll="-179.99995"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898cad]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_05">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x898c92]">
<offset>
<position x="-234.655" y="-135.468" z="-83.157"/>
<rotation roll="-120"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c92]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_04">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x898c93]">
<offset>
<position x="-234.665" y="-135.461" z="-36.357"/>
<rotation roll="-120"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c93]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_03">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x898c95]">
<offset>
<position x="234.634" y="-135.49" z="-81.037"/>
<rotation roll="119.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c95]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x898c94]">
<offset>
<position x="234.634" y="-135.49" z="-34.69"/>
<rotation roll="119.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c94]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x898cab]">
<offset>
<position x="0.001796" y="270.922" z="-83.535"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898cab]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_09">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x898cac]">
<offset>
<position x="0.0004647" y="270.918" z="-33.137"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898cac]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_08">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x898c91]">
<offset>
<position x="-217.033" y="125.304" z="174.633"/>
<rotation yaw="15.53859" pitch="-8.79197" roll="-61.20187"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898c91]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x898c9c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_destroyer_01_a_macro" connection="space" code="INB-711" owner="teladi" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x893511]">
<listeners>
<listener listener="[0x89d281]" event="killed"/>
<listener listener="[0x89d858]" event="killed"/>
<listener listener="[0x89d567]" event="boostdisabled"/>
<listener listener="[0x89d570]" event="killed"/>
<listener listener="[0x89d568]" event="boostdisabled"/>
<listener listener="[0x89d569]" event="boostdisabled"/>
<listener listener="[0x865990]" event="killed"/>
<listener listener="[0x898bce]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3195.116"/>
<event event="updatebuild" time="3221.781"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0x28b3f59]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="30924.658" y="-5375.027" z="41098.582"/>
<rotation yaw="-15.0863" pitch="0.567273"/>
</offset>
<velocity>
<linear x="-779.521" y="29.6539" z="2891.781"/>
</velocity>
<acceleration/>
</read>
<write space="[0x28b3f59]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="30924.658" y="-5375.027" z="41098.582"/>
<rotation yaw="-15.0863" pitch="0.567273"/>
</offset>
<velocity>
<linear x="-779.521" y="29.6539" z="2891.781"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdaba]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<rotation yaw="-15.0863"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="44206.563" y="-5880.286" z="-8173.176"/>
<rotation yaw="-15.0863" pitch="0.567273"/>
</offset>
<render>
<parameter value="4278717697" name="letter_color" type="color"/>
<parameter value="4280359707" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source job="teladi_destroyer_escort_l" seed="2517356010629699349" zone="[0xfdb87]" commander="[0x89d281]" commandertime="3142.838" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40055.238"/>
<orders>
<order id="[0x8652c]" default="1" order="Escort" state="started">
<syncpoint state="reachable"/>
<param name="target" type="component" value="[0x89d281]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="2095.666"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x89d570]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d858]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x865990]"/>
</control>
<people>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2135986266"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2367574274"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="963338226"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="4259542688"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2806408084"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1988421733"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3263661564"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1825684584"/>
<skill type="boarding" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="440742612"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1940850031"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3335111616"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3027756461"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1230695514"/>
<skill type="boarding" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="936586272"/>
<skill type="boarding" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="370755900"/>
<skill type="boarding" value="4"/>
<skill type="management" value="3"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="770832128"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3669355779"/>
<skill type="management" value="2"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2441680188"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3453167170"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1706566879"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3209372886"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="899737522"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2566916422"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1135146146"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1713553481"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="487986649"/>
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3143479458"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3170636373"/>
<skill type="boarding" value="3"/>
<skill type="management" value="6"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="2043710357"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2617772507"/>
<skill type="engineering" value="8"/>
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3839304642"/>
<skill type="boarding" value="2"/>
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2653775438"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_down_mid"/>
<group group="group_center_top_center"/>
<group group="group_center_bottom_right"/>
<group group="group_center_bottom_left"/>
<group group="group_front_top_left"/>
<group group="group_front_top_right"/>
<group group="group_center_bottom_right2"/>
<group group="group_center_bottom_left2"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89d56b]"/>
<weapon id="[0x89d56c]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x892892]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_destroyer_01_a_macro" connection="shipconnection" id="[0x89d853]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d85e]">
<offset>
<position x="-197.926" y="-96.45" z="-40.585"/>
<rotation roll="-33.29985"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_008">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d860]">
<offset>
<position x="198.512" y="-96.874" z="-42.959"/>
<rotation roll="33.6"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x897fd0]">
<offset>
<position x="-0.0008261" y="-129.542" z="147.753"/>
<rotation yaw="-179.99997" pitch="-63.38818"/>
</offset>
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</connection>
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<drop ref="ship_medium_civilian"/>
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<param name="minsell" type="integer"/>
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<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<param name="internalorder" type="integer" value="1"/>
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<order id="[0x8769f]" order="TradePerform" temp="1">
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<source class="production"/>
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<param name="internalorder" type="integer" value="1"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89ae8d]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89ae77]"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1608434849"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3334478575"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1943486002"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<skill type="management" value="2"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3523140198"/>
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<skill type="morale" value="4"/>
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</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="piloting" value="3"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="29"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="10" sell="0"/>
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</prices>
</trade>
<connections>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89ae90]">
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<render>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_02_a_macro" connection="shipconnection" id="[0x89ae93]">
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<render>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89ae87]">
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<rotation roll="-65.00005"/>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89ae91]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Tumulis Lalundas Horasumas IV" code="VAP-293" owner="teladi" known="1" read="0" page="10503" id="[0x89ae8d]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
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<npcseed seed="630217278"/>
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<connection connection="roomposition" id="[0x89ae8e]">
<connected connection="[0x89ae8f]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BDY-975" owner="teladi" known="1" read="0" id="[0x89ae85]">
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<listener listener="[0x89ae96]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ELW-243" owner="teladi" known="1" read="0" id="[0x89ae77]">
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<listener listener="[0x89ae96]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x89ae8f]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89ae86]">
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<travel active="1" factor="8"/>
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<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89ae88]">
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<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89ae82]">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ae92]">
<offset default="1"/>
<render>
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</connection>
<connection connection="connection53" id="[0x89ae8c]">
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<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="QBO-864" knownto="player" id="[0x2009eb3]">
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<masstraffic>
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</masstraffic>
<connections>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_01_b_macro" connection="space" code="QWX-300" owner="teladi" level="0.63962" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x89e224]">
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<flightcontrolmodel type="linear"/>
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<render>
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</render>
<drop ref="ship_small_military"/>
<source job="teladi_fighter_escort_s_frigate" seed="3450725522745384100" zone="[0x866e04]" commander="[0x89df42]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40011.918"/>
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<order id="[0x7108]" default="1" order="Escort">
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<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8701f]" order="MoveWait" state="started" temp="1">
<param name="destination" type="list" value="34564"/>
<param name="timeout" type="time" value="900"/>
<param name="withdraw" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89db2e]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
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<parameter value="4280361755" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="teladi_frigate_escort_m" seed="10313376166466792949" zone="[0xfdb87]" commander="[0x89d8e6]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0030" generated="1"/>
</modification>
<gravidar range="40041.047"/>
<orders>
<order id="[0x70c7]" default="1" order="Escort">
<param name="target" type="component" value="[0x89d8e6]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x80e4a]" order="MoveWait" state="started" temp="1">
<param name="destination" type="list" value="34545"/>
<param name="timeout" type="time" value="900"/>
<param name="withdraw" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x89d942]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d957]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d937]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2918270732"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3585728384"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2317757011"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3634679956"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="208588679"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1345361672"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="weapon_gen_mine_03_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="26"/>
<item macro="weapon_gen_mine_02_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89d94f]"/>
<weapon id="[0x89d949]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d960]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_002">
<component class="weapon" macro="weapon_gen_m_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x89d94f]">
<offset>
<position x="14.118" y="-7.78" z="13.573"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d94f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_bomber_01_a_macro" connection="shipconnection" id="[0x89d95f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89d94c]">
<offset>
<position x="-9.146" y="8.243" z="-32.941"/>
<rotation roll="-56.93371"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89d94a]">
<offset>
<position x="0.05116" y="12.324" z="-31.041"/>
</offset>
</component>
</connection>
<connection connection="commander" id="[0x89a1d3]">
<connected connection="[0x89d932]"/>
</connection>
<connection connection="subordinates" id="[0x89d978]">
<connected connection="[0x89d976]"/>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89d945]">
<offset>
<position x="-10.465" y="5.854" z="3.194"/>
<rotation roll="-59.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d945]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_l03">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89d948]">
<offset>
<position x="10.406" y="5.854" z="3.194"/>
<rotation roll="60.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d948]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_l02">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89d946]">
<offset>
<position x="-10.465" y="5.854" z="-15.2"/>
<rotation roll="-59.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d946]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_l04">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89d947]">
<offset>
<position x="10.556" y="5.854" z="-15.2"/>
<rotation roll="60.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d947]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d958]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Gutosos Tzessosis Gogoeolos X" code="HIT-898" owner="teladi" known="1" read="0" page="10507" id="[0x89d957]">
<listeners>
<listener listener="[0x89d95e]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89d95e]" connection="con_control01"/>
<offset>
<position x="-0.02085" y="-2.745" z="-50.264"/>
</offset>
</movement>
<offset>
<position x="0.001548" y="-1.265" z="0.01323"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="60571"/>
<value name="$escortgroup" type="group" value="10355"/>
<value name="$recalling_subordinates" type="list" value="34577"/>
</blackboard>
<npcseed seed="2990131844"/>
<connections>
<connection connection="currentchair" id="[0x89d950]">
<connected connection="[0x89d953]"/>
</connection>
<connection connection="roomposition" id="[0x89d955]">
<connected connection="[0x89d956]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="FFW-766" owner="teladi" known="1" read="0" id="[0x89d942]">
<listeners>
<listener listener="[0x89d95e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="XTJ-914" owner="teladi" known="1" read="0" id="[0x89d937]">
<listeners>
<listener listener="[0x89d95e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89d956]">
<connected connection="[0x89d955]"/>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_plasma_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x89d949]">
<offset>
<position x="-13.859" y="-7.78" z="13.573"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d949]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89d94d]">
<offset>
<position x="0.008648" y="-2.337" z="-44.717"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d94d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89d94e]">
<offset>
<position x="0.008648" y="6.711" z="-44.717"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d94e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_shield_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89d94b]">
<offset>
<position x="9.354" y="7.913" z="-32.941"/>
<rotation roll="58.0663"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89d954]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection42" id="[0x89d953]">
<connected connection="[0x89d950]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_destroyer_01_a_macro" connection="space" code="EWX-841" owner="teladi" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x89d8e6]">
<listeners>
<listener listener="[0x89d281]" event="killed"/>
<listener listener="[0x89d8f1]" event="killed"/>
<listener listener="[0x8968d7]" event="boostdisabled"/>
<listener listener="[0x8968d8]" event="killed"/>
<listener listener="[0x899581]" event="boostdisabled"/>
<listener listener="[0x8878fa]" event="boostdisabled"/>
<listener listener="[0x89d914]" event="killed"/>
<listener listener="[0x898bce]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3194.205"/>
<event event="updatebuild" time="3248.285"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0x2009eb3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-2727.604" y="628.718" z="1349.027"/>
<rotation yaw="-14.66251" pitch="0.146289"/>
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<velocity>
<linear x="-748.854" y="7.55358" z="2862.09"/>
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<acceleration/>
</read>
<write space="[0x2009eb3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-2727.604" y="628.718" z="1349.027"/>
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<velocity>
<linear x="-748.854" y="7.55358" z="2862.09"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdaba]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<rotation yaw="-14.66252"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-2299.637" y="624.401" z="-286.648"/>
<rotation yaw="-14.66251" pitch="0.146289"/>
</offset>
<render>
<parameter value="4278457879" name="letter_color" type="color"/>
<parameter value="4280426011" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source job="teladi_destroyer_escort_l" seed="7072901635588015570" zone="[0xfdb87]" commander="[0x89d281]" commandertime="3142.838" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40055.238"/>
<orders>
<order id="[0x84a68]" default="1" order="Escort" state="started">
<syncpoint state="reachable"/>
<param name="target" type="component" value="[0x89d281]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="2095.666"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x8968d8]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d8f1]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d914]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="792193985"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1429165562"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2172060989"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="89160368"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="444360792"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3533558337"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1500785738"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2236321903"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3849217979"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1177794301"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3237226518"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2235827454"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2457248938"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="455796169"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3169915674"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="494458902"/>
<skill type="boarding" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3995505884"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2020987781"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1750164734"/>
<skill type="engineering" value="7"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1528908312"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="4222364113"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="488026864"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4191194432"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3773260523"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="769540220"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3600696742"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3797048550"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2940528351"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2611540572"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2660711818"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="40126626"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4252890466"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3437871497"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2305108844"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2588222714"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3972743167"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="683764793"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_down_mid"/>
<group group="group_center_top_center"/>
<group group="group_center_bottom_right"/>
<group group="group_center_bottom_left"/>
<group group="group_front_top_left"/>
<group group="group_front_top_right"/>
<group group="group_center_bottom_right2"/>
<group group="group_center_bottom_left2"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8878fc]"/>
<weapon id="[0x8878fe]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d876]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_destroyer_01_a_macro" connection="shipconnection" id="[0x89d878]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d8f4]">
<offset>
<position x="-197.926" y="-96.45" z="-40.585"/>
<rotation roll="-33.29985"/>
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</component>
</connection>
<connection connection="con_shield_m_008">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d8f5]">
<offset>
<position x="198.512" y="-96.874" z="-42.959"/>
<rotation roll="33.6"/>
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</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d8fe]">
<offset>
<position x="-0.0008261" y="-129.542" z="147.753"/>
<rotation yaw="-179.99997" pitch="-63.38818"/>
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</connection>
<connection connection="con_shield_m_011">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d8fa]">
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<position x="112.188" y="64.771" z="147.753"/>
<rotation yaw="120.05061" pitch="26.55337" roll="104.50014"/>
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</connection>
<connection connection="con_shield_m_010">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d8ff]">
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<position x="-112.187" y="64.772" z="147.753"/>
<rotation yaw="-120.05064" pitch="26.55336" roll="-104.50017"/>
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</connection>
<connection connection="con_shield_l_03">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x887900]">
<offset>
<position x="179.338" y="-121.441" z="-172.542"/>
<rotation yaw="179.99997" roll="149.99998"/>
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<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x887904]">
<offset>
<position x="-180.598" y="-122.158" z="-172.542"/>
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</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88b3ac]">
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<position y="-109.011" z="53.078"/>
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<connection connection="con_shield_m_04">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d8f9]">
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<connection connection="con_shield_m_05">
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<connection connection="con_shield_m_06">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d8f6]">
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<connection connection="con_shield_m_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d8f8]">
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<connection connection="con_shield_m_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d8f7]">
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<connection connection="con_shield_m_03">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d8fc]">
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_tel_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x8878fc]">
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<position x="113.701" z="248.691"/>
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_tel_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x8878fe]">
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<connection connection="commander" id="[0x28ecd85]">
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<connection connection="subordinates" id="[0x89d963]">
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<connection connection="subordinates" id="[0x89d932]">
<connected connection="[0x89a1d3]"/>
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<connection connection="con_turret_l_01">
<component class="turret" macro="turret_tel_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x88b3ab]">
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</component>
</connection>
<connection connection="con_turret_l_02">
<component class="turret" macro="turret_tel_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x887905]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x89d875]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yagosias Hohindras Rungissas IX" code="PCL-609" owner="teladi" known="1" read="0" page="10505" id="[0x89d8f1]">
<listeners>
<listener listener="[0x89d8e6]" event="killed"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="60495"/>
<value name="$escortgroup" type="group" value="10354"/>
<value name="$goattack" type="integer"/>
<value name="$recalling_subordinates" type="list" value="34550"/>
</blackboard>
<npcseed seed="2259675692"/>
<connections>
<connection connection="roomposition" id="[0x89d900]">
<connected connection="[0x89d902]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SUK-175" owner="teladi" known="1" read="0" id="[0x8968d8]">
<listeners>
<listener listener="[0x89d8e6]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZHS-811" owner="teladi" known="1" read="0" id="[0x89d914]">
<listeners>
<listener listener="[0x89d8e6]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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</traits>
<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x89d902]">
<connected connection="[0x89d900]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x89d86c]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
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<render>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<render>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<render>
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8968d7]">
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<travel active="1" factor="27"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x899581]">
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<connection connection="con_engine_01">
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<connection connection="con_turret_07">
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<connection connection="con_turret_06">
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<connection connection="con_turret_05">
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<connection connection="con_turret_09">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
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<post id="tradecomputer"/>
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<connection connection="con_cockpit" macro="con_cockpit">
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<connections>
<connection connection="entities">
<component class="computer" macro="character_khaak_macro" connection="parentconnection" code="JRA-658" owner="khaak" known="1" read="0" id="[0x105d9af]">
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<listener listener="[0x105d9b1]" event="killed"/>
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<entity type="officer" post="aipilot"/>
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<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_kha_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="947.389" id="[0x105d9ab]">
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<connection connection="ships">
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8992a7]"/>
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<group value="622.86" time="2140.608"/>
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<ammunition>
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<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
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<item macro="eq_arg_satellite_01_macro" amount="7"/>
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<connection connection="con_weapon_02">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="con_engine_02">
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<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89929d]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_paranid_generic_02_macro" role="service">
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</people>
<shields>
<group value="623.045" time="2131.742"/>
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<ammunition>
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<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
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<item macro="weapon_gen_mine_01_macro" amount="6"/>
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<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8900db]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<item macro="countermeasure_flares_01_macro" amount="2"/>
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<entity type="officer" post="aipilot"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="GHD-160" owner="khaak" known="1" read="0" id="[0x28e7c8f]">
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<shields>
<group group="group01"/>
<group group="group02"/>
</shields>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86ed04]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ZZV-074" owner="khaak" known="1" read="0" id="[0x87e9fb]">
<listeners>
<listener listener="[0x86ec84]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="890"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZIT-222" owner="khaak" known="1" read="0" id="[0x87ea77]">
<listeners>
<listener listener="[0x86ec84]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_khaak_macro" connection="parentconnection" code="NLY-100" owner="khaak" known="1" read="0" id="[0x87ea7d]">
<listeners>
<listener listener="[0x86ec84]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="boarding" value="8"/>
<skill type="engineering" value="8"/>
<skill type="management" value="7"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="manager"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_shieldgen01" macro="connection_shieldgen01">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x86ed03]">
<offset default="1"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up002" macro="connection_turret_medium_xe_up002">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x864b79]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x864b79]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up003" macro="connection_turret_medium_xe_up003">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86720a]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86720a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up001" macro="connection_turret_medium_xe_up001">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86ece9]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86ece9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down006" macro="connection_turret_medium_xe_down006">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86eced]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86eced]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down005" macro="connection_turret_medium_xe_down005">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86ec87]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86ec87]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down004" macro="connection_turret_medium_xe_down004">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86ec88]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86ec88]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_shieldgen002" macro="connection_shieldgen002">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x86ec8b]">
<offset default="1"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="landmarks_kha_weaponplatform_01_macro" connection="space" attacker="[0x8995d7]" attackmethod="lowattentionattack" attacktime="740.379" attackership="[0x8995d7]" shipattacktime="740.379" code="ULB-026" owner="khaak" id="[0x86ed6f]">
<listeners>
<listener listener="[0x87e80b]" event="killed"/>
<listener listener="[0x87e8b7]" event="killed"/>
<listener listener="[0x87ea8a]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3198.645"/>
<event event="updatebuild" time="3206.497"/>
</events>
<offset>
<position x="25087.289" y="-792.737" z="7730.883"/>
<rotation yaw="57.91584"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<hull value="495725.188"/>
<source entry="kha_station_02_defense_01" seed="14695059306065584287" class="godobject"/>
<gravidar range="40764.051"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87ea8a]"/>
<post id="defence" component="[0x87e80b]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87e8b7]"/>
</control>
<shields>
<group group="group01" value="0" time="674.697"/>
<group group="group02" value="0" time="740.379"/>
</shields>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86ed70]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PCS-246" owner="khaak" known="1" read="0" id="[0x87e80b]">
<listeners>
<listener listener="[0x86ed6f]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<tolerance>
<booster faction="paranid" value="-0.125" time="740.379" delay="5" decayrate="0.25"/>
</tolerance>
<blackboard>
<value name="$bombpositions" type="list" value="893"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="UJV-209" owner="khaak" known="1" read="0" id="[0x87e8b7]">
<listeners>
<listener listener="[0x86ed6f]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_khaak_macro" connection="parentconnection" code="LQS-793" owner="khaak" known="1" read="0" id="[0x87ea8a]">
<listeners>
<listener listener="[0x86ed6f]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="boarding" value="11"/>
<skill type="engineering" value="13"/>
<skill type="management" value="11"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="15"/>
</traits>
<entity type="officer" post="manager"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_shieldgen01" macro="connection_shieldgen01">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x86ed71]">
<offset default="1"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up002" macro="connection_turret_medium_xe_up002">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86ed72]">
<offset default="1"/>
<render>
<parameter flags="on|fadein|flicker|override" value="1" owner="[0x86ed72]" name="mat_dynamicglow" type="glow">
<persistent start="1068.384" duration="0.5" value="1" target="1"/>
<volatile start="1068.384" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up003" macro="connection_turret_medium_xe_up003">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86ed73]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86ed73]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up001" macro="connection_turret_medium_xe_up001">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86ed74]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86ed74]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down006" macro="connection_turret_medium_xe_down006">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86ed75]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86ed75]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down005" macro="connection_turret_medium_xe_down005">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86ed76]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86ed76]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down004" macro="connection_turret_medium_xe_down004">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86ed77]">
<offset default="1"/>
<render>
<parameter flags="on|fadein|flicker|override" value="1" owner="[0x86ed77]" name="mat_dynamicglow" type="glow">
<persistent start="1141.529" duration="0.5" value="1" target="1"/>
<volatile start="1141.529" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_shieldgen002" macro="connection_shieldgen002">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x86ed78]">
<offset default="1"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="landmarks_kha_weaponplatform_01_macro" connection="space" code="AKI-767" owner="khaak" id="[0x8174bc]">
<listeners>
<listener listener="[0x87e8fd]" event="killed"/>
<listener listener="[0x87e908]" event="killed"/>
<listener listener="[0x87ea14]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3211.871"/>
<event event="updatebuild" time="3243.694"/>
</events>
<offset>
<position x="35230.125" y="218.886" z="37946.363"/>
<rotation yaw="114.6388" pitch="-0.389999"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<source entry="kha_station_02_static_defense_01" seed="11369442464313079641" class="godobject"/>
<gravidar range="40764.051"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87ea14]"/>
<post id="defence" component="[0x87e8fd]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87e908]"/>
</control>
<shields>
<group group="group01"/>
<group group="group02"/>
</shields>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8174db]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="EXL-405" owner="khaak" known="1" read="0" id="[0x87e8fd]">
<listeners>
<listener listener="[0x8174bc]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="897"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZMX-401" owner="khaak" known="1" read="0" id="[0x87e908]">
<listeners>
<listener listener="[0x8174bc]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_khaak_macro" connection="parentconnection" code="RFE-646" owner="khaak" known="1" read="0" id="[0x87ea14]">
<listeners>
<listener listener="[0x8174bc]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="boarding" value="8"/>
<skill type="engineering" value="12"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="manager"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_shieldgen01" macro="connection_shieldgen01">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x8174f9]">
<offset default="1"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up002" macro="connection_turret_medium_xe_up002">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x817531]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x817531]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up003" macro="connection_turret_medium_xe_up003">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x867d3a]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x867d3a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up001" macro="connection_turret_medium_xe_up001">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x81746d]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x81746d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down006" macro="connection_turret_medium_xe_down006">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x81746e]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x81746e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down005" macro="connection_turret_medium_xe_down005">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x81746f]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x81746f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down004" macro="connection_turret_medium_xe_down004">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x817470]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x817470]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_shieldgen002" macro="connection_shieldgen002">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x817471]">
<offset default="1"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="landmarks_kha_weaponplatform_01_macro" connection="space" code="CUS-818" owner="khaak" id="[0x86efa9]">
<listeners>
<listener listener="[0x87e11c]" event="killed"/>
<listener listener="[0x87e953]" event="killed"/>
<listener listener="[0x87eaf2]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3211.123"/>
<event event="updatetradeoffers" time="3227.497"/>
</events>
<offset>
<position x="44023.457" y="18.207" z="49034.629"/>
<rotation yaw="72.10088" pitch="19.97613"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<source entry="kha_station_02_static_defense_03" seed="17817211811061851392" class="godobject"/>
<gravidar range="40764.051"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87eaf2]"/>
<post id="defence" component="[0x87e11c]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87e953]"/>
</control>
<shields>
<group group="group01"/>
<group group="group02"/>
</shields>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86efaa]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="COX-002" owner="khaak" known="1" read="0" id="[0x87e11c]">
<listeners>
<listener listener="[0x86efa9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="903"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LAX-730" owner="khaak" known="1" read="0" id="[0x87e953]">
<listeners>
<listener listener="[0x86efa9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_khaak_macro" connection="parentconnection" code="DST-754" owner="khaak" known="1" read="0" id="[0x87eaf2]">
<listeners>
<listener listener="[0x86efa9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="boarding" value="4"/>
<skill type="engineering" value="13"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="manager"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_shieldgen01" macro="connection_shieldgen01">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x86efab]">
<offset default="1"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up002" macro="connection_turret_medium_xe_up002">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86efac]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86efac]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up003" macro="connection_turret_medium_xe_up003">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86efad]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86efad]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up001" macro="connection_turret_medium_xe_up001">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86efae]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86efae]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down006" macro="connection_turret_medium_xe_down006">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86efaf]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86efaf]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down005" macro="connection_turret_medium_xe_down005">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86efb0]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86efb0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down004" macro="connection_turret_medium_xe_down004">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86efb1]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86efb1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_shieldgen002" macro="connection_shieldgen002">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x86efb2]">
<offset default="1"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="landmarks_kha_weaponplatform_01_macro" connection="space" code="MHW-415" owner="khaak" id="[0x86f3f4]">
<listeners>
<listener listener="[0x87ebad]" event="killed"/>
<listener listener="[0x87e897]" event="killed"/>
<listener listener="[0x86fd0c]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3194.293"/>
<event event="updatebuild" time="3236.575"/>
</events>
<offset>
<position x="21253.781" z="30185.184"/>
<rotation yaw="16.98215" pitch="6.96137"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<source entry="kha_station_02_static_defense_05" seed="248690118547252769" class="godobject"/>
<gravidar range="40764.051"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x86fd0c]"/>
<post id="defence" component="[0x87e897]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87ebad]"/>
</control>
<shields>
<group group="group01"/>
<group group="group02"/>
</shields>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86f47d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="XGB-256" owner="khaak" known="1" read="0" id="[0x87e897]">
<listeners>
<listener listener="[0x86f3f4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="920"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KYG-891" owner="khaak" known="1" read="0" id="[0x87ebad]">
<listeners>
<listener listener="[0x86f3f4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_khaak_macro" connection="parentconnection" code="XCW-923" owner="khaak" known="1" read="0" id="[0x86fd0c]">
<listeners>
<listener listener="[0x86f3f4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="boarding" value="14"/>
<skill type="engineering" value="13"/>
<skill type="management" value="3"/>
<skill type="morale" value="14"/>
<skill type="piloting" value="15"/>
</traits>
<entity type="officer" post="manager"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_shieldgen01" macro="connection_shieldgen01">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x86f494]">
<offset default="1"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up002" macro="connection_turret_medium_xe_up002">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f495]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f495]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up003" macro="connection_turret_medium_xe_up003">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f496]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f496]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up001" macro="connection_turret_medium_xe_up001">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f497]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f497]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down006" macro="connection_turret_medium_xe_down006">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f489]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f489]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down005" macro="connection_turret_medium_xe_down005">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f3ea]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f3ea]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down004" macro="connection_turret_medium_xe_down004">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86ee62]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86ee62]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_shieldgen002" macro="connection_shieldgen002">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x86f3f2]">
<offset default="1"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="landmarks_kha_hive_01_macro" connection="space" code="SXS-891" owner="khaak" id="[0x86f436]">
<listeners>
<listener listener="[0x87ec1e]" event="killed"/>
<listener listener="[0x87ec1b]" event="killed"/>
<listener listener="[0x87ec26]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3197.592"/>
<event event="updatebuild" time="3257.416"/>
</events>
<offset>
<position x="42614" z="43382"/>
<rotation yaw="150.08133"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<source entry="kha_station_02" seed="12929896671586690754" class="godobject"/>
<gravidar range="41360.367"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87ec1b]"/>
<post id="defence" component="[0x87ec26]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87ec1e]"/>
</control>
<shields>
<group group="stationgroup"/>
</shields>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="connectionfor_landmarks_kha_hive_cluster_01_macro" macro="connectionfor_landmarks_kha_hive_cluster_01_macro">
<component class="destructible" macro="landmarks_kha_hive_cluster_01_macro" connection="position" id="[0x86f7ba]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_cluster_01_macro6" macro="connectionfor_landmarks_kha_hive_cluster_01_macro6">
<component class="destructible" macro="landmarks_kha_hive_cluster_01_macro" connection="position" id="[0x86f7ed]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_cluster_01_macro4" macro="connectionfor_landmarks_kha_hive_cluster_01_macro4">
<component class="destructible" macro="landmarks_kha_hive_cluster_01_macro" connection="position" id="[0x86f7eb]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_cluster_01_macro5" macro="connectionfor_landmarks_kha_hive_cluster_01_macro5">
<component class="destructible" macro="landmarks_kha_hive_cluster_01_macro" connection="position" id="[0x865c46]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_cluster_01_macro2" macro="connectionfor_landmarks_kha_hive_cluster_01_macro2">
<component class="destructible" macro="landmarks_kha_hive_cluster_01_macro" connection="position" id="[0x86f7b5]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_cluster_01_macro3" macro="connectionfor_landmarks_kha_hive_cluster_01_macro3">
<component class="destructible" macro="landmarks_kha_hive_cluster_01_macro" connection="position" id="[0x86f45f]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_cluster_01_macro1" macro="connectionfor_landmarks_kha_hive_cluster_01_macro1">
<component class="destructible" macro="landmarks_kha_hive_cluster_01_macro" connection="position" id="[0x86f434]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_arm_01_macro" macro="connectionfor_landmarks_kha_hive_arm_01_macro">
<component class="destructible" macro="landmarks_kha_hive_arm_01_macro" connection="position" id="[0x86f461]">
<offset default="1"/>
</component>
</connection>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x802715]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="MJQ-804" owner="khaak" known="1" read="0" id="[0x87ec26]">
<listeners>
<listener listener="[0x86f436]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="922"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GAJ-924" owner="khaak" known="1" read="0" id="[0x87ec1e]">
<listeners>
<listener listener="[0x86f436]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_khaak_macro" connection="parentconnection" code="EGR-358" owner="khaak" known="1" read="0" id="[0x87ec1b]">
<listeners>
<listener listener="[0x86f436]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="boarding" value="10"/>
<skill type="engineering" value="11"/>
<skill type="management" value="15"/>
<skill type="morale" value="15"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="manager"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_arm_01_macro4" macro="connectionfor_landmarks_kha_hive_arm_01_macro4">
<component class="destructible" macro="landmarks_kha_hive_arm_01_macro" connection="position" id="[0x8029d5]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_arm_01_macro5" macro="connectionfor_landmarks_kha_hive_arm_01_macro5">
<component class="destructible" macro="landmarks_kha_hive_arm_01_macro" connection="position" id="[0x8029dd]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_arm_01_macro2" macro="connectionfor_landmarks_kha_hive_arm_01_macro2">
<component class="destructible" macro="landmarks_kha_hive_arm_01_macro" connection="position" id="[0x8029e2]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_arm_01_macro3" macro="connectionfor_landmarks_kha_hive_arm_01_macro3">
<component class="destructible" macro="landmarks_kha_hive_arm_01_macro" connection="position" id="[0x8029ff]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_kha_hive_arm_01_macro1" macro="connectionfor_landmarks_kha_hive_arm_01_macro1">
<component class="destructible" macro="landmarks_kha_hive_arm_01_macro" connection="position" id="[0x8029e4]">
<offset default="1"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="landmarks_kha_weaponplatform_01_macro" connection="space" code="OQU-332" owner="khaak" id="[0x8029e8]">
<listeners>
<listener listener="[0x87ebff]" event="killed"/>
<listener listener="[0x87ec07]" event="killed"/>
<listener listener="[0x87ebfc]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3208.652"/>
<event event="updatetradeoffers" time="3213.576"/>
</events>
<offset>
<position x="47434.059" y="9.43" z="37345.496"/>
<rotation yaw="100.36317" pitch="21.47373"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<source entry="kha_station_02_static_defense_04" seed="7246501016731596491" class="godobject"/>
<gravidar range="40764.051"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87ebfc]"/>
<post id="defence" component="[0x87ec07]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87ebff]"/>
</control>
<shields>
<group group="group01"/>
<group group="group02"/>
</shields>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86f7fb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="RDC-342" owner="khaak" known="1" read="0" id="[0x87ec07]">
<listeners>
<listener listener="[0x8029e8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="923"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WWE-728" owner="khaak" known="1" read="0" id="[0x87ebff]">
<listeners>
<listener listener="[0x8029e8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_khaak_macro" connection="parentconnection" code="GDE-485" owner="khaak" known="1" read="0" id="[0x87ebfc]">
<listeners>
<listener listener="[0x8029e8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="boarding" value="6"/>
<skill type="engineering" value="9"/>
<skill type="management" value="11"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="manager"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_shieldgen01" macro="connection_shieldgen01">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x86f7fa]">
<offset default="1"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up002" macro="connection_turret_medium_xe_up002">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f7ef]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f7ef]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up003" macro="connection_turret_medium_xe_up003">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f7f6]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f7f6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up001" macro="connection_turret_medium_xe_up001">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f7f8]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f7f8]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down006" macro="connection_turret_medium_xe_down006">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f159]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f159]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down005" macro="connection_turret_medium_xe_down005">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f15b]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f15b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down004" macro="connection_turret_medium_xe_down004">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" id="[0x86f7e0]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0x86f7e0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_shieldgen002" macro="connection_shieldgen002">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" id="[0x86f80a]">
<offset default="1"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="landmarks_kha_weaponplatform_01_macro" connection="space" state="wreck" attacker="[0x89eda3]" attackmethod="lowattentionattack" attacktime="2148.81" attackership="[0x89eda3]" shipattacktime="2148.81" code="PNS-066" owner="khaak" id="[0x86f95f]">
<events>
<event event="updatetradeoffers" time="3208.602"/>
<event event="updatebuild" time="3240.955"/>
<event event="killcheck" time="5748.81"/>
</events>
<offset>
<position x="-35468.941" y="4512.743" z="-33579.176"/>
<rotation yaw="-124.80204"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
<parameter flags="on|fadeout|flicker" value="1" owner="[0x86f95f]" name="mat_dynamicglow" type="glow">
<persistent start="2148.826" duration="1200" value="1" target="0"/>
<volatile start="2148.81" duration="0.485468" value="1" target="0.25"/>
</parameter>
</render>
<hull value="0"/>
<source entry="kha_station_02_defense_01" seed="16295516126983406277" class="godobject"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager"/>
<post id="defence"/>
<post id="tradeagent"/>
<post id="engineer"/>
</control>
<shields>
<group group="group01" value="0" time="2148.709"/>
<group group="group02" value="0" time="2147.208"/>
</shields>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" state="wreck" id="[0x86f962]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_khaak" name="diffuse_map" type="texture"/>
<parameter flags="on|fadeout" value="1" owner="[0x86f962]" name="mat_dynamicglow" type="glow">
<persistent start="2148.826" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_shieldgen01" macro="connection_shieldgen01">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" state="wreck" id="[0x86f960]">
<offset default="1"/>
<render>
<parameter flags="on|fadeout" value="1" owner="[0x86f960]" name="mat_dynamicglow" type="glow">
<persistent start="2148.826" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up002" macro="connection_turret_medium_xe_up002">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" state="wreck" id="[0x86f961]">
<offset default="1"/>
<render>
<parameter flags="on|fadeout|flicker" value="1" owner="[0x86f961]" name="mat_dynamicglow" type="glow">
<persistent start="2148.826" duration="1200" value="1" target="0"/>
<volatile start="1662.555" duration="0.324089" value="1" target="0.25"/>
</parameter>
</render>
<hull value="0"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up003" macro="connection_turret_medium_xe_up003">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" state="wreck" id="[0x86f95e]">
<offset default="1"/>
<render>
<parameter flags="on|fadeout|flicker" value="1" owner="[0x86f95e]" name="mat_dynamicglow" type="glow">
<persistent start="2148.826" duration="1200" value="1" target="0"/>
<volatile start="1145.558" duration="0.588157" value="1" target="0.25"/>
</parameter>
</render>
<hull value="0"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_up001" macro="connection_turret_medium_xe_up001">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" state="wreck" id="[0x86f95d]">
<offset default="1"/>
<render>
<parameter flags="on|fadeout|flicker" value="1" owner="[0x86f95d]" name="mat_dynamicglow" type="glow">
<persistent start="2148.826" duration="1200" value="1" target="0"/>
<volatile start="1146.962" duration="0.317864" value="1" target="0.25"/>
</parameter>
</render>
<hull value="0"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down006" macro="connection_turret_medium_xe_down006">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" state="wreck" id="[0x86f95c]">
<offset default="1"/>
<render>
<parameter flags="on|fadeout|flicker" value="1" owner="[0x86f95c]" name="mat_dynamicglow" type="glow">
<persistent start="2148.826" duration="1200" value="1" target="0"/>
<volatile start="1885.011" duration="0.418493" value="1" target="0.25"/>
</parameter>
</render>
<hull value="0"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down005" macro="connection_turret_medium_xe_down005">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" state="wreck" id="[0x86f943]">
<offset default="1"/>
<render>
<parameter flags="on|fadeout|flicker" value="1" owner="[0x86f943]" name="mat_dynamicglow" type="glow">
<persistent start="2148.826" duration="1200" value="1" target="0"/>
<volatile start="1592.675" duration="0.352378" value="1" target="0.25"/>
</parameter>
</render>
<hull value="0"/>
</component>
</connection>
<connection connection="connection_turret_medium_xe_down004" macro="connection_turret_medium_xe_down004">
<component class="turret" macro="turret_kha_m_beam_01_mk1_macro" connection="connection_component01" state="wreck" id="[0x864b51]">
<offset default="1"/>
<render>
<parameter flags="on|fadeout|flicker" value="1" owner="[0x864b51]" name="mat_dynamicglow" type="glow">
<persistent start="2148.826" duration="1200" value="1" target="0"/>
<volatile start="1441.297" duration="0.488697" value="1" target="0.25"/>
</parameter>
</render>
<hull value="0"/>
</component>
</connection>
<connection connection="connection_shieldgen002" macro="connection_shieldgen002">
<component class="shieldgenerator" macro="shield_kha_s_standard_01_mk1_macro" connection="parentconnection" state="wreck" id="[0x86f96e]">
<offset default="1"/>
<render>
<parameter flags="on|fadeout" value="1" owner="[0x86f96e]" name="mat_dynamicglow" type="glow">
<persistent start="2148.826" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="WBY-475" owner="paranid" level="0.2" nameindex="1" id="[0x879a96]">
<listeners>
<listener listener="[0x8cc35b]" event="killed"/>
<listener listener="[0x879a98]" event="killed"/>
<listener listener="[0x879905]" event="killed"/>
<listener listener="[0x881e12]" event="killed"/>
<listener listener="[0x881e0a]" event="killed"/>
<listener listener="[0x881e07]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3250.197"/>
<event event="updatetradeoffers" time="3250.433"/>
</events>
<offset>
<position x="24123.195" y="-5119.815" z="-34322.32"/>
<rotation yaw="-163.56091"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source entry="par_majasnails" seed="7116695633547570506" class="godproduction"/>
<gravidar range="42219.027"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc35b]"/>
<post id="manager" component="[0x881e07]"/>
<post id="defence" component="[0x881e12]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x881e0a]"/>
</control>
<construction>
<sequence>
<entry id="[0x9b0]" index="1" macro="pier_par_harbor_03_macro">
<offset>
<position y="-525.359" z="135.505"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x9b1]" index="2" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-0.04407" y="-525.359" z="-264.451"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0x9b2]" index="3" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position y="-725.359" z="135.505"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x9b3]" index="4" macro="prod_par_majasnails_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position y="74.641" z="135.505"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x9b6]" index="5" macro="struct_par_cross_01_macro" connection="connectionsnap006">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="399.956" y="-525.359" z="-264.451"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x9b7]" index="6" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="-0.08805" y="-525.359" z="-664.495"/>
<rotation yaw="179.99997"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x9bb]" index="7" macro="struct_par_cross_01_macro" connection="connectionsnap006">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-400.044" y="-525.359" z="-264.451"/>
</offset>
</entry>
<entry id="[0x9bd]" index="8" macro="struct_par_cross_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap005"/>
<offset>
<position x="799.956" y="-525.359" z="-264.451"/>
<rotation yaw="-89.99999"/>
</offset>
</entry>
<entry id="[0x9be]" index="9" macro="prod_par_majasnails_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap003"/>
<offset>
<position x="799.956" y="74.641" z="-264.451"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x9c4]" index="10" macro="struct_par_vertical_02_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap003"/>
<offset>
<position x="-400.044" y="74.641" z="-264.451"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x9c5]" index="11" macro="hab_par_m_01_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap001"/>
<offset>
<position x="-400.044" y="874.641" z="-264.451"/>
<rotation yaw="-90"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x881e6a]"/>
<group context="[0x881e66]"/>
<group context="[0x881e51]"/>
<group context="[0x881e51]" group="back_01"/>
<group context="[0x881e51]" group="front_01"/>
<group context="[0x881e3b]"/>
<group context="[0x881e3b]" group="top_01"/>
<group context="[0x881e3b]" group="right_01"/>
<group context="[0x881e3b]" group="front_01"/>
<group context="[0x881e3b]" group="down_01"/>
<group context="[0x881e30]"/>
<group context="[0x881e2d]"/>
<group context="[0x881e2a]"/>
<group context="[0x881e27]"/>
<group context="[0x881e24]"/>
<group context="[0x881e24]" group="top_01"/>
<group context="[0x881e24]" group="right_01"/>
<group context="[0x881e24]" group="front_01"/>
<group context="[0x881e24]" group="down_01"/>
<group context="[0x881e19]"/>
<group context="[0x881e16]"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="3"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="missile_guided_light_mk1_macro" amount="51"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x5e32]" buyer="[0x879a96]" ware="water" price="6900" amount="3881" desired="3881">
<source class="production"/>
</trade>
<trade id="[0x84914]" buyer="[0x879a96]" ware="energycells" price="1146" amount="160" desired="160">
<source class="production"/>
</trade>
<trade id="[0x5e34]" seller="[0x879a96]" ware="majasnails" price="8002" amount="696">
<source class="production"/>
</trade>
<trade id="[0x799b]" buyer="[0x879a96]" ware="majadust" price="38408" amount="148" desired="148" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x799c]" buyer="[0x879a96]" ware="spacefuel" price="24606" amount="198" desired="198" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x799d]" buyer="[0x879a96]" ware="spaceweed" price="30575" amount="248" desired="248" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="48" sell="0"/>
<ware ware="sojahusk" buy="19" sell="0"/>
<ware ware="energycells" buy="22" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3126.422">
<workforce race="paranid" amount="163"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3614.392"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3541.5" y="3541.5" z="3541.5"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x86e052]">
<connected connection="[0x864acc]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x879a97]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="MGQ-833" owner="paranid" known="1" read="0" id="[0x881e12]">
<listeners>
<listener listener="[0x879a96]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<tolerance>
<booster faction="khaak" value="-0.0382522" time="994.019" delay="5" decayrate="0.25"/>
</tolerance>
<blackboard>
<value name="$bombpositions" type="list" value="1150"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="BCX-118" owner="paranid" known="1" read="0" id="[0x881e0a]">
<listeners>
<listener listener="[0x879a96]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Uckmanckigttab" code="UYF-476" owner="paranid" known="1" read="0" page="10302" id="[0x881e07]">
<listeners>
<listener listener="[0x879a96]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
<skill type="management" value="6"/>
<skill type="morale" value="12"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="25231"/>
</blackboard>
<npcseed seed="2830443054"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Yusmaeos Yoganis Gobanis VIII" code="XBI-958" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10505" id="[0x8cc35b]">
<listeners>
<listener listener="[0x879a96]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="16"/>
<ware ware="inv_agidevice_02" amount="12"/>
<ware ware="inv_remotedetonator" amount="17"/>
<ware ware="inv_agidevice_03" amount="19"/>
<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_unstablecrystal" amount="2"/>
<ware ware="inv_securitybypasssystem"/>
<ware ware="bomb_player_limpet_emp_01_mk1"/>
<ware ware="bomb_player_limpet_mine_01_mk1" amount="2"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="161521"/>
</blackboard>
<npcseed seed="1174616797"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x9b1]" id="[0x881e66]">
<listeners>
<listener listener="[0x879a96]" event="killed"/>
</listeners>
<offset>
<position x="-0.04407" y="-525.359" z="-264.451"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<position x="14.908" y="-0.05033" z="-21.147"/>
<rotation roll="30.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x89ed4c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89ed66]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Olmanckatslot" code="EKF-359" owner="paranid" known="1" read="0" page="10304" id="[0x89ed6c]">
<listeners>
<listener listener="[0x89eda3]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89eda3]" connection="con_control01"/>
<offset>
<position y="-0.3361" z="-16.175"/>
</offset>
</movement>
<offset>
<position x="-1.208" y="-1.217" z="0.0001221"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="khaak" value="-0.138736" time="2107.487" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="27701"/>
</blackboard>
<npcseed seed="2131024587"/>
<connections>
<connection connection="currentchair" id="[0x89ed8c]">
<connected connection="[0x89ed8e]"/>
</connection>
<connection connection="roomposition" id="[0x89ed85]">
<connected connection="[0x89ed89]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BHC-099" owner="paranid" known="1" read="0" id="[0x89ed4d]">
<listeners>
<listener listener="[0x89eda3]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="BJM-945" owner="paranid" known="1" read="0" id="[0x89ed5f]">
<listeners>
<listener listener="[0x89eda3]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89ed89]">
<connected connection="[0x89ed85]"/>
</connection>
<connection connection="con_primaryweapon_03">
<component class="weapon" macro="weapon_gen_m_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="24" id="[0x89ed80]">
<offset>
<position y="-7.102" z="1.288"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ed80]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="24" id="[0x89ed90]">
<offset>
<position x="11.945" y="-7.001" z="31.479"/>
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<render>
<parameter flags="override" value="1" owner="[0x89ed90]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="24" id="[0x89ed7f]">
<offset>
<position x="24.671" y="-6.506" z="-11.753"/>
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<render>
<parameter flags="override" value="1" owner="[0x89ed7f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_05">
<component class="weapon" macro="weapon_gen_m_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="24" id="[0x89ed8f]">
<offset>
<position x="-24.438" y="-6.506" z="-11.753"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ed8f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_04">
<component class="weapon" macro="weapon_gen_m_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="24" id="[0x89ed47]">
<offset>
<position x="-11.945" y="-7.001" z="31.479"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ed47]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_allround_01_mk3_macro" connection="engineconnection01" id="[0x89ed8b]">
<offset>
<position y="0.3276" z="-29.864"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ed8b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ed68]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection31" id="[0x89ed8e]">
<connected connection="[0x89ed8c]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="LHE-514" owner="teladi" knownto="player" level="0.217211" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x89ac5f]">
<listeners>
<listener listener="[0x89ac6c]" event="killed"/>
<listener listener="[0x89ac67]" event="boostdisabled"/>
<listener listener="[0x89ac70]" event="boostdisabled"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3193.287"/>
<event event="updatebuild" time="3197.658"/>
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<movement forceposition="0" class="navigation">
<position>
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<write space="[0xfdac6]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<rotation yaw="-122.76803" pitch="-11.30995"/>
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<velocity>
<linear x="-109.92" y="-26.1445" z="-70.7521"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x888092]" behavior="dock" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" radius="100">
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<position x="2.035" y="251.235" z="-86.963"/>
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<ref refobject="[0xfdac6]">
<offset>
<position x="-27779.043" y="6982.465" z="-28310.172"/>
<rotation yaw="-122.76803"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="26914.271" y="4576.117" z="49918.023"/>
<rotation yaw="-146.95944" pitch="2.57233"/>
</offset>
<render>
<parameter value="4278912772" name="letter_color" type="color"/>
<parameter value="4280228638" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="teladi_energycell_trader_s" seed="16105591478226832700" zone="[0x804cf0]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0032" generated="1"/>
</modification>
<gravidar range="40012.625"/>
<orders>
<order id="[0x8110c]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2544"/>
<param name="anchorspace" type="component" value="[0xfde6a]"/>
<param name="range" type="integer" value="6"/>
<param name="tradeware" type="ware" value="energycells"/>
<param name="relprice_purchase" type="float" value="0.341667"/>
<param name="supplier" type="component" value="[0x87dca0]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x806d0]" order="DockAt" state="critical" temp="1">
<param name="destination" type="component" value="[0x87dca0]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockandwaitid" type="order" value="[0xc2b8a]"/>
<param name="callerid" type="order" value="[0x80bad]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc2b8a]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x87dca0]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="35686"/>
<param name="dockorder" type="order" value="[0x806d0]"/>
<param name="callerid" type="order" value="[0x80bad]"/>
<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x80bad]" order="TradePerform" temp="1">
<trade id="[0x84bb4]" seller="[0x87dca0]" partner="[0x89ac5f]" ware="energycells" price="1805" amount="3156" desired="3156" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x84bb4]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89ac6c]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3381328737"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2241869444"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89ac6f]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="611.783"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="18" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89ab6a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x89ac59]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x89ac74]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x89ac76]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x89ac6f]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ac6f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89ac6b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Rungissas Yagosias Trosulis I" code="NVC-236" owner="teladi" knownto="player" known="1" read="0" page="10506" id="[0x89ac6c]">
<listeners>
<listener listener="[0x89ac5f]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89ac5f]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="154621"/>
</blackboard>
<npcseed seed="2017923517"/>
<connections>
<connection connection="currentchair" id="[0x89ac69]">
<connected connection="[0x89ac62]"/>
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<connection connection="roomposition" id="[0x89ac68]">
<connected connection="[0x89ac6a]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="docking" id="[0x289db18]">
<connected connection="[0x20313e4]"/>
</connection>
<connection connection="con_control01" id="[0x89ac6a]">
<connected connection="[0x89ac68]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89ac67]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ac67]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89ac70]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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<render>
<parameter flags="override" value="1" owner="[0x89ac70]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ac6d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x89ac62]">
<connected connection="[0x89ac69]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_arg_l_destroyer_01_a_macro" connection="space" code="JSV-007" owner="scaleplate" cover="paranid" level="0.103398" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x88e34e]">
<listeners>
<listener listener="[0x88e3df]" event="killed"/>
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<listener listener="[0x88e38f]" event="boostdisabled"/>
<listener listener="[0x88e0dc]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3195.039"/>
<event event="updatebuild" time="3241.272"/>
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<movement class="navigation">
<position>
<read space="[0xfdac6]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<rotation yaw="-134.48639" pitch="9.02692"/>
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<velocity>
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<acceleration/>
</read>
<write space="[0xfdac6]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdac6]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<position x="-31865.35" y="7095.888" z="-31299.129"/>
<rotation yaw="144.79955"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="49702.949" y="1225.573" z="23415.561"/>
<rotation yaw="-115.22559" pitch="-1.27786"/>
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<render>
<parameter value="4278784533" name="letter_color" type="color"/>
<parameter value="4279900705" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source job="scaleplate_plunderer_l_cluster" seed="8121196150409195300" zone="[0xfdac5]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0005" generated="1"/>
</modification>
<gravidar range="40180.887"/>
<orders>
<order id="[0x670f]" default="1" order="Plunder" state="started">
<syncpoint state="reached"/>
<param name="space" type="component" value="[0xfdac0]"/>
<param name="base"/>
<param name="returntobase" type="integer" value="1"/>
<param name="basebasket" type="list" value="1659"/>
<param name="deepspace" type="integer"/>
<param name="checkrelation" type="integer"/>
<param name="plundermode" type="integer" value="1"/>
<param name="range_internal" type="keyword" value="cluster"/>
<param name="target"/>
<param name="module"/>
<param name="movetomodule" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_trademk1"/>
<control>
<post id="defence" component="[0x88e0dc]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88e3df]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88e4a7]"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2618176201"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="186987455"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3422901260"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="3380765216"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_split_female_generic_01_macro" role="marine">
<npcseed seed="3099731986"/>
<skill type="boarding" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2519211869"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_split_female_generic_01_macro" role="marine">
<npcseed seed="1651006487"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="2708826782"/>
<skill type="engineering" value="8"/>
<skill type="management" value="3"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2164038076"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="2842388480"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="705030144"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group group="group_up_mid_mid"/>
<group group="group_front_up_left"/>
<group group="group_mid_down_left"/>
<group group="group_back_up_mid"/>
<group group="group_front_mid_mid"/>
<group group="group_front_up_right"/>
<group group="group_mid_down_right"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="22"/>
<item macro="countermeasure_flares_01_macro" amount="6"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88e399]"/>
<weapon id="[0x88e0ca]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88e09f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88e0ce]">
<offset>
<position y="91.945" z="-96.597"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x874d6a]">
<offset>
<position x="-86.505" y="73.467" z="99.629"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88e487]">
<offset>
<position x="-81.35" y="-7.174" z="-66.749"/>
<rotation yaw="-90.00001" pitch="41.93902" roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88e3a5]">
<offset>
<position x="86.342" y="73.482" z="99.629"/>
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</component>
</connection>
<connection connection="con_shieldgen_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88e3a0]">
<offset>
<position x="82.19" y="-6.4" z="-66.749"/>
<rotation yaw="89.99999" pitch="43.06099" roll="179.99997"/>
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</connection>
<connection connection="con_shieldgen_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88e486]">
<offset>
<position y="81.58" z="-256.003"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x874d69]">
<offset>
<position y="-29.953" z="11.14"/>
<rotation pitch="25" roll="180"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_destroyer_01_a_macro" connection="shipconnection" id="[0x88e09c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_arg_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x88e399]">
<offset>
<position x="122.994" y="48.506" z="227.363"/>
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<parameter flags="override" value="1" owner="[0x88e399]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_arg_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x88e0ca]">
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<position x="-122.994" y="48.506" z="227.369"/>
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</component>
</connection>
<connection connection="con_turret_013">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88e0c3]">
<offset>
<position x="81.807" y="-6.803" z="-97.575"/>
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<connection connection="con_turret_011">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88e0be]">
<offset>
<position x="86.214" y="78.479" z="-59.219"/>
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<connection connection="con_turret_005">
<component class="missileturret" macro="turret_par_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x88e0bc]">
<offset>
<position x="-81.786" y="-6.828" z="-34.433"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_turret_002">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88dc96]">
<offset>
<position x="-106.149" y="71.04" z="198.289"/>
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</connection>
<connection connection="con_turret_laser_l_003">
<component class="turret" macro="turret_par_l_laser_01_mk1_macro" connection="con_turret_laser_l" lastshottime="0" ammunition="3" id="[0x88e0b9]">
<offset>
<position y="-70.822" z="-21.153"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x8860ab]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Hintorias Rungissas Wegoras VI" code="ZMO-704" owner="scaleplate" cover="paranid" known="1" read="0" page="10504" id="[0x88e3df]">
<listeners>
<listener listener="[0x88e34e]" event="killed"/>
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<offset>
<position x="-0.01159" y="0.7505" z="2.026"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="25155"/>
</blackboard>
<npcseed seed="3069162396"/>
<connections>
<connection connection="roomposition" id="[0x88e3e2]">
<connected connection="[0x88e0ba]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VOT-402" owner="scaleplate" cover="paranid" known="1" read="0" id="[0x88e0dc]">
<listeners>
<listener listener="[0x88e34e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JXX-967" owner="scaleplate" cover="paranid" known="1" read="0" id="[0x88e4a7]">
<listeners>
<listener listener="[0x88e34e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x88e0ba]">
<connected connection="[0x88e3e2]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x88e485]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgenerator_l_003">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88e0cd]">
<offset>
<position x="46.845" y="-33.895" z="-83.691"/>
<rotation roll="117.52967"/>
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88e0c6]">
<offset>
<position x="60.162" y="48.301" z="-260.365"/>
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<render>
<parameter flags="override" value="1" owner="[0x88e0c6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88e0c8]">
<offset>
<position y="48.301" z="-260.365"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88e0c8]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88e38f]">
<offset>
<position x="-60.147" y="48.301" z="-260.365"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88e38f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_laser_l_02">
<component class="turret" macro="turret_par_l_laser_01_mk1_macro" connection="con_turret_laser_l" lastshottime="0" ammunition="3" id="[0x88dc9d]">
<offset>
<position y="79.885" z="-164.265"/>
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<render>
<parameter flags="override" value="1" owner="[0x88dc9d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_03" macro="con_dockarea_arg_s_ship_03">
<component class="dockarea" macro="dockarea_arg_s_ship_03_macro" connection="connection01" id="[0x88e484]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x887e72]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88e31c]">
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88e317]">
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<render>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88e09e]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shieldgenerator_l_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88e378]">
<offset>
<position y="-59.91" z="-154.147"/>
<rotation yaw="180" pitch="44.99999" roll="-180"/>
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</component>
</connection>
<connection connection="con_shieldgenerator_l_02">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88e379]">
<offset>
<position x="-47.081" y="-33.417" z="-83.763"/>
<rotation roll="-117.56472"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88e09b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="MIP-299" owner="paranid" level="0.2" nameindex="2" id="[0x87dca0]">
<listeners>
<listener listener="[0x87dcf0]" event="killed"/>
<listener listener="[0x87dca1]" event="killed"/>
<listener listener="[0x887f94]" event="killed"/>
<listener listener="[0x88805b]" event="killed"/>
<listener listener="[0x88801c]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3206.52"/>
<event event="updatebuild" time="3242.631"/>
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<offset>
<position x="-25488.211" y="7095.888" z="-26800.477"/>
<rotation yaw="54.80152"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source entry="par_energycells" seed="4892944142782672120" class="godproduction"/>
<gravidar range="44108.063"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x887f94]"/>
<post id="defence" component="[0x88805b]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x88801c]"/>
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<construction>
<sequence>
<entry id="[0x1903]" index="1" macro="pier_par_harbor_01_macro">
<offset>
<position x="0.1216" y="-364.657" z="-3540.19"/>
<rotation yaw="-90"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1905]" index="2" macro="hab_par_l_01_macro" connection="connectionsnap001">
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<offset>
<position x="0.1216" y="-164.657" z="-3540.19"/>
<rotation yaw="90"/>
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</entry>
<entry id="[0x1907]" index="3" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
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<position x="0.1216" y="-564.657" z="-3540.19"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</upgrades>
</entry>
<entry id="[0x190a]" index="4" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap003">
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<offset>
<position x="0.1657" y="-364.657" z="-2740.146"/>
<rotation yaw="90.00003"/>
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<entry id="[0x190d]" index="5" macro="struct_par_cross_02_macro" connection="connectionsnap001">
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<offset>
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<entry id="[0x190f]" index="6" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
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<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</entry>
<entry id="[0x1910]" index="7" macro="prod_gen_energycells_macro" connection="connectionsnap001">
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<offset>
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<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
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</upgrades>
</entry>
<entry id="[0x1911]" index="8" macro="prod_gen_energycells_macro" connection="connectionsnap001">
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<offset>
<position x="0.2096" y="-364.657" z="1859.81"/>
<rotation yaw="89.99998"/>
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<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_02"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x86fd3f]">
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<drop ref="ship_large_military"/>
<source job="paranid_destroyer_patrol_l_sector_exp" seed="1782949676323342470" zone="[0x87b8d9]" commandeerable="1" class="job"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x185c79e]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x185d883]"/>
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<group group="group_front_down_mid"/>
<group group="group_front_up_mid2"/>
<group group="group_rear_up_mid"/>
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<group group="group_rear_down_mid"/>
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<ammunition>
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<item macro="missile_smart_heavy_mk1_macro" amount="160"/>
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<item macro="countermeasure_flares_01_macro" amount="20"/>
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<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
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<post id="aipilot" component="[0x896a33]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1309590109"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
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</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2177321864"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="22"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="304" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8652e9]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_b_macro" connection="shipconnection" id="[0x894b66]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89694e]">
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<position x="-3.712" y="2.366" z="56.298"/>
<rotation roll="-65.00005"/>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896dfa]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Uguras Hanirases Holigis V" code="UAS-996" owner="teladi" known="1" read="0" page="10507" id="[0x896a33]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="73035"/>
</blackboard>
<npcseed seed="658825227"/>
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<connection connection="roomposition" id="[0x896533]">
<connected connection="[0x896b97]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="OPS-579" owner="teladi" known="1" read="0" id="[0x896d2e]">
<listeners>
<listener listener="[0x896e13]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="VUR-794" owner="teladi" known="1" read="0" id="[0x8967cc]">
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<listener listener="[0x896e13]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x896b97]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x896951]">
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<travel active="1" factor="8"/>
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<connection connection="con_shield_002">
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<rotation roll="64.99998"/>
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</connection>
<connection connection="con_turret_01">
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<offset>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8652e8]">
<offset default="1"/>
<render>
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</component>
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<connection connection="connection50" id="[0x896c50]">
<connected connection="[0x8967c7]"/>
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</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="VMW-785" owner="teladi" knownto="player" level="0.228697" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x897c71]">
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<drop ref="ship_small_civilian"/>
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<param name="duration"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897ccf]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_male_generic_01_macro" role="marine">
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</people>
<ammunition>
<available>
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<item macro="env_deco_nav_beacon_t1_macro" amount="20"/>
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</ammunition>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<cargo>
<ware ware="medicalsupplies" amount="1578"/>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897f8b]">
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<connection connection="con_shield_02">
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<connection connection="con_weapon_01">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897ea5]">
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<render>
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<connections>
<connection connection="entities">
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<connection connection="con_control01" id="[0x897e87]">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<post id="tradeagent"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x78]" index="6" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
<position x="922.23" z="2341.089"/>
<rotation yaw="59.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x79]" index="7" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="-897.385" z="1560.704"/>
<rotation yaw="-30.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7a]" index="8" macro="defence_par_disc_01_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-897.385" z="521.473"/>
<rotation yaw="120"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7b]" index="9" macro="defence_par_disc_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="1702.615" z="521.473"/>
<rotation yaw="-29.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7c]" index="10" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="1702.615" z="1560.704"/>
<rotation yaw="29.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7d]" index="11" macro="struct_par_base_02_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="402.615" z="41.089"/>
</offset>
</entry>
<entry id="[0x7e]" index="12" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap002"/>
<offset>
<position x="402.615" z="-558.911"/>
</offset>
</entry>
<entry id="[0x7f]" index="13" macro="pier_par_harbor_03_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap002"/>
<offset>
<position x="402.615" z="-958.911"/>
<rotation yaw="-89.99995"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x80]" index="14" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="12" connection="connectionsnap004"/>
<offset>
<position x="2.659" z="-558.867"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x81]" index="15" macro="defence_par_tube_01_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap003"/>
<offset>
<position x="802.659" z="-558.955"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x82]" index="16" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="14" connection="connectionsnap001"/>
<offset>
<position x="-397.341" z="-558.867"/>
<rotation yaw="-90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group05"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x83]" index="17" macro="defence_par_disc_01_macro" connection="connectionsnap004">
<predecessor index="15" connection="connectionsnap002"/>
<offset>
<position x="1202.659" z="-558.955"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_l_standard_01_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group06"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group07"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group01" exact="3"/>
<turrets macro="turret_par_l_guided_01_mk1_macro" path=".." group="group02" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group08"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x875b08]"/>
<group context="[0x875b3b]"/>
<group context="[0x875b38]"/>
<group context="[0x875b35]"/>
<group context="[0x875b2f]"/>
<group context="[0x875b2c]"/>
<group context="[0x875b29]"/>
<group context="[0x875b26]"/>
<group context="[0x875b23]"/>
<group context="[0x875b20]"/>
<group context="[0x875b1b]"/>
<group context="[0x875b1a]"/>
<group context="[0x875bed]"/>
<group context="[0x875be7]"/>
<group context="[0x875be4]"/>
<group context="[0x875be1]"/>
<group context="[0x875bde]"/>
<group context="[0x875b2f]" group="group01"/>
<group context="[0x875b2f]" group="group02"/>
<group context="[0x875b2f]" group="group05"/>
<group context="[0x875b2f]" group="group06"/>
<group context="[0x875b2f]" group="group07"/>
<group context="[0x875b2f]" group="group08"/>
<group context="[0x875b2c]" group="group01"/>
<group context="[0x875b2c]" group="group02"/>
<group context="[0x875b2c]" group="group05"/>
<group context="[0x875b2c]" group="group06"/>
<group context="[0x875b2c]" group="group07"/>
<group context="[0x875b2c]" group="group08"/>
<group context="[0x875b29]" group="group01"/>
<group context="[0x875b29]" group="group02"/>
<group context="[0x875b29]" group="group05"/>
<group context="[0x875b29]" group="group06"/>
<group context="[0x875b29]" group="group07"/>
<group context="[0x875b29]" group="group08"/>
<group context="[0x875b26]" group="group01"/>
<group context="[0x875b26]" group="group02"/>
<group context="[0x875b26]" group="group05"/>
<group context="[0x875b26]" group="group06"/>
<group context="[0x875b26]" group="group07"/>
<group context="[0x875b26]" group="group08"/>
<group context="[0x875b23]" group="group01"/>
<group context="[0x875b23]" group="group02"/>
<group context="[0x875b23]" group="group05"/>
<group context="[0x875b23]" group="group06"/>
<group context="[0x875b23]" group="group07"/>
<group context="[0x875b23]" group="group08"/>
<group context="[0x875b20]" group="group02"/>
<group context="[0x875b20]" group="group05"/>
<group context="[0x875b20]" group="group06"/>
<group context="[0x875b20]" group="group07"/>
<group context="[0x875b20]" group="group08"/>
<group context="[0x875be7]" group="group01"/>
<group context="[0x875be7]" group="group02"/>
<group context="[0x875be7]" group="group04"/>
<group context="[0x875be7]" group="group03"/>
<group context="[0x875be7]" group="group05"/>
<group context="[0x875be7]" group="group06"/>
<group context="[0x875be4]" group="group02"/>
<group context="[0x875be4]" group="group04"/>
<group context="[0x875be4]" group="group03"/>
<group context="[0x875be4]" group="group05"/>
<group context="[0x875be4]" group="group06"/>
<group context="[0x875be1]" group="group01"/>
<group context="[0x875be1]" group="group05"/>
<group context="[0x875be1]" group="group06"/>
<group context="[0x875be1]" group="group07"/>
<group context="[0x875be1]" group="group08"/>
<group context="[0x875bde]" group="group01"/>
<group context="[0x875bde]" group="group02"/>
<group context="[0x875bde]" group="group06"/>
<group context="[0x875bde]" group="group07"/>
<group context="[0x875bde]" group="group08"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="20"/>
<item macro="missile_guided_heavy_mk1_macro" amount="4607"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="70"/>
<item macro="missile_guided_light_mk1_macro" amount="283"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x404a8]" buyer="[0x870f14]" ware="majadust" price="57260" amount="100" desired="100" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x404a9]" buyer="[0x870f14]" ware="spacefuel" price="36660" amount="150" desired="150" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x417db]" buyer="[0x870f14]" ware="spaceweed" price="45620" amount="200" desired="200" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x80638c]">
<connected connection="[0x80638b]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x875b07]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="CZN-243" owner="paranid" known="1" read="0" id="[0x87eeae]">
<listeners>
<listener listener="[0x870f14]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="994"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GGZ-404" owner="paranid" known="1" read="0" id="[0x87f106]">
<listeners>
<listener listener="[0x870f14]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Ulmanckoknnid" code="ZHD-383" owner="paranid" known="1" read="0" page="10305" id="[0x87f0f2]">
<listeners>
<listener listener="[0x870f14]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="9"/>
<skill type="morale" value="1"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="25877"/>
</blackboard>
<npcseed seed="2177512449"/>
</component>
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<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" seed="27862958249159546" id="[0x87ba06]">
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<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Imanckolok" code="XHV-234" owner="paranid" known="1" read="0" page="10304" id="[0x87ba00]">
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<npcseed seed="3720711501"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<component class="cockpit" macro="cockpit_gen_invisible_01_macro" connection="ship" seed="12637990126126482114" id="[0x8e46dd]">
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<connections>
<connection connection="entities">
<component class="computer" macro="character_drone_generic_01_macro" connection="parentconnection" code="ZJU-443" owner="paranid" known="1" read="0" id="[0x8e46dc]">
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<listener listener="[0x8e46d7]" event="killed"/>
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<entity type="officer" post="aipilot"/>
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<connection connection="con_weapon_001">
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<connection connection="con_engine_01">
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<param name="debug_eco" type="integer"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88beb5]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="con_engine_02">
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<connection connection="ships">
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<drop ref="ship_large_civilian"/>
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<order id="[0x81700]" order="TradePerform" state="started" temp="1">
<trade id="[0x87adb]" buyer="[0x87b2a5]" partner="[0x89e144]" ware="ore" price="5800" amount="375" desired="375" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x87adb]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="defence" component="[0x89e15a]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89e23e]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x893738]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3611509683"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3444301724"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3200707666"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1275921197"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2983651536"/>
<skill type="boarding" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1350071528"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="1878061652"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="957270927"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="386974494"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="1907448378"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3308907884"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2445549320"/>
<skill type="engineering" value="11"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2442499160"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3544961893"/>
<skill type="engineering" value="10"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1068135712"/>
<skill type="engineering" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1253377522"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3919883312"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2156480616"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1191314833"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="1"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_back_down_middle"/>
<group group="group_front_up_mid2"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="44"/>
<item macro="ship_gen_s_miningdrone_solid_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="43"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<economylog cargo="0"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89e287]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_miner_solid_01_a_macro" connection="shipconnection" id="[0x89e286]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="silicon" amount="1225"/>
<ware ware="ore" amount="375"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x897718]">
<offset>
<position x="0.2246" y="-19.31" z="298.892"/>
<rotation yaw="179.99998" pitch="-20.00001" roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8052be]">
<offset>
<position x="0.05661" y="-5.418" z="-163.902"/>
<rotation yaw="-91.17795" pitch="0.582111" roll="-90.01084"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_006">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89e2c0]">
<offset>
<position y="14.862" z="220.542"/>
<rotation pitch="-4.99999"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8052c4]">
<offset>
<position y="1.218" z="321.543"/>
<rotation pitch="-9.99999"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89d3f7]">
<offset>
<position x="-0.5853" y="-76.78" z="-36.196"/>
<rotation yaw="-0.0863798" pitch="2.39273" roll="-179.41727"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89e160]">
<offset>
<position y="-108.049" z="116.125"/>
<rotation yaw="180" pitch="-4.99999" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_007">
<component class="turret" macro="turret_par_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x83004a]">
<offset>
<position x="-17.64" y="-18.732" z="299.482"/>
<rotation yaw="-89.99997" roll="159.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x83004a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="turret" macro="turret_par_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x8666ab]">
<offset>
<position x="16.561" y="-74.393" z="-36.018"/>
<rotation yaw="-0.502474" pitch="2.36059" roll="170.57414"/>
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<render>
<parameter flags="override" value="1" owner="[0x8666ab]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="turret" macro="turret_par_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x89e2bf]">
<offset>
<position x="17.122" y="1.087" z="321.543"/>
<rotation pitch="-9.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x89e2bf]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_par_l_miner_solid_01" macro="con_dockarea_par_l_miner_solid_01">
<component class="dockarea" macro="dockarea_par_l_miner_solid_01_macro" connection="connection01" id="[0x89e26e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89e26d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89e146]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x89e14e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Abmancketvahs" code="PFC-435" owner="paranid" known="1" read="0" page="10305" id="[0x89e23e]">
<listeners>
<listener listener="[0x89e144]" event="killed"/>
</listeners>
<offset>
<position y="-1.34" z="16.396"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="27207"/>
</blackboard>
<npcseed seed="4239803001"/>
<connections>
<connection connection="roomposition" id="[0x89e244]">
<connected connection="[0x89e2bc]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="FZM-922" owner="paranid" known="1" read="0" id="[0x89e15a]">
<listeners>
<listener listener="[0x89e144]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="CGB-873" owner="paranid" known="1" read="0" id="[0x893738]">
<listeners>
<listener listener="[0x89e144]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89e2bc]">
<connected connection="[0x89e244]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89e14c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89e2c4]">
<offset>
<position x="48.655" y="-28.772" z="-164.275"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e2c4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89e2c6]">
<offset>
<position y="-34.478" z="-164.275"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e2c6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x893739]">
<offset>
<position x="-49.647" y="-28.772" z="-164.275"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x893739]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_turret_laser_l_01">
<component class="turret" macro="turret_par_l_mining_01_mk1_macro" connection="con_turret_mining_l" lastshottime="-4" id="[0x89e2c3]">
<offset>
<position y="4.309" z="262.555"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e2c3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_launchtube_arg_s_01_a" macro="con_launchtube_arg_s_01_a">
<component class="dockingbay" macro="launchtube_arg_s_01_macro" connection="connection02" id="[0x89e149]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_launchtube_arg_s_01_b" macro="con_launchtube_arg_s_01_b">
<component class="dockingbay" macro="launchtube_arg_s_01_macro" connection="connection02" id="[0x89e148]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89e143]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="VXU-890" owner="paranid" level="0.2" nameindex="1" id="[0x87b225]">
<listeners>
<listener listener="[0x8cc36b]" event="killed"/>
<listener listener="[0x87b1f7]" event="killed"/>
<listener listener="[0x885a4b]" event="killed"/>
<listener listener="[0x885a52]" event="killed"/>
<listener listener="[0x885a48]" event="killed"/>
<listener listener="[0x87b226]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3195.275"/>
<event event="updatebuild" time="3244.245"/>
</events>
<offset>
<position x="-38097.496" y="-4216.883" z="1609.051"/>
<rotation yaw="153.75044"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source entry="par_energycells" seed="9425341145801466955" class="godproduction"/>
<gravidar range="41731.777"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc36b]"/>
<post id="manager" component="[0x885a48]"/>
<post id="defence" component="[0x885a52]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x885a4b]"/>
</control>
<construction>
<sequence>
<entry id="[0xf7f]" index="1" macro="pier_par_harbor_03_macro">
<offset>
<position y="-364.657" z="-1398.931"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xf83]" index="2" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position y="-564.657" z="-1398.931"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xf86]" index="3" macro="hab_par_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position y="-164.657" z="-1398.931"/>
</offset>
</entry>
<entry id="[0xf9f]" index="4" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position y="-364.657" z="-998.931"/>
<rotation yaw="-179.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xfa3]" index="5" macro="prod_gen_energycells_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="0.0002503" y="-364.657" z="401.069"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xfa5]" index="6" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
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<connection connection="con_turret_004">
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<component class="habitation" macro="hab_par_l_01_macro" connection="space" construction="[0xf86]" id="[0x8859b7]">
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<connected connection="[0x8859b9]"/>
</connection>
</connections>
</component>
</connection>
</connections>
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</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="RPY-029" owner="paranid" level="0.230665" nameindex="1" id="[0x87b2a5]">
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<render>
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</render>
<source entry="par_refinedmetals" seed="9441321316615876363" class="godproduction"/>
<gravidar range="41169.141"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc39d]"/>
<post id="manager" component="[0x885d10]"/>
<post id="defence" component="[0x885d1b]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x885d13]"/>
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<construction>
<sequence>
<entry id="[0xfac]" index="1" macro="pier_par_harbor_01_macro">
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<position x="440.19" y="2.697" z="0.1216"/>
<rotation yaw="-179.99998"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="bottom_02"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
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<entry id="[0xfbc]" index="6" macro="defence_par_tube_01_macro" connection="connectionsnap002">
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group03"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="3"/>
</ammunition>
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<rotation yaw="-179.99998"/>
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
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</entry>
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<entry id="[0xfca]" index="10" macro="storage_par_s_solid_01_macro" connection="connectionsnap002">
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<group context="[0x885c41]"/>
<group context="[0x885c3d]"/>
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<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="6"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="missile_guided_light_mk1_macro" amount="122"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
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</ammunition>
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</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
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<ware ware="medicalsupplies" buy="54" sell="0"/>
<ware ware="energycells" buy="15" sell="0"/>
<ware ware="sojahusk" buy="30" sell="0"/>
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</prices>
</trade>
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87b2a4]">
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<connections>
<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1299"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ECF-775" owner="paranid" known="1" read="0" id="[0x885d13]">
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Almanckardet" code="DAP-357" owner="paranid" known="1" read="0" page="10303" id="[0x885d10]">
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="26295"/>
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<npcseed seed="1869532523"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_split_female_generic_01_macro" connection="parentconnection" name="Ra t'Tn" code="GLR-193" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10403" id="[0x8cc39d]">
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<traits flags="remotecommable|skillsvisible|customconversation">
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<entity type="shadyguy" post="shadyguy"/>
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<ware ware="inv_agidevice_02" amount="12"/>
<ware ware="inv_remotedetonator" amount="11"/>
<ware ware="inv_agidevice_03" amount="19"/>
<ware ware="inv_modulartrigger" amount="11"/>
<ware ware="inv_unstablecrystal" amount="2"/>
<ware ware="inv_securitydecryptionsystem" amount="2"/>
<ware ware="inv_securitybypasssystem"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<npcseed seed="415515273"/>
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<connection connection="modules">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="majasnails" buy="79" sell="0"/>
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</prices>
</trade>
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</component>
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<item macro="env_deco_nav_beacon_t1_macro" amount="10"/>
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<ware ware="majasnails" amount="1044"/>
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</trade>
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<connection connection="entities">
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<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.42" time="484.798" delay="600" decayrate="1"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="125779"/>
</blackboard>
<npcseed seed="2981378993"/>
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<connected connection="[0x8897c7]"/>
</connection>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VEP-974" owner="paranid" known="1" read="0" id="[0x8897f0]">
<listeners>
<listener listener="[0x8904c1]" event="killed"/>
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<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="AMO-319" owner="paranid" known="1" read="0" id="[0x88980f]">
<listeners>
<listener listener="[0x8904c1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<connected connection="[0x8897c3]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8897af]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8897e8]">
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<position x="48.655" y="-23.769" z="-162.3"/>
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<connection connection="con_engine_02">
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<position y="-21.441" z="-162.3"/>
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<render>
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<connection connection="con_engine_01">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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<render>
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</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<render>
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</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8897bb]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
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<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
<source job="paranid_free_miner_ml_liquid_deepspace_smallgroup" seed="10528211072974137296" zone="[0x8796ff]" class="job"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
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<post id="aipilot" component="[0x8698b1]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8698b5]"/>
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<people>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1314430315"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2114755492"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
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</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="284541420"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1159456197"/>
<skill type="engineering" value="11"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="23"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="22"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
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</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="722.684"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<render>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_miner_liquid_01_a_macro" connection="shipconnection" id="[0x8698ad]">
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x869881]">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8698ae]">
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Uckmanckabssit" code="IWB-791" owner="paranid" knownto="player" known="1" read="0" page="10307" id="[0x8698b1]">
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<entity type="officer" post="aipilot"/>
<blackboard>
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<npcseed seed="2977172909"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VJG-475" owner="paranid" known="1" read="0" id="[0x86989d]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WUG-918" owner="paranid" known="1" read="0" id="[0x8698b5]">
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<parameter flags="on|fadein|flicker" value="1" owner="[0x8698b5]" name="mat_dynamicglow" type="glow">
<persistent start="607.223" duration="1.46735" value="1" target="1"/>
<volatile start="607.223" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x869886]">
<connected connection="[0x8698cc]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8698b2]">
<offset>
<position x="0.008425" y="1.455" z="-54.849"/>
</offset>
<render>
<parameter flags="on|override" value="4" owner="[0x8698b2]" name="mat_dynamicglow" type="glow">
<persistent start="607.223" duration="1.90453" value="0" target="1"/>
</parameter>
</render>
<travel active="1" factor="7"/>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_par_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="481.421" id="[0x86988b]">
<offset>
<position x="22.53" y="3.765" z="-4.315"/>
<rotation roll="24.47504"/>
</offset>
<render>
<parameter flags="on|fadein|override" value="0.480665" owner="[0x86988b]" name="mat_dynamicglow" type="glow">
<persistent start="607.223" duration="2.14563" value="0" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="481.421" ammunition="15" id="[0x86989c]">
<offset>
<position x="-22.655" y="3.697" z="-4.315"/>
<rotation roll="-24.38605"/>
</offset>
<render>
<parameter flags="on|fadein|override" value="0.391057" owner="[0x86989c]" name="mat_dynamicglow" type="glow">
<persistent start="607.223" duration="2.63729" value="0" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8698b0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection22" id="[0x8698ab]">
<connected connection="[0x86989b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="FFO-432" owner="paranid" level="0.26386" nameindex="2" id="[0x8049f3]">
<listeners>
<listener listener="[0x8cc38b]" event="killed"/>
<listener listener="[0x8049f5]" event="killed"/>
<listener listener="[0x8852d4]" event="killed"/>
<listener listener="[0x885523]" event="killed"/>
<listener listener="[0x87a204]" event="killed"/>
<listener listener="[0x87b6e9]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3229.877"/>
<event event="updatetradeoffers" time="3233.285"/>
</events>
<offset>
<position x="-36194.852" y="4185.048" z="7589.191"/>
<rotation yaw="-20.14722"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source entry="par_majasnails" seed="10500894231550291023" class="godproduction"/>
<gravidar range="40193.43"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc38b]"/>
<post id="manager" component="[0x885523]"/>
<post id="defence" component="[0x87a204]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8852d4]"/>
</control>
<construction>
<sequence>
<entry id="[0x1092]" index="1" macro="pier_par_harbor_01_macro">
<offset>
<position x="0.1216" y="-925.359" z="-471.41"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1095]" index="2" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="0.1216" y="-1125.359" z="-471.41"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="bottom_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1096]" index="3" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="0.1657" y="-925.359" z="328.634"/>
<rotation yaw="90.00003"/>
</offset>
</entry>
<entry id="[0x1098]" index="4" macro="prod_par_majasnails_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="0.1216" y="-325.359" z="-471.41"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x109a]" index="5" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="-399.834" y="-925.359" z="328.635"/>
<rotation yaw="90.00005"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x10a4]" index="6" macro="struct_par_cross_02_macro" connection="connectionsnap005">
<predecessor index="3" connection="connectionsnap004"/>
<offset>
<position x="0.2101" y="-925.359" z="928.59"/>
<rotation yaw="-179.99995"/>
</offset>
</entry>
<entry id="[0x10a9]" index="7" macro="struct_par_vertical_02_macro" connection="connectionsnap002">
<predecessor index="6" connection="connectionsnap004"/>
<offset>
<position x="0.2101" y="-325.359" z="928.59"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x10ae]" index="8" macro="prod_par_majasnails_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap001"/>
<offset>
<position x="0.2101" y="474.641" z="928.59"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x10af]" index="9" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap006"/>
<offset>
<position x="0.2101" y="-1125.359" z="928.59"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="bottom_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x10b1]" index="10" macro="struct_par_cross_02_macro" connection="connectionsnap002">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="-799.79" y="-925.359" z="928.591"/>
</offset>
</entry>
<entry id="[0x10b2]" index="11" macro="hab_par_m_01_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap004"/>
<offset>
<position x="-799.79" y="-325.359" z="928.591"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x10bd]" index="12" macro="struct_par_cross_01_macro" connection="connectionsnap002">
<predecessor index="10" connection="connectionsnap005"/>
<offset>
<position x="-799.79" y="-925.359" z="1528.591"/>
</offset>
</entry>
<entry id="[0x10d1]" index="13" macro="prod_par_majasnails_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap003"/>
<offset>
<position x="-799.79" y="-325.359" z="1528.591"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8854cb]"/>
<group context="[0x8854c3]"/>
<group context="[0x8854c3]" group="left_01"/>
<group context="[0x8854c3]" group="right_01"/>
<group context="[0x8854c3]" group="bottom_02"/>
<group context="[0x8854be]"/>
<group context="[0x8854b1]"/>
<group context="[0x8854b1]" group="top_01"/>
<group context="[0x8854b1]" group="right_01"/>
<group context="[0x8854b1]" group="front_01"/>
<group context="[0x8854b1]" group="down_01"/>
<group context="[0x8854a1]"/>
<group context="[0x8854a1]" group="group01"/>
<group context="[0x8854a1]" group="group02"/>
<group context="[0x8854a1]" group="group04"/>
<group context="[0x8854a1]" group="group03"/>
<group context="[0x885497]"/>
<group context="[0x885494]"/>
<group context="[0x885490]"/>
<group context="[0x885490]" group="top_01"/>
<group context="[0x885490]" group="right_01"/>
<group context="[0x885490]" group="down_01"/>
<group context="[0x88548a]"/>
<group context="[0x88548a]" group="top_01" value="0" time="2666.031"/>
<group context="[0x88548a]" group="back_01" value="0" time="2666.031"/>
<group context="[0x88548a]" group="bottom_01" value="0" time="2666.031"/>
<group context="[0x88548a]" group="front_01" value="0" time="2666.031"/>
<group context="[0x885481]"/>
<group context="[0x88547e]"/>
<group context="[0x885479]"/>
<group context="[0x885476]"/>
<group context="[0x885476]" group="top_01"/>
<group context="[0x885476]" group="right_01"/>
<group context="[0x885476]" group="front_01"/>
<group context="[0x885476]" group="down_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="6"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="missile_guided_light_mk1_macro" amount="192"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="7"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x891746]" id="[0x45c20]" seller="[0x8049f3]" partner="[0x891746]" ware="majasnails" price="8053" amount="522" desired="522" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x80a0f]" buyer="[0x8049f3]" ware="sojahusk" price="2438" amount="49" desired="49">
<source class="production"/>
</trade>
<trade id="[0x7ec6]" buyer="[0x8049f3]" ware="water" price="5093" amount="2602" desired="2602">
<source class="production"/>
</trade>
<trade id="[0x60d9]" buyer="[0x8049f3]" ware="energycells" price="1488" amount="951" desired="951">
<source class="production"/>
</trade>
<trade id="[0x60da]" seller="[0x8049f3]" ware="majasnails" price="8072" amount="356">
<source class="production"/>
</trade>
<trade id="[0x854d1]" buyer="[0x8049f3]" ware="medicalsupplies" price="5748" amount="100" desired="100">
<source class="production"/>
</trade>
<trade id="[0x7ec7]" buyer="[0x8049f3]" ware="majadust" price="39645" amount="158" desired="158" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7ec8]" buyer="[0x8049f3]" ware="spacefuel" price="25396" amount="208" desired="208" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7ec9]" buyer="[0x8049f3]" ware="spaceweed" price="31562" amount="258" desired="258" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="sojahusk" buy="21" sell="0"/>
<ware ware="energycells" buy="14" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="2598.289">
<workforce race="paranid" amount="196"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3186.452"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3431.906" y="3431.906" z="3431.906"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87b6e8]">
<connected connection="[0x87b73d]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8049f4]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="MKK-796" owner="paranid" known="1" read="0" id="[0x87a204]">
<listeners>
<listener listener="[0x8049f3]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1280"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="EAK-914" owner="paranid" known="1" read="0" id="[0x8852d4]">
<listeners>
<listener listener="[0x8049f3]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Taimanckatslot" code="BIB-239" owner="paranid" known="1" read="0" page="10302" id="[0x885523]">
<listeners>
<listener listener="[0x8049f3]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="4"/>
<skill type="management" value="8"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="26941"/>
</blackboard>
<npcseed seed="3426124762"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Kokalis Hebalisos Kokalis IX" code="RSO-586" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10505" id="[0x8cc38b]">
<listeners>
<listener listener="[0x8049f3]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_remotedetonator" amount="13"/>
<ware ware="inv_agidevice_03" amount="17"/>
<ware ware="inv_modulartrigger" amount="17"/>
<ware ware="inv_unstablecrystal"/>
<ware ware="inv_securitydecryptionsystem"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="inv_securityslicer"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="161369"/>
</blackboard>
<npcseed seed="3357261566"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x1096]" id="[0x8854be]">
<listeners>
<listener listener="[0x8049f3]" event="killed"/>
</listeners>
<offset>
<position x="0.1657" y="-925.359" z="328.634"/>
<rotation yaw="90.00003"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro4" macro="connectionfor_dockingbay_arg_s_01_macro4">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="280881331388028902" id="[0x8854b9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="4549261393254116584" id="[0x8854ba]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
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<position x="24223.617" y="-2522.721" z="-31339.852"/>
<rotation yaw="-37.70163" pitch="3.64417"/>
</offset>
<render>
<parameter value="4279304965" name="letter_color" type="color"/>
<parameter value="4280097823" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source class="commandeered">
<original job="paranid_destroyer_patrol_l_comp" seed="8185025602328310170" zone="[0x87b8d9]" commandeerable="1" class="job"/>
</source>
<modification>
<paint ware="paintmod_0009" generated="1"/>
</modification>
<gravidar range="40108.824"/>
<orders>
<order id="[0x81548]" default="1" order="Patrol" state="started">
<syncpoint state="reached"/>
<param name="space"/>
<param name="range" type="class" value="zone"/>
<param name="pursuetargets" type="integer"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="includeroute" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="targetpurposes" type="list" value="27859"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x89b495]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89b468]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89b4b5]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1323974585"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3217290449"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="95868050"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2340315782"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="609505568"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="768815541"/>
<skill type="engineering" value="12"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="3263049058"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2727269887"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1113652468"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="1171057757"/>
<skill type="boarding" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1439535252"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1900471168"/>
<skill type="boarding" value="5"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2648549200"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2305695956"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2729274631"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="1077943339"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="5"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3509368362"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="8"/>
</person>
</people>
<shields>
<group value="69799.227" time="2219.485"/>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_front_up_mid2"/>
<group group="group_rear_up_mid"/>
<group group="group_front_down_down"/>
<group group="group_rear_up_left"/>
<group group="group_rear_up_right"/>
<group group="group_rear_down_right"/>
<group group="group_rear_down_left"/>
<group group="group_rear_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="17"/>
<item macro="missile_smart_heavy_mk1_macro" amount="150"/>
<item macro="weapon_gen_mine_03_macro" amount="9"/>
<item macro="countermeasure_flares_01_macro" amount="9"/>
<item macro="weapon_gen_mine_01_macro" amount="84"/>
<item macro="weapon_gen_mine_02_macro" amount="16"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89b4a7]"/>
<weapon id="[0x89b4a8]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89b434]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b486]">
<offset>
<position y="-7.275" z="-12.618"/>
<rotation roll="179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_009">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b48d]">
<offset>
<position y="99.325" z="-184.181"/>
<quaternion qy="-0.707107" qz="0.707107" qw="-3.09086e-08"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b48f]">
<offset>
<position x="-75.623" y="111.628" z="-86.398"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_002">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b490]">
<offset>
<position x="74.252" y="111.529" z="-87.193"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b48a]">
<offset>
<position y="110.4" z="192.924"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b48b]">
<offset>
<position y="31.976" z="242.379"/>
<rotation pitch="15" roll="179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b491]">
<offset>
<position x="30.774" y="-7.275" z="-172.78"/>
<rotation roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_006">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b493]">
<offset>
<position x="-35.927" y="-7.275" z="-172.78"/>
<rotation roll="179.99997"/>
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</connection>
<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b48e]">
<offset>
<position y="-78.324" z="110.181"/>
<rotation yaw="90" roll="-90"/>
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</component>
</connection>
<connection connection="con_shieldgen_010">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89b48c]">
<offset>
<position y="93.625" z="280.38"/>
<rotation pitch="-19.01118"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_destroyer_01_a_macro" connection="shipconnection" id="[0x89b435]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_par_l_destroyer_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="3" id="[0x89b4a7]">
<offset>
<position x="9.181" y="65.282" z="290.342"/>
<rotation roll="179.99998"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_par_l_destroyer_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="3" id="[0x89b4a8]">
<offset>
<position x="-9.038" y="65.282" z="290.342"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_011">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b4a2]">
<offset>
<position x="-35.927" y="-7.275" z="-186.773"/>
<rotation roll="179.99998"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_005">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89077a]">
<offset>
<position x="-23.991" y="109.711" z="183.89"/>
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</render>
</component>
</connection>
<connection connection="con_turret_004">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b441]">
<offset>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_007">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x87dc18]">
<offset>
<position x="-16.37" y="30.563" z="232.221"/>
<rotation pitch="15" roll="179.99997"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b49d]">
<offset>
<position x="-75.623" y="111.628" z="-72.825"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_009">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b442]">
<offset>
<position x="30.774" y="-7.275" z="-185.652"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x8173af]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Almancketvahs" code="CMN-756" owner="paranid" known="1" read="0" page="10304" id="[0x89b468]">
<listeners>
<listener listener="[0x867d09]" event="killed"/>
</listeners>
<offset>
<position y="-1.34" z="16.396"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="khaak" value="-0.075" time="2219.485" delay="5" decayrate="0.25"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="27131"/>
</blackboard>
<npcseed seed="1955178902"/>
<connections>
<connection connection="roomposition" id="[0x895357]">
<connected connection="[0x89b487]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ZWI-979" owner="paranid" known="1" read="0" id="[0x89b495]">
<listeners>
<listener listener="[0x867d09]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="BHO-388" owner="paranid" known="1" read="0" id="[0x89b4b5]">
<listeners>
<listener listener="[0x867d09]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89b487]">
<connected connection="[0x895357]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89b433]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b4a3]">
<offset>
<position x="37.188" y="69.929" z="-185.024"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b4a3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b4a1]">
<offset>
<position y="24.553" z="-185.024"/>
</offset>
<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b440]">
<offset>
<position x="-37.188" y="69.929" z="-185.024"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x89b32c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_large_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89b4a9]">
<offset>
<position x="79.123" y="109.949" z="42.685"/>
<rotation pitch="-2.53823"/>
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</component>
</connection>
<connection connection="con_shieldgen_large_02">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89b4aa]">
<offset>
<position x="-77.202" y="109.949" z="42.685"/>
<rotation pitch="-2.53823"/>
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</component>
</connection>
<connection connection="con_turret_laser_l_01">
<component class="missileturret" macro="turret_par_l_guided_01_mk1_macro" connection="con_turret_guided_l" lastshottime="0" ammunition="1" id="[0x89b49b]">
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<position y="98.208" z="237.183"/>
<rotation pitch="-14.64939"/>
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</render>
</component>
</connection>
<connection connection="con_turret_laser_l_03">
<component class="missileturret" macro="turret_par_l_guided_01_mk1_macro" connection="con_turret_guided_l" lastshottime="0" ammunition="1" id="[0x89b49c]">
<offset>
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</render>
</component>
</connection>
<connection connection="con_turret_laser_l_04">
<component class="missileturret" macro="turret_par_l_guided_01_mk1_macro" connection="con_turret_guided_l" lastshottime="0" ammunition="1" id="[0x89b4a4]">
<offset>
<position y="-6.897" z="-85.77"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dockarea_par_l_destroyer_01" macro="con_dockarea_par_l_destroyer_01">
<component class="dockarea" macro="dockarea_par_l_destroyer_01_macro" connection="connection01" id="[0x89077d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x87a72d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x87a72b]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89b47a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89b469]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="NHI-844" owner="teladi" level="0.338782" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x89acd3]">
<listeners>
<listener listener="[0x89acaa]" event="killed"/>
<listener listener="[0x89ace9]" event="boostdisabled"/>
<listener listener="[0x89ab3b]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3195.857"/>
<event event="updatebuild" time="3196.339"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0x87b8d9]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-1786.488" y="643.442" z="16869.602"/>
<rotation yaw="-103.87488" pitch="27.14227"/>
</offset>
<velocity/>
<acceleration/>
</read>
<write space="[0x87b8d9]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-1786.488" y="643.442" z="16869.602"/>
<rotation yaw="-103.87488" pitch="27.14227"/>
</offset>
<velocity/>
<acceleration/>
</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="2371.271" y="-1552.126" z="17896.609"/>
<rotation yaw="-66.6791"/>
</offset>
<render>
<parameter value="4279043848" name="letter_color" type="color"/>
<parameter value="4280426014" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="teladi_energycell_trader_s" seed="11588653653205419173" zone="[0xfdda0]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0030" generated="1"/>
</modification>
<gravidar range="40012.625"/>
<orders>
<order id="[0x84c17]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2551"/>
<param name="anchorspace" type="component" value="[0xfdd98]"/>
<param name="range" type="integer" value="6"/>
<param name="tradeware" type="ware" value="energycells"/>
<param name="relprice_purchase" type="float" value="0.415"/>
<param name="supplier" type="component" value="[0x87dca0]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89acaa]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="56761236"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1705103823"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3278092994"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="339067768"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="18"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89ab3e]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="461.91"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="18" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89acd2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x89acd1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x89ab45]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x89ab3c]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89ab3e]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ab3e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89acd0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Hebalisos Gradias Hebalisos II" code="LSI-574" owner="teladi" known="1" read="0" page="10503" id="[0x89acaa]">
<listeners>
<listener listener="[0x89acd3]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89acd3]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="123157"/>
</blackboard>
<npcseed seed="1157440814"/>
<connections>
<connection connection="currentchair" id="[0x89acbf]">
<connected connection="[0x894c6e]"/>
</connection>
<connection connection="roomposition" id="[0x89aca9]">
<connected connection="[0x89acc2]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89acc2]">
<connected connection="[0x89aca9]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89ace9]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ace9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89ab3b]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ab3b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89accf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x894c6e]">
<connected connection="[0x89acbf]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="JRM-041" owner="paranid" level="0.2" nameindex="1" id="[0x878c6c]">
<listeners>
<listener listener="[0x8cc3a5]" event="killed"/>
<listener listener="[0x87bb43]" event="killed"/>
<listener listener="[0x886f41]" event="killed"/>
<listener listener="[0x886f32]" event="killed"/>
<listener listener="[0x886f47]" event="killed"/>
<listener listener="[0x87bb94]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3195.414"/>
<event event="updatetradeoffers" time="3229.409"/>
</events>
<offset>
<position x="2141.27" y="-1444.634" z="17673.945"/>
<rotation yaw="-66.67914"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source entry="par_siliconwafers" seed="11333530023966339944" class="godproduction"/>
<gravidar range="42104.484"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc3a5]"/>
<post id="manager" component="[0x886f47]"/>
<post id="defence" component="[0x886f41]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x886f32]"/>
</control>
<construction>
<sequence>
<entry id="[0x1156]" index="1" macro="pier_par_harbor_03_macro">
<offset>
<position x="735.482" y="-206.456"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x115a]" index="2" macro="prod_gen_siliconwafers_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="735.482" y="193.544"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_02"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x115b]" index="3" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="735.482" y="-406.456"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x115f]" index="4" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="335.526" y="-206.456" z="0.04409"/>
<rotation yaw="-179.99997"/>
</offset>
</entry>
<entry id="[0x1162]" index="5" macro="struct_par_cross_01_macro" connection="connectionsnap006">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="335.527" y="-206.456" z="400.044"/>
<rotation yaw="90.00002"/>
</offset>
</entry>
<entry id="[0x1174]" index="6" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="335.527" y="-406.456" z="400.044"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x119a]" index="7" macro="struct_par_cross_01_macro" connection="connectionsnap006">
<predecessor index="5" connection="connectionsnap005"/>
<offset>
<position x="335.527" y="-206.456" z="800.044"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0x11a0]" index="8" macro="hab_par_s_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap003"/>
<offset>
<position x="335.527" y="393.544" z="800.044"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x11b3]" index="9" macro="struct_par_cross_02_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="-264.473" y="-206.456" z="800.044"/>
<rotation yaw="-89.99997"/>
</offset>
</entry>
<entry id="[0x11b4]" index="10" macro="storage_par_s_solid_01_macro" connection="connectionsnap002">
<predecessor index="9" connection="connectionsnap006"/>
<offset>
<position x="-264.473" y="-406.456" z="800.044"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x11e4]" index="11" macro="struct_par_cross_02_macro" connection="connectionsnap002">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="-264.473" y="-206.456" z="1600.044"/>
<rotation yaw="90.00002"/>
</offset>
</entry>
<entry id="[0x11e5]" index="12" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap006"/>
<offset>
<position x="-264.473" y="-406.456" z="1600.044"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1208]" index="13" macro="struct_par_cross_02_macro" connection="connectionsnap002">
<predecessor index="11" connection="connectionsnap003"/>
<offset>
<position x="-1064.473" y="-206.456" z="1600.045"/>
</offset>
</entry>
<entry id="[0x120a]" index="14" macro="storage_par_s_solid_01_macro" connection="connectionsnap002">
<predecessor index="13" connection="connectionsnap006"/>
<offset>
<position x="-1064.473" y="-406.456" z="1600.045"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x886d5b]"/>
<group context="[0x886e3a]"/>
<group context="[0x886e3a]" group="top_01"/>
<group context="[0x886e3a]" group="back_01"/>
<group context="[0x886e3a]" group="top_02"/>
<group context="[0x886e3a]" group="down_01"/>
<group context="[0x886ed6]"/>
<group context="[0x886ed6]" group="left_01"/>
<group context="[0x886ed6]" group="right_01"/>
<group context="[0x886ed6]" group="bottom_01"/>
<group context="[0x886ef9]"/>
<group context="[0x886f13]"/>
<group context="[0x886f22]"/>
<group context="[0x886f22]" group="left_01"/>
<group context="[0x886f22]" group="right_01"/>
<group context="[0x886f1c]"/>
<group context="[0x886f19]"/>
<group context="[0x886f26]"/>
<group context="[0x886f12]"/>
<group context="[0x886f12]" group="left_01"/>
<group context="[0x886f12]" group="right_01"/>
<group context="[0x886a9b]"/>
<group context="[0x8869c6]"/>
<group context="[0x8869c6]" group="top_01"/>
<group context="[0x886ee0]"/>
<group context="[0x886edf]"/>
<group context="[0x886edf]" group="left_01"/>
<group context="[0x886edf]" group="right_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="6"/>
<item macro="missile_guided_light_mk1_macro" amount="123"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x88b7f7]" id="[0xc0faf]" seller="[0x878c6c]" partner="[0x88b7f7]" ware="siliconwafers" price="32493" amount="438" desired="438" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x621c]" buyer="[0x878c6c]" ware="silicon" price="15000" amount="15898" desired="15898">
<source class="production"/>
</trade>
<trade id="[0x621d]" seller="[0x878c6c]" ware="siliconwafers" price="34315" amount="2915">
<source class="production"/>
</trade>
<trade id="[0x621f]" buyer="[0x878c6c]" ware="energycells" price="2034" amount="3200" desired="3200">
<source class="production"/>
</trade>
<trade id="[0x7795]" buyer="[0x878c6c]" ware="majadust" price="43693" amount="145" desired="145" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7796]" buyer="[0x878c6c]" ware="spacefuel" price="27985" amount="195" desired="195" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7797]" buyer="[0x878c6c]" ware="spaceweed" price="34792" amount="245" desired="245" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="silicon" buy="105" sell="0"/>
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<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" seed="558935203123198448" id="[0x87c8ca]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Etmanckabssit" code="NUJ-934" owner="paranid" known="1" read="0" page="10304" id="[0x87c8a1]">
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<listener listener="[0x87c7d0]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="manager"/>
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<npcseed seed="1401780817"/>
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<connection connection="connectionfor_dockingbay_gen_xl_pier_01_macro" macro="connectionfor_dockingbay_gen_xl_pier_01_macro">
<component class="dockingbay" macro="dockingbay_gen_xl_pier_01_macro" connection="position" seed="15135958394797701473" id="[0x87c8c9]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="4925257537315757629" id="[0x87c8e5]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="con_dock_sm_001" macro="con_dock_sm_001">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="6168635176396136175" id="[0x87c8e7]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="con_buildmodule01" macro="con_buildmodule01">
<component class="buildmodule" macro="buildmodule_gen_stations_01_macro" connection="object" id="[0x87c8e6]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="buildprocessorconnection_01">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x87c8a0]">
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<connection connection="ships">
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<hull value="3117.03"/>
<drop ref="ship_small_military"/>
<source class="commandeered">
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<paint ware="paintmod_0009" generated="1"/>
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<gravidar range="40012.012"/>
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<order id="[0x6db3]" default="1" order="Patrol" state="started">
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<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8993c4]"/>
<post id="playerpilot"/>
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<shields>
<group value="0" time="2348.437"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
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<item macro="eq_arg_satellite_01_macro" amount="9"/>
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</ammunition>
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<weapon id="[0x8993d1]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89909f]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_a_macro" connection="shipconnection" id="[0x8993c5]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8993cc]">
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8993d2]">
<offset>
<position x="-6.04" y="-1.915" z="10.899"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8993d1]">
<offset>
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<connection connection="subordinates" id="[0x899401]">
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<connection connection="subordinates" id="[0x8993fe]">
<connected connection="[0x89787c]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8993c7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Kelmanckolok" code="OGD-034" owner="paranid" known="1" read="0" page="10305" id="[0x8993c4]">
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<listener listener="[0x8990a1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
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<entity type="officer" post="aipilot"/>
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<booster faction="khaak" value="-1" time="2350.935" delay="10" decayrate="0.05"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="26067"/>
<value name="$escortgroup" type="group" value="10214"/>
<value name="$fleet" type="group" value="10215"/>
<value name="$squad_formationdist" type="length" value="675.091"/>
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<npcseed seed="3442432719"/>
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<connection connection="currentchair" id="[0x8993d6]">
<connected connection="[0x8993d8]"/>
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<connection connection="roomposition" id="[0x8993c8]">
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<connection connection="con_control01" id="[0x89909d]">
<connected connection="[0x8993c8]"/>
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8993d5]">
<offset>
<position x="7.333" y="0.8128" z="-5.949"/>
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<parameter flags="override" value="1" owner="[0x8993d5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8993d4]">
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<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8993d0]">
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<position x="-7.366" y="0.8128" z="-5.949"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8993c6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="connection21" id="[0x8993d8]">
<connected connection="[0x8993d6]"/>
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<connection connection="ships">
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<post id="playerpilot"/>
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<ammunition>
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<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
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<item macro="eq_arg_satellite_01_macro" amount="5"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x899400]">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x89935b]">
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x89935a]">
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</connection>
<connection connection="commander" id="[0x899402]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8993cb]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<listener listener="[0x8993cf]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="khaak" value="-1" time="2350.935" delay="10" decayrate="0.05"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="26105"/>
<value name="$goattack" type="integer"/>
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<npcseed seed="2556622154"/>
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<connection connection="currentchair" id="[0x8993e0]">
<connected connection="[0x8993e1]"/>
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<connection connection="roomposition" id="[0x898fe2]">
<connected connection="[0x898fe7]"/>
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</component>
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</component>
</connection>
<connection connection="con_control01" id="[0x898fe7]">
<connected connection="[0x898fe2]"/>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8993e4]">
<offset>
<position x="7.333" y="0.8128" z="-5.949"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x890d9c]">
<offset>
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<render>
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</component>
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8993ca]">
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<drop ref="ship_small_military"/>
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<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89939f]"/>
<post id="playerpilot"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
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<item macro="eq_arg_resourceprobe_01_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="3"/>
<item macro="eq_arg_satellite_01_macro" amount="5"/>
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</ammunition>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x899404]">
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_a_macro" connection="shipconnection" id="[0x899358]">
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<render>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8993ff]">
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<position x="-0.01136" y="2.049" z="-4.752"/>
<rotation pitch="-2.34667"/>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89940c]">
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<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x88fcfd]">
<offset>
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8991fb]">
<offset>
<position y="-1.917" z="9.753"/>
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</render>
</component>
</connection>
<connection connection="commander" id="[0x89787c]">
<connected connection="[0x8993fe]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x899356]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Ulmanckolok" code="FXA-027" owner="paranid" known="1" read="0" page="10306" id="[0x89939f]">
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<listener listener="[0x899403]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="khaak" value="-1" time="2350.935" delay="10" decayrate="0.05"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="26143"/>
<value name="$goattack" type="integer"/>
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<npcseed seed="3719312113"/>
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<connection connection="con_control01" id="[0x8990de]">
<connected connection="[0x8990dc]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_travel_01_mk2_macro" connection="engineconnection01" id="[0x899405]">
<offset>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_travel_01_mk2_macro" connection="engineconnection01" id="[0x89940d]">
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x899399]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="connection12" id="[0x8990d8]">
<connected connection="[0x8990da]"/>
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<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
<source job="paranid_free_miner_m_liquid" seed="1571496580389320817" zone="[0xfdac7]" commandeerable="1" class="job"/>
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<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="40"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x82c43]" order="MiningCollect" state="started" temp="1">
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<param name="ware" type="ware" value="helium"/>
<param name="secwares" type="list" value="35470"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
<param name="time_started"/>
<param name="debug_eco" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89e512]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89e4fa]"/>
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<people>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2228583870"/>
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<skill type="management" value="1"/>
<skill type="morale" value="3"/>
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<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2539987988"/>
<skill type="engineering" value="11"/>
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<skill type="morale" value="3"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="4002941255"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
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</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2032223154"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="32"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="32"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="995.374"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89e516]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_miner_liquid_01_a_macro" connection="shipconnection" id="[0x89e515]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89e50a]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89e514]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Almanckatslot" code="GTY-500" owner="paranid" known="1" read="0" page="10306" id="[0x89e512]">
<listeners>
<listener listener="[0x87ba0e]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x87ba0e]" connection="con_control01"/>
<offset>
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</movement>
<offset>
<position x="0.00554" y="-1.29" z="0.6724"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="25839"/>
</blackboard>
<npcseed seed="3797582625"/>
<connections>
<connection connection="currentchair" id="[0x89e50f]">
<connected connection="[0x89e50e]"/>
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<connection connection="roomposition" id="[0x89e511]">
<connected connection="[0x89e510]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HVR-017" owner="paranid" known="1" read="0" id="[0x89e507]">
<listeners>
<listener listener="[0x87ba0e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JTV-424" owner="paranid" known="1" read="0" id="[0x89e4fa]">
<listeners>
<listener listener="[0x87ba0e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89e510]">
<connected connection="[0x89e511]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk3_macro" connection="engineconnection01" id="[0x89e50b]">
<offset>
<position x="0.008425" y="1.455" z="-54.849"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e50b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="7"/>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89e509]">
<offset>
<position x="22.53" y="3.765" z="-4.315"/>
<rotation roll="24.47504"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e509]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89e508]">
<offset>
<position x="-22.655" y="3.697" z="-4.315"/>
<rotation roll="-24.38605"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e508]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89e513]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection22" id="[0x89e50e]">
<connected connection="[0x89e50f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="SGZ-156" owner="paranid" level="0.2" nameindex="2" id="[0x87c7cc]">
<listeners>
<listener listener="[0x8cc363]" event="killed"/>
<listener listener="[0x87c8a0]" event="killed"/>
<listener listener="[0x887859]" event="killed"/>
<listener listener="[0x8879b2]" event="killed"/>
<listener listener="[0x8879af]" event="killed"/>
<listener listener="[0x87c7d0]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3227.356"/>
<event event="updatebuild" time="3246.022"/>
</events>
<offset>
<position x="-36171.191" y="3755.816" z="21722.215"/>
<rotation yaw="-66.222"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<source entry="par_graphene" seed="6453701028329857959" class="godproduction"/>
<gravidar range="40568.199"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc363]"/>
<post id="manager" component="[0x8879af]"/>
<post id="defence" component="[0x887859]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8879b2]"/>
</control>
<construction>
<sequence>
<entry id="[0x14ab]" index="1" macro="pier_par_harbor_01_macro">
<offset>
<position x="-0.1216" y="-364.657" z="-259.809"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14b0]" index="2" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-0.1216" y="-564.657" z="-259.809"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="bottom_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14b4]" index="3" macro="prod_gen_graphene_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="199.878" y="35.343" z="-459.809"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14d3]" index="4" macro="struct_par_cross_02_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-0.1215" y="-364.658" z="-1259.809"/>
<rotation yaw="89.99997"/>
</offset>
</entry>
<entry id="[0x14d4]" index="5" macro="struct_par_cross_02_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
<position x="-800.121" y="-364.658" z="-1259.81"/>
<rotation yaw="179.99994"/>
</offset>
</entry>
<entry id="[0x14d6]" index="6" macro="storage_par_s_liquid_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap006"/>
<offset>
<position x="-0.1215" y="-564.657" z="-1259.809"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14f6]" index="7" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap006"/>
<offset>
<position x="-800.121" y="-564.658" z="-1259.81"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14fb]" index="8" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="-1400.121" y="-364.657" z="-1259.811"/>
<rotation yaw="89.99995"/>
</offset>
</entry>
<entry id="[0x14fd]" index="9" macro="hab_par_l_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="-800.121" y="-164.657" z="-1259.81"/>
<rotation yaw="90"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8879dc]"/>
<group context="[0x8879d8]"/>
<group context="[0x8879d8]" group="left_01"/>
<group context="[0x8879d8]" group="right_01"/>
<group context="[0x8879d8]" group="bottom_02"/>
<group context="[0x8879cf]"/>
<group context="[0x8879cf]" group="top_01"/>
<group context="[0x8879cf]" group="left_01"/>
<group context="[0x8879cf]" group="right_01"/>
<group context="[0x8879cf]" group="back_01"/>
<group context="[0x8879cf]" group="front_01"/>
<group context="[0x8879cf]" group="down_01"/>
<group context="[0x8879c0]"/>
<group context="[0x8879bf]"/>
<group context="[0x8879ba]"/>
<group context="[0x8879ba]" group="left_01"/>
<group context="[0x8879ba]" group="right_01"/>
<group context="[0x88788c]"/>
<group context="[0x88788c]" group="top_01"/>
<group context="[0x88788c]" group="back_01"/>
<group context="[0x88788c]" group="front_01"/>
<group context="[0x887a2b]"/>
<group context="[0x887a36]"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="4"/>
<item macro="missile_guided_light_mk1_macro" amount="136"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x62b2]" buyer="[0x87c7cc]" ware="energycells" price="1962" amount="1895" desired="1895">
<source class="production"/>
</trade>
<trade id="[0x62b3]" seller="[0x87c7cc]" ware="graphene" price="19421" amount="2044">
<source class="production"/>
</trade>
<trade id="[0x62b5]" buyer="[0x87c7cc]" ware="methane" price="5500" amount="14377" desired="14377">
<source class="production"/>
</trade>
<trade id="[0x410f4]" buyer="[0x87c7cc]" ware="majadust" price="35298" amount="136" desired="136" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x410f5]" buyer="[0x87c7cc]" ware="spacefuel" price="22617" amount="186" desired="186" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x4098c]" buyer="[0x87c7cc]" ware="spaceweed" price="28092" amount="236" desired="236" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="73" sell="0"/>
<ware ware="sojahusk" buy="22" sell="0"/>
<ware ware="energycells" buy="12" sell="0"/>
<ware ware="methane" buy="29" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3090.87">
<workforce race="paranid" amount="120"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3387.628"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="2875.406" y="2875.406" z="2875.406"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87c923]">
<connected connection="[0x87c924]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87c7cd]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PXT-646" owner="paranid" known="1" read="0" id="[0x887859]">
<listeners>
<listener listener="[0x87c7cc]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1375"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="IUV-889" owner="paranid" known="1" read="0" id="[0x8879b2]">
<listeners>
<listener listener="[0x87c7cc]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Abmanckatslot" code="TNI-346" owner="paranid" known="1" read="0" page="10307" id="[0x8879af]">
<listeners>
<listener listener="[0x87c7cc]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="7"/>
<skill type="morale" value="8"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="27473"/>
</blackboard>
<npcseed seed="26919536"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Timanckettiks" code="LOO-333" owner="hatikvah" known="1" read="0" stockid="default_shadyguy" page="10303" id="[0x8cc363]">
<listeners>
<listener listener="[0x87c7cc]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="engineering" value="6"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="5"/>
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<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="12"/>
<ware ware="inv_agidevice_02" amount="18"/>
<ware ware="inv_remotedetonator" amount="14"/>
<ware ware="inv_agidevice_03" amount="10"/>
<ware ware="inv_modulartrigger" amount="18"/>
<ware ware="inv_advancedtargetingmodule" amount="2"/>
<ware ware="inv_unstablecrystal" amount="2"/>
<ware ware="inv_securitybypasssystem"/>
<ware ware="inv_securityslicer"/>
<ware ware="inv_agidevice_01" amount="2"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="161483"/>
</blackboard>
<npcseed seed="2203647985"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x14fb]" id="[0x887a2b]">
<listeners>
<listener listener="[0x87c7cc]" event="killed"/>
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<render>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro4" macro="connectionfor_dockingbay_arg_s_01_macro4">
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<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
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<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
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<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" seed="10789520887294674099" id="[0x887a24]">
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<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
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<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
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<connection connection="connectionfor_room_arg_m_station_01_macro" macro="connectionfor_room_arg_m_station_01_macro">
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<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="modules">
<component class="pier" macro="pier_par_harbor_01_macro" connection="space" construction="[0x14ab]" id="[0x8879dc]">
<listeners>
<listener listener="[0x87c7cc]" event="killed"/>
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88a3ca]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88b9b0]">
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x818163]">
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<render>
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<connected connection="[0x818c06]"/>
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<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="WTU-908" owner="paranid" level="0.2" nameindex="1" id="[0x87da3b]">
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<post id="tradeagent"/>
<post id="engineer" component="[0x88a34f]"/>
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<construction>
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<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="group03"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="right_01"/>
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<shields macro="shield_par_m_standard_02_mk1_macro" path=".." group="front_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
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<connection connection="entities">
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<connection connection="entities">
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<post id="playerpilot"/>
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<cargo>
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<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1765743581"/>
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<skill type="engineering" value="4"/>
<skill type="piloting" value="3"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="728049091"/>
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<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="214940234"/>
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<skill type="management" value="3"/>
<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="passenger">
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<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="188152610"/>
<skill type="boarding" value="3"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="20"/>
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</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="refinedmetals" buy="159" sell="0"/>
<ware ware="siliconwafers" buy="311" sell="0"/>
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</prices>
</trade>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88b83d]">
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<connection connection="con_storage01" macro="con_storage01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88b5ff]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88b83f]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Elmanckettiks" code="MYM-956" owner="paranid" known="1" read="0" page="10302" id="[0x88b841]">
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="25953"/>
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<npcseed seed="943260464"/>
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<connection connection="currentchair" id="[0x88b844]">
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<connection connection="roomposition" id="[0x88b842]">
<connected connection="[0x88b843]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VZT-288" owner="paranid" known="1" read="0" id="[0x883e4b]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="XRX-189" owner="paranid" known="1" read="0" id="[0x88b67d]">
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<entity type="officer" post="engineer"/>
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<connection connection="con_control" id="[0x88b843]">
<connected connection="[0x88b842]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_travel_01_mk2_macro" connection="engineconnection01" id="[0x88b730]">
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<travel active="1" factor="11"/>
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</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88b67b]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88b840]">
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<render>
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<connection connection="visiblezones" id="[0x28f0c51]">
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<connection connection="visiblezones" id="[0x28f0901]">
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<connection connection="visiblezones" id="[0x28f0907]">
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<connection connection="visiblezones" id="[0x2024008]">
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<connection connection="visiblezones" id="[0x2893eb1]">
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<connection connection="visiblezones" id="[0x28d390e]">
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<connection connection="visiblezones" id="[0x2007157]">
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<connection connection="content" macro="content">
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</connection>
<connection connection="cluster_33_connection">
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<connection connection="c33s01_region03_connection">
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<connection connection="c33s01_region04_connection">
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<connection connection="cluster_33_sector001_connection">
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<component class="zone" macro="zone001_cluster_33_sector001_macro" connection="sector" code="FEL-292" id="[0xfdad1]">
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<behavior class="base"/>
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<connections>
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<connections>
<connection connection="destination" id="[0xfdf90]">
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<connection connection="buildstorages">
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<param name="callerid" type="order" value="[0x808b1]"/>
<param name="debugchance" type="integer"/>
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<order id="[0x86a8d]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x87335c]"/>
<param name="building" type="integer" value="1"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="600"/>
<param name="dockfollowers" type="integer" value="1"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="35216"/>
<param name="dockorder" type="order" value="[0xc2dd4]"/>
<param name="callerid" type="order" value="[0x808b1]"/>
<param name="undockhandler" type="order" value="[0x808b1]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x808b1]" order="Repair" temp="1">
<param name="destination" type="component" value="[0x87335c]"/>
<param name="hullpercent" type="integer" value="100"/>
<param name="damagedcomponents" type="list" value="30481"/>
<param name="repairall"/>
<param name="acceptedcost"/>
<param name="urgent" type="integer"/>
<param name="blacklist_stations" type="list" value="30480"/>
<param name="subordinaterepairorders" type="table" value="5832"/>
<param name="subordinateorders" type="list" value="30482"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x801e9]" order="Flee" temp="1">
<param name="method" type="keyword" value="boost"/>
<param name="return" type="integer"/>
<param name="donotdrop" type="integer"/>
<param name="deploydistraction" type="integer" value="1"/>
<param name="holdfire" type="integer"/>
<param name="attacker" type="component" value="[0x88de27]"/>
<param name="maxboostdistance" type="length" value="20000"/>
<param name="maxboostduration" type="time" value="30"/>
<param name="log" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x892d95]"/>
<post id="playerpilot"/>
</control>
<shields>
<group value="0" time="2892.517"/>
</shields>
<ammunition>
<available>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8929ec]"/>
<weapon id="[0x8929e9]"/>
</entry>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
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<component class="shieldgenerator" macro="shield_xen_s_standard_01_mk2_macro" connection="connection01" id="[0x8929ef]">
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<position y="-3.567" z="-7.769"/>
<rotation yaw="180" roll="-179.99998"/>
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</component>
</connection>
<connection connection="commander" id="[0x10f5763]">
<connected connection="[0x28b5651]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x892db6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_xenon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="computer" macro="character_xenon_generic_01_macro" connection="parentconnection" code="SOZ-523" owner="xenon" known="1" read="0" id="[0x892d95]">
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<listener listener="[0x892db5]" event="killed"/>
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<skill type="morale" value="13"/>
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</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="argon" value="-1" time="3148.712" delay="10" decayrate="0.05"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_xen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="7" id="[0x8929ec]">
<offset>
<position x="-1.112" y="-2.613" z="-0.7825"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_xen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="7" id="[0x8929e9]">
<offset>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_xen_s_combat_01_mk1_macro" connection="conn_engine01" id="[0x892b57]">
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<position x="5.815" y="-1.792" z="-12.502"/>
<rotation roll="20.00001"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_xen_s_combat_01_mk1_macro" connection="conn_engine01" id="[0x89285e]">
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<position x="-5.59" y="-1.73" z="-12.502"/>
<rotation roll="-20.00002"/>
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<render>
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</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="xenon_small_station_01_macro" connection="space" code="HSI-580" owner="xenon" id="[0x86efa1]">
<listeners>
<listener listener="[0x877b3d]" event="killed"/>
<listener listener="[0x87eadd]" event="killed"/>
<listener listener="[0x87e411]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3198.635"/>
<event event="updatebuild" time="3252.044"/>
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<position x="6474.157" z="20519.777"/>
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<render>
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<source entry="xen_79B_smallstation_02" seed="12089370118951763432" class="godobject"/>
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<post id="tradeagent"/>
<post id="engineer" component="[0x87eadd]"/>
</control>
<construction>
<sequence fixed="1">
<entry id="[0x23a]" index="1" macro="xenon_small_station_01_base_macro" fixed="1"/>
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</construction>
<shields>
<group context="[0x86efa8]" group="stationgroup"/>
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<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<offers>
<production>
<trade id="[0x5948]" buyer="[0x86efa1]" ware="silicon" price="14000" amount="120" desired="120" flags="supplies">
<source class="production"/>
</trade>
<trade id="[0x5949]" buyer="[0x86efa1]" ware="energycells" price="1900" amount="180" desired="180" flags="supplies">
<source class="production"/>
</trade>
<trade id="[0x594a]" buyer="[0x86efa1]" ware="ore" price="5400" amount="120" desired="120" flags="supplies">
<source class="production"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<economylog offer="0"/>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86efa7]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_xenon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VNC-902" owner="xenon" known="1" read="0" id="[0x877b3d]">
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<listener listener="[0x86efa1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="902"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZHK-726" owner="xenon" known="1" read="0" id="[0x87eadd]">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="entities">
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<entity type="officer" post="manager"/>
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</connection>
</connections>
</component>
</connection>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="xenon_small_station_01_macro" connection="space" code="YCH-810" owner="xenon" id="[0x86f411]">
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<listener listener="[0x87e993]" event="killed"/>
<listener listener="[0x87e817]" event="killed"/>
<listener listener="[0x87e813]" event="killed"/>
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<position x="2893.194" y="-2611" z="-25133.563"/>
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<render>
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<post id="tradeagent"/>
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<construction>
<sequence fixed="1">
<entry id="[0x241]" index="1" macro="xenon_small_station_01_base_macro" fixed="1"/>
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<shields>
<group context="[0x86f413]" group="stationgroup"/>
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<trade>
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<source class="production"/>
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<source class="production"/>
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<economylog offer="0"/>
<buildplot>
<max x="5000" y="5000" z="5000"/>
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<connections>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86f412]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_xenon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="JOY-317" owner="xenon" known="1" read="0" id="[0x87e993]">
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<listener listener="[0x86f411]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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<value name="$bombpositions" type="list" value="918"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GJZ-126" owner="xenon" known="1" read="0" id="[0x87e817]">
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<entity type="officer" post="engineer"/>
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<connection connection="entities">
<component class="computer" macro="character_xenon_generic_01_macro" connection="parentconnection" code="GZN-599" owner="xenon" known="1" read="0" id="[0x87e813]">
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<entity type="officer" post="manager"/>
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</component>
</connection>
<connection connection="connectionfor_xenon_small_station_01_base_macro" macro="connectionfor_xenon_small_station_01_base_macro">
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_xen_shipyard_base_01_macro" connection="space" code="JCZ-780" owner="xenon" basename="{20102,1441}" level="1" id="[0x87335c]">
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<listener listener="[0x8736dc]" event="killed"/>
<listener listener="[0x873690]" event="killed"/>
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<render>
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<entry id="[0x1ce]" index="1" macro="xenon_small_station_01_base_macro">
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="25"/>
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</entry>
<entry id="[0x1cf]" index="2" macro="defence_arg_disc_01_macro" connection="connectionsnap004">
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<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
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<entry id="[0x1d0]" index="3" macro="xenon_small_station_01_base_macro" connection="connectionsnap003">
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
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<ammunition>
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</ammunition>
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<ammunition>
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</upgrades>
</entry>
</sequence>
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0130" macro="connectionfor_asteroid_xen_water_xs_ice_0130">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0320" macro="connectionfor_asteroid_xen_water_xs_ice_0320">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0321" macro="connectionfor_asteroid_xen_water_xs_ice_0321">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0319" macro="connectionfor_asteroid_xen_water_xs_ice_0319">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0318" macro="connectionfor_asteroid_xen_water_xs_ice_0318">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0311" macro="connectionfor_asteroid_xen_water_xs_ice_0311">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0310" macro="connectionfor_asteroid_xen_water_xs_ice_0310">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0313" macro="connectionfor_asteroid_xen_water_xs_ice_0313">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0312" macro="connectionfor_asteroid_xen_water_xs_ice_0312">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0315" macro="connectionfor_asteroid_xen_water_xs_ice_0315">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0314" macro="connectionfor_asteroid_xen_water_xs_ice_0314">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0317" macro="connectionfor_asteroid_xen_water_xs_ice_0317">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0316" macro="connectionfor_asteroid_xen_water_xs_ice_0316">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0218" macro="connectionfor_asteroid_xen_water_xs_ice_0218">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0219" macro="connectionfor_asteroid_xen_water_xs_ice_0219">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0214" macro="connectionfor_asteroid_xen_water_xs_ice_0214">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0215" macro="connectionfor_asteroid_xen_water_xs_ice_0215">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0216" macro="connectionfor_asteroid_xen_water_xs_ice_0216">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0217" macro="connectionfor_asteroid_xen_water_xs_ice_0217">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0210" macro="connectionfor_asteroid_xen_water_xs_ice_0210">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x820e45]">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0211" macro="connectionfor_asteroid_xen_water_xs_ice_0211">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x86ebaf]">
<offset default="1"/>
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_0212" macro="connectionfor_asteroid_xen_water_xs_ice_0212">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x81f52f]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_0213" macro="connectionfor_asteroid_xen_water_xs_ice_0213">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x81f52e]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_0221" macro="connectionfor_asteroid_xen_water_xs_ice_0221">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x86ebed]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_0220" macro="connectionfor_asteroid_xen_water_xs_ice_0220">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x86ebe0]">
<offset default="1"/>
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</connection>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86ebfa]"/>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_018" macro="connectionfor_landmarks_xen_water_old_bridge_018">
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<offset default="1"/>
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_019" macro="connectionfor_landmarks_xen_water_old_bridge_019">
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<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_014" macro="connectionfor_landmarks_xen_water_old_bridge_014">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86ebf7]">
<offset default="1"/>
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</connection>
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<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86ebf9]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_016" macro="connectionfor_landmarks_xen_water_old_bridge_016">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86ebf8]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_017" macro="connectionfor_landmarks_xen_water_old_bridge_017">
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<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_011" macro="connectionfor_landmarks_xen_water_old_bridge_011">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86ebf6]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_012" macro="connectionfor_landmarks_xen_water_old_bridge_012">
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<offset default="1"/>
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_013" macro="connectionfor_landmarks_xen_water_old_bridge_013">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86ebf1]">
<offset default="1"/>
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_01" macro="connectionfor_landmarks_xen_water_old_bridge_01">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86ebf3]">
<offset default="1"/>
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_03" macro="connectionfor_landmarks_xen_water_old_bridge_03">
<component class="destructible" component="landmarks_xen_water_old_bridge_03" connection="space" id="[0x86ebf2]">
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_02" macro="connectionfor_landmarks_xen_water_old_bridge_02">
<component class="destructible" component="landmarks_xen_water_old_bridge_02" connection="space" id="[0x86ebee]">
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<connection connection="connectionfor_asteroid_xen_water_s_ice_03" macro="connectionfor_asteroid_xen_water_s_ice_03">
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_01" macro="connectionfor_landmarks_xen_water_old_connector_01">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86ebe7]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_03" macro="connectionfor_landmarks_xen_water_old_connector_03">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86ebe9]">
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_02" macro="connectionfor_landmarks_xen_water_old_connector_02">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86ebe8]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_destillery_03" macro="connectionfor_landmarks_xen_water_old_destillery_03">
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<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_destillery_02" macro="connectionfor_landmarks_xen_water_old_destillery_02">
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</connection>
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</connection>
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</connection>
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<offset default="1"/>
</component>
</connection>
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</connection>
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</connection>
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</connection>
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</connection>
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</connection>
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_025" macro="connectionfor_asteroid_xen_water_xs_ice_025">
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_024" macro="connectionfor_asteroid_xen_water_xs_ice_024">
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_027" macro="connectionfor_asteroid_xen_water_xs_ice_027">
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</connection>
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_021" macro="connectionfor_asteroid_xen_water_xs_ice_021">
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_023" macro="connectionfor_asteroid_xen_water_xs_ice_023">
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_022" macro="connectionfor_asteroid_xen_water_xs_ice_022">
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</connection>
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_028" macro="connectionfor_asteroid_xen_water_xs_ice_028">
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_01" macro="connectionfor_asteroid_xen_water_xs_ice_01">
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</connection>
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</connection>
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</connection>
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<connection connection="connectionfor_asteroid_xen_water_s_ice_033" macro="connectionfor_asteroid_xen_water_s_ice_033">
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</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_034" macro="connectionfor_asteroid_xen_water_s_ice_034">
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<entity type="officer" post="aipilot"/>
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<connection connection="con_primaryweapon_02">
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<drop ref="ship_small_xenon"/>
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<param name="debugchance2" type="integer"/>
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<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_01">
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<connection connection="con_shield_02">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connections>
<connection connection="entities">
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<connection connection="entities">
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<connection connection="ships">
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</component>
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<connection connection="entities">
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<connection connection="entities">
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<post id="manager" component="[0x87ebde]"/>
<post id="defence" component="[0x87ebe9]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87ebe1]"/>
</control>
<construction>
<sequence fixed="1">
<entry id="[0x244]" index="1" macro="xenon_small_station_01_base_macro" fixed="1"/>
</sequence>
</construction>
<shields>
<group context="[0x86f82a]" group="stationgroup"/>
</shields>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x595d]" buyer="[0x86f82e]" ware="silicon" price="14000" amount="120" desired="120" flags="supplies">
<source class="production"/>
</trade>
<trade id="[0x595e]" buyer="[0x86f82e]" ware="energycells" price="1900" amount="180" desired="180" flags="supplies">
<source class="production"/>
</trade>
<trade id="[0x595f]" buyer="[0x86f82e]" ware="ore" price="5400" amount="120" desired="120" flags="supplies">
<source class="production"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<economylog offer="0"/>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x86f82f]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_xenon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="UQN-465" owner="xenon" known="1" read="0" id="[0x87ebe9]">
<listeners>
<listener listener="[0x86f82e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="925"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FWT-635" owner="xenon" known="1" read="0" id="[0x87ebe1]">
<listeners>
<listener listener="[0x86f82e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_xenon_generic_01_macro" connection="parentconnection" code="IZV-204" owner="xenon" known="1" read="0" id="[0x87ebde]">
<listeners>
<listener listener="[0x86f82e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="boarding" value="6"/>
<skill type="engineering" value="13"/>
<skill type="management" value="12"/>
<skill type="morale" value="13"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="manager"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connectionfor_xenon_small_station_01_base_macro" macro="connectionfor_xenon_small_station_01_base_macro">
<component class="defencemodule" macro="xenon_small_station_01_base_macro" connection="position" construction="[0x244]" id="[0x86f82a]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_xenon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_xen_defence_base_01_macro" connection="space" code="WMD-480" owner="xenon" basename="{20102,1401}" id="[0x8772f1]">
<listeners>
<listener listener="[0x87f35a]" event="killed"/>
<listener listener="[0x87f1eb]" event="killed"/>
<listener listener="[0x87f1ee]" event="killed"/>
<listener listener="[0x8773d5]" event="killed"/>
<listener listener="[0x803fc2]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3248.744"/>
<event event="updatetradeoffers" time="3251.663"/>
</events>
<offset>
<position x="23870.703" y="1030.21" z="-17795.344"/>
<rotation yaw="-160.01009"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_xenon" name="diffuse_map" type="texture"/>
</render>
<source entry="xen_defence_cluster_33_sector001" seed="2252321969929880572" class="godstation"/>
<gravidar range="41879.789"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87f1ee]"/>
<post id="defence" component="[0x87f35a]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87f1eb]"/>
</control>
<construction>
<sequence>
<entry id="[0xcb]" index="1" macro="dockarea_xen_m_station_01_macro">
<upgrades generated="1">
<groups>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group05"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group06"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group07"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group09"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group10"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group11"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group12"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group09"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group10"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group11"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group12"/>
</groups>
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="20"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xcc]" index="2" macro="xenon_small_station_01_base_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="-335.085" y="-94.811" z="-1581.06"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_xen_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_xen_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group07"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group08"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group09"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group10"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group11"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group12"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_xen_l_laser_01_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_xen_l_laser_01_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group09"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group10"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group11"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group12"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xcd]" index="3" macro="xenon_small_station_01_base_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="-1596.242" y="-277.647" z="-1040.873"/>
<rotation yaw="139.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_xen_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_xen_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group07"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group08"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group09"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group10"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group11"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group12"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_xen_l_laser_01_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_xen_l_laser_01_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group09"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group10"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group11"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group12"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xce]" index="4" macro="xenon_small_station_01_base_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="335.085" y="-94.81" z="1581.06"/>
<rotation yaw="-179.99989"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_xen_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group07"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group08"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group10"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group11"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group12"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_xen_l_laser_01_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group10"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group11"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group12"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xcf]" index="5" macro="xenon_small_station_01_base_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
<position x="1596.242" y="-277.647" z="1040.873"/>
<rotation yaw="-40.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_xen_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_xen_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group07"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group08"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group09"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group10"/>
<shields macro="shield_xen_m_standard_02_mk2_macro" path=".." group="group12"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_xen_l_laser_01_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_xen_l_laser_01_mk1_macro" path=".." group="group06"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group07"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group08"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group09"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group10"/>
<turrets macro="turret_xen_m_laser_02_mk1_macro" path=".." group="group12"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8772ef]"/>
<group context="[0x8772ce]"/>
<group context="[0x8772cb]"/>
<group context="[0x8772c8]"/>
<group context="[0x8772c5]"/>
<group context="[0x8772ef]" group="group02"/>
<group context="[0x8772ef]" group="group04"/>
<group context="[0x8772ef]" group="group03"/>
<group context="[0x8772ef]" group="group05"/>
<group context="[0x8772ef]" group="group06"/>
<group context="[0x8772ef]" group="group07"/>
<group context="[0x8772ef]" group="group09"/>
<group context="[0x8772ef]" group="group10"/>
<group context="[0x8772ef]" group="group11"/>
<group context="[0x8772ef]" group="group12"/>
<group context="[0x8772ce]" group="group01"/>
<group context="[0x8772ce]" group="group02"/>
<group context="[0x8772ce]" group="group04"/>
<group context="[0x8772ce]" group="group03"/>
<group context="[0x8772ce]" group="group05"/>
<group context="[0x8772ce]" group="group06"/>
<group context="[0x8772ce]" group="group07"/>
<group context="[0x8772ce]" group="group08"/>
<group context="[0x8772ce]" group="group09"/>
<group context="[0x8772ce]" group="group10"/>
<group context="[0x8772ce]" group="group11"/>
<group context="[0x8772ce]" group="group12"/>
<group context="[0x8772cb]" group="group02"/>
<group context="[0x8772cb]" group="group04"/>
<group context="[0x8772cb]" group="group03"/>
<group context="[0x8772cb]" group="group05"/>
<group context="[0x8772cb]" group="group06"/>
<group context="[0x8772cb]" group="group07"/>
<group context="[0x8772cb]" group="group08"/>
<group context="[0x8772cb]" group="group09"/>
<group context="[0x8772cb]" group="group10"/>
<group context="[0x8772cb]" group="group11"/>
<group context="[0x8772cb]" group="group12"/>
<group context="[0x8772c8]" group="group01"/>
<group context="[0x8772c8]" group="group02"/>
<group context="[0x8772c8]" group="group04"/>
<group context="[0x8772c8]" group="group03"/>
<group context="[0x8772c8]" group="group05"/>
<group context="[0x8772c8]" group="group07"/>
<group context="[0x8772c8]" group="group08"/>
<group context="[0x8772c8]" group="group10"/>
<group context="[0x8772c8]" group="group11"/>
<group context="[0x8772c8]" group="group12"/>
<group context="[0x8772c5]" group="group01"/>
<group context="[0x8772c5]" group="group02"/>
<group context="[0x8772c5]" group="group04"/>
<group context="[0x8772c5]" group="group03"/>
<group context="[0x8772c5]" group="group05"/>
<group context="[0x8772c5]" group="group06"/>
<group context="[0x8772c5]" group="group07"/>
<group context="[0x8772c5]" group="group08"/>
<group context="[0x8772c5]" group="group09"/>
<group context="[0x8772c5]" group="group10"/>
<group context="[0x8772c5]" group="group12"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="48"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="20"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x804975]">
<connected connection="[0x80495b]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8772f0]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_xenon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BUM-362" owner="xenon" known="1" read="0" id="[0x87f35a]">
<listeners>
<listener listener="[0x8772f1]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1015"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LDW-527" owner="xenon" known="1" read="0" id="[0x87f1eb]">
<listeners>
<listener listener="[0x8772f1]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_xenon_generic_01_macro" connection="parentconnection" code="IDD-564" owner="xenon" known="1" read="0" id="[0x87f1ee]">
<listeners>
<listener listener="[0x8772f1]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="boarding" value="1"/>
<skill type="engineering" value="13"/>
<skill type="management" value="14"/>
<skill type="morale" value="14"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="manager"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_xen_m_station_01_macro" connection="space" construction="[0xcb]" id="[0x8772ef]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_xenon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_launchtube_xen_m_01_macro" macro="connectionfor_launchtube_xen_m_01_macro">
<component class="dockingbay" macro="launchtube_xen_m_01_macro" connection="position" id="[0x8772ee]">
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<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f255]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_0115" macro="connectionfor_asteroid_xen_water_s_ice_0115">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f3bc]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_0114" macro="connectionfor_asteroid_xen_water_s_ice_0114">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f3be]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_0117" macro="connectionfor_asteroid_xen_water_s_ice_0117">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f22a]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_0116" macro="connectionfor_asteroid_xen_water_s_ice_0116">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f393]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_0111" macro="connectionfor_asteroid_xen_water_s_ice_0111">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f253]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_0110" macro="connectionfor_asteroid_xen_water_s_ice_0110">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f259]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_0113" macro="connectionfor_asteroid_xen_water_s_ice_0113">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f25a]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_0112" macro="connectionfor_asteroid_xen_water_s_ice_0112">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f3a1]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_0119" macro="connectionfor_asteroid_xen_water_s_ice_0119">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f3a0]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_asteroid_xen_water_s_ice_0118" macro="connectionfor_asteroid_xen_water_s_ice_0118">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f3cd]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_011" macro="connectionfor_landmarks_xen_water_old_connector_011">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f258]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_012" macro="connectionfor_landmarks_xen_water_old_connector_012">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f3d9]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_013" macro="connectionfor_landmarks_xen_water_old_connector_013">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f39b]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_014" macro="connectionfor_landmarks_xen_water_old_connector_014">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f39f]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_015" macro="connectionfor_landmarks_xen_water_old_connector_015">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f2cf]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_016" macro="connectionfor_landmarks_xen_water_old_connector_016">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f2d0]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_017" macro="connectionfor_landmarks_xen_water_old_connector_017">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f3b5]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_018" macro="connectionfor_landmarks_xen_water_old_connector_018">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f3e5]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_019" macro="connectionfor_landmarks_xen_water_old_connector_019">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f3e6]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_036" macro="connectionfor_landmarks_xen_water_old_connector_036">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f3e7]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_037" macro="connectionfor_landmarks_xen_water_old_connector_037">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f3e8]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_034" macro="connectionfor_landmarks_xen_water_old_connector_034">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f3e9]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_035" macro="connectionfor_landmarks_xen_water_old_connector_035">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f2ce]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_032" macro="connectionfor_landmarks_xen_water_old_connector_032">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f2d3]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_033" macro="connectionfor_landmarks_xen_water_old_connector_033">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f2d4]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_031" macro="connectionfor_landmarks_xen_water_old_connector_031">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f3ee]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_038" macro="connectionfor_landmarks_xen_water_old_connector_038">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f3f0]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_039" macro="connectionfor_landmarks_xen_water_old_connector_039">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f3ef]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_029" macro="connectionfor_landmarks_xen_water_old_connector_029">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x865ac6]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_028" macro="connectionfor_landmarks_xen_water_old_connector_028">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x865ac5]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_021" macro="connectionfor_landmarks_xen_water_old_connector_021">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f3e3]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_023" macro="connectionfor_landmarks_xen_water_old_connector_023">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f2d2]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_022" macro="connectionfor_landmarks_xen_water_old_connector_022">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f3b0]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_025" macro="connectionfor_landmarks_xen_water_old_connector_025">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f272]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_024" macro="connectionfor_landmarks_xen_water_old_connector_024">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f273]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_027" macro="connectionfor_landmarks_xen_water_old_connector_027">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f3f1]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_026" macro="connectionfor_landmarks_xen_water_old_connector_026">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f3e1]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0113" macro="connectionfor_landmarks_xen_water_old_connector_0113">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f3ab]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0112" macro="connectionfor_landmarks_xen_water_old_connector_0112">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f271]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0111" macro="connectionfor_landmarks_xen_water_old_connector_0111">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f276]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0110" macro="connectionfor_landmarks_xen_water_old_connector_0110">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f277]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0117" macro="connectionfor_landmarks_xen_water_old_connector_0117">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f31f]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0116" macro="connectionfor_landmarks_xen_water_old_connector_0116">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f320]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0115" macro="connectionfor_landmarks_xen_water_old_connector_0115">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f323]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0114" macro="connectionfor_landmarks_xen_water_old_connector_0114">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f324]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0119" macro="connectionfor_landmarks_xen_water_old_connector_0119">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f275]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0118" macro="connectionfor_landmarks_xen_water_old_connector_0118">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f31e]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0311" macro="connectionfor_landmarks_xen_water_old_connector_0311">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f3c2]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0310" macro="connectionfor_landmarks_xen_water_old_connector_0310">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f322]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0313" macro="connectionfor_landmarks_xen_water_old_connector_0313">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f3e4]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0312" macro="connectionfor_landmarks_xen_water_old_connector_0312">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f410]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0210" macro="connectionfor_landmarks_xen_water_old_connector_0210">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f40e]">
<offset default="1"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="objects">
<component class="object" macro="landmarks_xen_aqueduct_07_macro" connection="space" code="AYC-951" owner="ownerless" id="[0x86f252]">
<offset>
<position x="42526.328" y="-537" z="-14616.266"/>
<rotation yaw="-69.99999"/>
</offset>
<source entry="xen_79B_aqueduct_10" seed="15436216716152239509" class="godobject"/>
<connections>
<connection connection="connectionfor_landmarks_xen_water_old_special_018" macro="connectionfor_landmarks_xen_water_old_special_018">
<component class="destructible" component="landmarks_xen_water_old_special_01" connection="space" id="[0x86f257]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_special_014" macro="connectionfor_landmarks_xen_water_old_special_014">
<component class="destructible" component="landmarks_xen_water_old_special_01" connection="space" id="[0x86f422]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_special_015" macro="connectionfor_landmarks_xen_water_old_special_015">
<component class="destructible" component="landmarks_xen_water_old_special_01" connection="space" id="[0x86f424]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_special_016" macro="connectionfor_landmarks_xen_water_old_special_016">
<component class="destructible" component="landmarks_xen_water_old_special_01" connection="space" id="[0x86f423]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_special_017" macro="connectionfor_landmarks_xen_water_old_special_017">
<component class="destructible" component="landmarks_xen_water_old_special_01" connection="space" id="[0x86f41f]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_special_011" macro="connectionfor_landmarks_xen_water_old_special_011">
<component class="destructible" component="landmarks_xen_water_old_special_01" connection="space" id="[0x86f421]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_special_012" macro="connectionfor_landmarks_xen_water_old_special_012">
<component class="destructible" component="landmarks_xen_water_old_special_01" connection="space" id="[0x86f420]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_special_013" macro="connectionfor_landmarks_xen_water_old_special_013">
<component class="destructible" component="landmarks_xen_water_old_special_01" connection="space" id="[0x86f41c]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0117" macro="connectionfor_landmarks_xen_water_old_bridge_0117">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f41e]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0116" macro="connectionfor_landmarks_xen_water_old_bridge_0116">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f41d]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0115" macro="connectionfor_landmarks_xen_water_old_bridge_0115">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f419]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0114" macro="connectionfor_landmarks_xen_water_old_bridge_0114">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f41b]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0113" macro="connectionfor_landmarks_xen_water_old_bridge_0113">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f41a]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0112" macro="connectionfor_landmarks_xen_water_old_bridge_0112">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f418]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0111" macro="connectionfor_landmarks_xen_water_old_bridge_0111">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f417]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0110" macro="connectionfor_landmarks_xen_water_old_bridge_0110">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f416]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0119" macro="connectionfor_landmarks_xen_water_old_bridge_0119">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f415]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0118" macro="connectionfor_landmarks_xen_water_old_bridge_0118">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x865f5e]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0128" macro="connectionfor_landmarks_xen_water_old_bridge_0128">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x865f5d]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0129" macro="connectionfor_landmarks_xen_water_old_bridge_0129">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f3d7]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0122" macro="connectionfor_landmarks_xen_water_old_bridge_0122">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f3df]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0123" macro="connectionfor_landmarks_xen_water_old_bridge_0123">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f35a]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0120" macro="connectionfor_landmarks_xen_water_old_bridge_0120">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f35b]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0121" macro="connectionfor_landmarks_xen_water_old_bridge_0121">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f40f]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0126" macro="connectionfor_landmarks_xen_water_old_bridge_0126">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f425]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0127" macro="connectionfor_landmarks_xen_water_old_bridge_0127">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f428]">
<offset default="1"/>
</component>
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_037" macro="connectionfor_asteroid_xen_water_xs_ice_037">
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<offset default="1"/>
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_034" macro="connectionfor_asteroid_xen_water_xs_ice_034">
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<offset default="1"/>
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_035" macro="connectionfor_asteroid_xen_water_xs_ice_035">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_038" macro="connectionfor_asteroid_xen_water_xs_ice_038">
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<offset default="1"/>
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_039" macro="connectionfor_asteroid_xen_water_xs_ice_039">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_025" macro="connectionfor_asteroid_xen_water_xs_ice_025">
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<offset default="1"/>
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_024" macro="connectionfor_asteroid_xen_water_xs_ice_024">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x86f3c0]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_027" macro="connectionfor_asteroid_xen_water_xs_ice_027">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x86f3c1]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_asteroid_xen_water_xs_ice_026" macro="connectionfor_asteroid_xen_water_xs_ice_026">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x86f3c4]">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_021" macro="connectionfor_asteroid_xen_water_xs_ice_021">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_023" macro="connectionfor_asteroid_xen_water_xs_ice_023">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x86f3bf]">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_022" macro="connectionfor_asteroid_xen_water_xs_ice_022">
<component class="destructible" component="asteroid_xen_water_xs_ice_02" connection="space" id="[0x86f3c3]">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_029" macro="connectionfor_asteroid_xen_water_xs_ice_029">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_028" macro="connectionfor_asteroid_xen_water_xs_ice_028">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_01" macro="connectionfor_asteroid_xen_water_xs_ice_01">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_03" macro="connectionfor_asteroid_xen_water_xs_ice_03">
<component class="destructible" component="asteroid_xen_water_xs_ice_03" connection="space" id="[0x86f3d6]">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_02" macro="connectionfor_asteroid_xen_water_xs_ice_02">
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<connection connection="connectionfor_asteroid_xen_water_s_ice_012" macro="connectionfor_asteroid_xen_water_s_ice_012">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f3de]">
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<connection connection="connectionfor_asteroid_xen_water_s_ice_011" macro="connectionfor_asteroid_xen_water_s_ice_011">
<component class="destructible" component="asteroid_xen_water_s_ice_01" connection="space" id="[0x86f47a]">
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_special_01" macro="connectionfor_landmarks_xen_water_old_special_01">
<component class="destructible" component="landmarks_xen_water_old_special_01" connection="space" id="[0x86f47c]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_011" macro="connectionfor_landmarks_xen_water_old_connector_011">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f47b]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_012" macro="connectionfor_landmarks_xen_water_old_connector_012">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f479]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_013" macro="connectionfor_landmarks_xen_water_old_connector_013">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f33e]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_014" macro="connectionfor_landmarks_xen_water_old_connector_014">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f446]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_015" macro="connectionfor_landmarks_xen_water_old_connector_015">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f44b]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_016" macro="connectionfor_landmarks_xen_water_old_connector_016">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f3d4]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_017" macro="connectionfor_landmarks_xen_water_old_connector_017">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f3dc]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_018" macro="connectionfor_landmarks_xen_water_old_connector_018">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86ee1f]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_019" macro="connectionfor_landmarks_xen_water_old_connector_019">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f151]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_034" macro="connectionfor_landmarks_xen_water_old_connector_034">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f473]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_032" macro="connectionfor_landmarks_xen_water_old_connector_032">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f43d]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_033" macro="connectionfor_landmarks_xen_water_old_connector_033">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f43c]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_031" macro="connectionfor_landmarks_xen_water_old_connector_031">
<component class="destructible" component="landmarks_xen_water_old_connector_03" connection="space" id="[0x86f480]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_021" macro="connectionfor_landmarks_xen_water_old_connector_021">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f481]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_023" macro="connectionfor_landmarks_xen_water_old_connector_023">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f482]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_022" macro="connectionfor_landmarks_xen_water_old_connector_022">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f483]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_025" macro="connectionfor_landmarks_xen_water_old_connector_025">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f484]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_024" macro="connectionfor_landmarks_xen_water_old_connector_024">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f14c]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0113" macro="connectionfor_landmarks_xen_water_old_connector_0113">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f48b]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0112" macro="connectionfor_landmarks_xen_water_old_connector_0112">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f48d]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0111" macro="connectionfor_landmarks_xen_water_old_connector_0111">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f48c]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0110" macro="connectionfor_landmarks_xen_water_old_connector_0110">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f48a]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0116" macro="connectionfor_landmarks_xen_water_old_connector_0116">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86ee64]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0115" macro="connectionfor_landmarks_xen_water_old_connector_0115">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f3eb]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_0114" macro="connectionfor_landmarks_xen_water_old_connector_0114">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f3ec]">
<offset default="1"/>
</component>
</connection>
</connections>
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</connection>
<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="JVZ-093" knownto="player" id="[0x86f67d]">
<events>
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<offset>
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<connection connection="visiblezones" id="[0x86f4bc]">
<connected connection="[0x86f667]"/>
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<connection connection="objects">
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<connection connection="connectionfor_landmarks_xen_water_old_special_015" macro="connectionfor_landmarks_xen_water_old_special_015">
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<connection connection="connectionfor_landmarks_xen_water_old_special_011" macro="connectionfor_landmarks_xen_water_old_special_011">
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<connection connection="connectionfor_landmarks_xen_water_old_special_012" macro="connectionfor_landmarks_xen_water_old_special_012">
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<connection connection="connectionfor_landmarks_xen_water_old_special_013" macro="connectionfor_landmarks_xen_water_old_special_013">
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_0140" macro="connectionfor_landmarks_xen_water_old_bridge_0140">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x8616b6]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0141" macro="connectionfor_landmarks_xen_water_old_bridge_0141">
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_0142" macro="connectionfor_landmarks_xen_water_old_bridge_0142">
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_0143" macro="connectionfor_landmarks_xen_water_old_bridge_0143">
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_0144" macro="connectionfor_landmarks_xen_water_old_bridge_0144">
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<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f668]">
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<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f5d6]">
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<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f60e]">
<offset default="1"/>
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_0129" macro="connectionfor_landmarks_xen_water_old_bridge_0129">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f67f]">
<offset default="1"/>
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_0122" macro="connectionfor_landmarks_xen_water_old_bridge_0122">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f68c]">
<offset default="1"/>
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<connection connection="connectionfor_landmarks_xen_water_old_bridge_0123" macro="connectionfor_landmarks_xen_water_old_bridge_0123">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f699]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0120" macro="connectionfor_landmarks_xen_water_old_bridge_0120">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f693]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0121" macro="connectionfor_landmarks_xen_water_old_bridge_0121">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f608]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0126" macro="connectionfor_landmarks_xen_water_old_bridge_0126">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f609]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0127" macro="connectionfor_landmarks_xen_water_old_bridge_0127">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f607]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0124" macro="connectionfor_landmarks_xen_water_old_bridge_0124">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f4cb]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0125" macro="connectionfor_landmarks_xen_water_old_bridge_0125">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f4d0]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_bridge_0139" macro="connectionfor_landmarks_xen_water_old_bridge_0139">
<component class="destructible" component="landmarks_xen_water_old_bridge_01" connection="space" id="[0x86f501]">
<offset default="1"/>
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_shield">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x89bf63]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x885019]">
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<render>
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<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="QDN-873" owner="argon" basename="{20102,1101}" id="[0x875197]">
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<post id="manager" component="[0x87f06f]"/>
<post id="defence" component="[0x87f06b]"/>
<post id="tradeagent"/>
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<ammunition>
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<ammunition>
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<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="2"/>
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<ammunition>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x898367]">
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<render>
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<cargo>
<ware ware="foodrations" amount="112"/>
</cargo>
</component>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x89835a]">
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<connection connection="con_shield_02">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89835b]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x898366]">
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="874314777"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4095372005"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1215497125"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3324166351"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1188107332"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3751775802"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="476241180"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1170049162"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3088313813"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="4035401426"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3116027397"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1529045786"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="383382608"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1732600146"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1409931583"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="728676080"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="passenger">
<npcseed seed="2497638987"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2399964660"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3623280358"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4158809279"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2387765885"/>
<skill type="engineering" value="9"/>
<skill type="management" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2468905036"/>
<skill type="boarding" value="4"/>
<skill type="management" value="3"/>
<skill type="morale" value="6"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2002944601"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2992460225"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2453908015"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1211646471"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="18"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="18"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="87"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="60"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="6"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="17"/>
<item macro="eq_arg_satellite_01_macro" amount="87"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x883fb9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_b_macro" connection="shipconnection" id="[0x883fbb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x883fbf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x883fb2]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x883fb4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_004">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88f24e]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-168.239"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f24e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_007">
<component class="turret" macro="turret_tel_m_plasma_02_mk1_macro" connection="con_plasma_turret" lastshottime="0" id="[0x88f24c]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-106.368"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f24c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88ec24]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-105.163"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88ec24]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88f247]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f247]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88f24d]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-106.368"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f24d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88ec22]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88ec1c]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f249]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f248]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x86f0a0]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_xl_01_macro" connection="con_cockpit" id="[0x883fb8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Libaras Hohindras Huritis I" code="DBD-272" owner="teladi" known="1" read="0" page="10501" id="[0x88f265]">
<listeners>
<listener listener="[0x883fb5]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="87095"/>
</blackboard>
<npcseed seed="3252894557"/>
<connections>
<connection connection="roomposition" id="[0x88f264]">
<connected connection="[0x88f263]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="EME-506" owner="teladi" known="1" read="0" id="[0x88f23f]">
<listeners>
<listener listener="[0x883fb5]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JMV-482" owner="teladi" known="1" read="0" id="[0x88ec4a]">
<listeners>
<listener listener="[0x883fb5]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x88f263]">
<connected connection="[0x88f264]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x883fba]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x88f211]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f211]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x88f210]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f210]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x883fbe]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88f26d]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88f26c]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88f266]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_frigate_01_a_macro" connection="space" code="IGC-357" owner="argon" level="0.49914" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x8975e3]">
<listeners>
<listener listener="[0x8976d1]" event="killed"/>
<listener listener="[0x8976d2]" event="killed"/>
<listener listener="[0x8975a0]" event="boostdisabled"/>
<listener listener="[0x897698]" event="boostdisabled"/>
<listener listener="[0x8976dd]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.874"/>
<event event="updatebuild" time="3212.884"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdadf]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-5401.062" y="1145.183" z="-5034.369"/>
<rotation yaw="-19.77305" pitch="-2.8688"/>
</offset>
<velocity>
<linear x="-102.497" y="-15.183" z="285.117"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdadf]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-5401.062" y="1145.183" z="-5034.369"/>
<rotation yaw="-19.77305" pitch="-2.8688"/>
</offset>
<velocity>
<linear x="-102.497" y="-15.183" z="285.117"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdadf]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-15879.438" y="-406.988" z="24113.445"/>
<rotation yaw="-19.77305"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<leader>
<shape class="pointguard" rollmembers="0" maxshipsperline="15" radius="568.824"/>
<members>
<member id="[0x8975e3]"/>
<member id="[0x8975c6]"/>
</members>
</leader>
</formation>
<transition/>
</movement>
<offset>
<position x="-12302.287" y="1399.272" z="49996.438"/>
<rotation yaw="-142.67439" pitch="0.247892"/>
</offset>
<render>
<parameter value="4278715906" name="letter_color" type="color"/>
<parameter value="4280098593" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="argon_frigate_patrol_m_sector_exp" seed="14001260347309391791" zone="[0xfdae3]" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40042.996"/>
<orders>
<order id="[0x6c86]" default="1" order="Patrol" state="started">
<syncpoint state="reached"/>
<param name="space"/>
<param name="range" type="class" value="sector"/>
<param name="pursuetargets" type="integer"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="includeroute" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="targetpurposes" type="list" value="2199"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x8976d2]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8976d1]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8976dd]"/>
</control>
<people>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="1886866751"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_03_macro" role="marine">
<npcseed seed="904915495"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="2922288203"/>
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<skill type="piloting" value="3"/>
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<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="1133973420"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
<item macro="weapon_gen_mine_01_macro" amount="23"/>
<item macro="weapon_gen_mine_02_macro" amount="4"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89735f]">
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<render>
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</connection>
<connection connection="con_shield_front_r">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8976ca]">
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<render>
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<connection connection="con_turret_l01">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<connection connection="con_primaryweapon_02">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<skill type="management" value="5"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1447394760"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="42636397"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3104251573"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3526579539"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1926493119"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="969663663"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4035681825"/>
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="632705519"/>
<skill type="boarding" value="2"/>
<skill type="management" value="5"/>
<skill type="morale" value="7"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3018586122"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="204547506"/>
<skill type="boarding" value="3"/>
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3684141280"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4224756866"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3769799428"/>
<skill type="boarding" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2350227214"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="71828864"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3405920628"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3335835279"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2965621015"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3744547927"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3665074087"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="passenger">
<npcseed seed="2147435509"/>
<skill type="management" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2627589697"/>
<skill type="engineering" value="9"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4057839852"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3308024182"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2279500066"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="155910391"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="924620625"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4009224402"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="passenger">
<npcseed seed="1431697312"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="3819047011"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="passenger">
<npcseed seed="4009803310"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="936534829"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="490802191"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2892563473"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="4187293742"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3311721228"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3449870477"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2199667099"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3343752627"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4283757207"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2033113466"/>
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="passenger">
<npcseed seed="781152094"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4207577249"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3049814415"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1884977762"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="868806451"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3048845050"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1641542602"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="529924362"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2026557289"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4033191801"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="4221054915"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1453892191"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="20"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="20"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="95"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="34"/>
<item macro="countermeasure_flares_01_macro" amount="18"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="9"/>
<item macro="eq_arg_satellite_01_macro" amount="95"/>
<item macro="missile_heatseeker_heavy_mk1_macro" amount="4"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x894a89]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x889a46]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x894a8b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x888b24]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8944ed]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="turret" macro="turret_tel_m_gatling_02_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x894a9c]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894a9c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_007">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x880bfa]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-106.368"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x880bfa]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89498f]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-106.368"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89498f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89498e]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-105.163"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89498e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x894a2c]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x894a28]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8949a0]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8943bc]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x894a23]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_xl_01_macro" connection="con_cockpit" id="[0x894914]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Dasinos Yalamandis Yalos IV" code="JZB-428" owner="ministry" known="1" read="0" page="10507" id="[0x89453f]">
<listeners>
<listener listener="[0x894a8a]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="22419"/>
</blackboard>
<npcseed seed="4272178166"/>
<connections>
<connection connection="roomposition" id="[0x8942f1]">
<connected connection="[0x8942eb]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="CKY-263" owner="ministry" known="1" read="0" id="[0x894aa0]">
<listeners>
<listener listener="[0x894a8a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KZC-141" owner="ministry" known="1" read="0" id="[0x894a82]">
<listeners>
<listener listener="[0x894a8a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x8942eb]">
<connected connection="[0x8942f1]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x894905]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x894a97]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894a97]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="17.152"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x894a9d]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x87e506]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88cf81]"/>
</control>
<people>
<person macro="character_argon_male_civilian_20_macro" role="service">
<npcseed seed="3416916174"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="1087303888"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="3672628772"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="service">
<npcseed seed="1421922267"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="250867395"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="1999354748"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="2793720007"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="3495206268"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="1216384800"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="130070420"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="17"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="superfluidcoolant" buy="131" sell="0"/>
<ware ware="graphene" buy="195" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87e4fb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_b_macro" connection="shipconnection" id="[0x87e4fd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="graphene" amount="492"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x87e505]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x87e4fe]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_02_macro" connection="parentconnection" name="Yannet Raner" code="YBC-618" owner="argon" known="1" read="0" page="10107" id="[0x87e506]">
<listeners>
<listener listener="[0x87e4e7]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x87e4e7]" connection="con_control01"/>
<offset>
<position y="-4.893" z="-56.914"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.307" z="0.09293"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="13"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="31463"/>
</blackboard>
<npcseed seed="4155096584"/>
<connections>
<connection connection="currentchair" id="[0x87e501]">
<connected connection="[0x87e502]"/>
</connection>
<connection connection="roomposition" id="[0x87e507]">
<connected connection="[0x87e500]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SOZ-310" owner="argon" known="1" read="0" id="[0x87e511]">
<listeners>
<listener listener="[0x87e4e7]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LQB-647" owner="argon" known="1" read="0" id="[0x88cf81]">
<listeners>
<listener listener="[0x87e4e7]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x87e500]">
<connected connection="[0x87e507]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x87e504]">
<offset>
<position y="0.08752" z="-48.929"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87e504]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_arg_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x87e50d]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87e50d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x87e510]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
<rotation roll="-105.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87e510]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x87e503]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection50" id="[0x87e502]">
<connected connection="[0x87e501]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="XYM-456" owner="argon" level="0.682022" nameindex="1" id="[0x878331]">
<listeners>
<listener listener="[0x8cc33a]" event="killed"/>
<listener listener="[0x1000134]" event="killed"/>
<listener listener="[0x878333]" event="killed"/>
<listener listener="[0x877de8]" event="killed"/>
<listener listener="[0x87fbc2]" event="killed"/>
<listener listener="[0x1000386]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3215.701"/>
<event event="updatetradeoffers" time="3223.612"/>
</events>
<offset>
<position x="-26982.848" y="6370.534" z="7350.336"/>
<rotation yaw="23.96752"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<source entry="arg_shieldcomponents" seed="6305342140377146373" class="godproduction"/>
<gravidar range="42224.738"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc33a]"/>
<post id="manager" component="[0x1000386]"/>
<post id="defence" component="[0x1000134]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87fbc2]"/>
</control>
<construction>
<sequence>
<entry id="[0x469]" index="1" macro="pier_arg_harbor_03_macro">
<offset>
<position x="-135.522" y="-980.412"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x46a]" index="2" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="264.478" y="-980.412"/>
<rotation yaw="-89.99999"/>
</offset>
</entry>
<entry id="[0x46b]" index="3" macro="storage_arg_s_container_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="264.522" y="-980.412" z="600.044"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x46c]" index="4" macro="storage_arg_s_container_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap004"/>
<offset>
<position x="264.434" y="-980.412" z="-599.956"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x46d]" index="5" macro="defence_arg_disc_01_macro" connection="connectionsnap004">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="264.521" y="-980.412" z="1200.044"/>
<rotation yaw="-90.00002"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x46e]" index="6" macro="hab_arg_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-135.522" y="19.588"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x46f]" index="7" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="664.478" y="-980.412" z="-0.0001017"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x4b8]" index="8" macro="prod_gen_shieldcomponents_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="-335.522" y="1019.588" z="200"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_arg_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x100029e]"/>
<group context="[0x10002aa]"/>
<group context="[0x1000118]"/>
<group context="[0x1000118]" group="top_01"/>
<group context="[0x1000120]"/>
<group context="[0x1000120]" group="top_01"/>
<group context="[0x825502]"/>
<group context="[0x825502]" group="group02"/>
<group context="[0x8257fc]"/>
<group context="[0x8257ff]"/>
<group context="[0x8257ff]" group="group01"/>
<group context="[0x8257ff]" group="group02"/>
<group context="[0x8257ff]" group="group04"/>
<group context="[0x8257ff]" group="group03"/>
<group context="[0x8257ff]" group="group05"/>
<group context="[0x8257ff]" group="group06"/>
<group context="[0x87fb8a]"/>
<group context="[0x87fb8a]" group="top_01"/>
<group context="[0x87fb8a]" group="left_01"/>
<group context="[0x87fb8a]" group="right_01"/>
<group context="[0x87fb8a]" group="back_01"/>
<group context="[0x87fb8a]" group="front_01"/>
<group context="[0x87fb8a]" group="down_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="20"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="15"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x89080f]" id="[0x8309b]" buyer="[0x878331]" partner="[0x89080f]" ware="plasmaconductors" price="128200" amount="288" desired="288" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5c22]" buyer="[0x878331]" ware="plasmaconductors" price="83332" amount="0">
<source class="production"/>
</trade>
<trade id="[0x5c23]" buyer="[0x878331]" ware="quantumtubes" price="37500" amount="250" desired="250">
<source class="production"/>
</trade>
<trade id="[0x5c24]" seller="[0x878331]" ware="shieldcomponents" price="24809" amount="593">
<source class="production"/>
</trade>
<trade id="[0x5c25]" buyer="[0x878331]" ware="energycells" price="1550" amount="267" desired="267">
<source class="production"/>
</trade>
<trade id="[0x7fce]" buyer="[0x878331]" ware="majadust" price="35320" amount="136" desired="136" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7fcf]" buyer="[0x878331]" ware="spacefuel" price="22631" amount="186" desired="186" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7fd0]" buyer="[0x878331]" ware="spaceweed" price="28110" amount="236" desired="236" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="22" sell="0"/>
<ware ware="foodrations" buy="29" sell="0"/>
<ware ware="medicalsupplies" buy="70" sell="0"/>
<ware ware="plasmaconductors" buy="1282" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3167.612">
<workforce race="argon" amount="121"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3257.133"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3418.094" y="3418.094" z="3418.094"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x877dea]">
<connected connection="[0x877de9]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x878332]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SIG-383" owner="argon" known="1" read="0" id="[0x1000134]">
<listeners>
<listener listener="[0x878331]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1050"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZUK-449" owner="argon" known="1" read="0" id="[0x87fbc2]">
<listeners>
<listener listener="[0x878331]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_04_macro" connection="parentconnection" name="Daneel Donel" code="TGM-039" owner="argon" known="1" read="0" page="10101" id="[0x1000386]">
<listeners>
<listener listener="[0x878331]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="7"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="29563"/>
</blackboard>
<npcseed seed="47056190"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_06_macro" connection="parentconnection" name="Scot Noore" code="IVH-451" owner="hatikvah" known="1" read="0" stockid="default_shadyguy" page="10105" id="[0x8cc33a]">
<listeners>
<listener listener="[0x878331]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="piloting" value="11"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="12"/>
<ware ware="inv_agidevice_02" amount="12"/>
<ware ware="inv_remotedetonator" amount="14"/>
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<connection connection="con_turret_laser_l_001">
<component class="turret" macro="turret_arg_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x10002d5]">
<offset>
<position x="-98.398" y="33.446" z="99.303"/>
<rotation roll="-30"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x10002d5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_002">
<component class="turret" macro="turret_arg_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x866755]">
<offset>
<position x="-98.398" y="33.446" z="-100.184"/>
<rotation roll="-30"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x866755]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_003">
<component class="turret" macro="turret_arg_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x866756]">
<offset>
<position x="99.279" y="33.446" z="99.125"/>
<rotation yaw="-179.99998" roll="-30"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x866756]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_005">
<component class="turret" macro="turret_arg_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x10002c8]">
<offset>
<position x="-98.714" y="-32.632" z="99.234"/>
<rotation roll="-149.99997"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x10002c8]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_006">
<component class="turret" macro="turret_arg_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x10002c7]">
<offset>
<position x="-98.714" y="-32.632" z="-100.036"/>
<rotation roll="-149.99997"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x10002c7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_large_001">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x10002b7]">
<offset>
<position y="43.954"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_large_002">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x10002b8]">
<offset>
<position y="-43.944" z="-0.002405"/>
<rotation yaw="180" roll="-180"/>
</offset>
</component>
</connection>
<connection connection="connectionsnap001" id="[0x10002ca]">
<connected connection="[0x100029f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="habitation" macro="hab_arg_l_01_macro" connection="space" construction="[0x46e]" id="[0x8257fc]">
<listeners>
<listener listener="[0x878331]" event="killed"/>
</listeners>
<offset>
<position x="-135.522" y="19.588"/>
<rotation yaw="90"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionsnap002" id="[0x1000142]">
<connected connection="[0x87eb33]"/>
</connection>
<connection connection="connectionsnap001" id="[0x8257fd]">
<connected connection="[0x8257fe]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="RYC-380" owner="argon" level="0.733792" nameindex="1" id="[0x87d0bf]">
<listeners>
<listener listener="[0x87d587]" event="killed"/>
<listener listener="[0x88a3a0]" event="killed"/>
<listener listener="[0x88a3ea]" event="killed"/>
<listener listener="[0x889d3b]" event="killed"/>
<listener listener="[0x861cb3]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3229.05"/>
<event event="updatetradeoffers" time="3233.129"/>
</events>
<offset>
<position x="31838.42" y="-4583.932" z="-42837.984"/>
<rotation yaw="-83.91736"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<source entry="arg_hullparts" seed="1138728016928271252" class="godproduction"/>
<gravidar range="41106.176"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x88a3a0]"/>
<post id="defence" component="[0x889d3b]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x88a3ea]"/>
</control>
<construction>
<sequence>
<entry id="[0x17a2]" index="1" macro="pier_arg_harbor_01_macro">
<offset>
<position x="0.1216" y="657.091" z="-329.463"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x17a4]" index="2" macro="defence_arg_disc_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="0.1216" y="657.091" z="470.537"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x17a5]" index="3" macro="storage_arg_l_container_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="-999.878" y="659.864" z="470.537"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_left_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_right_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="bottom_right_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_02"/>
</groups>
</upgrades>
</entry>
<entry id="[0x17a6]" index="4" macro="prod_gen_hullparts_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="400.122" y="1057.091" z="-329.463"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_arg_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x17a8]" index="5" macro="dockarea_arg_m_station_02_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap004"/>
<offset>
<position x="400.122" y="657.091" z="470.537"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x17ab]" index="6" macro="struct_arg_base_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="400.121" y="657.091" z="870.537"/>
</offset>
</entry>
<entry id="[0x17b7]" index="7" macro="struct_arg_cross_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="400.121" y="657.091" z="1270.537"/>
<rotation yaw="179.99992"/>
</offset>
</entry>
<entry id="[0x17b8]" index="8" macro="struct_arg_cross_01_macro" connection="connectionsnap003">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="-999.878" y="657.091" z="1070.537"/>
<rotation yaw="-89.99998"/>
</offset>
</entry>
<entry id="[0x17ba]" index="9" macro="prod_gen_hullparts_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap006"/>
<offset>
<position x="-999.878" y="1057.091" z="670.538"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_arg_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x17bb]" index="10" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="800.122" y="657.091" z="470.537"/>
<rotation yaw="-90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x17bc]" index="11" macro="prod_gen_hullparts_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap006"/>
<offset>
<position x="800.121" y="1057.091" z="1270.537"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_arg_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x17bd]" index="12" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="-599.878" y="657.091" z="1070.537"/>
<rotation yaw="-89.99997"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x17be]" index="13" macro="hab_arg_l_01_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap005"/>
<offset>
<position x="-999.878" y="-342.909" z="1070.537"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x17c0]" index="14" macro="struct_arg_cross_01_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap004"/>
<offset>
<position x="0.1209" y="657.091" z="1270.537"/>
<rotation yaw="179.99994"/>
</offset>
</entry>
<entry id="[0x17c1]" index="15" macro="prod_gen_hullparts_macro" connection="connectionsnap001">
<predecessor index="14" connection="connectionsnap006"/>
<offset>
<position x="0.1209" y="1057.091" z="1670.537"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_arg_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8863c9]"/>
<group context="[0x8863c4]"/>
<group context="[0x8863c4]" group="group02"/>
<group context="[0x8863bf]"/>
<group context="[0x8863bf]" group="top_01"/>
<group context="[0x8863bf]" group="back_01"/>
<group context="[0x8863bf]" group="front_01"/>
<group context="[0x8863bf]" group="top_left_01"/>
<group context="[0x8863bf]" group="top_right_01"/>
<group context="[0x8863bf]" group="bottom_right_01"/>
<group context="[0x8863bf]" group="front_02"/>
<group context="[0x886496]"/>
<group context="[0x886496]" group="top_01"/>
<group context="[0x886496]" group="left_01"/>
<group context="[0x886496]" group="right_01"/>
<group context="[0x886496]" group="back_01"/>
<group context="[0x886496]" group="front_01"/>
<group context="[0x886496]" group="down_01"/>
<group context="[0x886421]"/>
<group context="[0x886411]"/>
<group context="[0x88640e]"/>
<group context="[0x88640b]"/>
<group context="[0x886408]"/>
<group context="[0x886408]" group="top_01"/>
<group context="[0x886408]" group="left_01"/>
<group context="[0x886408]" group="right_01"/>
<group context="[0x886408]" group="back_01"/>
<group context="[0x886408]" group="front_01"/>
<group context="[0x886408]" group="down_01"/>
<group context="[0x88648b]"/>
<group context="[0x88648b]" group="group02"/>
<group context="[0x88648b]" group="group04"/>
<group context="[0x88648b]" group="group03"/>
<group context="[0x88648b]" group="group05"/>
<group context="[0x88648b]" group="group06"/>
<group context="[0x8863f5]"/>
<group context="[0x8863f5]" group="top_01"/>
<group context="[0x8863f5]" group="left_01"/>
<group context="[0x8863f5]" group="right_01"/>
<group context="[0x8863f5]" group="back_01"/>
<group context="[0x8863f5]" group="front_01"/>
<group context="[0x8863f5]" group="down_01"/>
<group context="[0x8863e5]"/>
<group context="[0x8863e5]" group="group01"/>
<group context="[0x8863e5]" group="group02"/>
<group context="[0x8863e5]" group="group04"/>
<group context="[0x8863e5]" group="group03"/>
<group context="[0x8863e5]" group="group05"/>
<group context="[0x8863e5]" group="group06"/>
<group context="[0x88a3b7]"/>
<group context="[0x88a389]"/>
<group context="[0x88a0d7]"/>
<group context="[0x88a0d7]" group="top_01"/>
<group context="[0x88a0d7]" group="left_01"/>
<group context="[0x88a0d7]" group="right_01"/>
<group context="[0x88a0d7]" group="back_01"/>
<group context="[0x88a0d7]" group="front_01"/>
<group context="[0x88a0d7]" group="down_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_arg_xs_police_01_a_macro" amount="8"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="33"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="32"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="8"/>
</unavailable>
</ammunition>
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88d680]"/>
<weapon id="[0x88d681]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8175ad]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88d2bc]">
<offset>
<position y="91.945" z="-96.597"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_001">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88d2b9]">
<offset>
<position x="-86.505" y="73.467" z="99.629"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88d741]">
<offset>
<position x="-81.35" y="-7.174" z="-66.749"/>
<rotation yaw="-90.00001" pitch="41.93902" roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88d0e0]">
<offset>
<position x="86.342" y="73.482" z="99.629"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88d685]">
<offset>
<position x="82.19" y="-6.4" z="-66.749"/>
<rotation yaw="89.99999" pitch="43.06099" roll="179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88d746]">
<offset>
<position y="81.58" z="-256.003"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88cda3]">
<offset>
<position y="-29.953" z="11.14"/>
<rotation pitch="25" roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_destroyer_01_a_macro" connection="shipconnection" id="[0x8843c4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_arg_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x88d680]">
<offset>
<position x="122.994" y="48.506" z="227.363"/>
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<render>
<parameter flags="override" value="1" owner="[0x88d680]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_arg_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x88d681]">
<offset>
<position x="-122.994" y="48.506" z="227.369"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="subordinates" id="[0x88d6b8]">
<connected connection="[0x88d6b9]"/>
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<connection connection="subordinates" id="[0x88d7f0]">
<connected connection="[0x88d7ef]"/>
</connection>
<connection connection="subordinates" id="[0x88d8be]">
<connected connection="[0x88d8bf]"/>
</connection>
<connection connection="con_turret_012">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88cdc9]">
<offset>
<position x="105.942" y="71.04" z="198.289"/>
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<render>
<parameter flags="override" value="1" owner="[0x88cdc9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_013">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88ccaa]">
<offset>
<position x="81.807" y="-6.803" z="-97.575"/>
<rotation yaw="-90.00001" pitch="-42.37424" roll="-180"/>
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<render>
<parameter flags="override" value="1" owner="[0x88ccaa]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
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<connection connection="con_turret_010">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88d7ac]">
<offset>
<position x="-86.633" y="78.474" z="-59.219"/>
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<connection connection="con_turret_011">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88d684]">
<offset>
<position x="86.214" y="78.479" z="-59.219"/>
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<connection connection="con_turret_014">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88cca3]">
<offset>
<position x="81.807" y="-6.803" z="-34.433"/>
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<connection connection="con_turret_005">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88d4a3]">
<offset>
<position x="-81.786" y="-6.828" z="-34.433"/>
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</component>
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<connection connection="con_turret_002">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88d7aa]">
<offset>
<position x="-106.149" y="71.04" z="198.289"/>
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<render>
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</component>
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<connection connection="con_turret_009">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88d4a8]">
<offset>
<position x="-81.786" y="-6.828" z="-97.575"/>
<rotation yaw="-90.00001" pitch="42.62576" roll="179.99998"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_laser_l_003">
<component class="turret" macro="turret_arg_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x88d62b]">
<offset>
<position y="-70.822" z="-21.153"/>
<rotation roll="179.99998"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x889ce4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_04_macro" connection="parentconnection" name="Den Smitt" code="BJG-494" owner="argon" known="1" read="0" page="10102" id="[0x817449]">
<listeners>
<listener listener="[0x81759c]" event="killed"/>
</listeners>
<offset>
<position x="-0.01159" y="0.7505" z="2.026"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.225" time="88.2004" delay="5" decayrate="0.25"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="27853"/>
<value name="$escortgroup" type="group" value="9989"/>
<value name="$fleet" type="group" value="9990"/>
<value name="$squad_formationdist" type="length" value="2500"/>
</blackboard>
<npcseed seed="3593659195"/>
<connections>
<connection connection="roomposition" id="[0x81744a]">
<connected connection="[0x8843c5]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="NSB-865" owner="argon" known="1" read="0" id="[0x88d697]">
<listeners>
<listener listener="[0x81759c]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FAN-218" owner="argon" known="1" read="0" id="[0x88d67f]">
<listeners>
<listener listener="[0x81759c]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x8843c5]">
<connected connection="[0x81744a]"/>
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x81743f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgenerator_l_003">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88d67b]">
<offset>
<position x="46.845" y="-33.895" z="-83.691"/>
<rotation roll="117.52967"/>
</offset>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88cfa0]">
<offset>
<position x="60.162" y="48.301" z="-260.365"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88cfa0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88cfa7]">
<offset>
<position y="48.301" z="-260.365"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88cfa7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88d0e5]">
<offset>
<position x="-60.147" y="48.301" z="-260.365"/>
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<render>
<parameter flags="override" value="1" owner="[0x88d0e5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_laser_l_02">
<component class="turret" macro="turret_arg_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x88d686]">
<offset>
<position y="79.885" z="-164.265"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d686]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_03" macro="con_dockarea_arg_s_ship_03">
<component class="dockarea" macro="dockarea_arg_s_ship_03_macro" connection="connection01" id="[0x817440]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x817441]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x817442]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x817444]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x817445]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shieldgenerator_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88d67c]">
<offset>
<position y="-59.91" z="-154.147"/>
<rotation yaw="180" pitch="44.99999" roll="-180"/>
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</component>
</connection>
<connection connection="con_shieldgenerator_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88d696]">
<offset>
<position x="-47.081" y="-33.417" z="-83.763"/>
<rotation roll="-117.56472"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x817448]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_bomber_01_a_macro" connection="space" attacker="[0x865c61]" attackmethod="lowattentionattack" attacktime="84.9729" attackership="[0x865c61]" shipattacktime="84.9729" code="XHN-595" owner="argon" level="0.695821" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x88d8a1]">
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<listener listener="[0x88d322]" event="boostdisabled"/>
<listener listener="[0x81759c]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3195.737"/>
<event event="updatebuild" time="3246.919"/>
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<movement forceposition="0" class="navigation">
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</position>
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</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<leader>
<shape class="pointguard" rollmembers="0" maxshipsperline="15" radius="578.778"/>
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<member id="[0x88d8a1]"/>
<member id="[0x88d8b1]"/>
<member id="[0x88d8f1]"/>
<member id="[0x88d721]"/>
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</leader>
<wingman member="3" leader="[0x81759c]"/>
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<transition/>
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<offset>
<position x="18380.24" y="108.822" z="-44870.008"/>
<rotation yaw="-170.64622" pitch="1.30349"/>
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<render>
<parameter value="4279699213" name="letter_color" type="color"/>
<parameter value="4280230687" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="argon_frigate_escort_m" seed="6291091596649644291" zone="[0xfdadd]" commander="[0x81759c]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0024" generated="1"/>
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<gravidar range="40042.809"/>
<orders>
<order id="[0x66a4]" default="1" order="Escort" state="started">
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<param name="target" type="component" value="[0x81759c]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x88d88a]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88d89f]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88d8b9]"/>
</control>
<people>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="1340182129"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="marine">
<npcseed seed="2774859596"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="4040386751"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group value="12231.645" time="84.9729"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="12"/>
<item macro="weapon_gen_mine_03_macro" amount="6"/>
<item macro="countermeasure_flares_01_macro" amount="6"/>
<item macro="weapon_gen_mine_01_macro" amount="57"/>
<item macro="weapon_gen_mine_02_macro" amount="11"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x88d31f]"/>
<weapon id="[0x88ccf6]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88d8a4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_bomber_01_a_macro" connection="shipconnection" id="[0x88d8a2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88ccef]">
<offset>
<position y="7.381" z="-34.832"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88d1c3]">
<offset>
<position y="-7.409" z="-34.832"/>
<rotation roll="180"/>
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<connection connection="subordinates" id="[0x88d8d3]">
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<connection connection="subordinates" id="[0x88d6e0]">
<connected connection="[0x88d6db]"/>
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<connection connection="con_turret_l01">
<component class="turret" macro="turret_arg_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x88d1bd]">
<offset>
<position x="-10.791" z="12.582"/>
<rotation roll="-89.99996"/>
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<render>
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<connection connection="con_turret_l02">
<component class="turret" macro="turret_arg_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x88d1d7]">
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<position x="-10.791" z="-13.409"/>
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<connection connection="con_turret_r02">
<component class="turret" macro="turret_arg_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x88d886]">
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<connection connection="con_turret_r01">
<component class="turret" macro="turret_arg_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x88d887]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88d8a3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_07_macro" connection="parentconnection" name="Lora Motoli" code="AIL-402" owner="argon" known="1" read="0" page="10108" id="[0x88d89f]">
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<listener listener="[0x88d8a1]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x88d8a1]" connection="con_control01"/>
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<offset>
<position x="0.0164" y="-1.327" z="0.4473"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="5"/>
<skill type="piloting" value="10"/>
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<entity type="officer" post="aipilot"/>
<tolerance>
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<blackboard>
<value name="$StateMachine" type="cue" value="28271"/>
<value name="$escortgroup" type="group" value="9993"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="578.778"/>
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<npcseed seed="4194771570"/>
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<connection connection="roomposition" id="[0x88d89e]">
<connected connection="[0x87e5e5]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SQV-967" owner="argon" known="1" read="0" id="[0x88d88a]">
<listeners>
<listener listener="[0x88d8a1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="CEE-388" owner="argon" known="1" read="0" id="[0x88d8b9]">
<listeners>
<listener listener="[0x88d8a1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
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<entity type="officer" post="engineer"/>
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</component>
</connection>
<connection connection="con_control01" id="[0x87e5e5]">
<connected connection="[0x88d89e]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x88d31f]">
<offset>
<position x="10" z="36.038"/>
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<render>
<parameter flags="override" value="1" owner="[0x88d31f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x88ccf6]">
<offset>
<position x="-10" z="36.038"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x88d322]">
<offset>
<position z="-40.365"/>
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<render>
<parameter flags="override" value="1" owner="[0x88d322]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88d8a0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection36" id="[0x88d39d]">
<connected connection="[0x88d6df]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_04_a_macro" connection="space" code="BLH-837" owner="argon" level="0.676422" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x88d8b1]">
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<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
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<paint ware="paintmod_0002" generated="1"/>
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<gravidar range="40005.258"/>
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<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_trademk1"/>
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<post id="playerpilot"/>
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<shields>
<group context="[0x88d8d7]"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
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<item macro="weapon_gen_mine_01_macro" amount="6"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="13"/>
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</ammunition>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk3_macro" connection="connection01" id="[0x88d1ea]">
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<position y="2.789" z="0.05341"/>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x88d715]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88d8d6]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_07_macro" connection="parentconnection" name="Joshu Barnard" code="TQU-695" owner="argon" known="1" read="0" page="10101" id="[0x8812c4]">
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<connection connection="con_control01" id="[0x88b79f]">
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<connection connection="con_weapon_002">
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<connection connection="con_weapon_006">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x88ceec]">
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<connection connection="con_weapon_005">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<drop ref="ship_small_military"/>
<source job="argon_fighter_escort_s_frigate" seed="1848194227218431359" zone="[0xfdadd]" commander="[0x88d8a1]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0026" generated="1"/>
</modification>
<gravidar range="40013.012"/>
<orders>
<order id="[0x66a8]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x88d8a1]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="460.58"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88d392]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="eq_arg_satellite_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88d724]"/>
<weapon id="[0x88d728]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8828af]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_01_a_macro" connection="shipconnection" id="[0x88d682]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x88d6e5]">
<offset>
<position x="-0.005084" y="0.8125" z="-0.5542"/>
<rotation pitch="10"/>
</offset>
</component>
</connection>
<connection connection="commander" id="[0x88d6db]">
<connected connection="[0x88d6e0]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88d720]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_03_macro" connection="parentconnection" name="Rikerd Dalina" code="CJE-014" owner="argon" known="1" read="0" page="10102" id="[0x88d392]">
<listeners>
<listener listener="[0x88d8f1]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88d8f1]" connection="con_control01"/>
<offset>
<position y="0.5245" z="-6.798"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="3"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.8" time="88.2004" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="28423"/>
<value name="$goattack" type="integer"/>
<value name="$squadorder" type="table" value="2904"/>
</blackboard>
<npcseed seed="4086605554"/>
<connections>
<connection connection="currentchair" id="[0x88d395]">
<connected connection="[0x88d38b]"/>
</connection>
<connection connection="roomposition" id="[0x88d381]">
<connected connection="[0x88d388]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x88d388]">
<connected connection="[0x88d381]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x88d724]">
<offset>
<position x="-9.865" y="-0.2715" z="3.862"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d724]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x88d728]">
<offset>
<position x="9.849" y="-0.2443" z="3.862"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d728]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88d398]">
<movement class="connection"/>
<offset>
<position x="13.632" y="-0.205" z="2.079"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d398]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88d386]">
<movement class="connection"/>
<offset>
<position x="-13.57" y="-0.205" z="2.079"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d386]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88d38d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection26" id="[0x88d38b]">
<connected connection="[0x88d395]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_frigate_01_a_macro" connection="space" attacker="[0x88fb32]" attackmethod="lowattentionattack" attacktime="88.2004" attackership="[0x88fb32]" shipattacktime="88.2004" code="PLD-146" owner="argon" level="0.563205" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x88d805]">
<listeners>
<listener listener="[0x88d7fd]" event="killed"/>
<listener listener="[0x81759c]" event="killed"/>
<listener listener="[0x88d7d9]" event="boostdisabled"/>
<listener listener="[0x88d679]" event="killed"/>
<listener listener="[0x88d7df]" event="boostdisabled"/>
<listener listener="[0x88d7f5]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3195.445"/>
<event event="updatebuild" time="3217.944"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdae2]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="24725.867" y="134.021" z="-13906.744"/>
<rotation yaw="13.05606" pitch="0.978644"/>
</offset>
<velocity>
<linear x="68.5205" y="5.18132" z="295.476"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdae2]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="24725.867" y="134.021" z="-13906.744"/>
<rotation yaw="13.05606" pitch="0.978644"/>
</offset>
<velocity>
<linear x="68.5205" y="5.18132" z="295.476"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdadd]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="7734.998" y="1494.683" z="-39086.625"/>
<rotation yaw="12.84866"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<leader>
<shape class="pointguard" rollmembers="0" maxshipsperline="15" radius="527.088"/>
<members>
<member id="[0x88d805]"/>
<member id="[0x88d312]"/>
<member id="[0x88d7ee]"/>
</members>
</leader>
<wingman member="2" leader="[0x81759c]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="18272.52" y="89.039" z="-43043.738"/>
<rotation yaw="-171.16493" pitch="1.27666"/>
</offset>
<render>
<parameter value="4279175939" name="letter_color" type="color"/>
<parameter value="4279967264" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="argon_frigate_escort_m" seed="14844025146685408185" zone="[0xfdadd]" commander="[0x81759c]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40042.996"/>
<orders>
<order id="[0x669f]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x81759c]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x88d679]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88d7fd]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88d7f5]"/>
</control>
<people>
<person macro="character_argon_male_civilian_12_macro" role="service">
<npcseed seed="1680215959"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="4051430356"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="4170952813"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="2390233365"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
<item macro="weapon_gen_mine_01_macro" amount="23"/>
<item macro="weapon_gen_mine_02_macro" amount="4"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88d7da]"/>
<weapon id="[0x88d7cf]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88d804]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front_r">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88d7ce]">
<offset>
<position x="14.551" y="11.678" z="41.562"/>
<rotation pitch="-10"/>
</offset>
</component>
</connection>
<connection connection="con_shield_front_l">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88d861]">
<offset>
<position x="-14.48" y="11.678" z="41.562"/>
<rotation pitch="-10.00002"/>
</offset>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_frigate_01_a_macro" connection="shipconnection" id="[0x88d803]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="commander" id="[0x88d7ef]">
<connected connection="[0x88d7f0]"/>
</connection>
<connection connection="subordinates" id="[0x88d86f]">
<connected connection="[0x88d71a]"/>
</connection>
<connection connection="subordinates" id="[0x88d6f5]">
<connected connection="[0x88d30f]"/>
</connection>
<connection connection="subordinates" id="[0x88d884]">
<connected connection="[0x8816ef]"/>
</connection>
<connection connection="subordinates" id="[0x88d8a7]">
<connected connection="[0x88d8a6]"/>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_arg_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x88af04]">
<offset>
<position x="-14.224" y="18.443" z="-35.083"/>
<rotation roll="-20"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88af04]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_f02">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88d6a3]">
<offset>
<position y="-3.589" z="57.22"/>
<rotation pitch="34.99998" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d6a3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_f01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88ce1c]">
<offset>
<position y="8.03" z="55.795"/>
<rotation pitch="-20"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88ce1c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_r01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88d67e]">
<offset>
<position x="14.239" y="18.443" z="-35.083"/>
<rotation roll="20"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d67e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88d802]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_06_macro" connection="parentconnection" name="Naya Mellerd" code="PIZ-746" owner="argon" known="1" read="0" page="10108" id="[0x88d7fd]">
<listeners>
<listener listener="[0x88d805]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88d805]" connection="con_control01"/>
<offset>
<position x="-0.006" y="-24.275" z="32.788"/>
</offset>
</movement>
<offset>
<position x="0.0164" y="-1.282" z="0.3796"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.85" time="88.2004" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="28081"/>
<value name="$escortgroup" type="group" value="9992"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="527.088"/>
<value name="$squadorder" type="table" value="2916"/>
</blackboard>
<npcseed seed="2319665173"/>
<connections>
<connection connection="currentchair" id="[0x88d7fa]">
<connected connection="[0x88d7f9]"/>
</connection>
<connection connection="roomposition" id="[0x88d7fc]">
<connected connection="[0x88d7fb]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="CJD-141" owner="argon" known="1" read="0" id="[0x88d679]">
<listeners>
<listener listener="[0x88d805]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YPE-686" owner="argon" known="1" read="0" id="[0x88d7f5]">
<listeners>
<listener listener="[0x88d805]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x88d7fb]">
<connected connection="[0x88d7fc]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="24" id="[0x88d7da]">
<offset>
<position x="16.693" y="-0.7604" z="50.349"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d7da]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="24" id="[0x88d7cf]">
<offset>
<position x="-16.693" y="-0.7604" z="50.349"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d7cf]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_back_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88d85e]">
<offset>
<position y="9.497" z="-48.321"/>
<rotation yaw="-179.99998" pitch="29.32256" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x88d801]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x88d7df]">
<offset>
<position x="20.858" y="-0.6685" z="-40.143"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d7df]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x88d7d9]">
<offset>
<position x="-20.858" y="-0.6685" z="-40.143"/>
</offset>
<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<render>
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<person macro="character_argon_female_pilot_03_macro" role="marine">
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<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
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<item macro="eq_arg_satellite_01_macro" amount="6"/>
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<connection connection="entities">
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<connection connection="con_primaryweapon_03">
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<connection connection="con_primaryweapon_04">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_xl_01_macro" connection="con_cockpit" id="[0x89639c]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_02_macro" connection="parentconnection" name="Xandra Danar" code="ZLQ-787" owner="argon" known="1" read="0" page="10109" id="[0x896184]">
<listeners>
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<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.025" time="1565.727" delay="5" decayrate="0.25"/>
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<value name="$StateMachine" type="cue" value="112403"/>
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<npcseed seed="4214651824"/>
<connections>
<connection connection="roomposition" id="[0x89666b]">
<connected connection="[0x89666c]"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BSY-360" owner="argon" known="1" read="0" id="[0x81413f]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JDY-503" owner="argon" known="1" read="0" id="[0x896755]">
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<entity type="officer" post="engineer"/>
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<connected connection="[0x89666b]"/>
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x896186]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x813d1a]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
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<travel active="1" factor="27"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x8140e0]">
<movement class="connection"/>
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<travel active="1" factor="27"/>
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</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x89591a]">
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<render>
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</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8141d1]">
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<connection connection="con_shieldgen_xl_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8967d1]">
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</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="ICF-009" owner="argon" level="0.52867" nameindex="1" id="[0x867364]">
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<listener listener="[0x879686]" event="killed"/>
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<listener listener="[0x881b77]" event="killed"/>
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<post id="shadyguy"/>
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<post id="tradeagent"/>
<post id="engineer" component="[0x881b77]"/>
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<construction>
<sequence>
<entry id="[0x931]" index="1" macro="pier_arg_harbor_03_macro">
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<position y="580.038" z="725.419"/>
<rotation yaw="90"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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</ammunition>
</upgrades>
</entry>
<entry id="[0x932]" index="2" macro="defence_arg_disc_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
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<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</upgrades>
</entry>
<entry id="[0x933]" index="3" macro="hab_arg_m_01_macro" connection="connectionsnap002">
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<entry id="[0x936]" index="6" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
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<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
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</entry>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
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<ammunition>
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<connection connection="controlroom" macro="controlroom">
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<npcseed seed="1148762212"/>
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<connection connection="modules">
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<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="107219729"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="10"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="spices" buy="24" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8916fb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_02_b_macro" connection="shipconnection" id="[0x8916fc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x891704]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x891703]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x891703]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8916fd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_05_macro" connection="parentconnection" name="Laya Felden" code="RLR-146" owner="antigone" known="1" read="0" page="10110" id="[0x88c30a]">
<listeners>
<listener listener="[0x8916fa]" event="killed"/>
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<movement class="crossconnection">
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<position y="-4.893" z="-56.914"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="58443"/>
</blackboard>
<npcseed seed="4000980315"/>
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<connection connection="currentchair" id="[0x89159b]">
<connected connection="[0x891712]"/>
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<connection connection="roomposition" id="[0x8912fe]">
<connected connection="[0x89159a]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="WWZ-713" owner="antigone" known="1" read="0" id="[0x8914f8]">
<listeners>
<listener listener="[0x8916fa]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LIF-156" owner="antigone" known="1" read="0" id="[0x803f05]">
<listeners>
<listener listener="[0x8916fa]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_control01" id="[0x89159a]">
<connected connection="[0x8912fe]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x891711]">
<offset>
<position y="0.08752" z="-48.929"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8912d8]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8916fe]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection33" id="[0x891712]">
<connected connection="[0x89159b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="DQL-656" owner="ministry" level="0.123483" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x898245]">
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<listener listener="[0x891bf4]" event="killed"/>
<listener listener="[0x897e74]" event="boostdisabled"/>
<listener listener="[0x898072]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3193.789"/>
<event event="updatebuild" time="3246.273"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdae3]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-34901.918" y="3969.791" z="8914.858"/>
<rotation yaw="169.34866" pitch="-58.92465"/>
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<velocity/>
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<write space="[0xfdae3]" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="-34901.918" y="3969.791" z="8914.858"/>
<rotation yaw="169.34866" pitch="-58.92465"/>
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<velocity/>
<acceleration/>
</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-28894.449" y="-1636.752" z="6119.467"/>
<rotation yaw="90.00001"/>
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<render>
<parameter value="4278390795" name="letter_color" type="color"/>
<parameter value="4280295200" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="16809179125358874215" zone="[0x87b736]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0012" generated="1"/>
</modification>
<gravidar range="40012.625"/>
<orders>
<order id="[0x80cda]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2331"/>
<param name="anchorspace" type="component" value="[0xfdb31]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="0.861739"/>
<param name="supplier" type="component" value="[0x87e444]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x891bf4]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="4067142907"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3584484698"/>
<skill type="management" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2097558630"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2102740469"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1258529761"/>
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="10"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x89806c]"/>
</entry>
</secondary>
</weapongroups>
<locked nextchecktime="412.986"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="50" sell="0"/>
<ware ware="medicalsupplies" buy="85" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x898247]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x898246]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="medicalsupplies" amount="1315"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x898239]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x89823b]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89806c]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89806c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x898249]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Yagosias Yohulbus Yohulbus VIII" code="WQA-961" owner="ministry" known="1" read="0" page="10507" id="[0x891bf4]">
<listeners>
<listener listener="[0x898245]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x898245]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
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</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="9"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="51147"/>
</blackboard>
<npcseed seed="2177356562"/>
<connections>
<connection connection="currentchair" id="[0x897e71]">
<connected connection="[0x897e76]"/>
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<connection connection="roomposition" id="[0x81b380]">
<connected connection="[0x897e6e]"/>
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</connections>
</component>
</connection>
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</component>
</connection>
<connection connection="con_control01" id="[0x897e6e]">
<connected connection="[0x81b380]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897e74]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<render>
<parameter flags="override" value="1" owner="[0x897e74]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x898072]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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<parameter flags="override" value="1" owner="[0x898072]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x898248]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x897e76]">
<connected connection="[0x897e71]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="KYC-646" owner="ministry" knownto="player" level="0.34634" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x88f3f3]">
<listeners>
<listener listener="[0x88f39e]" event="killed"/>
<listener listener="[0x88f40c]" event="boostdisabled"/>
<listener listener="[0x88f40e]" event="boostdisabled"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3195.413"/>
<event event="updatebuild" time="3242.196"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdae3]" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="-28356.527" y="5026.324" z="8355.904"/>
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<write space="[0xfdae3]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-28356.527" y="5026.324" z="8355.904"/>
<rotation yaw="93.10909" pitch="-42.9858"/>
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<velocity/>
<acceleration/>
</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-28894.449" y="-1636.752" z="6119.467"/>
<rotation yaw="90.00001"/>
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<render>
<parameter value="4278851586" name="letter_color" type="color"/>
<parameter value="4280294944" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="4996226333913921013" zone="[0xfdda3]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0047" generated="1"/>
</modification>
<gravidar range="40012.625"/>
<orders>
<order id="[0x81d46]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2352"/>
<param name="anchorspace" type="component" value="[0xfdd98]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="0.698261"/>
<param name="supplier" type="component" value="[0x87e444]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88f39e]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="1228510003"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3337246081"/>
<skill type="engineering" value="8"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="11"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88f40f]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="346.218"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="82" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88f3f4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x88f3f6]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="medicalsupplies" amount="1315"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x8982aa]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x8982ab]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x88f40f]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f40f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88f3f7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yoyunis Yusmaeos Tertasobas X" code="QPY-769" owner="ministry" knownto="player" known="1" read="0" page="10507" id="[0x88f39e]">
<listeners>
<listener listener="[0x88f3f3]" event="killed"/>
</listeners>
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<entity type="officer" post="aipilot"/>
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<npcseed seed="3028240389"/>
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<connection connection="con_control01" id="[0x88f3a0]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88f40c]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88f40e]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88f3f8]">
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<render>
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<connection connection="ships">
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<drop ref="ship_large_military"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89edf4]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89ee5b]"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_female_pilot_03_macro" role="marine">
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<person macro="character_argon_female_pilot_06_macro" role="marine">
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<person macro="character_argon_male_pilot_02_macro" role="marine">
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<person macro="character_argon_female_pilot_08_macro" role="marine">
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<person macro="character_argon_female_civilian_07_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_female_pilot_09_macro" role="marine">
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<person macro="character_argon_female_pilot_04_macro" role="marine">
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<group group="group_front_mid_mid"/>
<group group="group_front_up_right"/>
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<ammunition>
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<item macro="countermeasure_flares_01_macro" amount="14"/>
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<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_weapon_01">
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<connection connection="con_turret_009">
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<connection connection="con_turret_laser_l_003">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x86d34c]">
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<render>
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<connections>
<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<connection connection="roomposition" id="[0x89ee77]">
<connected connection="[0x89ee76]"/>
</connection>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="GLO-850" owner="argon" known="1" read="0" id="[0x89ee69]">
<listeners>
<listener listener="[0x86d349]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HCG-111" owner="argon" known="1" read="0" id="[0x89ee5b]">
<listeners>
<listener listener="[0x86d349]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89ee76]">
<connected connection="[0x89ee77]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x86d34d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgenerator_l_003">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89ee6c]">
<offset>
<position x="46.845" y="-33.895" z="-83.691"/>
<rotation roll="117.52967"/>
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89ee8d]">
<offset>
<position x="60.162" y="48.301" z="-260.365"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ee8d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89ee8c]">
<offset>
<position y="48.301" z="-260.365"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ee8c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89ee6f]">
<offset>
<position x="-60.147" y="48.301" z="-260.365"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ee6f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_02">
<component class="turret" macro="turret_arg_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x89ee9e]">
<offset>
<position y="79.885" z="-164.265"/>
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<render>
<parameter flags="override" value="1" owner="[0x89ee9e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_03" macro="con_dockarea_arg_s_ship_03">
<component class="dockarea" macro="dockarea_arg_s_ship_03_macro" connection="connection01" id="[0x86d34e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x86d34f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x86d350]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89edf3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89edf2]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shieldgenerator_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89ee6b]">
<offset>
<position y="-59.91" z="-154.147"/>
<rotation yaw="180" pitch="44.99999" roll="-180"/>
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</component>
</connection>
<connection connection="con_shieldgenerator_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89ee6a]">
<offset>
<position x="-47.081" y="-33.417" z="-83.763"/>
<rotation roll="-117.56472"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89edf5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_arg_l_trans_container_05_b_macro" connection="space" code="FQR-818" owner="argon" level="0.132819" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x893924]">
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<listener listener="[0x893916]" event="killed"/>
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<listener listener="[0x8938f2]" event="killed"/>
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<event event="updateengineparameters" time="3196.239"/>
<event event="updatebuild" time="3197.075"/>
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<movement forcerotation="1" forceposition="0" class="navigation">
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<targetpoints>
<targetpoint refobject="[0xfdae4]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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<ref refobject="[0xfdae3]">
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<rotation yaw="-170.03069" pitch="-2.23099"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="-49961.02" y="397.236" z="-13919.568"/>
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<render>
<parameter value="4278521873" name="letter_color" type="color"/>
<parameter value="4280425250" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="argon_refinedmineral_trader_l" seed="11080880269887427731" zone="[0x87b4f4]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
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<gravidar range="40508.766"/>
<orders>
<order id="[0x6a69]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="1949"/>
<param name="range" type="component" value="[0xfdadc]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x84573]" order="Equip" state="started" temp="1">
<build id="[0x837e2]"/>
<param name="build" type="build" value="[0x837e2]"/>
<param name="subordinateorders" type="list" value="28833"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x8938ff]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x893916]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8938f2]"/>
</control>
<people>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="3989006980"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="1975100457"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_12_macro" role="service">
<npcseed seed="485365601"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_pilot_05_macro" role="marine">
<npcseed seed="2865642256"/>
<skill type="boarding" value="2"/>
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<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="821391494"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="3604841808"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_03_macro" role="marine">
<npcseed seed="4082329435"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
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</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="3938909878"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="889095982"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="3169030913"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="3350612701"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_female_pilot_09_macro" role="marine">
<npcseed seed="2913462474"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="1429575499"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="3126324707"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="2417246787"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="1103661753"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="415512636"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="2028029228"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="1211853732"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="3698781454"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="494109240"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_10_macro" role="service">
<npcseed seed="2652827152"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
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<person macro="character_argon_male_civilian_10_macro" role="service">
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<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="4021789572"/>
<skill type="engineering" value="3"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="service">
<npcseed seed="1314491765"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="2595169094"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="2310974805"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="2441843303"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="1633269669"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="2088542718"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="605966611"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="3574623656"/>
<skill type="engineering" value="11"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="973717099"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="1387113167"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="288743596"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="2401969550"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_engineer_02_macro" role="service">
<npcseed seed="3906769856"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="2721581130"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="912350746"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="190038509"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="3064519682"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="2045523560"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_pilot_03_macro" role="marine">
<npcseed seed="3235481748"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="2125769786"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="737809936"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="1760724615"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_03_macro" role="service">
<npcseed seed="1395543559"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="2173629402"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="1693853303"/>
<skill type="engineering" value="11"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="1588550214"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="3974468725"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="4262636274"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="3548439353"/>
<skill type="engineering" value="11"/>
<skill type="management" value="3"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
</people>
<shields>
<group group="group_front_mid_mid"/>
<group group="group_back_mid_mid"/>
<group group="group_front_mid_up"/>
<group group="group_front_mid_left"/>
<group group="group_front_mid_right"/>
<group group="group_back_mid_up"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="missile_smart_heavy_mk1_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="20"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="273" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="427.383"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x893923]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_trans_container_05_b_macro" connection="shipconnection" id="[0x893922]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x893911]">
<offset>
<position x="-18.574" y="-216.379" z="359.933"/>
<rotation yaw="-90" roll="-90"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89390e]">
<offset>
<position x="-110.194" y="-3.869" z="-349.233"/>
<quaternion qx="0.5" qy="-0.5" qz="0.5" qw="0.5"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89390d]">
<offset>
<position x="110.17" y="-3.869" z="-349.215"/>
<quaternion qx="-0.5" qy="-0.500001" qz="-0.5" qw="0.5"/>
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</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x893910]">
<offset>
<position y="95.755" z="-702.391"/>
<quaternion qx="-0.707107" qw="0.707107"/>
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</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89390f]">
<offset>
<position y="100.248" z="70.534"/>
<rotation yaw="-90.00002"/>
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</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89390c]">
<offset>
<position y="104.714" z="-378.197"/>
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</component>
</connection>
<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x893901]">
<offset>
<position y="107.061" z="-236.874"/>
</offset>
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</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8938fe]">
<offset>
<position y="107.067" z="-33.945"/>
</offset>
</component>
</connection>
<connection connection="con_turret_007">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x893908]">
<offset>
<position x="-114.65" y="-3.869" z="-318.989"/>
<rotation roll="-90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x893908]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_turret_009">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x893907]">
<offset>
<position x="114.641" y="-3.869" z="-378.327"/>
<rotation roll="90.00001"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_004" macro="con_dockarea_arg_s_ship_004">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x893921]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x893920]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x89391f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_01_macro" connection="parentconnection" name="Tayla Fisty" code="PCQ-182" owner="argon" known="1" read="0" page="10108" id="[0x893916]">
<listeners>
<listener listener="[0x893924]" event="killed"/>
</listeners>
<offset>
<position x="-0.01159" y="0.7505" z="2.026"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="13"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="30893"/>
</blackboard>
<npcseed seed="3319954203"/>
<connections>
<connection connection="roomposition" id="[0x893915]">
<connected connection="[0x893914]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SLJ-018" owner="argon" known="1" read="0" id="[0x8938ff]">
<listeners>
<listener listener="[0x893924]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZSO-848" owner="argon" known="1" read="0" id="[0x8938f2]">
<listeners>
<listener listener="[0x893924]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x893914]">
<connected connection="[0x893915]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89391e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x893905]">
<offset>
<position x="95.345" y="-25.121" z="-685.801"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x893905]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="24.4646"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x893904]">
<offset>
<position x="-95.345" y="-25.121" z="-685.801"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x893904]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="24.4646"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x893903]">
<offset>
<position x="-110.15" y="58.829" z="-685.831"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x893903]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="24.4646"/>
</component>
</connection>
<connection connection="con_engine_04">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x893902]">
<offset>
<position x="110.15" y="58.829" z="-685.831"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x893902]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="24.4646"/>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x89391d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x893918]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_05">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89390a]">
<offset>
<position y="31.001" z="-710.106"/>
<quaternion qx="-0.707107" qw="0.707107"/>
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<render>
<parameter flags="override" value="1" owner="[0x89390a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_04">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x893906]">
<offset>
<position y="107.063" z="-455.332"/>
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<render>
<parameter flags="override" value="1" owner="[0x893906]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_03">
<component class="missileturret" macro="turret_arg_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x89390b]">
<offset>
<position y="-216.253" z="527.461"/>
<rotation yaw="90.00001" roll="-90.00001"/>
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<render>
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<connection connection="con_turret_02">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x893909]">
<offset>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x893917]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_trans_container_01_a_macro" connection="space" code="UZH-548" owner="paranid" level="0.154093" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x88b210]">
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<listener listener="[0x88b237]" event="killed"/>
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<listener listener="[0x88b599]" event="boostdisabled"/>
<listener listener="[0x88b383]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3194.745"/>
<event event="updatebuild" time="3198.85"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdae3]" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="-28137.564" y="-3481.692" z="6946.302"/>
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<write space="[0xfdae3]" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity/>
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</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="-28789.461" y="-1573.498" z="6159.467"/>
<rotation yaw="-89.99999"/>
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<render>
<parameter value="4279507207" name="letter_color" type="color"/>
<parameter value="4280229410" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="paranid_water_trader_m" seed="1396179449508899669" zone="[0xfddbe]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
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<gravidar range="40040.309"/>
<orders>
<order id="[0x85694]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="1509"/>
<param name="anchorspace" type="component" value="[0xfddbd]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="water"/>
<param name="relprice_purchase" type="float"/>
<param name="supplier" type="component" value="[0x8750e2]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x88b383]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88afb9]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88b237]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1079797405"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3799933133"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3100584175"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="399254211"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3717690546"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="335382353"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="4165591952"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="833742586"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="3340095210"/>
<skill type="boarding" value="5"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3318372758"/>
<skill type="engineering" value="4"/>
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</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1272385212"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="24"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="384.062"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="53" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88b217]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_01_a_macro" connection="shipconnection" id="[0x88b20a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88b593]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88b54f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Olmanckolanks" code="OBM-377" owner="paranid" known="1" read="0" page="10304" id="[0x88afb9]">
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<listener listener="[0x88b210]" event="killed"/>
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<movement class="crossconnection">
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<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="129237"/>
</blackboard>
<npcseed seed="326881285"/>
<connections>
<connection connection="currentchair" id="[0x88b5de]">
<connected connection="[0x88b5f0]"/>
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<connection connection="roomposition" id="[0x867aa7]">
<connected connection="[0x880bb6]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HPO-054" owner="paranid" known="1" read="0" id="[0x88b383]">
<listeners>
<listener listener="[0x88b210]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="SSX-312" owner="paranid" known="1" read="0" id="[0x88b237]">
<listeners>
<listener listener="[0x88b210]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x880bb6]">
<connected connection="[0x867aa7]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88b599]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
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<render>
<parameter flags="override" value="1" owner="[0x88b599]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88b37c]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88b549]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection23" id="[0x88b5f0]">
<connected connection="[0x88b5de]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_arg_l_trans_container_05_a_macro" connection="space" code="MGL-419" owner="argon" level="0.195217" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x87091e]">
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<listener listener="[0x89cfe0]" event="killed"/>
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<event event="updateengineparameters" time="3194.072"/>
<event event="updatebuild" time="3219.19"/>
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<movement forcerotation="1" forceposition="0" class="navigation">
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<targetpoint refobject="[0xfdae4]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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<ref refobject="[0xfdae3]">
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4278978059" name="letter_color" type="color"/>
<parameter value="4280163107" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="argon_construction_trader_l" seed="13238946709449942827" zone="[0xfdcee]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40508.766"/>
<orders>
<order id="[0x7068]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2843"/>
<param name="range" type="component" value="[0xfdce9]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x854f3]" order="Equip" state="started" temp="1">
<build id="[0x81a23]"/>
<param name="build" type="build" value="[0x81a23]"/>
<param name="subordinateorders" type="list" value="28929"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_targetmk1"/>
<control>
<post id="defence" component="[0x89cfed]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x870928]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89cfe0]"/>
</control>
<people>
<person macro="character_argon_female_civilian_07_macro" role="passenger">
<npcseed seed="3993366063"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="872138487"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_20_macro" role="service">
<npcseed seed="1930195354"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="420987429"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="553071229"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_01_macro" role="marine">
<npcseed seed="267622819"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="2988588738"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="1873055376"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_10_macro" role="service">
<npcseed seed="655739802"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_engineer_03_macro" role="service">
<npcseed seed="1870566678"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="1968287976"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="2407126924"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_04_macro" role="marine">
<npcseed seed="2646009759"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="2448312532"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="3226963786"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
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<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="267967672"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="3466883810"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="536768933"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
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<person macro="character_argon_female_civilian_09_macro" role="service">
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<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
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<person macro="character_argon_female_pilot_09_macro" role="marine">
<npcseed seed="4218537147"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
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<person macro="character_argon_female_civilian_15_macro" role="service">
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<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="1825727036"/>
<skill type="boarding" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_03_macro" role="service">
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<skill type="engineering" value="3"/>
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<person macro="character_argon_female_pilot_09_macro" role="service">
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<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="400105214"/>
<skill type="engineering" value="4"/>
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<skill type="morale" value="4"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
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<skill type="engineering" value="8"/>
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<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="2928430794"/>
<skill type="engineering" value="6"/>
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<person macro="character_argon_female_pilot_08_macro" role="service">
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<skill type="engineering" value="11"/>
<skill type="management" value="3"/>
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<skill type="piloting" value="3"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2117277796"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="762096985"/>
<skill type="boarding" value="1"/>
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<person macro="character_argon_male_pilot_04_macro" role="marine">
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<skill type="boarding" value="2"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_male_civilian_10_macro" role="service">
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<skill type="engineering" value="3"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="2339253035"/>
<skill type="engineering" value="3"/>
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<person macro="character_argon_male_civilian_08_macro" role="service">
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<skill type="engineering" value="9"/>
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<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_female_pilot_05_macro" role="marine">
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<skill type="boarding" value="2"/>
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<person macro="character_argon_male_civilian_10_macro" role="service">
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<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
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<person macro="character_argon_female_engineer_02_macro" role="service">
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<skill type="engineering" value="9"/>
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<person macro="character_argon_male_engineer_02_macro" role="service">
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<skill type="engineering" value="2"/>
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<skill type="morale" value="1"/>
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<person macro="character_argon_male_pilot_04_macro" role="marine">
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<person macro="character_argon_male_civilian_07_macro" role="service">
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<skill type="engineering" value="2"/>
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<person macro="character_argon_male_pilot_07_macro" role="marine">
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<skill type="boarding" value="2"/>
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<person macro="character_argon_male_engineer_05_macro" role="service">
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<skill type="engineering" value="2"/>
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<skill type="engineering" value="5"/>
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<person macro="character_argon_male_civilian_11_macro" role="service">
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<skill type="engineering" value="5"/>
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<person macro="character_argon_male_civilian_13_macro" role="passenger">
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<skill type="morale" value="10"/>
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</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
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<skill type="engineering" value="9"/>
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<skill type="piloting" value="4"/>
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<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="3337133682"/>
<skill type="boarding" value="1"/>
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<person macro="character_argon_male_civilian_16_macro" role="service">
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<skill type="engineering" value="6"/>
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<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="1855275998"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
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<skill type="engineering" value="11"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="2214022383"/>
<skill type="boarding" value="4"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
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<skill type="engineering" value="6"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="2722202175"/>
<skill type="engineering" value="9"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="853525874"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="3081636325"/>
<skill type="boarding" value="2"/>
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</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
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<skill type="engineering" value="3"/>
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</person>
<person macro="character_argon_female_pilot_09_macro" role="marine">
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<skill type="boarding" value="4"/>
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</person>
<person macro="character_argon_male_pilot_06_macro" role="marine">
<npcseed seed="1374442631"/>
<skill type="boarding" value="2"/>
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</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
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<skill type="boarding" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
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<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="2521960159"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="2403599198"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="1346882137"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="1642047759"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="418649928"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="3110990371"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="2705013366"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="2844947980"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="3789568495"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="2818047518"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="2846962152"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="2894107559"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="3644857260"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_04_macro" role="marine">
<npcseed seed="1929247072"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="service">
<npcseed seed="472502871"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="4198572685"/>
<skill type="engineering" value="10"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="2033593836"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="3927148595"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="2196760088"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="1092696539"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group group="group_front_mid_mid"/>
<group group="group_back_mid_mid"/>
<group group="group_front_mid_up"/>
<group group="group_front_mid_left"/>
<group group="group_front_mid_right"/>
<group group="group_back_mid_up"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="missile_smart_heavy_mk1_macro" amount="14"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="41"/>
<item macro="missile_cluster_light_mk1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="314" sell="0"/>
<ware ware="claytronics" buy="2040" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="1123.896"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x870926]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_trans_container_05_a_macro" connection="shipconnection" id="[0x870929]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870934]">
<offset>
<position x="-18.574" y="-216.379" z="359.933"/>
<rotation yaw="-90" roll="-90"/>
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</component>
</connection>
<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870930]">
<offset>
<position x="-110.194" y="-3.869" z="-349.233"/>
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</connection>
<connection connection="con_shield_m_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870932]">
<offset>
<position x="110.17" y="-3.869" z="-349.215"/>
<quaternion qx="-0.5" qy="-0.500001" qz="-0.5" qw="0.5"/>
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</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x87092e]">
<offset>
<position y="95.755" z="-702.391"/>
<quaternion qx="-0.707107" qw="0.707107"/>
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<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x87092f]">
<offset>
<position y="100.248" z="70.534"/>
<rotation yaw="-90.00002"/>
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</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870935]">
<offset>
<position y="104.714" z="-378.197"/>
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<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89cff4]">
<offset>
<position y="107.061" z="-236.874"/>
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</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89cfec]">
<offset>
<position y="107.067" z="-33.945"/>
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<connection connection="con_turret_010">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x870946]">
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<connection connection="con_turret_007">
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<offset>
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<connection connection="con_dockarea_arg_s_ship_004" macro="con_dockarea_arg_s_ship_004">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x87092a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x870923]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x870924]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_05_macro" connection="parentconnection" name="Yvona Naser" code="PMZ-678" owner="argon" known="1" read="0" page="10108" id="[0x870928]">
<listeners>
<listener listener="[0x87091e]" event="killed"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
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</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="95645"/>
</blackboard>
<npcseed seed="1329420319"/>
<connections>
<connection connection="roomposition" id="[0x87092c]">
<connected connection="[0x87092d]"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KGZ-822" owner="argon" known="1" read="0" id="[0x89cfed]">
<listeners>
<listener listener="[0x87091e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="XBO-292" owner="argon" known="1" read="0" id="[0x89cfe0]">
<listeners>
<listener listener="[0x87091e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x87092d]">
<connected connection="[0x87092c]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x870922]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89cff1]">
<offset>
<position x="95.345" y="-25.121" z="-685.801"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89cff1]" name="mat_dynamicglow" type="glow">
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</render>
<travel active="1" factor="3.83316"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89cff2]">
<offset>
<position x="-95.345" y="-25.121" z="-685.801"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89cff2]" name="mat_dynamicglow" type="glow">
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</render>
<travel active="1" factor="3.83316"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89cff3]">
<offset>
<position x="-110.15" y="58.829" z="-685.831"/>
</offset>
<render>
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</render>
<travel active="1" factor="3.83316"/>
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</connection>
<connection connection="con_engine_04">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89cff5]">
<offset>
<position x="110.15" y="58.829" z="-685.831"/>
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<render>
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</render>
<travel active="1" factor="3.83316"/>
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</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x870925]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x87092b]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_06">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x870947]">
<offset>
<position y="104.719" z="41.422"/>
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</component>
</connection>
<connection connection="con_turret_05">
<component class="missileturret" macro="turret_arg_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x870945]">
<offset>
<position y="31.001" z="-710.106"/>
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<render>
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<connection connection="con_turret_04">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89cff6]">
<offset>
<position y="107.063" z="-455.332"/>
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<connection connection="con_turret_03">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x870927]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
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</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_frigate_01_a_macro" connection="space" code="NHU-846" owner="argon" level="0.661331" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x89ed37]">
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<events>
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
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</movement>
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<render>
<parameter value="4279043860" name="letter_color" type="color"/>
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<drop ref="ship_small_military"/>
<source job="argon_dronecarrier_patrol_m_sector" seed="13431522709082676781" zone="[0xfdae7]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0026" generated="1"/>
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<gravidar range="40042.996"/>
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<order id="[0x717f]" default="1" order="Patrol" state="started">
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<param name="space"/>
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<param name="debugchance" type="integer"/>
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</orders>
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<post id="defence" component="[0x8957c8]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8957c1]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89ed3f]"/>
</control>
<people>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="3275714676"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="marine">
<npcseed seed="3189718714"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="2574507517"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="1676761989"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="1939513955"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2102896473"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_pilot_03_macro" role="marine">
<npcseed seed="2243672575"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="3172620969"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="527983765"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="prisoner">
<npcseed seed="983036123"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="11"/>
<item macro="weapon_gen_mine_03_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="50"/>
<item macro="weapon_gen_mine_02_macro" amount="10"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="11"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8957d7]"/>
<weapon id="[0x8957db]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89ed36]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front_r">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89ae23]">
<offset>
<position x="14.551" y="11.678" z="41.562"/>
<rotation pitch="-10"/>
</offset>
</component>
</connection>
<connection connection="con_shield_front_l">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89b409]">
<offset>
<position x="-14.48" y="11.678" z="41.562"/>
<rotation pitch="-10.00002"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_frigate_01_a_macro" connection="shipconnection" id="[0x89ed34]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8957c0]">
<offset>
<position x="-14.224" y="18.443" z="-35.083"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_turret_f02">
<component class="turret" macro="turret_arg_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x8957c2]">
<offset>
<position y="-3.589" z="57.22"/>
<rotation pitch="34.99998" roll="179.99998"/>
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</render>
</component>
</connection>
<connection connection="con_turret_f01">
<component class="turret" macro="turret_arg_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x8957c4]">
<offset>
<position y="8.03" z="55.795"/>
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<connection connection="con_turret_r01">
<component class="turret" macro="turret_arg_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x8957c6]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89ed33]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_07_macro" connection="parentconnection" name="Gil Cheram" code="WIL-894" owner="argon" known="1" read="0" page="10105" id="[0x8957c1]">
<listeners>
<listener listener="[0x89ed37]" event="killed"/>
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<movement class="crossconnection">
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="10"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="30703"/>
</blackboard>
<npcseed seed="1599372576"/>
<connections>
<connection connection="currentchair" id="[0x8957c7]">
<connected connection="[0x8957c9]"/>
</connection>
<connection connection="roomposition" id="[0x8957c3]">
<connected connection="[0x8957c5]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="RPR-844" owner="argon" known="1" read="0" id="[0x8957c8]">
<listeners>
<listener listener="[0x89ed37]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="QEZ-817" owner="argon" known="1" read="0" id="[0x89ed3f]">
<listeners>
<listener listener="[0x89ed37]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8957c5]">
<connected connection="[0x8957c3]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_arg_m_ion_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8957d7]">
<offset>
<position x="16.693" y="-0.7604" z="50.349"/>
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<render>
<parameter flags="override" value="1" owner="[0x8957d7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_arg_m_ion_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8957db]">
<offset>
<position x="-16.693" y="-0.7604" z="50.349"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_shield_back_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89cdc2]">
<offset>
<position y="9.497" z="-48.321"/>
<rotation yaw="-179.99998" pitch="29.32256" roll="-179.99998"/>
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</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x89ed2b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_m_travel_01_mk2_macro" connection="engineconnection01" id="[0x8957d1]">
<offset>
<position x="20.858" y="-0.6685" z="-40.143"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8957d1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_travel_01_mk2_macro" connection="engineconnection01" id="[0x8957d5]">
<offset>
<position x="-20.858" y="-0.6685" z="-40.143"/>
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<render>
<parameter flags="override" value="1" owner="[0x8957d5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x89ed3c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89ed3d]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ed3e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection36" id="[0x8957c9]">
<connected connection="[0x8957c7]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_frigate_01_a_macro" connection="space" code="XGA-111" owner="argon" level="0.408974" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x8913b9]">
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<listener listener="[0x8913d1]" event="boostdisabled"/>
<listener listener="[0x891401]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3193.764"/>
<event event="updatebuild" time="3248.515"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdae3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<write space="[0xfdae3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<acceleration/>
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</position>
<targetpoints>
<targetpoint refobject="[0xfdae3]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-49995.133" y="218.781" z="-19732.912"/>
<rotation yaw="66.21823" pitch="0.571341"/>
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<render>
<parameter value="4279698944" name="letter_color" type="color"/>
<parameter value="4279966491" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="argon_dronecarrier_patrol_m_sector" seed="3596022164090983538" zone="[0x87b4f4]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
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<gravidar range="40042.996"/>
<orders>
<order id="[0x7177]" default="1" order="Patrol" state="started">
<syncpoint state="reached"/>
<param name="space"/>
<param name="range" type="class" value="sector"/>
<param name="pursuetargets" type="integer"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="includeroute" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="targetpurposes" type="list" value="3000"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8913c4]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x891401]"/>
</control>
<people>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="2100359401"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2139105941"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="weapon_gen_mine_03_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="27"/>
<item macro="weapon_gen_mine_02_macro" amount="5"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="20"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="9"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
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</ammunition>
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<entry>
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<weapon id="[0x8913d3]"/>
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</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8913bb]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front_r">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8913d4]">
<offset>
<position x="14.551" y="11.678" z="41.562"/>
<rotation pitch="-10"/>
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</component>
</connection>
<connection connection="con_shield_front_l">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8913d5]">
<offset>
<position x="-14.48" y="11.678" z="41.562"/>
<rotation pitch="-10.00002"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_frigate_01_a_macro" connection="shipconnection" id="[0x8913bc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_arg_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x8913d7]">
<offset>
<position x="-14.224" y="18.443" z="-35.083"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_f02">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8913d8]">
<offset>
<position y="-3.589" z="57.22"/>
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</render>
</component>
</connection>
<connection connection="con_turret_f01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8913d9]">
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</render>
</component>
</connection>
<connection connection="con_turret_r01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8913da]">
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<position x="14.239" y="18.443" z="-35.083"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8913bd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_04_macro" connection="parentconnection" name="Haris Arek" code="XFK-877" owner="argon" known="1" read="0" page="10105" id="[0x8913c4]">
<listeners>
<listener listener="[0x8913b9]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8913b9]" connection="con_control01"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
<skill type="piloting" value="11"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="31083"/>
</blackboard>
<npcseed seed="3964611475"/>
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<connection connection="currentchair" id="[0x8913c8]">
<connected connection="[0x8913c9]"/>
</connection>
<connection connection="roomposition" id="[0x8913c5]">
<connected connection="[0x8913c7]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ABD-017" owner="argon" known="1" read="0" id="[0x8913db]">
<listeners>
<listener listener="[0x8913b9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YFF-855" owner="argon" known="1" read="0" id="[0x891401]">
<listeners>
<listener listener="[0x8913b9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8913c7]">
<connected connection="[0x8913c5]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8913d2]">
<offset>
<position x="16.693" y="-0.7604" z="50.349"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8913d2]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8913d3]">
<offset>
<position x="-16.693" y="-0.7604" z="50.349"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_back_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8913d6]">
<offset>
<position y="9.497" z="-48.321"/>
<rotation yaw="-179.99998" pitch="29.32256" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8913bf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8913cd]">
<offset>
<position x="20.858" y="-0.6685" z="-40.143"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8913d1]">
<offset>
<position x="-20.858" y="-0.6685" z="-40.143"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8913c0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8913c1]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8913c3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection36" id="[0x8913c9]">
<connected connection="[0x8913c8]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="YZB-182" owner="argon" level="0.512899" nameindex="2" id="[0x87e444]">
<listeners>
<listener listener="[0x8cc071]" event="killed"/>
<listener listener="[0x87e566]" event="killed"/>
<listener listener="[0x88ac01]" event="killed"/>
<listener listener="[0x88abfe]" event="killed"/>
<listener listener="[0x87e446]" event="killed"/>
<listener listener="[0x88a831]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3196.59"/>
<event event="updatebuild" time="3246.791"/>
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<offset>
<position x="-28771.387" y="-179.672" z="6095.016"/>
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<render>
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</render>
<source entry="arg_medicalsupplies" seed="6998175097899782414" class="godproduction"/>
<gravidar range="41624.754"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc071]"/>
<post id="manager" component="[0x88ac01]"/>
<post id="defence" component="[0x88a831]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x88abfe]"/>
</control>
<construction>
<sequence>
<entry id="[0x1b01]" index="1" macro="pier_arg_harbor_03_macro">
<offset>
<position y="-1556.044" z="-735.505"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b03]" index="2" macro="defence_arg_disc_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position y="-1556.044" z="-335.505"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b04]" index="3" macro="hab_arg_l_01_macro" connection="connectionsnap001">
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<position y="-556.044" z="-735.505"/>
<rotation yaw="-179.99998"/>
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</entry>
<entry id="[0x1b05]" index="4" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
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<offset>
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<rotation yaw="-89.99999"/>
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</entry>
<entry id="[0x1b06]" index="5" macro="defence_arg_disc_01_macro" connection="connectionsnap003">
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<offset>
<position x="0.08794" y="-1556.044" z="464.495"/>
<rotation yaw="89.99996"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b07]" index="6" macro="prod_arg_medicalsupplies_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="200" y="1043.956" z="-535.505"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b08]" index="7" macro="struct_arg_base_01_macro" connection="connectionsnap002">
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<entry id="[0x1b0a]" index="8" macro="storage_arg_m_container_01_macro" connection="connectionsnap001">
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<offset>
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<rotation yaw="90"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b0b]" index="9" macro="struct_arg_cross_01_macro" connection="connectionsnap002">
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<offset>
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<rotation yaw="-90"/>
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</entry>
<entry id="[0x1b11]" index="11" macro="prod_arg_medicalsupplies_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap001"/>
<offset>
<position x="200.087" y="-156.044" z="1064.495"/>
<rotation yaw="90"/>
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<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x88a7f3]"/>
<group context="[0x88ab9d]"/>
<group context="[0x88ab9d]" group="group02"/>
<group context="[0x88ab95]"/>
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<group context="[0x88a496]"/>
<group context="[0x88a496]" group="group02"/>
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<ammunition>
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<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
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<item macro="missile_guided_light_mk1_macro" amount="75"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="17"/>
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<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
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</ammunition>
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<offers>
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<trade id="[0x64e4]" buyer="[0x87e444]" ware="foodrations" price="1702" amount="117" desired="117">
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<trade id="[0x7e65]" buyer="[0x87e444]" ware="majadust" price="35844" amount="142" desired="142" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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<trade id="[0x7e66]" buyer="[0x87e444]" ware="spacefuel" price="22966" amount="192" desired="192" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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<trade id="[0x7e67]" buyer="[0x87e444]" ware="spaceweed" price="28528" amount="242" desired="242" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
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<ware ware="water" buy="54" sell="0"/>
<ware ware="spices" buy="24" sell="0"/>
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</prices>
</trade>
<workforces lasttime="3035.161">
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<bonus endtime="3600"/>
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<production endtime="3333.399"/>
<economylog cargo="0" offer="0"/>
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<connections>
<connection connection="buildingmodule" id="[0x87e561]">
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87e445]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="FLZ-062" owner="argon" known="1" read="0" id="[0x88a831]">
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<listener listener="[0x87e444]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1489"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="MPS-846" owner="argon" known="1" read="0" id="[0x88abfe]">
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_07_macro" connection="parentconnection" name="Jarren Weast" code="DRH-365" owner="argon" known="1" read="0" page="10104" id="[0x88ac01]">
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<listener listener="[0x87e444]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="manager"/>
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<value name="$StateMachine" type="cue" value="30589"/>
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<npcseed seed="1201384513"/>
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<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Abmanckussut" code="QND-928" owner="argon" known="1" read="0" stockid="default_shadyguy" page="10307" id="[0x8cc071]">
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<listener listener="[0x87e444]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
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<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="19"/>
<ware ware="inv_agidevice_02" amount="14"/>
<ware ware="inv_remotedetonator" amount="19"/>
<ware ware="inv_agidevice_03" amount="15"/>
<ware ware="inv_modulartrigger" amount="11"/>
<ware ware="inv_unstablecrystal"/>
<ware ware="inv_securitydecryptionsystem" amount="2"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="bomb_player_limpet_mine_01_mk1" amount="3"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="161711"/>
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<npcseed seed="1616179042"/>
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</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x1b05]" id="[0x88ab92]">
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<listener listener="[0x87e444]" event="killed"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro4" macro="connectionfor_dockingbay_arg_s_01_macro4">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="10008086066693803195" id="[0x88ab94]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="10008086066693803275" id="[0x88ab93]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KOS-962" owner="argon" known="1" read="0" id="[0x89a151]">
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<connection connection="con_control01" id="[0x89ecd8]">
<connected connection="[0x89ecc8]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x89ecde]">
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<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x89ecdf]">
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<connection connection="con_shield_back_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89ece5]">
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<rotation yaw="-179.99998" pitch="29.32256" roll="-179.99998"/>
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8662e0]">
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<connection connection="con_engine_01">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connected connection="[0x89ecd7]"/>
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<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="VFZ-475" owner="argon" level="0.756655" nameindex="1" id="[0x87b082]">
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<post id="shadyguy"/>
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<construction>
<sequence>
<entry id="[0xf93]" index="1" macro="pier_arg_harbor_01_macro">
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<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
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<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01" exact="2"/>
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<ammunition>
<unit macro="ship_arg_xs_police_01_a_macro" exact="2"/>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
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<connection connection="entities">
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<person macro="character_argon_female_pilot_02_macro" role="marine">
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<person macro="character_argon_female_civilian_13_macro" role="service">
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<skill type="piloting" value="1"/>
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<person macro="character_argon_male_engineer_01_macro" role="service">
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<person macro="character_argon_male_civilian_12_macro" role="service">
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<person macro="character_argon_male_civilian_10_macro" role="service">
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<skill type="engineering" value="11"/>
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<person macro="character_argon_male_civilian_18_macro" role="service">
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<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="marine">
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<skill type="boarding" value="1"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_09_macro" role="service">
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<skill type="morale" value="10"/>
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<person macro="character_argon_female_pilot_09_macro" role="marine">
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_engineer_01_macro" role="service">
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<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="3011899400"/>
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<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
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<person macro="character_argon_female_engineer_02_macro" role="service">
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<person macro="character_argon_male_civilian_08_macro" role="service">
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<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_male_civilian_11_macro" role="service">
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_09_macro" role="service">
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<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<person macro="character_argon_male_civilian_11_macro" role="service">
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<skill type="piloting" value="3"/>
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<person macro="character_argon_female_pilot_02_macro" role="marine">
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<skill type="boarding" value="1"/>
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<person macro="character_argon_male_civilian_19_macro" role="service">
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<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
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<person macro="character_argon_female_pilot_05_macro" role="marine">
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_civilian_12_macro" role="service">
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<person macro="character_argon_male_civilian_09_macro" role="service">
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<person macro="character_argon_male_engineer_05_macro" role="service">
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_civilian_06_macro" role="service">
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<skill type="morale" value="2"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<skill type="boarding" value="1"/>
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<person macro="character_argon_female_civilian_15_macro" role="service">
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<person macro="character_argon_male_engineer_01_macro" role="service">
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<person macro="character_argon_male_pilot_04_macro" role="marine">
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<person macro="character_argon_male_engineer_05_macro" role="service">
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<person macro="character_argon_male_civilian_08_macro" role="service">
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<person macro="character_argon_male_civilian_16_macro" role="service">
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<person macro="character_argon_male_civilian_06_macro" role="service">
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<person macro="character_argon_female_civilian_15_macro" role="service">
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<person macro="character_argon_male_civilian_17_macro" role="service">
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<shields>
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<group group="group_back_mid_top"/>
<group group="group_front_mid_left"/>
<group group="group_front_mid_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="44"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="4"/>
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</ammunition>
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<connection connection="con_storage01" macro="con_storage01">
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<position y="75.777" z="-734.219"/>
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<connection connection="con_shield_l_02">
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<position y="103.897" z="389.824"/>
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<connection connection="con_dockarea_arg_s_ship_004" macro="con_dockarea_arg_s_ship_004">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connections>
<connection connection="entities">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VXN-708" owner="argon" known="1" read="0" id="[0x8a343a]">
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<listener listener="[0x8a3454]" event="killed"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YPY-575" owner="argon" known="1" read="0" id="[0x8a342d]">
<listeners>
<listener listener="[0x8a3454]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connected connection="[0x8a3449]"/>
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_engine_02">
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<position x="-0.04183" y="-56.625" z="-916.605"/>
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<connection connection="con_engine_01">
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<position x="-0.04183" y="31.868" z="-916.635"/>
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8a344d]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a344c]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
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<connection connection="con_turret_07">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a343f]">
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<position y="-117.923" z="-32.234"/>
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<connection connection="con_turret_05">
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<connection connection="con_turret_02">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<post id="playerpilot"/>
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<cargo>
<ware ware="foodrations" amount="2630"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x898375]">
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<connection connection="con_shield_02">
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<connection connection="con_weapon_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="con_shield_01">
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<render>
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<connection connection="entities">
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<connection connection="con_storage01" macro="con_storage01">
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</connection>
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<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x897e3b]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="874.492"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="sojahusk" buy="38" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x881736]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x881738]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897e31]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897e35]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x897e3b]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897e3b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897e32]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Yuyamados Yayasisos Deridos I" code="OIZ-078" owner="teladi" knownto="player" known="1" read="0" page="10501" id="[0x897e33]">
<listeners>
<listener listener="[0x881739]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x881739]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="76113"/>
</blackboard>
<npcseed seed="2269055955"/>
<connections>
<connection connection="currentchair" id="[0x897e37]">
<connected connection="[0x897e36]"/>
</connection>
<connection connection="roomposition" id="[0x897e2e]">
<connected connection="[0x88173a]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x88173a]">
<connected connection="[0x897e2e]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897e1c]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897e1c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897e2f]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897e2f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897e34]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x897e36]">
<connected connection="[0x897e37]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="AYX-491" owner="argon" level="0.752493" nameindex="1" id="[0x87b691]">
<listeners>
<listener listener="[0x8cc34b]" event="killed"/>
<listener listener="[0x87b6fe]" event="killed"/>
<listener listener="[0x8811b2]" event="killed"/>
<listener listener="[0x87bf77]" event="killed"/>
<listener listener="[0x87bf78]" event="killed"/>
<listener listener="[0x87b69e]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3211.091"/>
<event event="updatebuild" time="3241.372"/>
</events>
<offset>
<position x="4536.609" y="7186.13" z="-14524.9"/>
<rotation yaw="-96.84087"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<source entry="arg_smartchips" seed="12063540167828282790" class="godproduction"/>
<gravidar range="40742.023"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc34b]"/>
<post id="manager" component="[0x8811b2]"/>
<post id="defence" component="[0x87bf78]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87bf77]"/>
</control>
<construction>
<sequence>
<entry id="[0x106c]" index="1" macro="pier_arg_harbor_01_macro">
<offset>
<position x="59.785" y="-177.923" z="-0.1216"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="13"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x106d]" index="2" macro="defence_arg_disc_01_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="859.785" y="-177.923" z="-0.1216"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1070]" index="3" macro="storage_arg_s_container_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="859.785" y="-177.923" z="599.878"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x1075]" index="4" macro="defence_arg_disc_01_macro" connection="connectionsnap004">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="859.785" y="-177.923" z="1199.878"/>
<rotation yaw="-89.99996"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1079]" index="5" macro="defence_arg_disc_01_macro" connection="connectionsnap003">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="1259.785" y="-177.923" z="-0.1217"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group08" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x107b]" index="6" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="1259.785" y="-177.923" z="1199.878"/>
<rotation yaw="90.00002"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x107f]" index="7" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap003">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="1659.829" y="-177.923" z="1199.834"/>
<rotation yaw="-179.99992"/>
</offset>
</entry>
<entry id="[0x1081]" index="8" macro="hab_arg_m_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="59.785" y="-777.923" z="-0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x1083]" index="9" macro="prod_gen_smartchips_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="59.785" y="622.077" z="-0.1216"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_arg_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x88579f]"/>
<group context="[0x8855c7]"/>
<group context="[0x8855c7]" group="group02"/>
<group context="[0x812b59]"/>
<group context="[0x87fcf6]"/>
<group context="[0x87fcf6]" group="group02"/>
<group context="[0x812b89]"/>
<group context="[0x812b89]" group="group02"/>
<group context="[0x812b89]" group="group05"/>
<group context="[0x812b89]" group="group08"/>
<group context="[0x88578e]"/>
<group context="[0x88578e]" group="group01"/>
<group context="[0x88578e]" group="group02"/>
<group context="[0x88578e]" group="group04"/>
<group context="[0x88578e]" group="group03"/>
<group context="[0x88578e]" group="group05"/>
<group context="[0x88578e]" group="group06"/>
<group context="[0x864a56]"/>
<group context="[0x88590a]"/>
<group context="[0x88592d]"/>
<group context="[0x88592d]" group="left_01"/>
<group context="[0x88592d]" group="right_01"/>
<group context="[0x88592d]" group="back_01"/>
<group context="[0x88592d]" group="front_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="44"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="18"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x893b7a]" id="[0x82489]" buyer="[0x87b691]" partner="[0x893b7a]" ware="siliconwafers" price="21539" amount="20" desired="20" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x81ef1]" buyer="[0x87b691]" ware="siliconwafers" price="21539" amount="20" desired="20">
<source class="production"/>
</trade>
<trade id="[0x610f]" seller="[0x87b691]" ware="smartchips" price="12307" amount="871">
<source class="production"/>
</trade>
<trade id="[0x6110]" buyer="[0x87b691]" ware="energycells" price="2200" amount="1375" desired="1375">
<source class="production"/>
</trade>
<trade id="[0x7db6]" buyer="[0x87b691]" ware="majadust" price="34446" amount="112" desired="112" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7db7]" buyer="[0x87b691]" ware="spacefuel" price="22072" amount="162" desired="162" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7db8]" buyer="[0x87b691]" ware="spaceweed" price="27413" amount="212" desired="212" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="326" sell="0"/>
<ware ware="medicalsupplies" buy="89" sell="0"/>
<ware ware="foodrations" buy="25" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="2975.052">
<workforce race="argon" amount="43"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3628.806"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="2921.031" y="2921.031" z="2921.031"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87b703]">
<connected connection="[0x87b702]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87b69f]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="POK-317" owner="argon" known="1" read="0" id="[0x87bf78]">
<listeners>
<listener listener="[0x87b691]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1291"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="MXZ-671" owner="argon" known="1" read="0" id="[0x87bf77]">
<listeners>
<listener listener="[0x87b691]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_05_macro" connection="parentconnection" name="Marissa Riano" code="AKW-359" owner="argon" known="1" read="0" page="10106" id="[0x8811b2]">
<listeners>
<listener listener="[0x87b691]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="8"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="31311"/>
</blackboard>
<npcseed seed="2297461021"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Abmanckatslot" code="CKZ-727" owner="hatikvah" known="1" read="0" stockid="default_shadyguy" page="10301" id="[0x8cc34b]">
<listeners>
<listener listener="[0x87b691]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="engineering" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="11"/>
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<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="20"/>
<ware ware="inv_agidevice_02" amount="12"/>
<ware ware="inv_agidevice_03" amount="10"/>
<ware ware="inv_modulartrigger" amount="11"/>
<ware ware="inv_securitydecryptionsystem"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="inv_securityslicer"/>
<ware ware="inv_agidevice_01" amount="2"/>
<ware ware="bomb_player_limpet_mine_01_mk1" amount="5"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="161597"/>
</blackboard>
<npcseed seed="2460708879"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x107f]" id="[0x864a56]">
<listeners>
<listener listener="[0x87b691]" event="killed"/>
</listeners>
<offset>
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<rotation yaw="-179.99992"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro4" macro="connectionfor_dockingbay_arg_s_01_macro4">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="7583374556481866759" id="[0x8855ed]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="4200935997798872895" id="[0x8858db]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="8811902724734470288" id="[0x8858da]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
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<listener listener="[0x8851b9]" event="killed"/>
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<listener listener="[0x87d81c]" event="killed"/>
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<event event="updatetradeoffers" time="3220.132"/>
<event event="updatebuild" time="3252.053"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<source entry="arg_energycells" seed="4093457850348954335" class="godproduction"/>
<gravidar range="42513.605"/>
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<post id="shadyguy" component="[0x8cc332]"/>
<post id="manager" component="[0x8851bc]"/>
<post id="defence" component="[0x885205]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8851b9]"/>
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<construction>
<sequence>
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<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="10"/>
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</entry>
<entry id="[0x185c]" index="2" macro="defence_arg_disc_01_macro" connection="connectionsnap004">
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group08"/>
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<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group08" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
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<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
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<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
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<entry id="[0x1863]" index="7" macro="prod_gen_energycells_macro" connection="connectionsnap002">
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_02"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
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<ware ware="medicalsupplies" buy="44" sell="0"/>
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<connection connection="entities">
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<entity type="officer" post="engineer"/>
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<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_03_macro" connection="parentconnection" name="Mikela Mettel" code="PMJ-959" owner="argon" known="1" read="0" page="10106" id="[0x8851bc]">
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<npcseed seed="2743701908"/>
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<connection connection="entities">
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<ware ware="engine_gen_spacesuit_01_mk2"/>
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<shape class="pointguard" rollmembers="0" maxshipsperline="15" radius="492.624"/>
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<member id="[0x88d4a4]"/>
<member id="[0x88d81a]"/>
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<wingman member="1" leader="[0x81759c]"/>
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<transition/>
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<offset>
<position x="17583.932" y="-340.511" z="48.613"/>
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<render>
<parameter value="4278717200" name="letter_color" type="color"/>
<parameter value="4279967515" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="argon_frigate_escort_m" seed="16913209829598840962" zone="[0xfdadd]" commander="[0x81759c]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
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<gravidar range="40042.809"/>
<orders>
<order id="[0x669a]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x81759c]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x88d4b0]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88d141]"/>
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<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="2846196792"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
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<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="4135831120"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="missile_smart_heavy_mk1_macro" amount="12"/>
<item macro="weapon_gen_mine_03_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="16"/>
<item macro="weapon_gen_mine_02_macro" amount="3"/>
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</ammunition>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88d7a0]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_bomber_01_a_macro" connection="shipconnection" id="[0x88d7a5]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88d7d2]">
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<connection connection="con_shield_02">
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<connection connection="commander" id="[0x88d6b9]">
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<connection connection="subordinates" id="[0x88d807]">
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<connection connection="con_turret_l01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88d7d4]">
<offset>
<position x="-10.791" z="12.582"/>
<rotation roll="-89.99996"/>
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<connection connection="con_turret_l02">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x866809]">
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<connection connection="con_turret_r02">
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<position x="10.79" z="-13.409"/>
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<connection connection="con_turret_r01">
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<position x="10.79" z="12.582"/>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88d12d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_05_macro" connection="parentconnection" name="Rabeka Silsarna" code="NSK-518" owner="argon" known="1" read="0" page="10109" id="[0x88d4b0]">
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<listener listener="[0x88d4a4]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x88d4a4]" connection="con_control01"/>
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<position x="-0.006" y="-8.451" z="-34.653"/>
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<offset>
<position x="0.0164" y="-1.327" z="0.4473"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="morale" value="10"/>
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<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.8" time="88.2004" delay="10" decayrate="0.05"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="27891"/>
<value name="$escortgroup" type="group" value="9991"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="492.624"/>
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<npcseed seed="1646498785"/>
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<connection connection="currentchair" id="[0x88d2d0]">
<connected connection="[0x88d736]"/>
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<connection connection="roomposition" id="[0x88d4ab]">
<connected connection="[0x88d2cd]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="YRO-799" owner="argon" known="1" read="0" id="[0x88ccb7]">
<listeners>
<listener listener="[0x88d4a4]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="PML-244" owner="argon" known="1" read="0" id="[0x88d141]">
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<listener listener="[0x88d4a4]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x88d2cd]">
<connected connection="[0x88d4ab]"/>
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<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x88d7d0]">
<offset>
<position x="10" z="36.038"/>
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<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x88d7d1]">
<offset>
<position x="-10" z="36.038"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88d7cc]">
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<position z="-40.365"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88d132]">
<offset default="1"/>
<render>
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<connection connection="connection36" id="[0x88d736]">
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<connected connection="[0x28d9dd1]"/>
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<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="GBH-999" knownto="player" id="[0x28d9c7e]">
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<event event="killcheck" time="3205.317"/>
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<offset>
<position x="69996.711" y="248.076" z="-193328.766"/>
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<masstraffic>
<network id="[0x104624]" dynamic="0">
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<connections>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_02_a_macro" connection="space" code="GDF-660" owner="antigone" level="0.151405" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89bbfb]">
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<events>
<event event="updateengineparameters" time="3193.842"/>
<event event="updatebuild" time="3195.398"/>
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<movement forceposition="0" class="navigation">
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</targetpoints>
<flightcontrolmodel type="linear"/>
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<offset>
<position x="-6706.5" y="5952.216" z="966.875"/>
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<render>
<parameter value="4278584069" name="letter_color" type="color"/>
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<drop ref="ship_medium_civilian"/>
<source job="antigone_energycell_trader_m" seed="670969954774305567" zone="[0xfdadd]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0028" generated="1"/>
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<gravidar range="40047.758"/>
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<order id="[0x6f39]" default="1" order="TradeRoutine" state="started">
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<param name="warebasket" type="list" value="2650"/>
<param name="range" type="component" value="[0xfdadc]"/>
<param name="minbuy" type="integer"/>
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<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
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<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89bbed]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89bb11]"/>
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<people>
<person macro="character_argon_female_pilot_06_macro" role="marine">
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<person macro="character_argon_female_pilot_06_macro" role="marine">
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<person macro="character_argon_female_civilian_12_macro" role="service">
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<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="3372572430"/>
<skill type="boarding" value="1"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="17"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
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<primary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="15" sell="0"/>
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</prices>
</trade>
<connections>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89bbe5]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
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</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89bbe4]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89bc02]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<movement class="crossconnection">
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<offset>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="28651"/>
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<npcseed seed="2537127507"/>
<connections>
<connection connection="currentchair" id="[0x89bbea]">
<connected connection="[0x89bbe9]"/>
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<connection connection="roomposition" id="[0x89bbec]">
<connected connection="[0x89bbeb]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="CEN-019" owner="antigone" known="1" read="0" id="[0x89bc03]">
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<listener listener="[0x89bbfb]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="BJW-809" owner="antigone" known="1" read="0" id="[0x89bb11]">
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<listener listener="[0x89bbfb]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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</connection>
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</component>
</connection>
<connection connection="con_control01" id="[0x89bbeb]">
<connected connection="[0x89bbec]"/>
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<connection connection="con_engine_01">
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<param name="tradeware" type="ware" value="shieldcomponents"/>
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<param name="endtime" type="time" value="-1"/>
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<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="14"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="70"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
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<connection connection="con_shield_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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</movement>
<offset>
<position x="20623.191" y="4.912" z="18599.797"/>
<rotation yaw="-0.000173965"/>
</offset>
<render>
<parameter value="4279830787" name="letter_color" type="color"/>
<parameter value="4280295713" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source class="commandeered">
<original job="scaleplate_scavenger_m_cluster" seed="15773076152147056659" zone="[0xfdca8]" commandeerable="1" class="job"/>
</source>
<modification>
<paint ware="paintmod_0005" generated="1"/>
</modification>
<gravidar range="40042.809"/>
<orders>
<order id="[0x6c1f]" default="1" order="Plunder">
<param name="space" type="component" value="[0xfdc93]"/>
<param name="base"/>
<param name="returntobase" type="integer" value="1"/>
<param name="basebasket" type="list" value="2125"/>
<param name="deepspace" type="integer"/>
<param name="checkrelation" type="integer"/>
<param name="plundermode" type="integer"/>
<param name="range_internal" type="keyword" value="cluster"/>
<param name="target"/>
<param name="module"/>
<param name="movetomodule" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x83956]" order="Plunder" state="started" temp="1">
<syncpoint state="reached"/>
<param name="space" type="component" value="[0x87c49c]"/>
<param name="base" type="component" value="[0x878d61]"/>
<param name="returntobase" type="integer" value="1"/>
<param name="basebasket" type="list" value="30738"/>
<param name="deepspace" type="integer"/>
<param name="checkrelation" type="integer"/>
<param name="plundermode" type="integer" value="1"/>
<param name="range_internal"/>
<param name="target"/>
<param name="module"/>
<param name="movetomodule" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_trademk1"/>
<control>
<post id="defence" component="[0x896b5a]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x896b66]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x896b4d]"/>
</control>
<people>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2498253534"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="297670364"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="187026224"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="44"/>
<item macro="weapon_gen_mine_02_macro" amount="8"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x896b61]"/>
<weapon id="[0x896b5d]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89673a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_bomber_02_a_macro" connection="shipconnection" id="[0x896b69]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x896b5f]">
<offset>
<position y="7.381" z="-34.832"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x896b5e]">
<offset>
<position y="-7.409" z="-34.832"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x896b59]">
<offset>
<position x="-10.791" z="-13.409"/>
<rotation roll="-89.99996"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x896b59]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_r01">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x896b5c]">
<offset>
<position x="10.79" z="-13.409"/>
<rotation roll="89.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x896b5c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896b6b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_08_macro" connection="parentconnection" name="Ebby Dalina" code="UTL-234" owner="scaleplate" cover="holyorder" known="1" read="0" page="10110" id="[0x896b66]">
<listeners>
<listener listener="[0x896737]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x896737]" connection="con_control01"/>
<offset>
<position x="-0.006" y="-8.451" z="-34.653"/>
</offset>
</movement>
<offset>
<position x="0.0164" y="-1.327" z="0.4473"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="13"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="79457"/>
</blackboard>
<npcseed seed="1430333186"/>
<connections>
<connection connection="currentchair" id="[0x896b63]">
<connected connection="[0x896b65]"/>
</connection>
<connection connection="roomposition" id="[0x896b68]">
<connected connection="[0x896b67]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="AXH-028" owner="scaleplate" cover="holyorder" known="1" read="0" id="[0x896b5a]">
<listeners>
<listener listener="[0x896737]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KNM-843" owner="scaleplate" cover="holyorder" known="1" read="0" id="[0x896b4d]">
<listeners>
<listener listener="[0x896737]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x896b67]">
<connected connection="[0x896b68]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x896b61]">
<offset>
<position x="10" z="36.038"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x896b61]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x896b5d]">
<offset>
<position x="-10" z="36.038"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x896b5d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_travel_01_mk2_macro" connection="engineconnection01" id="[0x896b62]">
<offset>
<position z="-40.365"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x896b62]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896b6a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection35" id="[0x896b65]">
<connected connection="[0x896b63]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_par_l_trans_container_02_b_macro" connection="space" code="VHD-962" owner="holyorder" level="0.343877" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x88f4db]">
<listeners>
<listener listener="[0x817313]" event="killed"/>
<listener listener="[0x89eebd]" event="boostdisabled"/>
<listener listener="[0x89eebf]" event="boostdisabled"/>
<listener listener="[0x89eebe]" event="boostdisabled"/>
<listener listener="[0x89eebc]" event="killed"/>
<listener listener="[0x864b48]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.671"/>
<event event="updatebuild" time="3209.886"/>
<event event="travelmodestarted" time="3212.9"/>
</events>
<movement forcerotation="1" forceposition="0" class="navigation">
<position>
<read space="[0xfdaee]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="4417.633" y="355.229" z="2342.735"/>
<rotation yaw="60.82584" pitch="1.86409"/>
</offset>
<velocity>
<linear x="136.265" y="5.07924" z="76.0755"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaee]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="4409.906" y="354.94" z="2338.422"/>
<rotation yaw="60.82584" pitch="1.86409"/>
</offset>
<velocity>
<linear x="136.265" y="5.07924" z="76.0755"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdaef]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<position x="-839.572" y="409.656" z="-5297.332"/>
<rotation yaw="44.63278" pitch="0.173413"/>
</offset>
<ref refobject="[0xfdaee]">
<offset>
<position x="19291.791" y="909.656" z="10646.82"/>
<rotation yaw="44.63279" pitch="0.173413"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-24078.828" y="4573.309" z="49903.262"/>
<rotation yaw="156.20111" pitch="-4.56369"/>
</offset>
<render>
<parameter value="4279568131" name="letter_color" type="color"/>
<parameter value="4280492060" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="holyorder_refinedgas_trader_l" seed="17756388899339660200" zone="[0xfdaf3]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40172.848"/>
<orders>
<order id="[0x7183]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="3011"/>
<param name="range" type="component" value="[0xfdaec]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x85319]" order="TradePerform" state="started" temp="1">
<trade id="[0x875c9]" seller="[0x87a7ab]" partner="[0x88f4db]" ware="antimattercells" price="22758" amount="935" desired="935" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x875c9]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8252e]" order="TradePerform" temp="1">
<trade id="[0x82bd3]" buyer="[0x870b78]" partner="[0x88f4db]" ware="antimattercells" price="13221" amount="935" desired="935" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x82bd3]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89eebc]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x817313]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x864b48]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1098372938"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2239691595"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="494095836"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="3892232289"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="890313104"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2275400136"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3709628600"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1094475299"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1084984492"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="186661310"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1364197236"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="passenger">
<npcseed seed="449590203"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="11"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1192150827"/>
<skill type="engineering" value="10"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="88613909"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2657049654"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<shields>
<group>
<modification ware="mod_shield_rechargedelay_01_mk1" rechargedelay="0.900718"/>
</group>
<group group="group_back_up_mid"/>
<group group="group_front_up_mid"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
<group group="group_back_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="43"/>
<item macro="missile_cluster_light_mk1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="12"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="3"/>
<item macro="missile_heatseeker_heavy_mk1_macro" amount="11"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="antimattercells" buy="127" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="768.984"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x890d22]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_trans_container_02_b_macro" connection="shipconnection" id="[0x89b943]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8991d2]">
<offset>
<position x="-66.168" y="-35.117" z="-24.014"/>
<rotation yaw="89.99999" pitch="-10" roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_006">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89eea5]">
<offset>
<position x="67.061" y="-35.117" z="-24.291"/>
<rotation yaw="-89.99998" pitch="-10" roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89eea4]">
<offset>
<position y="-44.485" z="-104.47"/>
<rotation yaw="90.00001" roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89e002]">
<offset>
<position y="9.512" z="282.864"/>
<rotation pitch="-9.99999"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89ae3e]">
<offset>
<position x="0.2172" y="9.979" z="-119.725"/>
<rotation yaw="90.00001" roll="10"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89eeba]">
<offset>
<position y="-51.937" z="113.811"/>
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<connection connection="entities">
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<connection connection="entities">
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
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</upgrades>
</entry>
</sequence>
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<ammunition>
<available>
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<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="16"/>
<item macro="missile_guided_light_mk1_macro" amount="76"/>
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<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="14"/>
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</ammunition>
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<prices globalpricemodifier="1" buildpricefactor="1">
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<connection connection="controlroom" macro="controlroom">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<npcseed seed="2705998365"/>
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<ware ware="inv_agidevice_01"/>
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<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="4067083433"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="4277920949"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3468313204"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="218462305"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1416084016"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="passenger">
<npcseed seed="1584399576"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="110853877"/>
<skill type="boarding" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="289804452"/>
<skill type="engineering" value="12"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3855446858"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="3900102009"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
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<skill type="boarding" value="5"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3446166217"/>
<skill type="engineering" value="12"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="engineering" value="12"/>
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<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2876137759"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3312810459"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<skill type="boarding" value="3"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="308453104"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
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<skill type="engineering" value="12"/>
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<skill type="piloting" value="2"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_front_up_mid"/>
<group group="group_back_down_left"/>
<group group="group_back_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="missile_smart_heavy_mk1_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="countermeasure_flares_01_macro" amount="7"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="spices" buy="20" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="896.849"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a35c3]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_trans_container_02_b_macro" connection="shipconnection" id="[0x8a35c4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8a3591]">
<offset>
<position x="-66.168" y="-35.117" z="-24.014"/>
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</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8a325c]">
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<position y="-44.485" z="-104.47"/>
<rotation yaw="90.00001" roll="180"/>
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</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8a358f]">
<offset>
<position y="9.512" z="282.864"/>
<rotation pitch="-9.99999"/>
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</component>
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<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8a3261]">
<offset>
<position x="0.2172" y="9.979" z="-119.725"/>
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</component>
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<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8a36d4]">
<offset>
<position y="-51.937" z="113.811"/>
<rotation yaw="-180" roll="-179.99998"/>
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</component>
</connection>
<connection connection="con_turret_010">
<component class="missileturret" macro="turret_par_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x8a35d8]">
<offset>
<position x="-65.705" y="-34.727" z="-40.035"/>
<rotation yaw="179.99998" roll="170.00002"/>
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<connection connection="con_turret_001">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a3263]">
<offset>
<position x="-17.886" y="9.38" z="282.864"/>
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<connection connection="con_turret_003">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x8a36b7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Timanckatslot" code="WNG-834" owner="holyorder" known="1" read="0" page="10303" id="[0x8a325a]">
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<listener listener="[0x8a35c9]" event="killed"/>
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<offset>
<position y="-1.34" z="16.396"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="management" value="1"/>
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<skill type="piloting" value="8"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="35339"/>
</blackboard>
<npcseed seed="2641232388"/>
<connections>
<connection connection="roomposition" id="[0x8a36d0]">
<connected connection="[0x8a36cc]"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="WPQ-517" owner="holyorder" known="1" read="0" id="[0x8a35d5]">
<listeners>
<listener listener="[0x8a35c9]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="CCG-478" owner="holyorder" known="1" read="0" id="[0x8a35da]">
<listeners>
<listener listener="[0x8a35c9]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_commander" id="[0x8a36cc]">
<connected connection="[0x8a36d0]"/>
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8a36b9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a35ea]">
<offset>
<position x="48.655" y="-23.769" z="-162.3"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a35eb]">
<offset>
<position y="-21.441" z="-162.3"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a35eb]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a36d5]">
<offset>
<position x="-49.647" y="-23.769" z="-162.3"/>
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<render>
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</component>
</connection>
<connection connection="con_turret_laser_l_01">
<component class="missileturret" macro="turret_par_l_guided_01_mk1_macro" connection="con_turret_guided_l" lastshottime="0" ammunition="1" id="[0x8a35d9]">
<offset>
<position y="-38.264" z="-31.954"/>
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</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8a35c7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a35c2]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a325d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_trans_container_01_b_macro" connection="space" code="NKC-026" owner="holyorder" level="0.315337" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89d386]">
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<event event="updatebuild" time="3201.92"/>
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<flightcontrolmodel type="linear"/>
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<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<drop ref="ship_medium_civilian"/>
<source job="holyorder_refinedgas_trader_m" seed="12431169869378590949" zone="[0xfdd12]" commandeerable="1" class="job"/>
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<gravidar range="40040.309"/>
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<order id="[0x718c]" default="1" order="TradeRoutine" state="started">
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<param name="duration"/>
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<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d3a9]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d352]"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="10"/>
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<skill type="piloting" value="1"/>
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<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="126392336"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="engineering" value="10"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="477276920"/>
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<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="40"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
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<primary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="antimattercells" buy="228" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d3ad]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_01_b_macro" connection="shipconnection" id="[0x89d3ac]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89d361]">
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<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d3ab]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Taimanckelttak" code="TCS-455" owner="holyorder" known="1" read="0" page="10307" id="[0x89d3a9]">
<listeners>
<listener listener="[0x89d386]" event="killed"/>
</listeners>
<movement class="crossconnection">
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<attached component="[0x89d386]" connection="con_control"/>
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<position x="-0.01798" y="-5.707" z="-55.036"/>
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</movement>
<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="105069"/>
</blackboard>
<npcseed seed="1897030005"/>
<connections>
<connection connection="currentchair" id="[0x89d398]">
<connected connection="[0x89d397]"/>
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<connection connection="roomposition" id="[0x89d3a7]">
<connected connection="[0x89d399]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="JJB-911" owner="holyorder" known="1" read="0" id="[0x89d35f]">
<listeners>
<listener listener="[0x89d386]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WAJ-615" owner="holyorder" known="1" read="0" id="[0x89d352]">
<listeners>
<listener listener="[0x89d386]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x89d399]">
<connected connection="[0x89d3a7]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89d383]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d383]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89d360]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d360]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89d3aa]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x89d397]">
<connected connection="[0x89d398]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_02_b_macro" connection="space" code="CLP-332" owner="holyorder" level="0.415437" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x87bad0]">
<listeners>
<listener listener="[0x88c1b1]" event="killed"/>
<listener listener="[0x87bac1]" event="killed"/>
<listener listener="[0x88c1f7]" event="boostdisabled"/>
<listener listener="[0x88c1f3]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3193.366"/>
<event event="updatebuild" time="3194.454"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf1]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-16487.211" y="-6506.618" z="32744.242"/>
<rotation yaw="-3.64735" pitch="-1.52945"/>
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<velocity>
<linear x="-14.3315" y="-6.01514" z="224.828"/>
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<acceleration/>
</read>
<write space="[0xfdaf1]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-16487.211" y="-6506.618" z="32744.242"/>
<rotation yaw="-3.64735" pitch="-1.52945"/>
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<velocity>
<linear x="-14.3315" y="-6.01514" z="224.828"/>
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<acceleration/>
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</position>
<targetpoints>
<targetpoint refobject="[0x877e2b]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-8134.75" y="-16735.094" z="5486.359"/>
<rotation yaw="-3.64735"/>
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</targetpoint>
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="49010.047" y="327.275" z="-48146.832"/>
<rotation yaw="-78.84166" pitch="-4.58238"/>
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<render>
<parameter value="4278323983" name="letter_color" type="color"/>
<parameter value="4280098076" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_patrol" seed="10129465296679568467" zone="[0xfdaf2]" commander="[0x88c1b1]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40011.027"/>
<orders>
<order id="[0x6591]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x88c1b1]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="547.472"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x87bac1]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="eq_arg_satellite_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88bd5b]"/>
<weapon id="[0x88a011]"/>
<weapon id="[0x88c1fc]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87baec]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_b_macro" connection="shipconnection" id="[0x87baeb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x87ba10]">
<offset>
<position x="-0.01136" y="2.049" z="-4.752"/>
<rotation pitch="-2.34667"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x88bd5b]">
<offset>
<position x="5.128" y="-1.238" z="2.136"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88bd5b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x88a011]">
<offset>
<position x="-5.128" y="-1.238" z="2.136"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88a011]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x88c1fc]">
<offset>
<position y="-1.917" z="9.753"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88c1fc]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x88c205]">
<connected connection="[0x87ba0f]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x87bae9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Elmancketvahs" code="SVV-809" owner="holyorder" known="1" read="0" page="10302" id="[0x87bac1]">
<listeners>
<listener listener="[0x87bad0]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x87bad0]" connection="con_control01"/>
<offset>
<position x="0.01111" y="0.2117" z="-0.5221"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="32565"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="2507752776"/>
<connections>
<connection connection="currentchair" id="[0x88c1f2]">
<connected connection="[0x87baea]"/>
</connection>
<connection connection="roomposition" id="[0x87bacf]">
<connected connection="[0x87bae8]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x87bae8]">
<connected connection="[0x87bacf]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x88c1f3]">
<offset>
<position x="4.068" y="-1.272" z="-8.167"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88c1f3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x88c1f7]">
<offset>
<position x="-4.068" y="-1.272" z="-8.167"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88c1f7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x87bae6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x87baea]">
<connected connection="[0x88c1f2]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_02_b_macro" connection="space" attacker="[0x890c89]" attackmethod="lowattentionattack" attacktime="1122.742" attackership="[0x890c89]" shipattacktime="1122.742" code="DRR-279" owner="holyorder" level="0.648942" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8a1581]">
<listeners>
<listener listener="[0x8908dc]" event="killed"/>
<listener listener="[0x8a15a1]" event="killed"/>
<listener listener="[0x8a1590]" event="boostdisabled"/>
<listener listener="[0x8a15a5]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3194.76"/>
<event event="updatebuild" time="3205.654"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf1]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="34420.594" y="5514.931" z="25432.492"/>
<rotation yaw="-10.61316" pitch="1.34681"/>
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<velocity>
<linear x="-46.3019" y="5.91053" z="247.098"/>
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<acceleration/>
</read>
<write space="[0xfdaf1]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="34423.996" y="5514.496" z="25414.313"/>
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x204ee62]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<position x="-23779.633" y="5162.69" z="35471.219"/>
<rotation yaw="-10.61316"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="48554.758" y="3710.677" z="-49996.93"/>
<rotation yaw="-10.61316" pitch="1.34681"/>
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<render>
<parameter value="4278391057" name="letter_color" type="color"/>
<parameter value="4280033571" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<hull value="4704.819"/>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_frigate" seed="14215716939967248653" zone="[0xfdca8]" commander="[0x8908dc]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
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<gravidar range="40011.027"/>
<orders>
<order id="[0x72c0]" default="1" order="Escort">
<param name="target" type="component" value="[0x8908dc]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="639.077"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x842b3]" order="DockAt" state="started" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="building" type="integer" value="1"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="600"/>
<param name="dockandwaitid" type="order" value="[0x82e40]"/>
<param name="callerid" type="order" value="[0x83d18]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x82e40]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="building" type="integer" value="1"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="27360"/>
<param name="dockorder" type="order" value="[0x842b3]"/>
<param name="callerid" type="order" value="[0x83d18]"/>
<param name="undockhandler" type="order" value="[0x83d18]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x83d18]" order="Repair" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="hullpercent" type="integer" value="100"/>
<param name="damagedcomponents" type="list" value="27355"/>
<param name="repairall"/>
<param name="acceptedcost"/>
<param name="urgent" type="integer"/>
<param name="blacklist_stations" type="list" value="27354"/>
<param name="subordinaterepairorders" type="table" value="3397"/>
<param name="subordinateorders" type="list" value="27356"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a15a1]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3403070765"/>
<skill type="engineering" value="12"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group value="115.01" time="1122.742"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="6"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="13"/>
<item macro="eq_arg_satellite_01_macro" amount="12"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a15a9]"/>
<weapon id="[0x8a15ab]"/>
</entry>
</primary>
<secondary active="0">
<entry>
<weapon id="[0x8a15aa]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a159f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_b_macro" connection="shipconnection" id="[0x8a1587]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8a0b68]">
<offset>
<position x="-0.01136" y="2.049" z="-4.752"/>
<rotation pitch="-2.34667"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a15a9]">
<offset>
<position x="5.128" y="-1.238" z="2.136"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a15a9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a15aa]">
<offset>
<position x="-5.128" y="-1.238" z="2.136"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a15aa]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a15ab]">
<offset>
<position y="-1.917" z="9.753"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a15ab]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x8a15b3]">
<connected connection="[0x8a15a7]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a1586]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Olmanckabssit" code="CMZ-147" owner="holyorder" known="1" read="0" page="10303" id="[0x8a15a1]">
<listeners>
<listener listener="[0x8a1581]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a1581]" connection="con_control01"/>
<offset>
<position x="0.01111" y="0.2117" z="-0.5221"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="paranid" value="-0.05" time="2197.314" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="79951"/>
<value name="$squadorder" type="table" value="3201"/>
</blackboard>
<npcseed seed="3001952779"/>
<connections>
<connection connection="currentchair" id="[0x8a1562]">
<connected connection="[0x8a1561]"/>
</connection>
<connection connection="roomposition" id="[0x8a15a0]">
<connected connection="[0x8a1588]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a1588]">
<connected connection="[0x8a15a0]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8a15a5]">
<offset>
<position x="4.068" y="-1.272" z="-8.167"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a15a5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8a1590]">
<offset>
<position x="-4.068" y="-1.272" z="-8.167"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a1590]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a1585]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x8a1561]">
<connected connection="[0x8a1562]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="WXG-787" owner="holyorder" level="0.837883" nameindex="1" id="[0x87314e]">
<listeners>
<listener listener="[0x8cc302]" event="killed"/>
<listener listener="[0x873151]" event="killed"/>
<listener listener="[0x8807d0]" event="killed"/>
<listener listener="[0x800fd0]" event="killed"/>
<listener listener="[0x801633]" event="killed"/>
<listener listener="[0x87310e]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3211.948"/>
<event event="updatebuild" time="3254.197"/>
</events>
<offset>
<position x="-33899.445" y="3022.568" z="13494.969"/>
<rotation yaw="64.00092"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<source entry="hol_engineparts" seed="18107868910987565797" class="godproduction"/>
<gravidar range="40715.102"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc302]"/>
<post id="manager" component="[0x801633]"/>
<post id="defence" component="[0x8807d0]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x800fd0]"/>
</control>
<construction>
<sequence>
<entry id="[0x6a9]" index="1" macro="pier_par_harbor_01_macro">
<offset>
<position x="-147.227" y="-364.657" z="-0.1216"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6aa]" index="2" macro="defence_par_disc_01_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="652.773" y="-364.657" z="-0.1216"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6ab]" index="3" macro="prod_gen_engineparts_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="52.773" y="235.343" z="-200.122"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6ac]" index="4" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="652.773" y="-364.657" z="399.878"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6ad]" index="5" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="652.773" y="-364.657" z="-400.122"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6ae]" index="6" macro="defence_par_disc_01_macro" connection="connectionsnap003">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="652.773" y="-364.657" z="-800.122"/>
<rotation yaw="-89.99997"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6af]" index="7" macro="defence_par_tube_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="1052.773" y="-364.657" z="-800.122"/>
<rotation yaw="90.00002"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6b1]" index="8" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-147.227" y="-564.657" z="-0.1216"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x6b3]" index="9" macro="struct_par_cross_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap004"/>
<offset>
<position x="652.772" y="-364.658" z="-1200.122"/>
</offset>
</entry>
<entry id="[0x6b4]" index="10" macro="prod_gen_engineparts_macro" connection="connectionsnap002">
<predecessor index="9" connection="connectionsnap003"/>
<offset>
<position x="452.772" y="235.343" z="-1000.122"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6b5]" index="11" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="1052.773" y="-364.657" z="-0.1217"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x6b7]" index="12" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap004"/>
<offset>
<position x="652.772" y="-564.658" z="-1200.122"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x6b8]" index="13" macro="struct_par_cross_02_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="1652.773" y="-364.658" z="-800.122"/>
<rotation yaw="-179.99997"/>
</offset>
</entry>
<entry id="[0x6b9]" index="14" macro="hab_par_l_01_macro" connection="connectionsnap001">
<predecessor index="13" connection="connectionsnap004"/>
<offset>
<position x="1652.773" y="-164.657" z="-800.122"/>
<rotation yaw="90"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8808be]"/>
<group context="[0x8808a3]"/>
<group context="[0x8808b7]"/>
<group context="[0x8808b7]" group="top_01"/>
<group context="[0x8808b7]" group="left_01"/>
<group context="[0x8808b7]" group="right_01"/>
<group context="[0x8808b7]" group="back_01"/>
<group context="[0x8808b7]" group="front_01"/>
<group context="[0x8808b7]" group="down_01"/>
<group context="[0x800e48]"/>
<group context="[0x800e48]" group="group01"/>
<group context="[0x800e48]" group="group02"/>
<group context="[0x800e48]" group="group04"/>
<group context="[0x800e48]" group="group03"/>
<group context="[0x800e5b]"/>
<group context="[0x800e5b]" group="group01"/>
<group context="[0x800e5b]" group="group02"/>
<group context="[0x800e5b]" group="group04"/>
<group context="[0x800e5b]" group="group03"/>
<group context="[0x800fbc]"/>
<group context="[0x800fbf]"/>
<group context="[0x800fbf]" group="group01"/>
<group context="[0x800fbf]" group="group02"/>
<group context="[0x800fbf]" group="group04"/>
<group context="[0x800fbf]" group="group03"/>
<group context="[0x801635]"/>
<group context="[0x80163a]"/>
<group context="[0x80163e]"/>
<group context="[0x80163e]" group="top_01"/>
<group context="[0x80163e]" group="left_01"/>
<group context="[0x80163e]" group="right_01"/>
<group context="[0x80163e]" group="back_01"/>
<group context="[0x80163e]" group="front_01"/>
<group context="[0x80163e]" group="down_01"/>
<group context="[0x8017d7]"/>
<group context="[0x8019fa]"/>
<group context="[0x8019fa]" group="top_01"/>
<group context="[0x8019fa]" group="back_01"/>
<group context="[0x8019fa]" group="front_01"/>
<group context="[0x801a1b]"/>
<group context="[0x801a24]"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="6"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="60"/>
<item macro="missile_guided_light_mk1_macro" amount="304"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="29"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x8818b0]" id="[0x84c28]" buyer="[0x87314e]" partner="[0x8818b0]" ware="antimattercells" price="13465" amount="80" desired="80" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5d0b]" buyer="[0x87314e]" ware="refinedmetals" price="20700" amount="2935" desired="2935">
<source class="production"/>
</trade>
<trade id="[0x5d0c]" buyer="[0x87314e]" ware="sojahusk" price="4500" amount="654" desired="654">
<source class="production"/>
</trade>
<trade id="[0x47f9b]" buyer="[0x87314e]" ware="antimattercells" price="13049" amount="0">
<source class="production"/>
</trade>
<trade id="[0x5d0e]" buyer="[0x87314e]" ware="energycells" price="2200" amount="1780" desired="1780">
<source class="production"/>
</trade>
<trade id="[0x5d0f]" seller="[0x87314e]" ware="engineparts" price="40576" amount="1347">
<source class="production"/>
</trade>
<trade id="[0x796d]" buyer="[0x87314e]" ware="majadust" price="39645" amount="188" desired="188" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x796e]" buyer="[0x87314e]" ware="spacefuel" price="25396" amount="238" desired="238" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x796f]" buyer="[0x87314e]" ware="spaceweed" price="31562" amount="288" desired="288" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="antimattercells" buy="218" sell="0"/>
<ware ware="medicalsupplies" buy="59" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3033.876">
<workforce race="paranid" amount="294"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3634.843"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3128.125" y="3128.125" z="3128.125"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87311b]">
<connected connection="[0x87311a]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x873150]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PTQ-987" owner="holyorder" known="1" read="0" id="[0x8807d0]">
<listeners>
<listener listener="[0x87314e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1093"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="QYX-624" owner="holyorder" known="1" read="0" id="[0x800fd0]">
<listeners>
<listener listener="[0x87314e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Uckmanckagtek" code="CBL-733" owner="holyorder" known="1" read="0" page="10302" id="[0x801633]">
<listeners>
<listener listener="[0x87314e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="management" value="8"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="32299"/>
</blackboard>
<npcseed seed="1215959543"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Olmanckussut" code="LKM-377" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10301" id="[0x8cc302]">
<listeners>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="13"/>
</ammunition>
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<entry id="[0x14c]" index="7" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02"/>
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<turrets macro="turret_arg_m_shotgun_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
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<entry id="[0x14d]" index="8" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
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<position x="1328.46" z="735.854"/>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
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<turrets macro="turret_arg_l_dumbfire_01_mk1_macro" path=".." group="group06" exact="3"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
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<turrets macro="turret_arg_l_dumbfire_01_mk1_macro" path=".." group="group06" exact="2"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
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</entry>
<entry id="[0x14f]" index="10" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
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<entry id="[0x150]" index="11" macro="pier_arg_harbor_02_macro" connection="connectionsnap004">
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<position x="-1277.623" z="377.619"/>
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<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="6"/>
</ammunition>
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</entry>
<entry id="[0x151]" index="12" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
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<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_shotgun_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
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<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
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<entry id="[0x152]" index="13" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
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<position x="-297.005" z="-838.271"/>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
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<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group01"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
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</entry>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
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<entry id="[0x154]" index="15" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<turrets macro="turret_arg_m_gatling_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group04"/>
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<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
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<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
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<drop ref="ship_medium_civilian"/>
<source class="commandeered">
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<order id="[0x6564]" default="1" order="TradeRoutine">
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<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
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<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x82886]" order="TradeRoutine" state="started" temp="1">
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<param name="debugchance2" type="integer"/>
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<post id="aipilot" component="[0x880aab]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88bd59]"/>
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<people>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1123383887"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="4"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3237492533"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="4032756661"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2179752937"/>
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<skill type="engineering" value="6"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
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<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3710025639"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1207037743"/>
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<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="26"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88bd9d]">
<offset default="1"/>
<render>
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</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_02_b_macro" connection="shipconnection" id="[0x88bd9c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88bd93]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88844f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Hatibmanckolok" code="WBM-992" owner="holyorder" known="1" read="0" page="10301" id="[0x880aab]">
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<listener listener="[0x88bd9e]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x88bd9e]" connection="con_control"/>
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<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="6"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="34769"/>
</blackboard>
<npcseed seed="2634466461"/>
<connections>
<connection connection="currentchair" id="[0x88bda5]">
<connected connection="[0x88bda6]"/>
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<connection connection="roomposition" id="[0x88bda3]">
<connected connection="[0x88bda4]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="CHL-350" owner="holyorder" known="1" read="0" id="[0x88bd98]">
<listeners>
<listener listener="[0x88bd9e]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FZW-754" owner="holyorder" known="1" read="0" id="[0x88bd59]">
<listeners>
<listener listener="[0x88bd9e]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
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</component>
</connection>
<connection connection="con_control" id="[0x88bda4]">
<connected connection="[0x88bda3]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88bd3d]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
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<render>
<parameter flags="override" value="1" owner="[0x88bd3d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88bd94]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88bd6a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x88bda6]">
<connected connection="[0x88bda5]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_01_b_macro" connection="space" code="PAC-971" owner="holyorder" level="0.0173194" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x89d0f6]">
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<listener listener="[0x89d11d]" event="killed"/>
<listener listener="[0x89d0fc]" event="killed"/>
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<event event="updatebuild" time="3246.69"/>
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<movement class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<targetpoints>
<targetpoint refobject="[0x8817d4]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<ref refobject="[0xfdaf3]">
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<position x="-10498.602" y="3676.525" z="22052.1"/>
<rotation yaw="102.99582" pitch="-36.39036" roll="-50.01569"/>
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="20859.031" y="663.051" z="-1145"/>
<rotation yaw="129.06947" pitch="-2.05362"/>
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<render>
<parameter value="4279173122" name="letter_color" type="color"/>
<parameter value="4280492315" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_frigate" seed="14855053117376978345" zone="[0xfdaf2]" commander="[0x89d11d]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0041" generated="1"/>
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<gravidar range="40012.012"/>
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<order id="[0x7339]" default="1" order="Escort">
<param name="target" type="component" value="[0x89d11d]"/>
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<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc31b0]" order="Attack" state="started" temp="1">
<param name="primarytarget" type="component" value="[0x8817d4]"/>
<param name="secondarytargets"/>
<param name="escort" type="component" value="[0x89d11d]"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="35372"/>
<param name="minrange" type="length" value="1866.15"/>
<param name="maxrange" type="length" value="2799.225"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="35373"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d0fc]"/>
<post id="playerpilot"/>
</control>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89d10a]"/>
<weapon id="[0x89d10b]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d0f7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_b_macro" connection="shipconnection" id="[0x89d0f8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x89d10c]">
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89d10a]">
<offset>
<position x="-6.04" y="-1.915" z="10.899"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d10a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89d10b]">
<offset>
<position x="6.049" y="-1.915" z="10.899"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d10b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x89d10f]">
<connected connection="[0x89d10e]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d0fa]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Uckmanckoknnid" code="EPN-042" owner="holyorder" known="1" read="0" page="10306" id="[0x89d0fc]">
<listeners>
<listener listener="[0x89d0f6]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89d0f6]" connection="con_control01"/>
<offset>
<position y="0.05566" z="-7.695"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33819"/>
<value name="$attacktarget" type="component" value="[0x8817d4]"/>
</blackboard>
<npcseed seed="2546500074"/>
<connections>
<connection connection="currentchair" id="[0x89d100]">
<connected connection="[0x89d102]"/>
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<connection connection="roomposition" id="[0x89d0fe]">
<connected connection="[0x89d0ff]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89d0ff]">
<connected connection="[0x89d0fe]"/>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89d106]">
<offset>
<position x="7.333" y="0.8128" z="-5.949"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d106]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1446.831"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89d107]">
<offset>
<position x="0.001531" y="0.4758" z="-5.522"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d107]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1446.831"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89d108]">
<offset>
<position x="-7.366" y="0.8128" z="-5.949"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<boost recharge="1446.831"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89d0fb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection21" id="[0x89d102]">
<connected connection="[0x89d100]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_par_l_destroyer_01_b_macro" connection="space" code="PLS-201" owner="holyorder" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x8a2089]">
<listeners>
<listener listener="[0x8a211a]" event="killed"/>
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<events>
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<event event="relationrangechanged" time="3523.765" faction="antigone"/>
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<movement forceposition="0" class="navigation">
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<leader>
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<offset>
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<render>
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<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source class="commandeered">
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<modification>
<paint ware="paintmod_0010" generated="1"/>
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<gravidar range="40108.824"/>
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<order id="[0x41350]" default="1" order="ProtectPosition">
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<order id="[0x835f8]" order="Attack" state="started" temp="1">
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<param name="boardingbehavior"/>
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<param name="radiusanchorpos" type="position" value="1101"/>
<param name="radiusanchorspace" type="component" value="[0xfdaec]"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x8a211d]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a211a]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a214c]"/>
</control>
<people>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="1836977061"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2327749645"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="3846110026"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="929074851"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="161213679"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="3404271005"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2892581810"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="4014285081"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="3768125269"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="34827944"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3807790167"/>
<skill type="engineering" value="4"/>
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<listener listener="[0x8a2089]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ONU-450" owner="holyorder" known="1" read="0" id="[0x8a214c]">
<listeners>
<listener listener="[0x8a2089]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x8a2119]">
<connected connection="[0x8a2117]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8a2127]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a213c]">
<events>
<event event="relationrangechanged" time="3522.865" faction="antigone"/>
<event event="relationrangechanged" time="3523.545" faction="antigone"/>
<event event="relationrangechanged" time="3523.765" faction="antigone"/>
</events>
<offset>
<position x="37.188" y="69.929" z="-185.024"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a213c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1514.537"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a213a]">
<events>
<event event="relationrangechanged" time="3522.865" faction="antigone"/>
<event event="relationrangechanged" time="3523.545" faction="antigone"/>
<event event="relationrangechanged" time="3523.765" faction="antigone"/>
</events>
<offset>
<position y="24.553" z="-185.024"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a213a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1514.537"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a209d]">
<events>
<event event="relationrangechanged" time="3522.865" faction="antigone"/>
<event event="relationrangechanged" time="3523.545" faction="antigone"/>
<event event="relationrangechanged" time="3523.765" faction="antigone"/>
</events>
<offset>
<position x="-37.188" y="69.929" z="-185.024"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a209d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1514.537"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x8a2123]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_large_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x8a20a2]">
<events>
<event event="relationrangechanged" time="3522.865" faction="antigone"/>
<event event="relationrangechanged" time="3523.545" faction="antigone"/>
<event event="relationrangechanged" time="3523.765" faction="antigone"/>
</events>
<offset>
<position x="79.123" y="109.949" z="42.685"/>
<rotation pitch="-2.53823"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_large_02">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x8a2146]">
<events>
<event event="relationrangechanged" time="3522.865" faction="antigone"/>
<event event="relationrangechanged" time="3523.545" faction="antigone"/>
<event event="relationrangechanged" time="3523.765" faction="antigone"/>
</events>
<offset>
<position x="-77.202" y="109.949" z="42.685"/>
<rotation pitch="-2.53823"/>
</offset>
</component>
</connection>
<connection connection="con_turret_laser_l_01">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a212d]">
<events>
<event event="relationrangechanged" time="3522.865" faction="antigone"/>
<event event="relationrangechanged" time="3523.545" faction="antigone"/>
<event event="relationrangechanged" time="3523.765" faction="antigone"/>
</events>
<offset>
<position y="98.208" z="237.183"/>
<rotation pitch="-14.64939"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a212d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_02">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x894c66]">
<events>
<event event="relationrangechanged" time="3522.865" faction="antigone"/>
<event event="relationrangechanged" time="3523.545" faction="antigone"/>
<event event="relationrangechanged" time="3523.765" faction="antigone"/>
</events>
<offset>
<position x="-12.848" y="-67.87" z="80.574"/>
<rotation roll="-100"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894c66]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_03">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x894c65]">
<events>
<event event="relationrangechanged" time="3522.865" faction="antigone"/>
<event event="relationrangechanged" time="3523.545" faction="antigone"/>
<event event="relationrangechanged" time="3523.765" faction="antigone"/>
</events>
<offset>
<position x="13.075" y="-67.639" z="80.574"/>
<rotation roll="99.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894c65]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_04">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a2145]">
<events>
<event event="relationrangechanged" time="3522.865" faction="antigone"/>
<event event="relationrangechanged" time="3523.545" faction="antigone"/>
<event event="relationrangechanged" time="3523.765" faction="antigone"/>
</events>
<offset>
<position y="-6.897" z="-85.77"/>
<rotation roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2145]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_par_l_destroyer_01" macro="con_dockarea_par_l_destroyer_01">
<component class="dockarea" macro="dockarea_par_l_destroyer_01_macro" connection="connection01" id="[0x8a2125]">
<events>
<event event="relationrangechanged" time="3522.865" faction="antigone"/>
<event event="relationrangechanged" time="3523.545" faction="antigone"/>
<event event="relationrangechanged" time="3523.765" faction="antigone"/>
</events>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a2124]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x8a2120]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a2122]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a2121]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_par_l_destroyer_01_b_macro" connection="space" code="GNT-381" owner="holyorder" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x89a754]">
<listeners>
<listener listener="[0x8a2089]" event="killed"/>
<listener listener="[0x8a2321]" event="killed"/>
<listener listener="[0x8a2371]" event="boostdisabled"/>
<listener listener="[0x8a0868]" event="killed"/>
<listener listener="[0x8a236a]" event="boostdisabled"/>
<listener listener="[0x8a2368]" event="boostdisabled"/>
<listener listener="[0x8a2372]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3194.326"/>
<event event="updatebuild" time="3228.155"/>
</events>
<movement class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-23190.73" y="4356.158" z="26177.799"/>
<rotation yaw="-22.19341" pitch="54.41723"/>
</offset>
<velocity>
<linear x="-38.8186" y="143.634" z="95.1533"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-23187.875" y="4345.592" z="26170.799"/>
<rotation yaw="-22.20868" pitch="54.27722"/>
</offset>
<velocity>
<linear x="-38.9765" y="143.383" z="95.4676"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x101dcf8]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-2639.235" y="-803.07" z="3513.315"/>
<rotation yaw="-158.35887" pitch="1.0559"/>
</offset>
<ref refobject="[0xfdaf3]">
<offset>
<position x="-23833.578" y="-803.09" z="20093.598"/>
<rotation yaw="21.64148" pitch="1.05574" roll="0.000410116"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<leader>
<shape class="dartvertical" rollmembers="0" maxshipsperline="15" distance="2500"/>
<members>
<member id="[0x89a754]"/>
<member id="[0x8a23cb]"/>
<member id="[0x8a2360]"/>
</members>
</leader>
<wingman member="2" leader="[0x8a2089]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="47776.898" y="-966.25" z="-22103.947"/>
<rotation yaw="-51.017" pitch="1.86208"/>
</offset>
<render>
<parameter value="4278586643" name="letter_color" type="color"/>
<parameter value="4280099355" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source job="holyorder_destroyer_escort_l" seed="7375649737072089501" zone="[0xfdaf2]" commander="[0x8a2089]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40108.824"/>
<orders>
<order id="[0x732d]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a2089]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="2110.906"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x8a2372]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a2321]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a0868]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3777591508"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="4242383144"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2019850518"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1308105597"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="721348024"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1614410796"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3353925399"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2382691992"/>
<skill type="boarding" value="3"/>
</person>
</people>
<shields>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_front_up_mid2"/>
<group group="group_rear_up_mid"/>
<group group="group_front_down_down"/>
<group group="group_rear_up_left"/>
<group group="group_rear_up_right"/>
<group group="group_rear_down_right"/>
<group group="group_rear_down_left"/>
<group group="group_rear_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="missile_smart_heavy_mk1_macro" amount="160"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a1b92]"/>
<weapon id="[0x8a1b91]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89a756]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a235e]">
<offset>
<position y="-7.275" z="-12.618"/>
<rotation roll="179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_009">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a235d]">
<offset>
<position y="99.325" z="-184.181"/>
<quaternion qy="-0.707107" qz="0.707107" qw="-3.09086e-08"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2358]">
<offset>
<position x="-75.623" y="111.628" z="-86.398"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_002">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2346]">
<offset>
<position x="74.252" y="111.529" z="-87.193"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2355]">
<offset>
<position y="110.4" z="192.924"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f7bf]">
<offset>
<position y="31.976" z="242.379"/>
<rotation pitch="15" roll="179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a178d]">
<offset>
<position x="30.774" y="-7.275" z="-172.78"/>
<rotation roll="179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_006">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a235f]">
<offset>
<position x="-35.927" y="-7.275" z="-172.78"/>
<rotation roll="179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2359]">
<offset>
<position y="-78.324" z="110.181"/>
<rotation yaw="90" roll="-90"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_010">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f7be]">
<offset>
<position y="93.625" z="280.38"/>
<rotation pitch="-19.01118"/>
</offset>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_destroyer_01_b_macro" connection="shipconnection" id="[0x89a758]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_par_l_destroyer_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="3" id="[0x8a1b92]">
<offset>
<position x="9.181" y="65.282" z="290.342"/>
<rotation roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a1b92]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_par_l_destroyer_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="3" id="[0x8a1b91]">
<offset>
<position x="-9.038" y="65.282" z="290.342"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a1b91]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x8a237b]">
<connected connection="[0x8a237c]"/>
</connection>
<connection connection="subordinates" id="[0x8651fd]">
<connected connection="[0x8651fc]"/>
</connection>
<connection connection="subordinates" id="[0x8a17a0]">
<connected connection="[0x8a18de]"/>
</connection>
<connection connection="con_turret_012">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a236b]">
<offset>
<position x="-35.927" y="-7.275" z="-160.206"/>
<rotation roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a236b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_010">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a236e]">
<offset>
<position x="30.774" y="-7.275" z="-160.133"/>
<rotation roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a236e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_011">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a236c]">
<offset>
<position x="-35.927" y="-7.275" z="-186.773"/>
<rotation roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a236c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_005">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2362]">
<offset>
<position x="-23.991" y="109.711" z="183.89"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2362]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_004">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a236f]">
<offset>
<position x="74.252" y="111.529" z="-102.789"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a236f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_007">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2364]">
<offset>
<position x="-16.37" y="30.563" z="232.221"/>
<rotation pitch="15" roll="179.99997"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2364]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a0cf4]">
<offset>
<position x="20.884" y="109.711" z="183.89"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a0cf4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a235c]">
<offset>
<position x="-75.623" y="111.628" z="-72.825"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a235c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2370]">
<offset>
<position x="74.252" y="111.529" z="-72.599"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a2370]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2367]">
<offset>
<position x="-75.623" y="111.628" z="-99.55"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2367]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_009">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a236d]">
<offset>
<position x="30.774" y="-7.275" z="-185.652"/>
<rotation roll="179.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a236d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2363]">
<offset>
<position x="16.172" y="30.563" z="232.221"/>
<rotation pitch="15" roll="179.99997"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2363]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x89a75c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Uckmanckalsann" code="MUE-206" owner="holyorder" known="1" read="0" page="10307" id="[0x8a2321]">
<listeners>
<listener listener="[0x89a754]" event="killed"/>
</listeners>
<offset>
<position y="-1.34" z="16.396"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33363"/>
<value name="$escortgroup" type="group" value="10506"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="2500"/>
</blackboard>
<npcseed seed="931410344"/>
<connections>
<connection connection="roomposition" id="[0x8a2325]">
<connected connection="[0x8a2264]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="RZL-285" owner="holyorder" known="1" read="0" id="[0x8a2372]">
<listeners>
<listener listener="[0x89a754]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZOV-910" owner="holyorder" known="1" read="0" id="[0x8a0868]">
<listeners>
<listener listener="[0x89a754]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x8a2264]">
<connected connection="[0x8a2325]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8a16a0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a2371]">
<offset>
<position x="37.188" y="69.929" z="-185.024"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2371]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.389"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a236a]">
<offset>
<position y="24.553" z="-185.024"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a236a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.389"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a2368]">
<offset>
<position x="-37.188" y="69.929" z="-185.024"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2368]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.389"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x8a2265]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_large_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x8a2247]">
<offset>
<position x="79.123" y="109.949" z="42.685"/>
<rotation pitch="-2.53823"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_large_02">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x8a224b]">
<offset>
<position x="-77.202" y="109.949" z="42.685"/>
<rotation pitch="-2.53823"/>
</offset>
</component>
</connection>
<connection connection="con_turret_laser_l_01">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x89fb7c]">
<offset>
<position y="98.208" z="237.183"/>
<rotation pitch="-14.64939"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89fb7c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_02">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x89fb7d]">
<offset>
<position x="-12.848" y="-67.87" z="80.574"/>
<rotation roll="-100"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89fb7d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_03">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a2268]">
<offset>
<position x="13.075" y="-67.639" z="80.574"/>
<rotation roll="99.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2268]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_04">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a2369]">
<offset>
<position y="-6.897" z="-85.77"/>
<rotation roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2369]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_par_l_destroyer_01" macro="con_dockarea_par_l_destroyer_01">
<component class="dockarea" macro="dockarea_par_l_destroyer_01_macro" connection="connection01" id="[0x8a2266]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a2342]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x8a2350]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a2356]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a2357]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_par_l_destroyer_01_b_macro" connection="space" code="ORW-595" owner="holyorder" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x8a2427]">
<listeners>
<listener listener="[0x8a2089]" event="killed"/>
<listener listener="[0x8a2424]" event="killed"/>
<listener listener="[0x8a2452]" event="boostdisabled"/>
<listener listener="[0x8a2487]" event="killed"/>
<listener listener="[0x8a2451]" event="boostdisabled"/>
<listener listener="[0x8a2450]" event="boostdisabled"/>
<listener listener="[0x8a244b]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3194.07"/>
<event event="updatebuild" time="3259.938"/>
</events>
<movement class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-22914.514" y="2117.669" z="26381.445"/>
<rotation yaw="0.57419" pitch="52.10781"/>
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<velocity>
<linear x="1.087" y="139.373" z="108.463"/>
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<acceleration/>
</read>
<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-22914.594" y="2107.417" z="26373.467"/>
<rotation yaw="0.569003" pitch="52.02185"/>
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<velocity>
<linear x="1.07926" y="139.211" z="108.672"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x101dcf8]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-2656.225" y="-3302.645" z="3470.493"/>
<rotation yaw="-158.35887" pitch="1.0559"/>
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<ref refobject="[0xfdaf3]">
<offset>
<position x="-23816.607" y="-3302.666" z="20136.42"/>
<rotation yaw="21.64148" pitch="1.05574" roll="0.000410116"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<leader>
<shape class="dartvertical" rollmembers="0" maxshipsperline="15" distance="2500"/>
<members>
<member id="[0x8a2427]"/>
<member id="[0x8a2480]"/>
<member id="[0x89d11d]"/>
</members>
</leader>
<wingman member="3" leader="[0x8a2089]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="44686.789" y="-1249.768" z="-19304.82"/>
<rotation yaw="-51.68414" pitch="1.35834"/>
</offset>
<render>
<parameter value="4279111958" name="letter_color" type="color"/>
<parameter value="4280230687" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source job="holyorder_destroyer_escort_l" seed="18152721545527975448" zone="[0xfdaf2]" commander="[0x8a2089]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40108.824"/>
<orders>
<order id="[0x7334]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a2089]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="2110.906"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x8a244b]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a2424]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a2487]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="636442301"/>
<skill type="engineering" value="12"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="1833679384"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="8"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="3167446057"/>
<skill type="boarding" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3916283934"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2412452696"/>
<skill type="engineering" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="711223283"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="1008026833"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="4720214"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3554770992"/>
<skill type="engineering" value="4"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2487005880"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2464135872"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3470191223"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
</people>
<shields>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_front_up_mid2"/>
<group group="group_rear_up_mid"/>
<group group="group_front_down_down"/>
<group group="group_rear_up_left"/>
<group group="group_rear_up_right"/>
<group group="group_rear_down_right"/>
<group group="group_rear_down_left"/>
<group group="group_rear_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="missile_smart_heavy_mk1_macro" amount="160"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a244f]"/>
<weapon id="[0x8a244c]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a2426]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2466]">
<offset>
<position y="-7.275" z="-12.618"/>
<rotation roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_009">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a246c]">
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<position y="99.325" z="-184.181"/>
<quaternion qy="-0.707107" qz="0.707107" qw="-3.09086e-08"/>
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</component>
</connection>
<connection connection="con_shieldgen_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a246a]">
<offset>
<position x="-75.623" y="111.628" z="-86.398"/>
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</component>
</connection>
<connection connection="con_shieldgen_002">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2469]">
<offset>
<position x="74.252" y="111.529" z="-87.193"/>
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</component>
</connection>
<connection connection="con_shieldgen_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x896124]">
<offset>
<position y="110.4" z="192.924"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a207c]">
<offset>
<position y="31.976" z="242.379"/>
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</component>
</connection>
<connection connection="con_shieldgen_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2468]">
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<position x="30.774" y="-7.275" z="-172.78"/>
<rotation roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_006">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2467]">
<offset>
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</component>
</connection>
<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a246b]">
<offset>
<position y="-78.324" z="110.181"/>
<rotation yaw="90" roll="-90"/>
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</component>
</connection>
<connection connection="con_shieldgen_010">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a246f]">
<offset>
<position y="93.625" z="280.38"/>
<rotation pitch="-19.01118"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_destroyer_01_b_macro" connection="shipconnection" id="[0x867877]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_par_l_destroyer_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="3" id="[0x8a244f]">
<offset>
<position x="9.181" y="65.282" z="290.342"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_par_l_destroyer_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="3" id="[0x8a244c]">
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<connection connection="commander" id="[0x8a2481]">
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<connection connection="subordinates" id="[0x885a6c]">
<connected connection="[0x885a6b]"/>
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<connection connection="subordinates" id="[0x89d0f3]">
<connected connection="[0x89d0f4]"/>
</connection>
<connection connection="con_turret_012">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2454]">
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<connection connection="con_turret_010">
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</connection>
<connection connection="con_turret_011">
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</connection>
<connection connection="con_turret_004">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2459]">
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<connection connection="con_turret_007">
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<connection connection="con_turret_006">
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<connection connection="con_turret_009">
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<connection connection="con_turret_008">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x8a242b]">
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<render>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Otmanckatsalss" code="SFG-879" owner="holyorder" known="1" read="0" page="10305" id="[0x8a2424]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33629"/>
<value name="$escortgroup" type="group" value="10509"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="2500"/>
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<npcseed seed="4261956325"/>
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<connection connection="roomposition" id="[0x8a2423]">
<connected connection="[0x8a2432]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ANJ-457" owner="holyorder" known="1" read="0" id="[0x8a244b]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="VPD-195" owner="holyorder" known="1" read="0" id="[0x8a2487]">
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<connection connection="con_commander" id="[0x8a2432]">
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</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</connection>
<connection connection="con_engine_03">
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</connection>
<connection connection="con_engine_02">
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</connection>
<connection connection="con_engine_01">
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<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
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</connection>
<connection connection="con_shieldgen_large_01">
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</connection>
<connection connection="con_turret_laser_l_01">
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<connection connection="con_turret_laser_l_04">
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<connection connection="con_dockarea_par_l_destroyer_01" macro="con_dockarea_par_l_destroyer_01">
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</connection>
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</connection>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ea15]">
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<render>
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</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_par_l_destroyer_01_b_macro" connection="space" code="FUH-918" owner="holyorder" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x89d134]">
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<connection connection="con_turret_002">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a24da]">
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</component>
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<connection connection="con_turret_009">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2525]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<event event="relationrangechanged" time="3482.672" faction="antigone"/>
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<connection connection="con_turret_008">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2520]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x89d139]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Uckmanckigttab" code="UMW-519" owner="holyorder" known="1" read="0" page="10301" id="[0x8a250f]">
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<listener listener="[0x89d134]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="piloting" value="12"/>
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<entity type="officer" post="aipilot"/>
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<tolerance>
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<blackboard>
<value name="$StateMachine" type="cue" value="33895"/>
<value name="$escortgroup" type="group" value="10512"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="1521238680"/>
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<connected connection="[0x8a250d]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KFV-855" owner="holyorder" known="1" read="0" id="[0x8a2538]">
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LSN-944" owner="holyorder" known="1" read="0" id="[0x8a253c]">
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<listener listener="[0x89d134]" event="killed"/>
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connected connection="[0x8a250e]"/>
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89d13a]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a225e]">
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<boost recharge="1513.389"/>
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<connection connection="con_engine_02">
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<boost recharge="1513.389"/>
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_shieldgen_large_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x8a2537]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<connection connection="con_shieldgen_large_02">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x8a2539]">
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<connection connection="con_turret_laser_l_01">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a251f]">
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<connection connection="con_turret_laser_l_02">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a251d]">
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<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<event event="relationrangechanged" time="3482.672" faction="antigone"/>
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<connection connection="con_turret_laser_l_03">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a251e]">
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<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<event event="relationrangechanged" time="3482.672" faction="antigone"/>
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<connection connection="con_turret_laser_l_04">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a22a3]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<connection connection="con_dockarea_par_l_destroyer_01" macro="con_dockarea_par_l_destroyer_01">
<component class="dockarea" macro="dockarea_par_l_destroyer_01_macro" connection="connection01" id="[0x8a2501]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<event event="relationrangechanged" time="3482.672" faction="antigone"/>
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</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a2502]">
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<render>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x8a2503]">
<render>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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</component>
</connection>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a18db]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="ships">
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<drop ref="ship_large_military"/>
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<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a26ae]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a267c]"/>
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1734746329"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_front_up_mid2"/>
<group group="group_rear_up_mid"/>
<group group="group_front_down_down"/>
<group group="group_rear_up_left"/>
<group group="group_rear_up_right"/>
<group group="group_rear_down_right"/>
<group group="group_rear_down_left"/>
<group group="group_rear_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="missile_smart_heavy_mk1_macro" amount="160"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a268c]"/>
<weapon id="[0x8a268b]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a26b1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a26a0]">
<offset>
<position y="-7.275" z="-12.618"/>
<rotation roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_009">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a26a6]">
<offset>
<position y="99.325" z="-184.181"/>
<quaternion qy="-0.707107" qz="0.707107" qw="-3.09086e-08"/>
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</component>
</connection>
<connection connection="con_shieldgen_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a26a4]">
<offset>
<position x="-75.623" y="111.628" z="-86.398"/>
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</component>
</connection>
<connection connection="con_shieldgen_002">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a26a3]">
<offset>
<position x="74.252" y="111.529" z="-87.193"/>
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</connection>
<connection connection="con_shieldgen_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a26a9]">
<offset>
<position y="110.4" z="192.924"/>
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</connection>
<connection connection="con_shieldgen_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a26a8]">
<offset>
<position y="31.976" z="242.379"/>
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<connection connection="con_shieldgen_005">
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</component>
</connection>
<connection connection="con_shieldgen_006">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a26a1]">
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</connection>
<connection connection="con_shieldgen_007">
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<offset>
<position y="-78.324" z="110.181"/>
<rotation yaw="90" roll="-90"/>
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<connection connection="con_shieldgen_010">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a26a7]">
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<position y="93.625" z="280.38"/>
<rotation pitch="-19.01118"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_destroyer_01_b_macro" connection="shipconnection" id="[0x8a2725]">
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<render>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_par_l_destroyer_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="3" id="[0x8a268c]">
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_par_l_destroyer_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="3" id="[0x8a268b]">
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<connection connection="subordinates" id="[0x8a25fc]">
<connected connection="[0x8a25fb]"/>
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<connection connection="con_turret_012">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2692]">
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<connection connection="con_turret_007">
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<connection connection="con_turret_009">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x8a25ac]">
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<render>
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<connections>
<connection connection="entities">
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<listener listener="[0x8a26b2]" event="killed"/>
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<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="2500"/>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="QLN-551" owner="holyorder" known="1" read="0" id="[0x8a267c]">
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</connection>
<connection connection="con_engine_03">
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<boost recharge="1511.734"/>
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</connection>
<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
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</connection>
<connection connection="con_shieldgen_large_01">
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</connection>
<connection connection="con_turret_laser_l_01">
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<connection connection="con_dockarea_par_l_destroyer_01" macro="con_dockarea_par_l_destroyer_01">
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</connection>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a26af]">
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<render>
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<connection connection="ships">
<component class="ship_l" macro="ship_par_l_destroyer_01_b_macro" connection="space" code="YUO-933" owner="holyorder" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x8a25e5]">
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<listener listener="[0x8a25b5]" event="killed"/>
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<movement class="navigation">
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<flightcontrolmodel type="linear"/>
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<leader>
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<wingman member="6" leader="[0x8a2089]"/>
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<transition/>
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<render>
<parameter value="4279768078" name="letter_color" type="color"/>
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<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<drop ref="ship_large_military"/>
<source job="holyorder_destroyer_escort_l" seed="8732140155889715647" zone="[0xfdaf2]" commander="[0x8a2089]" commandertime="0" class="job"/>
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<paint ware="paintmod_0010" generated="1"/>
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<gravidar range="40108.824"/>
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<order id="[0x7349]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a2089]"/>
<param name="formation" type="formationshape" value="pointguard"/>
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<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x8a25b5]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a25da]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a2531]"/>
</control>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="prisoner">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="marine">
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</people>
<shields>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_front_up_mid2"/>
<group group="group_rear_up_mid"/>
<group group="group_front_down_down"/>
<group group="group_rear_up_left"/>
<group group="group_rear_up_right"/>
<group group="group_rear_down_right"/>
<group group="group_rear_down_left"/>
<group group="group_rear_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="missile_smart_heavy_mk1_macro" amount="160"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
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</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a25b9]"/>
<weapon id="[0x8a25b8]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a25e4]">
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<render>
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</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a25cc]">
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</connection>
<connection connection="con_shieldgen_009">
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<connection connection="con_shieldgen_001">
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<connection connection="con_shieldgen_006">
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<connection connection="con_shieldgen_007">
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<connection connection="con_shieldgen_010">
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</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_destroyer_01_b_macro" connection="shipconnection" id="[0x8a25e3]">
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</connection>
<connection connection="con_weapon_01">
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<connection connection="con_weapon_02">
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<connection connection="con_turret_012">
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<connection connection="con_turret_010">
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<connection connection="con_turret_011">
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<connection connection="con_turret_005">
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<connection connection="con_turret_004">
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<connection connection="con_turret_007">
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<connection connection="con_turret_003">
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<connection connection="con_turret_002">
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<connection connection="con_turret_009">
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</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a25c8]">
<offset>
<position x="16.172" y="30.563" z="232.221"/>
<rotation pitch="15" roll="179.99997"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a25c8]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x8a25e2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Etmanckettiks" code="VKP-165" owner="holyorder" known="1" read="0" page="10301" id="[0x8a25da]">
<listeners>
<listener listener="[0x8a25e5]" event="killed"/>
</listeners>
<offset>
<position y="-1.34" z="16.396"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="5"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="34389"/>
<value name="$escortgroup" type="group" value="10517"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="2500"/>
</blackboard>
<npcseed seed="1269586756"/>
<connections>
<connection connection="roomposition" id="[0x8a25d9]">
<connected connection="[0x8a25d8]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KOC-255" owner="holyorder" known="1" read="0" id="[0x8a25b5]">
<listeners>
<listener listener="[0x8a25e5]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KQN-709" owner="holyorder" known="1" read="0" id="[0x8a2531]">
<listeners>
<listener listener="[0x8a25e5]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x8a25d8]">
<connected connection="[0x8a25d9]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8a25e1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a25bc]">
<offset>
<position x="37.188" y="69.929" z="-185.024"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a25bc]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.389"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a25bb]">
<offset>
<position y="24.553" z="-185.024"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a25bb]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.389"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a25ba]">
<offset>
<position x="-37.188" y="69.929" z="-185.024"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a25ba]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.389"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x8a25e0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_large_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x8a25b7]">
<offset>
<position x="79.123" y="109.949" z="42.685"/>
<rotation pitch="-2.53823"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_large_02">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x8a25b6]">
<offset>
<position x="-77.202" y="109.949" z="42.685"/>
<rotation pitch="-2.53823"/>
</offset>
</component>
</connection>
<connection connection="con_turret_laser_l_01">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a25c7]">
<offset>
<position y="98.208" z="237.183"/>
<rotation pitch="-14.64939"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a25c7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_02">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a25c6]">
<offset>
<position x="-12.848" y="-67.87" z="80.574"/>
<rotation roll="-100"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a25c6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_03">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a25c5]">
<offset>
<position x="13.075" y="-67.639" z="80.574"/>
<rotation roll="99.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a25c5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_laser_l_04">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a25bd]">
<offset>
<position y="-6.897" z="-85.77"/>
<rotation roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a25bd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_par_l_destroyer_01" macro="con_dockarea_par_l_destroyer_01">
<component class="dockarea" macro="dockarea_par_l_destroyer_01_macro" connection="connection01" id="[0x8a25df]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a25de]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x8a25dd]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a25dc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a25db]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_frigate_01_b_macro" connection="space" code="YFN-368" owner="holyorder" level="0.105384" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89d11d]">
<listeners>
<listener listener="[0x8a2427]" event="killed"/>
<listener listener="[0x89d12f]" event="killed"/>
<listener listener="[0x89d0d6]" event="killed"/>
<listener listener="[0x89d133]" event="boostdisabled"/>
<listener listener="[0x89d0dd]" event="boostdisabled"/>
<listener listener="[0x89d130]" event="boostdisabled"/>
<listener listener="[0x89d0ec]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.717"/>
<event event="updatebuild" time="3222.796"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-21821.205" y="6093.81" z="26060.125"/>
<rotation yaw="-35.01833" pitch="58.07492"/>
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<velocity>
<linear x="-81.6468" y="228.362" z="116.524"/>
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<acceleration/>
</read>
<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-21815.199" y="6077.012" z="26051.553"/>
<rotation yaw="-35.03545" pitch="57.9617"/>
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<velocity>
<linear x="-80.8493" y="225.044" z="115.313"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x101dcf8]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-1717.412" y="-849.139" z="5836.701"/>
<rotation yaw="-158.35887" pitch="1.0559"/>
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<ref refobject="[0xfdaf3]">
<offset>
<position x="-24755.416" y="-849.153" z="17770.219"/>
<rotation yaw="21.64148" pitch="1.05574" roll="0.000410116"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<wingman member="2" leader="[0x8a2427]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="26998.242" y="395.087" z="-6199.293"/>
<rotation yaw="-51.14867" pitch="2.53269"/>
</offset>
<render>
<parameter value="4279764237" name="letter_color" type="color"/>
<parameter value="4280098850" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_frigate_escort_m" seed="15390789200414982160" zone="[0xfdaf2]" commander="[0x8a2427]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40043.352"/>
<orders>
<order id="[0x7338]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a2427]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
<post id="defence" component="[0x89d0d6]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d12f]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d0ec]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2304779709"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="683732942"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="4018883369"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="257227541"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="949713451"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2398668330"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="393336117"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2138505971"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1973016773"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="15"/>
<item macro="weapon_gen_mine_02_macro" amount="3"/>
<item macro="missile_cluster_heavy_mk1_macro" amount="31"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x89d0e0]"/>
<weapon id="[0x89d12c]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d121]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_frigate_01_b_macro" connection="shipconnection" id="[0x89d125]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89d0df]">
<offset>
<position y="-2.492" z="25.576"/>
<rotation yaw="-90.00002" roll="170"/>
</offset>
</component>
</connection>
<connection connection="commander" id="[0x89d0f4]">
<connected connection="[0x89d0f3]"/>
</connection>
<connection connection="con_turret_back_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89d0d1]">
<offset>
<position x="7.93" y="23.649" z="-46.151"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d0d1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89d0d2]">
<offset>
<position x="-7.985" y="23.649" z="-46.151"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d0d2]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="subordinates" id="[0x89d10e]">
<connected connection="[0x89d10f]"/>
</connection>
<connection connection="subordinates" id="[0x89d0cc]">
<connected connection="[0x89d0cd]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d126]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Ulmanckagtek" code="JKU-266" owner="holyorder" known="1" read="0" page="10304" id="[0x89d12f]">
<listeners>
<listener listener="[0x89d11d]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89d11d]" connection="con_control01"/>
<offset>
<position x="-0.005993" y="-6.631" z="-33.719"/>
</offset>
</movement>
<offset>
<position x="0.01641" y="-1.269" z="0.03613"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33781"/>
<value name="$escortgroup" type="group" value="10511"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="2062480810"/>
<connections>
<connection connection="currentchair" id="[0x89d0de]">
<connected connection="[0x89d12b]"/>
</connection>
<connection connection="roomposition" id="[0x89d131]">
<connected connection="[0x89d132]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ISO-341" owner="holyorder" known="1" read="0" id="[0x89d0d6]">
<listeners>
<listener listener="[0x89d11d]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="CQO-698" owner="holyorder" known="1" read="0" id="[0x89d0ec]">
<listeners>
<listener listener="[0x89d11d]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89d132]">
<connected connection="[0x89d131]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_dumbfire_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89d0e0]">
<offset>
<position x="27.308" y="6.996" z="40.521"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d0e0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_dumbfire_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89d12c]">
<offset>
<position x="-27.308" y="6.996" z="40.521"/>
</offset>
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<connection connection="con_turret_front_r">
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<control>
<post id="tradecomputer"/>
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<ammunition>
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<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="eq_arg_satellite_01_macro" amount="4"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x89d0cb]">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89d123]">
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89d0ca]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d114]">
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<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="entities">
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
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<post id="playerpilot"/>
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="prisoner">
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<skill type="engineering" value="3"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="845306888"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="3101342047"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="4"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2816318295"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="1"/>
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<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="1187652817"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2014057114"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1460806258"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3272062757"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1743792228"/>
<skill type="boarding" value="5"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="162850963"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="prisoner">
<npcseed seed="668657515"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="12"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2165545848"/>
<skill type="engineering" value="2"/>
</person>
</people>
<shields>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_front_up_mid2"/>
<group group="group_rear_up_mid"/>
<group group="group_front_down_down"/>
<group group="group_rear_up_left"/>
<group group="group_rear_up_right"/>
<group group="group_rear_down_right"/>
<group group="group_rear_down_left"/>
<group group="group_rear_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="missile_smart_heavy_mk1_macro" amount="160"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x866ac6]"/>
<weapon id="[0x866ac5]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a1fef]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2280]">
<offset>
<position y="-7.275" z="-12.618"/>
<rotation roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_009">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2289]">
<offset>
<position y="99.325" z="-184.181"/>
<quaternion qy="-0.707107" qz="0.707107" qw="-3.09086e-08"/>
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</component>
</connection>
<connection connection="con_shieldgen_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2287]">
<offset>
<position x="-75.623" y="111.628" z="-86.398"/>
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</component>
</connection>
<connection connection="con_shieldgen_002">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2286]">
<offset>
<position x="74.252" y="111.529" z="-87.193"/>
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</component>
</connection>
<connection connection="con_shieldgen_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a228c]">
<offset>
<position y="110.4" z="192.924"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a228b]">
<offset>
<position y="31.976" z="242.379"/>
<rotation pitch="15" roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2283]">
<offset>
<position x="30.774" y="-7.275" z="-172.78"/>
<rotation roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_006">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2284]">
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</connection>
<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2285]">
<offset>
<position y="-78.324" z="110.181"/>
<rotation yaw="90" roll="-90"/>
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</component>
</connection>
<connection connection="con_shieldgen_010">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a2288]">
<offset>
<position y="93.625" z="280.38"/>
<rotation pitch="-19.01118"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_destroyer_01_b_macro" connection="shipconnection" id="[0x89e343]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_par_l_destroyer_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="3" id="[0x866ac6]">
<offset>
<position x="9.181" y="65.282" z="290.342"/>
<rotation roll="179.99998"/>
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<parameter flags="override" value="1" owner="[0x866ac6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_par_l_destroyer_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="3" id="[0x866ac5]">
<offset>
<position x="-9.038" y="65.282" z="290.342"/>
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<connection connection="commander" id="[0x8a22b0]">
<connected connection="[0x8a22b6]"/>
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<connection connection="subordinates" id="[0x8a22ec]">
<connected connection="[0x89e359]"/>
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<connection connection="subordinates" id="[0x8a224c]">
<connected connection="[0x8710a7]"/>
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<connection connection="con_turret_012">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2273]">
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</connection>
<connection connection="con_turret_010">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2276]">
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<connection connection="con_turret_011">
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<connection connection="con_turret_005">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2281]">
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<position x="-23.991" y="109.711" z="183.89"/>
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</render>
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<connection connection="con_turret_004">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2279]">
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<connection connection="con_turret_007">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a227f]">
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<connection connection="con_turret_006">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2282]">
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<connection connection="con_turret_001">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a227a]">
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<connection connection="con_turret_003">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2277]">
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</connection>
<connection connection="con_turret_002">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2278]">
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</connection>
<connection connection="con_turret_009">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a2275]">
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<connection connection="con_turret_008">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a227e]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_l_01_macro" connection="con_cockpit" id="[0x8a226d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Ebmanckamstras" code="FJD-483" owner="holyorder" known="1" read="0" page="10303" id="[0x8a2291]">
<listeners>
<listener listener="[0x8a1ff1]" event="killed"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="7"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33097"/>
<value name="$escortgroup" type="group" value="10503"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="2500"/>
</blackboard>
<npcseed seed="4189278834"/>
<connections>
<connection connection="roomposition" id="[0x8a2290]">
<connected connection="[0x8a228d]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="EJW-469" owner="holyorder" known="1" read="0" id="[0x8a2293]">
<listeners>
<listener listener="[0x8a1ff1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="SIT-781" owner="holyorder" known="1" read="0" id="[0x8a1506]">
<listeners>
<listener listener="[0x8a1ff1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x8a228d]">
<connected connection="[0x8a2290]"/>
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8a226f]">
<offset default="1"/>
<render>
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a2271]">
<offset>
<position x="37.188" y="69.929" z="-185.024"/>
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<render>
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</render>
<boost recharge="1513.508"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a226c]">
<offset>
<position y="24.553" z="-185.024"/>
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<render>
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</render>
<boost recharge="1513.508"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x86727c]">
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</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x8a2270]">
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<render>
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</render>
</component>
</connection>
<connection connection="con_shieldgen_large_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x82df94]">
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<rotation pitch="-2.53823"/>
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</connection>
<connection connection="con_shieldgen_large_02">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x866175]">
<offset>
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</connection>
<connection connection="con_turret_laser_l_01">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x8a227b]">
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</connection>
<connection connection="con_turret_laser_l_02">
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</connection>
<connection connection="con_turret_laser_l_03">
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</connection>
<connection connection="con_turret_laser_l_04">
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</component>
</connection>
<connection connection="con_dockarea_par_l_destroyer_01" macro="con_dockarea_par_l_destroyer_01">
<component class="dockarea" macro="dockarea_par_l_destroyer_01_macro" connection="connection01" id="[0x8a225d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x8a2070]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a2075]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a228f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_frigate_01_b_macro" connection="space" code="PIF-261" owner="holyorder" level="0.292616" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x8a2060]">
<listeners>
<listener listener="[0x8a1ff1]" event="killed"/>
<listener listener="[0x8972e7]" event="killed"/>
<listener listener="[0x8a22cb]" event="killed"/>
<listener listener="[0x89cf7c]" event="boostdisabled"/>
<listener listener="[0x89daf7]" event="boostdisabled"/>
<listener listener="[0x89a6f5]" event="boostdisabled"/>
<listener listener="[0x8a22af]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3194.34"/>
<event event="updatebuild" time="3223.77"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-20698.982" y="4352.944" z="26510.424"/>
<rotation yaw="-19.35369" pitch="54.04014"/>
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<velocity>
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<acceleration/>
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<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-20694.48" y="4334.218" z="26497.607"/>
<rotation yaw="-19.36231" pitch="53.95643"/>
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<velocity>
<linear x="-60.881" y="252.342" z="173.245"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x101dcf8]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<rotation yaw="-158.35887" pitch="1.0559"/>
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<ref refobject="[0xfdaf3]">
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<position x="-24738.443" y="-3348.728" z="17813.039"/>
<rotation yaw="21.64148" pitch="1.05574" roll="0.000410116"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<leader>
<shape class="pointguard" rollmembers="0" maxshipsperline="15" radius="639.837"/>
<members>
<member id="[0x8a2060]"/>
<member id="[0x8a230a]"/>
<member id="[0x8a22a2]"/>
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</leader>
<wingman member="2" leader="[0x8a1ff1]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="48879.125" y="-2139.498" z="-24520.75"/>
<rotation yaw="-50.18517" pitch="3.89011"/>
</offset>
<render>
<parameter value="4279175173" name="letter_color" type="color"/>
<parameter value="4280033307" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_frigate_escort_m" seed="6550712387101599943" zone="[0xfdaf2]" commander="[0x8a1ff1]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0039" generated="1"/>
</modification>
<gravidar range="40043.352"/>
<orders>
<order id="[0x7327]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a1ff1]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x8a22cb]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8972e7]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a22af]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2241981073"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="4022384975"/>
<skill type="engineering" value="4"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="24650758"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2747660984"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="weapon_gen_mine_03_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="20"/>
<item macro="weapon_gen_mine_02_macro" amount="4"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89a6f7]"/>
</entry>
</primary>
<secondary active="0">
<entry>
<weapon id="[0x89cf7d]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x82e54b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_frigate_01_b_macro" connection="shipconnection" id="[0x86617d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89daf8]">
<offset>
<position y="-2.492" z="25.576"/>
<rotation yaw="-90.00002" roll="170"/>
</offset>
</component>
</connection>
<connection connection="commander" id="[0x89e359]">
<connected connection="[0x8a22ec]"/>
</connection>
<connection connection="con_turret_back_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89a26d]">
<offset>
<position x="7.93" y="23.649" z="-46.151"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89a26d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a22c9]">
<offset>
<position x="-7.985" y="23.649" z="-46.151"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a22c9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="subordinates" id="[0x8a230f]">
<connected connection="[0x8a230e]"/>
</connection>
<connection connection="subordinates" id="[0x8a229a]">
<connected connection="[0x87dbf4]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a2295]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Imanckatslot" code="WYF-582" owner="holyorder" known="1" read="0" page="10304" id="[0x8972e7]">
<listeners>
<listener listener="[0x8a2060]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a2060]" connection="con_control01"/>
<offset>
<position x="-0.005993" y="-6.631" z="-33.719"/>
</offset>
</movement>
<offset>
<position x="0.01641" y="-1.269" z="0.03613"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33135"/>
<value name="$escortgroup" type="group" value="10504"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="639.837"/>
</blackboard>
<npcseed seed="1057174933"/>
<connections>
<connection connection="currentchair" id="[0x8a0816]">
<connected connection="[0x89a26e]"/>
</connection>
<connection connection="roomposition" id="[0x8a22c5]">
<connected connection="[0x8a22c6]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="CJL-764" owner="holyorder" known="1" read="0" id="[0x8a22cb]">
<listeners>
<listener listener="[0x8a2060]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YNM-676" owner="holyorder" known="1" read="0" id="[0x8a22af]">
<listeners>
<listener listener="[0x8a2060]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a22c6]">
<connected connection="[0x8a22c5]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x89a6f7]">
<offset>
<position x="27.308" y="6.996" z="40.521"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89a6f7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89cf7d]">
<offset>
<position x="-27.308" y="6.996" z="40.521"/>
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<render>
<parameter flags="override" value="1" owner="[0x89cf7d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8a2294]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x865883]">
<offset>
<position x="30.271" y="7.12" z="-34.098"/>
<rotation roll="89.99995"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x865882]">
<offset>
<position x="-30.26" y="7.12" z="-34.098"/>
<rotation roll="-89.99996"/>
</offset>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89cf7c]">
<offset>
<position x="12.852" y="7.148" z="-53.543"/>
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<render>
<parameter flags="override" value="1" owner="[0x89cf7c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.508"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89daf7]">
<offset>
<position y="7.148" z="-47.274"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89daf7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.508"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89a6f5]">
<offset>
<position x="-12.837" y="7.148" z="-53.543"/>
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<render>
<parameter flags="override" value="1" owner="[0x89a6f5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.508"/>
</component>
</connection>
<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x892029]">
<offset>
<position x="11.489" y="22.078" z="16.142"/>
<rotation pitch="-5"/>
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<render>
<parameter flags="override" value="1" owner="[0x892029]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_front_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a2080]">
<offset>
<position x="-11.166" y="22.078" z="16.142"/>
<rotation pitch="-5"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a2080]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8a22c0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a22a9]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8972e6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection35" id="[0x89a26e]">
<connected connection="[0x8a0816]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_02_b_macro" connection="space" code="UBM-701" owner="holyorder" level="0.546221" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8a230a]">
<listeners>
<listener listener="[0x8a2060]" event="killed"/>
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<listener listener="[0x8a2300]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.974"/>
<event event="updatebuild" time="3241.544"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-22026.012" y="3216.852" z="26868.898"/>
<rotation yaw="-5.33219" pitch="58.82383"/>
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<velocity>
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<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
<linear x="-10.8766" y="192.68" z="116.384"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x101dcf8]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-2237.176" y="-3498.436" z="5394.153"/>
<rotation yaw="-158.35887" pitch="1.0559"/>
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<ref refobject="[0xfdaf3]">
<offset>
<position x="-24235.67" y="-3498.453" z="18212.762"/>
<rotation yaw="21.64148" pitch="1.05574" roll="0.000410116"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<wingman member="1" leader="[0x8a2060]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="47975.797" y="-1881.373" z="-23624.727"/>
<rotation yaw="-50.71763" pitch="3.82871"/>
</offset>
<render>
<parameter value="4279501068" name="letter_color" type="color"/>
<parameter value="4280359451" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_frigate" seed="1913169284844170711" zone="[0xfdaf2]" commander="[0x8a2060]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0040" generated="1"/>
</modification>
<gravidar range="40011.027"/>
<orders>
<order id="[0x7329]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a2060]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="615.979"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a2308]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="4169863933"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="3"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="7"/>
<item macro="eq_arg_satellite_01_macro" amount="6"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x8a22fd]"/>
<weapon id="[0x8a22e8]"/>
<weapon id="[0x8a22fe]"/>
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</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a230c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_b_macro" connection="shipconnection" id="[0x8a230b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8a229b]">
<offset>
<position x="-0.01136" y="2.049" z="-4.752"/>
<rotation pitch="-2.34667"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a22fd]">
<offset>
<position x="5.128" y="-1.238" z="2.136"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a22fd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a22e8]">
<offset>
<position x="-5.128" y="-1.238" z="2.136"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a22e8]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a22fe]">
<offset>
<position y="-1.917" z="9.753"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a22fe]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x87dbf4]">
<connected connection="[0x8a229a]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a2307]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Ebmanckatsalss" code="KAG-177" owner="holyorder" known="1" read="0" page="10304" id="[0x8a2308]">
<listeners>
<listener listener="[0x8a230a]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a230a]" connection="con_control01"/>
<offset>
<position x="0.01111" y="0.2117" z="-0.5221"/>
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</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="5"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33211"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="3032835897"/>
<connections>
<connection connection="currentchair" id="[0x8a2304]">
<connected connection="[0x8a2305]"/>
</connection>
<connection connection="roomposition" id="[0x8a2303]">
<connected connection="[0x8a2306]"/>
</connection>
</connections>
</component>
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</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a2306]">
<connected connection="[0x8a2303]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a2300]">
<offset>
<position x="4.068" y="-1.272" z="-8.167"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2300]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.508"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a22ff]">
<offset>
<position x="-4.068" y="-1.272" z="-8.167"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a22ff]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.508"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a2309]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x8a2305]">
<connected connection="[0x8a2304]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_frigate_01_b_macro" connection="space" code="GQV-070" owner="holyorder" level="0.603917" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x8a21b0]">
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<listener listener="[0x8a2089]" event="killed"/>
<listener listener="[0x8a2137]" event="killed"/>
<listener listener="[0x86670d]" event="killed"/>
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<listener listener="[0x8a21bd]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3194.036"/>
<event event="updatebuild" time="3194.459"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<rotation yaw="-116.33837" pitch="34.65548"/>
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<velocity>
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<acceleration/>
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<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x101dcf8]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<rotation yaw="-158.35887" pitch="1.0559"/>
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<ref refobject="[0xfdaf3]">
<offset>
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<rotation yaw="21.64148" pitch="1.05574" roll="0.000410116"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<leader>
<shape class="pointguard" rollmembers="0" maxshipsperline="15" radius="941.132"/>
<members>
<member id="[0x8a21b0]"/>
<member id="[0x88db2e]"/>
<member id="[0x8a2186]"/>
</members>
</leader>
<wingman member="8" leader="[0x8a2089]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="48928.031" y="-562.978" z="-24487.277"/>
<rotation yaw="-50.0046" pitch="0.0782742"/>
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<render>
<parameter value="4278587413" name="letter_color" type="color"/>
<parameter value="4279902490" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_frigate_escort_m" seed="9919593819196597248" zone="[0xfdaf2]" commander="[0x8a2089]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0040" generated="1"/>
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<gravidar range="40043.352"/>
<orders>
<order id="[0x7320]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a2089]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x86670d]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a2137]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88db35]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="306866313"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2792264223"/>
<skill type="boarding" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2487656024"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2121888987"/>
<skill type="boarding" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2830624332"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="122071588"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2546354993"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="10"/>
<item macro="weapon_gen_mine_03_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="47"/>
<item macro="weapon_gen_mine_02_macro" amount="9"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="4"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x8a21bf]"/>
<weapon id="[0x8a21be]"/>
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</primary>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a21af]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_frigate_01_b_macro" connection="shipconnection" id="[0x899094]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a21bc]">
<offset>
<position y="-2.492" z="25.576"/>
<rotation yaw="-90.00002" roll="170"/>
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</component>
</connection>
<connection connection="commander" id="[0x88db2c]">
<connected connection="[0x88db2a]"/>
</connection>
<connection connection="con_turret_back_r">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89e30e]">
<offset>
<position x="7.93" y="23.649" z="-46.151"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89e313]">
<offset>
<position x="-7.985" y="23.649" z="-46.151"/>
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<render>
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</component>
</connection>
<connection connection="subordinates" id="[0x8a2180]">
<connected connection="[0x8a2185]"/>
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<connection connection="subordinates" id="[0x8a221d]">
<connected connection="[0x8a2219]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a21b3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Ebmanckosset" code="QRM-161" owner="holyorder" known="1" read="0" page="10302" id="[0x8a2137]">
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<listener listener="[0x8a21b0]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8a21b0]" connection="con_control01"/>
<offset>
<position x="-0.005993" y="-6.631" z="-33.719"/>
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</movement>
<offset>
<position x="0.01641" y="-1.269" z="0.03613"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
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<skill type="piloting" value="4"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="32869"/>
<value name="$escortgroup" type="group" value="10501"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="941.132"/>
</blackboard>
<npcseed seed="2026727257"/>
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<connection connection="currentchair" id="[0x882d06]">
<connected connection="[0x89e2f4]"/>
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<connection connection="roomposition" id="[0x8a21b2]">
<connected connection="[0x8a21b1]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="NQK-884" owner="holyorder" known="1" read="0" id="[0x86670d]">
<listeners>
<listener listener="[0x8a21b0]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LQP-477" owner="holyorder" known="1" read="0" id="[0x88db35]">
<listeners>
<listener listener="[0x8a21b0]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a21b1]">
<connected connection="[0x8a21b2]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a21bf]">
<offset>
<position x="27.308" y="6.996" z="40.521"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a21bf]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a21be]">
<offset>
<position x="-27.308" y="6.996" z="40.521"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8a21b4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x86670e]">
<offset>
<position x="30.271" y="7.12" z="-34.098"/>
<rotation roll="89.99995"/>
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</component>
</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89e311]">
<offset>
<position x="-30.26" y="7.12" z="-34.098"/>
<rotation roll="-89.99996"/>
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_m_travel_01_mk3_macro" connection="engineconnection01" id="[0x89e2f3]">
<offset>
<position x="12.852" y="7.148" z="-53.543"/>
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<render>
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</render>
<boost recharge="1507.037"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_m_travel_01_mk3_macro" connection="engineconnection01" id="[0x8a2135]">
<offset>
<position y="7.148" z="-47.274"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a2135]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<boost recharge="1507.037"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_travel_01_mk3_macro" connection="engineconnection01" id="[0x8a21bd]">
<offset>
<position x="-12.837" y="7.148" z="-53.543"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a21bd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<boost recharge="1507.037"/>
</component>
</connection>
<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89e310]">
<offset>
<position x="11.489" y="22.078" z="16.142"/>
<rotation pitch="-5"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e310]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_front_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a21b7]">
<offset>
<position x="-11.166" y="22.078" z="16.142"/>
<rotation pitch="-5"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a21b7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x89a17a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="entities">
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<connection connection="con_weapon_03">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<render>
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</component>
</connection>
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_scannerobjectmk2 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a22ac]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a2334]"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="112406844"/>
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<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
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<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="421813978"/>
<skill type="boarding" value="3"/>
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<skill type="morale" value="12"/>
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2781359895"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<skill type="morale" value="1"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="21"/>
<item macro="weapon_gen_mine_02_macro" amount="4"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="17"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
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<weapon id="[0x8a22ba]"/>
<weapon id="[0x8a22de]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88c2d3]">
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<connection connection="con_storage01" macro="con_storage01">
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<render>
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</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a22e3]">
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<position y="-2.492" z="25.576"/>
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<connection connection="commander" id="[0x8651fc]">
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<connection connection="con_turret_back_r">
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<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a2394]">
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<connection connection="subordinates" id="[0x8a23c9]">
<connected connection="[0x8a23c0]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88c2d2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33401"/>
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<value name="$goattack" type="integer"/>
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<connection connection="roomposition" id="[0x8a22bb]">
<connected connection="[0x8a22bc]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ZYB-408" owner="holyorder" known="1" read="0" id="[0x884ec6]">
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<listener listener="[0x8a2360]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="DMC-382" owner="holyorder" known="1" read="0" id="[0x8a2334]">
<listeners>
<listener listener="[0x8a2360]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x8a22bc]">
<connected connection="[0x8a22bb]"/>
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<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a22ba]">
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<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a22de]">
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</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8a2380]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a2389]">
<offset>
<position x="30.271" y="7.12" z="-34.098"/>
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</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a2393]">
<offset>
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<rotation roll="-89.99996"/>
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a237d]">
<offset>
<position x="12.852" y="7.148" z="-53.543"/>
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<boost recharge="1513.389"/>
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</connection>
<connection connection="con_engine_02">
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<boost recharge="1513.389"/>
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<connection connection="con_engine_01">
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<boost recharge="1513.389"/>
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</connection>
<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a238e]">
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<connection connection="con_turret_front_l">
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</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8a2381]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a2382]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88d499]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="connection35" id="[0x8a22e0]">
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<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_01_b_macro" connection="space" code="RLO-674" owner="holyorder" level="0.39992" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8a22d3]">
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<flightcontrolmodel type="linear"/>
<formation>
<wingman member="2" leader="[0x8a2360]"/>
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<transition/>
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<offset>
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<render>
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<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_frigate" seed="1830109914866261610" zone="[0xfdaf2]" commander="[0x8a2360]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
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<gravidar range="40012.012"/>
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<order id="[0x732f]" default="1" order="Escort" state="started">
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<param name="target" type="component" value="[0x8a2360]"/>
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<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a22d2]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="11"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x8a2320]"/>
<weapon id="[0x8a2323]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a22d4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_b_macro" connection="shipconnection" id="[0x8a22d7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8a2324]">
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8a2320]">
<offset>
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connection connection="entities">
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<param name="debugchance" type="integer"/>
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<control>
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<post id="aipilot" component="[0x8a2179]"/>
<post id="playerpilot"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="1"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_weapon_01">
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<connection connection="con_weapon_03">
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<connection connection="con_cockpit" macro="con_cockpit">
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<item macro="weapon_gen_mine_02_macro" amount="4"/>
<item macro="missile_heatseeker_heavy_mk1_macro" amount="22"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
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</connection>
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</component>
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<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a23df]">
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<connection connection="subordinates" id="[0x8a23db]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a17f0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Idmanckettiks" code="RZW-152" owner="holyorder" known="1" read="0" page="10305" id="[0x8a17e7]">
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="12"/>
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<entity type="officer" post="aipilot"/>
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<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="954.191"/>
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<npcseed seed="1615885373"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="QOL-208" owner="holyorder" known="1" read="0" id="[0x8a2199]">
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<listener listener="[0x8a23cb]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ANJ-118" owner="holyorder" known="1" read="0" id="[0x8a2255]">
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<listener listener="[0x8a23cb]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connected connection="[0x8a23d2]"/>
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<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a0e8a]">
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<connection connection="con_primaryweapon_01">
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</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8a0e92]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a23a0]">
<offset>
<position x="30.271" y="7.12" z="-34.098"/>
<rotation roll="89.99995"/>
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</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a23dd]">
<offset>
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<rotation roll="-89.99996"/>
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</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_m_travel_01_mk2_macro" connection="engineconnection01" id="[0x8a23d7]">
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<position x="12.852" y="7.148" z="-53.543"/>
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<boost recharge="1513.389"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_par_m_travel_01_mk2_macro" connection="engineconnection01" id="[0x8a23d8]">
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<render>
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<connection connection="con_engine_01">
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<boost recharge="1513.389"/>
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<connection connection="con_turret_front_r">
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<offset>
<position x="11.489" y="22.078" z="16.142"/>
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<connection connection="con_turret_front_l">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8a23d0]">
<offset default="1"/>
<render>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a23cf]">
<render>
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</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88fafd]">
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<render>
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<connection connection="ships">
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
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<ammunition>
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<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="17"/>
<item macro="eq_arg_satellite_01_macro" amount="10"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8a23dc]">
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<connection connection="con_weapon_01">
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<connection connection="con_weapon_03">
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<connection connection="con_weapon_02">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a2409]">
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<parameter value="4280228897" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_frigate" seed="17521330050558398398" zone="[0xfdaf2]" commander="[0x8a23cb]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40012.012"/>
<orders>
<order id="[0x7332]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a23cb]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="954.191"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a17a9]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="6"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="8"/>
<item macro="eq_arg_satellite_01_macro" amount="12"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x8a2401]"/>
<weapon id="[0x8a2402]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a17a8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_b_macro" connection="shipconnection" id="[0x8a17a7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8a2403]">
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a2401]">
<offset>
<position x="-6.04" y="-1.915" z="10.899"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2401]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a2402]">
<offset>
<position x="6.049" y="-1.915" z="10.899"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2402]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x8a2405]">
<connected connection="[0x8a2404]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a1815]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Tammanckosset" code="ALF-360" owner="holyorder" known="1" read="0" page="10301" id="[0x8a17a9]">
<listeners>
<listener listener="[0x8a17ac]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a17ac]" connection="con_control01"/>
<offset>
<position y="0.05566" z="-7.695"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33553"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="2122715100"/>
<connections>
<connection connection="currentchair" id="[0x8a23f4]">
<connected connection="[0x8a23e3]"/>
</connection>
<connection connection="roomposition" id="[0x8a23e9]">
<connected connection="[0x8a23f3]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a23f3]">
<connected connection="[0x8a23e9]"/>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8a23fe]">
<offset>
<position x="7.333" y="0.8128" z="-5.949"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a23fe]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1511.131"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8a23ff]">
<offset>
<position x="0.001531" y="0.4758" z="-5.522"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a23ff]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1511.131"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8a2400]">
<offset>
<position x="-7.366" y="0.8128" z="-5.949"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a2400]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1511.131"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a17aa]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection21" id="[0x8a23e3]">
<connected connection="[0x8a23f4]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_corvette_01_b_macro" connection="space" code="HPQ-537" owner="holyorder" level="0.124808" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x8a2624]">
<listeners>
<listener listener="[0x8a26b2]" event="killed"/>
<listener listener="[0x8a261f]" event="killed"/>
<listener listener="[0x8a260e]" event="killed"/>
<listener listener="[0x8a2618]" event="boostdisabled"/>
<listener listener="[0x8a2601]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.793"/>
<event event="updatebuild" time="3204.962"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-22418.295" y="10687.984" z="25203.182"/>
<rotation yaw="-130.30298" pitch="31.85448"/>
</offset>
<velocity>
<linear x="-122.918" y="100.145" z="-104.253"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-22409.254" y="10680.618" z="25210.85"/>
<rotation yaw="-130.30846" pitch="31.6063"/>
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<velocity>
<linear x="-121.179" y="97.7849" z="-102.798"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x101dcf8]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-761.609" y="4103.942" z="8245.73"/>
<rotation yaw="-158.35887" pitch="1.0559"/>
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<ref refobject="[0xfdaf3]">
<offset>
<position x="-25711.195" y="4103.936" z="15361.194"/>
<rotation yaw="21.64148" pitch="1.05574" roll="0.000410116"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<leader>
<shape class="pointguard" rollmembers="0" maxshipsperline="15" radius="762.707"/>
<members>
<member id="[0x8a2624]"/>
<member id="[0x8a25fa]"/>
<member id="[0x89aa76]"/>
</members>
</leader>
<wingman member="2" leader="[0x8a26b2]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="48887.285" y="-2043.256" z="-24560.441"/>
<rotation yaw="-51.70849" pitch="1.95612"/>
</offset>
<render>
<parameter value="4278652688" name="letter_color" type="color"/>
<parameter value="4280229153" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_frigate_escort_m" seed="10014736005428271037" zone="[0xfdaf2]" commander="[0x8a26b2]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40035.777"/>
<orders>
<order id="[0x7346]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a26b2]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x8a260e]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a261f]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a2601]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2118727628"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2422497497"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2174008233"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="6"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a2617]"/>
<weapon id="[0x8a2616]"/>
<weapon id="[0x8a2615]"/>
<weapon id="[0x8a2612]"/>
<weapon id="[0x8a2613]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a2623]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a2614]">
<offset>
<position x="7.395" y="-6.36" z="-18.909"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_shield_front_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a2611]">
<offset>
<position x="-7.442" y="-6.36" z="-18.909"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_corvette_01_b_macro" connection="shipconnection" id="[0x8a2622]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="commander" id="[0x8a25fb]">
<connected connection="[0x8a25fc]"/>
</connection>
<connection connection="subordinates" id="[0x89aa72]">
<connected connection="[0x89aa74]"/>
</connection>
<connection connection="subordinates" id="[0x8a25e7]">
<connected connection="[0x8a25e6]"/>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a2610]">
<offset>
<position x="-14.526" y="-0.05033" z="-21.147"/>
<rotation roll="-30"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2610]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_r01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a260f]">
<offset>
<position x="14.908" y="-0.05033" z="-21.147"/>
<rotation roll="30.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a260f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a2621]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Tupmanckotsat" code="JUB-714" owner="holyorder" known="1" read="0" page="10301" id="[0x8a261f]">
<listeners>
<listener listener="[0x8a2624]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a2624]" connection="con_control01"/>
<offset>
<position y="-0.3361" z="-16.175"/>
</offset>
</movement>
<offset>
<position x="-1.208" y="-1.217" z="0.0001221"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="5"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="34275"/>
<value name="$escortgroup" type="group" value="10516"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="762.707"/>
</blackboard>
<npcseed seed="979761412"/>
<connections>
<connection connection="currentchair" id="[0x8a261c]">
<connected connection="[0x8a261b]"/>
</connection>
<connection connection="roomposition" id="[0x8a261e]">
<connected connection="[0x8a261d]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BWR-735" owner="holyorder" known="1" read="0" id="[0x8a260e]">
<listeners>
<listener listener="[0x8a2624]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="SJU-054" owner="holyorder" known="1" read="0" id="[0x8a2601]">
<listeners>
<listener listener="[0x8a2624]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a261d]">
<connected connection="[0x8a261e]"/>
</connection>
<connection connection="con_primaryweapon_03">
<component class="weapon" macro="weapon_gen_m_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a2617]">
<offset>
<position y="-7.102" z="1.288"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2617]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a2616]">
<offset>
<position x="11.945" y="-7.001" z="31.479"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a2616]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a2615]">
<offset>
<position x="24.671" y="-6.506" z="-11.753"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a2615]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_05">
<component class="weapon" macro="weapon_gen_m_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a2612]">
<offset>
<position x="-24.438" y="-6.506" z="-11.753"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a2612]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_04">
<component class="weapon" macro="weapon_gen_m_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a2613]">
<offset>
<position x="-11.945" y="-7.001" z="31.479"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a2613]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a2618]">
<offset>
<position y="0.3276" z="-29.864"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2618]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.389"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a2620]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
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<connection connection="connection31" id="[0x8a261b]">
<connected connection="[0x8a261c]"/>
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</component>
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<connection connection="ships">
<component class="ship_m" macro="ship_par_m_frigate_01_b_macro" connection="space" code="IQG-393" owner="holyorder" level="0.290265" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x8a2480]">
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<listener listener="[0x89d01a]" event="killed"/>
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<events>
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<movement forceposition="0" class="navigation">
<position>
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<velocity>
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<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x101dcf8]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<ref refobject="[0xfdaf3]">
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<rotation yaw="21.64148" pitch="1.05574" roll="0.000410116"/>
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<flightcontrolmodel type="linear"/>
<formation>
<wingman member="1" leader="[0x8a2427]"/>
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<transition/>
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<offset>
<position x="49240.223" y="-2237.158" z="-23889.063"/>
<rotation yaw="-51.17728" pitch="1.86339"/>
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<render>
<parameter value="4278718470" name="letter_color" type="color"/>
<parameter value="4280099613" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_frigate_escort_m" seed="12114993805288342272" zone="[0xfdaf2]" commander="[0x8a2427]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0041" generated="1"/>
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<gravidar range="40043.352"/>
<orders>
<order id="[0x7335]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a2427]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_trademk1"/>
<control>
<post id="defence" component="[0x89fbb7]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a2477]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d01a]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1341850584"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="6"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3958445772"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2877365966"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="299061796"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1420838726"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2289719199"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="707370765"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1350250727"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="missile_smart_heavy_mk1_macro" amount="16"/>
<item macro="weapon_gen_mine_03_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="23"/>
<item macro="weapon_gen_mine_02_macro" amount="4"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a2490]"/>
</entry>
</primary>
<secondary active="0">
<entry>
<weapon id="[0x8a242d]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a247c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_frigate_01_b_macro" connection="shipconnection" id="[0x8a247e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a24a8]">
<offset>
<position y="-2.492" z="25.576"/>
<rotation yaw="-90.00002" roll="170"/>
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</component>
</connection>
<connection connection="commander" id="[0x885a6b]">
<connected connection="[0x885a6c]"/>
</connection>
<connection connection="con_turret_back_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a21da]">
<offset>
<position x="7.93" y="23.649" z="-46.151"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a21da]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a21dc]">
<offset>
<position x="-7.985" y="23.649" z="-46.151"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="subordinates" id="[0x8a24ca]">
<connected connection="[0x8a2241]"/>
</connection>
<connection connection="subordinates" id="[0x89d115]">
<connected connection="[0x89d119]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a247d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Komanckosset" code="LVM-349" owner="holyorder" known="1" read="0" page="10302" id="[0x8a2477]">
<listeners>
<listener listener="[0x8a2480]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a2480]" connection="con_control01"/>
<offset>
<position x="-0.005993" y="-6.631" z="-33.719"/>
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</movement>
<offset>
<position x="0.01641" y="-1.269" z="0.03613"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33667"/>
<value name="$escortgroup" type="group" value="10510"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="3972661112"/>
<connections>
<connection connection="currentchair" id="[0x8a2474]">
<connected connection="[0x8a2473]"/>
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<connection connection="roomposition" id="[0x8a2476]">
<connected connection="[0x8a2475]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VRK-617" owner="holyorder" known="1" read="0" id="[0x89fbb7]">
<listeners>
<listener listener="[0x8a2480]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KMI-143" owner="holyorder" known="1" read="0" id="[0x89d01a]">
<listeners>
<listener listener="[0x8a2480]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a2475]">
<connected connection="[0x8a2476]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_plasma_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a2490]">
<offset>
<position x="27.308" y="6.996" z="40.521"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a242d]">
<offset>
<position x="-27.308" y="6.996" z="40.521"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a242d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8a2479]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a24a9]">
<offset>
<position x="30.271" y="7.12" z="-34.098"/>
<rotation roll="89.99995"/>
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</component>
</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a24aa]">
<offset>
<position x="-30.26" y="7.12" z="-34.098"/>
<rotation roll="-89.99996"/>
</offset>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a248f]">
<offset>
<position x="12.852" y="7.148" z="-53.543"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a248f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.389"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a2492]">
<offset>
<position y="7.148" z="-47.274"/>
</offset>
<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.389"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a2491]">
<offset>
<position x="-12.837" y="7.148" z="-53.543"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1513.389"/>
</component>
</connection>
<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89fbb5]">
<offset>
<position x="11.489" y="22.078" z="16.142"/>
<rotation pitch="-5"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_front_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89fbb6]">
<offset>
<position x="-11.166" y="22.078" z="16.142"/>
<rotation pitch="-5"/>
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<render>
<parameter flags="override" value="1" owner="[0x89fbb6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8a247b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a247a]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a2478]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection35" id="[0x8a2473]">
<connected connection="[0x8a2474]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_01_b_macro" connection="space" code="GYD-043" owner="holyorder" level="0.458911" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8a222b]">
<listeners>
<listener listener="[0x8a2480]" event="killed"/>
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<listener listener="[0x8a24dd]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3195.029"/>
<event event="updatebuild" time="3243.762"/>
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<movement class="navigation">
<position>
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<position x="-15244.344" y="1100.582" z="25765.191"/>
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<velocity>
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<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
<linear x="322.252" y="-174.781" z="-44.7461"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x8817d4]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<ref refobject="[0xfdaf3]">
<offset>
<position x="-11794.156" y="4937.074" z="21552.83"/>
<rotation yaw="115.44802" pitch="-21.8146" roll="-56.13973"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="14812.414" y="-796.849" z="3566.848"/>
<rotation yaw="-50.98367" pitch="2.04497"/>
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<render>
<parameter value="4278589443" name="letter_color" type="color"/>
<parameter value="4279901725" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_frigate" seed="1884889828677203014" zone="[0xfdaf2]" commander="[0x8a2480]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0039" generated="1"/>
</modification>
<gravidar range="40012.012"/>
<orders>
<order id="[0x7336]" default="1" order="Escort">
<param name="target" type="component" value="[0x8a2480]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="867.151"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x84dd5]" order="Attack" state="started" temp="1">
<param name="primarytarget" type="component" value="[0x8817d4]"/>
<param name="secondarytargets"/>
<param name="escort" type="component" value="[0x8a2480]"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="35534"/>
<param name="minrange" type="length" value="1866.15"/>
<param name="maxrange" type="length" value="2799.225"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="35535"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d2c1]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3357242752"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="4"/>
<item macro="eq_arg_satellite_01_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89a4c1]"/>
<weapon id="[0x868498]"/>
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<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a2440]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_b_macro" connection="shipconnection" id="[0x8a243f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8a24cb]">
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x89a4c1]">
<offset>
<position x="-6.04" y="-1.915" z="10.899"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x868498]">
<offset>
<position x="6.049" y="-1.915" z="10.899"/>
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</component>
</connection>
<connection connection="commander" id="[0x8a2241]">
<connected connection="[0x8a24ca]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a24c5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Etmanckettiks" code="EOI-230" owner="holyorder" known="1" read="0" page="10301" id="[0x89d2c1]">
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<listener listener="[0x8a222b]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8a222b]" connection="con_control01"/>
<offset>
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<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="5"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33705"/>
<value name="$attacktarget" type="component" value="[0x8817d4]"/>
</blackboard>
<npcseed seed="3844778134"/>
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<connection connection="currentchair" id="[0x89a4c2]">
<connected connection="[0x8a24a7]"/>
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<connection connection="roomposition" id="[0x8a24d4]">
<connected connection="[0x8a24c7]"/>
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<connection connection="con_control01" id="[0x8a24c7]">
<connected connection="[0x8a24d4]"/>
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a24dd]">
<offset>
<position x="7.333" y="0.8128" z="-5.949"/>
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<boost recharge="1504.519"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a24de]">
<offset>
<position x="0.001531" y="0.4758" z="-5.522"/>
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<boost recharge="1504.519"/>
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</connection>
<connection connection="con_engine_01">
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<boost recharge="1504.519"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a2229]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="connection21" id="[0x8a24a7]">
<connected connection="[0x89a4c2]"/>
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</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_frigate_01_b_macro" connection="space" code="ICS-350" owner="holyorder" level="0.313663" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x8a2675]">
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<flightcontrolmodel type="linear"/>
<formation>
<leader>
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<member id="[0x8a2635]"/>
<member id="[0x8a2649]"/>
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<wingman member="1" leader="[0x8a26b2]"/>
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<transition/>
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<drop ref="ship_small_military"/>
<source job="holyorder_frigate_escort_m" seed="6044565902694369330" zone="[0xfdaf2]" commander="[0x8a26b2]" commandertime="0" class="job"/>
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<paint ware="paintmod_0040" generated="1"/>
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<gravidar range="40043.352"/>
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<order id="[0x7343]" default="1" order="Escort" state="started">
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<param name="formationparam" type="length" value="2500"/>
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<param name="rollformation" type="integer"/>
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<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a266d]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a2650]"/>
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<people>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1215173360"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="1998752733"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2585307041"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="297074322"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="missile_smart_heavy_mk1_macro" amount="22"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="2"/>
</available>
</ammunition>
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<secondary active="0">
<entry>
<weapon id="[0x8a2663]"/>
<weapon id="[0x8a2662]"/>
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</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a2674]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_frigate_01_b_macro" connection="shipconnection" id="[0x8a2673]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a2661]">
<offset>
<position y="-2.492" z="25.576"/>
<rotation yaw="-90.00002" roll="170"/>
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</connection>
<connection connection="commander" id="[0x8a264a]">
<connected connection="[0x8a264b]"/>
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<connection connection="con_turret_back_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a265e]">
<offset>
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</connection>
<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a265d]">
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<connection connection="subordinates" id="[0x8a2518]">
<connected connection="[0x8a2516]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a2672]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Idmanckigttab" code="KBS-998" owner="holyorder" known="1" read="0" page="10307" id="[0x8a266d]">
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<listener listener="[0x8a2675]" event="killed"/>
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<movement class="crossconnection">
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<offset>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="10"/>
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<entity type="officer" post="aipilot"/>
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<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="867.151"/>
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<connection connection="roomposition" id="[0x8a266c]">
<connected connection="[0x8a266b]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ATY-440" owner="holyorder" known="1" read="0" id="[0x8a2514]">
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<listener listener="[0x8a2675]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="OZU-915" owner="holyorder" known="1" read="0" id="[0x8a2650]">
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<listener listener="[0x8a2675]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</component>
</connection>
<connection connection="con_control01" id="[0x8a266b]">
<connected connection="[0x8a266c]"/>
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<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a2663]">
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</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a2662]">
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</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8a2671]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a2660]">
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<rotation roll="89.99995"/>
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</component>
</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a265f]">
<offset>
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<rotation roll="-89.99996"/>
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</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a2666]">
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<connection connection="con_engine_02">
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</connection>
<connection connection="con_engine_01">
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<boost recharge="1505.829"/>
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</connection>
<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a265c]">
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_front_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a2513]">
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8a2670]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<ammunition>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8a2638]">
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<connection connection="con_weapon_02">
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<connection connection="commander" id="[0x8a2636]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a2646]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<targetpoint refobject="[0x8817d4]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<flightcontrolmodel type="linear"/>
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<offset>
<position x="49056.715" y="-2273.914" z="-24263.434"/>
<rotation yaw="-49.64555" pitch="1.93563"/>
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<render>
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<parameter value="4280098849" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_frigate" seed="15494079530892876310" zone="[0xfdaf2]" commander="[0x8a2480]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0040" generated="1"/>
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<gravidar range="40011.027"/>
<orders>
<order id="[0x7337]" default="1" order="Escort">
<param name="target" type="component" value="[0x8a2480]"/>
<param name="formation" type="formationshape" value="pointguard"/>
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<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<order id="[0x83f92]" order="Attack" state="started" temp="1">
<param name="primarytarget" type="component" value="[0x8817d4]"/>
<param name="secondarytargets"/>
<param name="escort" type="component" value="[0x8a2480]"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
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<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
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<param name="disabletargets" type="list" value="35532"/>
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<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
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<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d0e1]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="3976949973"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89d105]"/>
<weapon id="[0x89d109]"/>
<weapon id="[0x89d10d]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d0d0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_b_macro" connection="shipconnection" id="[0x89d0d4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x89d111]">
<offset>
<position x="-0.01136" y="2.049" z="-4.752"/>
<rotation pitch="-2.34667"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x89d105]">
<offset>
<position x="5.128" y="-1.238" z="2.136"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d105]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x89d109]">
<offset>
<position x="-5.128" y="-1.238" z="2.136"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d109]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x89d10d]">
<offset>
<position y="-1.917" z="9.753"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d10d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x89d119]">
<connected connection="[0x89d115]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d0d8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Timanckolanks" code="QNN-963" owner="holyorder" known="1" read="0" page="10301" id="[0x89d0e1]">
<listeners>
<listener listener="[0x8a223f]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a223f]" connection="con_control01"/>
<offset>
<position x="0.01111" y="0.2117" z="-0.5221"/>
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</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="12"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="33743"/>
<value name="$attacktarget" type="component" value="[0x8817d4]"/>
</blackboard>
<npcseed seed="2513735767"/>
<connections>
<connection connection="currentchair" id="[0x89d0ed]">
<connected connection="[0x89d0f1]"/>
</connection>
<connection connection="roomposition" id="[0x89d0e5]">
<connected connection="[0x89d0e9]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89d0e9]">
<connected connection="[0x89d0e5]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89d0fd]">
<offset>
<position x="4.068" y="-1.272" z="-8.167"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d0fd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1511.131"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89d101]">
<offset>
<position x="-4.068" y="-1.272" z="-8.167"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1511.131"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89d0d9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x89d0f1]">
<connected connection="[0x89d0ed]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_frigate_01_b_macro" connection="space" code="VTE-119" owner="holyorder" level="0.36958" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x8908c7]">
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<listener listener="[0x89d468]" event="killed"/>
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<listener listener="[0x8a2715]" event="boostdisabled"/>
<listener listener="[0x8a274f]" event="boostdisabled"/>
<listener listener="[0x89d75b]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3195.327"/>
<event event="updatebuild" time="3253.09"/>
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<movement forceposition="0" class="navigation">
<position>
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<rotation yaw="2.25272" pitch="61.55447"/>
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<velocity>
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</position>
<targetpoints>
<targetpoint refobject="[0x101dcf8]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<ref refobject="[0xfdaf3]">
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<rotation yaw="21.64148" pitch="1.05574" roll="0.000410116"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<leader>
<shape class="pointguard" rollmembers="0" maxshipsperline="15" radius="941.132"/>
<members>
<member id="[0x8908c7]"/>
<member id="[0x89d762]"/>
<member id="[0x8a252b]"/>
</members>
</leader>
<wingman member="1" leader="[0x8a25e5]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="48937.09" y="-451.656" z="-24230.619"/>
<rotation yaw="-50.51438" pitch="1.59865"/>
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<render>
<parameter value="4279571204" name="letter_color" type="color"/>
<parameter value="4279966499" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_frigate_escort_m" seed="928672171844978306" zone="[0xfdaf2]" commander="[0x8a25e5]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0039" generated="1"/>
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<gravidar range="40043.352"/>
<orders>
<order id="[0x734a]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a25e5]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
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<param name="rollformation" type="integer"/>
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<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x89d737]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d468]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d75b]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1857931852"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="11"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="28498811"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1130580742"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="595883827"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="230378188"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="missile_smart_heavy_mk1_macro" amount="42"/>
<item macro="weapon_gen_mine_03_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="12"/>
<item macro="weapon_gen_mine_02_macro" amount="2"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="8"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x8a275b]"/>
</entry>
<entry>
<weapon id="[0x8a2757]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a252c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_frigate_01_b_macro" connection="shipconnection" id="[0x8a2530]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89d87a]">
<offset>
<position y="-2.492" z="25.576"/>
<rotation yaw="-90.00002" roll="170"/>
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</component>
</connection>
<connection connection="commander" id="[0x89d761]">
<connected connection="[0x89d760]"/>
</connection>
<connection connection="con_turret_back_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89d732]">
<offset>
<position x="7.93" y="23.649" z="-46.151"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d732]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89d733]">
<offset>
<position x="-7.985" y="23.649" z="-46.151"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d733]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="subordinates" id="[0x88db28]">
<connected connection="[0x8a257c]"/>
</connection>
<connection connection="subordinates" id="[0x8a259d]">
<connected connection="[0x865ab2]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a2535]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Idmanckarsat" code="DZS-403" owner="holyorder" known="1" read="0" page="10305" id="[0x89d468]">
<listeners>
<listener listener="[0x8908c7]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8908c7]" connection="con_control01"/>
<offset>
<position x="-0.005993" y="-6.631" z="-33.719"/>
</offset>
</movement>
<offset>
<position x="0.01641" y="-1.269" z="0.03613"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="34427"/>
<value name="$escortgroup" type="group" value="10518"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="941.132"/>
</blackboard>
<npcseed seed="1925191373"/>
<connections>
<connection connection="currentchair" id="[0x8a2756]">
<connected connection="[0x8a2755]"/>
</connection>
<connection connection="roomposition" id="[0x8a2511]">
<connected connection="[0x8a2754]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HBG-752" owner="holyorder" known="1" read="0" id="[0x89d737]">
<listeners>
<listener listener="[0x8908c7]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="RUV-156" owner="holyorder" known="1" read="0" id="[0x89d75b]">
<listeners>
<listener listener="[0x8908c7]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a2754]">
<connected connection="[0x8a2511]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a275b]">
<offset>
<position x="27.308" y="6.996" z="40.521"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a275b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
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<connection connection="con_primaryweapon_01">
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<item macro="missile_cluster_heavy_mk1_macro" amount="3"/>
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</connection>
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<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a2774]">
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<position y="-2.492" z="25.576"/>
<rotation yaw="-90.00002" roll="170"/>
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<connection connection="commander" id="[0x89d2fa]">
<connected connection="[0x8a18d4]"/>
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<connection connection="con_turret_back_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a2784]">
<offset>
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<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a2785]">
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<connection connection="subordinates" id="[0x8a24ba]">
<connected connection="[0x8a24c3]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a275a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Tammancketvahs" code="FON-765" owner="holyorder" known="1" read="0" page="10305" id="[0x8a2781]">
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<listener listener="[0x865ab1]" event="killed"/>
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
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<value name="$escortgroup" type="group" value="10519"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="902.888"/>
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<connected connection="[0x8a277f]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ZJO-651" owner="holyorder" known="1" read="0" id="[0x8a2787]">
<listeners>
<listener listener="[0x865ab1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ELT-150" owner="holyorder" known="1" read="0" id="[0x8a2792]">
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<listener listener="[0x865ab1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x8a277f]">
<connected connection="[0x8a277d]"/>
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<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_dumbfire_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a2778]">
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</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a2775]">
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</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8a2759]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a2773]">
<offset>
<position x="30.271" y="7.12" z="-34.098"/>
<rotation roll="89.99995"/>
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</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a275e]">
<offset>
<position x="-30.26" y="7.12" z="-34.098"/>
<rotation roll="-89.99996"/>
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</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a2776]">
<offset>
<position x="12.852" y="7.148" z="-53.543"/>
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<boost recharge="1510.135"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a2779]">
<offset>
<position y="7.148" z="-47.274"/>
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<boost recharge="1510.135"/>
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<connection connection="con_engine_01">
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<boost recharge="1510.135"/>
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</connection>
<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a2786]">
<offset>
<position x="11.489" y="22.078" z="16.142"/>
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<connection connection="con_turret_front_l">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8a276c]">
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<render>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a2780]">
<render>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a2782]">
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<render>
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<connection connection="connection35" id="[0x8a277a]">
<connected connection="[0x8a277e]"/>
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a2798]"/>
<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="3"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x89e406]">
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<connection connection="con_weapon_01">
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<connection connection="con_weapon_03">
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8a2470]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="entities">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a2796]">
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<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_01_b_macro" connection="space" code="WXO-566" owner="holyorder" level="0.327552" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x87db50]">
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<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="29534"/>
<param name="minrange" type="length" value="2700"/>
<param name="maxrange" type="length" value="4050"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="29535"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a259f]"/>
<post id="playerpilot"/>
</control>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2097429414"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="11"/>
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</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="3"/>
<item macro="eq_arg_satellite_01_macro" amount="6"/>
<item macro="missile_heatseeker_heavy_mk1_macro" amount="2"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x8a25a9]"/>
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</primary>
<secondary active="0">
<entry>
<weapon id="[0x8a231c]"/>
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</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a24a2]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_b_macro" connection="shipconnection" id="[0x8a24ad]">
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<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8a231a]">
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<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<offset>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x8a25a9]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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</render>
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<connection connection="con_weapon_02">
<component class="missilelauncher" macro="weapon_gen_s_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a231c]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<connection connection="subordinates" id="[0x201524e]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a24ae]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Kelmanckelttak" code="UXG-520" owner="holyorder" known="1" read="0" page="10302" id="[0x8a259f]">
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<listener listener="[0x8a2472]" event="killed"/>
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</movement>
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<entity type="officer" post="aipilot"/>
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<booster faction="antigone" relation="-1" time="2897.672" delay="540" decayrate="0.02"/>
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<npcseed seed="2554746031"/>
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<connection connection="con_control01" id="[0x8a25a1]">
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a2595]">
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<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<boost recharge="1505.829"/>
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<connection connection="con_engine_02">
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<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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</render>
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8685ef]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="ships">
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<leader>
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<render>
<parameter value="4279177741" name="letter_color" type="color"/>
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<drop ref="ship_small_military"/>
<source job="holyorder_frigate_escort_m" seed="1272452519337063986" zone="[0xfdaf2]" commander="[0x8a2089]" commandertime="0" class="job"/>
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<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a2212]"/>
<post id="playerpilot"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
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<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="45"/>
<item macro="weapon_gen_mine_02_macro" amount="8"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="1"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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</component>
</connection>
<connection connection="con_shield_front_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a2226]">
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</connection>
<connection connection="con_shield_front_l">
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<connection connection="con_storage01" macro="con_storage01">
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</connection>
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<connection connection="con_turret_l01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a2228]">
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</connection>
<connection connection="con_turret_r01">
<component class="turret" macro="turret_par_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x80d652]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a2218]">
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<render>
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<connections>
<connection connection="entities">
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</component>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YUC-118" owner="holyorder" known="1" read="0" id="[0x8a169e]">
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<entity type="officer" post="engineer"/>
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</connection>
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</component>
</connection>
<connection connection="con_control01" id="[0x8a2213]">
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<connection connection="con_primaryweapon_03">
<component class="weapon" macro="weapon_gen_m_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x899e46]">
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x864cd9]">
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_dumbfire_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a16d2]">
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_05">
<component class="missilelauncher" macro="weapon_gen_m_dumbfire_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8678d8]">
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<component class="ship_m" macro="ship_par_m_frigate_01_b_macro" connection="space" code="JXN-743" owner="holyorder" level="0.221577" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x8a24bc]">
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<movement class="navigation">
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<targetpoints/>
<flightcontrolmodel type="linear"/>
<formation>
<leader>
<shape class="pointguard" rollmembers="0" maxshipsperline="15" radius="797.717"/>
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<member id="[0x8a26d6]"/>
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<transition/>
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<render>
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<parameter value="4280360477" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
<source job="holyorder_frigate_escort_m" seed="910578583340205242" zone="[0xfdaf2]" commander="[0x89d134]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
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<gravidar range="40043.352"/>
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<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
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<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<order id="[0x820b4]" order="Attack" state="started" temp="1">
<param name="primarytarget" type="component" value="[0x20fc489]"/>
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<param name="escort" type="component" value="[0x89d134]"/>
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<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
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<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x88c3d6]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a2701]"/>
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<people>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3728402358"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="1"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="engineering" value="4"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<skill type="engineering" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3659833929"/>
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<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<npcseed seed="3993869828"/>
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<skill type="morale" value="2"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="weapon_gen_mine_03_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="18"/>
<item macro="weapon_gen_mine_02_macro" amount="3"/>
<item macro="missile_heatseeker_heavy_mk1_macro" amount="13"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="1"/>
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</ammunition>
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<weapon id="[0x89c1a7]"/>
<weapon id="[0x86de34]"/>
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</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a24c4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_frigate_01_b_macro" connection="shipconnection" id="[0x8a24d1]">
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</render>
</component>
</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a24d7]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<rotation yaw="-90.00002" roll="170"/>
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<connection connection="commander" id="[0x8a26e6]">
<connected connection="[0x8a26e7]"/>
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<connection connection="con_turret_back_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a2712]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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</connection>
<connection connection="con_turret_back_l">
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<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<connection connection="subordinates" id="[0x8a26b4]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a24d2]">
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<render>
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<blackboard>
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<npcseed seed="2993885552"/>
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<connection connection="roomposition" id="[0x8a25ad]">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BXX-663" owner="holyorder" known="1" read="0" id="[0x8a270e]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="SWU-671" owner="holyorder" known="1" read="0" id="[0x8a2701]">
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<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89c1a7]">
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<connection connection="con_primaryweapon_01">
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8a25a6]">
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<render>
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</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a2714]">
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<connection connection="con_shield_l">
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</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a24d9]">
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<boost recharge="1513.389"/>
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<connection connection="con_engine_02">
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<boost recharge="1513.389"/>
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<connection connection="con_engine_01">
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<boost recharge="1513.389"/>
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</connection>
<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a2710]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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</connection>
<connection connection="con_turret_front_l">
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<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<render>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88c3d5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connection35" id="[0x8a0a78]">
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_01_b_macro" connection="space" code="UXJ-055" owner="holyorder" level="0.084948" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8a26e5]">
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<events>
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x8a0851]"/>
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1278023475"/>
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<npcseed seed="2616832965"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="missile_smart_heavy_mk1_macro" amount="28"/>
<item macro="weapon_gen_mine_03_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="28"/>
<item macro="weapon_gen_mine_02_macro" amount="5"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="5"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
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</ammunition>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a2316]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
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</connection>
<connection connection="con_shield_front">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a231d]">
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<connection connection="commander" id="[0x8710a7]">
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<connection connection="con_turret_back_r">
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<connection connection="con_turret_back_l">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a232f]">
<offset>
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<connection connection="subordinates" id="[0x8a169f]">
<connected connection="[0x89a752]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88d3b0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="33249"/>
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<value name="$goattack" type="integer"/>
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<connected connection="[0x8a20af]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="GCX-644" owner="holyorder" known="1" read="0" id="[0x8a232b]">
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<listener listener="[0x8a2315]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZZX-515" owner="holyorder" known="1" read="0" id="[0x8a0851]">
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<listener listener="[0x8a2315]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x8a20af]">
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<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x87b33a]">
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</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_m_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a231b]">
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8a2232]">
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<render>
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</component>
</connection>
<connection connection="con_shield_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a20ad]">
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<connection connection="con_shield_l">
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<connection connection="con_engine_03">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_turret_front_r">
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<connection connection="con_turret_front_l">
<component class="turret" macro="turret_par_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x8a2311]">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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<render>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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</component>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a21e4]">
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<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_02_b_macro" connection="space" code="AHD-989" owner="holyorder" level="0.057326" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8710a2]">
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<drop ref="ship_small_military"/>
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<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a22a1]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2974668364"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88f8d1]"/>
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<weapon id="[0x88f8b3]"/>
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</primary>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a2231]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_b_macro" connection="shipconnection" id="[0x8a2235]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
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<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89aa77]">
<offset>
<position x="0.001531" y="0.4758" z="-5.522"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89aa77]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1505.386"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89aa79]">
<offset>
<position x="-7.366" y="0.8128" z="-5.949"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89aa79]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1505.386"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a25f6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection21" id="[0x8a25f1]">
<connected connection="[0x8a25f2]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_02_b_macro" connection="space" code="UUA-101" owner="holyorder" level="0.436733" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8a258c]">
<listeners>
<listener listener="[0x8a2569]" event="killed"/>
<listener listener="[0x8a2583]" event="killed"/>
<listener listener="[0x8a2598]" event="boostdisabled"/>
<listener listener="[0x8a2597]" event="boostdisabled"/>
<listener listener="[0x8a2472]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3193.038"/>
<event event="updatebuild" time="3249.981"/>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
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<event event="relationrangechanged" time="3482.672" faction="antigone"/>
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<movement class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-46708.793" y="928.892" z="46632.406"/>
<rotation yaw="-28.45868" pitch="-30.76551"/>
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<velocity>
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<acceleration/>
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<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="-46702.008" y="937.372" z="46619.883"/>
<rotation yaw="-28.45868" pitch="-30.76551"/>
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x20fc489]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<rotation yaw="-5.88461"/>
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<ref refobject="[0xfdaf3]">
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<position x="-47054.309" y="497.254" z="47269.859"/>
<rotation yaw="-28.93229" pitch="6.4934" roll="-0.67216"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="48901.512" y="115.185" z="-24454.699"/>
<rotation yaw="-52.07728" pitch="1.88207"/>
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<render>
<parameter value="4279505920" name="letter_color" type="color"/>
<parameter value="4279966235" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_frigate" seed="16594814470246563544" zone="[0xfdaf2]" commander="[0x8a2569]" endtime="10097.699" commandertime="2897.699" class="job"/>
<modification>
<paint ware="paintmod_0041" generated="1"/>
</modification>
<gravidar range="40011.027"/>
<orders>
<order id="[0x733d]" default="1" order="Escort">
<param name="target" type="component" value="[0x8a2569]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="580.969"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x820b5]" order="Attack" state="started" temp="1">
<param name="primarytarget" type="component" value="[0x20fc489]"/>
<param name="secondarytargets"/>
<param name="escort" type="component" value="[0x8a2569]"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="29532"/>
<param name="minrange" type="length" value="1866.15"/>
<param name="maxrange" type="length" value="2799.225"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="29533"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a2583]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="10"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a2599]"/>
<weapon id="[0x89ce42]"/>
<weapon id="[0x86cfb7]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a241d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_b_macro" connection="shipconnection" id="[0x8a2418]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
<event event="relationrangechanged" time="3471.673" faction="antigone"/>
<event event="relationrangechanged" time="3482.672" faction="antigone"/>
</events>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x8a24a3]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
<event event="relationrangechanged" time="3471.673" faction="antigone"/>
<event event="relationrangechanged" time="3482.672" faction="antigone"/>
</events>
<offset>
<position x="-0.01136" y="2.049" z="-4.752"/>
<rotation pitch="-2.34667"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x8a2599]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
<event event="relationrangechanged" time="3471.673" faction="antigone"/>
<event event="relationrangechanged" time="3482.672" faction="antigone"/>
</events>
<offset>
<position x="5.128" y="-1.238" z="2.136"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a2599]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x89ce42]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
<event event="relationrangechanged" time="3471.673" faction="antigone"/>
<event event="relationrangechanged" time="3482.672" faction="antigone"/>
</events>
<offset>
<position x="-5.128" y="-1.238" z="2.136"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ce42]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x86cfb7]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
<event event="relationrangechanged" time="3471.673" faction="antigone"/>
<event event="relationrangechanged" time="3482.672" faction="antigone"/>
</events>
<offset>
<position y="-1.917" z="9.753"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x86cfb7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x201524f]">
<connected connection="[0x201524e]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89067b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Tammanckardet" code="ZKR-591" owner="holyorder" known="1" read="0" page="10303" id="[0x8a2583]">
<listeners>
<listener listener="[0x8a258c]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a258c]" connection="con_control01"/>
<offset>
<position x="0.01111" y="0.2117" z="-0.5221"/>
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</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="antigone" relation="-1" time="2897.672" delay="540" decayrate="0.02"/>
</relations>
<tolerance>
<booster faction="antigone" value="-1" time="2849.915" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="33933"/>
<value name="$attacktarget" type="component" value="[0x20fc489]"/>
</blackboard>
<npcseed seed="1703887668"/>
<connections>
<connection connection="currentchair" id="[0x88b8b4]">
<connected connection="[0x8a2582]"/>
</connection>
<connection connection="roomposition" id="[0x8a258e]">
<connected connection="[0x8a258d]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a258d]">
<connected connection="[0x8a258e]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a2597]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
<event event="relationrangechanged" time="3471.673" faction="antigone"/>
<event event="relationrangechanged" time="3482.672" faction="antigone"/>
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<offset>
<position x="4.068" y="-1.272" z="-8.167"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a2597]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1511.037"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a2598]">
<events>
<event event="relationrangechanged" time="3437.673" faction="antigone"/>
<event event="relationrangechanged" time="3471.673" faction="antigone"/>
<event event="relationrangechanged" time="3482.672" faction="antigone"/>
</events>
<offset>
<position x="-4.068" y="-1.272" z="-8.167"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a2598]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="1511.037"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a2584]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x8a2582]">
<connected connection="[0x88b8b4]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_par_l_destroyer_01_b_macro" connection="space" code="AKE-914" owner="holyorder" level="0.960389" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x894d0d]">
<listeners>
<listener listener="[0x894956]" event="killed"/>
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<listener listener="[0x889314]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3195.073"/>
<event event="updatebuild" time="3201.248"/>
<event event="relationrangechanged" time="3460.758" faction="antigone"/>
<event event="relationrangechanged" time="3461.438" faction="antigone"/>
<event event="relationrangechanged" time="3461.658" faction="antigone"/>
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<movement forceposition="0" class="navigation">
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<velocity>
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<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x8a3ca8]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<ref refobject="[0xfdaf3]">
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<rotation yaw="48.58506" pitch="15.18963" roll="7.74488"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-26878.271" y="681.178" z="-46096.906"/>
<rotation yaw="-0.486926" pitch="-0.328398"/>
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<render>
<parameter value="4278192644" name="letter_color" type="color"/>
<parameter value="4280490782" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source class="commandeered">
<original job="holyorder_destroyer_patrol_l_comp" seed="14520796609599386586" zone="[0xfdaf2]" commandeerable="1" class="job"/>
</source>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40108.824"/>
<orders>
<order id="[0x40b9f]" default="1" order="ProtectPosition">
<param name="destination" type="list" value="25132"/>
<param name="radius" type="length" value="10000"/>
<param name="pursuetargets" type="integer"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x853cc]" order="Attack" state="started" temp="1">
<param name="primarytarget" type="component" value="[0x8a3ca8]"/>
<param name="secondarytargets"/>
<param name="escort"/>
<param name="pursuedistance" type="length" value="10000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="30266"/>
<param name="minrange" type="length" value="5400"/>
<param name="maxrange" type="length" value="8100"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="30267"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius" type="length" value="10000"/>
<param name="radiusanchorpos" type="position" value="873"/>
<param name="radiusanchorspace" type="component" value="[0xfdaec]"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x889320]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x894956]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88931f]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="952259620"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="93019088"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3105744278"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3137064879"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2185003919"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="905035829"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2080711470"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2709394656"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="7"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2359272046"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="166596091"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="2"/>
</person>
</people>
<shields>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_front_up_mid2"/>
<group group="group_rear_up_mid"/>
<group group="group_front_down_down"/>
<group group="group_rear_up_left"/>
<group group="group_rear_up_right"/>
<group group="group_rear_down_right"/>
<group group="group_rear_down_left"/>
<group group="group_rear_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="24"/>
<item macro="missile_smart_heavy_mk1_macro" amount="120"/>
<item macro="weapon_gen_mine_03_macro" amount="12"/>
<item macro="missile_cluster_light_mk1_macro" amount="8"/>
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<item macro="weapon_gen_mine_01_macro" amount="117"/>
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<connection connection="con_shieldgen_large_02">
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<connection connection="con_turret_laser_l_03">
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<connection connection="con_turret_laser_l_04">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<param name="debugchance" type="integer"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x88b947]"/>
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<group value="13069.558" time="3186.376"/>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="12"/>
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<item macro="countermeasure_flares_01_macro" amount="7"/>
<item macro="weapon_gen_mine_01_macro" amount="57"/>
<item macro="weapon_gen_mine_02_macro" amount="11"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
<item macro="missile_dumbfire_heavy_mk2_macro" amount="77"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_shield_front">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88b8fc]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="entities">
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<value name="$StateMachine" type="cue" value="32147"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SZY-568" owner="holyorder" known="1" read="0" id="[0x889520]">
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<listener listener="[0x88b900]" event="killed"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YSZ-491" owner="holyorder" known="1" read="0" id="[0x88b947]">
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<connection connection="con_primaryweapon_01">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</connection>
<connection connection="con_shield_r">
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<connection connection="con_engine_03">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_turret_front_r">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x88b917]">
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</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x88b8fa]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x881412]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connection35" id="[0x88b4df]">
<connected connection="[0x88b90d]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_gen_s_lasertower_01_a_macro" connection="space" state="wreck" attacker="[0x894736]" attackmethod="lowattentionattack" attacktime="2908.178" attackership="[0x894736]" shipattacktime="2908.178" code="NGM-054" owner="antigone" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x205c5e8]">
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<listener listener="[0x205c5e7]" event="boostdisabled"/>
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<events>
<event event="kill" time="3208.178" method="selfdestructed"/>
<event event="updatebuild" time="3257.13"/>
<event event="relationrangechanged" time="3448.178" faction="holyorder"/>
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<entity type="officer" post="aipilot"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk3_macro" connection="connection01" id="[0x8a4ab6]">
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<connection connection="subordinates" id="[0x28f0941]">
<connected connection="[0x200ca89]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a4aaa]">
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<post id="playerpilot"/>
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<item macro="eq_arg_satellite_02_macro" amount="1"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8961dc]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="connection36" id="[0x896193]">
<connected connection="[0x896192]"/>
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<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_01_b_macro" connection="space" state="wreck" attacker="[0x88b900]" attackmethod="lowattentionattack" attacktime="3000.877" attackership="[0x88b900]" shipattacktime="3000.877" code="VXG-542" owner="antigone" level="0.017143" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8a499d]">
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<listener listener="[0x8a3917]" event="killed"/>
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<listener listener="[0x8a49fc]" event="boostdisabled"/>
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<events>
<event event="updatebuild" time="3229.659"/>
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<movement class="lineardeceleration">
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<angular rx="5.98365" ry="17.3437" rz="-29.2378"/>
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<render>
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<parameter value="4280229404" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadeout|flicker" value="1" owner="[0x8a499d]" name="mat_dynamicglow" type="glow">
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</render>
<hull value="0"/>
<drop ref="ship_small_military"/>
<modification>
<paint ware="paintmod_0003" generated="1"/>
</modification>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot"/>
<post id="playerpilot"/>
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<shields>
<group value="0" time="3000.877"/>
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<weapon id="[0x8a4a08]"/>
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<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" state="wreck" id="[0x8a499c]">
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<connection connection="con_storage01" macro="con_storage01">
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<render>
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</render>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" state="wreck" id="[0x8a4a09]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" state="wreck" id="[0x8a499a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadeout" value="1" owner="[0x8a499a]" name="mat_dynamicglow" type="glow">
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" state="wreck" lastshottime="0" ammunition="2" id="[0x8a4a07]">
<offset>
<position x="-9.865" y="-0.2715" z="3.862"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" state="wreck" lastshottime="0" ammunition="2" id="[0x8a4a08]">
<offset>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_travel_01_mk1_macro" connection="engineconnection01" state="wreck" id="[0x8a49fb]">
<movement class="connection"/>
<offset>
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<render>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_travel_01_mk1_macro" connection="engineconnection01" state="wreck" id="[0x8a49fc]">
<movement class="connection"/>
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</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" state="wreck" id="[0x8a38a9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadeout" value="1" owner="[0x8a38a9]" name="mat_dynamicglow" type="glow">
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</parameter>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_heavyfighter_02_a_macro" connection="space" code="YQR-410" owner="antigone" level="0.704606" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x8a370b]">
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<listener listener="[0x8a463f]" event="killed"/>
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<listener listener="[0x8a40d1]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3196.46"/>
<event event="updatebuild" time="3234.624"/>
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<movement class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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</ref>
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<flightcontrolmodel type="linear"/>
<transition/>
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<position x="-26472.807" z="20137.867"/>
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<render>
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<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
<source class="commandeered">
<original job="antigone_fighter_patrol_s_border_zone" seed="12152287899309533240" zone="[0x86fae8]" commandeerable="1" class="job"/>
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<modification>
<paint ware="paintmod_0003" generated="1"/>
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<gravidar range="40010.813"/>
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<order id="[0x8562a]" default="1" order="ProtectPosition">
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<param name="pursuetargets" type="integer"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
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<order id="[0x47d74]" order="Attack" state="started" temp="1">
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<param name="escort"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a463f]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="184750580"/>
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</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="4"/>
<item macro="eq_arg_satellite_01_macro" amount="9"/>
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</ammunition>
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<weapon id="[0x8a3bf7]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk3_macro" connection="connection01" id="[0x8a3aa6]">
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<connection connection="subordinates" id="[0x8a4702]">
<connected connection="[0x8a46fe]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88ff2d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_03_macro" connection="parentconnection" name="Daven Halter" code="OMI-382" owner="antigone" known="1" read="0" page="10105" id="[0x8a463f]">
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<listener listener="[0x8a370b]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8a370b]" connection="con_control01"/>
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<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="42559"/>
<value name="$attacktarget" type="component" value="[0x88bfcd]"/>
<value name="$escortgroup" type="group" value="10546"/>
<value name="$fleet" type="group" value="10547"/>
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<npcseed seed="1306142597"/>
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<connection connection="currentchair" id="[0x8a463d]">
<connected connection="[0x8a40d3]"/>
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<connection connection="roomposition" id="[0x8a463b]">
<connected connection="[0x8a463c]"/>
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</connection>
<connection connection="con_control01" id="[0x8a463c]">
<connected connection="[0x8a463b]"/>
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<connection connection="con_primaryweapon_03">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a3c8d]">
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<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a3c8e]">
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<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a3bf6]">
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</connection>
<connection connection="con_primaryweapon_04">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a3bf7]">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk3_macro" connection="connection01" id="[0x8a3aa7]">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a463e]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection17" id="[0x8a40d3]">
<connected connection="[0x8a463d]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_heavyfighter_02_a_macro" connection="space" state="wreck" attacker="[0x88b900]" attackmethod="lowattentionattack" attacktime="3004.283" attackership="[0x88b900]" shipattacktime="3004.283" code="BYF-159" owner="antigone" level="0.205491" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x89b74a]">
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<events>
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<movement class="lineardeceleration">
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<position x="-9519.171" y="6514.043" z="14351.359"/>
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<parameter flags="on|fadeout|flicker" value="1" owner="[0x89b74a]" name="mat_dynamicglow" type="glow">
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</render>
<hull value="0"/>
<drop ref="ship_small_military"/>
<modification>
<paint ware="paintmod_0028" generated="1"/>
</modification>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2374297041"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
</people>
<shields>
<group value="0" time="3004.283"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89b75d]"/>
<weapon id="[0x89b75e]"/>
<weapon id="[0x89b760]"/>
<weapon id="[0x89b761]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" state="wreck" id="[0x89b74c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadeout" value="1" owner="[0x89b74c]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_heavyfighter_02_a_macro" connection="shipconnection" state="wreck" id="[0x89b74d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadeout" value="1" owner="[0x89b74d]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" state="wreck" id="[0x89b762]">
<offset>
<position x="-0.005084" y="0.8125" z="-0.5542"/>
<rotation pitch="10"/>
</offset>
<render>
<parameter flags="on|fadeout" value="1" owner="[0x89b762]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" state="wreck" id="[0x89b74e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadeout" value="1" owner="[0x89b74e]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" state="wreck" lastshottime="0" ammunition="18" id="[0x89b75d]">
<offset>
<position x="10.176" y="-1.031" z="-4.418"/>
</offset>
<render>
<parameter flags="on|fadeout" value="1" owner="[0x89b75d]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" state="wreck" lastshottime="0" ammunition="18" id="[0x89b75e]">
<offset>
<position x="-12.58" y="-1.803" z="-5.398"/>
</offset>
<render>
<parameter flags="on|fadeout" value="1" owner="[0x89b75e]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" state="wreck" lastshottime="0" ammunition="18" id="[0x89b760]">
<offset>
<position x="12.58" y="-1.803" z="-5.398"/>
</offset>
<render>
<parameter flags="on|fadeout" value="1" owner="[0x89b760]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_04">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" state="wreck" lastshottime="0" ammunition="18" id="[0x89b761]">
<offset>
<position x="-10.176" y="-1.031" z="-4.418"/>
</offset>
<render>
<parameter flags="on|fadeout" value="1" owner="[0x89b761]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_travel_01_mk1_macro" connection="engineconnection01" state="wreck" id="[0x89b75a]">
<offset>
<position x="4.254" y="0.6524" z="-10.317"/>
</offset>
<render>
<parameter flags="on|fadeout" value="1" owner="[0x89b75a]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_travel_01_mk1_macro" connection="engineconnection01" state="wreck" id="[0x89b75c]">
<offset>
<position x="-4.254" y="0.6524" z="-10.317"/>
</offset>
<render>
<parameter flags="on|fadeout" value="1" owner="[0x89b75c]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" state="wreck" id="[0x89b764]">
<offset>
<position x="-0.005084" y="2.072" z="-7.768"/>
<rotation yaw="-89.89999"/>
</offset>
<render>
<parameter flags="on|fadeout" value="1" owner="[0x89b764]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" state="wreck" id="[0x89b750]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadeout" value="1" owner="[0x89b750]" name="mat_dynamicglow" type="glow">
<persistent start="3004.303" duration="1200" value="1" target="0"/>
</parameter>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_gen_s_lasertower_01_a_macro" connection="space" attacker="[0x88c317]" attackmethod="lowattentionattack" attacktime="3184.457" attackership="[0x88c317]" shipattacktime="3184.457" code="ULG-425" owner="antigone" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x2053ea8]">
<listeners>
<listener listener="[0x2053eae]" event="killed"/>
<listener listener="[0x2053eac]" event="boostdisabled"/>
</listeners>
<events>
<event event="updatebuild" time="3210.21"/>
<event event="relationrangechanged" time="3724.457" faction="holyorder"/>
<event event="relationrangechanged" time="3758.457" faction="holyorder"/>
<event event="relationrangechanged" time="3769.457" faction="holyorder"/>
</events>
<movement class="undock">
<endoffset>
<position x="-44357.27" y="-231.814" z="41503.637"/>
<rotation yaw="-25.65454" pitch="6.53485"/>
</endoffset>
<time start="2492.254"/>
<offset>
<position x="-44358.621" y="-261.665" z="41506.445"/>
<rotation yaw="-25.65454" pitch="6.53485"/>
</offset>
</movement>
<offset>
<position x="-44357.27" y="-231.814" z="41503.637"/>
<rotation yaw="-25.65454" pitch="6.53485"/>
</offset>
<render>
<parameter value="4279503622" name="letter_color" type="color"/>
<parameter value="4280163359" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<hull value="1810.125"/>
<gravidar range="40005.98"/>
<orders>
<order id="[0x82369]" default="1" order="Lasertower" state="started">
<syncpoint state="reached"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x2053eae]"/>
<post id="playerpilot"/>
</control>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x2053ead]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_invisible_01_macro" connection="ship" seed="2539880587291973542" id="[0x2053eab]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_drone_generic_01_macro" connection="parentconnection" code="NAM-107" owner="antigone" known="1" read="0" id="[0x2053eae]">
<listeners>
<listener listener="[0x2053ea8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="holyorder" relation="-1" time="3184.457" delay="540" decayrate="0.02"/>
</relations>
<tolerance>
<booster faction="holyorder" value="-1" time="3181.428" delay="10" decayrate="0.05"/>
</tolerance>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_weapon_001">
<component class="weapon" macro="weapon_gen_lasertower_01_mk2_macro" connection="weaponcon_01" lastshottime="2487.802" id="[0x2053ead]">
<events>
<event event="relationrangechanged" time="3724.457" faction="holyorder"/>
<event event="relationrangechanged" time="3758.457" faction="holyorder"/>
<event event="relationrangechanged" time="3769.457" faction="holyorder"/>
</events>
<offset>
<position x="-0.001816" z="10.955"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x2053ead]" name="mat_dynamicglow" type="glow">
<persistent start="2491.802" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_gen_xs_static_macro" connection="ship" id="[0x2053eac]">
<events>
<event event="relationrangechanged" time="3724.457" faction="holyorder"/>
<event event="relationrangechanged" time="3758.457" faction="holyorder"/>
<event event="relationrangechanged" time="3769.457" faction="holyorder"/>
</events>
<render>
<parameter flags="override" value="1" owner="[0x2053eac]" name="mat_dynamicglow" type="glow">
<persistent start="2491.802" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_arg_l_destroyer_01_b_macro" connection="space" attacker="[0x88b900]" attackmethod="lowattentionattack" attacktime="3190.959" attackership="[0x88b900]" shipattacktime="3190.959" code="ZAB-461" owner="antigone" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x89f91f]">
<listeners>
<listener listener="[0x89f877]" event="killed"/>
<listener listener="[0x89f943]" event="killed"/>
<listener listener="[0x89f941]" event="boostdisabled"/>
<listener listener="[0x89f953]" event="boostdisabled"/>
<listener listener="[0x89f952]" event="boostdisabled"/>
<listener listener="[0x89e891]" event="killed"/>
<listener listener="[0x89f969]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3194.913"/>
<event event="updatebuild" time="3227.153"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-10430.747" y="3609.725" z="19440.127"/>
<rotation yaw="157.52357" pitch="5.94343"/>
</offset>
<velocity>
<linear x="50.4501" y="13.7382" z="-121.939"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-10430.747" y="3609.725" z="19440.127"/>
<rotation yaw="157.52357" pitch="5.94343"/>
</offset>
<velocity>
<linear x="50.4501" y="13.7382" z="-121.939"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x88b900]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-1348.213" y="-1298.065" z="-4901.638"/>
<rotation yaw="-156.17822" pitch="1.38804"/>
</offset>
<ref refobject="[0xfdaf3]">
<offset>
<position x="-52460.664" y="13080.293" z="15654.482"/>
<rotation yaw="-40.1782" pitch="-4.68822" roll="-2.68698"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-26564.648" y="667.501" z="30676.631"/>
<rotation yaw="-179.99998"/>
</offset>
<render>
<parameter value="4279828481" name="letter_color" type="color"/>
<parameter value="4280164379" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<influences>
<influence class="disabletravel">
<profile class="continuous" startvalue="0" starttime="3188.269" duration="5"/>
</influence>
<influence class="disabletravel">
<profile class="continuous" startvalue="0" starttime="3190.959" duration="5"/>
</influence>
</influences>
<source job="antigone_destroyer_escort_l" seed="1983101230936651129" zone="[0xfdcdd]" commander="[0x89f877]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0003" generated="1"/>
</modification>
<gravidar range="40180.887"/>
<orders>
<order id="[0x71ce]" default="1" order="Escort">
<param name="target" type="component" value="[0x89f877]"/>
<param name="formation" type="formationshape" value="xshapeforward"/>
<param name="formationparam" type="length" value="1756.44"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8110d]" order="Attack" state="started" temp="1">
<param name="primarytarget" type="component" value="[0x88a1f1]"/>
<param name="secondarytargets"/>
<param name="escort"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="29308"/>
<param name="minrange" type="length" value="4666.5"/>
<param name="maxrange" type="length" value="6999.75"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="29309"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x837c7]" order="Attack" temp="1">
<param name="primarytarget" type="component" value="[0x88b942]"/>
<param name="secondarytargets"/>
<param name="escort"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="28635"/>
<param name="minrange" type="length" value="4666.5"/>
<param name="maxrange" type="length" value="6999.75"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="28636"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x83b25]" order="Attack" temp="1">
<param name="primarytarget" type="component" value="[0x102e2d3]"/>
<param name="secondarytargets"/>
<param name="escort" type="component" value="[0x89f877]"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="28491"/>
<param name="minrange" type="length" value="4666.5"/>
<param name="maxrange" type="length" value="6999.75"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="28492"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x89e891]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89f943]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89f969]"/>
</control>
<people>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="3756143440"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="service">
<npcseed seed="2695871286"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="4187209677"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="550546265"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="3893925404"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="1298406833"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_06_macro" role="marine">
<npcseed seed="982012136"/>
<skill type="boarding" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_20_macro" role="service">
<npcseed seed="4154418077"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="4023820650"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="1207269922"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="4108154350"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="153627153"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="3070632145"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="943928257"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="service">
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<item macro="countermeasure_flares_01_macro" amount="20"/>
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<drop ref="ship_large_military"/>
<source class="commandeered">
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<param name="debugchance" type="integer"/>
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<order id="[0xc0bb7]" order="Attack" state="started" temp="1">
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x89f88c]"/>
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<person macro="character_argon_male_civilian_19_macro" role="service">
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<person macro="character_argon_female_engineer_01_macro" role="service">
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<person macro="character_argon_female_pilot_08_macro" role="service">
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<person macro="character_argon_female_pilot_04_macro" role="marine">
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<person macro="character_argon_female_engineer_01_macro" role="service">
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<person macro="character_argon_female_pilot_03_macro" role="marine">
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<person macro="character_argon_female_pilot_07_macro" role="marine">
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<group group="group_up_mid_mid"/>
<group group="group_front_up_left"/>
<group group="group_mid_down_left"/>
<group group="group_back_up_mid"/>
<group group="group_front_mid_mid"/>
<group group="group_front_up_right"/>
<group group="group_mid_down_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
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<npcseed seed="3600191587"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SVY-766" owner="antigone" known="1" read="0" id="[0x89f8dd]">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HRH-906" owner="antigone" known="1" read="0" id="[0x89f88c]">
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</connection>
<connection connection="con_commander" id="[0x89f8b0]">
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</connection>
<connection connection="con_shieldgenerator_l_003">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89f880]">
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</connection>
<connection connection="con_engine_03">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x870f06]">
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<connection connection="con_engine_01">
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<connection connection="con_shieldgenerator_l_01">
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<entity type="officer" post="aipilot"/>
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<post id="playerpilot"/>
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<group value="1350.111" time="2911.588"/>
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<item macro="eq_arg_satellite_02_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
<component class="ship_s" macro="ship_gen_s_lasertower_01_a_macro" connection="space" code="YIA-328" owner="antigone" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x204bb93]">
<listeners>
<listener listener="[0x20f6777]" event="killed"/>
<listener listener="[0x204bb95]" event="boostdisabled"/>
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<events>
<event event="updatebuild" time="3198.334"/>
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<movement class="undock">
<endoffset>
<position x="-47537.262" y="748.481" z="49454.516"/>
<rotation yaw="-11.58677" pitch="6.39973"/>
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<time start="2535.619"/>
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<position x="-47537.875" y="718.622" z="49457.5"/>
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<offset>
<position x="-47537.262" y="748.481" z="49454.516"/>
<rotation yaw="-11.58677" pitch="6.39973"/>
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<render>
<parameter value="4279764992" name="letter_color" type="color"/>
<parameter value="4280097826" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<gravidar range="40005.98"/>
<orders>
<order id="[0x847f1]" default="1" order="Lasertower" state="started">
<syncpoint state="reached"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x20f6777]"/>
<post id="playerpilot"/>
</control>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x204bba7]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_invisible_01_macro" connection="ship" seed="2539880587291973542" id="[0x204bb94]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_drone_generic_01_macro" connection="parentconnection" code="BEY-524" owner="antigone" known="1" read="0" id="[0x20f6777]">
<listeners>
<listener listener="[0x204bb93]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_weapon_001">
<component class="weapon" macro="weapon_gen_lasertower_01_mk2_macro" connection="weaponcon_01" lastshottime="2531.19" id="[0x204bba7]">
<offset>
<position x="-0.001816" z="10.955"/>
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<render>
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<persistent start="2535.19" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_gen_xs_static_macro" connection="ship" id="[0x204bb95]">
<render>
<parameter flags="override" value="1" owner="[0x204bb95]" name="mat_dynamicglow" type="glow">
<persistent start="2535.19" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_02_b_macro" connection="space" code="BRE-849" owner="antigone" level="0.569599" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8a4a13]">
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<listener listener="[0x101dcf8]" event="killed"/>
<listener listener="[0x8a370b]" event="killed"/>
<listener listener="[0x8a392b]" event="killed"/>
<listener listener="[0x8a4a15]" event="killed"/>
<listener listener="[0x8a4a5d]" event="killed"/>
<listener listener="[0x8a3876]" event="boostdisabled"/>
<listener listener="[0x20fb548]" event="killed"/>
<listener listener="[0x1021632]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3193.658"/>
<event event="updatebuild" time="3248.867"/>
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<movement class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-21696.467" y="4021.038" z="25274.865"/>
<rotation yaw="-173.83673" pitch="0.466588"/>
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<velocity>
<linear x="-22.6704" y="1.71961" z="-209.938"/>
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<acceleration/>
</read>
<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-21695.182" y="4020.941" z="25286.77"/>
<rotation yaw="-173.83734" pitch="0.47118"/>
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<velocity>
<linear x="-22.6682" y="1.73653" z="-209.939"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x88bfcd]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-32.612" y="635.74" z="347.714"/>
<rotation yaw="-0.468145"/>
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<ref refobject="[0xfdaf3]">
<offset>
<position x="-25505.324" y="635.738" z="8469.84"/>
<rotation yaw="-0.46726" roll="-0.00404764"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-26478.357" y="10.486" z="18572.666"/>
<rotation yaw="-109.40351" pitch="60.73512"/>
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<render>
<parameter value="4278259972" name="letter_color" type="color"/>
<parameter value="4280426019" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="antigone_fighter_escort_s_patrol" seed="16278043996042583942" zone="[0xfdd4e]" commander="[0x8a4a15]" commandertime="3028.692" class="job"/>
<modification>
<paint ware="paintmod_0003" generated="1"/>
</modification>
<gravidar range="40007.02"/>
<orders>
<order id="[0x86ca0]" default="1" order="Escort">
<param name="target" type="component" value="[0x101dcf8]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="489.075"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8533a]" order="Attack" state="started" temp="1">
<param name="primarytarget" type="component" value="[0x88bfcd]"/>
<param name="secondarytargets"/>
<param name="escort" type="component" value="[0x101dcf8]"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="32566"/>
<param name="minrange" type="length" value="1800"/>
<param name="maxrange" type="length" value="2700"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="32567"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a4a5d]"/>
<post id="playerpilot"/>
</control>
<shields>
<group>
<modification ware="mod_shield_rechargedelay_01_mk1" rechargedelay="0.926589"/>
</group>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="7"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="8"/>
<item macro="eq_arg_satellite_01_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x8a4a52]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a4736]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_02_b_macro" connection="shipconnection" id="[0x8a4733]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk3_macro" connection="connection01" id="[0x8a4a5c]">
<offset>
<position y="2.041" z="0.3663"/>
<rotation pitch="-5.81369"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a4a52]">
<offset>
<position y="-1.599" z="6.678"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a4a52]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x200d7cc]">
<connected connection="[0x2025401]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a4a53]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_04_macro" connection="parentconnection" name="Meera Emmer" code="VFW-551" owner="antigone" known="1" read="0" page="10108" id="[0x8a4a5d]">
<listeners>
<listener listener="[0x8a4a13]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a4a13]" connection="con_control"/>
<offset>
<position y="-0.5059" z="-5.418"/>
</offset>
</movement>
<offset>
<position x="0.01952" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="12"/>
<skill type="piloting" value="14"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="holyorder" value="-0.1" time="3000.877" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="115861"/>
<value name="$attacktarget" type="component" value="[0x88bfcd]"/>
<value name="$squadorder" type="table" value="5795"/>
</blackboard>
<npcseed seed="3506196358"/>
<connections>
<connection connection="currentchair" id="[0x8a4b24]">
<connected connection="[0x8a4b25]"/>
</connection>
<connection connection="roomposition" id="[0x8a4a5e]">
<connected connection="[0x876a13]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x876a13]">
<connected connection="[0x8a4a5e]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a3876]">
<offset>
<position y="0.4129" z="-4.95"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a3876]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a4a54]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection27" id="[0x8a4b25]">
<connected connection="[0x8a4b24]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_heavyfighter_02_a_macro" connection="space" attacker="[0x8949e0]" attackmethod="lowattentionattack" attacktime="2969.389" attackership="[0x8949e0]" shipattacktime="2969.389" code="KTI-499" owner="antigone" level="0.668725" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x20fb548]">
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<listener listener="[0x20fb5e0]" event="boostdisabled"/>
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<events>
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<event event="updatebuild" time="3240.533"/>
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<movement class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="-28703.383" y="-3420.75" z="28140.211"/>
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<ref refobject="[0xfdaf3]">
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="-26487.227" y="11.729" z="21680.883"/>
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<render>
<parameter value="4278850312" name="letter_color" type="color"/>
<parameter value="4280165155" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x20fb548]" name="mat_dynamicglow" type="glow">
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</render>
<drop ref="ship_small_military"/>
<source class="commandeered">
<original job="antigone_fighter_patrol_s_border_zone" seed="16799181751847421835" zone="[0x878027]" commandeerable="1" class="job"/>
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<modification>
<paint ware="paintmod_0003" generated="1"/>
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<gravidar range="40010.813"/>
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<order id="[0x82184]" default="1" order="ProtectPosition">
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<param name="pursuetargets" type="integer"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x866fa]" order="Attack" state="started" temp="1">
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<param name="escort"/>
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<param name="boardingbehavior"/>
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<param name="radius" type="length" value="10000"/>
<param name="radiusanchorpos" type="position" value="368"/>
<param name="radiusanchorspace" type="component" value="[0xfdaec]"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x20fb3ad]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_argon_male_pilot_05_macro" role="marine">
<npcseed seed="803696172"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_04_macro" role="marine">
<npcseed seed="727743327"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
</people>
<shields>
<group value="2288.339" time="2969.389"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="7"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x20fb6f9]"/>
<weapon id="[0x20fb601]"/>
<weapon id="[0x20fb41f]"/>
<weapon id="[0x20fb6f8]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x20fb640]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x20fb640]" name="mat_dynamicglow" type="glow">
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</parameter>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_heavyfighter_02_a_macro" connection="shipconnection" id="[0x20fb0ed]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x20fb0ed]" name="mat_dynamicglow" type="glow">
<persistent start="2586.699" duration="1.17369" value="1" target="1"/>
<volatile start="2586.699" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk3_macro" connection="connection01" id="[0x20f6ef6]">
<offset>
<position x="-0.005084" y="0.8125" z="-0.5542"/>
<rotation pitch="10"/>
</offset>
<render>
<parameter flags="on|fadein|flicker" value="1" owner="[0x20f6ef6]" name="mat_dynamicglow" type="glow">
<persistent start="2586.699" duration="1.86151" value="1" target="1"/>
<volatile start="2586.699" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x20fb602]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x20fb602]" name="mat_dynamicglow" type="glow">
<persistent start="2586.699" duration="2.41791" value="1" target="1"/>
<volatile start="2586.699" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
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<connection connection="entities">
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_engine_03">
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<event event="relationrangechanged" time="3561.87" faction="holyorder"/>
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<event event="relationrangechanged" time="3561.87" faction="holyorder"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" state="wreck" id="[0x88182d]">
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<render>
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<connection connection="ships">
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<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
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<post id="playerpilot"/>
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<group value="1006.201" time="2894.925"/>
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<available>
<item macro="missile_cluster_light_mk1_macro" amount="1"/>
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</ammunition>
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<weapon id="[0x89fa64]"/>
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<weapon id="[0x89fa54]"/>
<weapon id="[0x82121c]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89fa5d]">
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</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_heavyfighter_02_a_macro" connection="shipconnection" id="[0x89fa5b]">
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<render>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x89fa74]">
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<connection connection="commander" id="[0x89fa68]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89fa56]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_06_macro" connection="parentconnection" name="Lidya Bro" code="GNQ-756" owner="antigone" known="1" read="0" page="10110" id="[0x89f9c0]">
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<listener listener="[0x89fa5c]" event="killed"/>
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="91161"/>
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<npcseed seed="3239446334"/>
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<connection connection="con_control01" id="[0x89fa63]">
<connected connection="[0x89f981]"/>
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<connection connection="con_primaryweapon_03">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89fa64]">
<offset>
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<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_s_dumbfire_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89fa54]">
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<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_s_dumbfire_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x82121c]">
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<connection connection="con_primaryweapon_04">
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<connection connection="con_engine_01">
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<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x89fa75]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89f9c1]">
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<connection connection="connection17" id="[0x8361a6]">
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<param name="boardingbehavior"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89f9fe]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89fa47]"/>
</control>
<people>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="3908723656"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
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<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="119030774"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="674868972"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="256610500"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="3820585890"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="3384023626"/>
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<skill type="morale" value="3"/>
</person>
</people>
<shields>
<group value="14302.035" time="2862.378"/>
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="missile_smart_heavy_mk1_macro" amount="12"/>
<item macro="weapon_gen_mine_03_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="21"/>
<item macro="weapon_gen_mine_02_macro" amount="4"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
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</ammunition>
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<weapon id="[0x89b7a3]"/>
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</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89f9a5]">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KOT-404" owner="antigone" known="1" read="0" id="[0x89b7d8]">
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<listener listener="[0x89f9a2]" event="killed"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HTC-696" owner="antigone" known="1" read="0" id="[0x89fa47]">
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<connection connection="con_primaryweapon_02">
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<connection connection="con_primaryweapon_01">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x89fa02]">
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<render>
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<connection connection="con_engine_03">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
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<connection connection="con_primaryweapon_04">
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<connection connection="con_engine_01">
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<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89b778]">
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<param name="behaviortargetclasses" type="list" value="32892"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x88f89c]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89f9b3]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89f8a9]"/>
</control>
<people>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="3487796075"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="3665618110"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="2026915789"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="719204340"/>
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<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_05_macro" role="marine">
<npcseed seed="2228962434"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="3275257288"/>
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<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="2200998157"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="1753786724"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="2498758025"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="2398876370"/>
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<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
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<person macro="character_argon_male_engineer_03_macro" role="service">
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</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
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<person macro="character_argon_male_civilian_18_macro" role="service">
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<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="686118503"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
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<skill type="piloting" value="3"/>
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<person macro="character_argon_male_engineer_02_macro" role="service">
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<skill type="piloting" value="1"/>
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<person macro="character_argon_male_civilian_13_macro" role="service">
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<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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</person>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="3559456727"/>
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<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_01_macro" role="service">
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<skill type="engineering" value="7"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="712045975"/>
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</person>
</people>
<shields>
<group group="group_up_mid_mid"/>
<group group="group_front_up_left"/>
<group group="group_mid_down_left"/>
<group group="group_back_up_mid"/>
<group group="group_front_mid_mid"/>
<group group="group_front_up_right"/>
<group group="group_mid_down_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88f8af]"/>
<weapon id="[0x88f8cc]"/>
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</primary>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
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<position y="91.945" z="-96.597"/>
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<connection connection="con_shieldgen_001">
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<connection connection="con_shieldgen_003">
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<connection connection="con_shieldgen_004">
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<position x="86.342" y="73.482" z="99.629"/>
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<connection connection="con_shieldgen_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89f88d]">
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<position x="82.19" y="-6.4" z="-66.749"/>
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<connection connection="con_shieldgen_006">
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<position y="81.58" z="-256.003"/>
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<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89f9b9]">
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<position y="-29.953" z="11.14"/>
<rotation pitch="25" roll="180"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_destroyer_01_b_macro" connection="shipconnection" id="[0x89f8e3]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_arg_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x88f8af]">
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<connection connection="con_weapon_02">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connections>
<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<blackboard>
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<npcseed seed="913762441"/>
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<connection connection="roomposition" id="[0x89f9b2]">
<connected connection="[0x89b9ea]"/>
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</connections>
</component>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ORW-069" owner="antigone" known="1" read="0" id="[0x88f89c]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="NMF-494" owner="antigone" known="1" read="0" id="[0x89f8a9]">
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<listener listener="[0x8932f8]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_commander" id="[0x89b9ea]">
<connected connection="[0x89f9b2]"/>
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</component>
</connection>
<connection connection="con_shieldgenerator_l_003">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89f9bb]">
<offset>
<position x="46.845" y="-33.895" z="-83.691"/>
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88f8cd]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88f8ca]">
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_turret_laser_l_02">
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</connection>
<connection connection="con_dockarea_arg_s_ship_03" macro="con_dockarea_arg_s_ship_03">
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<render>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
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<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<connection connection="con_shieldgenerator_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88f8ce]">
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<position y="-59.91" z="-154.147"/>
<rotation yaw="180" pitch="44.99999" roll="-180"/>
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</component>
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<connection connection="con_shieldgenerator_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88f8b1]">
<offset>
<position x="-47.081" y="-33.417" z="-83.763"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89f9b0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_02_b_macro" connection="space" code="GZJ-104" owner="holyorder" level="0.528955" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x88c218]">
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<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
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<gravidar range="40011.027"/>
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<param name="range" type="class" value="zone"/>
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<param name="debugchance" type="integer"/>
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<param name="escort"/>
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<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
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<param name="radiusanchorpos"/>
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<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88c253]"/>
<post id="playerpilot"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2893276324"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="1"/>
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</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="7"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="5"/>
<item macro="eq_arg_satellite_01_macro" amount="14"/>
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</ammunition>
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<weapon id="[0x88c254]"/>
<weapon id="[0x88c256]"/>
<weapon id="[0x88c255]"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x883263]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_b_macro" connection="shipconnection" id="[0x88c250]">
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<event event="relationrangechanged" time="3472.257" faction="antigone"/>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88c25b]">
<events>
<event event="relationrangechanged" time="3472.257" faction="antigone"/>
<event event="relationrangechanged" time="3472.937" faction="antigone"/>
<event event="relationrangechanged" time="3473.157" faction="antigone"/>
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<rotation pitch="-2.34667"/>
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</connection>
<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x88c254]">
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<event event="relationrangechanged" time="3472.257" faction="antigone"/>
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<event event="relationrangechanged" time="3473.157" faction="antigone"/>
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<parameter flags="override" value="1" owner="[0x88c254]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x88c256]">
<events>
<event event="relationrangechanged" time="3472.257" faction="antigone"/>
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<event event="relationrangechanged" time="3473.157" faction="antigone"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_weapon_02">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x88c255]">
<events>
<event event="relationrangechanged" time="3472.257" faction="antigone"/>
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<event event="relationrangechanged" time="3473.157" faction="antigone"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88c251]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Abmanckulot" code="OIU-358" owner="holyorder" known="1" read="0" page="10306" id="[0x88c253]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="31843"/>
<value name="$attacktarget" type="component" value="[0x89fa5c]"/>
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<npcseed seed="945156364"/>
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<connection connection="con_control01" id="[0x88c24e]">
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<connection connection="con_engine_01">
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</component>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88c252]">
<offset default="1"/>
<render>
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<connection connection="connection12" id="[0x88c228]">
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<connection connection="ships">
<component class="ship_m" macro="ship_par_m_trans_container_02_a_macro" connection="space" code="FPX-371" owner="paranid" level="0.322908" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x8909db]">
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<event event="updatebuild" time="3213.185"/>
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<movement forceposition="0" class="navigation">
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<drop ref="ship_medium_civilian"/>
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<paint ware="paintmod_0009" generated="1"/>
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<gravidar range="40040.309"/>
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<param name="tradeware" type="ware" value="hullparts"/>
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<param name="debugchance2" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x88f9c1]"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="503799414"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1992073001"/>
<skill type="engineering" value="12"/>
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<skill type="morale" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2278810301"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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</person>
<person macro="character_paranid_pilot_02_macro" role="service">
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<skill type="engineering" value="12"/>
<skill type="management" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="passenger">
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<skill type="piloting" value="3"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="18"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="claytronics" buy="1967" sell="0"/>
<ware ware="hullparts" buy="311" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8909da]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_02_a_macro" connection="shipconnection" id="[0x8909d9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8909d2]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8909d8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Imanckabssit" code="MXO-489" owner="paranid" known="1" read="0" page="10301" id="[0x8909d6]">
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<listener listener="[0x8909db]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8909db]" connection="con_control"/>
<offset>
<position x="-0.01798" y="-5.707" z="-55.036"/>
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</movement>
<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="85879"/>
</blackboard>
<npcseed seed="3949260362"/>
<connections>
<connection connection="currentchair" id="[0x890a3a]">
<connected connection="[0x890a55]"/>
</connection>
<connection connection="roomposition" id="[0x8909d5]">
<connected connection="[0x8909d4]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="GVZ-329" owner="paranid" known="1" read="0" id="[0x8909d0]">
<listeners>
<listener listener="[0x8909db]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YTV-598" owner="paranid" known="1" read="0" id="[0x88f9c1]">
<listeners>
<listener listener="[0x8909db]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x8909d4]">
<connected connection="[0x8909d5]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8909d3]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8909d3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x8909d1]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8909d1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8909d7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x890a55]">
<connected connection="[0x890a3a]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_heavyfighter_02_a_macro" connection="space" attacker="[0x88bfcd]" attackmethod="lowattentionattack" attacktime="3172.916" attackership="[0x88bfcd]" shipattacktime="3172.916" code="SYT-524" owner="antigone" level="0.445408" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8817ca]">
<listeners>
<listener listener="[0x89f971]" event="killed"/>
<listener listener="[0x8817d3]" event="killed"/>
<listener listener="[0x881806]" event="boostdisabled"/>
<listener listener="[0x881805]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3195.231"/>
<event event="updatebuild" time="3252.456"/>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-25903.646" y="81.627" z="5555.523"/>
<rotation yaw="-170.46819"/>
</offset>
<velocity>
<linear x="-90.7447" z="-540.425"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-25903.646" y="81.627" z="5555.523"/>
<rotation yaw="-170.46819"/>
</offset>
<velocity>
<linear x="-90.7447" z="-540.425"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdaf3]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" boost="1">
<offset>
<position x="-28803.795" y="81.627" z="-11716.164"/>
<rotation yaw="-170.46819"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-26472.438" y="100.459" z="29128.418"/>
<rotation yaw="35.19349" pitch="40.12074"/>
</offset>
<render>
<parameter value="4279375891" name="letter_color" type="color"/>
<parameter value="4280228894" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="antigone_fighter_escort_s_frigate" seed="14593248903837183598" zone="[0xfdcdd]" commander="[0x89f971]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0003" generated="1"/>
</modification>
<gravidar range="40010.813"/>
<orders>
<order id="[0x71d1]" default="1" order="Escort">
<param name="target" type="component" value="[0x89f971]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="527.088"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8776f]" order="Flee" state="started" temp="1">
<param name="method" type="keyword" value="dock"/>
<param name="return" type="integer"/>
<param name="donotdrop" type="integer"/>
<param name="deploydistraction" type="integer" value="1"/>
<param name="holdfire" type="integer"/>
<param name="attacker" type="component" value="[0x88bfcd]"/>
<param name="maxboostdistance" type="length" value="20000"/>
<param name="maxboostduration" type="time" value="30"/>
<param name="log" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc2cfd]" order="Equip" temp="1">
<build id="[0x87151]"/>
<param name="build" type="build" value="[0x87151]"/>
<param name="subordinateorders" type="list" value="35401"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc0f5f]" order="MoveWait" temp="1">
<param name="destination" type="list" value="35404"/>
<param name="timeout" type="time" value="900"/>
<param name="withdraw" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8817d3]"/>
<post id="playerpilot"/>
</control>
<shields>
<group value="268.199" time="3172.916"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="eq_arg_satellite_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x881807]"/>
<weapon id="[0x881808]"/>
<weapon id="[0x881809]"/>
<weapon id="[0x88180a]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8817cb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_heavyfighter_02_a_macro" connection="shipconnection" id="[0x8817ce]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x881818]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="-0.005084" y="0.8125" z="-0.5542"/>
<rotation pitch="10"/>
</offset>
</component>
</connection>
<connection connection="commander" id="[0x88181b]">
<connected connection="[0x88181a]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8817cf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_03_macro" connection="parentconnection" name="Terrel Kayean" code="XSS-602" owner="antigone" known="1" read="0" page="10104" id="[0x8817d3]">
<listeners>
<listener listener="[0x8817ca]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8817ca]" connection="con_control01"/>
<offset>
<position y="0.5245" z="-6.798"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="14"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="holyorder" relation="-1" time="3190.959" delay="540" decayrate="0.02"/>
</relations>
<tolerance>
<booster faction="holyorder" value="-1" time="2678.929" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="91009"/>
</blackboard>
<npcseed seed="1230278177"/>
<connections>
<connection connection="currentchair" id="[0x8817da]">
<connected connection="[0x8817db]"/>
</connection>
<connection connection="roomposition" id="[0x8817d6]">
<connected connection="[0x8817d7]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8817d7]">
<connected connection="[0x8817d6]"/>
</connection>
<connection connection="con_primaryweapon_03">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x881807]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="10.176" y="-1.031" z="-4.418"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x881807]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x881808]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="-12.58" y="-1.803" z="-5.398"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x881808]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x881809]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="12.58" y="-1.803" z="-5.398"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x881809]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_04">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x88180a]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="-10.176" y="-1.031" z="-4.418"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88180a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x881805]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="4.254" y="0.6524" z="-10.317"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x881805]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="3191.14"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x881806]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="-4.254" y="0.6524" z="-10.317"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x881806]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="3191.14"/>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x881819]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="-0.005084" y="2.072" z="-7.768"/>
<rotation yaw="-89.89999"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8817d0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection17" id="[0x8817db]">
<connected connection="[0x8817da]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_01_b_macro" connection="space" attacker="[0x2053ea8]" attackmethod="lowattentionattack" attacktime="3190.813" attackership="[0x2053ea8]" shipattacktime="3190.813" code="BWD-185" owner="holyorder" level="0.496319" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x88c317]">
<listeners>
<listener listener="[0x88bfcd]" event="killed"/>
<listener listener="[0x88c3db]" event="killed"/>
<listener listener="[0x88c2ee]" event="killed"/>
<listener listener="[0x88c33c]" event="boostdisabled"/>
<listener listener="[0x88c3d7]" event="boostdisabled"/>
<listener listener="[0x88c33b]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3195.141"/>
<event event="updatebuild" time="3230.679"/>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
</events>
<movement class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-44556.68" y="-151.116" z="41837.813"/>
<rotation yaw="149.17438" pitch="-11.7153"/>
</offset>
<velocity>
<linear x="185.383" y="-75.0209" z="-310.668"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-44556.68" y="-151.116" z="41837.813"/>
<rotation yaw="149.17438" pitch="-11.7153"/>
</offset>
<velocity>
<linear x="185.383" y="-75.0209" z="-310.668"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x2053ea8]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<rotation yaw="174.91591"/>
</offset>
<ref refobject="[0xfdaf3]">
<offset>
<position x="-44357.27" y="-231.814" z="41503.637"/>
<rotation yaw="149.22829" pitch="-6.50903" roll="0.581607"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-25472.707" y="4.74" z="8165.958"/>
<rotation yaw="-0.0426956" pitch="6.17153"/>
</offset>
<render>
<parameter value="4278261251" name="letter_color" type="color"/>
<parameter value="4279968287" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<influences>
<influence class="disabletravel">
<profile class="continuous" startvalue="0" starttime="3190.813" duration="5"/>
</influence>
</influences>
<source job="holyorder_fighter_escort_s_patrol" seed="12408632901638619199" zone="[0x867d25]" commander="[0x88c3db]" commandertime="1643.62" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40012.012"/>
<orders>
<order id="[0x478e1]" default="1" order="Escort">
<param name="target" type="component" value="[0x88bfcd]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="798.644"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8081a]" order="Attack" state="started" temp="1">
<param name="primarytarget" type="component" value="[0x2053ea8]"/>
<param name="secondarytargets"/>
<param name="escort"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="32619"/>
<param name="minrange" type="length" value="1800"/>
<param name="maxrange" type="length" value="2700"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="32620"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88c2ee]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1786477741"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
</people>
<shields>
<group value="486.643" time="3190.813"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
<item macro="weapon_gen_mine_01_macro" amount="6"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="13"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x865e17]"/>
<weapon id="[0x88c3e3]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88c318]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_b_macro" connection="shipconnection" id="[0x88c312]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
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<offset default="1"/>
<render>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88c3e4]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x865e17]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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<offset>
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<render>
<parameter flags="override" value="1" owner="[0x865e17]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x88c3e3]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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<offset>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x18357af]">
<connected connection="[0x18357ac]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88c316]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Tammanckagtek" code="CNG-706" owner="holyorder" known="1" read="0" page="10307" id="[0x88c2ee]">
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<listener listener="[0x88c317]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88c317]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="antigone" relation="-1" time="3190.813" delay="540" decayrate="0.02"/>
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<tolerance>
<booster faction="antigone" value="-1" time="3177.441" delay="10" decayrate="0.05"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="81889"/>
<value name="$attacktarget" type="component" value="[0x2053ea8]"/>
<value name="$squadorder" type="table" value="3017"/>
</blackboard>
<npcseed seed="439207965"/>
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<connection connection="currentchair" id="[0x88bf79]">
<connected connection="[0x88ba78]"/>
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<connection connection="roomposition" id="[0x88c3bf]">
<connected connection="[0x88c3be]"/>
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</connections>
</component>
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<connection connection="con_control01" id="[0x88c3be]">
<connected connection="[0x88c3bf]"/>
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x88c33b]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
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<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x88c33c]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x88c3d7]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
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<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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<offset>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88c2e9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection21" id="[0x88ba78]">
<connected connection="[0x88bf79]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_01_b_macro" connection="space" attacker="[0x101dcf8]" attackmethod="lowattentionattack" attacktime="3179.485" attackership="[0x101dcf8]" shipattacktime="3179.485" code="DEJ-284" owner="holyorder" level="0.68371" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x88bfcd]">
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<listener listener="[0x88bfc6]" event="killed"/>
<listener listener="[0x88bfc0]" event="boostdisabled"/>
<listener listener="[0x88bfc1]" event="boostdisabled"/>
<listener listener="[0x88bfbf]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3195.15"/>
<event event="updatebuild" time="3235.534"/>
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<movement class="navigation">
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<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="-25290.014" y="3665.367" z="-7711.488"/>
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<acceleration/>
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<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<acceleration/>
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</position>
<targetpoints>
<targetpoint refobject="[0xfdaee]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" boost="1" travel="1">
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<rotation yaw="-173.62794"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-25472.674" z="8122.125"/>
<rotation yaw="0.000884588" roll="-0.00404778"/>
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<render>
<parameter value="4278387721" name="letter_color" type="color"/>
<parameter value="4280033822" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<hull value="3067.156"/>
<drop ref="ship_small_military"/>
<source class="commandeered">
<original job="holyorder_fighter_patrol_s_zone" seed="13568497144229940099" zone="[0xfdde0]" commandeerable="1" class="job"/>
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<modification>
<paint ware="paintmod_0010" generated="1"/>
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<gravidar range="40012.012"/>
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<order id="[0x8040c]" default="1" order="ProtectPosition">
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<param name="pursuetargets" type="integer"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
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<order id="[0x87e3c]" order="Flee" state="started" temp="1">
<param name="method" type="string" value="7285"/>
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<param name="donotdrop" type="integer"/>
<param name="deploydistraction" type="integer" value="1"/>
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<param name="attacker" type="component" value="[0x101dcf8]"/>
<param name="maxboostdistance" type="length" value="20000"/>
<param name="maxboostduration" type="time" value="30"/>
<param name="log" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x81515]" order="Repair" temp="1">
<param name="destination" type="component" value="[0x89c400]"/>
<param name="hullpercent" type="integer" value="100"/>
<param name="damagedcomponents" type="list" value="36029"/>
<param name="repairall"/>
<param name="acceptedcost"/>
<param name="urgent" type="integer"/>
<param name="blacklist_stations" type="list" value="36028"/>
<param name="subordinaterepairorders" type="table" value="7390"/>
<param name="subordinateorders" type="list" value="36030"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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<order id="[0x8232b]" order="Attack" temp="1">
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<param name="escort"/>
<param name="pursuedistance" type="length" value="15000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
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<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
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<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
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<param name="radiusanchorpos" type="position" value="17"/>
<param name="radiusanchorspace" type="component" value="[0xfdaec]"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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<order id="[0x8232a]" order="Flee" temp="1">
<param name="method" type="keyword" value="boost"/>
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<param name="log" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88bfc6]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2550661422"/>
<skill type="engineering" value="12"/>
<skill type="morale" value="2"/>
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</person>
</people>
<shields>
<group value="0" time="3179.485"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="8"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="16"/>
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</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x88bfbb]"/>
<weapon id="[0x88bfbe]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_b_macro" connection="shipconnection" id="[0x88bfc9]">
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<event event="relationrangechanged" time="3730.814" faction="antigone"/>
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<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk2_macro" connection="connection01" id="[0x88bfbc]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x88bfbb]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x88bfbe]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
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<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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<connection connection="subordinates" id="[0x88bf95]">
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<connection connection="subordinates" id="[0x18357ac]">
<connected connection="[0x18357af]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88bfca]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Ebmanckalsann" code="DNQ-350" owner="holyorder" known="1" read="0" page="10302" id="[0x88bfc6]">
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<movement class="crossconnection">
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</movement>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="8"/>
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<entity type="officer" post="aipilot"/>
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<tolerance>
<booster faction="antigone" value="-0.837474" time="3175.43" delay="10" decayrate="0.05"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="138851"/>
<value name="$escortgroup" type="group" value="9891"/>
<value name="$fleet" type="group" value="9892"/>
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<npcseed seed="2211294139"/>
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<connection connection="roomposition" id="[0x88bfc7]">
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</connections>
</component>
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</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x88bfc8]">
<connected connection="[0x88bfc7]"/>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x88bfbf]">
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<event event="relationrangechanged" time="3730.814" faction="antigone"/>
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</render>
<travel active="1" factor="3.13078"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x88bfc0]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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</render>
<travel active="1" factor="3.13078"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x88bfc1]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
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<offset>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="3.13078"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88bfcb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection21" id="[0x88bfc5]">
<connected connection="[0x88bfc2]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_02_b_macro" connection="space" attacker="[0x8961cb]" attackmethod="lowattentionattack" attacktime="3184.791" attackership="[0x8961cb]" shipattacktime="3184.791" code="VMV-898" owner="holyorder" level="0.445285" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x88bfa5]">
<listeners>
<listener listener="[0x88bfcd]" event="killed"/>
<listener listener="[0x88bfa2]" event="killed"/>
<listener listener="[0x88bf98]" event="boostdisabled"/>
<listener listener="[0x88bf9d]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.401"/>
<event event="updatebuild" time="3240.235"/>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-35404.184" y="863.944" z="49497.266"/>
<rotation yaw="-28.76085" pitch="1.97386"/>
</offset>
<velocity>
<linear x="-674.581" y="48.3186" z="1229.046"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-35365.934" y="861.204" z="49427.578"/>
<rotation yaw="-28.76085" pitch="1.97386"/>
</offset>
<velocity>
<linear x="-682.197" y="48.8642" z="1242.922"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x204ee62]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" boost="1">
<offset>
<position x="16394.156" y="-923.886" z="-7732.516"/>
<rotation yaw="-28.76085"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-25472.674" z="8122.125"/>
<rotation yaw="0.000884588" roll="-0.00404778"/>
</offset>
<render>
<parameter value="4279569429" name="letter_color" type="color"/>
<parameter value="4280427298" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
<parameter flags="on|flicker" value="1" owner="[0x88bfa5]" name="mat_dynamicglow" type="glow">
<persistent start="3181.378" duration="-1" value="1" target="1"/>
<volatile start="3184.791" duration="0.451648" value="1" target="0.129197"/>
</parameter>
</render>
<hull value="906.023"/>
<drop ref="ship_small_military"/>
<influences>
<influence class="disabletravel">
<profile class="continuous" startvalue="0" starttime="3184.791" duration="5"/>
</influence>
</influences>
<source job="holyorder_fighter_escort_s_patrol" seed="12182014721809733687" zone="[0xfdde0]" commander="[0x88bfcd]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40011.027"/>
<orders>
<order id="[0x657a]" default="1" order="Escort">
<param name="target" type="component" value="[0x88bfcd]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="547.472"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x82be2]" order="Flee" state="started" temp="1">
<param name="method" type="keyword" value="boost"/>
<param name="return" type="integer"/>
<param name="donotdrop" type="integer"/>
<param name="deploydistraction" type="integer" value="1"/>
<param name="holdfire" type="integer"/>
<param name="attacker" type="component" value="[0x89f877]"/>
<param name="maxboostdistance" type="length" value="20000"/>
<param name="maxboostduration" type="time" value="30"/>
<param name="log" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x81516]" order="Repair" temp="1">
<param name="destination" type="component" value="[0x89c400]"/>
<param name="hullpercent" type="integer" value="100"/>
<param name="damagedcomponents" type="list" value="36032"/>
<param name="repairall"/>
<param name="acceptedcost"/>
<param name="urgent" type="integer"/>
<param name="blacklist_stations" type="list" value="36031"/>
<param name="subordinaterepairorders" type="table" value="7391"/>
<param name="subordinateorders" type="list" value="36033"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x87e94]" order="Attack" temp="1">
<param name="primarytarget" type="component" value="[0x101dcf8]"/>
<param name="secondarytargets"/>
<param name="escort" type="component" value="[0x88bfcd]"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="36026"/>
<param name="minrange" type="length" value="1866.15"/>
<param name="maxrange" type="length" value="2799.225"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="36027"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88bfa2]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="287058260"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
</person>
</people>
<shields>
<group value="0" time="3184.791"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="10"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88bf99]"/>
<weapon id="[0x88bf9a]"/>
<weapon id="[0x88bf94]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88bfa6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_b_macro" connection="shipconnection" id="[0x88bfa7]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
</events>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88bf97]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
</events>
<offset>
<position x="-0.01136" y="2.049" z="-4.752"/>
<rotation pitch="-2.34667"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x88bf99]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
</events>
<offset>
<position x="5.128" y="-1.238" z="2.136"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88bf99]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x88bf9a]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
</events>
<offset>
<position x="-5.128" y="-1.238" z="2.136"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88bf9a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x88bf94]">
<events>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
</events>
<offset>
<position y="-1.917" z="9.753"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88bf94]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x88bf96]">
<connected connection="[0x88bf95]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88bfa1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Uckmancketvahs" code="ROH-568" owner="holyorder" known="1" read="0" page="10301" id="[0x88bfa2]">
<listeners>
<listener listener="[0x88bfa5]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88bfa5]" connection="con_control01"/>
<offset>
<position x="0.01111" y="0.2117" z="-0.5221"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="antigone" relation="-1" time="3190.813" delay="540" decayrate="0.02"/>
</relations>
<tolerance>
<booster faction="antigone" value="-1" time="3177.441" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="138927"/>
<value name="$squadorder" type="table" value="7311"/>
</blackboard>
<npcseed seed="304340426"/>
<connections>
<connection connection="currentchair" id="[0x88bf9f]">
<connected connection="[0x88bfa0]"/>
</connection>
<connection connection="roomposition" id="[0x88bfa3]">
<connected connection="[0x88bf9e]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x88bf9e]">
<connected connection="[0x88bfa3]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x88bf9d]">
<events>
<event event="stopboost" time="3193.428"/>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
</events>
<offset>
<position x="4.068" y="-1.272" z="-8.167"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88bf9d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost charge="3181.428"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x88bf98]">
<events>
<event event="stopboost" time="3193.428"/>
<event event="relationrangechanged" time="3730.814" faction="antigone"/>
<event event="relationrangechanged" time="3764.814" faction="antigone"/>
<event event="relationrangechanged" time="3775.813" faction="antigone"/>
</events>
<offset>
<position x="-4.068" y="-1.272" z="-8.167"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88bf98]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost charge="3181.428"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88bfa4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x88bfa0]">
<connected connection="[0x88bf9f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_frigate_01_b_macro" connection="space" code="UKO-478" owner="antigone" level="0.107348" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89f971]">
<listeners>
<listener listener="[0x89f91f]" event="killed"/>
<listener listener="[0x897227]" event="killed"/>
<listener listener="[0x89f983]" event="killed"/>
<listener listener="[0x897228]" event="boostdisabled"/>
<listener listener="[0x897226]" event="boostdisabled"/>
<listener listener="[0x8817bf]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.411"/>
<event event="updatebuild" time="3235.617"/>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-5421.044" y="-11094.287" z="27326.699"/>
<rotation yaw="39.44835"/>
</offset>
<velocity/>
<acceleration/>
</read>
<write space="[0xfdaf3]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-5421.044" y="-11094.287" z="27326.699"/>
<rotation yaw="39.44835"/>
</offset>
<velocity/>
<acceleration/>
</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-26472.797" z="21690.953"/>
<rotation yaw="-179.99963" roll="-0.000648211"/>
</offset>
<render>
<parameter value="4279503374" name="letter_color" type="color"/>
<parameter value="4280164642" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="antigone_frigate_escort_m" seed="10064084967285799678" zone="[0xfdcdd]" commander="[0x89f91f]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0003" generated="1"/>
</modification>
<gravidar range="40042.996"/>
<orders>
<order id="[0x71cf]" default="1" order="Escort">
<param name="target" type="component" value="[0x89f91f]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc3198]" order="RecallSubordinates" state="started" temp="1">
<param name="timeout" type="time" value="300"/>
<param name="activepatrol" type="integer"/>
<param name="destination" type="list" value="35404"/>
<param name="safetodockat"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc2e1a]" order="Equip" temp="1">
<build id="[0x879a3]"/>
<param name="build" type="build" value="[0x879a3]"/>
<param name="subordinateorders" type="list" value="35400"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x89f983]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897227]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8817bf]"/>
</control>
<people>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="3971685047"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="2722198852"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="3659758800"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="3150032883"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="2651437742"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
</people>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x89722a]"/>
<weapon id="[0x89722c]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89f972]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front_r">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8976bf]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="14.551" y="11.678" z="41.562"/>
<rotation pitch="-10"/>
</offset>
</component>
</connection>
<connection connection="con_shield_front_l">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89c4e4]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="-14.48" y="11.678" z="41.562"/>
<rotation pitch="-10.00002"/>
</offset>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_frigate_01_b_macro" connection="shipconnection" id="[0x89f973]">
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<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="con_control01" id="[0x89722b]">
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<connection connection="con_primaryweapon_02">
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<connection connection="con_primaryweapon_01">
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<connection connection="con_shield_back_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89e27c]">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x897226]">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<ammunition>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
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<cargo>
<ware ware="hullparts" amount="408"/>
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<connection connection="con_cockpit" macro="con_cockpit">
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="516491248"/>
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<connection connection="currentchair" id="[0x89fda4]">
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<connection connection="roomposition" id="[0x89fda3]">
<connected connection="[0x89fda6]"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="NJI-503" owner="teladi" known="1" read="0" id="[0x89fd99]">
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<listener listener="[0x89fdac]" event="killed"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="PDG-225" owner="teladi" known="1" read="0" id="[0x89fd8d]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_control01" id="[0x89fda6]">
<connected connection="[0x89fda3]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89fda2]">
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</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89fd9e]">
<offset>
<position x="3.713" y="2.344" z="56.298"/>
<rotation roll="64.99998"/>
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</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x89fd9f]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89fda8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection50" id="[0x89fda5]">
<connected connection="[0x89fda4]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_02_b_macro" connection="space" code="VPT-306" owner="argon" level="0.0755707" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x88ff70]">
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<listener listener="[0x88ff84]" event="killed"/>
<listener listener="[0x89d15e]" event="killed"/>
<listener listener="[0x88ff79]" event="boostdisabled"/>
<listener listener="[0x89d16b]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3195.431"/>
<event event="updatebuild" time="3201.774"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<targetpoints>
<targetpoint refobject="[0xfdaf3]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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<position x="4591.07" y="3132.063" z="-578.773"/>
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<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-25472.807" z="-246.688"/>
<rotation yaw="0.000737456" roll="-0.0015178"/>
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<render>
<parameter value="4279570195" name="letter_color" type="color"/>
<parameter value="4280097312" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="argon_construction_trader_m" seed="3713609264343079973" zone="[0xfdd29]" commandeerable="1" class="job"/>
<modification>
<engine ware="mod_engine_forwardthrust_01_mk1" forwardthrust="1.02511"/>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40047.758"/>
<orders>
<order id="[0x8255d]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2860"/>
<param name="anchorspace" type="component" value="[0xfdd24]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="hullparts"/>
<param name="relprice_purchase" type="float" value="-0.173298"/>
<param name="supplier" type="component" value="[0x874fcc]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x822e9]" order="TradePerform" state="started" temp="1">
<trade id="[0x81e38]" buyer="[0x81ce9c]" partner="[0x88ff70]" ware="hullparts" price="40800" amount="355" desired="355" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x81e38]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89d15e]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88ff84]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d16b]"/>
</control>
<people>
<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="963168517"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="3329456701"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_03_macro" role="service">
<npcseed seed="706543682"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="2330778909"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_20_macro" role="service">
<npcseed seed="3993711966"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="4160161431"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="4"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="7"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="297" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88ff6e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_02_b_macro" connection="shipconnection" id="[0x88ff78]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="hullparts" amount="355"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88ff6f]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x89d0c6]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d0c6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88ff87]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_02_macro" connection="parentconnection" name="Kerah Colina" code="GQD-074" owner="argon" known="1" read="0" page="10107" id="[0x88ff84]">
<listeners>
<listener listener="[0x88ff70]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88ff70]" connection="con_control01"/>
<offset>
<position y="-4.893" z="-56.914"/>
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</movement>
<offset>
<position x="0.0224" y="-1.307" z="0.09292"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="12"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="111263"/>
</blackboard>
<npcseed seed="3565435436"/>
<connections>
<connection connection="currentchair" id="[0x88ff77]">
<connected connection="[0x88ff83]"/>
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<connection connection="roomposition" id="[0x88ff81]">
<connected connection="[0x88ff6d]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="FSP-023" owner="argon" known="1" read="0" id="[0x89d15e]">
<listeners>
<listener listener="[0x88ff70]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HGH-573" owner="argon" known="1" read="0" id="[0x89d16b]">
<listeners>
<listener listener="[0x88ff70]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
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</component>
</connection>
<connection connection="con_control01" id="[0x88ff6d]">
<connected connection="[0x88ff81]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88ff79]">
<offset>
<position y="0.08752" z="-48.929"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<travel active="1" factor="8"/>
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</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x89d177]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88ff86]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection33" id="[0x88ff83]">
<connected connection="[0x88ff77]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_01_a_macro" connection="space" code="PHJ-247" owner="antigone" level="0.417471" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8817d4]">
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<flightcontrolmodel type="linear"/>
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<offset>
<position x="-10554.063" y="2365.145" z="21088.4"/>
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<render>
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<parameter value="4280032801" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="antigone_fighter_escort_s_frigate" seed="18173061934068722604" zone="[0xfdcdd]" commander="[0x89f971]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0028" generated="1"/>
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<gravidar range="40013.012"/>
<orders>
<order id="[0x71d0]" default="1" order="Escort">
<param name="target" type="component" value="[0x89f971]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="518.015"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc0f5e]" order="DockAt" state="started" temp="1">
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<param name="building" type="integer"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="600"/>
<param name="dockandwaitid" type="order" value="[0xc2c14]"/>
<param name="callerid"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc2c14]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x89f971]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time" value="86400"/>
<param name="waittime" type="time" value="600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="35412"/>
<param name="dockorder" type="order" value="[0xc0f5e]"/>
<param name="callerid"/>
<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8817dd]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="2"/>
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</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88182c]"/>
<weapon id="[0x881830]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8817d5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_01_a_macro" connection="shipconnection" id="[0x8817d8]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
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<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x881834]">
<events>
<event event="relationrangechanged" time="3730.959" faction="holyorder"/>
<event event="relationrangechanged" time="3764.959" faction="holyorder"/>
<event event="relationrangechanged" time="3775.959" faction="holyorder"/>
</events>
<offset>
<position x="-0.005084" y="0.8125" z="-0.5542"/>
<rotation pitch="10"/>
</offset>
</component>
</connection>
<connection connection="commander" id="[0x8817c9]">
<connected connection="[0x8817be]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8817d9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_09_macro" connection="parentconnection" name="Janefer Weast" code="LWC-448" owner="antigone" known="1" read="0" page="10110" id="[0x8817dd]">
<listeners>
<listener listener="[0x8817d4]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8817d4]" connection="con_control01"/>
<offset>
<position y="0.5245" z="-6.798"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="2"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="holyorder" relation="-1" time="3190.959" delay="540" decayrate="0.02"/>
</relations>
<tolerance>
<booster faction="holyorder" value="-1" time="2678.929" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="90971"/>
</blackboard>
<npcseed seed="2542697337"/>
<connections>
<connection connection="currentchair" id="[0x881800]">
<connected connection="[0x88180b]"/>
</connection>
<connection connection="roomposition" id="[0x8817de]">
<connected connection="[0x8817e0]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8817e0]">
<connected connection="[0x8817de]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x88182c]">
<events>
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<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_patrol" seed="7671887528780767984" zone="[0xfdaf1]" commander="[0x88c3af]" endtime="8086.585" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
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<gravidar range="40012.012"/>
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<param name="space"/>
<param name="range" type="class" value="zone"/>
<param name="pursuetargets" type="integer"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="includeroute" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="targetpurposes" type="list" value="25807"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
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<order id="[0x845c1]" order="Attack" state="started" temp="1">
<param name="primarytarget" type="component" value="[0x2063848]"/>
<param name="secondarytargets"/>
<param name="escort"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="36056"/>
<param name="minrange" type="length" value="2700"/>
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<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="36057"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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<order id="[0xc0853]" order="Attack" temp="1">
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<param name="escort"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
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<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="34991"/>
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<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="34992"/>
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<param name="radius"/>
<param name="radiusanchorpos"/>
<param name="radiusanchorspace"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88c3b9]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="4"/>
<item macro="missile_smart_heavy_mk1_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="3"/>
<item macro="eq_arg_satellite_01_macro" amount="7"/>
</available>
</ammunition>
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<entry>
<weapon id="[0x88c3c3]"/>
<weapon id="[0x88c2ef]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88c3b8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_b_macro" connection="shipconnection" id="[0x88c2b6]">
<events>
<event event="relationrangechanged" time="3754.175" faction="antigone"/>
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</render>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88c3c5]">
<events>
<event event="relationrangechanged" time="3754.175" faction="antigone"/>
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<position x="0.0168" y="2.246" z="-2.027"/>
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</connection>
<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_guided_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x88c3c3]">
<events>
<event event="relationrangechanged" time="3754.175" faction="antigone"/>
<event event="relationrangechanged" time="3754.395" faction="antigone"/>
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<position x="-6.04" y="-1.915" z="10.899"/>
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<render>
<parameter flags="override" value="1" owner="[0x88c3c3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="missilelauncher" macro="weapon_gen_s_guided_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x88c2ef]">
<events>
<event event="relationrangechanged" time="3754.175" faction="antigone"/>
<event event="relationrangechanged" time="3754.395" faction="antigone"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88c2eb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Abmanckosset" code="SGA-513" owner="holyorder" known="1" read="0" page="10302" id="[0x88c3b9]">
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<listener listener="[0x88c3b7]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88c3b7]" connection="con_control01"/>
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<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="8"/>
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<entity type="officer" post="aipilot"/>
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<booster faction="antigone" relation="-0.4" time="3154.095" delay="600" decayrate="1"/>
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<tolerance>
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<blackboard>
<value name="$StateMachine" type="cue" value="32185"/>
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<npcseed seed="4276287470"/>
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<connection connection="currentchair" id="[0x88c2f1]">
<connected connection="[0x88c3b3]"/>
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<connection connection="roomposition" id="[0x88c2ea]">
<connected connection="[0x88c2f0]"/>
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<connection connection="con_control01" id="[0x88c2f0]">
<connected connection="[0x88c2ea]"/>
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88c3c0]">
<events>
<event event="relationrangechanged" time="3754.175" faction="antigone"/>
<event event="relationrangechanged" time="3754.395" faction="antigone"/>
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<travel active="1" factor="5.84031"/>
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<connection connection="con_engine_02">
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<events>
<event event="relationrangechanged" time="3754.175" faction="antigone"/>
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</render>
<travel active="1" factor="5.84031"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88c3c2]">
<events>
<event event="relationrangechanged" time="3754.175" faction="antigone"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="5.84031"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88c2ec]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection21" id="[0x88c3b3]">
<connected connection="[0x88c2f1]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_xs" macro="ship_gen_xs_lasertower_01_a_macro" connection="space" code="ZBV-601" owner="holyorder" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x2870d33]">
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<listener listener="[0x28d7b05]" event="killed"/>
<listener listener="[0x28da3d8]" event="boostdisabled"/>
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<events>
<event event="updatebuild" time="3243.842"/>
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<movement class="dock">
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<time start="3181.822"/>
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<offset>
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<render>
<parameter value="4279828757" name="letter_color" type="color"/>
<parameter value="4280293915" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<influences>
<influence class="forwardacceleration">
<profile class="envelope" startvalue="0" starttime="3181.822" sustainvalue="0" sustainduration="1.66667" releaseduration="0.5"/>
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<influence class="reverseacceleration">
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</influence>
<influence class="strafeacceleration">
<profile class="envelope" startvalue="0" starttime="3181.822" sustainvalue="0" sustainduration="1.66667" releaseduration="0.5"/>
</influence>
</influences>
<gravidar range="40000.941"/>
<orders>
<order id="[0x841a3]" default="1" order="Lasertower" state="started">
<syncpoint state="reached"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<control>
<post id="aipilot" component="[0x28d7b05]"/>
</control>
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<primary active="0">
<entry>
<weapon id="[0x202b73d]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_invisible_01_macro" connection="ship" seed="8418816156981176625" id="[0x10db229]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_drone_generic_01_macro" connection="parentconnection" code="AJA-493" owner="holyorder" known="1" read="0" id="[0x28d7b05]">
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<listener listener="[0x2870d33]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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</connection>
</connections>
</component>
</connection>
<connection connection="con_weapon_001">
<component class="weapon" macro="weapon_gen_lasertower_01_mk1_macro" connection="weaponcon_01" lastshottime="3177.398" id="[0x202b73d]">
<offset>
<position x="-0.001816" z="2.029"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_gen_xs_static_macro" connection="ship" id="[0x28da3d8]">
<render>
<parameter flags="override" value="1" owner="[0x28da3d8]" name="mat_dynamicglow" type="glow">
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</parameter>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_01_a_macro" connection="space" code="SZR-739" owner="argon" level="0.0871824" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x899e69]">
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<listener listener="[0x899eac]" event="killed"/>
<listener listener="[0x8709ce]" event="killed"/>
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<listener listener="[0x8709c1]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3193.767"/>
<event event="updatebuild" time="3221.685"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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</read>
<write space="[0xfdaf3]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<targetpoint refobject="[0xfdaf3]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4279376145" name="letter_color" type="color"/>
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<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="argon_construction_trader_m" seed="15797759629626412230" zone="[0xfdb1e]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0025" generated="1"/>
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<gravidar range="40047.758"/>
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<order id="[0x8180f]" default="1" order="Middleman" state="started">
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<param name="warebasket" type="list" value="2849"/>
<param name="anchorspace" type="component" value="[0xfdb1d]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="hullparts"/>
<param name="relprice_purchase" type="float" value="-0.156064"/>
<param name="supplier" type="component" value="[0x87ea59]"/>
<param name="duration"/>
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<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x899eac]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8709c1]"/>
</control>
<people>
<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="2104062817"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
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</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="1283709118"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="3491070904"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="2811032616"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="2029744783"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_engineer_03_macro" role="service">
<npcseed seed="2829395401"/>
<skill type="engineering" value="10"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_pilot_05_macro" role="marine">
<npcseed seed="2721652180"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="624323670"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="3608060821"/>
<skill type="engineering" value="11"/>
<skill type="management" value="2"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="4267657339"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="13"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="claytronics" buy="1734" sell="0"/>
<ware ware="hullparts" buy="299" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x899eb0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_a_macro" connection="shipconnection" id="[0x899eaf]">
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<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8709d1]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x899eae]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_03_macro" connection="parentconnection" name="Emeel Silsarna" code="YAX-266" owner="argon" known="1" read="0" page="10104" id="[0x899eac]">
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<movement class="crossconnection">
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<attached component="[0x899e69]" connection="con_control01"/>
<offset>
<position y="-4.893" z="-56.914"/>
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</movement>
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<position x="0.0224" y="-1.307" z="0.09293"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="45143"/>
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<npcseed seed="3315026166"/>
<connections>
<connection connection="currentchair" id="[0x899e8b]">
<connected connection="[0x899e8a]"/>
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<connection connection="roomposition" id="[0x899eaa]">
<connected connection="[0x899e8c]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="GYH-992" owner="argon" known="1" read="0" id="[0x8709ce]">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="TXR-714" owner="argon" known="1" read="0" id="[0x8709c1]">
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<listener listener="[0x899e69]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x899e8c]">
<connected connection="[0x899eaa]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x899e66]">
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<position y="0.08752" z="-48.929"/>
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</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_arg_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x8709d0]">
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<connection connection="con_turret_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x899ead]">
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<render>
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<connection connection="connection50" id="[0x899e8a]">
<connected connection="[0x899e8b]"/>
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<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="PTO-911" owner="holyorder" level="0.828342" nameindex="1" id="[0x877e5b]">
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<listener listener="[0x87ef4b]" event="killed"/>
<listener listener="[0x87fc2f]" event="killed"/>
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<event event="updatetradeoffers" time="3221.908"/>
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<position x="-38072.789" y="-1093.1" z="16637.061"/>
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<render>
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<post id="shadyguy"/>
<post id="manager" component="[0x87ef4b]"/>
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<post id="tradeagent"/>
<post id="engineer" component="[0x87fc2f]"/>
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<construction>
<sequence>
<entry id="[0x357]" index="1" macro="pier_par_harbor_03_macro">
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<rotation yaw="-90"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
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<position y="415.445" z="-335.505"/>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01" exact="2"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="12"/>
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<ammunition>
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</entry>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<connection connection="entities">
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<connection connection="connectionfor_dockingbay_gen_xl_pier_01_macro" macro="connectionfor_dockingbay_gen_xl_pier_01_macro">
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<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
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<connection connection="ships">
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<drop ref="ship_large_civilian"/>
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<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk1 software_targetmk1"/>
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<post id="playerpilot"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<group group="group_back_up_mid"/>
<group group="group_front_up_mid"/>
<group group="group_back_down_mid"/>
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<ammunition>
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<connection connection="con_turret_001">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="con_engine_03">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_turret_laser_l_01">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<movement forceposition="0" class="navigation">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3278692171"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="10"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="48"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
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</ammunition>
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<secondary active="0"/>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_01_b_macro" connection="shipconnection" id="[0x87030d]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="advancedcomposites" amount="296"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x870318]">
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<rotation roll="180"/>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x87030e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="entities">
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<entity type="officer" post="aipilot"/>
<blackboard>
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<npcseed seed="360667887"/>
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<connected connection="[0x870311]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="UFG-673" owner="holyorder" known="1" read="0" id="[0x870319]">
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<listener listener="[0x870313]" event="killed"/>
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<entity type="officer" post="defence"/>
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<listener listener="[0x870313]" event="killed"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x87030c]">
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<drop ref="ship_medium_civilian"/>
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<param name="tradeware" type="ware" value="advancedcomposites"/>
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<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk1 software_targetmk1"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x8702e7]"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<skill type="engineering" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="41"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
</available>
</ammunition>
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<primary active="0"/>
<secondary active="0"/>
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<trade>
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<ware ware="advancedcomposites" buy="531" sell="0"/>
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</prices>
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</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_01_b_macro" connection="shipconnection" id="[0x8702d0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="advancedcomposites" amount="296"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8702dd]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8702d3]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="entities">
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<person macro="character_paranid_generic_02_macro" role="service">
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</people>
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<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="14"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="67"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
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</ammunition>
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<trade>
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<ware ware="advancedcomposites" buy="600" sell="0"/>
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</prices>
</trade>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x870167]">
<offset>
<position x="6.026" y="0.5337" z="-9.703"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870167]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x87016a]">
<offset>
<position y="0.1416" z="-6.751"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87016a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x87016c]">
<offset>
<position x="-6.244" y="0.5823" z="-9.428"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87016c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x87014a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection17" id="[0x870154]">
<connected connection="[0x870153]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_corvette_01_b_macro" connection="space" attacker="[0x88dda1]" attackmethod="lowattentionattack" attacktime="1444.413" attackership="[0x88dda1]" shipattacktime="1444.413" code="AVW-430" owner="holyorder" level="0.676611" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x8a190f]">
<listeners>
<listener listener="[0x8a185d]" event="killed"/>
<listener listener="[0x8a19d5]" event="killed"/>
<listener listener="[0x8a19c7]" event="killed"/>
<listener listener="[0x8a19d1]" event="boostdisabled"/>
<listener listener="[0x8a19bb]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3194.198"/>
<event event="updatebuild" time="3218.29"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0x877e2b]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="29729.465" y="353.819" z="-8099.941"/>
<rotation yaw="-10.64813" pitch="0.805072"/>
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<velocity>
<linear x="-72.8543" y="5.54048" z="387.493"/>
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<acceleration/>
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<write space="[0x877e2b]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="29734.824" y="353.412" z="-8128.445"/>
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<velocity>
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<acceleration/>
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</position>
<targetpoints>
<targetpoint refobject="[0x877e2b]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="27378.238" y="532.627" z="4405.609"/>
<rotation yaw="-10.64813"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="36120.715" y="-132.228" z="-42093.324"/>
<rotation yaw="-10.64813" pitch="0.805072"/>
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<render>
<parameter value="4278195478" name="letter_color" type="color"/>
<parameter value="4280163610" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
<parameter flags="on|flicker" value="1" owner="[0x8a190f]" name="mat_dynamicglow" type="glow">
<persistent start="775.422" duration="-1" value="1" target="1"/>
<volatile start="775.422" duration="0.54569" value="1" target="0.0769674"/>
</parameter>
</render>
<hull value="10194.586"/>
<drop ref="ship_small_military"/>
<source job="holyorder_frigate_escort_m" seed="2208894772805568230" zone="[0xfdca8]" commander="[0x8a185d]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0040" generated="1"/>
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<gravidar range="40035.777"/>
<orders>
<order id="[0x72db]" default="1" order="Escort">
<param name="target" type="component" value="[0x8a185d]"/>
<param name="formation" type="formationshape" value="dartvertical"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x848cc]" order="DockAt" state="started" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="building" type="integer" value="1"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="600"/>
<param name="dockandwaitid" type="order" value="[0x80638]"/>
<param name="callerid" type="order" value="[0x819dc]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x80638]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="building" type="integer" value="1"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="27353"/>
<param name="dockorder" type="order" value="[0x848cc]"/>
<param name="callerid" type="order" value="[0x819dc]"/>
<param name="undockhandler" type="order" value="[0x819dc]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x819dc]" order="Repair" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="hullpercent" type="integer" value="100"/>
<param name="damagedcomponents" type="list" value="27351"/>
<param name="repairall"/>
<param name="acceptedcost"/>
<param name="urgent" type="integer"/>
<param name="blacklist_stations" type="list" value="27350"/>
<param name="subordinaterepairorders" type="table" value="3396"/>
<param name="subordinateorders" type="list" value="27352"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x80145]" order="Attack" temp="1">
<param name="primarytarget" type="component" value="[0x88ca67]"/>
<param name="secondarytargets"/>
<param name="escort"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="pursuetargets" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="checkrelation" type="integer" value="1"/>
<param name="disable" type="integer"/>
<param name="disablehullpercentagethreshold" type="integer" value="20"/>
<param name="disabletargets" type="list" value="27347"/>
<param name="minrange" type="length" value="2618.4"/>
<param name="maxrange" type="length" value="3927.6"/>
<param name="maintaindistance" type="integer" value="1"/>
<param name="squad_attack" type="integer"/>
<param name="boardingbehavior"/>
<param name="behaviortargetclasses" type="list" value="27348"/>
<param name="uncover" type="integer" value="1"/>
<param name="radius" type="length" value="40000"/>
<param name="radiusanchorpos" type="position" value="206"/>
<param name="radiusanchorspace" type="component" value="[0xfdc9b]"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x8a19c7]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a19d5]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8a19bb]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1306618356"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1639238192"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2936930118"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="1"/>
</person>
</people>
<shields>
<group value="9906.875" time="1444.413"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="8"/>
<item macro="weapon_gen_mine_03_macro" amount="4"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="37"/>
<item macro="weapon_gen_mine_02_macro" amount="7"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a19d0]"/>
<weapon id="[0x8a19cc]"/>
<weapon id="[0x8a19ce]"/>
<weapon id="[0x8a19cd]"/>
<weapon id="[0x8a19c9]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a190e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_front_r">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8a19cb]">
<offset>
<position x="7.395" y="-6.36" z="-18.909"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_shield_front_l">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8a19ca]">
<offset>
<position x="-7.442" y="-6.36" z="-18.909"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_corvette_01_b_macro" connection="shipconnection" id="[0x8a19d8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="commander" id="[0x8a19b3]">
<connected connection="[0x8a19b5]"/>
</connection>
<connection connection="subordinates" id="[0x8a1989]">
<connected connection="[0x8a198c]"/>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x8a19c6]">
<offset>
<position x="-14.526" y="-0.05033" z="-21.147"/>
<rotation roll="-30"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a19c6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_r01">
<component class="turret" macro="turret_par_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x8a19c8]">
<offset>
<position x="14.908" y="-0.05033" z="-21.147"/>
<rotation roll="30.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a19c8]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a19da]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Kelmanckoknnid" code="NDF-417" owner="holyorder" known="1" read="0" page="10304" id="[0x8a19d5]">
<listeners>
<listener listener="[0x8a190f]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a190f]" connection="con_control01"/>
<offset>
<position y="-0.3361" z="-16.175"/>
</offset>
</movement>
<offset>
<position x="-1.208" y="-1.217" z="0.0001221"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="80939"/>
<value name="$escortgroup" type="group" value="10470"/>
<value name="$recalling_subordinates" type="list" value="29277"/>
<value name="$squadorder" type="table" value="3098"/>
</blackboard>
<npcseed seed="768853065"/>
<connections>
<connection connection="currentchair" id="[0x8a19d2]">
<connected connection="[0x8a19d4]"/>
</connection>
<connection connection="roomposition" id="[0x8a19d7]">
<connected connection="[0x8a19d6]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="LZT-474" owner="holyorder" known="1" read="0" id="[0x8a19c7]">
<listeners>
<listener listener="[0x8a190f]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="TTM-076" owner="holyorder" known="1" read="0" id="[0x8a19bb]">
<listeners>
<listener listener="[0x8a190f]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a19d6]">
<connected connection="[0x8a19d7]"/>
</connection>
<connection connection="con_primaryweapon_03">
<component class="weapon" macro="weapon_gen_m_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a19d0]">
<offset>
<position y="-7.102" z="1.288"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a19d0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a19cc]">
<offset>
<position x="11.945" y="-7.001" z="31.479"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a19cc]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a19ce]">
<offset>
<position x="24.671" y="-6.506" z="-11.753"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a19ce]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_05">
<component class="weapon" macro="weapon_gen_m_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a19cd]">
<offset>
<position x="-24.438" y="-6.506" z="-11.753"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a19cd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_04">
<component class="weapon" macro="weapon_gen_m_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a19c9]">
<offset>
<position x="-11.945" y="-7.001" z="31.479"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a19c9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk3_macro" connection="engineconnection01" id="[0x8a19d1]">
<offset>
<position y="0.3276" z="-29.864"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a19d1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a19d9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection31" id="[0x8a19d4]">
<connected connection="[0x8a19d2]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_par_s_fighter_01_b_macro" connection="space" attacker="[0x89b454]" attackmethod="lowattentionattack" attacktime="1493.967" attackership="[0x89b454]" shipattacktime="1493.967" code="INX-265" owner="holyorder" level="0.132621" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8a15b2]">
<listeners>
<listener listener="[0x8908dc]" event="killed"/>
<listener listener="[0x8a155e]" event="killed"/>
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<listener listener="[0x8a01c7]" event="boostdisabled"/>
<listener listener="[0x8a01c6]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3194.397"/>
<event event="updatebuild" time="3201.578"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0x877e2b]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="32644.5" y="30.67" z="-22456.09"/>
<rotation yaw="-10.86902" pitch="1.2602"/>
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<velocity>
<linear x="-57.5507" y="6.71393" z="299.729"/>
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<acceleration/>
</read>
<write space="[0x877e2b]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="32644.5" y="30.67" z="-22456.09"/>
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<velocity>
<linear x="-57.5507" y="6.71393" z="299.729"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x877e2b]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="31507.711" y="163.289" z="-16535.594"/>
<rotation yaw="-10.86902"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="36382.762" y="-405.439" z="-41925.293"/>
<rotation yaw="-10.86902" pitch="1.2602"/>
</offset>
<render>
<parameter value="4278717719" name="letter_color" type="color"/>
<parameter value="4280033311" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<hull value="2491.404"/>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_frigate" seed="15752969849651004354" zone="[0xfdca8]" commander="[0x8908dc]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40012.012"/>
<orders>
<order id="[0x72c1]" default="1" order="Escort">
<param name="target" type="component" value="[0x8908dc]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="762.707"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8409a]" order="DockAt" state="started" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="building" type="integer" value="1"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="600"/>
<param name="dockandwaitid" type="order" value="[0x83ca3]"/>
<param name="callerid" type="order" value="[0x82e41]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x83ca3]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="building" type="integer" value="1"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="27361"/>
<param name="dockorder" type="order" value="[0x8409a]"/>
<param name="callerid" type="order" value="[0x82e41]"/>
<param name="undockhandler" type="order" value="[0x82e41]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x82e41]" order="Repair" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="hullpercent" type="integer" value="100"/>
<param name="damagedcomponents" type="list" value="27358"/>
<param name="repairall"/>
<param name="acceptedcost"/>
<param name="urgent" type="integer"/>
<param name="blacklist_stations" type="list" value="27357"/>
<param name="subordinaterepairorders" type="table" value="3398"/>
<param name="subordinateorders" type="list" value="27359"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a155e]"/>
<post id="playerpilot"/>
</control>
<shields>
<group value="0" time="1493.967"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a01c1]"/>
<weapon id="[0x8a00eb]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89c75c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_01_b_macro" connection="shipconnection" id="[0x8a1559]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x89fc36]">
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a01c1]">
<offset>
<position x="-6.04" y="-1.915" z="10.899"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a01c1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a00eb]">
<offset>
<position x="6.049" y="-1.915" z="10.899"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a00eb]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x8a15c7]">
<connected connection="[0x8a15c5]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a155a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Almanckabssit" code="GIP-876" owner="holyorder" known="1" read="0" page="10306" id="[0x8a155e]">
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<listener listener="[0x8a15b2]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a15b2]" connection="con_control01"/>
<offset>
<position y="0.05566" z="-7.695"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="paranid" value="-0.05" time="2197.314" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="79989"/>
<value name="$squadorder" type="table" value="3211"/>
</blackboard>
<npcseed seed="132775543"/>
<connections>
<connection connection="currentchair" id="[0x8a15bc]">
<connected connection="[0x8a15bb]"/>
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<connection connection="roomposition" id="[0x8a15b8]">
<connected connection="[0x8a15be]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a15be]">
<connected connection="[0x8a15b8]"/>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a15bd]">
<offset>
<position x="7.333" y="0.8128" z="-5.949"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a15bd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a01c7]">
<offset>
<position x="0.001531" y="0.4758" z="-5.522"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a01c6]">
<offset>
<position x="-7.366" y="0.8128" z="-5.949"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a155d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection21" id="[0x8a15bb]">
<connected connection="[0x8a15bc]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_xl" macro="ship_par_xl_resupplier_01_b_macro" connection="space" code="WEA-994" owner="holyorder" level="1" thruster="thruster_gen_xl_allround_01_mk3_macro" id="[0x89c400]">
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<listener listener="[0x8a1b11]" event="boostdisabled"/>
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<listener listener="[0x89ecd3]" event="killed"/>
<listener listener="[0x89d492]" event="killed"/>
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<movement forceposition="0" class="navigation">
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="22009.439" y="-1779.082" z="4807.425"/>
<rotation yaw="72.84023"/>
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<render>
<parameter value="4279632896" name="letter_color" type="color"/>
<parameter value="4280492830" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="holyorder_resupplier_escort_xl" seed="14867596578592107621" zone="[0xfdde1]" commander="[0x8a1ab2]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40698.441"/>
<orders>
<order id="[0x72ed]" default="1" order="SupplyFleet">
<param name="target" type="component" value="[0x8a1ab2]"/>
<param name="destination"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="4232.593"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x7bc3]" order="TradePerform" state="started" temp="1">
<trade id="[0x7bc2]" seller="[0x877e5b]" partner="[0x89c400]" ware="weaponcomponents" price="35287" amount="5" desired="5" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x7bc2]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x7bc1]" order="TradePerform" temp="1">
<trade id="[0x7bc0]" seller="[0x87665c]" partner="[0x89c400]" ware="missilecomponents" price="680" amount="2236" desired="2236" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x7bc0]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x7b20]" order="GetSupplies" temp="1">
<param name="maxsearchrange" type="integer" value="3"/>
<param name="anchorsector" type="component" value="[0xfdddc]"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="shiptrader" component="[0x89d492]"/>
<post id="defence" component="[0x8a1a6b]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a1af9]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89ecd3]"/>
</control>
<people>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="3761487310"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<skill type="engineering" value="3"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1742238541"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="passenger">
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<skill type="morale" value="9"/>
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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</person>
<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<npcseed seed="3490818292"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3222717581"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="3967795143"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="726848872"/>
<skill type="engineering" value="12"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2943298771"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3933510225"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1237428751"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3588346318"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="1163571573"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2169405353"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3527686581"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="248658764"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="10947265"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2811945276"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2989791170"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="813996793"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="1429877769"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="1"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_middle"/>
<group group="group_front_up_middle"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="300"/>
<item macro="missile_smart_heavy_mk1_macro" amount="40"/>
<item macro="countermeasure_flares_01_macro" amount="40"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="68"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="25"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="150"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers settings="buyintermediates|sellintermediates|blockoffers"/>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="dronecomponents" buy="1114" sell="0"/>
<ware ware="weaponcomponents" buy="328" sell="0"/>
<ware ware="energycells" buy="20" sell="0"/>
<ware ware="hullparts" buy="355" sell="0"/>
<ware ware="advancedelectronics" buy="1100" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="709.555" offer="3"/>
<build>
<resources>
<shortage>
<ware ware="advancedcomposites" amount="3"/>
<ware ware="smartchips" amount="3"/>
<ware ware="missilecomponents" amount="3"/>
<ware ware="scanningarrays" amount="3"/>
</shortage>
</resources>
</build>
<connections>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_xl_resupplier_01_b_macro" connection="shipconnection" id="[0x8a150e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="dronecomponents" amount="47"/>
<ware ware="weaponcomponents" amount="5"/>
<ware ware="energycells" amount="5941"/>
<ware ware="hullparts" amount="3"/>
<ware ware="advancedelectronics" amount="14"/>
</cargo>
</component>
</connection>
<connection connection="commander" id="[0x88cfec]">
<connected connection="[0x8a1552]"/>
</connection>
<connection connection="con_turret_005">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a152b]">
<offset>
<position y="-151.8" z="85.919"/>
<rotation roll="180"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a152b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_004">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a1510]">
<offset>
<position x="25" y="50.081" z="723.038"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a1510]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_007">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88ebe6]">
<offset>
<position x="-25" y="50.081" z="723.038"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88ebe6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89b53a]">
<offset>
<position x="-423.543" y="31.465" z="-159.081"/>
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<render>
<parameter flags="override" value="1" owner="[0x89b53a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89fbfd]">
<offset>
<position x="423.543" y="32.135" z="-133.267"/>
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<render>
<parameter flags="override" value="1" owner="[0x89fbfd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a152a]">
<offset>
<position y="-151.8" z="48.064"/>
<rotation yaw="179.99998" roll="-180"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a152a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89ebe3]">
<offset>
<position x="423.543" y="31.435" z="-160.014"/>
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<render>
<parameter flags="override" value="1" owner="[0x89ebe3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a1529]">
<offset>
<position x="-423.543" y="32.655" z="-124.097"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a1529]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a1522]">
<offset>
<position x="-412.965" y="32.257" z="-98.41"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a1524]">
<offset>
<position x="416" y="33.25" z="-101.414"/>
<rotation pitch="5"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a1507]">
<offset>
<position y="50.081" z="719.841"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a1508]">
<offset>
<position y="-151.8" z="65.536"/>
<rotation roll="179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_010">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8a1525]">
<offset>
<position y="59.14" z="-832.712"/>
<rotation yaw="-90.00001"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_par_xl_01_macro" connection="con_cockpit" id="[0x868344]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Otmanckarsat" code="RJM-842" owner="holyorder" known="1" read="0" page="10303" id="[0x8a10db]">
<listeners>
<listener listener="[0x8a150d]" event="killed"/>
</listeners>
<offset>
<position y="-1.34" z="16.396"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="paranid" value="-0.05" time="2197.314" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="79761"/>
<value name="$squadorder" type="table" value="2759"/>
</blackboard>
<npcseed seed="1162690642"/>
<connections>
<connection connection="roomposition" id="[0x8a10dc]">
<connected connection="[0x8a10ca]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="JLP-857" owner="holyorder" known="1" read="0" id="[0x8a153b]">
<listeners>
<listener listener="[0x8a150d]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ISN-217" owner="holyorder" known="1" read="0" id="[0x8a1546]">
<listeners>
<listener listener="[0x8a150d]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_shiptrader_computer_01_macro" connection="parentconnection" code="BMQ-688" owner="holyorder" known="1" read="0" id="[0x8a154b]">
<listeners>
<listener listener="[0x8a150d]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="trader" post="shiptrader"/>
</component>
</connection>
<connection connection="con_commander" id="[0x8a10ca]">
<connected connection="[0x8a10dc]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_par_xl_resupplier_01" macro="con_dockarea_par_xl_resupplier_01">
<component class="dockarea" macro="dockarea_par_xl_resupplier_01_macro" connection="connection01" id="[0x8a0fb8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro6" macro="connectionfor_dockingbay_arg_s_01_macro6">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x865dec]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro7" macro="connectionfor_dockingbay_arg_s_01_macro7">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x865deb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro4" macro="connectionfor_dockingbay_arg_s_01_macro4">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a14d4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a1512]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a1513]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a1514]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="dock">
<component class="ship_s" macro="ship_par_s_fighter_02_b_macro" connection="dock" attacker="[0x890eaf]" attackmethod="lowattentionattack" attacktime="828.883" attackership="[0x890eaf]" shipattacktime="828.883" code="BMG-716" owner="holyorder" level="0.282442" forcesteering="1" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x88c1c3]">
<listeners>
<listener listener="[0x875f9c]" event="boostdisabled"/>
<listener listener="[0x875f9a]" event="boostdisabled"/>
<listener listener="[0x88c1e3]" event="killed"/>
<listener listener="[0x88c1a4]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3219.506"/>
</events>
<movement class="dock">
<endoffset>
<position x="0.01137" y="3.563" z="0.1697"/>
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<velocity/>
<time start="3179.636"/>
<offset>
<position x="0.01125" y="34.464" z="0.4626"/>
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</movement>
<offset>
<position x="0.01132" y="22.512" z="0.2877"/>
<rotation yaw="-2.92651" pitch="3.90735" roll="-2.49748"/>
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<render>
<parameter value="4278258694" name="letter_color" type="color"/>
<parameter value="4280359712" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<hull value="2205.813"/>
<drop ref="ship_small_military"/>
<source job="holyorder_fighter_escort_s_patrol" seed="7566199486369884257" zone="[0x878f2e]" commander="[0x88c1a4]" endtime="8031.533" commandertime="711.451" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
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<gravidar range="40011.027"/>
<orders>
<order id="[0x452b9]" default="1" order="Patrol">
<param name="space"/>
<param name="range" type="class" value="zone"/>
<param name="pursuetargets" type="integer"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="includeroute" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="targetpurposes" type="list" value="25765"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8579f]" order="DockAt" state="critical" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="building" type="integer" value="1"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="600"/>
<param name="dockandwaitid" type="order" value="[0x84f88]"/>
<param name="callerid" type="order" value="[0x845c7]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x84f88]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="building" type="integer" value="1"/>
<param name="trading" type="integer"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="34863"/>
<param name="dockorder" type="order" value="[0x8579f]"/>
<param name="callerid" type="order" value="[0x845c7]"/>
<param name="undockhandler" type="order" value="[0x845c7]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x845c7]" order="Repair" temp="1">
<param name="destination" type="component" value="[0x8a150d]"/>
<param name="hullpercent" type="integer" value="100"/>
<param name="damagedcomponents" type="list" value="27286"/>
<param name="repairall"/>
<param name="acceptedcost"/>
<param name="urgent" type="integer" value="1"/>
<param name="blacklist_stations" type="list" value="27285"/>
<param name="subordinaterepairorders" type="table" value="3371"/>
<param name="subordinateorders" type="list" value="27287"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88c1e3]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="4"/>
<item macro="eq_arg_satellite_01_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x888b4a]"/>
<weapon id="[0x8679e8]"/>
<weapon id="[0x88bd46]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88c1c5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_fighter_02_b_macro" connection="shipconnection" id="[0x88c1c4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88bd3f]">
<offset>
<position x="-0.01136" y="2.049" z="-4.752"/>
<rotation pitch="-2.34667"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x888b4a]">
<offset>
<position x="5.128" y="-1.238" z="2.136"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x888b4a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8679e8]">
<offset>
<position x="-5.128" y="-1.238" z="2.136"/>
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<render>
<parameter flags="override" value="1" owner="[0x8679e8]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x88bd46]">
<offset>
<position y="-1.917" z="9.753"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88bd46]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="subordinates" id="[0x10cecbf]">
<connected connection="[0x10c895b]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8815f2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Timanckatsalss" code="FDM-008" owner="holyorder" known="1" read="0" page="10301" id="[0x88c1e3]">
<listeners>
<listener listener="[0x88c1c3]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88c1c3]" connection="con_control01"/>
<offset>
<position x="0.01111" y="0.2117" z="-0.5221"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="paranid" value="-0.3" time="830.391" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="106665"/>
<value name="$escortgroup" type="group" value="11681"/>
<value name="$fleet" type="group" value="11682"/>
<value name="$squadorder" type="table" value="3029"/>
</blackboard>
<npcseed seed="2949714608"/>
<connections>
<connection connection="currentchair" id="[0x88c189]">
<connected connection="[0x875f9b]"/>
</connection>
<connection connection="roomposition" id="[0x88c18a]">
<connected connection="[0x88c18b]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="docking" id="[0x28d0671]">
<connected connection="[0x28ce4cd]"/>
</connection>
<connection connection="con_control01" id="[0x88c18b]">
<connected connection="[0x88c18a]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x875f9a]">
<offset>
<position x="4.068" y="-1.272" z="-8.167"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x875f9a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x875f9c]">
<offset>
<position x="-4.068" y="-1.272" z="-8.167"/>
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<render>
<parameter flags="override" value="1" owner="[0x875f9c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88c1cb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x875f9b]">
<connected connection="[0x88c189]"/>
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</connections>
</component>
</connection>
<connection connection="docking" id="[0x28ce4cd]">
<connected connection="[0x28d0671]"/>
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</connections>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a0a7b]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x8a0fb3]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_m_01_macro1" macro="connectionfor_dockingbay_arg_m_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x8a1516]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a0b0d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a152e]">
<offset>
<position x="150.532" y="-14.418" z="-858.322"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a152e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a152f]">
<offset>
<position y="-37.885" z="-858.322"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a152f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a1530]">
<offset>
<position x="-150.532" y="-14.418" z="-858.322"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_par_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8a151b]">
<offset>
<position x="66.065" y="-110.105" z="-358.397"/>
<rotation roll="179.99998"/>
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</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_par_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8a153c]">
<offset>
<position x="-66.06" y="-110.105" z="-358.397"/>
<rotation roll="179.99998"/>
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</component>
</connection>
<connection connection="con_buildmodule" macro="con_buildmodule">
<component class="buildmodule" macro="buildmodule_gen_resupplier_macro" connection="object" id="[0x8a151d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="buildprocessorconnection_01">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x8a10cb]"/>
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<connection connection="buildprocessorconnection_02">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x8a10ce]"/>
</connection>
<connection connection="buildprocessorconnection_03">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x8a10d5]"/>
</connection>
<connection connection="buildprocessorconnection_04">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x8a10cc]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_launchtube_arg_s_01_a" macro="con_launchtube_arg_s_01_a">
<component class="dockingbay" macro="launchtube_arg_s_01_macro" connection="connection02" id="[0x8a10cd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_launchtube_arg_s_01_c" macro="con_launchtube_arg_s_01_c">
<component class="dockingbay" macro="launchtube_arg_s_01_macro" connection="connection02" id="[0x8a10cf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_launchtube_arg_s_01_b" macro="con_launchtube_arg_s_01_b">
<component class="dockingbay" macro="launchtube_arg_s_01_macro" connection="connection02" id="[0x8a10d0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_launchtube_arg_s_01_e" macro="con_launchtube_arg_s_01_e">
<component class="dockingbay" macro="launchtube_arg_s_01_macro" connection="connection02" id="[0x8a10d1]">
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<render>
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</render>
</component>
</connection>
<connection connection="con_launchtube_arg_s_01_d" macro="con_launchtube_arg_s_01_d">
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<render>
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</render>
</component>
</connection>
<connection connection="con_launchtube_arg_s_01_g" macro="con_launchtube_arg_s_01_g">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_launchtube_arg_s_01_f" macro="con_launchtube_arg_s_01_f">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_launchtube_arg_s_01_h" macro="con_launchtube_arg_s_01_h">
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a10d7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shipstorage03" macro="con_shipstorage03">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a10d8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_shipstorage02" macro="con_shipstorage02">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8a10d9]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shipstorage01" macro="con_shipstorage01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x8a10da]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="OIJ-603" owner="holyorder" level="0.699762" nameindex="1" id="[0x877e2c]">
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<listener listener="[0x87fbd0]" event="killed"/>
<listener listener="[0x867609]" event="killed"/>
<listener listener="[0x877d0e]" event="killed"/>
<listener listener="[0x877e2e]" event="killed"/>
<listener listener="[0x87f877]" event="killed"/>
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<events>
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<event event="updatebuild" time="3248.979"/>
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<offset>
<position x="25106.055" y="-1681.1" z="5761.973"/>
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<render>
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<post id="shadyguy"/>
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<post id="defence" component="[0x87f877]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87fbd0]"/>
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<construction>
<sequence>
<entry id="[0x334]" index="1" macro="pier_par_harbor_01_macro">
<offset>
<position x="-329.599" y="2.697" z="-0.1216"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
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</upgrades>
</entry>
<entry id="[0x351]" index="2" macro="defence_par_disc_01_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="470.401" y="2.697" z="-0.1216"/>
<rotation yaw="-180"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x360]" index="3" macro="hab_par_m_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-329.599" y="602.697" z="-0.1216"/>
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</entry>
<entry id="[0x36d]" index="4" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="470.401" y="2.697" z="-400.122"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</entry>
<entry id="[0x36e]" index="5" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
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<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</entry>
<entry id="[0x37d]" index="6" macro="dockarea_arg_m_station_01_hightech_macro" connection="connectionsnap004">
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<position x="870.357" y="2.697" z="-0.1656"/>
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</entry>
<entry id="[0x37e]" index="7" macro="defence_par_disc_01_macro" connection="connectionsnap002">
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<offset>
<position x="870.357" y="2.697" z="399.834"/>
<rotation yaw="180"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x380]" index="8" macro="struct_par_cross_01_macro" connection="connectionsnap006">
<predecessor index="7" connection="connectionsnap004"/>
<offset>
<position x="1270.357" y="2.697" z="399.834"/>
<rotation yaw="179.99998"/>
</offset>
</entry>
<entry id="[0x3bd]" index="9" macro="prod_gen_advancedelectronics_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap003"/>
<offset>
<position x="1470.357" y="202.697" z="199.835"/>
<rotation yaw="-90"/>
</offset>
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<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="3"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x87f7f0]"/>
<group context="[0x87f7f9]"/>
<group context="[0x87da6e]"/>
<group context="[0x87fb9e]"/>
<group context="[0x87fb9e]" group="group01"/>
<group context="[0x87fb9e]" group="group02"/>
<group context="[0x87fb9e]" group="group04"/>
<group context="[0x87fb9e]" group="group03"/>
<group context="[0x87fb92]"/>
<group context="[0x87fb92]" group="bottom_01"/>
<group context="[0x87fb78]"/>
<group context="[0x87fbb3]"/>
<group context="[0x87fbb2]"/>
<group context="[0x87f87f]"/>
<group context="[0x87f87f]" group="top_01"/>
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<group context="[0x87f87f]" group="right_01"/>
<group context="[0x87f87f]" group="right_02"/>
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<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="majasnails" amount="696"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8939c7]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a35ba]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Kelmanckelttak" code="EPF-849" owner="holyorder" known="1" read="0" page="10301" id="[0x88f21a]">
<listeners>
<listener listener="[0x8a37f3]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a37f3]" connection="con_control"/>
<offset>
<position x="-0.01798" y="-5.707" z="-55.036"/>
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</movement>
<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="5"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="117989"/>
</blackboard>
<npcseed seed="531351942"/>
<connections>
<connection connection="currentchair" id="[0x89a45b]">
<connected connection="[0x8a3736]"/>
</connection>
<connection connection="roomposition" id="[0x890f55]">
<connected connection="[0x8939c6]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ZPH-825" owner="holyorder" known="1" read="0" id="[0x8a3737]">
<listeners>
<listener listener="[0x8a37f3]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KRE-481" owner="holyorder" known="1" read="0" id="[0x8a380a]">
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<listener listener="[0x8a37f3]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x8939c6]">
<connected connection="[0x890f55]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x890f56]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
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<render>
<parameter flags="override" value="1" owner="[0x890f56]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89a45c]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
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<render>
<parameter flags="override" value="1" owner="[0x89a45c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88f218]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x8a3736]">
<connected connection="[0x89a45b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="ISK-129" owner="holyorder" level="0.664586" nameindex="1" id="[0x878030]">
<listeners>
<listener listener="[0x8cc2f0]" event="killed"/>
<listener listener="[0x877ff3]" event="killed"/>
<listener listener="[0x87ffc0]" event="killed"/>
<listener listener="[0x87ffbc]" event="killed"/>
<listener listener="[0x87ffb9]" event="killed"/>
<listener listener="[0x878214]" event="killed"/>
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<events>
<event event="updatebuild" time="3250.495"/>
<event event="updatetradeoffers" time="3253.791"/>
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<offset>
<position x="7190.992" y="-919.77" z="-1105.145"/>
<rotation yaw="-32.7596"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<source entry="hol_turretcomponents" seed="11069097318186270704" class="godproduction"/>
<gravidar range="42218.168"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc2f0]"/>
<post id="manager" component="[0x87ffb9]"/>
<post id="defence" component="[0x87ffc0]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87ffbc]"/>
</control>
<construction>
<sequence>
<entry id="[0x405]" index="1" macro="pier_par_harbor_03_macro">
<offset>
<position y="-384.555" z="-136.365"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x406]" index="2" macro="hab_par_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position y="-184.555" z="-136.365"/>
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</entry>
<entry id="[0x407]" index="3" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position y="-384.555" z="263.635"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x408]" index="4" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position y="-584.555" z="-136.365"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x409]" index="5" macro="defence_par_disc_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="400" y="-384.555" z="263.635"/>
<rotation yaw="-89.99999"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x40a]" index="6" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position y="-384.555" z="663.635"/>
</offset>
</entry>
<entry id="[0x40c]" index="7" macro="struct_par_cross_01_macro" connection="connectionsnap002">
<predecessor index="6" connection="connectionsnap004"/>
<offset>
<position x="-399.956" y="-384.555" z="663.678"/>
<rotation yaw="-90.00003"/>
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</entry>
<entry id="[0x45f]" index="8" macro="prod_gen_turretcomponents_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap003"/>
<offset>
<position x="-599.956" y="215.445" z="463.678"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x460]" index="9" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap004"/>
<offset>
<position x="-399.956" y="-584.555" z="663.678"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x87ffff]"/>
<group context="[0x87fffe]"/>
<group context="[0x87fffb]"/>
<group context="[0x87fff8]"/>
<group context="[0x87fff8]" group="left_01"/>
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<group context="[0x87ffea]"/>
<group context="[0x87ffe7]"/>
<group context="[0x87ffd9]"/>
<group context="[0x87ffdb]"/>
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<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="3"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="18"/>
<item macro="missile_guided_light_mk1_macro" amount="117"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="16"/>
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</ammunition>
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<primary active="0"/>
<secondary active="0"/>
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<trade>
<offers>
<production>
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<source class="production"/>
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<source class="production"/>
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<trade id="[0x5bfa]" buyer="[0x878030]" ware="sojahusk" price="4494" amount="327" desired="327">
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<trade id="[0x5bfc]" buyer="[0x878030]" ware="energycells" price="2200" amount="450" desired="450">
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<trade id="[0x5bfd]" buyer="[0x878030]" ware="medicalsupplies" price="8900" amount="363" desired="363">
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<trade id="[0x5bfe]" buyer="[0x878030]" ware="microchips" price="109000" amount="166" desired="166">
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<trade id="[0x40d69]" buyer="[0x878030]" ware="majadust" price="35722" amount="141" desired="141" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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<trade id="[0x41617]" buyer="[0x878030]" ware="spacefuel" price="22888" amount="191" desired="191" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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<trade id="[0x40397]" buyer="[0x878030]" ware="spaceweed" price="28431" amount="241" desired="241" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
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</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="scanningarrays" buy="995" sell="0"/>
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</prices>
</trade>
<workforces lasttime="3185.197">
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<bonus endtime="3600"/>
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<production endtime="3636.335"/>
<economylog cargo="0" offer="0"/>
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<connections>
<connection connection="buildingmodule" id="[0x87809c]">
<connected connection="[0x87808d]"/>
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8781be]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ACN-783" owner="holyorder" known="1" read="0" id="[0x87ffc0]">
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<listener listener="[0x878030]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1043"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YEF-748" owner="holyorder" known="1" read="0" id="[0x87ffbc]">
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<listener listener="[0x878030]" event="killed"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Tammanckamstras" code="BJT-132" owner="holyorder" known="1" read="0" page="10307" id="[0x87ffb9]">
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<entity type="officer" post="manager"/>
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<value name="$StateMachine" type="cue" value="35871"/>
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<npcseed seed="3644636938"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_02_macro" connection="parentconnection" name="Scot Naser" code="DBT-493" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10102" id="[0x8cc2f0]">
<listeners>
<listener listener="[0x878030]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
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<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="17"/>
<ware ware="inv_agidevice_02" amount="13"/>
<ware ware="inv_remotedetonator" amount="16"/>
<ware ware="inv_agidevice_03" amount="12"/>
<ware ware="inv_modulartrigger" amount="12"/>
<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_securitydecryptionsystem"/>
<ware ware="inv_securityslicer" amount="2"/>
<ware ware="inv_agidevice_01"/>
<ware ware="bomb_player_limpet_emp_01_mk1" amount="3"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="162091"/>
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<npcseed seed="2278187029"/>
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</connection>
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<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x40a]" id="[0x87ffe7]">
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<listener listener="[0x878030]" event="killed"/>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7d5]" index="4" macro="hab_par_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-81.316" y="-164.657" z="-0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x7d6]" index="5" macro="defence_par_disc_01_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap004"/>
<offset>
<position x="718.684" y="-364.657" z="-400.122"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7d7]" index="6" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-81.316" y="-564.657" z="-0.1216"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7da]" index="7" macro="struct_par_cross_03_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="1318.684" y="-364.657" z="-0.1217"/>
<rotation yaw="30.00001"/>
</offset>
</entry>
<entry id="[0x7dc]" index="8" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="718.729" y="-364.657" z="799.834"/>
<rotation yaw="-89.99996"/>
</offset>
</entry>
<entry id="[0x7dd]" index="9" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="718.684" y="-364.657" z="-800.122"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7e6]" index="10" macro="struct_par_cross_01_macro" connection="connectionsnap005">
<predecessor index="7" connection="connectionsnap001"/>
<offset>
<position x="1618.685" y="-364.658" z="519.493"/>
<rotation yaw="-59.99998"/>
</offset>
</entry>
<entry id="[0x7e8]" index="11" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap004"/>
<offset>
<position x="1618.685" y="-564.658" z="519.493"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7e9]" index="12" macro="prod_gen_hullparts_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap003"/>
<offset>
<position x="1618.684" y="35.342" z="119.493"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x87b889]"/>
<group context="[0x861aac]"/>
<group context="[0x861aa9]"/>
<group context="[0x861aa9]" group="group01"/>
<group context="[0x861aa9]" group="group02"/>
<group context="[0x861aa9]" group="group04"/>
<group context="[0x861aa9]" group="group03"/>
<group context="[0x861a9a]"/>
<group context="[0x861a97]"/>
<group context="[0x861a94]"/>
<group context="[0x861a94]" group="left_01"/>
<group context="[0x861a94]" group="right_01"/>
<group context="[0x861a94]" group="bottom_01"/>
<group context="[0x881009]"/>
<group context="[0x881006]"/>
<group context="[0x880feb]"/>
<group context="[0x88100c]"/>
<group context="[0x880e05]"/>
<group context="[0x880e05]" group="top_01"/>
<group context="[0x880e05]" group="back_01"/>
<group context="[0x880e05]" group="bottom_01"/>
<group context="[0x880e05]" group="front_01"/>
<group context="[0x87476c]"/>
<group context="[0x87476c]" group="top_01"/>
<group context="[0x87476c]" group="left_01"/>
<group context="[0x87476c]" group="right_01"/>
<group context="[0x87476c]" group="back_01"/>
<group context="[0x87476c]" group="front_01"/>
<group context="[0x87476c]" group="down_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="4"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="44"/>
<item macro="missile_guided_light_mk1_macro" amount="293"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="20"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x891417]" id="[0x8157d]" seller="[0x891417]" buyer="[0x878d20]" partner="[0x891417]" ware="medicalsupplies" price="8749" amount="0" transferred="373" desired="373" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x7d37]" buyer="[0x878d20]" ware="refinedmetals" price="17524" amount="1120" desired="1120">
<source class="production"/>
</trade>
<trade id="[0x5d7b]" buyer="[0x878d20]" ware="sojahusk" price="4500" amount="514" desired="514">
<source class="production"/>
</trade>
<trade id="[0x7d38]" buyer="[0x878d20]" ware="energycells" price="1877" amount="320" desired="320">
<source class="production"/>
</trade>
<trade id="[0x5d7c]" buyer="[0x878d20]" ware="graphene" price="23300" amount="412" desired="412">
<source class="production"/>
</trade>
<trade id="[0x5d7d]" seller="[0x878d20]" ware="hullparts" price="32850" amount="1176">
<source class="production"/>
</trade>
<trade id="[0x5d7e]" buyer="[0x878d20]" ware="medicalsupplies" price="4601" amount="0">
<source class="production"/>
</trade>
<trade id="[0x7d39]" buyer="[0x878d20]" ware="majadust" price="34823" amount="130" desired="130" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7d3a]" buyer="[0x878d20]" ware="spacefuel" price="22313" amount="180" desired="180" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7d3b]" buyer="[0x878d20]" ware="spaceweed" price="27713" amount="230" desired="230" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<active>
<trade id="[0x8157d]" seller="[0x891417]" buyer="[0x878d20]" partner="[0x891417]" ware="medicalsupplies" price="8749" amount="0" transferred="373" desired="373" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
</active>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="67" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="2915.12">
<workforce race="paranid" amount="101"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3608.336"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3085" y="3085" z="3085"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87921a]">
<connected connection="[0x87921d]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x879054]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="UNL-657" owner="holyorder" known="1" read="0" id="[0x880fae]">
<listeners>
<listener listener="[0x878d20]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1114"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WUV-226" owner="holyorder" known="1" read="0" id="[0x880e62]">
<listeners>
<listener listener="[0x878d20]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Ramanckulot" code="KEA-383" owner="holyorder" known="1" read="0" page="10303" id="[0x880fb4]">
<listeners>
<listener listener="[0x878d20]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="8"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="35909"/>
</blackboard>
<npcseed seed="888527182"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_05_macro" connection="parentconnection" name="Flot Weamond" code="XWA-632" owner="hatikvah" known="1" read="0" stockid="default_shadyguy" page="10101" id="[0x8cc322]">
<listeners>
<listener listener="[0x878d20]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="morale" value="6"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="14"/>
<ware ware="inv_agidevice_02" amount="11"/>
<ware ware="inv_remotedetonator" amount="18"/>
<ware ware="inv_agidevice_03" amount="10"/>
<ware ware="inv_modulartrigger" amount="14"/>
<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_securitybypasssystem"/>
<ware ware="inv_securityslicer" amount="2"/>
<ware ware="inv_agidevice_01"/>
<ware ware="bomb_player_limpet_emp_01_mk1" amount="3"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="161863"/>
</blackboard>
<npcseed seed="1261818423"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x7dc]" id="[0x881006]">
<listeners>
<listener listener="[0x878d20]" event="killed"/>
</listeners>
<offset>
<position x="718.729" y="-364.657" z="799.834"/>
<rotation yaw="-89.99996"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro4" macro="connectionfor_dockingbay_arg_s_01_macro4">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="14904582897902802929" id="[0x881008]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="dock">
<component class="ship_s" macro="ship_par_s_trans_container_01_b_macro" connection="dock" attacker="[0x8915a5]" attackmethod="lowattentionattack" attacktime="1639.556" attackership="[0x8915a5]" shipattacktime="1639.556" code="AJQ-643" owner="holyorder" level="0.24554" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x891417]">
<listeners>
<listener listener="[0x891412]" event="killed"/>
<listener listener="[0x891479]" event="boostdisabled"/>
<listener listener="[0x891478]" event="boostdisabled"/>
<listener listener="[0x89147a]" event="boostdisabled"/>
</listeners>
<events>
<event event="tradecompleted" time="3193.69">
<trade id="[0x8157d]" seller="[0x891417]" buyer="[0x878d20]" partner="[0x891417]" ware="medicalsupplies" price="8749" amount="0" transferred="373" desired="373" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
</event>
<event event="updatebuild" time="3240.037"/>
</events>
<movement class="dock">
<endoffset>
<position x="0.02364" y="3.075" z="-0.774"/>
</endoffset>
<velocity>
<linear x="127.694" y="282.563" z="-616.287"/>
</velocity>
<time start="3157.412"/>
<offset>
<position x="-459.949" y="-983.851" z="2219.465"/>
<rotation yaw="168.29398" pitch="24.17799"/>
</offset>
</movement>
<offset>
<position x="-456.921" y="-977.173" z="2204.854"/>
<rotation yaw="168.28525" pitch="24.178" roll="-0.000513001"/>
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<render>
<parameter value="4278192400" name="letter_color" type="color"/>
<parameter value="4280294941" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<hull value="2420.302"/>
<drop ref="ship_small_civilian"/>
<source job="holyorder_food_trader_s" seed="11986225050054241729" zone="[0xfdca8]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
</modification>
<gravidar range="40012.297"/>
<orders>
<order id="[0x816fc]" default="1" order="Middleman">
<param name="warebasket" type="list" value="1849"/>
<param name="anchorspace" type="component" value="[0xfdc9b]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="-0.331739"/>
<param name="supplier" type="component" value="[0x87ccb3]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x45baf]" order="TradePerform" state="critical" temp="1">
<trade id="[0x8157d]" seller="[0x891417]" buyer="[0x878d20]" partner="[0x891417]" ware="medicalsupplies" price="8749" amount="0" transferred="373" desired="373" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x8157d]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x891412]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3256794431"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="1059259412"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="14"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x891466]"/>
<weapon id="[0x8912b6]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="58" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x891416]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_trans_container_01_b_macro" connection="shipconnection" id="[0x891415]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="medicalsupplies" amount="575"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x891318]">
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x891466]">
<offset>
<position x="-3.828" y="0.6402" z="9.359"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x891466]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x8912b6]">
<offset>
<position x="3.828" y="0.6402" z="9.359"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8912b6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x891414]">
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<connection connection="ships">
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
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<render>
<parameter value="4278584598" name="letter_color" type="color"/>
<parameter value="4280033306" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="holyorder_construction_trader_l" seed="17311785950632559912" zone="[0x877e2b]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
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<gravidar range="40172.848"/>
<orders>
<order id="[0x6a96]" default="1" order="TradeRoutine">
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<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x87813]" order="TradePerform" state="started" temp="1">
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<source class="production"/>
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<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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<order id="[0x87e37]" order="TradePerform" temp="1">
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<source class="production"/>
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<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x893eed]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x893f8c]"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<skill type="engineering" value="4"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="piloting" value="3"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="morale" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3080125959"/>
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<person macro="character_paranid_pilot_02_macro" role="passenger">
<npcseed seed="4102518351"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
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<skill type="morale" value="8"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2558644846"/>
<skill type="engineering" value="12"/>
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<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
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<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3387884003"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<skill type="morale" value="3"/>
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1957897284"/>
<skill type="engineering" value="11"/>
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<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2674230472"/>
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<skill type="management" value="2"/>
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<shields>
<group group="group_back_up_mid"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
<group group="group_back_down_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="missile_smart_heavy_mk1_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="318" sell="0"/>
<ware ware="claytronics" buy="2040" sell="0"/>
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</prices>
</trade>
<economylog cargo="196.129"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x893225]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_l_trans_container_02_b_macro" connection="shipconnection" id="[0x89322b]">
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<render>
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</render>
</component>
</connection>
<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8937d1]">
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<connection connection="con_shield_m_006">
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<connection connection="con_shield_m_007">
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<connection connection="con_shield_m_003">
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<connection connection="con_shield_l_01">
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<connection connection="con_turret_012">
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<connection connection="con_turret_010">
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<connection connection="con_turret_005">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connections>
<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="35377"/>
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<npcseed seed="4203581398"/>
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<connection connection="roomposition" id="[0x8938b7]">
<connected connection="[0x893d5d]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SKN-178" owner="holyorder" known="1" read="0" id="[0x893f53]">
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YBA-798" owner="holyorder" known="1" read="0" id="[0x893f8c]">
<listeners>
<listener listener="[0x893ec4]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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<connection connection="con_commander" id="[0x893d5d]">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x893f4e]">
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x893c93]">
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<position x="48.655" y="-23.769" z="-162.3"/>
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<travel active="1" factor="25"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x889d97]">
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<render>
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<travel active="1" factor="25"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8670cb]">
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<travel active="1" factor="25"/>
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</connection>
<connection connection="con_turret_laser_l_01">
<component class="missileturret" macro="turret_par_l_guided_01_mk1_macro" connection="con_turret_guided_l" lastshottime="0" ammunition="1" id="[0x8670cc]">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x893e54]">
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<render>
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<connections>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x893ed6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_trans_container_01_b_macro" connection="space" code="APE-051" owner="holyorder" level="0.185717" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x893f00]">
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
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<offset>
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<parameter value="4279901979" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="holyorder_construction_trader_m" seed="5648886358123047048" zone="[0xfdd94]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0010" generated="1"/>
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<gravidar range="40040.309"/>
<orders>
<order id="[0x87817]" default="1" order="Middleman">
<param name="warebasket" type="list" value="1987"/>
<param name="anchorspace" type="component" value="[0xfdd8f]"/>
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<param name="tradeware" type="ware" value="hullparts"/>
<param name="relprice_purchase" type="float" value="-0.0492553"/>
<param name="supplier" type="component" value="[0x87d6d1]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0xc267f]" order="TradePerform" state="started" temp="1">
<trade id="[0x867ea]" seller="[0x87d6d1]" partner="[0x893f00]" ware="hullparts" price="30937" amount="379" desired="379" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x867ea]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x8936e2]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8939e9]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x893f29]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1525432858"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3476694594"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="704401466"/>
<skill type="engineering" value="10"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2940541481"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="3564903852"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3788857946"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2108811860"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2781391334"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3672789654"/>
<skill type="engineering" value="10"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="2634256383"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="32"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="262" sell="0"/>
<ware ware="claytronics" buy="2040" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x893f02]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_01_b_macro" connection="shipconnection" id="[0x893ebc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x893d7c]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x893ec1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Elmanckigttab" code="CDM-845" owner="holyorder" known="1" read="0" page="10307" id="[0x8939e9]">
<listeners>
<listener listener="[0x893f00]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x893f00]" connection="con_control"/>
<offset>
<position x="-0.01798" y="-5.707" z="-55.036"/>
</offset>
</movement>
<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="120991"/>
</blackboard>
<npcseed seed="2843380389"/>
<connections>
<connection connection="currentchair" id="[0x893f1f]">
<connected connection="[0x893f20]"/>
</connection>
<connection connection="roomposition" id="[0x893f1d]">
<connected connection="[0x893f1e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="NZK-012" owner="holyorder" known="1" read="0" id="[0x8936e2]">
<listeners>
<listener listener="[0x893f00]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YHM-459" owner="holyorder" known="1" read="0" id="[0x893f29]">
<listeners>
<listener listener="[0x893f00]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x893f1e]">
<connected connection="[0x893f1d]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x8937fa]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8937fa]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="7"/>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x893d79]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x893d79]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8939f2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x893f20]">
<connected connection="[0x893f1f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="ZLU-631" owner="holyorder" level="0.799807" nameindex="2" id="[0x861e44]">
<listeners>
<listener listener="[0x861e3c]" event="killed"/>
<listener listener="[0x883c9f]" event="killed"/>
<listener listener="[0x883c7d]" event="killed"/>
<listener listener="[0x883cad]" event="killed"/>
<listener listener="[0x871b03]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3222.504"/>
<event event="updatebuild" time="3228.165"/>
</events>
<offset>
<position x="-1018.094" y="-4910.734" z="5786.816"/>
<rotation yaw="-42.55758"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<source entry="hol_shieldcomponents" seed="9331260290270953214" class="godproduction"/>
<gravidar range="41922.645"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x883cad]"/>
<post id="defence" component="[0x883c9f]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x883c7d]"/>
</control>
<construction>
<sequence>
<entry id="[0xdc4]" index="1" macro="pier_par_harbor_03_macro">
<offset>
<position y="-384.555" z="431.888"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="14"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xdc9]" index="2" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position y="-384.555" z="31.888"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xdcf]" index="3" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position y="-584.555" z="431.888"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_02" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xdd2]" index="4" macro="defence_par_disc_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="-0.0001367" y="-384.555" z="-368.112"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xdd5]" index="5" macro="hab_par_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position y="-184.555" z="431.888"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0xdd6]" index="6" macro="struct_par_cross_02_macro" connection="connectionsnap003">
<predecessor index="4" connection="connectionsnap004"/>
<offset>
<position x="-600" y="-384.555" z="-368.112"/>
<rotation yaw="-89.99998"/>
</offset>
</entry>
<entry id="[0xdd8]" index="7" macro="struct_par_cross_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap005"/>
<offset>
<position x="-1200" y="-384.555" z="-368.112"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0xddb]" index="8" macro="defence_par_disc_01_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="-1600" y="-384.555" z="-368.112"/>
<rotation yaw="90.00002"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xde0]" index="9" macro="struct_par_cross_03_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position x="-2200" y="-384.555" z="-368.111"/>
<rotation yaw="90.00002"/>
</offset>
</entry>
<entry id="[0xde2]" index="10" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap004"/>
<offset>
<position x="-1200" y="-584.555" z="-368.112"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_02" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xde5]" index="11" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
<predecessor index="9" connection="connectionsnap003"/>
<offset>
<position x="-2500.016" y="-384.555" z="-887.667"/>
<rotation yaw="120.00002"/>
</offset>
</entry>
<entry id="[0xde8]" index="12" macro="prod_gen_shieldcomponents_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap004"/>
<offset>
<position x="-800" y="15.445" z="-568.112"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xdef]" index="13" macro="defence_par_disc_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="-0.0002925" y="-384.555" z="-768.112"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x87d94f]"/>
<group context="[0x87d94a]"/>
<group context="[0x87d94a]" group="group01"/>
<group context="[0x87d94a]" group="group02"/>
<group context="[0x87d94a]" group="group04"/>
<group context="[0x87d94a]" group="group03"/>
<group context="[0x883c19]"/>
<group context="[0x883c19]" group="left_01"/>
<group context="[0x883c19]" group="right_01"/>
<group context="[0x883c19]" group="bottom_01"/>
<group context="[0x883c19]" group="bottom_02"/>
<group context="[0x883c0b]"/>
<group context="[0x87ded6]"/>
<group context="[0x883c3b]"/>
<group context="[0x883c3e]"/>
<group context="[0x883c49]"/>
<group context="[0x883c48]"/>
<group context="[0x883c2d]"/>
<group context="[0x883c2d]" group="left_01"/>
<group context="[0x883c2d]" group="right_01"/>
<group context="[0x883c2d]" group="bottom_01"/>
<group context="[0x883c2d]" group="bottom_02"/>
<group context="[0x8839dc]"/>
<group context="[0x883c6b]"/>
<group context="[0x883c6b]" group="top_01"/>
<group context="[0x883c6b]" group="left_01"/>
<group context="[0x883c6b]" group="right_01"/>
<group context="[0x883c6b]" group="back_01"/>
<group context="[0x883c6b]" group="front_01"/>
<group context="[0x883c6b]" group="down_01"/>
<group context="[0x8839f0]"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="4"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="44"/>
<item macro="missile_guided_light_mk1_macro" amount="345"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="20"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x5fb9]" buyer="[0x861e44]" ware="plasmaconductors" price="127901" amount="223" desired="223">
<source class="production"/>
</trade>
<trade id="[0x5fba]" buyer="[0x861e44]" ware="quantumtubes" price="36383" amount="187" desired="187">
<source class="production"/>
</trade>
<trade id="[0x5fbb]" seller="[0x861e44]" ware="shieldcomponents" price="22500" amount="1034">
<source class="production"/>
</trade>
<trade id="[0x5fbc]" buyer="[0x861e44]" ware="energycells" price="2191" amount="776" desired="776">
<source class="production"/>
</trade>
<trade id="[0x5fbd]" buyer="[0x861e44]" ware="medicalsupplies" price="8900" amount="405" desired="405">
<source class="production"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="quantumtubes" buy="260" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3095.501">
<workforce race="paranid" amount="125"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3650.879"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3553.781" y="3553.781" z="3553.781"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x871afe]">
<connected connection="[0x871aff]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x861e39]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="RKI-125" owner="holyorder" known="1" read="0" id="[0x883c9f]">
<listeners>
<listener listener="[0x861e44]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1225"/>
</blackboard>
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<ammunition>
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</ammunition>
</upgrades>
</entry>
<entry id="[0x17f3]" index="4" macro="prod_gen_hullparts_macro" connection="connectionsnap001">
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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</ammunition>
</upgrades>
</entry>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</ammunition>
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</entry>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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</ammunition>
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</entry>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</ammunition>
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</entry>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</ammunition>
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</entry>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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</ammunition>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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</ammunition>
</upgrades>
</entry>
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<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="37"/>
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</ammunition>
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</trade>
</production>
</offers>
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87d6d3]">
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<entity type="officer" post="defence"/>
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<value name="$bombpositions" type="list" value="1407"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="OJA-159" owner="holyorder" known="1" read="0" id="[0x8889e3]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Ebmanckolanks" code="XLG-612" owner="holyorder" known="1" read="0" page="10306" id="[0x8889e0]">
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</traits>
<entity type="officer" post="manager"/>
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<value name="$StateMachine" type="cue" value="36289"/>
</blackboard>
<npcseed seed="3849894080"/>
</component>
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</connection>
<connection connection="connectionfor_dockingbay_gen_xl_pier_01_macro" macro="connectionfor_dockingbay_gen_xl_pier_01_macro">
<component class="dockingbay" macro="dockingbay_gen_xl_pier_01_macro" connection="position" seed="11146136212925990612" id="[0x87b343]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="2768697170096556507" id="[0x879e63]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_sm_001" macro="con_dock_sm_001">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="17483103346336254512" id="[0x87b3a7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_buildmodule01" macro="con_buildmodule01">
<component class="buildmodule" macro="buildmodule_gen_stations_01_macro" connection="object" id="[0x87b029]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="buildprocessorconnection_01">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x87b10a]">
<build efficiency="-761943835445210112"/>
<connections>
<connection connection="buildanchor" id="[0x81306e]">
<connected connection="[0x8131e2]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="QKK-437" owner="holyorder" level="0.650915" nameindex="1" id="[0x87b263]">
<listeners>
<listener listener="[0x8cc31a]" event="killed"/>
<listener listener="[0x87b22c]" event="killed"/>
<listener listener="[0x885807]" event="killed"/>
<listener listener="[0x885801]" event="killed"/>
<listener listener="[0x8857fe]" event="killed"/>
<listener listener="[0x87b25f]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3219.151"/>
<event event="updatebuild" time="3258.909"/>
</events>
<offset>
<position x="-6276.07" y="-1460.046" z="-29330.648"/>
<rotation yaw="-131.48643"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<source entry="hol_sojabeans" seed="7811763650867771767" class="godproduction"/>
<gravidar range="40570.32"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc31a]"/>
<post id="manager" component="[0x8857fe]"/>
<post id="defence" component="[0x885807]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x885801]"/>
</control>
<construction>
<sequence>
<entry id="[0xf6d]" index="1" macro="pier_par_harbor_01_macro">
<offset>
<position x="0.1216" y="-402.333" z="59.81"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xf7a]" index="2" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="0.1216" y="-402.333" z="859.81"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0xf7e]" index="3" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="0.1216" y="-602.333" z="59.81"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xf80]" index="4" macro="defence_par_tube_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap004"/>
<offset>
<position x="400.078" y="-402.333" z="859.766"/>
<rotation yaw="-90"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xf85]" index="5" macro="hab_par_m_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="0.1216" y="197.667" z="59.81"/>
</offset>
</entry>
<entry id="[0xf88]" index="6" macro="defence_par_disc_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="800.078" y="-402.333" z="859.766"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xf8c]" index="7" macro="struct_par_cross_02_macro" connection="connectionsnap005">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="0.1218" y="-402.333" z="1459.81"/>
<rotation yaw="-179.99997"/>
</offset>
</entry>
<entry id="[0xf8d]" index="8" macro="storage_par_s_container_01_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap006"/>
<offset>
<position x="0.1218" y="-602.333" z="1459.81"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="bottom_02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xf8f]" index="9" macro="prod_par_sojabeans_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap004"/>
<offset>
<position x="-199.878" y="597.667" z="1259.81"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x885851]"/>
<group context="[0x88584c]"/>
<group context="[0x88583f]"/>
<group context="[0x88583f]" group="left_01"/>
<group context="[0x88583f]" group="right_01"/>
<group context="[0x88583f]" group="bottom_01"/>
<group context="[0x885837]"/>
<group context="[0x885837]" group="group01"/>
<group context="[0x885837]" group="group02"/>
<group context="[0x885837]" group="group04"/>
<group context="[0x885837]" group="group03"/>
<group context="[0x88582d]"/>
<group context="[0x88582a]"/>
<group context="[0x885827]"/>
<group context="[0x885824]"/>
<group context="[0x885824]" group="left_01"/>
<group context="[0x885824]" group="right_01"/>
<group context="[0x885824]" group="bottom_01"/>
<group context="[0x885824]" group="bottom_02"/>
<group context="[0x885814]"/>
<group context="[0x885814]" group="top_01"/>
<group context="[0x885814]" group="left_01"/>
<group context="[0x885814]" group="right_01"/>
<group context="[0x885814]" group="back_01"/>
<group context="[0x885814]" group="front_01"/>
<group context="[0x885814]" group="down_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="4"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="18"/>
<item macro="missile_guided_light_mk1_macro" amount="85"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="16"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x60fd]" seller="[0x87b263]" ware="sojabeans" price="8886" amount="840">
<source class="production"/>
</trade>
<trade id="[0x60fe]" buyer="[0x87b263]" ware="sojahusk" price="4118" amount="121" desired="121">
<source class="production"/>
</trade>
<trade id="[0x60ff]" buyer="[0x87b263]" ware="water" price="5258" amount="794" desired="794">
<source class="production"/>
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<trade id="[0x6100]" buyer="[0x87b263]" ware="energycells" price="2200" amount="1033" desired="1033">
<source class="production"/>
</trade>
<trade id="[0x6101]" buyer="[0x87b263]" ware="medicalsupplies" price="8900" amount="210" desired="210">
<source class="production"/>
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<trade id="[0x7d1a]" buyer="[0x87b263]" ware="majadust" price="34998" amount="121" desired="121" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7d1b]" buyer="[0x87b263]" ware="spacefuel" price="22425" amount="171" desired="171" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7d1c]" buyer="[0x87b263]" ware="spaceweed" price="27853" amount="221" desired="221" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="62" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3097.142">
<workforce race="paranid" amount="72"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3342.313"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="2994.406" y="2994.406" z="2994.406"/>
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<connections>
<connection connection="buildingmodule" id="[0x87b22b]">
<connected connection="[0x87b22a]"/>
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87b25e]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="QFA-614" owner="holyorder" known="1" read="0" id="[0x885807]">
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<listener listener="[0x87b263]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1287"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FGT-364" owner="holyorder" known="1" read="0" id="[0x885801]">
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<listener listener="[0x87b263]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Abmanckussut" code="BEL-122" owner="holyorder" known="1" read="0" page="10303" id="[0x8857fe]">
<listeners>
<listener listener="[0x87b263]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="management" value="9"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="36479"/>
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<npcseed seed="3092376543"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Yagosias Huritis Yosulis X" code="VWW-872" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10501" id="[0x8cc31a]">
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<listener listener="[0x87b263]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
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<entity type="shadyguy" post="shadyguy"/>
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<ware ware="inv_agidevice_02" amount="16"/>
<ware ware="inv_agidevice_03" amount="15"/>
<ware ware="inv_modulartrigger" amount="15"/>
<ware ware="inv_unstablecrystal" amount="2"/>
<ware ware="inv_securitydecryptionsystem" amount="2"/>
<ware ware="inv_agidevice_01" amount="2"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<value name="$StateMachine" type="cue" value="161901"/>
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<npcseed seed="1321636220"/>
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<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0xf7a]" id="[0x88584c]">
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<listener listener="[0x87b263]" event="killed"/>
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="modules">
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<listener listener="[0x87b263]" event="killed"/>
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<listener listener="[0x866c94]" event="killed"/>
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<event event="updatetradeoffers" time="3231.8"/>
<event event="updatebuild" time="3256.894"/>
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<offset>
<position x="34698.75" y="439.737" z="5285.863"/>
<rotation yaw="31.11615"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_holyorder" name="diffuse_map" type="texture"/>
</render>
<source entry="hol_microchips" seed="11924288249793634841" class="godproduction"/>
<gravidar range="41731.777"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x866c94]"/>
<post id="defence" component="[0x8856ca]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8856c0]"/>
</control>
<construction>
<sequence>
<entry id="[0x1001]" index="1" macro="pier_par_harbor_03_macro">
<offset>
<position x="-1208.666" y="-364.657"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1008]" index="2" macro="prod_gen_microchips_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-608.666" y="-164.657" z="200"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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</ammunition>
</upgrades>
</entry>
<entry id="[0x100b]" index="3" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
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<groups>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x100f]" index="4" macro="struct_par_base_02_macro" connection="connectionsnap002">
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<rotation yaw="90.00001"/>
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<rotation yaw="-179.99998"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1012]" index="6" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
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<offset>
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<entry id="[0x1014]" index="7" macro="defence_par_tube_01_macro" connection="connectionsnap001">
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<rotation yaw="89.99999"/>
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<groups>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
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</entry>
<entry id="[0x1016]" index="8" macro="defence_par_disc_01_macro" connection="connectionsnap001">
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<offset>
<position x="-8.666" y="-364.657" z="400"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x101a]" index="9" macro="struct_par_cross_01_macro" connection="connectionsnap002">
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<rotation yaw="90.00001"/>
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</entry>
<entry id="[0x101b]" index="10" macro="storage_par_m_container_01_macro" connection="connectionsnap001">
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<rotation yaw="90"/>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
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</entry>
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</entry>
<entry id="[0x1027]" index="12" macro="prod_gen_microchips_macro" connection="connectionsnap001">
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<position x="-608.753" y="-164.658" z="-1200.001"/>
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<groups>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1029]" index="13" macro="struct_par_cross_01_macro" connection="connectionsnap005">
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<rotation yaw="89.99996"/>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1037]" index="15" macro="prod_gen_microchips_macro" connection="connectionsnap001">
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<position x="991.29" y="-164.658" z="-199.956"/>
<rotation yaw="-90"/>
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<groups>
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<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_par_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01"/>
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<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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</ammunition>
</upgrades>
</entry>
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<rotation yaw="179.99998"/>
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<entry id="[0x1100]" index="18" macro="struct_par_cross_02_macro" connection="connectionsnap002">
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<entry id="[0x110f]" index="19" macro="hab_par_l_01_macro" connection="connectionsnap001">
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<position x="-8.666" y="-164.658" z="1000"/>
<rotation yaw="-90"/>
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<entry id="[0x1126]" index="20" macro="hab_par_s_01_macro" connection="connectionsnap001">
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<group context="[0x8856d5]"/>
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<item macro="missile_guided_light_mk1_macro" amount="242"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="5"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="27"/>
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</ammunition>
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<trade>
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<trade id="[0x60ee]" buyer="[0x87b3bb]" ware="sojahusk" price="4324" amount="1578" desired="1578">
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<trade id="[0x60f0]" buyer="[0x87b3bb]" ware="medicalsupplies" price="8520" amount="1444" desired="1444">
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</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<workforce race="paranid" amount="882"/>
<bonus endtime="3600"/>
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<connection connection="controlroom" macro="controlroom">
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<connections>
<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1284"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="CYY-432" owner="holyorder" known="1" read="0" id="[0x8856c0]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Krimanckotsat" code="XZI-906" owner="holyorder" known="1" read="0" page="10303" id="[0x866c94]">
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<traits flags="remotecommable|skillsvisible">
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<skill type="management" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="36517"/>
</blackboard>
<npcseed seed="3249207996"/>
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</connection>
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</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x1012]" id="[0x885660]">
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<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
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</connection>
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
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<render>
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<render>
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<connection connection="ships">
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<connections>
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<entity type="officer" post="aipilot"/>
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<connection connection="drops">
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<connection connection="ships">
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<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<post id="playerpilot"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<shields>
<group value="2572.535" time="78.1256"/>
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<ammunition>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="32"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
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</ammunition>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connections>
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<entity type="officer" post="aipilot"/>
<tolerance>
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<blackboard>
<value name="$StateMachine" type="cue" value="36403"/>
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<npcseed seed="4151304051"/>
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<connection connection="currentchair" id="[0x88bf5d]">
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<connection connection="roomposition" id="[0x88bf5b]">
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="UXQ-610" owner="holyorder" known="1" read="0" id="[0x88bf63]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HWU-501" owner="holyorder" known="1" read="0" id="[0x88bf3c]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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<connection connection="con_control" id="[0x88bf5c]">
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<connection connection="con_engine_01">
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</component>
</connection>
<connection connection="con_turret_01">
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</people>
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<connections>
<connection connection="entities">
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<connection connection="entities">
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<drop ref="ship_small_civilian"/>
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<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x898202]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<shields>
<group value="0" time="2591.955"/>
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="missile_smart_heavy_mk1_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="13"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
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<render>
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<cargo>
<ware ware="nostropoil" amount="1718"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8981f8]">
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<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_guided_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8981f9]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x898204]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="entities">
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<entity type="officer" post="aipilot"/>
<tolerance>
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<blackboard>
<value name="$StateMachine" type="cue" value="122701"/>
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<npcseed seed="658164136"/>
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<connection connection="con_control01" id="[0x898200]">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<drop ref="ship_small_civilian"/>
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<param name="undockhandler"/>
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<source class="production"/>
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<software wares="software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897e02]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
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</ammunition>
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<primary active="0">
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<ware ware="medicalsupplies" buy="76" sell="0"/>
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</prices>
</trade>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x89222a]">
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<render>
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</render>
<cargo>
<ware ware="medicalsupplies" amount="1578"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897f4b]">
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<connection connection="con_shield_02">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x897f4a]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897f10]">
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<render>
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<connections>
<connection connection="entities">
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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</render>
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<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x80eb6]" order="TradeRoutine" state="started" temp="1">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="31304"/>
<param name="range" type="component" value="[0xfdccb]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer"/>
<param name="duration"/>
<param name="endtime" type="time" value="10168.128"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x2048e61]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x2007b29]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x2048e52]"/>
</control>
<people>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1795438605"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="4025580779"/>
<skill type="boarding" value="2"/>
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="273907357"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2633940599"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="86542675"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2499450145"/>
<skill type="engineering" value="7"/>
<skill type="management" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4180053755"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="14"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="65"/>
<item macro="countermeasure_flares_01_macro" amount="6"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x2048e6e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_02_b_macro" connection="shipconnection" id="[0x2048e69]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x2048e65]">
<offset>
<position x="-3.725" y="2.381" z="56.407"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x2007a60]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Rungissas Hanirases Yahinussos IV" code="ODL-785" owner="teladi" known="1" read="0" page="10503" id="[0x2007b29]">
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<listener listener="[0x2048e6f]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x2048e6f]" connection="con_control01"/>
<time start="2837.876"/>
<offset>
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</movement>
<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="237797"/>
</blackboard>
<npcseed seed="728618292"/>
<connections>
<connection connection="currentchair" id="[0x20fb392]">
<connected connection="[0x2067690]"/>
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<connection connection="roomposition" id="[0x20e61db]">
<connected connection="[0x2007b54]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="AYB-648" owner="teladi" known="1" read="0" id="[0x2048e61]">
<listeners>
<listener listener="[0x2048e6f]" event="killed"/>
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</render>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GPN-095" owner="teladi" known="1" read="0" id="[0x2048e52]">
<listeners>
<listener listener="[0x2048e6f]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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</component>
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<connection connection="con_control01" id="[0x2007b54]">
<connected connection="[0x20e61db]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x2048e66]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
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<render>
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<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x2048e63]">
<offset>
<position x="3.721" y="2.361" z="56.407"/>
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</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" lastshottime="2836.876" id="[0x2048e62]">
<offset>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x2007b2e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="FZN-023" owner="teladi" knownto="player" level="0.654563" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x897af8]">
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<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4278524173" name="letter_color" type="color"/>
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<drop ref="ship_small_civilian"/>
<source job="teladi_tech_trader_s" seed="14610749973234865962" zone="[0xfdc74]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40012.625"/>
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<param name="ventureplatform"/>
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<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
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<param name="dockandwaitid" type="order" value="[0x87165]"/>
<param name="callerid" type="order" value="[0x83f6a]"/>
<param name="debugchance" type="integer"/>
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<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="32325"/>
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<param name="undockhandler"/>
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<software wares="software_dockmk1 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="playerpilot"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="35"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
</available>
</ammunition>
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<primary active="0">
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<locked nextchecktime="1747.328"/>
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<ware ware="advancedcomposites" buy="498" sell="0"/>
<ware ware="engineparts" buy="364" sell="0"/>
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</prices>
</trade>
<connections>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x894572]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<render>
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</render>
<cargo>
<ware ware="engineparts" amount="105"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x88c159]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x897b00]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x897a8a]">
<offset>
<position y="-1.712" z="7.979"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897af9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
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<movement class="crossconnection">
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<entity type="officer" post="aipilot"/>
<blackboard>
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<npcseed seed="1007242561"/>
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<connection connection="roomposition" id="[0x897adb]">
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</connection>
<connection connection="con_control01" id="[0x897adf]">
<connected connection="[0x897adb]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x897afa]">
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</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x897a8b]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<drop ref="ship_small_civilian"/>
<source job="paranid_food_trader_s" seed="13197924337605738409" zone="[0xfddc1]" commandeerable="1" class="job"/>
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<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88e140]"/>
<post id="playerpilot"/>
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<ammunition>
<available>
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<item macro="env_deco_nav_beacon_t1_macro" amount="13"/>
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<render>
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<connection connection="con_storage01" macro="con_storage01">
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<render>
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<cargo>
<ware ware="medicalsupplies" amount="542"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88e0ff]">
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<connection connection="con_weapon_01">
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<connection connection="con_weapon_02">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x880600]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Krimanckuttall" code="WOA-967" owner="paranid" known="1" read="0" page="10302" id="[0x88e140]">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="3313907046"/>
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<connection connection="roomposition" id="[0x88dfaf]">
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<connection connection="con_control01" id="[0x88dfb1]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<drop ref="ship_small_civilian"/>
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<control>
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<post id="playerpilot"/>
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="21"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<cargo>
<ware ware="microchips" amount="119"/>
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</component>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x8979f4]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x897a63]">
<offset>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x897a67]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connection connection="entities">
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<npcseed seed="3687517055"/>
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<connection connection="con_control01" id="[0x8979f3]">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="connection12" id="[0x8979f1]">
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<connection connection="ships">
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<drop ref="ship_large_civilian"/>
<source job="teladi_refinedgas_trader_l" seed="5168582010910009526" zone="[0xfdb40]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40094.359"/>
<orders>
<order id="[0x6aa9]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2007"/>
<param name="range" type="component" value="[0xfdb3a]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x43c1d]" order="TradePerform" state="started" temp="1">
<trade id="[0x44e2a]" buyer="[0x87b9f3]" partner="[0x89412c]" ware="antimattercells" price="28200" amount="1888" desired="1888" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x44e2a]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x894279]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x894077]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89428e]"/>
</control>
<people>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1143951069"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
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<skill type="piloting" value="2"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<skill type="morale" value="3"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<skill type="morale" value="1"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
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</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="11"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="51"/>
<item macro="missile_swarm_heavy_mk1_macro" amount="25"/>
<item macro="countermeasure_flares_01_macro" amount="7"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="2036.066"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="antimattercells" buy="121" sell="0"/>
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</prices>
</trade>
<economylog cargo="399.816"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x893cfc]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_01_a_macro" connection="shipconnection" id="[0x894127]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="antimattercells" amount="1888"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x894039]">
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<connection connection="con_shield_m_007">
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<connection connection="con_shield_m_001">
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<connection connection="con_shield_m_002">
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<rotation yaw="-178.46046" pitch="19.94306" roll="4.50537"/>
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<connection connection="con_shield_m_003">
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<connection connection="con_shield_m_009">
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<connection connection="con_shield_m_010">
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<rotation roll="-89.99998"/>
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<connection connection="con_turret_020">
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<connection connection="con_turret_013">
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<connection connection="con_turret_014">
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<connection connection="con_turret_018">
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</connection>
<connection connection="con_shield_l_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x894280]">
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<connection connection="con_shield_l_003">
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</connection>
<connection connection="con_shield_l_002">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x894128]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Rusiris Yalamandis Uguras IX" code="SFT-369" owner="teladi" knownto="player" known="1" read="0" page="10504" id="[0x894077]">
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<traits flags="remotecommable|skillsvisible">
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</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="53275"/>
</blackboard>
<npcseed seed="286903064"/>
<connections>
<connection connection="roomposition" id="[0x89408d]">
<connected connection="[0x89408e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HRL-256" owner="teladi" known="1" read="0" id="[0x894279]">
<listeners>
<listener listener="[0x89412c]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="QDO-616" owner="teladi" known="1" read="0" id="[0x89428e]">
<listeners>
<listener listener="[0x89412c]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x89408e]">
<connected connection="[0x89408d]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x894087]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x894088]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<render>
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</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x894073]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89414e]">
<offset>
<position x="134.743" y="-82.29" z="112.366"/>
</offset>
<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x894152]">
<offset>
<position x="-135.374" y="-82.447" z="112.366"/>
</offset>
<render>
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</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x894153]">
<offset>
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<travel active="1" factor="27"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894076]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_miner_solid_01_a_macro" connection="space" code="YME-215" owner="teladi" level="0.214011" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x893a27]">
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<listener listener="[0x89226c]" event="boostdisabled"/>
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<event event="updatebuild" time="3208.248"/>
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<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4279766020" name="letter_color" type="color"/>
<parameter value="4280032031" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_civilian"/>
<source job="teladi_free_miner_s_mineral" seed="6912526453903838026" zone="[0x87e3d9]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40012.625"/>
<orders>
<order id="[0x6a7e]" default="1" order="MiningRoutine">
<param name="warebasket" type="list" value="1970"/>
<param name="range" type="component" value="[0xfdb82]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer" value="1"/>
<param name="maxsell" type="integer" value="5"/>
<param name="deepspace" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="31"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x8117c]" order="TradePerform" state="started" temp="1">
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<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x80e17]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x893beb]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x892276]"/>
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</primary>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x893a2a]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_miner_solid_01_a_macro" connection="shipconnection" id="[0x893a2b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="ice" amount="45"/>
<ware ware="silicon" amount="139"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x893bc2]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8937e4]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_mining_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x892276]">
<offset>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x893c0c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Gantelios Trosulis Gustiosanis IV" code="MEU-073" owner="teladi" known="1" read="0" page="10503" id="[0x893beb]">
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<listener listener="[0x893a27]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x893a27]" connection="con_control01"/>
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<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="8"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="62243"/>
</blackboard>
<npcseed seed="2342726544"/>
<connections>
<connection connection="currentchair" id="[0x893a19]">
<connected connection="[0x893a25]"/>
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<connection connection="roomposition" id="[0x893bed]">
<connected connection="[0x893b9d]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x893b9d]">
<connected connection="[0x893bed]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x893bbc]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<render>
<parameter flags="override" value="1" owner="[0x893bbc]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89226c]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x893c0b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x893a25]">
<connected connection="[0x893a19]"/>
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</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="UVS-799" owner="ministry" basename="{20102,1341}" level="1" id="[0x875937]">
<listeners>
<listener listener="[0x8cc129]" event="killed"/>
<listener listener="[0x875a0d]" event="killed"/>
<listener listener="[0x8759dd]" event="killed"/>
<listener listener="[0x87f0e8]" event="killed"/>
<listener listener="[0x87deac]" event="killed"/>
<listener listener="[0x87f0eb]" event="killed"/>
<listener listener="[0x87f051]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3247.341"/>
<event event="updatebuild" time="3249.371"/>
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<offset>
<position x="-865.379" y="1307.444" z="16386.586"/>
<rotation yaw="-117.13781"/>
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<render>
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<source entry="wharf_ministry_01" seed="4228667813527414668" class="godstation"/>
<gravidar range="41830.469"/>
<control>
<post id="shiptrader" component="[0x87f0eb]"/>
<post id="shadyguy" component="[0x8cc129]"/>
<post id="manager" component="[0x87f051]"/>
<post id="defence" component="[0x87deac]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87f0e8]"/>
</control>
<construction>
<sequence>
<entry id="[0x122]" index="1" macro="hab_tel_l_01_macro">
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<position x="-1763.865" y="-0.0001148" z="1875.22"/>
<rotation yaw="-90"/>
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</entry>
<entry id="[0x123]" index="2" macro="struct_tel_base_02_macro" connection="connectionsnap001">
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<entry id="[0x124]" index="3" macro="defence_tel_claim_01_macro" connection="connectionsnap004">
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<offset>
<position x="36.135" y="-0.000237" z="1875.22"/>
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</entry>
<entry id="[0x125]" index="4" macro="buildmodule_gen_ships_m_dockarea_01_macro" connection="connectionsnap004">
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<offset>
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<rotation yaw="-89.99995"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x126]" index="5" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
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<entry id="[0x127]" index="6" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
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<offset>
<position x="2036.136" y="-0.0004455" z="1875.22"/>
<rotation yaw="89.99988"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
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</entry>
<entry id="[0x128]" index="7" macro="pier_tel_harbor_01_macro" connection="connectionsnap001">
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<offset>
<position x="2836.136" y="-0.0004951" z="1875.221"/>
<rotation yaw="179.99976"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="18"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x129]" index="8" macro="hab_tel_m_01_macro" connection="connectionsnap001">
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<offset>
<position x="2836.136" y="600" z="1875.221"/>
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<entry id="[0x12a]" index="9" macro="struct_tel_vertical_01_macro" connection="connectionsnap002">
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<rotation yaw="91.21193"/>
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<entry id="[0x12b]" index="10" macro="hab_tel_m_01_macro" connection="connectionsnap001">
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<offset>
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<rotation yaw="90.40952"/>
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</entry>
<entry id="[0x12c]" index="11" macro="storage_tel_l_container_01_macro" connection="connectionsnap005">
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<offset>
<position x="36.135" y="-400" z="2875.22"/>
<rotation yaw="90.00002"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_left_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_04" exact="2"/>
</groups>
</upgrades>
</entry>
<entry id="[0x12d]" index="12" macro="hab_tel_s_01_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap004"/>
<offset>
<position x="36.135" y="400" z="2875.22"/>
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<entry id="[0x12e]" index="13" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap002"/>
<offset>
<position x="36.135" y="-1600" z="2875.221"/>
<rotation yaw="-179.99976"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="rightbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="rightbottom_01" exact="2"/>
</groups>
</upgrades>
</entry>
<entry id="[0x12f]" index="14" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap001"/>
<offset>
<position x="36.136" y="-0.0002441" z="3475.22"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="10"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x130]" index="15" macro="storage_tel_l_container_01_macro" connection="connectionsnap005">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="36.135" y="-400" z="875.22"/>
<rotation yaw="-89.99995"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_left_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_04" exact="2"/>
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<connected connection="[0x881128]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x819]" id="[0x88125a]">
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<listener listener="[0x87921b]" event="killed"/>
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<render>
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</render>
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<connection connection="connectionsnap006" id="[0x881304]">
<connected connection="[0x881305]"/>
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<connected connection="[0x88123d]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="SNL-433" owner="teladi" level="0.619903" nameindex="1" id="[0x87c517]">
<listeners>
<listener listener="[0x8cc2b4]" event="killed"/>
<listener listener="[0x8625c5]" event="killed"/>
<listener listener="[0x887e6f]" event="killed"/>
<listener listener="[0x8877fc]" event="killed"/>
<listener listener="[0x887a1e]" event="killed"/>
<listener listener="[0x87c519]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3210.778"/>
<event event="updatebuild" time="3248.657"/>
</events>
<offset>
<position x="-9946.125" y="-6886.067" z="35388.453"/>
<rotation yaw="-172.60925"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_siliconwafers" seed="341663146354748694" class="godproduction"/>
<gravidar range="41727.902"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc2b4]"/>
<post id="manager" component="[0x887a1e]"/>
<post id="defence" component="[0x887e6f]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8877fc]"/>
</control>
<construction>
<sequence>
<entry id="[0x13d6]" index="1" macro="pier_tel_harbor_03_macro">
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</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
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<position x="-124.123" y="-1799.646"/>
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<rotation yaw="90"/>
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</entry>
<entry id="[0x13d9]" index="4" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
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<offset>
<position x="-124.123" y="400.354" z="-0.0001297"/>
<rotation yaw="90"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_01"/>
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</upgrades>
</entry>
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<entry id="[0x13dd]" index="6" macro="prod_gen_siliconwafers_macro" connection="connectionsnap001">
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<rotation yaw="90"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
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<rotation yaw="89.99999"/>
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</entry>
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<entry id="[0x13f9]" index="10" macro="struct_tel_vertical_02_macro" connection="connectionsnap002">
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</entry>
<entry id="[0x13fb]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
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<rotation yaw="179.99992"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x141d]" index="12" macro="struct_tel_base_02_macro" connection="connectionsnap001">
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<entry id="[0x1421]" index="14" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="9"/>
</ammunition>
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</entry>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x142b]" index="16" macro="hab_tel_l_01_macro" connection="connectionsnap001">
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<rotation yaw="-89.99998"/>
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</entry>
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<entry id="[0x1456]" index="20" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
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<offset>
<position x="-124.123" y="-599.646" z="400"/>
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</entry>
</sequence>
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<group context="[0x887e31]"/>
<group context="[0x887e2e]"/>
<group context="[0x887e2b]"/>
<group context="[0x887e2b]" group="bottom_01"/>
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<group context="[0x887e35]" group="top_01"/>
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<group context="[0x88779d]"/>
<group context="[0x87d3e3]"/>
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<group context="[0x887d1e]"/>
<group context="[0x88755e]"/>
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<available>
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<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="14"/>
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<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
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<reservation reserver="[0x897cbf]" id="[0x80df4]" buyer="[0x87c517]" partner="[0x897cbf]" ware="medicalsupplies" price="8781" amount="280" desired="280" flags="sellermoneyvirtual|buyermoneyvirtual">
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<trade id="[0x62e7]" buyer="[0x87c517]" ware="energycells" price="2200" amount="6402" desired="6402">
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<trade id="[0x7fb2]" buyer="[0x87c517]" ware="majadust" price="35420" amount="137" desired="137" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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<trade id="[0x7fb3]" buyer="[0x87c517]" ware="spacefuel" price="22695" amount="187" desired="187" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
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</prices>
</trade>
<workforces lasttime="3034.754">
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<production endtime="2004.697"/>
<economylog cargo="0" offer="0"/>
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<connections>
<connection connection="buildingmodule" id="[0x87c54b]">
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87c51a]">
<render>
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<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="IYO-701" owner="teladi" known="1" read="0" id="[0x887e6f]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1385"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="EWV-351" owner="teladi" known="1" read="0" id="[0x8877fc]">
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<listener listener="[0x87c517]" event="killed"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="37467"/>
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<npcseed seed="3469788791"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_split_female_generic_01_macro" connection="parentconnection" name="To t'Plp" code="KIH-379" owner="teladi" known="1" read="0" stockid="default_shadyguy" page="10403" id="[0x8cc2b4]">
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<entity type="shadyguy" post="shadyguy"/>
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<ware ware="inv_remotedetonator" amount="12"/>
<ware ware="inv_agidevice_03" amount="10"/>
<ware ware="inv_modulartrigger" amount="16"/>
<ware ware="inv_advancedtargetingmodule" amount="2"/>
<ware ware="inv_unstablecrystal"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="inv_securityslicer" amount="2"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<npcseed seed="2236817718"/>
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</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x13eb]" id="[0x87d3e3]">
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
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<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
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<render>
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</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<render>
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<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
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<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x897cc6]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="557.053"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="66" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x897cb6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x897cb8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897cc7]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897cc5]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x897cc6]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897cc6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897cb7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Dasinos Deridos Yahanis VI" code="TPL-802" owner="teladi" known="1" read="0" page="10507" id="[0x897c60]">
<listeners>
<listener listener="[0x897c9c]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x897c9c]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="53427"/>
</blackboard>
<npcseed seed="1361736138"/>
<connections>
<connection connection="currentchair" id="[0x897953]">
<connected connection="[0x897c95]"/>
</connection>
<connection connection="roomposition" id="[0x8977d0]">
<connected connection="[0x89795a]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89795a]">
<connected connection="[0x8977d0]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x897c03]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897c03]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x897be7]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897be7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89797d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x897c95]">
<connected connection="[0x897953]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_miner_liquid_01_a_macro" connection="space" code="BJS-369" owner="teladi" level="0.291699" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x83ad7b]">
<listeners>
<listener listener="[0x83ad4f]" event="killed"/>
<listener listener="[0x83ad72]" event="killed"/>
<listener listener="[0x83ad62]" event="boostdisabled"/>
<listener listener="[0x83ad60]" event="boostdisabled"/>
<listener listener="[0x83ad5c]" event="killed"/>
<listener listener="[0x83ad61]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.438"/>
<event event="updatebuild" time="3220.046"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdafc]" numpathpoints="2" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-5388.366" y="-4660.058" z="-30088.398"/>
<rotation yaw="29.7893" pitch="0.231021"/>
</offset>
<velocity>
<linear x="83.5795" y="0.678327" z="146.001"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdafc]" numpathpoints="2" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-5388.366" y="-4660.058" z="-30088.398"/>
<rotation yaw="29.7893" pitch="0.231021"/>
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<velocity>
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</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x881534]" behavior="dock" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="1.078" y="27.228" z="1425.082"/>
<rotation yaw="-179.99998"/>
</offset>
<ref refobject="[0xfdafc]">
<offset>
<position x="-4145.224" y="-4649.968" z="-27916.809"/>
<rotation yaw="-154.28506"/>
</offset>
</ref>
</targetpoint>
<targetpoint refobject="[0x881534]" behavior="dock" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" radius="100">
<offset>
<position x="1.078" y="27.228" z="611.582"/>
<rotation yaw="-179.99998"/>
</offset>
<ref refobject="[0xfdafc]">
<offset>
<position x="-4498.196" y="-4649.968" z="-28649.742"/>
<rotation yaw="-154.28506"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="31908.43" y="230.13" z="-17144.439"/>
<rotation yaw="-179.99998"/>
</offset>
<render>
<parameter value="4278257938" name="letter_color" type="color"/>
<parameter value="4280098851" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x83ad7b]" name="mat_dynamicglow" type="glow">
<persistent start="643.064" duration="2.58723" value="1" target="1"/>
<volatile start="643.064" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_free_miner_ml_liquid_deepspace_smallgroup" seed="6333364357471567490" zone="[0xfdae3]" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40110.906"/>
<orders>
<order id="[0x42e6a]" default="1" order="MiningRoutine">
<param name="warebasket" type="list" value="25601"/>
<param name="range" type="component" value="[0xfdadc]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="deepspace" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="36"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x812ff]" order="DockAt" state="critical" temp="1">
<param name="destination" type="component" value="[0x878c02]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockandwaitid" type="order" value="[0x478f0]"/>
<param name="callerid" type="order" value="[0x81f2f]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x478f0]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x878c02]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="30661"/>
<param name="dockorder" type="order" value="[0x812ff]"/>
<param name="callerid" type="order" value="[0x81f2f]"/>
<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x81f2f]" order="TradePerform" temp="1">
<trade id="[0x81ff3]" buyer="[0x878c02]" partner="[0x83ad7b]" ware="helium" price="4836" amount="3666" desired="3666" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x81ff3]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x83ad5c]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x83ad72]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x83ad4f]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2211578464"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3847672537"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="651977194"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2999678494"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1978455274"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="834800614"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3599006324"/>
<skill type="engineering" value="6"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3852185778"/>
<skill type="boarding" value="3"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3930492024"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1337517107"/>
<skill type="engineering" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2273530340"/>
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3481324764"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2730453379"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="492326562"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3089015554"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="96559178"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="73425510"/>
<skill type="engineering" value="9"/>
<skill type="management" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="434955544"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4272979423"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="581820816"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4000974651"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2012315233"/>
<skill type="boarding" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3433741265"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="561580783"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="11"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="50"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="50"/>
<item macro="countermeasure_flares_01_macro" amount="11"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="missile_heatseeker_heavy_mk1_macro" amount="25"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
<item macro="ship_gen_s_miningdrone_liquid_01_a_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<economylog cargo="1653.536"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x83ad7a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x83ad7a]" name="mat_dynamicglow" type="glow">
<persistent start="643.064" duration="2.25967" value="1" target="1"/>
<volatile start="643.064" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_miner_liquid_01_a_macro" connection="shipconnection" id="[0x83ad79]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x83ad79]" name="mat_dynamicglow" type="glow">
<persistent start="643.064" duration="2.88408" value="1" target="1"/>
<volatile start="643.064" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
<cargo>
<ware ware="helium" amount="3666"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x83ad6b]">
<offset>
<position x="-51.052" y="17.329" z="38.445"/>
<rotation yaw="180" roll="65.69994"/>
</offset>
<render>
<parameter flags="on|fadein|flicker" value="1" owner="[0x83ad6b]" name="mat_dynamicglow" type="glow">
<persistent start="643.064" duration="2.94879" value="1" target="1"/>
<volatile start="643.064" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x83ad68]">
<offset>
<position x="-166.151" y="-123.047" z="157.291"/>
<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
</offset>
<render>
<parameter flags="on|fadein|flicker" value="1" owner="[0x83ad68]" name="mat_dynamicglow" type="glow">
<persistent start="643.064" duration="2.58308" value="1" target="1"/>
<volatile start="643.064" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x83ad6a]">
<offset>
<position x="-16.322" y="198.124" z="158.092"/>
<rotation yaw="-178.46046" pitch="19.94306" roll="4.50537"/>
</offset>
<render>
<parameter flags="on|fadein|flicker" value="1" owner="[0x83ad6a]" name="mat_dynamicglow" type="glow">
<persistent start="643.064" duration="2.71891" value="1" target="1"/>
<volatile start="643.064" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x83ad69]">
<offset>
<position x="185.843" y="-89.392" z="156.384"/>
<rotation yaw="161.74387" pitch="-8.31088" roll="-113.6624"/>
</offset>
<render>
<parameter flags="on|fadein|flicker" value="1" owner="[0x83ad69]" name="mat_dynamicglow" type="glow">
<persistent start="643.064" duration="2.13903" value="1" target="1"/>
<volatile start="643.064" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
</component>
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<connection connection="con_shield_m_009">
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<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
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<order id="[0x6bb7]" default="1" order="Escort" state="started">
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<param name="formation" type="formationshape" value="vulcan"/>
<param name="formationparam" type="length" value="2500"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x895bf4]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x895ba9]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x896074]"/>
</control>
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<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3906476838"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1972316874"/>
<skill type="boarding" value="1"/>
<skill type="management" value="4"/>
<skill type="morale" value="2"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="14"/>
<item macro="weapon_gen_mine_03_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="weapon_gen_mine_01_macro" amount="66"/>
<item macro="weapon_gen_mine_02_macro" amount="13"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="40"/>
</available>
</ammunition>
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<weapon id="[0x895ee4]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x896034]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_primaryweapon_002">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x895ee4]">
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x895ac6]">
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<connection connection="con_shield_02">
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<connection connection="subordinates" id="[0x87ff27]">
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<connection connection="con_turret_l01">
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<connection connection="con_turret_l03">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x895a10]">
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<connections>
<connection connection="entities">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="WRW-860" owner="ministry" known="1" read="0" id="[0x895bf4]">
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<listener listener="[0x895fff]" event="killed"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="UGY-018" owner="ministry" known="1" read="0" id="[0x896074]">
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<listener listener="[0x895fff]" event="killed"/>
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<connection connection="con_primaryweapon_01">
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<connection connection="con_engine_02">
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<connection connection="con_shield_003">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="connection42" id="[0x895ba8]">
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<post id="playerpilot"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<connection connection="con_shield_01">
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<render>
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<drop ref="ship_small_military"/>
<source job="ministry_frigate_escort_m" seed="4506932553908961529" zone="[0xfdafa]" commander="[0x895f22]" commandertime="0" class="job"/>
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<param name="releasesignal"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
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<post id="aipilot" component="[0x8960b0]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x896101]"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="weapon_gen_mine_01_macro" amount="66"/>
<item macro="weapon_gen_mine_02_macro" amount="13"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="40"/>
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<connection connection="con_primaryweapon_002">
<component class="missilelauncher" macro="weapon_gen_m_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8960e6]">
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8960eb]">
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<connection connection="con_shield_02">
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<connection connection="con_turret_l01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VTI-915" owner="ministry" known="1" read="0" id="[0x8960f4]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<listener listener="[0x87ff2b]" event="killed"/>
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<connection connection="ships">
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896161]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection13" id="[0x896045]">
<connected connection="[0x896165]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_02_b_macro" connection="space" code="WCD-604" owner="ministry" level="1" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x895efd]">
<listeners>
<listener listener="[0x895f22]" event="killed"/>
<listener listener="[0x895ea8]" event="killed"/>
<listener listener="[0x895aa4]" event="boostdisabled"/>
<listener listener="[0x896019]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.945"/>
<event event="updatebuild" time="3253.121"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdafc]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="27110.922" y="198.901" z="-18056.678"/>
<rotation yaw="-100.0107" pitch="4.93712"/>
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<velocity>
<linear x="-864.901" y="75.8677" z="-152.672"/>
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<acceleration/>
</read>
<write space="[0xfdafc]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="27110.922" y="198.901" z="-18056.678"/>
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<velocity>
<linear x="-864.901" y="75.8677" z="-152.672"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdafc]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<position x="-36106.563" y="5744.238" z="-29215.805"/>
<rotation yaw="-96.88859"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<wingman member="6" leader="[0x895f22]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="49550.566" y="222.639" z="-44882.602"/>
<rotation yaw="-29.74956" pitch="0.240148"/>
</offset>
<render>
<parameter value="4279632387" name="letter_color" type="color"/>
<parameter value="4280293918" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="ministry_fighter_escort_s_frigate" seed="4273487586601092175" zone="[0xfdafa]" commander="[0x895f22]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0012" generated="1"/>
</modification>
<gravidar range="40010.641"/>
<orders>
<order id="[0x6bb6]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x895f22]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="535.959"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x895ea8]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3615361432"/>
<skill type="engineering" value="6"/>
<skill type="management" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89505a]"/>
<weapon id="[0x89505b]"/>
<weapon id="[0x89505c]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x895fb8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_02_b_macro" connection="shipconnection" id="[0x889735]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x896031]">
<offset>
<position x="-8.421" y="-0.06917" z="10.499"/>
<rotation yaw="0.00219627" pitch="0.0287122" roll="4.37426"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x896033]">
<offset>
<position x="8.421" y="-0.06917" z="10.499"/>
<rotation yaw="0.00221076" pitch="-0.0289029" roll="-4.37401"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89505a]">
<offset>
<position x="0.004431" y="-1.441" z="7.66"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89505a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89505b]">
<offset>
<position x="7.026" y="-0.5494" z="13.382"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89505b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89505c]">
<offset>
<position x="-7.026" y="-0.5494" z="13.382"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89505c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x896000]">
<connected connection="[0x896032]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x865f21]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Deridos Gradias Yooses IX" code="HQM-460" owner="ministry" known="1" read="0" page="10507" id="[0x895ea8]">
<listeners>
<listener listener="[0x895efd]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x895efd]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="36783"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="2784431599"/>
<connections>
<connection connection="currentchair" id="[0x895e9f]">
<connected connection="[0x896013]"/>
</connection>
<connection connection="roomposition" id="[0x895ea5]">
<connected connection="[0x895ea2]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x895ea2]">
<connected connection="[0x895ea5]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x896019]">
<offset>
<position x="6.185" y="-0.4903" z="-4.138"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x896019]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="4.62405"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x895aa4]">
<offset>
<position x="-6.185" y="-0.4903" z="-4.138"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x895aa4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="4.62405"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8896f2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection13" id="[0x896013]">
<connected connection="[0x895e9f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_trans_container_02_b_macro" connection="space" code="JKG-760" owner="teladi" level="0.611967" thruster="thruster_gen_l_allround_01_mk2_macro" id="[0x89b7e1]">
<listeners>
<listener listener="[0x89b7d5]" event="killed"/>
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<listener listener="[0x89b7c0]" event="boostdisabled"/>
<listener listener="[0x89b7bc]" event="killed"/>
<listener listener="[0x89b7af]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3193.342"/>
<event event="updateengineparameters" time="3193.793"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdafc]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
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<rotation yaw="-92.73434" pitch="-0.507158"/>
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<velocity>
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<acceleration/>
</read>
<write space="[0xfdafc]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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</write>
</position>
<targetpoints>
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<position x="-1531.537" y="-335.877" z="114.276"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="49884.004" y="119.763" z="2569.867"/>
<rotation yaw="-92.73434" pitch="-0.507158"/>
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<render>
<parameter value="4278782470" name="letter_color" type="color"/>
<parameter value="4280360986" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_equipment_trader_l" seed="16208916532154486310" zone="[0x87e2b8]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40027.984"/>
<orders>
<order id="[0x6f1b]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2630"/>
<param name="range" type="component" value="[0xfdaf9]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x825d0]" order="TradePerform" state="started" temp="1">
<trade id="[0x87b1d]" seller="[0x87a283]" partner="[0x89b7e1]" ware="advancedelectronics" price="103508" amount="842" desired="842" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x87b1d]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8688e]" order="TradePerform" temp="1">
<trade id="[0x868e3]" buyer="[0x875937]" partner="[0x89b7e1]" ware="advancedelectronics" price="116198" amount="842" desired="842" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x868e3]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89b7bc]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89b7d5]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89b7af]"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4147589436"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="661055921"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="passenger">
<npcseed seed="1049357918"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1613559467"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3109122162"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="4023094470"/>
<skill type="engineering" value="9"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1640975777"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="969734520"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2311812958"/>
<skill type="boarding" value="3"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3847601335"/>
<skill type="engineering" value="8"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3069073183"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1237941243"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1580979837"/>
<skill type="boarding" value="2"/>
<skill type="management" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="74421261"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3598201550"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2082251933"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1124007383"/>
<skill type="boarding" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1661046411"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="882022178"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2878880928"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2109371235"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2668411261"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="749722916"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3876235266"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="13"/>
<item macro="missile_smart_heavy_mk1_macro" amount="10"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="60"/>
<item macro="countermeasure_flares_01_macro" amount="10"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="3"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
<item macro="missile_dumbfire_heavy_mk2_macro" amount="13"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
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</prices>
</trade>
<economylog cargo="577.787"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_02_b_macro" connection="shipconnection" id="[0x89b7df]">
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<render>
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</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b7ce]">
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<connection connection="con_shield_m_007">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x89b7de]">
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<render>
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<connections>
<connection connection="entities">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="JMZ-587" owner="teladi" known="1" read="0" id="[0x89b7bc]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FAX-261" owner="teladi" known="1" read="0" id="[0x89b7af]">
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<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x89b7dd]">
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<render>
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<connections>
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b7c2]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<post id="playerpilot"/>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
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</connection>
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<connection connection="con_shield_02">
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<connection connection="con_weapon_01">
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<connection connection="con_weapon_02">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x895fa9]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<movement class="crossconnection">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="905678143"/>
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<connection connection="currentchair" id="[0x8960d5]">
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<connection connection="con_control01" id="[0x8960d6]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x895fec]">
<movement class="connection"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3129851149"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2152061636"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2432073854"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="552147364"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3588893291"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="652890449"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="575786308"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2194963901"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="270019312"/>
<skill type="boarding" value="3"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1194501723"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1213304110"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2825844563"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2415374834"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="3594858872"/>
<skill type="boarding" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="96123813"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1058861605"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="778277076"/>
<skill type="boarding" value="2"/>
<skill type="management" value="5"/>
<skill type="morale" value="6"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1653904328"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3188210904"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2478917367"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="3985204330"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="620400363"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="4189947599"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3991079935"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3257477018"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2018527156"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="passenger">
<npcseed seed="2846131145"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1941379155"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3600735699"/>
<skill type="boarding" value="3"/>
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="675622780"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="passenger">
<npcseed seed="2189874372"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="714058993"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="30"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="30"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="149"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="51"/>
<item macro="countermeasure_flares_01_macro" amount="28"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="5"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="14"/>
<item macro="eq_arg_satellite_01_macro" amount="149"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="14"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x895c3b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x89b740]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x89b73f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x89b741]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89b742]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89bb0b]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89bb0b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_004">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89bb08]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-168.239"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89bb08]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89bb09]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89bb09]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89bb02]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-105.163"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89bb02]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89bb04]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89bb03]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89bb05]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89780b]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_xl_01_macro" connection="con_cockpit" id="[0x89bade]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Yohulis Wegoras Hintorias VI" code="AQZ-949" owner="teladi" known="1" read="0" page="10507" id="[0x895c52]">
<listeners>
<listener listener="[0x895c3a]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="69349"/>
</blackboard>
<npcseed seed="2614917614"/>
<connections>
<connection connection="roomposition" id="[0x895c4b]">
<connected connection="[0x895c4a]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PIO-405" owner="teladi" known="1" read="0" id="[0x89bb0a]">
<listeners>
<listener listener="[0x895c3a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="BKD-426" owner="teladi" known="1" read="0" id="[0x89bb1f]">
<listeners>
<listener listener="[0x895c3a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x895c4a]">
<connected connection="[0x895c4b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x895c51]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89bb0c]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89bb0c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89bb0d]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89bb0d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="25"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x895c49]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89bb0e]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89bb10]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x895c48]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_01_a_macro" connection="space" code="OTP-713" owner="ministry" level="1" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x895c3f]">
<listeners>
<listener listener="[0x87ff2b]" event="killed"/>
<listener listener="[0x896152]" event="killed"/>
<listener listener="[0x89614c]" event="boostdisabled"/>
<listener listener="[0x89614e]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3194.983"/>
<event event="updatebuild" time="3198.421"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdafc]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="30613.467" y="-6621.005" z="-15249.992"/>
<rotation yaw="157.73286" pitch="23.09904"/>
</offset>
<velocity>
<linear x="92.2448" y="103.83" z="-225.284"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdafc]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="30613.467" y="-6621.005" z="-15249.992"/>
<rotation yaw="157.73286" pitch="23.09904"/>
</offset>
<velocity>
<linear x="92.2448" y="103.83" z="-225.284"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdafc]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="32248.766" y="-4780.321" z="-19243.789"/>
<rotation yaw="157.73286"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="49968.125" y="-1315.931" z="-46441.57"/>
<rotation yaw="-31.10699" pitch="-9.41414"/>
</offset>
<render>
<parameter value="4279112463" name="letter_color" type="color"/>
<parameter value="4280359709" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="ministry_fighter_escort_s_frigate" seed="15514591178318704869" zone="[0xfdafa]" commander="[0x87ff2b]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0012" generated="1"/>
</modification>
<gravidar range="40011.918"/>
<orders>
<order id="[0x6bc0]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x87ff2b]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="530.328"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x896152]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="263992119"/>
<skill type="boarding" value="4"/>
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89614d]"/>
<weapon id="[0x89614a]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x895c42]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_01_a_macro" connection="shipconnection" id="[0x896155]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x896149]">
<offset>
<position x="-4.017" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x896148]">
<offset>
<position x="4.362" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89614d]">
<offset>
<position x="-4.356" y="-0.5395" z="9.601"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89614d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89614a]">
<offset>
<position x="4.34" y="-0.5395" z="9.601"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89614a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x89615b]">
<connected connection="[0x896001]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896157]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yooses Yoganis Zuzuamis VI" code="YBL-868" owner="ministry" known="1" read="0" page="10506" id="[0x896152]">
<listeners>
<listener listener="[0x895c3f]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x895c3f]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="37163"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="3517499151"/>
<connections>
<connection connection="currentchair" id="[0x89614f]">
<connected connection="[0x896151]"/>
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<connection connection="roomposition" id="[0x896154]">
<connected connection="[0x896153]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x896153]">
<connected connection="[0x896154]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89614e]">
<movement class="connection"/>
<offset>
<position x="14.287" y="-0.3651" z="-0.6747"/>
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<render>
<parameter flags="override" value="1" owner="[0x89614e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89614c]">
<movement class="connection"/>
<offset>
<position x="-13.975" y="-0.3259" z="-0.7053"/>
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<render>
<parameter flags="override" value="1" owner="[0x89614c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896156]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection34" id="[0x896151]">
<connected connection="[0x89614f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_arg_l_trans_container_04_a_macro" connection="space" code="WAV-713" owner="argon" level="0.602138" thruster="thruster_gen_l_allround_01_mk2_macro" id="[0x89080f]">
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<listener listener="[0x890807]" event="killed"/>
<listener listener="[0x8907f7]" event="boostdisabled"/>
<listener listener="[0x8907f2]" event="boostdisabled"/>
<listener listener="[0x8907f3]" event="boostdisabled"/>
<listener listener="[0x8907f4]" event="boostdisabled"/>
<listener listener="[0x8907ef]" event="killed"/>
<listener listener="[0x8907e2]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.739"/>
<event event="updatebuild" time="3216.155"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdafc]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="26172.273" y="992.163" z="-16167.201"/>
<rotation yaw="-73.34822" pitch="4.86196"/>
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<velocity>
<linear x="-834.4" y="74.082" z="249.567"/>
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<acceleration/>
</read>
<write space="[0xfdafc]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
<linear x="-834.4" y="74.082" z="249.567"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x87bfb7]" behavior="generic" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<position x="883.488" y="210.506" z="-5429.413"/>
<rotation yaw="-142.17316" pitch="18.81665"/>
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<ref refobject="[0xfdafc]">
<offset>
<position x="-1376.5" y="3438.074" z="-7927.442"/>
<rotation yaw="82.25872" pitch="18.81665"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="31900.566" y="483.577" z="-17880.518"/>
<rotation yaw="-179.99998"/>
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<render>
<parameter value="4279631893" name="letter_color" type="color"/>
<parameter value="4280359709" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="argon_tech_trader_l" seed="15376179244214461510" zone="[0x87d460]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40718.816"/>
<orders>
<order id="[0x6886]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="1825"/>
<param name="range" type="component" value="[0xfdadc]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x87857]" order="DockAt" state="started" temp="1">
<param name="destination" type="component" value="[0x87bfb7]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockandwaitid" type="order" value="[0xc2954]"/>
<param name="callerid" type="order" value="[0x8491d]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc2954]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x87bfb7]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="35421"/>
<param name="dockorder" type="order" value="[0x87857]"/>
<param name="callerid" type="order" value="[0x8491d]"/>
<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8491d]" order="TradePerform" temp="1">
<trade id="[0x808bf]" seller="[0x87bfb7]" partner="[0x89080f]" ware="plasmaconductors" price="99021" amount="288" desired="288" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x808bf]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x853b7]" order="TradePerform" temp="1">
<trade id="[0x8309b]" buyer="[0x878331]" partner="[0x89080f]" ware="plasmaconductors" price="128200" amount="288" desired="288" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x8309b]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x8907ef]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x890807]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8907e2]"/>
</control>
<people>
<person macro="character_argon_male_civilian_06_macro" role="passenger">
<npcseed seed="4071847102"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="4253288318"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="2002861677"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="607077072"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="2330228210"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="2002844576"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="1266670169"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="63124037"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_06_macro" role="marine">
<npcseed seed="774360418"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="928504143"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="1500055256"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="service">
<npcseed seed="3343003042"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="1293938082"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="4110270438"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="2745461064"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="791787632"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="525638093"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="2180469540"/>
<skill type="engineering" value="10"/>
<skill type="management" value="2"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="859025158"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="175933111"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="373037796"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="3269154231"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="3815110693"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="428362254"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="2907409379"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="908226760"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="1401696799"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="1900999746"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_20_macro" role="service">
<npcseed seed="2410595818"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="3808239934"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="3838254021"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="marine">
<npcseed seed="875415661"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="1792939050"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="2562814909"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="3074251378"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="2961811791"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="1425789182"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_08_macro" role="service">
<npcseed seed="1532203796"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="marine">
<npcseed seed="2487285564"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="3250411668"/>
<skill type="engineering" value="11"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="1425613887"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="3758588064"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="1950782985"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="4226597401"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
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<person macro="character_argon_male_civilian_14_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_engineer_02_macro" role="service">
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<person macro="character_argon_female_pilot_09_macro" role="marine">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_female_pilot_07_macro" role="service">
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<person macro="character_argon_female_civilian_07_macro" role="service">
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<person macro="character_argon_female_engineer_04_macro" role="service">
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<person macro="character_argon_female_pilot_09_macro" role="service">
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<person macro="character_argon_female_pilot_04_macro" role="marine">
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<person macro="character_argon_female_civilian_07_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_engineer_05_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_18_macro" role="passenger">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_11_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_female_civilian_07_macro" role="passenger">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_16_macro" role="service">
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<person macro="character_argon_male_civilian_19_macro" role="service">
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<group group="group_back_mid_mid"/>
<group group="group_front_mid_up"/>
<group group="group_back_mid_top"/>
<group group="group_front_mid_left"/>
<group group="group_front_mid_right"/>
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="18"/>
<item macro="missile_smart_heavy_mk1_macro" amount="27"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="90"/>
<item macro="countermeasure_flares_01_macro" amount="14"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="9"/>
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</ammunition>
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<prices globalpricemodifier="1" buildpricefactor="1">
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</prices>
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<economylog cargo="543.197"/>
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<connection connection="con_cockpit" macro="con_cockpit">
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<connections>
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<entity type="officer" post="aipilot"/>
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<npcseed seed="480130223"/>
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="con_commander" id="[0x890802]">
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</connection>
<connection connection="con_engine_03">
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<travel active="1" factor="7.67734"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8907f2]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8907f3]">
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<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8907f4]">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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</connection>
<connection connection="con_turret_05">
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<item macro="eq_arg_satellite_02_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x896131]">
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<connection connection="con_weapon_01">
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<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x895fb3]">
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<connection connection="commander" id="[0x89613e]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8960ab]">
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="entities">
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<connection connection="con_control01" id="[0x895f84]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8960af]">
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<connection connection="ships">
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<drop ref="ship_small_civilian"/>
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<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897b70]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="603281095"/>
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<skill type="morale" value="3"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2360195059"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
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</ammunition>
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<ware ware="medicalsupplies" buy="74" sell="0"/>
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</prices>
</trade>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x897b6d]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="medicalsupplies" amount="1101"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8972c1]">
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</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8972b7]">
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x8972c0]">
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897b6e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Rungissas Yahanis Hirussusis X" code="ZTG-459" owner="teladi" known="1" read="0" page="10504" id="[0x897b70]">
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<listener listener="[0x897b6b]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x897b6b]" connection="con_control01"/>
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</movement>
<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
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<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="61255"/>
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<npcseed seed="4189823414"/>
<connections>
<connection connection="currentchair" id="[0x897b73]">
<connected connection="[0x897b74]"/>
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<connection connection="roomposition" id="[0x897b71]">
<connected connection="[0x897b72]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x897b72]">
<connected connection="[0x897b71]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897b77]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897b77]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897b76]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897b76]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897b6f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x897b74]">
<connected connection="[0x897b73]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="KOZ-784" owner="teladi" basename="{20102,1301}" id="[0x8736d6]">
<listeners>
<listener listener="[0x8cc2ac]" event="killed"/>
<listener listener="[0x87377a]" event="killed"/>
<listener listener="[0x87ed83]" event="killed"/>
<listener listener="[0x8121c2]" event="killed"/>
<listener listener="[0x87af41]" event="killed"/>
<listener listener="[0x8737b4]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3204.462"/>
<event event="updatebuild" time="3239.861"/>
</events>
<offset>
<position x="31617.703" y="-1452.556" z="-27115.164"/>
<rotation yaw="-62.75262"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_defence_cluster_02_sector001" seed="7280628960404821553" class="godstation"/>
<gravidar range="40920.449"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc2ac]"/>
<post id="manager" component="[0x87af41]"/>
<post id="defence" component="[0x87ed83]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8121c2]"/>
</control>
<construction>
<sequence>
<entry id="[0x179]" index="1" macro="defence_tel_claim_01_macro">
<offset>
<position x="374.846" z="1193.461"/>
<rotation yaw="0.0674379"/>
</offset>
</entry>
<entry id="[0x17a]" index="2" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="373.904" z="393.462"/>
<rotation yaw="0.0674465"/>
</offset>
</entry>
<entry id="[0x17b]" index="3" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap005"/>
<offset>
<position x="373.904" y="-600" z="393.462"/>
</offset>
</entry>
<entry id="[0x17c]" index="4" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-1400" z="393.462"/>
</offset>
</entry>
<entry id="[0x17d]" index="5" macro="struct_tel_cross_01_macro" connection="connectionsnap006">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="393.462"/>
</offset>
</entry>
<entry id="[0x17e]" index="6" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="793.462"/>
</offset>
</entry>
<entry id="[0x17f]" index="7" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="375.788" z="1993.461"/>
<rotation yaw="0.0674292"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x180]" index="8" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1174.846" z="1192.52"/>
<rotation yaw="90.06743"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x181]" index="9" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap004"/>
<offset>
<position x="-425.153" z="1194.403"/>
<rotation yaw="-89.93256"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x182]" index="10" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="1574.845" z="1192.049"/>
<rotation yaw="0.0674429"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x183]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="376.258" z="2393.46"/>
<rotation yaw="0.0674206"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x184]" index="12" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="-825.153" z="1194.874"/>
<rotation yaw="0.0674156"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x185]" index="13" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="1193.462"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x186]" index="14" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="773.904" y="-2000" z="393.462"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x187]" index="15" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="-26.096" y="-2000" z="393.462"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x188]" index="16" macro="pier_tel_harbor_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="-406.538"/>
<rotation yaw="-89.99995"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8736d1]"/>
<group context="[0x8736c6]"/>
<group context="[0x8736c3]"/>
<group context="[0x8736c0]"/>
<group context="[0x8736bf]"/>
<group context="[0x8736ba]"/>
<group context="[0x8736e4]"/>
<group context="[0x8736ea]"/>
<group context="[0x873719]"/>
<group context="[0x873715]"/>
<group context="[0x873712]"/>
<group context="[0x87370f]"/>
<group context="[0x873709]"/>
<group context="[0x873706]"/>
<group context="[0x873703]"/>
<group context="[0x873700]"/>
<group context="[0x8736e4]" group="group01"/>
<group context="[0x8736e4]" group="group02"/>
<group context="[0x8736e4]" group="group04"/>
<group context="[0x8736e4]" group="group03"/>
<group context="[0x8736e4]" group="group05"/>
<group context="[0x8736e4]" group="group06"/>
<group context="[0x8736ea]" group="group02"/>
<group context="[0x8736ea]" group="group04"/>
<group context="[0x8736ea]" group="group05"/>
<group context="[0x8736ea]" group="group06"/>
<group context="[0x873719]" group="group02"/>
<group context="[0x873719]" group="group04"/>
<group context="[0x873719]" group="group03"/>
<group context="[0x873719]" group="group05"/>
<group context="[0x873719]" group="group06"/>
<group context="[0x873715]" group="group01"/>
<group context="[0x873715]" group="group02"/>
<group context="[0x873715]" group="group04"/>
<group context="[0x873715]" group="group03"/>
<group context="[0x873715]" group="group05"/>
<group context="[0x873712]" group="group01"/>
<group context="[0x873712]" group="group02"/>
<group context="[0x873712]" group="group04"/>
<group context="[0x873712]" group="group03"/>
<group context="[0x873712]" group="group05"/>
<group context="[0x87370f]" group="group01"/>
<group context="[0x87370f]" group="group02"/>
<group context="[0x87370f]" group="group04"/>
<group context="[0x87370f]" group="group03"/>
<group context="[0x87370f]" group="group05"/>
<group context="[0x873709]" group="group01"/>
<group context="[0x873709]" group="group02"/>
<group context="[0x873709]" group="group04"/>
<group context="[0x873709]" group="group03"/>
<group context="[0x873709]" group="group05"/>
<group context="[0x873706]" group="group01"/>
<group context="[0x873706]" group="group02"/>
<group context="[0x873706]" group="group03"/>
<group context="[0x873706]" group="group05"/>
<group context="[0x873706]" group="group06"/>
<group context="[0x873703]" group="group01"/>
<group context="[0x873703]" group="group02"/>
<group context="[0x873703]" group="group04"/>
<group context="[0x873703]" group="group03"/>
<group context="[0x873703]" group="group05"/>
<group context="[0x873703]" group="group06"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="63"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x7da3]" buyer="[0x8736d6]" ware="majadust" price="57260" amount="100" desired="100" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7da4]" buyer="[0x8736d6]" ware="spacefuel" price="36660" amount="150" desired="150" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7da5]" buyer="[0x8736d6]" ware="spaceweed" price="45620" amount="200" desired="200" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x8737ad]">
<connected connection="[0x8737ae]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8736d5]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="DLD-780" owner="teladi" known="1" read="0" id="[0x87ed83]">
<listeners>
<listener listener="[0x8736d6]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="963"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZRB-334" owner="teladi" known="1" read="0" id="[0x8121c2]">
<listeners>
<listener listener="[0x8736d6]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Yohulis Yalos Lotunis III" code="EOD-213" owner="teladi" known="1" read="0" page="10506" id="[0x87af41]">
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</component>
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<connection connection="con_turret_laser_l_004">
<component class="turret" macro="turret_tel_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x87377d]">
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</component>
</connection>
<connection connection="con_turret_laser_l_006">
<component class="turret" macro="turret_tel_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x87377e]">
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</render>
</component>
</connection>
<connection connection="con_shieldgen_large_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x873784]">
<offset>
<position y="77.91"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_large_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x873783]">
<offset>
<position y="-77.875"/>
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</component>
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<connected connection="[0x873701]"/>
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</component>
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<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x17a]" id="[0x8736c6]">
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<rotation yaw="0.0674465"/>
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<render>
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</render>
<connections>
<connection connection="connectionsnap005" id="[0x8736c1]">
<connected connection="[0x8736c2]"/>
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<connection connection="connectionsnap001" id="[0x8736c5]">
<connected connection="[0x8736c4]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_vertical_02_macro" connection="space" construction="[0x17b]" id="[0x8736c3]">
<offset>
<position x="373.904" y="-600" z="393.462"/>
</offset>
<render>
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</render>
<connections>
<connection connection="connectionsnap002" id="[0x8736be]">
<connected connection="[0x8736bd]"/>
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<connected connection="[0x8736c1]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_vertical_02_macro" connection="space" construction="[0x17c]" id="[0x8736c0]">
<offset>
<position x="373.904" y="-1400" z="393.462"/>
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<render>
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</render>
<connections>
<connection connection="connectionsnap002" id="[0x8736bb]">
<connected connection="[0x8736bc]"/>
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<connection connection="connectionsnap001" id="[0x8736bd]">
<connected connection="[0x8736be]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x17d]" id="[0x8736bf]">
<offset>
<position x="373.904" y="-2000" z="393.462"/>
</offset>
<render>
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</render>
<connections>
<connection connection="connectionsnap006" id="[0x8736bc]">
<connected connection="[0x8736bb]"/>
</connection>
<connection connection="connectionsnap004" id="[0x873704]">
<connected connection="[0x873705]"/>
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<connection connection="connectionsnap003" id="[0x873701]">
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<connected connection="[0x8736fc]"/>
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<connected connection="[0x873650]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="VEW-201" owner="teladi" level="0.457822" nameindex="1" id="[0x878c02]">
<listeners>
<listener listener="[0x8cc2c4]" event="killed"/>
<listener listener="[0x878cba]" event="killed"/>
<listener listener="[0x869fa4]" event="killed"/>
<listener listener="[0x869fb3]" event="killed"/>
<listener listener="[0x878caa]" event="killed"/>
<listener listener="[0x869fb7]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3221.485"/>
<event event="updatebuild" time="3239.449"/>
</events>
<offset>
<position x="-5484.566" y="-3840.316" z="-30833.787"/>
<rotation yaw="-64.28506"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_superfluidcoolant" seed="11985504739640668625" class="godproduction"/>
<gravidar range="40202.348"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc2c4]"/>
<post id="manager" component="[0x869fb7]"/>
<post id="defence" component="[0x869fa4]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x869fb3]"/>
</control>
<construction>
<sequence>
<entry id="[0x66a]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="0.1216" y="-836.881" z="59.81"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x66b]" index="2" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="0.1656" y="-836.881" z="859.766"/>
<rotation yaw="-89.99998"/>
</offset>
</entry>
<entry id="[0x66c]" index="3" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="400.166" y="-836.881" z="859.766"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x66d]" index="4" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
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<position x="-399.834" y="-836.881" z="859.766"/>
<rotation yaw="90.00001"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x66e]" index="5" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
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<offset>
<position x="0.1216" y="-36.881" z="59.81"/>
<rotation yaw="90"/>
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</entry>
<entry id="[0x66f]" index="6" macro="hab_tel_m_01_macro" connection="connectionsnap001">
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<offset>
<position x="0.1216" y="963.119" z="59.81"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x85d]" index="7" macro="storage_tel_s_liquid_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="0.1216" y="-1436.881" z="59.81"/>
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</entry>
<entry id="[0x860]" index="8" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="0.2096" y="-836.881" z="1259.81"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x863]" index="9" macro="struct_tel_base_02_macro" connection="connectionsnap002">
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<entry id="[0x868]" index="11" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
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<entry id="[0x875]" index="12" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
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<rotation yaw="89.99995"/>
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<entry id="[0x876]" index="13" macro="storage_tel_s_liquid_01_macro" connection="connectionsnap001">
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
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</upgrades>
</entry>
<entry id="[0x87f]" index="14" macro="prod_gen_superfluidcoolant_macro" connection="connectionsnap01">
<predecessor index="12" connection="connectionsnap006"/>
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<position x="-1399.79" y="-36.881" z="1459.809"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x889]" index="15" macro="prod_gen_superfluidcoolant_macro" connection="connectionsnap01">
<predecessor index="11" connection="connectionsnap001"/>
<offset>
<position x="-999.834" y="1163.119" z="659.766"/>
<rotation yaw="-179.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
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<group context="[0x87eca3]"/>
<group context="[0x880f07]"/>
<group context="[0x881546]"/>
<group context="[0x881546]" group="group01"/>
<group context="[0x881546]" group="group04"/>
<group context="[0x8812f3]"/>
<group context="[0x8812f3]" group="group01"/>
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<group context="[0x8812f3]" group="group03"/>
<group context="[0x8812f3]" group="group05"/>
<group context="[0x8812f3]" group="group06"/>
<group context="[0x881325]"/>
<group context="[0x88135b]"/>
<group context="[0x81f7ef]"/>
<group context="[0x81f7ec]"/>
<group context="[0x81f7ec]" group="group01"/>
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<group context="[0x869f89]"/>
<group context="[0x869f95]"/>
<group context="[0x869fa1]"/>
<group context="[0x869fad]"/>
<group context="[0x869fb6]"/>
<group context="[0x869fb6]" group="leftbottom_01"/>
<group context="[0x869f80]"/>
<group context="[0x869f80]" group="left_01"/>
<group context="[0x869f80]" group="right_01"/>
<group context="[0x869f80]" group="back_01"/>
<group context="[0x869f80]" group="front_01"/>
<group context="[0x869f80]" group="down_01"/>
<group context="[0x869f92]"/>
<group context="[0x869f92]" group="left_01"/>
<group context="[0x869f92]" group="right_01"/>
<group context="[0x869f92]" group="back_01"/>
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<group context="[0x869f92]" group="down_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="18"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="14"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
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<primary active="0"/>
<secondary active="0"/>
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<trade>
<reservations>
<reservation reserver="[0x83ad7b]" id="[0x81ff3]" buyer="[0x878c02]" partner="[0x83ad7b]" ware="helium" price="4836" amount="3666" desired="3666" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x8a0017]" id="[0x808c9]" buyer="[0x878c02]" partner="[0x8a0017]" ware="helium" price="4678" amount="3040" desired="3040" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x88e1d8]" id="[0x80370]" buyer="[0x878c02]" partner="[0x88e1d8]" ware="helium" price="4489" amount="866" desired="866" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x883161]" id="[0x85895]" buyer="[0x878c02]" partner="[0x883161]" ware="helium" price="4476" amount="866" desired="866" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x88cf9f]" id="[0x84cad]" buyer="[0x878c02]" partner="[0x88cf9f]" ware="helium" price="4424" amount="1080" desired="1080" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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</reservations>
<offers>
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</trade>
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</trade>
<trade id="[0x5dcd]" buyer="[0x878c02]" ware="medicalsupplies" price="5822" amount="112" desired="112">
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</trade>
<trade id="[0x5dce]" buyer="[0x878c02]" ware="nostropoil" price="4214" amount="289" desired="289">
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<source class="production"/>
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</trade>
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<source class="production"/>
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</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
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<ware ware="medicalsupplies" buy="74" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="2630.477">
<workforce race="teladi" amount="199"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3401.021"/>
<economylog cargo="0" offer="0"/>
<buildplot>
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</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x878cb5]">
<connected connection="[0x878cb8]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x878c03]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HSR-921" owner="teladi" known="1" read="0" id="[0x869fa4]">
<listeners>
<listener listener="[0x878c02]" event="killed"/>
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<listener listener="[0x88e0e5]" event="killed"/>
<listener listener="[0x88df25]" event="boostdisabled"/>
<listener listener="[0x88df1d]" event="boostdisabled"/>
<listener listener="[0x88de72]" event="boostdisabled"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<events>
<event event="updateengineparameters" time="3195.02"/>
<event event="updatebuild" time="3197.647"/>
<event event="relationrangechanged" time="3327.926" faction="scaleplate"/>
<event event="relationrangechanged" time="3328.146" faction="scaleplate"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdafe]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-2767.55" y="-1255.699" z="22860.377"/>
<rotation yaw="-147.97906" pitch="11.32605"/>
</offset>
<velocity/>
<acceleration/>
</read>
<write space="[0xfdafe]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-2767.55" y="-1255.699" z="22860.377"/>
<rotation yaw="-147.97906" pitch="11.32605"/>
</offset>
<velocity/>
<acceleration/>
</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-4448.343" y="1440.435" z="18654.957"/>
<rotation yaw="-121.42778"/>
</offset>
<render>
<parameter value="4279701512" name="letter_color" type="color"/>
<parameter value="4280294173" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="paranid_food_trader_s" seed="15927227803050600003" zone="[0xfdcf6]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0037" generated="1"/>
</modification>
<gravidar range="40012.297"/>
<orders>
<order id="[0x82a87]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="1630"/>
<param name="anchorspace" type="component" value="[0xfdcf5]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="0.543043"/>
<param name="supplier" type="component" value="[0x87e75d]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88e0e5]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1736083761"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2973281076"/>
<skill type="engineering" value="4"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1956507636"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="13"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88d383]"/>
<weapon id="[0x88d38a]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2669.077"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="53" sell="0"/>
<ware ware="medicalsupplies" buy="78" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x880535]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_s_trans_container_01_a_macro" connection="shipconnection" id="[0x880534]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<events>
<event event="relationrangechanged" time="3327.926" faction="scaleplate"/>
<event event="relationrangechanged" time="3328.146" faction="scaleplate"/>
</events>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_s_standard_01_mk1_macro" connection="connection01" id="[0x88decb]">
<events>
<event event="relationrangechanged" time="3327.926" faction="scaleplate"/>
<event event="relationrangechanged" time="3328.146" faction="scaleplate"/>
</events>
<offset>
<position x="0.0168" y="2.246" z="-2.027"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x88d383]">
<events>
<event event="relationrangechanged" time="3327.926" faction="scaleplate"/>
<event event="relationrangechanged" time="3328.146" faction="scaleplate"/>
</events>
<offset>
<position x="-3.828" y="0.6402" z="9.359"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d383]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x88d38a]">
<events>
<event event="relationrangechanged" time="3327.926" faction="scaleplate"/>
<event event="relationrangechanged" time="3328.146" faction="scaleplate"/>
</events>
<offset>
<position x="3.828" y="0.6402" z="9.359"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d38a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88e0e4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Ramanckulot" code="GZR-048" owner="paranid" knownto="player" known="1" read="0" page="10307" id="[0x88e0e5]">
<listeners>
<listener listener="[0x88e0d5]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88e0d5]" connection="con_control01"/>
<offset>
<position y="0.05566" z="-7.695"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.42" time="2727.826" delay="600" decayrate="1"/>
</relations>
<blackboard>
<value name="$StateMachine" type="cue" value="98001"/>
</blackboard>
<npcseed seed="118048581"/>
<connections>
<connection connection="currentchair" id="[0x88e0df]">
<connected connection="[0x88e0de]"/>
</connection>
<connection connection="roomposition" id="[0x88e0e7]">
<connected connection="[0x88e0e6]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x88e0e6]">
<connected connection="[0x88e0e7]"/>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x88df25]">
<events>
<event event="relationrangechanged" time="3327.926" faction="scaleplate"/>
<event event="relationrangechanged" time="3328.146" faction="scaleplate"/>
</events>
<offset>
<position x="6.026" y="0.5337" z="-9.703"/>
</offset>
<render>
<parameter flags="override" value="0" owner="[0x88df25]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x88df1d]">
<events>
<event event="relationrangechanged" time="3327.926" faction="scaleplate"/>
<event event="relationrangechanged" time="3328.146" faction="scaleplate"/>
</events>
<offset>
<position y="0.1416" z="-6.751"/>
</offset>
<render>
<parameter flags="override" value="0" owner="[0x88df1d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x88de72]">
<events>
<event event="relationrangechanged" time="3327.926" faction="scaleplate"/>
<event event="relationrangechanged" time="3328.146" faction="scaleplate"/>
</events>
<offset>
<position x="-6.244" y="0.5823" z="-9.428"/>
</offset>
<render>
<parameter flags="override" value="0" owner="[0x88de72]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88e0e0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection17" id="[0x88e0de]">
<connected connection="[0x88e0df]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_trans_container_01_a_macro" connection="space" code="UUY-755" owner="paranid" knownto="player" level="0.623484" thruster="thruster_gen_m_allround_01_mk2_macro" id="[0x89c930]">
<listeners>
<listener listener="[0x89c92f]" event="killed"/>
<listener listener="[0x89c925]" event="killed"/>
<listener listener="[0x89c928]" event="boostdisabled"/>
<listener listener="[0x89c918]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.15"/>
<event event="updatebuild" time="3258.076"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdafe]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="39900.258" y="193.603" z="5410.619"/>
<rotation yaw="-178.22345" pitch="4.42604"/>
</offset>
<velocity>
<linear x="-8.01041" y="20" z="-258.264"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdafe]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="39900.258" y="193.603" z="5410.619"/>
<rotation yaw="-178.22345" pitch="4.42604"/>
</offset>
<velocity>
<linear x="-8.01041" y="20" z="-258.264"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x8749ec]" behavior="generic" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="539.76" y="1.384" z="-437.236"/>
<rotation yaw="129.05391" pitch="3.54647"/>
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<ref refobject="[0xfdafe]">
<offset>
<position x="38776.504" y="2999.34" z="-30820.348"/>
<rotation yaw="83.4146" pitch="3.54647"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="40125.938" y="-369.861" z="12686.721"/>
<rotation yaw="-150.28961" pitch="18.75576"/>
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<render>
<parameter value="4279505944" name="letter_color" type="color"/>
<parameter value="4280360735" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="paranid_equipment_trader_m" seed="15885621683103846819" zone="[0xfdacb]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
</modification>
<gravidar range="40040.309"/>
<orders>
<order id="[0x80433]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2709"/>
<param name="anchorspace" type="component" value="[0xfdac4]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="antimatterconverters"/>
<param name="relprice_purchase" type="float"/>
<param name="supplier" type="component" value="[0x8750e2]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x879c9]" order="DockAt" state="started" temp="1">
<param name="destination" type="component" value="[0x8749ec]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockandwaitid" type="order" value="[0xc2005]"/>
<param name="callerid" type="order" value="[0x81933]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc2005]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x8749ec]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="34988"/>
<param name="dockorder" type="order" value="[0x879c9]"/>
<param name="callerid" type="order" value="[0x81933]"/>
<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x81933]" order="TradePerform" temp="1">
<trade id="[0x85941]" buyer="[0x8749ec]" partner="[0x89c930]" ware="antimatterconverters" price="39180" amount="790" desired="790" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x85941]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89c925]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89c92f]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89c918]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2027978068"/>
<skill type="boarding" value="5"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="6"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2380418282"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2943170830"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="3702729437"/>
<skill type="boarding" value="5"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2454083823"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2438407959"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="14182274"/>
<skill type="engineering" value="12"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="666164720"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="4213398316"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2127645711"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="service">
<npcseed seed="502536116"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3465462736"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="26"/>
<item macro="countermeasure_flares_01_macro" amount="6"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="954.73"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="dronecomponents" buy="881" sell="0"/>
<ware ware="claytronics" buy="2072" sell="0"/>
<ware ware="antimatterconverters" buy="354" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89c931]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_01_a_macro" connection="shipconnection" id="[0x89c932]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="antimatterconverters" amount="790"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89c923]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89c92d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Hatibmanckettiks" code="CTZ-479" owner="paranid" knownto="player" known="1" read="0" page="10304" id="[0x89c92f]">
<listeners>
<listener listener="[0x89c930]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89c930]" connection="con_control"/>
<offset>
<position x="-0.01798" y="-5.707" z="-55.036"/>
</offset>
</movement>
<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="26751"/>
</blackboard>
<npcseed seed="2304272128"/>
<connections>
<connection connection="currentchair" id="[0x89c92c]">
<connected connection="[0x89c926]"/>
</connection>
<connection connection="roomposition" id="[0x89c92a]">
<connected connection="[0x89c92b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="GHN-168" owner="paranid" known="1" read="0" id="[0x89c925]">
<listeners>
<listener listener="[0x89c930]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="XPN-538" owner="paranid" known="1" read="0" id="[0x89c918]">
<listeners>
<listener listener="[0x89c930]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x89c92b]">
<connected connection="[0x89c92a]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_travel_01_mk3_macro" connection="engineconnection01" id="[0x89c928]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89c928]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x89c924]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89c924]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89c92e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x89c926]">
<connected connection="[0x89c92c]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="AJR-817" owner="ministry" basename="{20102,1331}" level="1" id="[0x8749ec]">
<listeners>
<listener listener="[0x8cc2bc]" event="killed"/>
<listener listener="[0x874bdd]" event="killed"/>
<listener listener="[0x87efea]" event="killed"/>
<listener listener="[0x87efe2]" event="killed"/>
<listener listener="[0x87efdf]" event="killed"/>
<listener listener="[0x87efd7]" event="killed"/>
<listener listener="[0x8183e6]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3208.089"/>
<event event="updatetradeoffers" time="3242.736"/>
</events>
<offset>
<position x="38086.516" y="2997.956" z="-30900.547"/>
<rotation yaw="-45.63931"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="shipyard_ministry_01" seed="16306423574017522772" class="godstation"/>
<gravidar range="43437.523"/>
<control>
<post id="shiptrader" component="[0x87efdf]"/>
<post id="shadyguy" component="[0x8cc2bc]"/>
<post id="manager" component="[0x87efd7]"/>
<post id="defence" component="[0x87efea]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87efe2]"/>
</control>
<construction>
<sequence>
<entry id="[0x1a4]" index="1" macro="struct_tel_base_02_macro">
<offset>
<position x="-1764.83" z="1791.538"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x1a5]" index="2" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-1164.874" z="1791.494"/>
</offset>
</entry>
<entry id="[0x1a6]" index="3" macro="struct_tel_base_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="-764.83" z="1791.45"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x1a7]" index="4" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="-2364.83" z="1791.538"/>
</offset>
</entry>
<entry id="[0x1a8]" index="5" macro="struct_tel_base_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
<position x="-2764.83" z="1791.538"/>
<rotation yaw="-89.99995"/>
</offset>
</entry>
<entry id="[0x1a9]" index="6" macro="buildmodule_gen_ships_xl_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="-4764.83" z="1791.537"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="22"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1aa]" index="7" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="-6764.828" y="-0.0001192" z="1791.537"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="10"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1ab]" index="8" macro="struct_tel_vertical_02_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap006"/>
<offset>
<position x="-2364.83" y="600" z="1791.538"/>
</offset>
</entry>
<entry id="[0x1ac]" index="9" macro="struct_tel_cross_01_macro" connection="connectionsnap005">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position x="-2364.83" y="1200" z="1791.538"/>
</offset>
</entry>
<entry id="[0x1ad]" index="10" macro="struct_tel_vertical_02_macro" connection="connectionsnap002">
<predecessor index="9" connection="connectionsnap006"/>
<offset>
<position x="-2364.83" y="1800" z="1791.538"/>
</offset>
</entry>
<entry id="[0x1ae]" index="11" macro="struct_tel_cross_01_macro" connection="connectionsnap005">
<predecessor index="10" connection="connectionsnap001"/>
<offset>
<position x="-2364.83" y="2400" z="1791.54"/>
</offset>
</entry>
<entry id="[0x1af]" index="12" macro="buildmodule_gen_ships_l_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap004"/>
<offset>
<position x="-1364.83" y="2400" z="1791.539"/>
<rotation yaw="179.99989"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b0]" index="13" macro="struct_tel_base_02_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap002"/>
<offset>
<position x="-2364.83" y="2400" z="1191.539"/>
</offset>
</entry>
<entry id="[0x1b1]" index="14" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
<predecessor index="13" connection="connectionsnap002"/>
<offset>
<position x="-2364.83" y="2400" z="591.539"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="10"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b2]" index="15" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap006"/>
<offset>
<position x="-2364.83" y="3000" z="1791.54"/>
</offset>
</entry>
<entry id="[0x1b3]" index="16" macro="buildmodule_gen_ships_l_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap003"/>
<offset>
<position x="-3364.83" y="2400" z="1791.54"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_buildingdrone_01_a_macro" exact="15"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b4]" index="17" macro="storage_tel_l_container_01_macro" connection="connectionsnap004">
<predecessor index="4" connection="connectionsnap005"/>
<offset>
<position x="-2364.83" y="-800" z="1791.538"/>
<rotation yaw="90.00002"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_left_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_04" exact="2"/>
</groups>
</upgrades>
</entry>
<entry id="[0x1b5]" index="18" macro="defence_tel_claim_01_macro" connection="connectionsnap004">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="35.17" z="1791.45"/>
</offset>
</entry>
<entry id="[0x1b6]" index="19" macro="struct_tel_base_02_macro" connection="connectionsnap001">
<predecessor index="18" connection="connectionsnap003"/>
<offset>
<position x="1035.17" z="1791.45"/>
<rotation yaw="-89.99995"/>
</offset>
</entry>
<entry id="[0x1b7]" index="20" macro="struct_tel_cross_01_macro" connection="connectionsnap003">
<predecessor index="19" connection="connectionsnap002"/>
<offset>
<position x="1635.17" z="1791.449"/>
</offset>
</entry>
<entry id="[0x1b8]" index="21" macro="struct_tel_vertical_02_macro" connection="connectionsnap002">
<predecessor index="20" connection="connectionsnap006"/>
<offset>
<position x="1635.17" y="600" z="1791.449"/>
</offset>
</entry>
<entry id="[0x1b9]" index="22" macro="struct_tel_cross_01_macro" connection="connectionsnap005">
<predecessor index="21" connection="connectionsnap001"/>
<offset>
<position x="1635.17" y="1200" z="1791.449"/>
</offset>
</entry>
<entry id="[0x1ba]" index="23" macro="struct_tel_vertical_02_macro" connection="connectionsnap002">
<predecessor index="22" connection="connectionsnap006"/>
<offset>
<position x="1635.17" y="1800" z="1791.449"/>
</offset>
</entry>
<entry id="[0x1bb]" index="24" macro="pier_tel_harbor_01_macro" connection="connectionsnap008">
<predecessor index="23" connection="connectionsnap001"/>
<offset>
<position x="1635.17" y="2400" z="1791.449"/>
<rotation yaw="179.99989"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="18"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1bc]" index="25" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="24" connection="connectionsnap003"/>
<offset>
<position x="1635.17" y="3000" z="1791.45"/>
<rotation yaw="179.99989"/>
</offset>
</entry>
<entry id="[0x1bd]" index="26" macro="storage_tel_l_container_01_macro" connection="connectionsnap004">
<predecessor index="20" connection="connectionsnap005"/>
<offset>
<position x="1635.17" y="-800" z="1791.449"/>
<rotation yaw="-89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_left_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_04" exact="2"/>
</groups>
</upgrades>
</entry>
<entry id="[0x1be]" index="27" macro="struct_tel_base_02_macro" connection="connectionsnap002">
<predecessor index="22" connection="connectionsnap003"/>
<offset>
<position x="1035.17" y="1200" z="1791.45"/>
<rotation yaw="-89.99995"/>
</offset>
</entry>
<entry id="[0x1bf]" index="28" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="22" connection="connectionsnap004"/>
<offset>
<position x="2035.17" y="1200" z="1791.449"/>
<rotation yaw="90.00002"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1c0]" index="29" macro="struct_tel_cross_01_macro" connection="connectionsnap003">
<predecessor index="27" connection="connectionsnap001"/>
<offset>
<position x="435.17" y="1200" z="1791.45"/>
<rotation yaw="-179.99989"/>
</offset>
</entry>
<entry id="[0x1c1]" index="30" macro="hab_tel_s_01_macro" connection="connectionsnap001">
<predecessor index="29" connection="connectionsnap006"/>
<offset>
<position x="435.17" y="1600" z="1791.45"/>
</offset>
</entry>
<entry id="[0x1c2]" index="31" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="29" connection="connectionsnap004"/>
<offset>
<position x="35.17" y="1200" z="1791.45"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="10"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1c3]" index="32" macro="struct_tel_cross_01_macro" connection="connectionsnap003">
<predecessor index="28" connection="connectionsnap002"/>
<offset>
<position x="2435.171" y="1200" z="1791.449"/>
</offset>
</entry>
<entry id="[0x1c4]" index="33" macro="hab_tel_s_01_macro" connection="connectionsnap001">
<predecessor index="32" connection="connectionsnap006"/>
<offset>
<position x="2435.171" y="1600" z="1791.449"/>
</offset>
</entry>
<entry id="[0x1c5]" index="34" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="32" connection="connectionsnap004"/>
<offset>
<position x="2835.171" y="1200" z="1791.449"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="10"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1c6]" index="35" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
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<offset>
<position x="2035.17" z="1791.449"/>
<rotation yaw="-89.99995"/>
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</entry>
<entry id="[0x1c7]" index="36" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
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<offset>
<position x="2435.17" z="1791.449"/>
<rotation yaw="-89.99994"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
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<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="4"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1c8]" index="37" macro="hab_tel_l_01_macro" connection="connectionsnap002">
<predecessor index="36" connection="connectionsnap001"/>
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<position x="3035.17" y="-0.000141" z="1791.448"/>
<rotation yaw="-89.99992"/>
</offset>
</entry>
<entry id="[0x1c9]" index="38" macro="struct_tel_base_02_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap001"/>
<offset>
<position x="-2364.83" y="2400" z="2391.54"/>
<rotation yaw="-179.99989"/>
</offset>
</entry>
<entry id="[0x1ca]" index="39" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
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<offset>
<position x="-2364.83" y="2400" z="2991.54"/>
<rotation yaw="-179.99989"/>
</offset>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="4"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="10"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="15"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1cb]" index="40" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="26" connection="connectionsnap002"/>
<offset>
<position x="1635.17" y="-2000" z="1791.449"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="rightbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="rightbottom_01" exact="2"/>
</groups>
</upgrades>
</entry>
<entry id="[0x1cc]" index="41" macro="storage_tel_l_container_01_macro" connection="connectionsnap004">
<predecessor index="17" connection="connectionsnap002"/>
<offset>
<position x="-2364.83" y="-2000" z="1791.538"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_left_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_04" exact="2"/>
</groups>
</upgrades>
</entry>
<entry id="[0x1cd]" index="42" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="41" connection="connectionsnap002"/>
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<position x="-2364.831" y="-3200" z="1791.538"/>
<rotation yaw="-179.99989"/>
</offset>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="rightbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="rightbottom_01" exact="2"/>
</groups>
</upgrades>
</entry>
</sequence>
</construction>
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<group context="[0x874a1b]"/>
<group context="[0x86ef55]"/>
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<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="52"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="105"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="32"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="17"/>
</unavailable>
</ammunition>
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<source class="production"/>
</reservation>
<reservation reserver="[0x899f37]" id="[0x82ff9]" buyer="[0x8749ec]" partner="[0x899f37]" ware="antimatterconverters" price="38204" amount="193" desired="193" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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</reservations>
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<trade id="[0x5abc]" buyer="[0x8749ec]" ware="weaponcomponents" price="28643" amount="2025" desired="2025">
<source class="production"/>
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<trade id="[0x5abd]" buyer="[0x8749ec]" ware="advancedcomposites" price="53086" amount="56" desired="56">
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<trade id="[0x5abe]" buyer="[0x8749ec]" ware="advancedelectronics" price="114219" amount="5103" desired="5103">
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<source class="production"/>
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<source class="production"/>
<restrictions faction="player"/>
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</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="0.983">
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<ware ware="medicalsupplies" buy="52" sell="0"/>
<ware ware="advancedcomposites" buy="146" sell="0"/>
</reference>
</prices>
</trade>
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<loadout/>
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</inprogress>
</buildtasks>
<buildplot>
<max x="5000" y="5000" z="5000"/>
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<connections>
<connection connection="buildingmodule" id="[0x874bd8]">
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8748a6]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<listener listener="[0x8749ec]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="980"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZIB-742" owner="ministry" known="1" read="0" id="[0x87efe2]">
<listeners>
<listener listener="[0x8749ec]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yusmaeos Lotunis Yusmaeos X" code="HUB-694" owner="ministry" known="1" read="0" stockid="default_trader" page="10507" id="[0x87efdf]">
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<traits flags="remotecommable|skillsvisible|customconversation">
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<skill type="piloting" value="3"/>
</traits>
<entity type="trader" post="shiptrader"/>
<blackboard>
<value name="$StateMachine" type="cue" value="38341"/>
</blackboard>
<npcseed seed="1877278887"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Monisessas Gantelios Joranas II" code="YPG-479" owner="ministry" known="1" read="0" page="10504" id="[0x87efd7]">
<listeners>
<listener listener="[0x8749ec]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="piloting" value="2"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="38379"/>
</blackboard>
<npcseed seed="3324003632"/>
</component>
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<connection connection="entities">
<component class="npc" macro="character_split_female_generic_01_macro" connection="parentconnection" name="Kal t'Hnt" code="NNY-556" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10403" id="[0x8cc2bc]">
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<traits flags="remotecommable|skillsvisible|customconversation">
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<skill type="piloting" value="8"/>
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<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="11"/>
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<ware ware="inv_remotedetonator" amount="15"/>
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<ware ware="inv_securitydecryptionsystem"/>
<ware ware="inv_securitybypasssystem"/>
<ware ware="inv_agidevice_01"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="162471"/>
</blackboard>
<npcseed seed="3731015355"/>
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</connection>
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<connection connection="modules">
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<connection connection="modules">
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<post id="playerpilot"/>
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<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
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</entry>
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<connection connection="entities">
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<npcseed seed="3430508927"/>
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<connection connection="entities">
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<entity type="shadyguy" post="shadyguy"/>
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<ware ware="inv_agidevice_01" amount="2"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
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<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<drop ref="ship_small_civilian"/>
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<param name="debugchance2" type="integer"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8981e0]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="morale" value="10"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<group value="1101.258" time="2587.967"/>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="18"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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</ammunition>
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<ware ware="medicalsupplies" buy="83" sell="0"/>
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<cargo>
<ware ware="medicalsupplies" amount="1287"/>
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<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x8981d6]">
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<connected connection="[0x8981df]"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
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</connection>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x896601]">
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x88de50]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896932]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Hintorias Yayasisos Yahinussos VIII" code="ROY-733" owner="teladi" known="1" read="0" page="10503" id="[0x896398]">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="126776268"/>
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<connection connection="con_control01" id="[0x896505]">
<connected connection="[0x896502]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x896867]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x896861]">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89639a]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection32" id="[0x896501]">
<connected connection="[0x8964fc]"/>
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<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="LYV-692" owner="teladi" level="0.582876" nameindex="1" id="[0x871a7f]">
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<post id="tradeagent"/>
<post id="engineer" component="[0x88446a]"/>
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<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
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<ammunition>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
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<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
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</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x16d7]" index="5" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-0.1216" y="-1398.854" z="-259.807"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x16d9]" index="6" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
<position x="-400.122" y="-798.854" z="-1459.807"/>
<rotation yaw="89.99999"/>
</offset>
</entry>
<entry id="[0x16e5]" index="7" macro="struct_tel_cross_01_macro" connection="connectionsnap005">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="-0.1216" y="801.146" z="-259.807"/>
</offset>
</entry>
<entry id="[0x16e8]" index="8" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="6" connection="connectionsnap004"/>
<offset>
<position x="-400.078" y="-798.854" z="-1059.851"/>
<rotation yaw="89.99998"/>
</offset>
</entry>
<entry id="[0x16ea]" index="9" macro="storage_tel_s_liquid_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap005"/>
<offset>
<position x="-400.078" y="-1398.854" z="-1059.851"/>
<rotation yaw="-179.99998"/>
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</entry>
<entry id="[0x16eb]" index="10" macro="struct_tel_cross_01_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap003"/>
<offset>
<position x="-400.122" y="801.146" z="-259.807"/>
<rotation yaw="180"/>
</offset>
</entry>
<entry id="[0x16f8]" index="11" macro="hab_tel_l_01_macro" connection="connectionsnap002">
<predecessor index="10" connection="connectionsnap004"/>
<offset>
<position x="-1000.122" y="801.146" z="-259.807"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0x1728]" index="12" macro="prod_gen_graphene_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap006"/>
<offset>
<position x="199.878" y="1201.146" z="-459.808"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x888383]"/>
<group context="[0x88837f]"/>
<group context="[0x88837c]"/>
<group context="[0x88837c]" group="group01"/>
<group context="[0x88837c]" group="group02"/>
<group context="[0x88837c]" group="group04"/>
<group context="[0x88837c]" group="group03"/>
<group context="[0x88837c]" group="group05"/>
<group context="[0x88837c]" group="group06"/>
<group context="[0x888386]"/>
<group context="[0x888386]" group="group01"/>
<group context="[0x888386]" group="group04"/>
<group context="[0x888391]"/>
<group context="[0x888394]"/>
<group context="[0x88839c]"/>
<group context="[0x888024]"/>
<group context="[0x888021]"/>
<group context="[0x887cb0]"/>
<group context="[0x887cb4]"/>
<group context="[0x8883b1]"/>
<group context="[0x8883b1]" group="top_01"/>
<group context="[0x8883b1]" group="left_01"/>
<group context="[0x8883b1]" group="right_01"/>
<group context="[0x8883b1]" group="front_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="12"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="11"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x899e5f]" id="[0x84f74]" seller="[0x87d251]" buyer="[0x899e5f]" partner="[0x899e5f]" ware="graphene" price="18220" escrow="8089600" amount="444" desired="444" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x88e2dd]" id="[0x84f67]" buyer="[0x87d251]" partner="[0x88e2dd]" ware="methane" price="5500" amount="866" desired="866" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x435e6]" buyer="[0x87d251]" ware="energycells" price="1610" amount="960" desired="960">
<source class="production"/>
</trade>
<trade id="[0x631a]" seller="[0x87d251]" ware="graphene" price="21235" amount="1383">
<source class="production"/>
</trade>
<trade id="[0x631c]" buyer="[0x87d251]" ware="methane" price="5491" amount="11391" desired="11391">
<source class="production"/>
</trade>
<trade id="[0x631d]" buyer="[0x87d251]" ware="nostropoil" price="4700" amount="273" desired="273">
<source class="production"/>
</trade>
<trade id="[0x7ccd]" buyer="[0x87d251]" ware="majadust" price="34196" amount="122" desired="122" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7cce]" buyer="[0x87d251]" ware="spacefuel" price="21912" amount="172" desired="172" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7ccf]" buyer="[0x87d251]" ware="spaceweed" price="27213" amount="222" desired="222" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<active>
<trade id="[0x84f74]" seller="[0x87d251]" buyer="[0x899e5f]" partner="[0x899e5f]" ware="graphene" price="18220" escrow="8089600" amount="444" desired="444" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
</active>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="methane" buy="15" sell="0"/>
<ware ware="medicalsupplies" buy="79" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3102.929">
<workforce race="teladi" amount="76"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3291.747"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3043.375" y="3043.375" z="3043.375"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87d21b]">
<connected connection="[0x87d21c]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87d250]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="IQI-143" owner="teladi" known="1" read="0" id="[0x887ce4]">
<listeners>
<listener listener="[0x87d251]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1396"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YNM-041" owner="teladi" known="1" read="0" id="[0x8883bd]">
<listeners>
<listener listener="[0x87d251]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Lotunis Yohulis Rurandis VII" code="AJC-411" owner="teladi" known="1" read="0" page="10503" id="[0x8883c0]">
<listeners>
<listener listener="[0x87d251]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="11"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="38797"/>
</blackboard>
<npcseed seed="2596846229"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_split_female_generic_01_macro" connection="parentconnection" name="Ga t'Nnk" code="HHF-603" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10403" id="[0x8cbed3]">
<listeners>
<listener listener="[0x87d251]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="5"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="13"/>
<ware ware="inv_agidevice_02" amount="12"/>
<ware ware="inv_agidevice_03" amount="20"/>
<ware ware="inv_modulartrigger" amount="11"/>
<ware ware="inv_advancedtargetingmodule" amount="2"/>
<ware ware="inv_securitydecryptionsystem"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="162281"/>
</blackboard>
<npcseed seed="183843067"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_lowtech_macro" connection="space" construction="[0x16d9]" id="[0x888394]">
<listeners>
<listener listener="[0x87d251]" event="killed"/>
</listeners>
<offset>
<position x="-400.122" y="-798.854" z="-1459.807"/>
<rotation yaw="89.99999"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
<component class="room" macro="room_arg_m_station_01_lowtech_macro" connection="position" seed="12155518844921678959" id="[0x880c5a]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_01" macro="con_dock_xs_01">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="144081537056106678" id="[0x864fe8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_02" macro="con_dock_xs_02">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="11319381225829391115" id="[0x888398]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="2542636299671682441" id="[0x888399]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" seed="4635666613379372607" id="[0x88839a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
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<offset default="1"/>
<render>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro3" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro3">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="9165470852578869756" id="[0x888397]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro2" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro2">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="366787826705631661" id="[0x88839d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro1" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="10678084091453498267" id="[0x88839e]">
<offset default="1"/>
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro5" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro5">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="17300918661540554766" id="[0x886fa2]">
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro4" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro4">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="1030023043617184746" id="[0x88801f]">
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</connection>
<connection connection="connectionfor_dockingbay_arg_m_01_lowtech_macro" macro="connectionfor_dockingbay_arg_m_01_lowtech_macro">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="dock">
<component class="ship_m" macro="ship_arg_m_trans_container_02_b_macro" connection="dock" code="VUH-242" owner="antigone" level="0.216386" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x899e5f]">
<listeners>
<listener listener="[0x899ea1]" event="killed"/>
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<listener listener="[0x899fa4]" event="killed"/>
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<events>
<event event="tradecargoarrived" time="3194.566" amount="444" starttime="3189.566">
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<source class="production"/>
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</event>
<event event="updatebuild" time="3246.016"/>
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<movement class="dock">
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<position y="11.363" z="17.923"/>
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<velocity>
<linear x="-2.44053" y="9.46385" z="2.11643"/>
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<time start="3160.448"/>
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<offset>
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<render>
<parameter value="4279571463" name="letter_color" type="color"/>
<parameter value="4280032796" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="antigone_refinedgas_trader_m" seed="17582962566340893128" zone="[0x87b704]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0003" generated="1"/>
</modification>
<gravidar range="40047.758"/>
<orders>
<order id="[0x6e25]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2518"/>
<param name="range" type="component" value="[0xfdb12]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x8207b]" order="TradePerform" state="critical" temp="1">
<trade id="[0x84f74]" seller="[0x87d251]" buyer="[0x899e5f]" partner="[0x899e5f]" ware="graphene" price="18220" escrow="8089600" amount="444" desired="444" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x84f74]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x849f6]" order="TradePerform" temp="1">
<trade id="[0x81dd4]" buyer="[0x87ad60]" partner="[0x899e5f]" ware="graphene" price="23300" amount="444" desired="444" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x81dd4]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x899fb7]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x899ea1]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x899fa4]"/>
</control>
<people>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="3050728773"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="1972475867"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="1430413468"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="3893929877"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="618236104"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="272958584"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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</render>
<drop ref="ship_small_military"/>
<source job="teladi_fighter_patrol_s_zone_exp" seed="17019617562836848123" zone="[0xfdafe]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40011.918"/>
<orders>
<order id="[0x6eb5]" default="1" order="Patrol" state="started">
<syncpoint state="reached"/>
<param name="space"/>
<param name="range" type="class" value="sector"/>
<param name="pursuetargets" type="integer"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="includeroute" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="targetpurposes" type="list" value="2542"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89abb9]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="7"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89abe4]"/>
<weapon id="[0x89abe6]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89abbb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_01_b_macro" connection="shipconnection" id="[0x89abbc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x89abe5]">
<offset>
<position x="-4.017" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x89a4cc]">
<offset>
<position x="4.362" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89abe4]">
<offset>
<position x="-4.356" y="-0.5395" z="9.601"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89abe4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89abe6]">
<offset>
<position x="4.34" y="-0.5395" z="9.601"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89abe6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="subordinates" id="[0x10db072]">
<connected connection="[0x10db06a]"/>
</connection>
<connection connection="subordinates" id="[0x10db109]">
<connected connection="[0x10db10a]"/>
</connection>
<connection connection="subordinates" id="[0x10db10b]">
<connected connection="[0x10cea69]"/>
</connection>
<connection connection="subordinates" id="[0x10daea0]">
<connected connection="[0x10daea8]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89abbd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Ugalirias Hoaeos Horasumas VII" code="GQY-811" owner="teladi" known="1" read="0" page="10502" id="[0x89abb9]">
<listeners>
<listener listener="[0x89ab82]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89ab82]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="3"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="38265"/>
<value name="$escortgroup" type="group" value="11636"/>
<value name="$fleet" type="group" value="11637"/>
<value name="$squad_formationdist" type="length" value="3961.99"/>
</blackboard>
<npcseed seed="2504138594"/>
<connections>
<connection connection="currentchair" id="[0x89abb6]">
<connected connection="[0x89abd0]"/>
</connection>
<connection connection="roomposition" id="[0x894cf3]">
<connected connection="[0x89abb7]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89abb7]">
<connected connection="[0x894cf3]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89aa90]">
<movement class="connection"/>
<offset>
<position x="14.287" y="-0.3651" z="-0.6747"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89aa90]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89abe7]">
<movement class="connection"/>
<offset>
<position x="-13.975" y="-0.3259" z="-0.7053"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89abe7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89abbe]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection34" id="[0x89abd0]">
<connected connection="[0x89abb6]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="FOR-292" owner="teladi" level="0.550353" nameindex="3" id="[0x87e2b4]">
<listeners>
<listener listener="[0x8cc2cc]" event="killed"/>
<listener listener="[0x86898c]" event="killed"/>
<listener listener="[0x87e27b]" event="killed"/>
<listener listener="[0x87e2b2]" event="killed"/>
<listener listener="[0x868988]" event="killed"/>
<listener listener="[0x86897e]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3223.97"/>
<event event="updatebuild" time="3238.424"/>
</events>
<offset>
<position x="22630.945" y="967.198" z="-36650.707"/>
<rotation yaw="135.6067"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_graphene" seed="15399965255117143138" class="godproduction"/>
<gravidar range="41979.551"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc2cc]"/>
<post id="manager" component="[0x86898c]"/>
<post id="defence" component="[0x86897e]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x868988]"/>
</control>
<construction>
<sequence>
<entry id="[0x1a84]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position y="260.787" z="-1335.483"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a85]" index="2" macro="prod_gen_graphene_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="200" y="660.787" z="-1135.483"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a88]" index="3" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position y="260.787" z="-935.483"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a8d]" index="4" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position y="260.787" z="-535.483"/>
<rotation yaw="180"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a99]" index="5" macro="storage_tel_s_liquid_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position y="-339.213" z="-1335.483"/>
</offset>
</entry>
<entry id="[0x1aca]" index="6" macro="hab_tel_l_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position y="260.787" z="64.517"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x1ad7]" index="7" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position y="260.787" z="664.517"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x1ada]" index="8" macro="struct_tel_base_01_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap003"/>
<offset>
<position y="260.787" z="1064.517"/>
</offset>
</entry>
<entry id="[0x1ae9]" index="9" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position y="260.787" z="1464.517"/>
<rotation yaw="179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1aea]" index="10" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap003"/>
<offset>
<position x="-400" y="260.787" z="1464.517"/>
<rotation yaw="89.99998"/>
</offset>
</entry>
<entry id="[0x1aed]" index="11" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap005"/>
<offset>
<position y="-339.213" z="664.517"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x1b02]" index="12" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="10" connection="connectionsnap004"/>
<offset>
<position x="-399.956" y="260.787" z="1864.473"/>
<rotation yaw="89.99997"/>
</offset>
</entry>
<entry id="[0x1b27]" index="13" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap005"/>
<offset>
<position x="-399.956" y="-539.213" z="1864.473"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="rightbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="rightbottom_01"/>
</groups>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x868933]"/>
<group context="[0x868971]"/>
<group context="[0x868971]" group="top_01"/>
<group context="[0x868971]" group="left_01"/>
<group context="[0x868971]" group="right_01"/>
<group context="[0x868971]" group="back_01"/>
<group context="[0x868971]" group="front_01"/>
<group context="[0x868971]" group="down_01"/>
<group context="[0x86892b]"/>
<group context="[0x86892b]" group="group01"/>
<group context="[0x86892b]" group="group04"/>
<group context="[0x86895b]"/>
<group context="[0x86895b]" group="group04"/>
<group context="[0x86896d]"/>
<group context="[0x868970]"/>
<group context="[0x86891c]"/>
<group context="[0x868910]"/>
<group context="[0x8688f8]"/>
<group context="[0x8688f8]" group="group01"/>
<group context="[0x8688f8]" group="group04"/>
<group context="[0x86890e]"/>
<group context="[0x86890c]"/>
<group context="[0x868972]"/>
<group context="[0x868976]"/>
<group context="[0x868976]" group="rightbottom_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="24"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="14"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x649d]" buyer="[0x87e2b4]" ware="energycells" price="1885" amount="1672" desired="1672">
<source class="production"/>
</trade>
<trade id="[0x649e]" seller="[0x87e2b4]" ware="graphene" price="19818" amount="1910">
<source class="production"/>
</trade>
<trade id="[0x64a0]" buyer="[0x87e2b4]" ware="methane" price="5495" amount="11594" desired="11594">
<source class="production"/>
</trade>
<trade id="[0x64a1]" buyer="[0x87e2b4]" ware="nostropoil" price="4700" amount="227" desired="227">
<source class="production"/>
</trade>
<trade id="[0x7fcb]" buyer="[0x87e2b4]" ware="majadust" price="34920" amount="131" desired="131" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7fcc]" buyer="[0x87e2b4]" ware="spacefuel" price="22375" amount="181" desired="181" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7fcd]" buyer="[0x87e2b4]" ware="spaceweed" price="27791" amount="231" desired="231" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="22" sell="0"/>
<ware ware="medicalsupplies" buy="68" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3065.161">
<workforce race="teladi" amount="105"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3218.172"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3909.781" y="3909.781" z="3909.781"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87df2a]">
<connected connection="[0x87e277]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87e2b3]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ATX-530" owner="teladi" known="1" read="0" id="[0x86897e]">
<listeners>
<listener listener="[0x87e2b4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1475"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="RIW-985" owner="teladi" known="1" read="0" id="[0x868988]">
<listeners>
<listener listener="[0x87e2b4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Tzessosis Yoganis Gradias VIII" code="MXW-810" owner="teladi" known="1" read="0" page="10504" id="[0x86898c]">
<listeners>
<listener listener="[0x87e2b4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="12"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="39139"/>
</blackboard>
<npcseed seed="2867893174"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Hirussusis Hurilis Tissmaneos VI" code="CEI-499" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10505" id="[0x8cc2cc]">
<listeners>
<listener listener="[0x87e2b4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="management" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_agidevice_02" amount="16"/>
<ware ware="inv_remotedetonator" amount="11"/>
<ware ware="inv_modulartrigger" amount="12"/>
<ware ware="inv_advancedtargetingmodule" amount="2"/>
<ware ware="inv_unstablecrystal"/>
<ware ware="inv_securitydecryptionsystem" amount="2"/>
<ware ware="inv_securityslicer"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="1268187233"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="1220023032"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="2877013938"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="20202911"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_front_mid_mid"/>
<group group="group_front_up_mid"/>
<group group="group_front_down_mid"/>
<group group="group_back_mid"/>
<group group="group_front_left_mid"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="34"/>
<item macro="ship_gen_s_miningdrone_solid_01_a_macro" amount="1"/>
<item macro="missile_smart_heavy_mk1_macro" amount="13"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="34"/>
<item macro="countermeasure_flares_01_macro" amount="19"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<economylog cargo="0"/>
<connections>
<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870858]">
<offset>
<position x="-0.07696" y="-194.531" z="191.019"/>
<rotation yaw="90" roll="-89.99998"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_miner_solid_01_a_macro" connection="shipconnection" id="[0x870840]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="ore" amount="1605"/>
</cargo>
</component>
</connection>
<connection connection="con_turret_l_01">
<component class="turret" macro="turret_arg_l_mining_01_mk1_macro" connection="con_turret_mining_l" lastshottime="-4" id="[0x870855]">
<offset>
<position y="-150.492" z="186.697"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x870841]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_03_macro" connection="parentconnection" name="Tayla Pareii" code="VLN-309" owner="argon" known="1" read="0" page="10106" id="[0x870848]">
<listeners>
<listener listener="[0x87083f]" event="killed"/>
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<offset>
<position x="-0.01159" y="0.7505" z="2.026"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="10"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="31007"/>
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<npcseed seed="2158575854"/>
<connections>
<connection connection="roomposition" id="[0x870846]">
<connected connection="[0x870849]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="IVY-430" owner="argon" known="1" read="0" id="[0x87085a]">
<listeners>
<listener listener="[0x87083f]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GKW-414" owner="argon" known="1" read="0" id="[0x870869]">
<listeners>
<listener listener="[0x87083f]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_commander" id="[0x870849]">
<connected connection="[0x870846]"/>
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<connection connection="con_shieldgen_l_02">
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<position x="0.05842" y="-175.345" z="69.924"/>
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<connection connection="con_shieldgen_l_01">
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<rotation roll="179.99998"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x870861]">
<offset>
<position x="132.558" y="144.461" z="48.071"/>
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<travel active="1" factor="27"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x870862]">
<offset>
<position x="-132.568" y="144.461" z="48.058"/>
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<travel active="1" factor="27"/>
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<connection connection="con_shieldgen_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870852]">
<offset>
<position x="126.228" y="0.4058" z="106.482"/>
<rotation yaw="179.99998" roll="-90.00001"/>
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<connection connection="con_shieldgen_02">
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<position x="-0.07696" y="130.597" z="279.012"/>
<rotation yaw="90" roll="-89.99998"/>
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<connection connection="con_shieldgen_03">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870851]">
<offset>
<position x="0.02407" y="91.079" z="-298.869"/>
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<connection connection="con_shieldgen_04">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x87084c]">
<offset>
<position y="163.081" z="-121.123"/>
<rotation yaw="-90.00001"/>
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<connection connection="con_shieldgen_05">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870857]">
<offset>
<position y="173.212" z="105.574"/>
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<connection connection="con_dockarea_arg_s_ship_02" macro="con_dockarea_arg_s_ship_02">
<component class="dockarea" macro="dockarea_arg_s_ship_02_macro" connection="connection01" id="[0x870842]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x870843]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x870844]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x870845]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x87084a]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_05">
<component class="turret" macro="turret_arg_m_gatling_02_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x870853]">
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<position y="66.598" z="287.578"/>
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</connection>
<connection connection="con_turret_04">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x870850]">
<offset>
<position y="161.177" z="-173.101"/>
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<render>
<parameter flags="override" value="1" owner="[0x870850]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_turret_03">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x870856]">
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<position x="0.02407" y="120.926" z="-298.869"/>
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<connection connection="con_turret_02">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x870859]">
<offset>
<position y="173.219" z="65.455"/>
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<render>
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<connection connection="con_turret_01">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x87085e]">
<offset>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x87084d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_shipstorage02" macro="con_shipstorage02">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87084e]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_shipstorage01" macro="con_shipstorage01">
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</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_miner_solid_01_a_macro" connection="space" code="LYN-187" owner="teladi" level="0.395749" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x893c1a]">
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
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<offset>
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<render>
<parameter value="4278917133" name="letter_color" type="color"/>
<parameter value="4279968289" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_civilian"/>
<source job="teladi_free_miner_s_mineral" seed="8675500434923415508" zone="[0xfdc6a]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x6a7f]" default="1" order="MiningRoutine">
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<param name="range" type="component" value="[0xfdc67]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer" value="1"/>
<param name="maxsell" type="integer" value="5"/>
<param name="deepspace" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="46"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x8486a]" order="TradePerform" state="started" temp="1">
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<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8917a4]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
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<skill type="engineering" value="7"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="13"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="13"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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</ammunition>
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<weapon id="[0x893bda]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_miner_solid_01_a_macro" connection="shipconnection" id="[0x893c0e]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="ore" amount="175"/>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x8939d0]">
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<position x="-6.337" y="1.856" z="-0.9611"/>
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x8937e3]">
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<position x="6.337" y="1.856" z="-0.9611"/>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_mining_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x893bda]">
<offset>
<position y="-1.712" z="7.979"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x893bde]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Rudilis Uguras Huritis IX" code="NTN-227" owner="teladi" known="1" read="0" page="10504" id="[0x8917a4]">
<listeners>
<listener listener="[0x893c1a]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x893c1a]" connection="con_control01"/>
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<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="piloting" value="11"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="70147"/>
</blackboard>
<npcseed seed="3222184511"/>
<connections>
<connection connection="currentchair" id="[0x893c20]">
<connected connection="[0x893c21]"/>
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<connection connection="roomposition" id="[0x893c1e]">
<connected connection="[0x893c1f]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x893c1f]">
<connected connection="[0x893c1e]"/>
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<connection connection="con_engine_02">
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<travel active="1" factor="12"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8939cc]">
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<travel active="1" factor="12"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88b7c7]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection12" id="[0x893c21]">
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<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="HCW-049" knownto="player" id="[0x20f239b]">
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<event event="killcheck" time="3221.766"/>
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<offset>
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<network id="[0xed84]" dynamic="0">
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<connections>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_02_b_macro" connection="space" code="DHP-273" owner="ministry" level="1" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x89606f]">
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<drop ref="ship_small_military"/>
<source job="ministry_fighter_escort_s_frigate" seed="5230195129563740843" zone="[0xfdafa]" commander="[0x895fff]" commandertime="0" class="job"/>
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<param name="overrideformationskill" type="integer"/>
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<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x896081]"/>
<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
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</ammunition>
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<entry>
<weapon id="[0x89608b]"/>
<weapon id="[0x89608c]"/>
<weapon id="[0x89608d]"/>
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<trade>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89606e]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_02_b_macro" connection="shipconnection" id="[0x89606d]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x89608e]">
<offset>
<position x="-8.421" y="-0.06917" z="10.499"/>
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<connection connection="con_shield_02">
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<rotation yaw="0.00221076" pitch="-0.0289029" roll="-4.37401"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89608b]">
<offset>
<position x="0.004431" y="-1.441" z="7.66"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89608c]">
<offset>
<position x="7.026" y="-0.5494" z="13.382"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89608d]">
<offset>
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</component>
</connection>
<connection connection="commander" id="[0x896091]">
<connected connection="[0x896090]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89606c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Towisaris Gutosos Rungissas VII" code="ZYH-646" owner="ministry" known="1" read="0" page="10504" id="[0x896081]">
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<listener listener="[0x89606f]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x89606f]" connection="con_control01"/>
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<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="36859"/>
<value name="$goattack" type="integer"/>
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<npcseed seed="3032723665"/>
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<connection connection="currentchair" id="[0x896085]">
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<connection connection="roomposition" id="[0x896080]">
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</connection>
<connection connection="con_control01" id="[0x896084]">
<connected connection="[0x896080]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x896089]">
<offset>
<position x="6.185" y="-0.4903" z="-4.138"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89608a]">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89606b]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection13" id="[0x896086]">
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<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_trans_container_02_a_macro" connection="space" code="FXX-348" owner="teladi" knownto="player" level="0.563086" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x899f37]">
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<drop ref="ship_medium_civilian"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40056.492"/>
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<param name="supplier" type="component" value="[0x875ee5]"/>
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</orders>
<software wares="software_dockmk1 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
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<post id="aipilot" component="[0x89b708]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89b725]"/>
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<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="517862950"/>
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<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="977094601"/>
<skill type="boarding" value="1"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4188949944"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1700209480"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3392329345"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
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<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
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</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2389522608"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
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<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="10"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="49"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="weaponcomponents" buy="171" sell="0"/>
<ware ware="antimatterconverters" buy="354" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88f18a]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_02_a_macro" connection="shipconnection" id="[0x89b4f4]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="antimatterconverters" amount="193"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89b70b]">
<offset>
<position x="-3.725" y="2.381" z="56.407"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89b6f8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Kokalis Yoyunis Yagosias IX" code="JYO-389" owner="teladi" knownto="player" known="1" read="0" page="10503" id="[0x89b708]">
<listeners>
<listener listener="[0x899f37]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x899f37]" connection="con_control01"/>
<offset>
<position y="-9.116" z="27.655"/>
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</movement>
<offset>
<position x="0.0224" y="-1.261" z="0.3106"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="38987"/>
</blackboard>
<npcseed seed="3833101126"/>
<connections>
<connection connection="currentchair" id="[0x89b6bd]">
<connected connection="[0x89b6be]"/>
</connection>
<connection connection="roomposition" id="[0x89b709]">
<connected connection="[0x89b70a]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VJD-412" owner="teladi" known="1" read="0" id="[0x89b70f]">
<listeners>
<listener listener="[0x899f37]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ALJ-967" owner="teladi" known="1" read="0" id="[0x89b725]">
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<entity type="officer" post="engineer"/>
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<connection connection="con_engine_01">
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<connection connection="con_shield_002">
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<render>
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<drop ref="ship_medium_civilian"/>
<source job="argon_refinedmineral_trader_m" seed="674160568224702868" zone="[0x87c2a1]" commandeerable="1" class="job"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="aipilot" component="[0x893947]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8939f5]"/>
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<people>
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<skill type="morale" value="2"/>
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<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="48944472"/>
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<person macro="character_argon_male_pilot_01_macro" role="marine">
<npcseed seed="2832816179"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="20103875"/>
<skill type="boarding" value="5"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="2139830394"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="3286891432"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="2854247575"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
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<ware ware="siliconwafers" buy="306" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x893861]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
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</connection>
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<render>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="696450645"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1552061401"/>
<skill type="boarding" value="3"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3914497517"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1790921135"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3128292875"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3730314409"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2930242993"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1625319917"/>
<skill type="boarding" value="4"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1521988932"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3849904888"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3357362461"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="410463334"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="3039934573"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1128109925"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="377168850"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4008054106"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="11"/>
<item macro="missile_smart_heavy_mk1_macro" amount="27"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="55"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="3"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x1839917]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x1839917]" name="mat_dynamicglow" type="glow">
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</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_02_b_macro" connection="shipconnection" id="[0x1839916]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x1839916]" name="mat_dynamicglow" type="glow">
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</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1865bd0]">
<offset>
<position x="183.504" y="117.852" z="21.356"/>
<rotation yaw="-179.99997" roll="-50.00003"/>
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</render>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x186bce3]">
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</render>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1839913]">
<offset>
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<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
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</render>
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</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1839915]">
<offset>
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<rotation yaw="-178.46046" pitch="19.94306" roll="4.50537"/>
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</render>
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</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1839914]">
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<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x1865bc0]">
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<connection connection="con_shield_m_010">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x182f165]">
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<connection connection="con_turret_020">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="1649.188" ammunition="1" id="[0x1839910]">
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<connection connection="con_turret_013">
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<connection connection="con_turret_016">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="1649.188" ammunition="1" id="[0x1839912]">
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<connection connection="con_turret_014">
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<connection connection="con_shield_l_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x186bb92]">
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<connection connection="con_shield_l_003">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x182f060]">
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</connection>
<connection connection="con_shield_l_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x18334b9]">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x182ef62]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Monisessas Joranas Yooses VIII" code="DMN-631" owner="teladi" known="1" read="0" page="10507" id="[0x182ef05]">
<listeners>
<listener listener="[0x1839918]" event="killed"/>
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</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="234383"/>
</blackboard>
<npcseed seed="2244125221"/>
<connections>
<connection connection="roomposition" id="[0x1865bc8]">
<connected connection="[0x182d156]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="NYA-866" owner="teladi" known="1" read="0" id="[0x18334ba]">
<listeners>
<listener listener="[0x1839918]" event="killed"/>
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</render>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="TVK-134" owner="teladi" known="1" read="0" id="[0x18399b0]">
<listeners>
<listener listener="[0x1839918]" event="killed"/>
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</render>
<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x182d156]">
<connected connection="[0x1865bc8]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x1865bbf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x182e43e]">
<offset default="1"/>
<render>
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<render>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x186b89f]">
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<render>
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<drop ref="ship_large_civilian"/>
<source job="argon_bio_trader_l" seed="14278155225762629266" zone="[0x8737ac]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40094.684"/>
<orders>
<order id="[0x7135]" default="1" order="TradeRoutine" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2931"/>
<param name="range" type="component" value="[0xfdb06]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_targetmk1"/>
<control>
<post id="defence" component="[0x89e7f5]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89e7ae]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89e7e8]"/>
</control>
<people>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="2994418530"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="1812803331"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_07_macro" role="service">
<npcseed seed="1703069922"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="4061542893"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="3502867401"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="1147635098"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="2912877206"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="1174020512"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_08_macro" role="service">
<npcseed seed="138146824"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="2325343270"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="722321590"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="2073087113"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="1263625734"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="497758092"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="2841953765"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_03_macro" role="service">
<npcseed seed="3283779457"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="1856955746"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="2770915555"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="6742728"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="service">
<npcseed seed="2749468158"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="3590197261"/>
<skill type="engineering" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="passenger">
<npcseed seed="581560983"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="1871590642"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="645070257"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="4261976286"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="3471589635"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="4225713053"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="3880710211"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="3503049039"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_12_macro" role="service">
<npcseed seed="1197973139"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="3219709842"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="2883202269"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="569980934"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="774108949"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="2268992162"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="221138358"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="68061149"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_04_macro" role="marine">
<npcseed seed="1000236509"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="4174105897"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="1218679242"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="2239088383"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="3155104956"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="2482784855"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
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<person macro="character_argon_male_civilian_08_macro" role="service">
<npcseed seed="3567473128"/>
<skill type="engineering" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="3194813095"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
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<person macro="character_argon_female_pilot_06_macro" role="marine">
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<skill type="boarding" value="1"/>
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<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="2817313239"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="marine">
<npcseed seed="1142244239"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
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<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="2950386519"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="9"/>
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</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_mid_left"/>
<group group="group_front_mid_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="8"/>
<item macro="missile_smart_heavy_mk1_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="38"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="wheat" buy="22" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="1279.023"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87ba63]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_trans_container_01_a_macro" connection="shipconnection" id="[0x87ba62]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89e863]">
<offset>
<position x="136.61" y="-52.556" z="1.72"/>
<rotation yaw="-90.00002"/>
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</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89e862]">
<offset>
<position x="-136.627" y="-52.556" z="1.72"/>
<rotation yaw="-90.00002"/>
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</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89e861]">
<offset>
<position y="0.5514" z="-271.793"/>
<quaternion qx="-0.707107" qw="0.707107"/>
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</component>
</connection>
<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89e7f7]">
<offset>
<position x="0.02812" y="-104.472" z="-202.029"/>
<rotation roll="-179.99998"/>
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</component>
</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89e7f6]">
<offset>
<position x="0.02812" y="-76.761" z="57.431"/>
<rotation roll="-179.99998"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x87ba61]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_05_macro" connection="parentconnection" name="Aylin Seldon" code="EGU-037" owner="argon" known="1" read="0" page="10106" id="[0x89e7ae]">
<listeners>
<listener listener="[0x87ba64]" event="killed"/>
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<offset>
<position x="-0.01159" y="0.7505" z="2.026"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="1"/>
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<skill type="piloting" value="10"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="41685"/>
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<npcseed seed="125147035"/>
<connections>
<connection connection="roomposition" id="[0x89e7b1]">
<connected connection="[0x89e7b0]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="RDN-724" owner="argon" known="1" read="0" id="[0x89e7f5]">
<listeners>
<listener listener="[0x87ba64]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="TIX-204" owner="argon" known="1" read="0" id="[0x89e7e8]">
<listeners>
<listener listener="[0x87ba64]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89e7b0]">
<connected connection="[0x89e7b1]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x87ba60]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89e7f9]">
<offset>
<position x="0.03864" y="-55.573" z="-261.891"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89e7f9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89e7f8]">
<offset>
<position x="0.03864" y="56.765" z="-261.921"/>
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<render>
<parameter flags="override" value="1" owner="[0x89e7f8]" name="mat_dynamicglow" type="glow">
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</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x87ba5f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x87ba5e]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_06">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x87b9c5]">
<offset>
<position x="-129.087" y="1.262" z="-8.023"/>
<rotation roll="-90.00001"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_04">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x890cb6]">
<offset>
<position x="-18.074" y="0.5746" z="-272.895"/>
<quaternion qx="-0.707107" qw="0.707107"/>
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<render>
<parameter flags="override" value="1" owner="[0x890cb6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89e7fa]">
<offset>
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<rotation roll="90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x89e7fa]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89e851]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_arg_l_trans_container_03_a_macro" connection="space" code="QTX-145" owner="argon" level="0.248303" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x8708f5]">
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<listener listener="[0x870912]" event="boostdisabled"/>
<listener listener="[0x87090a]" event="killed"/>
<listener listener="[0x87091a]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3195.208"/>
<event event="updatebuild" time="3233.363"/>
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<movement forceposition="0" class="navigation">
<position>
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<velocity>
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<acceleration/>
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<write space="[0xfdb07]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb07]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="49919.848" y="-3091.477" z="19726.482"/>
<rotation yaw="-128.06438" pitch="0.62752"/>
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<render>
<parameter value="4279243543" name="letter_color" type="color"/>
<parameter value="4279967263" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="argon_construction_trader_l" seed="2805811614536669923" zone="[0x87ab4a]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40646.273"/>
<orders>
<order id="[0x7067]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2842"/>
<param name="range" type="component" value="[0xfdb06]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x844f6]" order="TradePerform" state="started" temp="1">
<trade id="[0x84f93]" buyer="[0x878d7b]" partner="[0x8708f5]" ware="hullparts" price="27304" amount="20" desired="20" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x84f93]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x87090a]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8708ff]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x87091a]"/>
</control>
<people>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_pilot_02_macro" role="marine">
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<person macro="character_argon_male_civilian_18_macro" role="service">
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<person macro="character_argon_female_pilot_08_macro" role="marine">
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<person macro="character_argon_female_engineer_01_macro" role="service">
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<person macro="character_argon_male_civilian_20_macro" role="service">
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<person macro="character_argon_female_engineer_04_macro" role="service">
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<person macro="character_argon_female_pilot_03_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_female_engineer_04_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_female_pilot_07_macro" role="marine">
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<person macro="character_argon_female_pilot_06_macro" role="service">
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<skill type="engineering" value="2"/>
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<person macro="character_argon_male_engineer_02_macro" role="service">
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<person macro="character_argon_male_engineer_05_macro" role="service">
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<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="1301301511"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_02_macro" role="service">
<npcseed seed="2036794706"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="2744126003"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="3766288354"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="3280091809"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="639077285"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="3858712659"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="2904153303"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="2369328552"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_04_macro" role="marine">
<npcseed seed="2300899539"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="1742553885"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="217615448"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="3887843969"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_pilot_05_macro" role="marine">
<npcseed seed="4158907875"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="1709143255"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="4175296674"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="2630119199"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="389643931"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_18_macro" role="passenger">
<npcseed seed="338335472"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="159047830"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="1201389873"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="3524403915"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_07_macro" role="service">
<npcseed seed="3492631113"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="2249353500"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="771287142"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="735563712"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="2558822399"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
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</person>
<person macro="character_argon_male_civilian_20_macro" role="service">
<npcseed seed="3751714308"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="1249212242"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="2241274724"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="2035737937"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="marine">
<npcseed seed="3288794002"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="1062327027"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="3996100078"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group group="group_front_mid_mid"/>
<group group="group_back_mid_mid"/>
<group group="group_back_mid_top"/>
<group group="group_front_mid_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="18"/>
<item macro="missile_smart_heavy_mk1_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="89"/>
<item macro="countermeasure_flares_01_macro" amount="9"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="308" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="512.916"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8708f1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_trans_container_03_a_macro" connection="shipconnection" id="[0x8708f2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="hullparts" amount="20"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870902]">
<offset>
<position x="-18.573" y="-127.443" z="638.517"/>
<rotation yaw="90.00001" roll="-90"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870900]">
<offset>
<position y="71.185" z="-863.275"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870909]">
<offset>
<position y="-110.445" z="49.815"/>
<rotation yaw="179.99998" roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x870903]">
<offset>
<position y="75.777" z="-734.219"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x87090b]">
<offset>
<position y="103.913" z="-496.066"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x87090c]">
<offset>
<position y="103.897" z="389.824"/>
</offset>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_004" macro="con_dockarea_arg_s_ship_004">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8708f8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8708f9]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x8708fa]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_01_macro" connection="parentconnection" name="Sayreen Rieper" code="TZD-131" owner="argon" known="1" read="0" page="10108" id="[0x8708ff]">
<listeners>
<listener listener="[0x8708f5]" event="killed"/>
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<offset>
<position x="-0.01159" y="0.7505" z="2.026"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="42141"/>
</blackboard>
<npcseed seed="3345699740"/>
<connections>
<connection connection="roomposition" id="[0x870904]">
<connected connection="[0x870907]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="TFY-242" owner="argon" known="1" read="0" id="[0x87090a]">
<listeners>
<listener listener="[0x8708f5]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="AKC-540" owner="argon" known="1" read="0" id="[0x87091a]">
<listeners>
<listener listener="[0x8708f5]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x870907]">
<connected connection="[0x870904]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8708fb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x870911]">
<offset>
<position x="-0.04183" y="-56.625" z="-916.605"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870911]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x870912]">
<offset>
<position x="-0.04183" y="31.868" z="-916.635"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870912]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8708fc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8708fd]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_04">
<component class="turret" macro="turret_arg_m_gatling_02_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x870906]">
<offset>
<position x="-132.281" y="76.836" z="-861.477"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870906]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_03">
<component class="turret" macro="turret_arg_m_gatling_02_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x870905]">
<offset>
<position y="130.828" z="638.537"/>
<rotation yaw="90.00001" roll="-90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x870905]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x87090e]">
<offset>
<position y="-117.919" z="170.942"/>
<rotation roll="180"/>
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<render>
<parameter flags="override" value="1" owner="[0x87090e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8708fe]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="SNE-222" owner="antigone" level="0.2" nameindex="1" id="[0x86718b]">
<listeners>
<listener listener="[0x8cb182]" event="killed"/>
<listener listener="[0x8791b5]" event="killed"/>
<listener listener="[0x879020]" event="killed"/>
<listener listener="[0x87464d]" event="killed"/>
<listener listener="[0x868893]" event="killed"/>
<listener listener="[0x878467]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3240.642"/>
<event event="updatebuild" time="3261.005"/>
</events>
<offset>
<position x="10374.352" y="-3080.834" z="-4924.688"/>
<rotation yaw="-157.25459"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<source entry="ant_plasmaconductors" seed="2349224534395367610" class="godproduction"/>
<gravidar range="40510.492"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cb182]"/>
<post id="manager" component="[0x878467]"/>
<post id="defence" component="[0x87464d]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x868893]"/>
</control>
<construction>
<sequence>
<entry id="[0x7be]" index="1" macro="pier_arg_harbor_01_macro">
<offset>
<position x="166.919" y="-1169.532" z="-0.1216"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x7bf]" index="2" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="966.963" y="-1169.532" z="-0.1657"/>
<rotation yaw="-179.99995"/>
</offset>
</entry>
<entry id="[0x7c0]" index="3" macro="hab_arg_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="166.919" y="-169.532" z="-0.1216"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x7c2]" index="4" macro="storage_arg_m_container_01_macro" connection="connectionsnap003">
<predecessor index="2" connection="connectionsnap004"/>
<offset>
<position x="1566.919" y="-1169.532" z="-0.2101"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
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<npcseed seed="1103698785"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="1182943971"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_20_macro" role="service">
<npcseed seed="1511436930"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_10_macro" role="service">
<npcseed seed="280153637"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="2095382343"/>
<skill type="engineering" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="915147965"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2075994608"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="3903607333"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="1749842376"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="1945469554"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="728026093"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="3540572835"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="passenger">
<npcseed seed="1237670445"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="3339041666"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_04_macro" role="marine">
<npcseed seed="3128476873"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="122204824"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="4231027932"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="1688507512"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="1476081863"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="668017854"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="2230770797"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="3804107741"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="191200468"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="2223369251"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
</people>
<shields>
<group group="group_front_mid_mid"/>
<group group="group_back_mid_mid"/>
<group group="group_back_mid_top"/>
<group group="group_front_mid_left"/>
<group group="group_front_mid_right"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="17"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="missile_cluster_heavy_mk1_macro" amount="6"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a3499]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_trans_container_03_a_macro" connection="shipconnection" id="[0x8a3498]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8a348b]">
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<position x="-18.573" y="-127.443" z="638.517"/>
<rotation yaw="90.00001" roll="-90"/>
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</component>
</connection>
<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8a348a]">
<offset>
<position y="71.185" z="-863.275"/>
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</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8a3487]">
<offset>
<position y="-110.445" z="49.815"/>
<rotation yaw="179.99998" roll="180"/>
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</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8a3488]">
<offset>
<position y="96.334" z="48.486"/>
<rotation yaw="-90.00002"/>
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</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8a3489]">
<offset>
<position y="75.777" z="-734.219"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8a3480]">
<offset>
<position y="103.913" z="-496.066"/>
</offset>
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</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8a347f]">
<offset>
<position y="103.897" z="389.824"/>
</offset>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_004" macro="con_dockarea_arg_s_ship_004">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8a3497]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a3496]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x8a3495]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_03_macro" connection="parentconnection" name="Jo Kult" code="XTU-026" owner="argon" known="1" read="0" page="10101" id="[0x8a3490]">
<listeners>
<listener listener="[0x8a349a]" event="killed"/>
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<offset>
<position x="-0.01159" y="0.7505" z="2.026"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="39975"/>
</blackboard>
<npcseed seed="1639826864"/>
<connections>
<connection connection="roomposition" id="[0x8a348f]">
<connected connection="[0x8a348e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SWR-468" owner="argon" known="1" read="0" id="[0x8a347e]">
<listeners>
<listener listener="[0x8a349a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="UTS-778" owner="argon" known="1" read="0" id="[0x8a3471]">
<listeners>
<listener listener="[0x8a349a]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x8a348e]">
<connected connection="[0x8a348f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8a3494]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a3482]">
<offset>
<position x="-0.04183" y="-56.625" z="-916.605"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a3482]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a3481]">
<offset>
<position x="-0.04183" y="31.868" z="-916.635"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a3481]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8a3493]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8a3492]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_05">
<component class="missileturret" macro="turret_arg_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x8a3485]">
<offset>
<position x="131.523" y="76.825" z="-861.478"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a3485]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_03">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8a3486]">
<offset>
<position y="130.828" z="638.537"/>
<rotation yaw="90.00001" roll="-90.00001"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_02">
<component class="missileturret" macro="turret_arg_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x8a3484]">
<offset>
<position y="103.89" z="170.942"/>
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</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="missileturret" macro="turret_arg_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x8a3483]">
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a3491]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_02_a_macro" connection="space" code="ZXZ-111" owner="antigone" level="0.274222" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89bb62]">
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<events>
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<event event="updatebuild" time="3215.145"/>
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
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<rotation yaw="-105.83318"/>
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<render>
<parameter value="4279834393" name="letter_color" type="color"/>
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</render>
<drop ref="ship_medium_civilian"/>
<source job="antigone_energycell_trader_m" seed="3645436811090609842" zone="[0x8737ac]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0029" generated="1"/>
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<gravidar range="40047.758"/>
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<order id="[0x6f32]" default="1" order="TradeRoutine" state="started">
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<param name="warebasket" type="list" value="2643"/>
<param name="range" type="component" value="[0xfdb06]"/>
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<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
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<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89bb59]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89bb41]"/>
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<people>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="3780498577"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
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<person macro="character_argon_male_pilot_01_macro" role="marine">
<npcseed seed="801111174"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="1585299735"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="2010235863"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="2244075103"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="1351088079"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="passenger">
<npcseed seed="2719517519"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="632777305"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="3034179317"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="marine">
<npcseed seed="4038031635"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="3488892595"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="1436290698"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="4169492843"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="40"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="16" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89bb5c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_02_a_macro" connection="shipconnection" id="[0x89bb5f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89bb53]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89bb54]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x89bb54]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89bb5d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_01_macro" connection="parentconnection" name="Tracie Barnard" code="RTY-774" owner="antigone" known="1" read="0" page="10109" id="[0x89bb59]">
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<listener listener="[0x89bb62]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x89bb62]" connection="con_control01"/>
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<position y="-4.893" z="-56.914"/>
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</movement>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="41647"/>
</blackboard>
<npcseed seed="1398849581"/>
<connections>
<connection connection="currentchair" id="[0x89bb55]">
<connected connection="[0x89bb58]"/>
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<connection connection="roomposition" id="[0x89bb5a]">
<connected connection="[0x89bb5b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="OKL-767" owner="antigone" known="1" read="0" id="[0x89bb50]">
<listeners>
<listener listener="[0x89bb62]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="OQB-871" owner="antigone" known="1" read="0" id="[0x89bb41]">
<listeners>
<listener listener="[0x89bb62]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
</connections>
</component>
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<connection connection="con_control01" id="[0x89bb5b]">
<connected connection="[0x89bb5a]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89bb52]">
<offset>
<position y="0.08752" z="-48.929"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89bb4f]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89bb5e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection33" id="[0x89bb58]">
<connected connection="[0x89bb55]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_02_a_macro" connection="space" code="KLP-640" owner="argon" level="0.335676" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x87eb8c]">
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<events>
<event event="updateengineparameters" time="3195.098"/>
<event event="updatebuild" time="3244.468"/>
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<movement forceposition="0" class="navigation">
<position>
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<position x="23806.033" y="17767.15" z="121.683"/>
<rotation yaw="-19.08875" pitch="17.01646"/>
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<velocity/>
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<write space="[0xfdb08]" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="23806.033" y="17767.15" z="121.683"/>
<rotation yaw="-19.08875" pitch="17.01646"/>
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<velocity/>
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</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="30827.631" y="503.824" z="-11360.439"/>
<rotation yaw="-105.83318"/>
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<render>
<parameter value="4278848271" name="letter_color" type="color"/>
<parameter value="4280294938" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="argon_bio_trader_m" seed="720754399646625983" zone="[0xfde0d]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40047.758"/>
<orders>
<order id="[0x40979]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2910"/>
<param name="anchorspace" type="component" value="[0xfde09]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="wheat"/>
<param name="relprice_purchase" type="float" value="0.390769"/>
<param name="supplier" type="component" value="[0x879bdb]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
<post id="defence" component="[0x89e791]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89e79c]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89e76f]"/>
</control>
<people>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="1955123971"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_07_macro" role="service">
<npcseed seed="2764335408"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="1610694687"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="2329125606"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="3551665446"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="3401808892"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="1726778461"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="14"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="wheat" buy="36" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89a1c1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_02_a_macro" connection="shipconnection" id="[0x89a1bc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89e794]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89e793]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x89e793]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89e79e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_01_macro" connection="parentconnection" name="Chianna Asuni" code="FMZ-375" owner="argon" known="1" read="0" page="10110" id="[0x89e79c]">
<listeners>
<listener listener="[0x87eb8c]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x87eb8c]" connection="con_control01"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="144133"/>
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<npcseed seed="2532277661"/>
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<connection connection="currentchair" id="[0x89e799]">
<connected connection="[0x89e798]"/>
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<connection connection="roomposition" id="[0x89e79b]">
<connected connection="[0x89e79a]"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PGN-652" owner="argon" known="1" read="0" id="[0x89e791]">
<listeners>
<listener listener="[0x87eb8c]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ANN-372" owner="argon" known="1" read="0" id="[0x89e76f]">
<listeners>
<listener listener="[0x87eb8c]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</component>
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<connection connection="con_control01" id="[0x89e79a]">
<connected connection="[0x89e79b]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89e795]">
<offset>
<position y="0.08752" z="-48.929"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89e792]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89e79d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection33" id="[0x89e798]">
<connected connection="[0x89e799]"/>
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</component>
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<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_03_a_macro" connection="space" code="TKO-400" owner="antigone" level="0.607724" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8a3826]">
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<movement forceposition="0" class="navigation">
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<offset>
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<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
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<paint ware="paintmod_0003" generated="1"/>
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<order id="[0x73cb]" default="1" order="Escort" state="started">
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<param name="rollformation" type="integer"/>
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<param name="pursuedistance" type="length" value="40000"/>
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<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_scannerlongrangemk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a3926]"/>
<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
<item macro="weapon_gen_mine_01_macro" amount="4"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="8"/>
<item macro="eq_arg_satellite_01_macro" amount="8"/>
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</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x8a3835]"/>
<weapon id="[0x8a382f]"/>
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<weapon id="[0x8a3935]"/>
<weapon id="[0x8a3934]"/>
<weapon id="[0x8a3938]"/>
<weapon id="[0x8a3707]"/>
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</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a3702]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_03_a_macro" connection="shipconnection" id="[0x8a3705]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk3_macro" connection="connection01" id="[0x89b57d]">
<offset>
<position y="2.566" z="-4.839"/>
<rotation pitch="-10"/>
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</component>
</connection>
<connection connection="con_weapon_01">
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<param name="releasesignal"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89b58f]"/>
<post id="playerpilot"/>
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<ammunition>
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<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="3"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connections>
<connection connection="entities">
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<person macro="character_argon_female_pilot_05_macro" role="service">
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<person macro="character_argon_female_pilot_09_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_19_macro" role="service">
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<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="682595800"/>
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<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="3718354225"/>
<skill type="engineering" value="2"/>
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</person>
<person macro="character_argon_female_civilian_10_macro" role="service">
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<skill type="engineering" value="9"/>
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<skill type="piloting" value="4"/>
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<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="195805996"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
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<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="728433202"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="409049735"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="2462017582"/>
<skill type="engineering" value="4"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_female_engineer_02_macro" role="service">
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<person macro="character_argon_female_pilot_05_macro" role="marine">
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<group group="group_front_mid_up"/>
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<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="3"/>
<item macro="missile_heatseeker_heavy_mk1_macro" amount="20"/>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<person macro="character_argon_male_civilian_18_macro" role="service">
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<person macro="character_argon_male_civilian_09_macro" role="service">
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="32"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
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</ammunition>
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<trade>
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<ware ware="microchips" buy="805" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x891b9b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_b_macro" connection="shipconnection" id="[0x891b9d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89d223]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8980dd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_03_macro" connection="parentconnection" name="Toki Harben" code="TKI-361" owner="antigone" known="1" read="0" page="10104" id="[0x891b92]">
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<listener listener="[0x891b99]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x891b99]" connection="con_control01"/>
<offset>
<position y="-4.893" z="-56.914"/>
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</movement>
<offset>
<position x="0.0224" y="-1.307" z="0.09293"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
<skill type="management" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="14"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="110541"/>
</blackboard>
<npcseed seed="559937658"/>
<connections>
<connection connection="currentchair" id="[0x891b98]">
<connected connection="[0x891b9a]"/>
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<connection connection="roomposition" id="[0x891b94]">
<connected connection="[0x891b96]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="RDV-254" owner="antigone" known="1" read="0" id="[0x89d21d]">
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<listener listener="[0x891b99]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="USQ-037" owner="antigone" known="1" read="0" id="[0x89d236]">
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<listener listener="[0x891b99]" event="killed"/>
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</component>
</connection>
<connection connection="con_control01" id="[0x891b96]">
<connected connection="[0x891b94]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_allround_01_mk2_macro" connection="engineconnection01" id="[0x89d221]">
<offset>
<position y="0.08752" z="-48.929"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d221]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<travel active="1" factor="9"/>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89d222]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
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</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x89d220]">
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<position x="-11.418" y="-1.524" z="-44.367"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x891b90]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="connection50" id="[0x891b9a]">
<connected connection="[0x891b98]"/>
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</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="IEG-253" owner="argon" level="0.438143" nameindex="1" id="[0x879d27]">
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<listener listener="[0x8825f2]" event="killed"/>
<listener listener="[0x879d25]" event="killed"/>
<listener listener="[0x868619]" event="killed"/>
<listener listener="[0x8825fc]" event="killed"/>
<listener listener="[0x879807]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3211.936"/>
<event event="updatebuild" time="3228.133"/>
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<offset>
<position x="28754.094" y="334.197" z="-11532.545"/>
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<render>
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<source entry="arg_spacefuel" seed="7916265566620090568" class="godproduction"/>
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<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x8825fc]"/>
<post id="defence" component="[0x8825f2]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x868619]"/>
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<construction>
<sequence>
<entry id="[0xa7b]" index="1" macro="pier_arg_harbor_01_macro">
<offset>
<position x="0.1216" y="9.952" z="-340.207"/>
<rotation yaw="-90"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xa7c]" index="2" macro="prod_arg_spacefuel_macro" connection="connectionsnap001">
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<position x="0.1216" y="609.952" z="-340.207"/>
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<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xa7d]" index="3" macro="hab_arg_s_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
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<rotation yaw="-90"/>
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</entry>
<entry id="[0xa7e]" index="4" macro="storage_arg_s_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
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</entry>
<entry id="[0xa7f]" index="5" macro="storage_arg_s_container_01_macro" connection="connectionsnap001">
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<offset>
<position x="0.1216" y="9.952" z="1459.793"/>
<rotation yaw="180"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xa80]" index="6" macro="defence_arg_disc_01_macro" connection="connectionsnap004">
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<rotation yaw="-89.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="6"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xa81]" index="7" macro="defence_arg_disc_01_macro" connection="connectionsnap004">
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group08"/>
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group07" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group08" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="6"/>
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</entry>
<entry id="[0xa82]" index="8" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap003">
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<ammunition>
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<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
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<ware ware="energycells" buy="22" sell="0"/>
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</prices>
</trade>
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<connections>
<connection connection="buildingmodule" id="[0x879df2]">
<connected connection="[0x879dec]"/>
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x879d26]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HJO-696" owner="argon" known="1" read="0" id="[0x8825f2]">
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<entity type="officer" post="defence"/>
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<value name="$bombpositions" type="list" value="1167"/>
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="modules">
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<connection connection="con_dock_xs_01" macro="con_dock_xs_01">
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="4123840620"/>
<skill type="boarding" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="1960051889"/>
<skill type="engineering" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="2848035991"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="259295791"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="1990134122"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="2325879427"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="2122469622"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_argon_male_pilot_03_macro" role="marine">
<npcseed seed="483456567"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="3019720239"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="397586586"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_08_macro" role="service">
<npcseed seed="2568551377"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="1802497812"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="2793296579"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="2252534629"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="785253159"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="3169241633"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="2652425795"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="3539463322"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="1202190087"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="2805771715"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="26"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="26"/>
<item macro="missile_smart_heavy_mk1_macro" amount="34"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="129"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="46"/>
<item macro="countermeasure_flares_01_macro" amount="25"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="13"/>
<item macro="eq_arg_satellite_01_macro" amount="128"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="12"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89908b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x8676b4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x8990d7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x88218e]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88218d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="turret" macro="turret_arg_m_gatling_02_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8990fa]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990fa]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_004">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8990fe]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-168.239"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990fe]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8990fd]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990fd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8990fc]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990fc]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x899101]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8990f8]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8990ff]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x899100]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8990e4]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_xl_01_macro" connection="con_cockpit" id="[0x8990e5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_01_macro" connection="parentconnection" name="Lissa Baner" code="BAJ-649" owner="argon" known="1" read="0" page="10109" id="[0x808363]">
<listeners>
<listener listener="[0x898e6c]" event="killed"/>
</listeners>
<offset>
<position x="0.001029" y="-0.05675" z="2.304"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="46511"/>
</blackboard>
<npcseed seed="3396637805"/>
<connections>
<connection connection="roomposition" id="[0x898fdf]">
<connected connection="[0x898fe0]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="NMZ-202" owner="argon" known="1" read="0" id="[0x8990d9]">
<listeners>
<listener listener="[0x898e6c]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WWU-178" owner="argon" known="1" read="0" id="[0x899108]">
<listeners>
<listener listener="[0x898e6c]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x898fe0]">
<connected connection="[0x898fdf]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8990e1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x899102]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x899102]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x8990fb]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990fb]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x8990e0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8990f9]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x899107]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894163]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_02_a_macro" connection="space" code="MTN-988" owner="argon" level="0.563837" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x89f7fb]">
<listeners>
<listener listener="[0x89f814]" event="killed"/>
<listener listener="[0x89f844]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3194.773"/>
<event event="updatebuild" time="3222.389"/>
</events>
<movement class="navigation">
<position>
<read space="[0xfdb0a]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="22274.973" y="-357.454" z="-34491.816"/>
<rotation yaw="-127.9533" pitch="3.77039"/>
</offset>
<velocity>
<linear x="-661.962" y="55.3244" z="-516.313"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdb0a]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="22274.973" y="-357.454" z="-34491.816"/>
<rotation yaw="-127.9533" pitch="3.77039"/>
</offset>
<velocity>
<linear x="-661.962" y="55.3244" z="-516.313"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb0a]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<position x="12659.305" y="446.188" z="-41991.789"/>
<rotation yaw="-140.27596" pitch="-0.249289"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="30455.861" y="325.764" z="-29192.049"/>
<rotation yaw="-135"/>
</offset>
<render>
<parameter value="4278981389" name="letter_color" type="color"/>
<parameter value="4280492578" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="argon_police_patrol_s" seed="106678047911519775" zone="[0x87beaf]" class="job"/>
<modification>
<paint ware="paintmod_0025" generated="1"/>
</modification>
<gravidar range="40007.02"/>
<orders>
<order id="[0x71c8]" default="1" order="Recon" state="started">
<syncpoint state="reached"/>
<param name="targetspace"/>
<param name="radius"/>
<param name="timeout" type="time"/>
<param name="hq"/>
<param name="targetclasses" type="list" value="3078"/>
<param name="targetpurposes" type="list" value="3079"/>
<param name="police" type="integer" value="1"/>
<param name="exploreupdate" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="blindtourist" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89f814]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="4"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="12"/>
<item macro="eq_arg_satellite_01_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x89f866]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89f7ff]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_02_a_macro" connection="shipconnection" id="[0x89d43c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk3_macro" connection="connection01" id="[0x89f867]">
<offset>
<position y="2.041" z="0.3663"/>
<rotation pitch="-5.81369"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89f866]">
<offset>
<position y="-1.599" z="6.678"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89f866]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89badd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_06_macro" connection="parentconnection" name="Quint Yatar" code="KBP-573" owner="argon" known="1" read="0" page="10101" id="[0x89f814]">
<listeners>
<listener listener="[0x89f7fb]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89f7fb]" connection="con_control"/>
<offset>
<position y="-0.5059" z="-5.418"/>
</offset>
</movement>
<offset>
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<person macro="character_argon_male_civilian_07_macro" role="service">
<npcseed seed="1501165765"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="723910717"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="2336788115"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="137240787"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="3646484738"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_20_macro" role="service">
<npcseed seed="1662098826"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="3199823798"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_pilot_05_macro" role="marine">
<npcseed seed="2762407852"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="3281278903"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="2231593599"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="2611258636"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_pilot_04_macro" role="marine">
<npcseed seed="159569850"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="2148918232"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="1297550766"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_12_macro" role="service">
<npcseed seed="3177114228"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="1509060291"/>
<skill type="engineering" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_05_macro" role="marine">
<npcseed seed="1816382833"/>
<skill type="boarding" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="4264951442"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="1215983020"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_pilot_06_macro" role="marine">
<npcseed seed="2658978662"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="4192571499"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="1935031568"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="18"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="18"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="87"/>
<item macro="missile_swarm_heavy_mk1_macro" amount="25"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="21"/>
<item macro="countermeasure_flares_01_macro" amount="14"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="5"/>
<item macro="eq_arg_satellite_01_macro" amount="86"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8990b8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x8990c1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x89910a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x89910f]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89910e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_004">
<component class="turret" macro="turret_arg_m_shotgun_02_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x899158]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-168.239"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x899158]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="turret" macro="turret_arg_m_shotgun_02_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x899154]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-105.163"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x899154]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x899153]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x899153]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_shotgun_02_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x899157]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-106.368"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x899157]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x899155]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x899155]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89915b]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x899159]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x899156]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89915a]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89915d]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_xl_01_macro" connection="con_cockpit" id="[0x89905f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_01_macro" connection="parentconnection" name="Kleo Winger" code="BFV-739" owner="argon" known="1" read="0" page="10104" id="[0x89915f]">
<listeners>
<listener listener="[0x898e89]" event="killed"/>
</listeners>
<offset>
<position x="0.001029" y="-0.05675" z="2.304"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="90743"/>
</blackboard>
<npcseed seed="912934127"/>
<connections>
<connection connection="roomposition" id="[0x899161]">
<connected connection="[0x899160]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="CUG-245" owner="argon" known="1" read="0" id="[0x89914b]">
<listeners>
<listener listener="[0x898e89]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ISZ-058" owner="argon" known="1" read="0" id="[0x89913d]">
<listeners>
<listener listener="[0x898e89]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x899160]">
<connected connection="[0x899161]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89905e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89914d]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89914d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="7.70414"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x899149]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x899149]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="7.70414"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x89910d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89914c]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89914a]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x899110]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_xl" macro="ship_arg_xl_builder_01_a_macro" connection="space" code="FXT-941" owner="argon" level="0.531992" thruster="thruster_gen_xl_allround_01_mk2_macro" id="[0x896794]">
<listeners>
<listener listener="[0x89678a]" event="killed"/>
<listener listener="[0x89677b]" event="boostdisabled"/>
<listener listener="[0x896776]" event="boostdisabled"/>
<listener listener="[0x896773]" event="killed"/>
<listener listener="[0x896768]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.638"/>
<event event="updatebuild" time="3196.14"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb0a]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-1124.262" y="2918.553" z="1932.146"/>
<rotation yaw="88.05823" pitch="-0.789704"/>
</offset>
<velocity>
<linear x="54.4367" y="-0.750775" z="1.84558"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdb0a]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-1124.262" y="2918.553" z="1932.146"/>
<rotation yaw="88.05823" pitch="-0.789704"/>
</offset>
<velocity>
<linear x="54.4367" y="-0.750775" z="1.84558"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb0a]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<position x="-250.274" y="2906.499" z="1961.777"/>
<rotation yaw="88.05823"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-49812.758" y="3590.051" z="281.448"/>
<rotation yaw="88.05823" pitch="-0.789704"/>
</offset>
<render>
<parameter value="4278523667" name="letter_color" type="color"/>
<parameter value="4280491547" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="argon_construction_vessel_xl" seed="15034931892625560688" zone="[0xfdb1f]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40413.941"/>
<orders>
<order id="[0x6bfe]" default="1" order="FindBuildTasks" state="started">
<syncpoint state="reached"/>
<param name="range" type="component" value="[0xfdb1d]"/>
<param name="maxjumps" type="integer" value="6"/>
<param name="playeronly" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x896773]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89678a]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x896768]"/>
</control>
<people>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="4283322726"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="2294659867"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="2153821686"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="1654915692"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="4168572463"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_pilot_05_macro" role="marine">
<npcseed seed="4280004277"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="2934378817"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="3400702463"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="1114020490"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="2079095094"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
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<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x896791]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x896792]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
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<connection connection="con_turret_004">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x896782]">
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<connection connection="con_turret_007">
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<position x="0.0533" y="55.078" z="-157.113"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_xl_01_macro" connection="con_cockpit" id="[0x89678f]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_01_macro" connection="parentconnection" name="Ava Keppel" code="ZNB-277" owner="argon" known="1" read="0" page="10108" id="[0x89678a]">
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<listener listener="[0x896794]" event="killed"/>
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<skill type="piloting" value="10"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="45713"/>
</blackboard>
<npcseed seed="1162920959"/>
<connections>
<connection connection="roomposition" id="[0x89678b]">
<connected connection="[0x896786]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="YCJ-830" owner="argon" known="1" read="0" id="[0x896773]">
<listeners>
<listener listener="[0x896794]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="DRD-643" owner="argon" known="1" read="0" id="[0x896768]">
<listeners>
<listener listener="[0x896794]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_commander" id="[0x896786]">
<connected connection="[0x89678b]"/>
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89678d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89677b]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
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<travel active="1" factor="27"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x896776]">
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<travel active="1" factor="27"/>
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<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x89678e]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x896777]">
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<position x="-0.002392" y="-65.027" z="107.911"/>
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<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x896778]">
<offset>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896789]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_trans_container_01_a_macro" connection="space" code="EUJ-435" owner="teladi" level="0.632045" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x8854f5]">
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
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<render>
<parameter value="4278457353" name="letter_color" type="color"/>
<parameter value="4280163615" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_tech_trader_m" seed="17516991496861322233" zone="[0x87c24a]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40056.492"/>
<orders>
<order id="[0x834a4]" default="1" order="Middleman">
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<param name="anchorspace" type="component" value="[0xfdba3]"/>
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<param name="tradeware" type="ware" value="microchips"/>
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<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x80ef6]" order="TradePerform" state="started" temp="1">
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<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2"/>
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<post id="aipilot" component="[0x885525]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89789c]"/>
</control>
<people>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1275994289"/>
<skill type="boarding" value="2"/>
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2535989516"/>
<skill type="boarding" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="996221811"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2866104713"/>
<skill type="engineering" value="8"/>
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</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="540639048"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
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<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="3519820003"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3097965045"/>
<skill type="engineering" value="6"/>
<skill type="management" value="2"/>
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</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3748427986"/>
<skill type="management" value="4"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="engineering" value="5"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="engineering" value="4"/>
<skill type="management" value="3"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="13"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="62"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="226" sell="0"/>
<ware ware="microchips" buy="805" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x885521]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_a_macro" connection="shipconnection" id="[0x88552b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="microchips" amount="463"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89788b]">
<offset>
<position x="-3.712" y="2.366" z="56.298"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88552a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Yusmaeos Yohulis Ganatos X" code="YGH-905" owner="teladi" known="1" read="0" page="10501" id="[0x885525]">
<listeners>
<listener listener="[0x8854f5]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8854f5]" connection="con_control01"/>
<offset>
<position y="-9.116" z="27.655"/>
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</movement>
<offset>
<position x="0.0224" y="-1.265" z="0.3435"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="68779"/>
</blackboard>
<npcseed seed="2641014545"/>
<connections>
<connection connection="currentchair" id="[0x885527]">
<connected connection="[0x897885]"/>
</connection>
<connection connection="roomposition" id="[0x8854f4]">
<connected connection="[0x885520]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
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<render>
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_medium_civilian"/>
<source job="teladi_equipment_trader_m" seed="5124095387421831881" zone="[0xfdc68]" commandeerable="1" class="job"/>
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<gravidar range="40056.492"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="passenger">
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<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="20"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
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</ammunition>
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<ware ware="weaponcomponents" buy="273" sell="0"/>
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<connection connection="con_storage01" macro="con_storage01">
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<cargo>
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<connection connection="entities">
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group08"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x148]" index="3" macro="defence_arg_disc_01_macro" connection="connectionsnap002">
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<position x="102.944" z="-844.688"/>
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<groups>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
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<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group07"/>
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<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group07" exact="2"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x149]" index="4" macro="defence_arg_disc_01_macro" connection="connectionsnap004">
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<position x="1322.042" z="335.905"/>
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<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group08"/>
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<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group08" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14a]" index="5" macro="defence_arg_disc_01_macro" connection="connectionsnap003">
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<position x="141.449" z="1555.003"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group07"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
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<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group07" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
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</entry>
<entry id="[0x14b]" index="6" macro="struct_arg_base_02_macro" connection="connectionsnap002">
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</entry>
<entry id="[0x14c]" index="7" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap001"/>
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<position x="1315.625" z="-64.043"/>
<rotation yaw="0.919297"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14d]" index="8" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="1328.46" z="735.854"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
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<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
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</entry>
<entry id="[0x14e]" index="9" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
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<position x="2521.888" z="316.653"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
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</entry>
<entry id="[0x14f]" index="10" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
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<offset>
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</entry>
<entry id="[0x150]" index="11" macro="pier_arg_harbor_02_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap004"/>
<offset>
<position x="-1277.623" z="377.619"/>
<rotation yaw="0.919248"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="2"/>
</ammunition>
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</entry>
<entry id="[0x151]" index="12" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="502.892" z="-851.106"/>
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<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
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<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</entry>
<entry id="[0x152]" index="13" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap004"/>
<offset>
<position x="-297.005" z="-838.271"/>
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<groups>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
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</entry>
<entry id="[0x153]" index="14" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
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<position x="541.397" z="1548.586"/>
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<upgrades generated="1">
<groups>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x154]" index="15" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
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<position x="-258.5" z="1561.421"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</upgrades>
</entry>
<entry id="[0x155]" index="16" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
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<upgrades generated="1">
<groups>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
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<ammunition>
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</upgrades>
</entry>
<entry id="[0x156]" index="17" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
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<position x="-1084.067" z="-25.538"/>
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<groups>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
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<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</upgrades>
</entry>
</sequence>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="TNH-991" owner="argon" known="1" read="0" id="[0x8a31d0]">
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<listener listener="[0x8a31eb]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x8a31e6]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a31de]">
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<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8a31e0]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a31e9]">
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<render>
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<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
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<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x8a32a0]"/>
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<skill type="morale" value="2"/>
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<person macro="character_argon_female_civilian_16_macro" role="service">
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<skill type="management" value="1"/>
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<person macro="character_argon_male_civilian_12_macro" role="service">
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<skill type="engineering" value="3"/>
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<skill type="morale" value="2"/>
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<person macro="character_argon_male_civilian_19_macro" role="service">
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="3949893626"/>
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<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<person macro="character_argon_male_civilian_20_macro" role="service">
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<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_female_pilot_04_macro" role="service">
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<person macro="character_argon_female_pilot_06_macro" role="service">
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="30"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
</available>
</ammunition>
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<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="12" sell="0"/>
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</prices>
</trade>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89fa73]">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a3163]">
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<render>
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
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<post id="playerpilot"/>
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<person macro="character_argon_female_pilot_08_macro" role="service">
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<person macro="character_argon_female_pilot_05_macro" role="marine">
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<skill type="boarding" value="1"/>
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<person macro="character_argon_female_engineer_01_macro" role="service">
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="16"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="15"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
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</ammunition>
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<primary active="0">
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8935c7]">
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<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="ore" amount="490"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8934e3]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8936d1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_05_macro" connection="parentconnection" name="Renda Asuni" code="PWI-771" owner="argon" known="1" read="0" page="10109" id="[0x8934d5]">
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<movement class="crossconnection">
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<attached component="[0x8937fb]" connection="con_control01"/>
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="con_control01" id="[0x8937c3]">
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<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_mining_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8934e6]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8937e8]">
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<travel active="1" factor="8"/>
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<connection connection="con_turret_02">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<ammunition>
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<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<drop ref="ship_large_civilian"/>
<source class="commandeered">
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<gravidar range="40718.816"/>
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<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x89190a]"/>
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</person>
</people>
<shields>
<group group="group_front_mid_mid"/>
<group group="group_back_mid_mid"/>
<group group="group_front_mid_up"/>
<group group="group_back_mid_top"/>
<group group="group_front_mid_left"/>
<group group="group_front_mid_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="12"/>
<item macro="missile_smart_heavy_mk1_macro" amount="15"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="59"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="missile_cluster_heavy_mk1_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="spices" buy="22" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="830.143"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x891919]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_trans_container_04_b_macro" connection="shipconnection" id="[0x89191a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89188b]">
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<position x="-18.574" y="-216.379" z="460.764"/>
<rotation yaw="-90" roll="-90"/>
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<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x891889]">
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<connection connection="con_shield_m_006">
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<connection connection="con_shield_m_007">
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<connection connection="con_shield_m_003">
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<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x891938]">
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<connection connection="con_shield_l_01">
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<position y="107.067" z="66.887"/>
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<connection connection="con_turret_009">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x891918]">
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<connection connection="con_turret_008">
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<connection connection="con_dockarea_arg_s_ship_004" macro="con_dockarea_arg_s_ship_004">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x89191b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89191c]">
<render>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x89191d]">
<offset default="1"/>
<render>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_03_macro" connection="parentconnection" name="Xeveer Ygon" code="UPT-893" owner="antigone" known="1" read="0" page="10105" id="[0x891617]">
<listeners>
<listener listener="[0x8918d5]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="13"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="40241"/>
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<npcseed seed="2202187403"/>
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<connection connection="roomposition" id="[0x891621]">
<connected connection="[0x89190d]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="QKH-629" owner="antigone" known="1" read="0" id="[0x891658]">
<listeners>
<listener listener="[0x8918d5]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JPV-357" owner="antigone" known="1" read="0" id="[0x89190a]">
<listeners>
<listener listener="[0x8918d5]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x89190d]">
<connected connection="[0x891621]"/>
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x886795]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x889b85]">
<offset>
<position x="95.345" y="-25.121" z="-1005.075"/>
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<render>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x891935]">
<offset>
<position x="-95.345" y="-25.121" z="-1005.075"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x891936]">
<offset>
<position x="-110.15" y="58.829" z="-1005.105"/>
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<connection connection="con_engine_04">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x891937]">
<offset>
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x891623]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x891864]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
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</connections>
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<connection connection="con_turret_05">
<component class="missileturret" macro="turret_arg_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x891933]">
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<connection connection="con_turret_04">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x891931]">
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<connection connection="con_turret_03">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8912f3]">
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<connection connection="con_turret_02">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x891477]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="ships">
<component class="ship_l" macro="ship_arg_l_trans_container_04_b_macro" connection="space" code="WVX-711" owner="antigone" level="0.0938479" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x88d7d5]">
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<movement forceposition="0" class="navigation">
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<drop ref="ship_large_civilian"/>
<source job="antigone_bio_trader_l" seed="1727355751473591676" zone="[0xfdb0c]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0003" generated="1"/>
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<gravidar range="40718.816"/>
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<order id="[0x6903]" default="1" order="TradeRoutine" state="started">
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<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<software wares="software_scannerobjectmk2 software_targetmk1"/>
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<post id="defence" component="[0x891859]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8918de]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x891865]"/>
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<person macro="character_argon_male_engineer_02_macro" role="service">
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<person macro="character_argon_male_engineer_01_macro" role="service">
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<person macro="character_argon_female_civilian_16_macro" role="passenger">
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<person macro="character_argon_female_civilian_15_macro" role="service">
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<person macro="character_argon_male_civilian_20_macro" role="service">
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<person macro="character_argon_male_civilian_19_macro" role="service">
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<person macro="character_argon_female_pilot_02_macro" role="marine">
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<skill type="piloting" value="3"/>
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<person macro="character_argon_male_civilian_07_macro" role="service">
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<skill type="engineering" value="9"/>
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<skill type="engineering" value="1"/>
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<person macro="character_argon_female_pilot_03_macro" role="service">
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<skill type="engineering" value="10"/>
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<skill type="piloting" value="4"/>
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<person macro="character_argon_male_engineer_02_macro" role="service">
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<person macro="character_argon_male_pilot_01_macro" role="marine">
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<person macro="character_argon_male_civilian_10_macro" role="service">
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<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="1548377671"/>
<skill type="engineering" value="11"/>
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<skill type="piloting" value="4"/>
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<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="3256257905"/>
<skill type="engineering" value="11"/>
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<skill type="piloting" value="4"/>
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<person macro="character_argon_female_civilian_15_macro" role="service">
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<skill type="engineering" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="4073068642"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="2600617314"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="1871089702"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="285954979"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="600989121"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="686897927"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_03_macro" role="service">
<npcseed seed="2975307378"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="marine">
<npcseed seed="2103837723"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="771687740"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_argon_male_pilot_05_macro" role="marine">
<npcseed seed="1205892449"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="1422835077"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="3539992612"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="264528035"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="1567291440"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="483973053"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_20_macro" role="passenger">
<npcseed seed="125968712"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_pilot_03_macro" role="marine">
<npcseed seed="4102332278"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="433661406"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_20_macro" role="service">
<npcseed seed="573850980"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="1107625828"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
</people>
<shields>
<group group="group_front_mid_mid"/>
<group group="group_back_mid_mid"/>
<group group="group_front_mid_up"/>
<group group="group_back_mid_top"/>
<group group="group_front_mid_left"/>
<group group="group_front_mid_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="missile_smart_heavy_mk1_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="wheat" buy="27" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="1200.268"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8918d7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_trans_container_04_b_macro" connection="shipconnection" id="[0x8918d8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8915e3]">
<offset>
<position x="-18.574" y="-216.379" z="460.764"/>
<rotation yaw="-90" roll="-90"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8915f6]">
<offset>
<position x="-110.194" y="-3.869" z="-248.402"/>
<quaternion qx="0.5" qy="-0.5" qz="0.5" qw="0.5"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8915f8]">
<offset>
<position x="110.17" y="-3.869" z="-248.383"/>
<quaternion qx="-0.5" qy="-0.500001" qz="-0.5" qw="0.5"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89184f]">
<offset>
<position y="96.089" z="-1021.663"/>
<quaternion qx="-0.707107" qw="0.707107"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x891850]">
<offset>
<position y="100.248" z="171.366"/>
<rotation yaw="-90.00002"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88d39b]">
<offset>
<position y="104.714" z="-697.471"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8915f5]">
<offset>
<position y="107.061" z="-556.148"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x891858]">
<offset>
<position y="107.067" z="66.887"/>
</offset>
</component>
</connection>
<connection connection="con_turret_010">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8915f3]">
<offset>
<position x="114.626" y="-3.869" z="-218.139"/>
<rotation roll="90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x8915f3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8915f2]">
<offset>
<position x="-114.664" y="-3.869" z="-277.515"/>
<rotation roll="-90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x8915f2]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_004" macro="con_dockarea_arg_s_ship_004">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8918d9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8918da]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x8915c5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_01_macro" connection="parentconnection" name="Marelle Weamond" code="PMN-841" owner="antigone" known="1" read="0" page="10110" id="[0x8918de]">
<listeners>
<listener listener="[0x88d7d5]" event="killed"/>
</listeners>
<offset>
<position x="-0.01159" y="0.7505" z="2.026"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="40621"/>
</blackboard>
<npcseed seed="4191698031"/>
<connections>
<connection connection="roomposition" id="[0x8918dd]">
<connected connection="[0x8653b0]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VQV-982" owner="antigone" known="1" read="0" id="[0x891859]">
<listeners>
<listener listener="[0x88d7d5]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YAP-526" owner="antigone" known="1" read="0" id="[0x891865]">
<listeners>
<listener listener="[0x88d7d5]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x8653b0]">
<connected connection="[0x8918dd]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89188c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8915ef]">
<offset>
<position x="95.345" y="-25.121" z="-1005.075"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8915ef]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8915f0]">
<offset>
<position x="-95.345" y="-25.121" z="-1005.075"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8915f0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8915f1]">
<offset>
<position x="-110.15" y="58.829" z="-1005.105"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8915f1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_04">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8915f4]">
<offset>
<position x="110.15" y="58.829" z="-1005.105"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8915f4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x891817]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8918b8]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_06">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89184e]">
<offset>
<position y="104.719" z="142.253"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89184e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_05">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8915e2]">
<offset>
<position y="31.001" z="-1029.38"/>
<quaternion qx="-0.707107" qw="0.707107"/>
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<render>
<parameter flags="override" value="1" owner="[0x8915e2]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_04">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8915ee]">
<offset>
<position y="107.063" z="-774.606"/>
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<render>
<parameter flags="override" value="1" owner="[0x8915ee]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_03">
<component class="missileturret" macro="turret_arg_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x8915e5]">
<offset>
<position y="-216.252" z="628.292"/>
<rotation yaw="90.00001" roll="-90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x8915e5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8918b9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_arg_l_trans_container_04_a_macro" connection="space" code="JJD-010" owner="argon" level="0.316001" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x88ba2e]">
<listeners>
<listener listener="[0x88b7df]" event="killed"/>
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<listener listener="[0x88b73d]" event="killed"/>
<listener listener="[0x881402]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3195.297"/>
<event event="updatebuild" time="3249.57"/>
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<movement forceposition="0" class="navigation">
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<velocity>
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</position>
<targetpoints>
<targetpoint refobject="[0xfdb0a]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="26033" y="-6205.189" z="-5498.367"/>
<rotation yaw="86.521"/>
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<render>
<parameter value="4278782211" name="letter_color" type="color"/>
<parameter value="4279900954" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="argon_water_trader_l" seed="13851394169051299126" zone="[0xfdb07]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
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<gravidar range="40718.816"/>
<orders>
<order id="[0x654d]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="1535"/>
<param name="range" type="component" value="[0xfdb06]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x87157]" order="TradePerform" state="started" temp="1">
<trade id="[0xc123a]" seller="[0x8750e2]" partner="[0x88ba2e]" ware="water" price="5300" amount="4662" desired="4662" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0xc123a]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0xc01cf]" order="TradePerform" temp="1">
<trade id="[0xc2ab9]" buyer="[0x87e002]" partner="[0x88ba2e]" ware="water" price="4908" amount="4662" desired="4662" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0xc2ab9]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x88b73d]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88b7df]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x881402]"/>
</control>
<people>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="3260436935"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="960786321"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="1350156272"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="315745621"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="2197118646"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="2003892332"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2117449015"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="2500236432"/>
<skill type="engineering" value="10"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="383071500"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="1459480739"/>
<skill type="boarding" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="passenger">
<npcseed seed="4084592566"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_civilian_13_macro" role="service">
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</person>
<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="3341455435"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="1084005823"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="4206077080"/>
<skill type="engineering" value="5"/>
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<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="3766102975"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
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<person macro="character_argon_male_pilot_06_macro" role="marine">
<npcseed seed="3953773516"/>
<skill type="boarding" value="1"/>
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</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
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<skill type="engineering" value="3"/>
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<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="297472180"/>
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<person macro="character_argon_female_pilot_09_macro" role="marine">
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<person macro="character_argon_female_civilian_10_macro" role="passenger">
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</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="651975523"/>
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<person macro="character_argon_female_civilian_10_macro" role="passenger">
<npcseed seed="3644181194"/>
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</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
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<person macro="character_argon_female_civilian_09_macro" role="service">
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<person macro="character_argon_male_civilian_08_macro" role="service">
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<person macro="character_argon_female_engineer_05_macro" role="service">
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<person macro="character_argon_female_pilot_04_macro" role="service">
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<person macro="character_argon_female_pilot_07_macro" role="service">
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<skill type="morale" value="1"/>
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<skill type="engineering" value="5"/>
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<person macro="character_argon_female_civilian_13_macro" role="service">
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<skill type="engineering" value="10"/>
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<person macro="character_argon_female_pilot_09_macro" role="service">
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<skill type="engineering" value="9"/>
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<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="969130101"/>
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<person macro="character_argon_male_civilian_16_macro" role="service">
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<skill type="engineering" value="2"/>
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<person macro="character_argon_male_civilian_13_macro" role="service">
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<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="3996130794"/>
<skill type="engineering" value="10"/>
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<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="1221499556"/>
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</person>
<person macro="character_argon_male_civilian_20_macro" role="service">
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<skill type="morale" value="1"/>
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<person macro="character_argon_male_civilian_18_macro" role="service">
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<person macro="character_argon_female_civilian_12_macro" role="service">
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<skill type="engineering" value="2"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="972295119"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
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<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="349000557"/>
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<person macro="character_argon_female_civilian_06_macro" role="service">
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<person macro="character_argon_female_engineer_01_macro" role="service">
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<person macro="character_argon_male_civilian_16_macro" role="service">
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<person macro="character_argon_female_engineer_02_macro" role="service">
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<person macro="character_argon_male_civilian_19_macro" role="service">
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<person macro="character_argon_female_engineer_01_macro" role="service">
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<person macro="character_argon_female_pilot_04_macro" role="marine">
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<person macro="character_argon_male_civilian_18_macro" role="service">
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<person macro="character_argon_female_pilot_07_macro" role="marine">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_female_pilot_03_macro" role="marine">
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<person macro="character_argon_male_engineer_04_macro" role="service">
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</people>
<shields>
<group group="group_front_mid_mid"/>
<group group="group_back_mid_mid"/>
<group group="group_front_mid_up"/>
<group group="group_back_mid_top"/>
<group group="group_front_mid_left"/>
<group group="group_front_mid_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="14"/>
<item macro="missile_smart_heavy_mk1_macro" amount="18"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="70"/>
<item macro="missile_dumbfire_heavy_mk1_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="9"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
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</ammunition>
<weapongroups>
<primary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
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<ware ware="water" buy="53" sell="0"/>
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</prices>
</trade>
<economylog cargo="1503.574"/>
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<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_trans_container_04_a_macro" connection="shipconnection" id="[0x88ba2b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88b9fd]">
<offset>
<position x="-18.574" y="-216.379" z="460.764"/>
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</connection>
<connection connection="con_shield_m_005">
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<connection connection="con_shield_m_006">
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<connection connection="con_shield_m_007">
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<position y="96.089" z="-1021.663"/>
<quaternion qx="-0.707107" qw="0.707107"/>
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<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x883151]">
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<position y="100.248" z="171.366"/>
<rotation yaw="-90.00002"/>
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<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88ba36]">
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<position y="104.714" z="-697.471"/>
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</component>
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<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88b73a]">
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<position y="107.061" z="-556.148"/>
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<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_arg_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88b740]">
<offset>
<position y="107.067" z="66.887"/>
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<connection connection="con_turret_010">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88ba29]">
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<position x="114.626" y="-3.869" z="-218.139"/>
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<connection connection="con_turret_007">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88ba2a]">
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</connection>
<connection connection="con_dockarea_arg_s_ship_004" macro="con_dockarea_arg_s_ship_004">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x889fff]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88b807]">
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<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x88b494]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_04_macro" connection="parentconnection" name="Lori Trig" code="OTB-702" owner="argon" known="1" read="0" page="10109" id="[0x88b7df]">
<listeners>
<listener listener="[0x88ba2e]" event="killed"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="14"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="39215"/>
</blackboard>
<npcseed seed="1606409285"/>
<connections>
<connection connection="roomposition" id="[0x88b719]">
<connected connection="[0x88b710]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="FGD-915" owner="argon" known="1" read="0" id="[0x88b73d]">
<listeners>
<listener listener="[0x88ba2e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ECK-233" owner="argon" known="1" read="0" id="[0x881402]">
<listeners>
<listener listener="[0x88ba2e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x88b710]">
<connected connection="[0x88b719]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x88b48d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="43129"/>
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<npcseed seed="470050761"/>
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<connected connection="[0x87009b]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KUG-537" owner="antigone" known="1" read="0" id="[0x8700a4]">
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<listener listener="[0x870089]" event="killed"/>
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<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YRB-670" owner="antigone" known="1" read="0" id="[0x8700b9]">
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<listener listener="[0x870089]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x87009b]">
<connected connection="[0x87009a]"/>
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<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x8700a0]">
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<position y="0.08752" z="-48.929"/>
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<travel active="1" factor="8"/>
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<connection connection="con_turret_02">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x8700a2]">
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<connection connection="con_turret_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_civilian"/>
<source job="teladi_food_trader_s" seed="16669510490756211908" zone="[0xfdb8c]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40012.625"/>
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<param name="tradeware" type="ware" value="foodrations"/>
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<param name="duration"/>
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<param name="debugchance2" type="integer"/>
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<order id="[0x818a8]" order="TradePerform" state="started" temp="1">
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897ce8]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1238301552"/>
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<skill type="management" value="2"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<skill type="piloting" value="1"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
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</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x897959]"/>
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<locked nextchecktime="1677.52"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="53" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x897c24]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x897c9b]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x89795c]">
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<position x="-6.337" y="1.856" z="-0.9611"/>
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897952]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x897959]">
<offset>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897ce6]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Yohulbus Ugalirias Hurilis V" code="PJD-011" owner="teladi" knownto="player" known="1" read="0" page="10503" id="[0x897ce8]">
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<offset>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="61445"/>
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<npcseed seed="1432550691"/>
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<connection connection="roomposition" id="[0x897ce9]">
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<connection connection="con_control01" id="[0x897cea]">
<connected connection="[0x897ce9]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897c45]">
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<travel active="1" factor="12"/>
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897ce7]">
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a3900]"/>
<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="4"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="7"/>
<item macro="eq_arg_satellite_01_macro" amount="8"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk3_macro" connection="connection01" id="[0x8a38fa]">
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<connection connection="subordinates" id="[0x8a3832]">
<connected connection="[0x8a3833]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a390f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_03_macro" connection="parentconnection" name="Marissa Olyva" code="TWX-702" owner="antigone" known="1" read="0" page="10108" id="[0x8a3900]">
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<listener listener="[0x8a391e]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8a391e]" connection="con_control01"/>
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</movement>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="40811"/>
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<value name="$fleet" type="group" value="10545"/>
<value name="$squad_formationdist" type="length" value="563.659"/>
</blackboard>
<npcseed seed="2009521552"/>
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<connection connection="roomposition" id="[0x8a36e9]">
<connected connection="[0x8a36ec]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a36ec]">
<connected connection="[0x8a36e9]"/>
</connection>
<connection connection="con_primaryweapon_03">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a3922]">
<offset>
<position x="10.176" y="-1.031" z="-4.418"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x8a22b1]">
<offset>
<position x="-12.58" y="-1.803" z="-5.398"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x89d4aa]">
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<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_038" macro="con_cargobay_038">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x873812]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_039" macro="con_cargobay_039">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x8737a1]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_032" macro="con_cargobay_032">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x8737a0]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_033" macro="con_cargobay_033">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x87386c]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_030" macro="con_cargobay_030">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x8676aa]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_031" macro="con_cargobay_031">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x873879]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_036" macro="con_cargobay_036">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x87387a]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_037" macro="con_cargobay_037">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x87387b]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_034" macro="con_cargobay_034">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x87387c]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_035" macro="con_cargobay_035">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x87373d]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_029" macro="con_cargobay_029">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x87373e]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_028" macro="con_cargobay_028">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x873877]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_025" macro="con_cargobay_025">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x873876]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_024" macro="con_cargobay_024">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x871887]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_027" macro="con_cargobay_027">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x87373c]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_026" macro="con_cargobay_026">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x868c36]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_021" macro="con_cargobay_021">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x868c3a]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_020" macro="con_cargobay_020">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x868c3e]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_023" macro="con_cargobay_023">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x868c42]">
<offset default="1"/>
</component>
</connection>
<connection connection="con_cargobay_022" macro="con_cargobay_022">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x868c46]">
<offset default="1"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" seed="639443500970623861" id="[0x868c4a]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_06_macro" connection="parentconnection" name="Daneela Kayean" code="HVV-563" owner="hatikvah" known="1" read="0" page="10110" id="[0x868c86]">
<listeners>
<listener listener="[0x873830]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="41761"/>
</blackboard>
<npcseed seed="1582815026"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connectionfor_dockingbay_gen_xl_pier_01_macro" macro="connectionfor_dockingbay_gen_xl_pier_01_macro">
<component class="dockingbay" macro="dockingbay_gen_xl_pier_01_macro" connection="position" seed="10544767902036149217" id="[0x868c4e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="17693678779990964409" id="[0x868c52]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_sm_001" macro="con_dock_sm_001">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="10735346177100136566" id="[0x868c62]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_buildmodule01" macro="con_buildmodule01">
<component class="buildmodule" macro="buildmodule_gen_stations_01_macro" connection="object" id="[0x868c78]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="buildprocessorconnection_01">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x868c7d]">
<connections>
<connection connection="buildanchor" id="[0x868c8a]">
<connected connection="[0x868c8d]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_piratebase_base_01_macro" connection="space" code="DJR-755" owner="hatikvah" basename="{20102,1511}" level="0.75" id="[0x8737aa]">
<listeners>
<listener listener="[0x868c7d]" event="killed"/>
<listener listener="[0x873830]" event="killed"/>
<listener listener="[0x81215f]" event="killed"/>
<listener listener="[0x87eea8]" event="killed"/>
<listener listener="[0x87eec1]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3227.336"/>
<event event="updatebuild" time="3245.25"/>
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<offset>
<position x="-5207.176" y="-7155.372" z="-15377.541"/>
<rotation yaw="-77.68779"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
</render>
<source entry="freeport_hatikvah_02" seed="8735214297245978303" class="godstation"/>
<gravidar range="41464.539"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87eec1]"/>
<post id="defence" component="[0x81215f]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87eea8]"/>
</control>
<construction>
<sequence>
<entry id="[0xc2]" index="1" macro="defence_arg_disc_01_macro">
<offset>
<position x="892.629" z="-1169.282"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group07" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group08" exact="3"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xc3]" index="2" macro="defence_arg_disc_01_macro">
<offset>
<position x="-748.92" z="-91.135"/>
<rotation yaw="-1.43602"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group07" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group08" exact="3"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xc4]" index="3" macro="pier_arg_harbor_02_macro">
<offset>
<position x="80.944" z="-762.829"/>
<rotation yaw="-90.55901"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xc5]" index="4" macro="hab_arg_s_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap006"/>
<offset>
<position x="82.896" y="600" z="-962.819"/>
<rotation yaw="0.876962"/>
</offset>
</entry>
<entry id="[0xc6]" index="5" macro="dockarea_arg_m_station_02_lowtech_macro" connection="connectionsnap003">
<predecessor index="3" connection="connectionsnap004"/>
<offset>
<position x="78.993" z="-562.839"/>
<rotation yaw="-0.558987"/>
</offset>
</entry>
<entry id="[0xc7]" index="6" macro="storage_arg_s_container_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="73.139" z="37.133"/>
<rotation yaw="179.44098"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xc8]" index="7" macro="storage_arg_s_container_01_macro" connection="connectionsnap002">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="65.335" z="837.095"/>
<rotation yaw="-0.558987"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xc9]" index="8" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="478.974" z="-558.936"/>
<rotation yaw="89.44093"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xca]" index="9" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="-320.988" z="-566.741"/>
<rotation yaw="89.44098"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_par_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x80efcc]"/>
<group context="[0x80f298]"/>
<group context="[0x80f5ca]"/>
<group context="[0x81041f]"/>
<group context="[0x810505]"/>
<group context="[0x8737ea]"/>
<group context="[0x8676b9]"/>
<group context="[0x8737ef]"/>
<group context="[0x86817f]"/>
<group context="[0x8737ea]" group="top_01"/>
<group context="[0x8737ea]" group="left_01"/>
<group context="[0x8737ea]" group="bottom_01"/>
<group context="[0x8676b9]" group="top_01"/>
<group context="[0x8676b9]" group="left_01"/>
<group context="[0x8676b9]" group="bottom_01"/>
<group context="[0x80efcc]" group="group01"/>
<group context="[0x80efcc]" group="group02"/>
<group context="[0x80efcc]" group="group04"/>
<group context="[0x80efcc]" group="group03"/>
<group context="[0x80efcc]" group="group05"/>
<group context="[0x80efcc]" group="group06"/>
<group context="[0x80efcc]" group="group07"/>
<group context="[0x80efcc]" group="group08"/>
<group context="[0x80f298]" group="group01"/>
<group context="[0x80f298]" group="group02"/>
<group context="[0x80f298]" group="group04"/>
<group context="[0x80f298]" group="group03"/>
<group context="[0x80f298]" group="group06"/>
<group context="[0x80f298]" group="group07"/>
<group context="[0x80f298]" group="group08"/>
<group context="[0x8737ef]" group="group01"/>
<group context="[0x8737ef]" group="group02"/>
<group context="[0x8737ef]" group="group04"/>
<group context="[0x8737ef]" group="group03"/>
<group context="[0x86817f]" group="group01"/>
<group context="[0x86817f]" group="group02"/>
<group context="[0x86817f]" group="group04"/>
<group context="[0x86817f]" group="group03"/>
<group context="[0x86817f]" group="group05"/>
<group context="[0x86817f]" group="group06"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="6"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="44"/>
<item macro="missile_guided_light_mk1_macro" amount="305"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade wares="spacefuel spaceweed majadust">
<reservations>
<reservation reserver="[0x8946f2]" id="[0x821ef]" buyer="[0x8737aa]" partner="[0x8946f2]" ware="spaceweed" price="16500" amount="876" desired="876" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89c044]" id="[0x843b0]" buyer="[0x8737aa]" partner="[0x89c044]" ware="majadust" price="20700" amount="438" desired="438" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x884fdf]" id="[0x8792a]" buyer="[0x8737aa]" partner="[0x884fdf]" ware="spaceweed" price="16500" amount="784" desired="784" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5a23]" buyer="[0x8737aa]" ware="spacefuel" price="13200" amount="8085" desired="8085">
<source class="production"/>
</trade>
<trade id="[0x5a25]" buyer="[0x8737aa]" ware="spaceweed" price="16500" amount="3730" desired="3730">
<source class="production"/>
</trade>
<trade id="[0x5a28]" buyer="[0x8737aa]" ware="majadust" price="20700" amount="1873" desired="1873">
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<entry id="[0xd17]" index="1" macro="pier_arg_harbor_01_macro">
<offset>
<position x="40.212" y="-200" z="0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xd1e]" index="2" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-759.788" y="-200" z="0.1217"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0xd1f]" index="3" macro="hab_arg_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="40.212" y="800" z="0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0xd27]" index="4" macro="storage_arg_m_container_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="-759.832" y="-200" z="-599.922"/>
</offset>
</entry>
<entry id="[0xd28]" index="5" macro="prod_gen_advancedcomposites_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap004"/>
<offset>
<position x="-759.744" y="-800" z="600.078"/>
<rotation yaw="-90.00002"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xd2a]" index="6" macro="storage_arg_m_container_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
<position x="-1559.832" y="-200" z="-599.923"/>
<rotation yaw="-90.00003"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x88320e]"/>
<group context="[0x8833e7]"/>
<group context="[0x8807ca]"/>
<group context="[0x87e991]"/>
<group context="[0x88340e]"/>
<group context="[0x88340e]" group="top_01"/>
<group context="[0x88340e]" group="left_01"/>
<group context="[0x88340e]" group="right_01"/>
<group context="[0x88340e]" group="back_01"/>
<group context="[0x88340e]" group="front_01"/>
<group context="[0x88340e]" group="down_01"/>
<group context="[0x883420]"/>
<group context="[0x883420]" group="front_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="2"/>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
<item macro="missile_guided_light_mk1_macro" amount="66"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x8939b0]" id="[0x83d71]" buyer="[0x87a907]" partner="[0x8939b0]" ware="refinedmetals" price="20700" amount="702" desired="702" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x890729]" id="[0x845e5]" seller="[0x87a907]" partner="[0x890729]" ware="advancedcomposites" price="50742" amount="32" desired="32" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x890796]" id="[0xc1955]" seller="[0x87a907]" partner="[0x890796]" ware="advancedcomposites" price="51118" amount="32" desired="32" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5f5e]" buyer="[0x87a907]" ware="refinedmetals" price="20514" amount="2227" desired="2227">
<source class="production"/>
</trade>
<trade id="[0x5f5f]" seller="[0x87a907]" ware="advancedcomposites" price="51497" amount="1473">
<source class="production"/>
</trade>
<trade id="[0x5f60]" buyer="[0x87a907]" ware="energycells" price="2200" amount="1856" desired="1856">
<source class="production"/>
</trade>
<trade id="[0x5f62]" buyer="[0x87a907]" ware="graphene" price="23300" amount="3349" desired="3349">
<source class="production"/>
</trade>
<trade id="[0x7eca]" buyer="[0x87a907]" ware="majadust" price="36318" amount="148" desired="148" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7ecb]" buyer="[0x87a907]" ware="spacefuel" price="23269" amount="198" desired="198" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7ecc]" buyer="[0x87a907]" ware="spaceweed" price="28907" amount="248" desired="248" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="79" sell="0"/>
<ware ware="foodrations" buy="24" sell="0"/>
<ware ware="refinedmetals" buy="199" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3110.291">
<workforce race="argon" amount="161"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="2942.883"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3176.031" y="3176.031" z="3176.031"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87a92d]">
<connected connection="[0x87a92c]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87a908]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="AHF-781" owner="antigone" known="1" read="0" id="[0x8834f9]">
<listeners>
<listener listener="[0x87a907]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1208"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WCQ-260" owner="antigone" known="1" read="0" id="[0x8834e0]">
<listeners>
<listener listener="[0x87a907]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_07_macro" connection="parentconnection" name="Pael Kult" code="ONR-175" owner="antigone" known="1" read="0" page="10105" id="[0x8834dd]">
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<listener listener="[0x87a907]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="1"/>
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="41951"/>
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<npcseed seed="962372182"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_split_female_generic_01_macro" connection="parentconnection" name="Ge t'Nnk" code="BWO-586" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10404" id="[0x8c3226]">
<listeners>
<listener listener="[0x87a907]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
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<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="20"/>
<ware ware="inv_agidevice_02" amount="18"/>
<ware ware="inv_agidevice_03" amount="17"/>
<ware ware="inv_advancedtargetingmodule" amount="2"/>
<ware ware="inv_securityslicer"/>
<ware ware="inv_agidevice_01" amount="2"/>
<ware ware="bomb_player_limpet_mine_01_mk1" amount="5"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="162965"/>
</blackboard>
<npcseed seed="3693240590"/>
</component>
</connection>
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</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0xd1e]" id="[0x8833e7]">
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<listener listener="[0x87a907]" event="killed"/>
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<render>
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<connections>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
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<connection connection="modules">
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<drop ref="ship_small_military"/>
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<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
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<post id="playerpilot"/>
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<shields>
<group value="631.453" time="881.997"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="10"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x8a38bd]">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8a38c0]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a479d]">
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<render>
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a479c]">
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<render>
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<connection connection="ships">
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<formation>
<wingman member="1" leader="[0x8a4796]"/>
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<transition/>
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<drop ref="ship_small_military"/>
<source job="antigone_fighter_escort_s_patrol" seed="12750169182268652136" zone="[0x87ab4a]" commander="[0x88f8c5]" endtime="7769.704" commandertime="569.504" class="job"/>
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<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_scannerobjectmk2"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a478b]"/>
<post id="playerpilot"/>
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<shields>
<group value="174.146" time="277.705"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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</ammunition>
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<trade>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x8a38c5]">
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<position y="2.041" z="0.3663"/>
<rotation pitch="-5.81369"/>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a38cc]">
<offset>
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</component>
</connection>
<connection connection="commander" id="[0x81dab6]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88f7b8]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<listener listener="[0x8a38b5]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<value name="$goattack" type="integer"/>
<value name="$squadorder" type="table" value="2999"/>
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<npcseed seed="3197921926"/>
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<connection connection="con_control" id="[0x8a4789]">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a478f]">
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<render>
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<connection connection="connection27" id="[0x8a3872]">
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<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_01_b_macro" connection="space" code="IOG-267" owner="argon" level="0.00576417" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x88fbbe]">
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<drop ref="ship_medium_civilian"/>
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<order id="[0x6810]" default="1" order="TradeRoutine">
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<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
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<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x83659]" order="TradePerform" state="started" temp="1">
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x88fc11]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x87e482]"/>
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<person macro="character_argon_male_civilian_14_macro" role="service">
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<person macro="character_argon_male_engineer_05_macro" role="service">
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<skill type="management" value="1"/>
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<skill type="piloting" value="4"/>
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<person macro="character_argon_female_pilot_07_macro" role="service">
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<skill type="engineering" value="1"/>
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<skill type="morale" value="1"/>
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<person macro="character_argon_female_pilot_08_macro" role="service">
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="marine">
<npcseed seed="1386837507"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
</person>
</people>
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<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="graphene" buy="151" sell="0"/>
<ware ware="superfluidcoolant" buy="141" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88fbbd]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_b_macro" connection="shipconnection" id="[0x88fbd0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="superfluidcoolant" amount="615"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88fc19]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88fc0f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_05_macro" connection="parentconnection" name="Terrel Jovi" code="DVV-186" owner="argon" known="1" read="0" page="10105" id="[0x88fc11]">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<position x="-16557.375" y="10981.309" z="-4139.266"/>
<rotation yaw="99.07977"/>
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</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-23778.861" y="5268.529" z="-2985.185"/>
<rotation yaw="57.58788"/>
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<render>
<parameter value="4278780164" name="letter_color" type="color"/>
<parameter value="4279968027" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="antigone_tech_trader_m" seed="13620489466751274927" zone="[0xfdadf]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0003" generated="1"/>
</modification>
<gravidar range="40047.758"/>
<orders>
<order id="[0x8413b]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2868"/>
<param name="anchorspace" type="component" value="[0xfdadc]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="microchips"/>
<param name="relprice_purchase" type="float" value="-1"/>
<param name="supplier" type="component" value="[0x878172]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89d255]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89d24c]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d25f]"/>
</control>
<people>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="1672479522"/>
<skill type="engineering" value="11"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="1535223258"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="4"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="14"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="70"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="220" sell="0"/>
<ware ware="microchips" buy="805" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d24a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_b_macro" connection="shipconnection" id="[0x86de7d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="microchips" amount="57"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89d251]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d24b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_03_macro" connection="parentconnection" name="Thalia Otani" code="XWH-586" owner="antigone" known="1" read="0" page="10106" id="[0x89d24c]">
<listeners>
<listener listener="[0x86de7e]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x86de7e]" connection="con_control01"/>
<offset>
<position y="-4.893" z="-56.914"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.307" z="0.09293"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="14"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="29335"/>
</blackboard>
<npcseed seed="2635418594"/>
<connections>
<connection connection="currentchair" id="[0x89d24e]">
<connected connection="[0x89b3a8]"/>
</connection>
<connection connection="roomposition" id="[0x899876]">
<connected connection="[0x89d24f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VHM-638" owner="antigone" known="1" read="0" id="[0x89d255]">
<listeners>
<listener listener="[0x86de7e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GHI-975" owner="antigone" known="1" read="0" id="[0x89d25f]">
<listeners>
<listener listener="[0x86de7e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89d24f]">
<connected connection="[0x899876]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89d254]">
<offset>
<position y="0.08752" z="-48.929"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89d254]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x86694c]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x86694c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x891716]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
<rotation roll="-105.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x891716]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89d24d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection50" id="[0x89b3a8]">
<connected connection="[0x89d24e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="STU-667" owner="antigone" level="0.281418" nameindex="2" id="[0x87abee]">
<listeners>
<listener listener="[0x8cb18d]" event="killed"/>
<listener listener="[0x87ac47]" event="killed"/>
<listener listener="[0x87ad02]" event="killed"/>
<listener listener="[0x87513a]" event="killed"/>
<listener listener="[0x88570a]" event="killed"/>
<listener listener="[0x8858a0]" event="killed"/>
</listeners>
<events>
<event event="objectdocked" time="3200.896" object="[0x897a3b]" old="[0x86fae8]" new="[0x86fae8]"/>
<event event="updatetradeoffers" time="3228.609"/>
<event event="updatebuild" time="3253.126"/>
</events>
<offset>
<position x="-24061.086" y="4170.077" z="-2453.707"/>
<rotation yaw="57.58788"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<source entry="ant_claytronics" seed="209565074560672140" class="godproduction"/>
<gravidar range="41824.754"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cb18d]"/>
<post id="manager" component="[0x8858a0]"/>
<post id="defence" component="[0x87513a]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x88570a]"/>
</control>
<construction>
<sequence>
<entry id="[0xed3]" index="1" macro="pier_arg_harbor_03_macro">
<offset>
<position y="938.776" z="535.505"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xed6]" index="2" macro="prod_gen_claytronics_macro" connection="connectionsnap01">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position y="1538.776" z="535.505"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xeda]" index="3" macro="storage_arg_m_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-0.0001432" y="938.776" z="-64.495"/>
<rotation yaw="-180"/>
</offset>
</entry>
<entry id="[0xedf]" index="4" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="599.956" y="938.776" z="-64.539"/>
</offset>
</entry>
<entry id="[0xee1]" index="5" macro="hab_arg_l_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position y="-61.224" z="535.505"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0xee4]" index="6" macro="storage_arg_s_container_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="599.956" y="938.776" z="-664.539"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xee9]" index="7" macro="storage_arg_s_container_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position y="938.776" z="-864.495"/>
<rotation yaw="179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xeea]" index="8" macro="hab_arg_s_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position y="-1261.224" z="535.505"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8856b1]"/>
<group context="[0x885750]"/>
<group context="[0x885750]" group="top_01"/>
<group context="[0x885750]" group="left_01"/>
<group context="[0x885750]" group="right_01"/>
<group context="[0x885750]" group="front_01"/>
<group context="[0x885750]" group="down_01"/>
<group context="[0x8855ad]"/>
<group context="[0x88575b]"/>
<group context="[0x885893]"/>
<group context="[0x87512b]"/>
<group context="[0x87512b]" group="left_01"/>
<group context="[0x8856e5]"/>
<group context="[0x8856e5]" group="left_01"/>
<group context="[0x885874]"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="3"/>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
<item macro="missile_guided_light_mk1_macro" amount="66"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="5"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x87b162]" id="[0x610a]" seller="[0x87b162]" buyer="[0x87abee]" ware="energycells" price="2188" escrow="2735000" amount="1250" desired="1250" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x8932ad]" id="[0x83021]" seller="[0x87abee]" partner="[0x8932ad]" ware="claytronics" price="200006" amount="882" desired="882" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x897a3b]" id="[0x843d2]" buyer="[0x87abee]" partner="[0x897a3b]" ware="microchips" price="88109" amount="72" desired="72" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x6107]" buyer="[0x87abee]" ware="quantumtubes" price="37500" amount="1234" desired="1234">
<source class="production"/>
</trade>
<trade id="[0x6108]" buyer="[0x87abee]" ware="antimattercells" price="28200" amount="1144" desired="1144">
<source class="production"/>
</trade>
<trade id="[0x6109]" seller="[0x87abee]" ware="claytronics" price="234600" amount="0">
<source class="production"/>
</trade>
<trade id="[0x402e0]" buyer="[0x87abee]" ware="energycells" price="1507" amount="280" desired="280">
<source class="production"/>
</trade>
<trade id="[0x610b]" buyer="[0x87abee]" ware="medicalsupplies" price="6448" amount="620" desired="620">
<source class="production"/>
</trade>
<trade id="[0x610c]" buyer="[0x87abee]" ware="microchips" price="86915" amount="0">
<source class="production"/>
</trade>
<trade id="[0x7f6a]" buyer="[0x87abee]" ware="majadust" price="44819" amount="288" desired="288" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7f6b]" buyer="[0x87abee]" ware="spacefuel" price="28705" amount="338" desired="338" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7f6c]" buyer="[0x87abee]" ware="spaceweed" price="35691" amount="388" desired="388" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<active>
<trade id="[0x610a]" seller="[0x87b162]" buyer="[0x87abee]" ware="energycells" price="2188" escrow="2735000" amount="1250" desired="1250" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
</active>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="16" sell="0"/>
<ware ware="medicalsupplies" buy="45" sell="0"/>
<ware ware="microchips" buy="956" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3088.944">
<workforce race="argon" amount="627"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3633.93"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3728.563" y="3728.563" z="3728.563"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87ac53]">
<connected connection="[0x87ac44]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87ad01]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="FUH-713" owner="antigone" known="1" read="0" id="[0x87513a]">
<listeners>
<listener listener="[0x87abee]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1289"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WDQ-946" owner="antigone" known="1" read="0" id="[0x88570a]">
<listeners>
<listener listener="[0x87abee]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_02_macro" connection="parentconnection" name="Ava Kult" code="VVE-890" owner="antigone" known="1" read="0" page="10110" id="[0x8858a0]">
<listeners>
<listener listener="[0x87abee]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="8"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="4"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="42711"/>
</blackboard>
<npcseed seed="1116376896"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_female_civilian_10_macro" connection="parentconnection" name="Nomi Claassen" code="HXM-111" owner="hatikvah" known="1" read="0" stockid="default_shadyguy" page="10110" id="[0x8cb18d]">
<listeners>
<listener listener="[0x87abee]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="engineering" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="12"/>
<ware ware="inv_agidevice_02" amount="19"/>
<ware ware="inv_agidevice_03" amount="17"/>
<ware ware="inv_modulartrigger" amount="13"/>
<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_securitydecryptionsystem"/>
<ware ware="bomb_player_limpet_emp_01_mk1" amount="3"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="162775"/>
</blackboard>
<npcseed seed="471047105"/>
</component>
</connection>
</connections>
</component>
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<connection connection="roomposition" id="[0x88226f]">
<connected connection="[0x882273]"/>
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</component>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="TTC-764" owner="antigone" known="1" read="0" id="[0x8999fa]">
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<listener listener="[0x882274]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="VXI-589" owner="antigone" known="1" read="0" id="[0x899879]">
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<listener listener="[0x882274]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x882273]">
<connected connection="[0x88226f]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x891e91]">
<offset>
<position x="16.693" y="-0.7604" z="50.349"/>
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<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x899756]">
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<connection connection="con_shield_back_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8998be]">
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<position y="9.497" z="-48.321"/>
<rotation yaw="-179.99998" pitch="29.32256" roll="-179.99998"/>
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x895516]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_arg_m_travel_01_mk2_macro" connection="engineconnection01" id="[0x899909]">
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<position x="20.858" y="-0.6685" z="-40.143"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_travel_01_mk2_macro" connection="engineconnection01" id="[0x899908]">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x88225f]">
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<render>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x882265]">
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<drop ref="ship_medium_civilian"/>
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<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<person macro="character_argon_male_civilian_07_macro" role="service">
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<person macro="character_argon_female_pilot_09_macro" role="service">
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<person macro="character_argon_female_civilian_12_macro" role="service">
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<person macro="character_argon_male_civilian_15_macro" role="service">
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<person macro="character_argon_male_civilian_18_macro" role="service">
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<person macro="character_argon_female_pilot_04_macro" role="marine">
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<skill type="boarding" value="2"/>
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<person macro="character_argon_female_civilian_06_macro" role="service">
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
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</prices>
</trade>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x8a3107]">
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<connection connection="con_turret_003">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88e76e]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="con_turret_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<param name="releasesignal"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
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<ammunition>
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<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
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<item macro="eq_arg_satellite_01_macro" amount="3"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x899818]">
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<position y="2.041" z="0.3663"/>
<rotation pitch="-5.81369"/>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x899817]">
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<position y="-1.599" z="6.678"/>
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</render>
</component>
</connection>
<connection connection="commander" id="[0x89981e]">
<connected connection="[0x89981d]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x899a0b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_02_macro" connection="parentconnection" name="Kerah Donel" code="TFF-723" owner="antigone" known="1" read="0" page="10108" id="[0x89985c]">
<listeners>
<listener listener="[0x89979a]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89979a]" connection="con_control"/>
<offset>
<position y="-0.5059" z="-5.418"/>
</offset>
</movement>
<offset>
<position x="0.01952" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="40393"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="839886295"/>
<connections>
<connection connection="currentchair" id="[0x899a10]">
<connected connection="[0x899a13]"/>
</connection>
<connection connection="roomposition" id="[0x89985d]">
<connected connection="[0x899a0f]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x899a0f]">
<connected connection="[0x89985d]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x899a18]">
<offset>
<position y="0.4129" z="-4.95"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x899a18]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x899a0c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection27" id="[0x899a13]">
<connected connection="[0x899a10]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="AHA-166" owner="antigone" level="0.2" nameindex="1" id="[0x87beae]">
<listeners>
<listener listener="[0x8c3223]" event="killed"/>
<listener listener="[0x87bea9]" event="killed"/>
<listener listener="[0x886b84]" event="killed"/>
<listener listener="[0x886a95]" event="killed"/>
<listener listener="[0x886ba9]" event="killed"/>
<listener listener="[0x87be7c]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3199.152"/>
<event event="updatebuild" time="3218.776"/>
</events>
<offset>
<position x="-12453.871" y="2690.805" z="-37278.563"/>
<rotation yaw="-35.55618"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<source entry="ant_hullparts" seed="6654887276648423018" class="godproduction"/>
<gravidar range="41983.203"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8c3223]"/>
<post id="manager" component="[0x886ba9]"/>
<post id="defence" component="[0x886b84]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x886a95]"/>
</control>
<construction>
<sequence>
<entry id="[0x124b]" index="1" macro="pier_arg_harbor_03_macro">
<offset>
<position x="824.776" y="-542.895" z="-55.375"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x124c]" index="2" macro="hab_arg_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="824.776" y="457.105" z="-55.375"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x124d]" index="3" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="424.776" y="-542.895" z="-55.374"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0x1251]" index="4" macro="storage_arg_l_container_01_macro" connection="connectionsnap004">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="-575.224" y="-540.122" z="-55.374"/>
<rotation yaw="-89.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_left_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_02"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="bottom_left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="bottom_right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="bottom_left_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1252]" index="5" macro="prod_gen_hullparts_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="824.776" y="1457.105" z="344.626"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1253]" index="6" macro="struct_arg_base_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="-575.223" y="-542.895" z="544.626"/>
<rotation yaw="-179.99997"/>
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</entry>
<entry id="[0x1254]" index="7" macro="struct_arg_cross_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="-575.223" y="-542.895" z="944.626"/>
<rotation yaw="-179.99995"/>
</offset>
</entry>
<entry id="[0x1256]" index="8" macro="prod_gen_hullparts_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap006"/>
<offset>
<position x="-175.223" y="-142.895" z="944.626"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1258]" index="9" macro="struct_arg_base_03_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="-575.222" y="-542.895" z="1944.626"/>
<rotation yaw="-179.99994"/>
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</entry>
<entry id="[0x125d]" index="10" macro="struct_arg_cross_01_macro" connection="connectionsnap002">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="-575.222" y="-542.895" z="2944.625"/>
</offset>
</entry>
<entry id="[0x1264]" index="11" macro="prod_gen_hullparts_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap006"/>
<offset>
<position x="-975.222" y="-142.895" z="2944.625"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x87e95d]"/>
<group context="[0x8869dc]"/>
<group context="[0x886a69]"/>
<group context="[0x81ac58]"/>
<group context="[0x81ac58]" group="top_01"/>
<group context="[0x81ac58]" group="back_01"/>
<group context="[0x81ac58]" group="front_01"/>
<group context="[0x81ac58]" group="top_left_01"/>
<group context="[0x81ac58]" group="top_right_01"/>
<group context="[0x81ac58]" group="bottom_right_01"/>
<group context="[0x81ac58]" group="front_02"/>
<group context="[0x81ac58]" group="bottom_left_01"/>
<group context="[0x886b24]"/>
<group context="[0x886b24]" group="top_01"/>
<group context="[0x886b24]" group="left_01"/>
<group context="[0x886b24]" group="right_01"/>
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<group context="[0x886b24]" group="front_01"/>
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<group context="[0x886939]"/>
<group context="[0x886948]"/>
<group context="[0x886b75]"/>
<group context="[0x886b75]" group="top_01"/>
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<group context="[0x886b75]" group="right_01"/>
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<group context="[0x886b75]" group="front_01"/>
<group context="[0x886b86]"/>
<group context="[0x886b89]"/>
<group context="[0x886b8c]"/>
<group context="[0x886b8c]" group="top_01"/>
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<group context="[0x886b8c]" group="front_01"/>
<group context="[0x886b8c]" group="down_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="4"/>
<item macro="ship_arg_xs_police_01_a_macro" amount="3"/>
<item macro="missile_guided_light_mk1_macro" amount="129"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="6"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="3"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<offers>
<production>
<trade id="[0x61f7]" buyer="[0x87beae]" ware="refinedmetals" price="20442" amount="24039" desired="24039">
<source class="production"/>
</trade>
<trade id="[0x61f8]" buyer="[0x87beae]" ware="energycells" price="1073" amount="720" desired="720">
<source class="production"/>
</trade>
<trade id="[0x61fa]" buyer="[0x87beae]" ware="graphene" price="22583" amount="3226" desired="3226">
<source class="production"/>
</trade>
<trade id="[0x61fb]" seller="[0x87beae]" ware="hullparts" price="32313" amount="7419">
<source class="production"/>
</trade>
<trade id="[0x40416]" buyer="[0x87beae]" ware="majadust" price="45953" amount="264" desired="264" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x425b8]" buyer="[0x87beae]" ware="spacefuel" price="29430" amount="314" desired="314" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x42237]" buyer="[0x87beae]" ware="spaceweed" price="36596" amount="364" desired="364" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="10" sell="0"/>
<ware ware="graphene" buy="128" sell="0"/>
<ware ware="foodrations" buy="15" sell="0"/>
<ware ware="medicalsupplies" buy="64" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3079.149">
<workforce race="argon" amount="547"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3627.177"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3694.75" y="3694.75" z="3694.75"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87be76]">
<connected connection="[0x87be73]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87bead]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="WVO-933" owner="antigone" known="1" read="0" id="[0x886b84]">
<listeners>
<listener listener="[0x87beae]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1339"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="OMX-061" owner="antigone" known="1" read="0" id="[0x886a95]">
<listeners>
<listener listener="[0x87beae]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_03_macro" connection="parentconnection" name="Ava Vendel" code="LYE-451" owner="antigone" known="1" read="0" page="10107" id="[0x886ba9]">
<listeners>
<listener listener="[0x87beae]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="43433"/>
</blackboard>
<npcseed seed="3223425150"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_03_macro" connection="parentconnection" name="Gabreel Gisler" code="ZYL-007" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10103" id="[0x8c3223]">
<listeners>
<listener listener="[0x87beae]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="engineering" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="19"/>
<ware ware="inv_agidevice_02" amount="11"/>
<ware ware="inv_remotedetonator" amount="20"/>
<ware ware="inv_agidevice_03" amount="18"/>
<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_securitybypasssystem"/>
<ware ware="bomb_player_limpet_emp_01_mk1" amount="4"/>
<ware ware="bomb_player_limpet_mine_01_mk1" amount="4"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="162927"/>
</blackboard>
<npcseed seed="2850908915"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0x124d]" id="[0x886a69]">
<listeners>
<listener listener="[0x87beae]" event="killed"/>
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<offset>
<position x="424.776" y="-542.895" z="-55.374"/>
<rotation yaw="90.00001"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro4" macro="connectionfor_dockingbay_arg_s_01_macro4">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="2509996623838136336" id="[0x886ab4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="5163161604743472633" id="[0x819c5f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="12158057671674449746" id="[0x81a01c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
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<person macro="character_argon_female_pilot_08_macro" role="service">
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<group group="group_back_mid_top"/>
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<ammunition>
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<connection connection="con_dockarea_arg_s_ship_004" macro="con_dockarea_arg_s_ship_004">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</connection>
<connection connection="con_engine_02">
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<travel active="1" factor="27"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89e83a]">
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<travel active="1" factor="27"/>
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</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x897493]">
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<render>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89a017]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<item macro="missile_torpedo_heavy_mk1_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="25"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
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</connection>
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</connection>
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<render>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="24" id="[0x89ec40]">
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<connection connection="con_primaryweapon_01">
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<connection connection="con_shield_back_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89ec93]">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x89140c]">
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<render>
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<connection connection="con_engine_03">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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<render>
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<person macro="character_argon_female_pilot_05_macro" role="marine">
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="30"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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<connection connection="con_shield_01">
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<connection connection="con_turret_003">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89bb7f]">
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<connections>
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<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="929686483"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
</people>
<shields>
<group context="[0x8a061d]"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="4"/>
<item macro="eq_arg_satellite_01_macro" amount="8"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x89ff25]"/>
<weapon id="[0x8a0425]"/>
<weapon id="[0x8a0423]"/>
<weapon id="[0x8a0429]"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a017a]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_04_a_macro" connection="shipconnection" id="[0x8a061d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk3_macro" connection="connection01" id="[0x8a042b]">
<offset>
<position y="2.789" z="0.05341"/>
<rotation pitch="-10"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89ff25]">
<offset>
<position x="7.905" y="0.01945" z="-4.574"/>
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<connection connection="subordinates" id="[0x8a07bc]">
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<connection connection="subordinates" id="[0x8a07a9]">
<connected connection="[0x8a07a8]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897a06]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_02_macro" connection="parentconnection" name="Basten Nedley" code="BIR-513" owner="argon" known="1" read="0" page="10104" id="[0x8a078a]">
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<listener listener="[0x8a0181]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a0181]" connection="con_control01"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="1"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="44231"/>
<value name="$escortgroup" type="group" value="10427"/>
<value name="$fleet" type="group" value="10428"/>
<value name="$squad_formationdist" type="length" value="450.203"/>
</blackboard>
<npcseed seed="1648897533"/>
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<connection connection="currentchair" id="[0x897a05]">
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<connection connection="con_control01" id="[0x8a078c]">
<connected connection="[0x8a078b]"/>
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<connection connection="con_weapon_002">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a0425]">
<offset>
<position x="-8.023" y="0.01945" z="-4.574"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
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<connection connection="con_weapon_006">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a0423]">
<offset>
<position x="-2.485" y="1.807" z="2.749"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
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</connection>
<connection connection="con_weapon_005">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a0429]">
<offset>
<position x="2.485" y="1.773" z="2.749"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a0427]">
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<rotation roll="-90.00001"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x89ff2b]">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a076d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connected connection="[0x897a05]"/>
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</component>
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<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_01_a_macro" connection="space" code="KDL-928" owner="argon" level="0.516223" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x8a07ba]">
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<flightcontrolmodel type="linear"/>
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<parameter value="4278846219" name="letter_color" type="color"/>
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<drop ref="ship_small_military"/>
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<paint ware="paintmod_0002" generated="1"/>
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<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerlongrangemk2 software_scannerobjectmk2"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a07b5]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="6"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="12"/>
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</ammunition>
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<entry>
<weapon id="[0x8a07ac]"/>
<weapon id="[0x8a07ab]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a07b9]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_01_a_macro" connection="shipconnection" id="[0x8a07b8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x8a07aa]">
<offset>
<position x="-0.005084" y="0.8125" z="-0.5542"/>
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</connection>
<connection connection="commander" id="[0x8a07a8]">
<connected connection="[0x8a07a9]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a07b7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_02_macro" connection="parentconnection" name="Kile Colina" code="FII-292" owner="argon" known="1" read="0" page="10104" id="[0x8a07b5]">
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<listener listener="[0x8a07ba]" event="killed"/>
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<connected connection="[0x8a07b4]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8a07ac]">
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</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8a07ab]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a07ae]">
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<connection connection="con_engine_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a07b6]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<param name="releasesignal"/>
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<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a067a]"/>
<post id="playerpilot"/>
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<ammunition>
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<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="3"/>
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</ammunition>
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<weapon id="[0x8a01b6]"/>
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</primary>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_02_a_macro" connection="shipconnection" id="[0x8a067b]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x8a02cf]">
<offset>
<position y="2.041" z="0.3663"/>
<rotation pitch="-5.81369"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x8a01b6]">
<offset>
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<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<drop ref="ship_medium_civilian"/>
<source job="antigone_energycell_trader_m" seed="7997810552603417683" zone="[0xfdb17]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0003" generated="1"/>
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<gravidar range="40047.758"/>
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<order id="[0x6f38]" default="1" order="TradeRoutine" state="started">
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<param name="warebasket" type="list" value="2649"/>
<param name="range" type="component" value="[0xfdb12]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x882378]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89bbef]"/>
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<people>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="2562047740"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2422465279"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_male_civilian_07_macro" role="service">
<npcseed seed="1013381879"/>
<skill type="engineering" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="18"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x882374]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_b_macro" connection="shipconnection" id="[0x882375]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x882387]">
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<position x="-0.0006148" y="9.105" z="-4.628"/>
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</component>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x882376]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_03_macro" connection="parentconnection" name="Thea Poler" code="YHP-622" owner="antigone" known="1" read="0" page="10110" id="[0x882378]">
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<listener listener="[0x882356]" event="killed"/>
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="44117"/>
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<npcseed seed="2023189885"/>
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<connection connection="currentchair" id="[0x88237b]">
<connected connection="[0x88237c]"/>
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<connection connection="roomposition" id="[0x882379]">
<connected connection="[0x88237a]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="MUZ-776" owner="antigone" known="1" read="0" id="[0x88238f]">
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<listener listener="[0x882356]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LBU-531" owner="antigone" known="1" read="0" id="[0x89bbef]">
<listeners>
<listener listener="[0x882356]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_control01" id="[0x88237a]">
<connected connection="[0x882379]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x882386]">
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<position y="0.08752" z="-48.929"/>
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<render>
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</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x882389]">
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<position x="11.401" y="-1.53" z="-44.367"/>
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<connection connection="con_turret_01">
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</component>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x882377]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="connection50" id="[0x88237c]">
<connected connection="[0x88237b]"/>
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</component>
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<connection connection="ships">
<component class="ship_xl" macro="ship_arg_xl_builder_01_a_macro" connection="space" code="TPR-140" owner="argon" level="0.403125" thruster="thruster_gen_xl_allround_01_mk2_macro" id="[0x89688b]">
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<flightcontrolmodel type="linear"/>
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<drop ref="ship_large_civilian"/>
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<param name="maxjumps" type="integer" value="6"/>
<param name="playeronly" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8968a3]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8968aa]"/>
</control>
<people>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="987373218"/>
<skill type="engineering" value="11"/>
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<skill type="piloting" value="4"/>
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<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="3867644900"/>
<skill type="engineering" value="1"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="1552866849"/>
<skill type="boarding" value="5"/>
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<skill type="piloting" value="4"/>
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<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="1689788981"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="1547760389"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="service">
<npcseed seed="1877114984"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
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<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="906571495"/>
<skill type="engineering" value="8"/>
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<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="2799960082"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="3787575536"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="125070119"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="1"/>
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<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="1727184104"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="5"/>
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<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="2879713725"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
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<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="1573641661"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
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<person macro="character_argon_female_civilian_16_macro" role="service">
<npcseed seed="1519499122"/>
<skill type="engineering" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_19_macro" role="passenger">
<npcseed seed="1156377389"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="424206367"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="6"/>
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<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="609504524"/>
<skill type="engineering" value="1"/>
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</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="715468709"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="2167198126"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="275252902"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="310855855"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="3677188692"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2885239677"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="1806750295"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_pilot_05_macro" role="marine">
<npcseed seed="2475306549"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_13_macro" role="service">
<npcseed seed="119536897"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="service">
<npcseed seed="4169379560"/>
<skill type="engineering" value="7"/>
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<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="2848852983"/>
<skill type="engineering" value="2"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<skill type="boarding" value="1"/>
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<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="829824358"/>
<skill type="engineering" value="9"/>
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<person macro="character_argon_male_civilian_10_macro" role="service">
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<skill type="engineering" value="1"/>
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<person macro="character_argon_male_civilian_16_macro" role="service">
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<skill type="engineering" value="2"/>
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</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
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<skill type="engineering" value="2"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="784663126"/>
<skill type="engineering" value="8"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_12_macro" role="service">
<npcseed seed="3285125060"/>
<skill type="engineering" value="9"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="3911524715"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="533839997"/>
<skill type="engineering" value="6"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_02_macro" role="service">
<npcseed seed="3820471045"/>
<skill type="engineering" value="9"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_08_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<skill type="boarding" value="1"/>
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<person macro="character_argon_male_civilian_10_macro" role="service">
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<skill type="engineering" value="4"/>
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</person>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="2304132107"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="3308197744"/>
<skill type="engineering" value="1"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="2461818021"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="3879440151"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="3784964665"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="169505985"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="3176678862"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2464513988"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="1606283617"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="2460137169"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="2743216767"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="662943543"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
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<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="4151801489"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="marine">
<npcseed seed="1469915766"/>
<skill type="boarding" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="service">
<npcseed seed="4099959984"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="3825101644"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_civilian_13_macro" role="service">
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<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="4292302756"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="2164663302"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
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<person macro="character_argon_male_engineer_02_macro" role="service">
<npcseed seed="69775750"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_civilian_16_macro" role="passenger">
<npcseed seed="1442493924"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_pilot_04_macro" role="marine">
<npcseed seed="758999860"/>
<skill type="boarding" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="3689660141"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="4065777434"/>
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</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
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<person macro="character_argon_male_civilian_13_macro" role="service">
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<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="3718588168"/>
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<person macro="character_argon_female_pilot_04_macro" role="service">
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<person macro="character_argon_male_engineer_01_macro" role="service">
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<person macro="character_argon_male_civilian_09_macro" role="service">
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_male_engineer_06_macro" role="service">
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<skill type="engineering" value="4"/>
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</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="842875511"/>
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</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="10"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="missile_smart_heavy_mk1_macro" amount="26"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="45"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="20"/>
<item macro="countermeasure_flares_01_macro" amount="17"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="5"/>
<item macro="eq_arg_satellite_01_macro" amount="45"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89688a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x896889]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x896888]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x896827]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89680e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_006">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8966cd]">
<movement class="connection"/>
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<connection connection="con_turret_003">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8966af]">
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<connection connection="con_turret_002">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x896112]">
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<connection connection="con_turret_008">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x896118]">
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<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x896717]">
<movement class="connection"/>
<offset>
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<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x896466]">
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<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8966b2]">
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<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x896711]">
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<connection connection="con_shieldgen_m_006">
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<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_xl_01_macro" connection="con_cockpit" id="[0x89689b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_03_macro" connection="parentconnection" name="Rabeka Marval" code="LSU-497" owner="argon" known="1" read="0" page="10109" id="[0x8968a3]">
<listeners>
<listener listener="[0x89688b]" event="killed"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="95569"/>
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<npcseed seed="40201303"/>
<connections>
<connection connection="roomposition" id="[0x8968a4]">
<connected connection="[0x8968a5]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HHZ-938" owner="argon" known="1" read="0" id="[0x89640d]">
<listeners>
<listener listener="[0x89688b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HFR-074" owner="argon" known="1" read="0" id="[0x8968aa]">
<listeners>
<listener listener="[0x89688b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x8968a5]">
<connected connection="[0x8968a4]"/>
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</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89689c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x8966ce]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x8966d3]">
<movement class="connection"/>
<offset>
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<render>
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</render>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x89689d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8966d4]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
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</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x896410]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x883ae9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
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</connection>
<connection connection="visiblezones" id="[0x200fea4]">
<connected connection="[0x200a8f4]"/>
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</connections>
</component>
</connection>
<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="YCG-108" knownto="player" id="[0x87861a]">
<offset>
<position x="-184391.672" y="-6815.348" z="33725.641"/>
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<masstraffic>
<network id="[0x5cb6]" dynamic="0">
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<quotalist id="[0x5d64]" continuous="1" forcedcontext="[0x878616]">
<quotas>
<quota id="[0x5d65]" class="watchdog" amount="2" macro="ship_arg_xs_police_01_a_macro"/>
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</quotalist>
</quotalists>
<behavior class="base"/>
</network>
</masstraffic>
<map temp="0"/>
<connections>
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<component class="mine" macro="weapon_gen_mine_01_macro" connection="space" code="AKB-815" owner="hatikvah" id="[0x8e41f4]">
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</connection>
<connection connection="mines">
<component class="mine" macro="weapon_gen_mine_01_macro" connection="space" code="EPB-659" owner="hatikvah" id="[0x8e41f7]">
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<connection connection="mines">
<component class="mine" macro="weapon_gen_mine_01_macro" connection="space" code="OSX-407" owner="hatikvah" id="[0x8e41f8]">
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<connection connection="mines">
<component class="mine" macro="weapon_gen_mine_01_macro" connection="space" code="OAO-425" owner="hatikvah" id="[0x8e41f9]">
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<source class="script"/>
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</connection>
<connection connection="mines">
<component class="mine" macro="weapon_gen_mine_01_macro" connection="space" code="NTF-218" owner="hatikvah" id="[0x8e41fb]">
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</connection>
<connection connection="mines">
<component class="mine" macro="weapon_gen_mine_01_macro" connection="space" code="NLZ-703" owner="hatikvah" id="[0x8e41fc]">
<movement class="lineardeceleration">
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<source class="script"/>
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</connection>
<connection connection="buildstorages">
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<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="1"/>
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<connection connection="entities">
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<ammunition>
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<item macro="env_deco_nav_beacon_t1_macro" amount="25"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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<trade>
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<cargo>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<connection connection="con_control01" id="[0x89cc6f]">
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<connection connection="con_shield_002">
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<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x89cc67]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="connection53" id="[0x89cc6d]">
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<component class="npc" macro="character_argon_female_pilot_02_macro" connection="parentconnection" name="Selaia Bekker" code="HNM-201" owner="argon" known="1" read="0" page="10107" id="[0x8974a6]">
<listeners>
<listener listener="[0x897691]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x897691]" connection="con_control01"/>
<offset>
<position y="0.5245" z="-6.798"/>
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</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="5"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="44041"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="3786481305"/>
<connections>
<connection connection="currentchair" id="[0x8975e0]">
<connected connection="[0x8975e4]"/>
</connection>
<connection connection="roomposition" id="[0x897276]">
<connected connection="[0x8975df]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8975df]">
<connected connection="[0x897276]"/>
</connection>
<connection connection="con_primaryweapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x8976d0]">
<offset>
<position x="10.176" y="-1.031" z="-4.418"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8976d0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x8976ce]">
<offset>
<position x="-12.58" y="-1.803" z="-5.398"/>
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<render>
<parameter flags="override" value="1" owner="[0x8976ce]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x881719]">
<offset>
<position x="12.58" y="-1.803" z="-5.398"/>
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<render>
<parameter flags="override" value="1" owner="[0x881719]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_04">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x888e3b]">
<offset>
<position x="-10.176" y="-1.031" z="-4.418"/>
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<render>
<parameter flags="override" value="1" owner="[0x888e3b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8976cf]">
<offset>
<position x="4.254" y="0.6524" z="-10.317"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8976cf]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8976cd]">
<offset>
<position x="-4.254" y="0.6524" z="-10.317"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8976cd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x89727b]">
<offset>
<position x="-0.005084" y="2.072" z="-7.768"/>
<rotation yaw="-89.89999"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8974a1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection17" id="[0x8975e4]">
<connected connection="[0x8975e0]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="JQC-618" owner="argon" level="0.706962" nameindex="1" id="[0x878616]">
<listeners>
<listener listener="[0x8cb7cf]" event="killed"/>
<listener listener="[0x100079e]" event="killed"/>
<listener listener="[0x10007a8]" event="killed"/>
<listener listener="[0x100079f]" event="killed"/>
<listener listener="[0x878634]" event="killed"/>
<listener listener="[0x878614]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3234.826"/>
<event event="updatetradeoffers" time="3240.373"/>
</events>
<offset>
<position x="-4343.066" y="6975.447" z="-16108.049"/>
<rotation yaw="117.16673"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<source entry="arg_meat" seed="11083080451397748389" class="godproduction"/>
<gravidar range="41879.195"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cb7cf]"/>
<post id="manager" component="[0x100079f]"/>
<post id="defence" component="[0x100079e]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x10007a8]"/>
</control>
<construction>
<sequence>
<entry id="[0x4f0]" index="1" macro="pier_arg_harbor_03_macro">
<offset>
<position x="535.505" y="-970.132"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x4f3]" index="2" macro="hab_arg_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="535.505" y="29.868"/>
</offset>
</entry>
<entry id="[0x4f4]" index="3" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="135.549" y="-970.132" z="0.04409"/>
<rotation yaw="-179.99997"/>
</offset>
</entry>
<entry id="[0x4f5]" index="4" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="135.549" y="-970.132" z="-399.956"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x4f6]" index="5" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="-264.495" y="-970.132" z="0.08812"/>
<rotation yaw="89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x4f7]" index="6" macro="prod_arg_meat_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-64.495" y="1029.868" z="200"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_arg_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x4f8]" index="7" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="135.548" y="-970.132" z="-799.956"/>
<rotation yaw="-179.99997"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x4fa]" index="8" macro="storage_arg_m_container_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="-864.495" y="-970.132" z="0.08812"/>
<rotation yaw="-90.00001"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01"/>
</groups>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x1000567]"/>
<group context="[0x100063f]"/>
<group context="[0x10003d2]"/>
<group context="[0x10007e6]"/>
<group context="[0x10007e6]" group="group01"/>
<group context="[0x10007e6]" group="group02"/>
<group context="[0x10007e6]" group="group04"/>
<group context="[0x10007e6]" group="group03"/>
<group context="[0x10007e6]" group="group05"/>
<group context="[0x10007e6]" group="group06"/>
<group context="[0x10007c2]"/>
<group context="[0x10007c2]" group="group01"/>
<group context="[0x10007c2]" group="group02"/>
<group context="[0x10007c2]" group="group04"/>
<group context="[0x10007c2]" group="group03"/>
<group context="[0x10007c2]" group="group05"/>
<group context="[0x10007c2]" group="group06"/>
<group context="[0x1000787]"/>
<group context="[0x1000787]" group="top_01"/>
<group context="[0x1000787]" group="left_01"/>
<group context="[0x1000787]" group="right_01"/>
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<group context="[0x1000787]" group="front_01"/>
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<group context="[0x1000773]"/>
<group context="[0x1000773]" group="group01"/>
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<group context="[0x1000773]" group="group06"/>
<group context="[0x10007d6]"/>
<group context="[0x10007d6]" group="back_01"/>
<group context="[0x10007d6]" group="front_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="30"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="17"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x5c45]" buyer="[0x878616]" ware="water" price="6992" amount="3364" desired="3364">
<source class="production"/>
</trade>
<trade id="[0x7d42]" buyer="[0x878616]" ware="energycells" price="1297" amount="320" desired="320">
<source class="production"/>
</trade>
<trade id="[0x5c47]" seller="[0x878616]" ware="meat" price="6761" amount="440">
<source class="production"/>
</trade>
<trade id="[0x7d43]" buyer="[0x878616]" ware="majadust" price="34396" amount="125" desired="125" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7d44]" buyer="[0x878616]" ware="spacefuel" price="22040" amount="175" desired="175" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7d45]" buyer="[0x878616]" ware="spaceweed" price="27373" amount="225" desired="225" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="foodrations" buy="14" sell="0"/>
<ware ware="medicalsupplies" buy="60" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3182.52">
<workforce race="argon" amount="84"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3622.919"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3550.5" y="3550.5" z="3550.5"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x878641]">
<connected connection="[0x878642]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x878615]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="XYA-468" owner="argon" known="1" read="0" id="[0x100079e]">
<listeners>
<listener listener="[0x878616]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1056"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="QCD-136" owner="argon" known="1" read="0" id="[0x10007a8]">
<listeners>
<listener listener="[0x878616]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_03_macro" connection="parentconnection" name="Kori Rolen" code="CYG-674" owner="argon" known="1" read="0" page="10107" id="[0x100079f]">
<listeners>
<listener listener="[0x878616]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="8"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="44535"/>
</blackboard>
<npcseed seed="2732927235"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_04_macro" connection="parentconnection" name="Lani Ohneaim" code="IAT-244" owner="hatikvah" known="1" read="0" stockid="default_shadyguy" page="10108" id="[0x8cb7cf]">
<listeners>
<listener listener="[0x878616]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="morale" value="8"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="20"/>
<ware ware="inv_agidevice_02" amount="12"/>
<ware ware="inv_remotedetonator" amount="15"/>
<ware ware="inv_agidevice_03" amount="19"/>
<ware ware="inv_modulartrigger" amount="16"/>
<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_agidevice_01"/>
<ware ware="bomb_player_limpet_mine_01_mk1" amount="3"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="163117"/>
</blackboard>
<npcseed seed="3320671737"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_lowtech_macro" connection="space" construction="[0x4f4]" id="[0x10003d2]">
<listeners>
<listener listener="[0x878616]" event="killed"/>
</listeners>
<offset>
<position x="135.549" y="-970.132" z="0.04409"/>
<rotation yaw="-179.99997"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
<component class="room" macro="room_arg_m_station_01_lowtech_macro" connection="position" seed="4314341662731365905" id="[0x100060f]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
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<listener listener="[0x891264]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x89163b]">
<connected connection="[0x89163a]"/>
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<position y="0.08752" z="-48.929"/>
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<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x891303]">
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<position x="-11.418" y="-1.524" z="-44.367"/>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89127d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="connection33" id="[0x888d2b]">
<connected connection="[0x890316]"/>
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<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="SAA-333" owner="ministry" level="0.0326287" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8951bd]">
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<parameter value="4280098077" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="13840345213115113205" zone="[0xfddc7]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0012" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x82d23]" default="1" order="Middleman" state="started">
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<param name="warebasket" type="list" value="2366"/>
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<param name="tradeware" type="ware" value="foodrations"/>
<param name="relprice_purchase" type="float" value="0.6975"/>
<param name="supplier" type="component" value="[0x87af6f]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8951c3]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="118525704"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
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<skill type="piloting" value="3"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3777690003"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
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</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x895164]"/>
</entry>
</primary>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="66" sell="0"/>
<ware ware="foodrations" buy="26" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8951be]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x8951bf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="foodrations" amount="2630"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x895165]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x895166]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x895164]">
<offset>
<position y="-1.712" z="7.979"/>
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<render>
<parameter flags="override" value="1" owner="[0x895164]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8951c1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Yuyamados Gobanis Zuzuamis V" code="BZS-950" owner="ministry" known="1" read="0" page="10505" id="[0x8951c3]">
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<listener listener="[0x8951bd]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8951bd]" connection="con_control01"/>
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<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="6"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="133721"/>
</blackboard>
<npcseed seed="3635126708"/>
<connections>
<connection connection="currentchair" id="[0x89515e]">
<connected connection="[0x89515f]"/>
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<connection connection="roomposition" id="[0x89515c]">
<connected connection="[0x89515d]"/>
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</component>
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</connection>
<connection connection="con_control01" id="[0x89515d]">
<connected connection="[0x89515c]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x895162]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<render>
<parameter flags="override" value="1" owner="[0x895162]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x895163]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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<render>
<parameter flags="override" value="1" owner="[0x895163]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8951c2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x89515f]">
<connected connection="[0x89515e]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="XTQ-986" owner="teladi" knownto="player" level="0.388575" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x897b2f]">
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<events>
<event event="updateengineparameters" time="3195.335"/>
<event event="updatebuild" time="3251.965"/>
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<movement forceposition="0" class="navigation">
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_civilian"/>
<source job="teladi_food_trader_s" seed="6746232631090248316" zone="[0xfde6c]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x81d2e]" default="1" order="Middleman" state="started">
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<param name="warebasket" type="list" value="2282"/>
<param name="anchorspace" type="component" value="[0xfde6a]"/>
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<param name="tradeware" type="ware" value="foodrations"/>
<param name="relprice_purchase" type="float" value="0.83625"/>
<param name="supplier" type="component" value="[0x87af6f]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897d47]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="101681719"/>
<skill type="engineering" value="9"/>
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<skill type="piloting" value="2"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="5"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="19"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x809171]"/>
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</primary>
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<locked nextchecktime="560.076"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="66" sell="0"/>
<ware ware="foodrations" buy="27" sell="0"/>
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</prices>
</trade>
<connections>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x897b2b]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="foodrations" amount="3156"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x897acd]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x897db0]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x809171]">
<offset>
<position y="-1.712" z="7.979"/>
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<render>
<parameter flags="override" value="1" owner="[0x809171]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897b31]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Yayasisos Hintorias Hoaeos V" code="ADQ-774" owner="teladi" knownto="player" known="1" read="0" page="10501" id="[0x897d47]">
<listeners>
<listener listener="[0x897b2f]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x897b2f]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
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</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="9"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="153329"/>
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<npcseed seed="2848432822"/>
<connections>
<connection connection="currentchair" id="[0x897d90]">
<connected connection="[0x897dfb]"/>
</connection>
<connection connection="roomposition" id="[0x897dac]">
<connected connection="[0x897d91]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x897d91]">
<connected connection="[0x897dac]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x80916f]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x80916f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x809170]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897d41]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x897dfb]">
<connected connection="[0x897d90]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="KWC-546" owner="argon" level="0.712014" nameindex="1" id="[0x87af6f]">
<listeners>
<listener listener="[0x8cc235]" event="killed"/>
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<listener listener="[0x8847b8]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3205.23"/>
<event event="updatebuild" time="3213.483"/>
</events>
<offset>
<position x="-17287.752" y="120.611" z="28187.93"/>
<rotation yaw="60.47126"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<source entry="arg_foodrations" seed="11481408803903745112" class="godproduction"/>
<gravidar range="42101.598"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc235]"/>
<post id="manager" component="[0x8847b8]"/>
<post id="defence" component="[0x8846cf]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8847b5]"/>
</control>
<construction>
<sequence>
<entry id="[0x1087]" index="1" macro="pier_arg_harbor_03_macro">
<offset>
<position x="-335.527" y="12.349"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x108c]" index="2" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="64.517" y="12.349" z="-0.04414"/>
<rotation yaw="-179.99995"/>
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</entry>
<entry id="[0x108f]" index="3" macro="defence_arg_disc_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="64.517" y="12.349" z="-400.044"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group02"/>
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<ammunition>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
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<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01"/>
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<ammunition>
<unit macro="ship_arg_xs_police_01_a_macro" exact="2"/>
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<ammunition>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
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<ammunition>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
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<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="group03"/>
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<turrets macro="turret_arg_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
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</entry>
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
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<turrets macro="turret_arg_m_beam_02_mk1_macro" path=".." group="front_01"/>
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<ammunition>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
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<ware ware="inv_agidevice_01"/>
<ware ware="bomb_player_limpet_mine_01_mk1"/>
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<paint ware="paintmod_0028" generated="1"/>
</modification>
<gravidar range="40013.012"/>
<orders>
<order id="[0x73e3]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a48a1]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="447.747"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a4888]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a487d]"/>
<weapon id="[0x8a487e]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a488c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_01_b_macro" connection="shipconnection" id="[0x8a488d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x8a487f]">
<offset>
<position x="-0.005084" y="0.8125" z="-0.5542"/>
<rotation pitch="10"/>
</offset>
</component>
</connection>
<connection connection="commander" id="[0x8a487c]">
<connected connection="[0x8a4879]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a4887]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_04_macro" connection="parentconnection" name="Warron Lanner" code="SWA-460" owner="antigone" known="1" read="0" page="10103" id="[0x8a4888]">
<listeners>
<listener listener="[0x8a488b]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a488b]" connection="con_control01"/>
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<position y="0.5245" z="-6.798"/>
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</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="45333"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="1702073589"/>
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<connection connection="currentchair" id="[0x8a4885]">
<connected connection="[0x8a4886]"/>
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<connection connection="roomposition" id="[0x8a4889]">
<connected connection="[0x8a4884]"/>
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</component>
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<connection connection="con_control01" id="[0x8a4884]">
<connected connection="[0x8a4889]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x8a487d]">
<offset>
<position x="-9.865" y="-0.2715" z="3.862"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a487d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x8a487e]">
<offset>
<position x="9.849" y="-0.2443" z="3.862"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a4881]">
<movement class="connection"/>
<offset>
<position x="13.632" y="-0.205" z="2.079"/>
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<render>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a4882]">
<movement class="connection"/>
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<position x="-13.57" y="-0.205" z="2.079"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a488a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection26" id="[0x8a4886]">
<connected connection="[0x8a4885]"/>
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<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="CDW-439" owner="ministry" knownto="player" level="0.171155" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x88f3dc]">
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<event event="updatebuild" time="3204.759"/>
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
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<render>
<parameter value="4278321942" name="letter_color" type="color"/>
<parameter value="4280163619" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="11037165045551207236" zone="[0xfdb87]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0045" generated="1"/>
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<gravidar range="40012.625"/>
<orders>
<order id="[0x468d0]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2351"/>
<param name="anchorspace" type="component" value="[0xfdb82]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="0.416957"/>
<param name="supplier" type="component" value="[0x87d1d7]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x85191]" order="TradePerform" state="started" temp="1">
<trade id="[0x815fd]" seller="[0x87d1d7]" partner="[0x88f3dc]" ware="medicalsupplies" price="7559" amount="1578" desired="1578" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88f3e3]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3879390227"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88f3ef]"/>
</entry>
</primary>
<secondary active="0"/>
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<locked nextchecktime="1674.256"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="53" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88f3de]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x88f3df]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x88f3f0]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x88f3f2]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x88f3ef]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f3ef]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88f3e0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yohulis Deridos Hoaeos II" code="NJC-503" owner="ministry" knownto="player" known="1" read="0" page="10503" id="[0x88f3e3]">
<listeners>
<listener listener="[0x88f3dc]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88f3dc]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
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</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="12"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="60229"/>
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<npcseed seed="3266593665"/>
<connections>
<connection connection="currentchair" id="[0x88f3e7]">
<connected connection="[0x88f3e8]"/>
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<connection connection="roomposition" id="[0x88f3e4]">
<connected connection="[0x88f3e6]"/>
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</component>
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</connection>
<connection connection="con_control01" id="[0x88f3e6]">
<connected connection="[0x88f3e4]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88f3ec]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<render>
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</render>
<travel active="1" factor="12"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x88f3ee]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
<travel active="1" factor="12"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88f3e2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection12" id="[0x88f3e8]">
<connected connection="[0x88f3e7]"/>
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</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_01_a_macro" connection="space" code="VXT-558" owner="argon" level="0.146598" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x88bc40]">
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<flightcontrolmodel type="linear"/>
<transition/>
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<position x="43392.629" y="6355.678" z="49935.086"/>
<rotation yaw="-6.5338"/>
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<render>
<parameter value="4279572243" name="letter_color" type="color"/>
<parameter value="4280229666" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="argon_water_trader_m" seed="12009376462842454367" zone="[0xfdb0d]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
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<gravidar range="40047.758"/>
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<order id="[0x83733]" default="1" order="Middleman" state="started">
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<param name="anchorspace" type="component" value="[0xfdb06]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="water"/>
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<param name="supplier" type="component" value="[0x87ab5c]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x88bc39]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88bc6a]"/>
</control>
<people>
<person macro="character_argon_female_civilian_10_macro" role="service">
<npcseed seed="3185845970"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="310834404"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="passenger">
<npcseed seed="3107939937"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_08_macro" role="service">
<npcseed seed="1466168693"/>
<skill type="engineering" value="10"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="494901437"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="2172593232"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="15"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="65" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88bc3b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_a_macro" connection="shipconnection" id="[0x88bc3c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88bc2e]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88bc3d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_03_macro" connection="parentconnection" name="Kallie Mortell" code="MUB-714" owner="argon" known="1" read="0" page="10109" id="[0x88bc39]">
<listeners>
<listener listener="[0x88bc40]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88bc40]" connection="con_control01"/>
<offset>
<position y="-4.893" z="-56.914"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.307" z="0.09293"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="13"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="41191"/>
</blackboard>
<npcseed seed="2066031396"/>
<connections>
<connection connection="currentchair" id="[0x88bc36]">
<connected connection="[0x88bc37]"/>
</connection>
<connection connection="roomposition" id="[0x88bc3a]">
<connected connection="[0x88bc35]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PGT-723" owner="argon" known="1" read="0" id="[0x88bc30]">
<listeners>
<listener listener="[0x88bc40]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KZP-073" owner="argon" known="1" read="0" id="[0x88bc6a]">
<listeners>
<listener listener="[0x88bc40]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x88bc35]">
<connected connection="[0x88bc3a]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88bc34]">
<offset>
<position y="0.08752" z="-48.929"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88bc34]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_arg_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x88bc31]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x88bc31]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x88bc2f]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
<rotation roll="-105.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x88bc2f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88bc38]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection50" id="[0x88bc37]">
<connected connection="[0x88bc36]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_02_a_macro" connection="space" code="HID-856" owner="antigone" level="0.302336" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8a4869]">
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<listener listener="[0x8a48a1]" event="killed"/>
<listener listener="[0x8a4862]" event="killed"/>
<listener listener="[0x8a485d]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3195.34"/>
<event event="updatebuild" time="3259.62"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb1e]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="11793.135" y="-9055.291" z="-49188.605"/>
<rotation yaw="14.59037" pitch="-6.76754"/>
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<velocity>
<linear x="47.4524" y="-22.3539" z="182.298"/>
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<acceleration/>
</read>
<write space="[0xfdb1e]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="11790.443" y="-9054.023" z="-49198.941"/>
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb1e]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="27990.758" y="-16685.67" z="13037.914"/>
<rotation yaw="14.59037"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="11586.771" y="-8958.077" z="-49981.391"/>
<rotation yaw="14.59037" pitch="-6.76754"/>
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<render>
<parameter value="4278650883" name="letter_color" type="color"/>
<parameter value="4280426272" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="antigone_fighter_escort_s_patrol" seed="12726280400562210014" zone="[0xfdb1e]" commander="[0x8a48a1]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0028" generated="1"/>
</modification>
<gravidar range="40007.02"/>
<orders>
<order id="[0x73e5]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8a48a1]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="350.029"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a4862]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a485e]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a486a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_02_a_macro" connection="shipconnection" id="[0x8a4865]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x8a4858]">
<offset>
<position y="2.041" z="0.3663"/>
<rotation pitch="-5.81369"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a485e]">
<offset>
<position y="-1.599" z="6.678"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a485e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x8a4859]">
<connected connection="[0x8a485b]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a4866]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_01_macro" connection="parentconnection" name="Vence Jorwan" code="JLH-441" owner="antigone" known="1" read="0" page="10105" id="[0x8a4862]">
<listeners>
<listener listener="[0x8a4869]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a4869]" connection="con_control"/>
<offset>
<position y="-0.5059" z="-5.418"/>
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</movement>
<offset>
<position x="0.01952" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="45409"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="2016969271"/>
<connections>
<connection connection="currentchair" id="[0x8a485f]">
<connected connection="[0x8a4860]"/>
</connection>
<connection connection="roomposition" id="[0x8a4863]">
<connected connection="[0x8a4864]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x8a4864]">
<connected connection="[0x8a4863]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a485d]">
<offset>
<position y="0.4129" z="-4.95"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8a485d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a4867]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection27" id="[0x8a4860]">
<connected connection="[0x8a485f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="WVO-276" owner="antigone" level="0.21001" nameindex="1" id="[0x879626]">
<listeners>
<listener listener="[0x8ca63d]" event="killed"/>
<listener listener="[0x87975c]" event="killed"/>
<listener listener="[0x881852]" event="killed"/>
<listener listener="[0x8818da]" event="killed"/>
<listener listener="[0x88185a]" event="killed"/>
<listener listener="[0x8796a8]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3202.761"/>
<event event="updatebuild" time="3243.972"/>
</events>
<offset>
<position x="12404.23" y="-6676.097" z="-39127.441"/>
<rotation yaw="-106.56206"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<source entry="ant_medicalsupplies" seed="16768652948379400394" class="godproduction"/>
<gravidar range="42224.734"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8ca63d]"/>
<post id="manager" component="[0x8818da]"/>
<post id="defence" component="[0x88185a]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x881852]"/>
</control>
<construction>
<sequence>
<entry id="[0x8cc]" index="1" macro="pier_arg_harbor_03_macro">
<offset>
<position y="-1376.018" z="135.526"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x8cd]" index="2" macro="hab_arg_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position y="-376.018" z="135.526"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x8d0]" index="3" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-0.04415" y="-1376.018" z="-264.518"/>
<rotation yaw="-89.99995"/>
</offset>
</entry>
<entry id="[0x8d2]" index="4" macro="prod_arg_medicalsupplies_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="200" y="1223.982" z="335.526"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x8d4]" index="5" macro="storage_arg_m_container_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="-600.044" y="-1376.018" z="-264.517"/>
<rotation yaw="-89.99996"/>
</offset>
</entry>
<entry id="[0x8da]" index="6" macro="struct_arg_cross_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="-1200.044" y="-1376.018" z="-264.517"/>
<rotation yaw="-89.99997"/>
</offset>
</entry>
<entry id="[0x8e2]" index="7" macro="struct_arg_cross_01_macro" connection="connectionsnap003">
<predecessor index="6" connection="connectionsnap003"/>
<offset>
<position x="-1200.044" y="-1376.018" z="-664.517"/>
<rotation yaw="90.00002"/>
</offset>
</entry>
<entry id="[0x8e9]" index="8" macro="prod_arg_medicalsupplies_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap006"/>
<offset>
<position x="-1400.044" y="-376.018" z="-464.517"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x881891]"/>
<group context="[0x88188d]"/>
<group context="[0x88188a]"/>
<group context="[0x881876]"/>
<group context="[0x881876]" group="top_01"/>
<group context="[0x881876]" group="left_01"/>
<group context="[0x881876]" group="right_01"/>
<group context="[0x881876]" group="front_01"/>
<group context="[0x88186b]"/>
<group context="[0x881868]"/>
<group context="[0x881865]"/>
<group context="[0x881862]"/>
<group context="[0x881862]" group="right_01"/>
<group context="[0x881862]" group="front_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="2"/>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
<item macro="missile_guided_light_mk1_macro" amount="55"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="5"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x897ea1]" id="[0x842e2]" seller="[0x879626]" partner="[0x897ea1]" ware="medicalsupplies" price="8097" amount="1578" desired="1578" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x88bbc3]" id="[0x80c83]" buyer="[0x879626]" partner="[0x88bbc3]" ware="water" price="7389" amount="1366" desired="1366" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89353a]" id="[0x855f0]" buyer="[0x879626]" partner="[0x89353a]" ware="water" price="6890" amount="392" desired="392" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x87db9d]" id="[0x87c9f]" buyer="[0x879626]" partner="[0x87db9d]" ware="water" price="6727" amount="171" desired="171" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5dea]" buyer="[0x879626]" ware="spices" price="2800" amount="3600" desired="3600">
<source class="production"/>
</trade>
<trade id="[0x5deb]" buyer="[0x879626]" ware="water" price="6615" amount="4574" desired="4574">
<source class="production"/>
</trade>
<trade id="[0x5dec]" buyer="[0x879626]" ware="wheat" price="4223" amount="2000" desired="2000">
<source class="production"/>
</trade>
<trade id="[0x42596]" buyer="[0x879626]" ware="energycells" price="1249" amount="880" desired="880">
<source class="production"/>
</trade>
<trade id="[0x5ded]" seller="[0x879626]" ware="medicalsupplies" price="8441" amount="2204">
<source class="production"/>
</trade>
<trade id="[0x42599]" buyer="[0x879626]" ware="majadust" price="37017" amount="156" desired="156" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
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<drop ref="ship_medium_civilian"/>
<source job="antigone_tech_trader_m" seed="7515384754478861891" zone="[0xfde0d]" commandeerable="1" class="job"/>
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<person macro="character_argon_female_pilot_05_macro" role="marine">
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<skill type="piloting" value="4"/>
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<skill type="morale" value="3"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_12_macro" role="passenger">
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<person macro="character_argon_male_civilian_20_macro" role="service">
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<person macro="character_argon_female_pilot_02_macro" role="marine">
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<person macro="character_argon_female_civilian_06_macro" role="service">
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<person macro="character_argon_male_pilot_02_macro" role="marine">
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="39"/>
<item macro="countermeasure_flares_01_macro" amount="6"/>
</available>
</ammunition>
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<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="microchips" buy="848" sell="0"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d1f6]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_a_macro" connection="shipconnection" id="[0x89d204]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="microchips" amount="372"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x891b77]">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89d20d]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="144095"/>
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<npcseed seed="2402482001"/>
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<connected connection="[0x89d212]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="RED-223" owner="antigone" known="1" read="0" id="[0x891b7d]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<drop ref="ship_medium_civilian"/>
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<post id="playerpilot"/>
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<person macro="character_argon_female_pilot_09_macro" role="marine">
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<person macro="character_argon_female_civilian_15_macro" role="service">
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<person macro="character_argon_male_civilian_11_macro" role="service">
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_20_macro" role="service">
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="15"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
</available>
</ammunition>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
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<ware ware="quantumtubes" buy="228" sell="0"/>
<ware ware="microchips" buy="806" sell="0"/>
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</prices>
</trade>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<render>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="microchips" amount="373"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x891c17]">
<offset>
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</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x891c19]">
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x891c16]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_06_macro" connection="parentconnection" name="Scot Felden" code="TPJ-503" owner="antigone" known="1" read="0" page="10104" id="[0x891c1a]">
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<listener listener="[0x895c5d]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x895c5d]" connection="con_control01"/>
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</movement>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="56467"/>
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<npcseed seed="3849134432"/>
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<connected connection="[0x891c24]"/>
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<connected connection="[0x891c1e]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="NMD-744" owner="antigone" known="1" read="0" id="[0x891c1d]">
<listeners>
<listener listener="[0x895c5d]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="BTW-601" owner="antigone" known="1" read="0" id="[0x89d231]">
<listeners>
<listener listener="[0x895c5d]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
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</component>
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<connection connection="con_control01" id="[0x891c1e]">
<connected connection="[0x891c1c]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x891c15]">
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<position y="0.08752" z="-48.929"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x891c1b]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x891c18]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="connection33" id="[0x891c24]">
<connected connection="[0x891c22]"/>
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</component>
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<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_trans_container_02_a_macro" connection="space" code="AQQ-879" owner="argon" level="0.165724" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x867223]">
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<flightcontrolmodel type="linear"/>
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<parameter value="4278194192" name="letter_color" type="color"/>
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<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_civilian"/>
<source job="argon_food_trader_s" seed="17908938246213459596" zone="[0x871855]" commandeerable="1" class="job"/>
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<gravidar range="40004.688"/>
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<order id="[0x855e8]" default="1" order="Middleman">
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<param name="tradeware" type="ware" value="foodrations"/>
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<param name="duration"/>
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<param name="debugchance2" type="integer"/>
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<order id="[0x855e5]" order="TradePerform" state="started" temp="1">
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</orders>
<software wares="software_dockmk1 software_scannerlongrangemk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89ea68]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_argon_female_pilot_08_macro" role="marine">
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x894cc0]"/>
<weapon id="[0x89a5e6]"/>
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<trade>
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<reference>
<ware ware="medicalsupplies" buy="47" sell="0"/>
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<ware ware="water" buy="53" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d5e1]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_trans_container_02_a_macro" connection="shipconnection" id="[0x867222]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x89a75a]">
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<position y="3.067" z="1.423"/>
<rotation pitch="-10"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89ea66]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_05_macro" connection="parentconnection" name="Suzeann Emmer" code="SHU-474" owner="argon" known="1" read="0" page="10108" id="[0x89ea68]">
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<listener listener="[0x867223]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x867223]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="2"/>
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="48107"/>
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<npcseed seed="1206602958"/>
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<connection connection="currentchair" id="[0x8932d3]">
<connected connection="[0x8932d4]"/>
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<connected connection="[0x895b8b]"/>
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<connection connection="con_control01" id="[0x895b8b]">
<connected connection="[0x89ea6b]"/>
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<connection connection="con_weapon_006">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x894cc0]">
<offset>
<position x="-2.485" y="2.085" z="4.119"/>
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<render>
<parameter flags="override" value="1" owner="[0x894cc0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_weapon_005">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x89a5e6]">
<offset>
<position x="2.485" y="2.05" z="4.119"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89e2a4]">
<offset>
<position x="2.244" y="1.062" z="-3.667"/>
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<travel active="1" factor="12"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x894cbe]">
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<travel active="1" factor="12"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ea67]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connection40" id="[0x8932d4]">
<connected connection="[0x8932d3]"/>
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</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="ZMY-939" owner="antigone" level="0.2" nameindex="1" id="[0x877deb]">
<listeners>
<listener listener="[0x8cc4c8]" event="killed"/>
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<events>
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<offset>
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<render>
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<post id="tradeagent"/>
<post id="engineer" component="[0x1000625]"/>
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<construction>
<sequence>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
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</upgrades>
</entry>
<entry id="[0x47d]" index="2" macro="hab_arg_s_01_macro" connection="connectionsnap002">
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</entry>
<entry id="[0x47e]" index="3" macro="defence_arg_disc_01_macro" connection="connectionsnap003">
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<position y="4.119" z="64.495"/>
<rotation yaw="90"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="group02"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</entry>
<entry id="[0x4ff]" index="4" macro="prod_gen_antimatterconverters_macro" connection="connectionsnap002">
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<position x="-200" y="1004.76" z="-135.505"/>
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<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
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<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
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</upgrades>
</entry>
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<rotation yaw="179.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
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</upgrades>
</entry>
<entry id="[0x507]" index="6" macro="hab_arg_m_01_macro" connection="connectionsnap002">
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<offset>
<position y="-1395.881" z="-335.505"/>
<rotation yaw="-179.99998"/>
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</entry>
<entry id="[0x508]" index="7" macro="storage_arg_s_container_01_macro" connection="connectionsnap002">
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<offset>
<position x="800" y="4.119" z="664.496"/>
<rotation yaw="89.99997"/>
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</entry>
<entry id="[0x509]" index="8" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
<predecessor index="7" connection="connectionsnap001"/>
<offset>
<position x="1399.956" y="4.119" z="664.452"/>
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</sequence>
</construction>
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<group context="[0x1000781]"/>
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<group context="[0x100075b]"/>
<group context="[0x100075b]" group="back_01"/>
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<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="3"/>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="missile_guided_light_mk1_macro" amount="60"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
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<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
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<trade>
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<reservation reserver="[0x8949c1]" id="[0x81076]" seller="[0x877deb]" partner="[0x8949c1]" ware="antimatterconverters" price="35477" amount="3054" desired="3054" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89d1f7]" id="[0xc2853]" buyer="[0x877deb]" partner="[0x89d1f7]" ware="microchips" price="87654" amount="30" desired="30" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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</reservations>
<offers>
<production>
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<source class="production"/>
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</trade>
<trade id="[0x5c4b]" buyer="[0x877deb]" ware="energycells" price="2200" amount="2689" desired="2689">
<source class="production"/>
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<trade id="[0x7e55]" buyer="[0x877deb]" ware="majadust" price="46610" amount="229" desired="229" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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<trade id="[0x7e56]" buyer="[0x877deb]" ware="spacefuel" price="29850" amount="279" desired="279" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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<trade id="[0x7e57]" buyer="[0x877deb]" ware="spaceweed" price="37120" amount="329" desired="329" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
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</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
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<ware ware="medicalsupplies" buy="69" sell="0"/>
<ware ware="foodrations" buy="16" sell="0"/>
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</prices>
</trade>
<workforces lasttime="3165.586">
<workforce race="argon" amount="430"/>
<bonus endtime="3600"/>
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<production endtime="3324.155"/>
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<connections>
<connection connection="buildingmodule" id="[0x8781d8]">
<connected connection="[0x877830]"/>
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x877dec]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<drop ref="ship_medium_civilian"/>
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<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="aipilot" component="[0x882327]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x882366]"/>
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<person macro="character_argon_male_engineer_03_macro" role="service">
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<skill type="morale" value="2"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="22"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
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<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="10" sell="0"/>
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</prices>
</trade>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88230f]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_b_macro" connection="shipconnection" id="[0x882323]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x882332]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x882324]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_04_macro" connection="parentconnection" name="Mikela Disma" code="APR-586" owner="antigone" known="1" read="0" page="10110" id="[0x882327]">
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<listener listener="[0x88230e]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="46549"/>
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<npcseed seed="174129840"/>
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<connection connection="currentchair" id="[0x88232c]">
<connected connection="[0x88232d]"/>
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<connection connection="roomposition" id="[0x882328]">
<connected connection="[0x882329]"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SLI-451" owner="antigone" known="1" read="0" id="[0x882336]">
<listeners>
<listener listener="[0x88230e]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="VZD-917" owner="antigone" known="1" read="0" id="[0x882366]">
<listeners>
<listener listener="[0x88230e]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x882329]">
<connected connection="[0x882328]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x882331]">
<offset>
<position y="0.08752" z="-48.929"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_turret_02">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x882325]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="connection50" id="[0x88232d]">
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<connection connection="ships">
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<param name="releasesignal"/>
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<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
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<source class="production"/>
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<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
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<order id="[0x81f3b]" order="TradePerform" temp="1">
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<source class="production"/>
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<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8939ea]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8938d6]"/>
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<people>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="297056324"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2467445086"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="3008250598"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="3167522074"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="1452741078"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="733211101"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_male_pilot_01_macro" role="marine">
<npcseed seed="3913299682"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="3006378623"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="2906928195"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="487822432"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="3957125207"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="15"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="233" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88954d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_02_a_macro" connection="shipconnection" id="[0x8939f0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x893aa9]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
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</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x893add]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x893add]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8939e1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_04_macro" connection="parentconnection" name="Tallee Cheram" code="NNL-538" owner="argon" known="1" read="0" page="10107" id="[0x8939ea]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KWY-301" owner="argon" known="1" read="0" id="[0x8938d6]">
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<listener listener="[0x893ace]" event="killed"/>
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<connection connection="con_control01" id="[0x89355f]">
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<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x893aa8]">
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_17_macro" role="service">
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<person macro="character_argon_female_engineer_05_macro" role="service">
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<person macro="character_argon_male_engineer_03_macro" role="service">
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<item macro="env_deco_nav_beacon_t1_macro" amount="48"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x893a74]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
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<connection connection="con_primaryweapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x891b34]">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a4a1e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="connection26" id="[0x8a4c16]">
<connected connection="[0x8a4c17]"/>
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<connection connection="ships">
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<drop ref="ship_small_military"/>
<source job="antigone_fighter_escort_s_patrol" seed="14530535079416852357" zone="[0xfdb08]" commander="[0x8a392b]" commandertime="1764.328" class="job"/>
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<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a4a40]"/>
<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="3"/>
<item macro="eq_arg_satellite_01_macro" amount="5"/>
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</ammunition>
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<entry>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_storage01" macro="con_storage01">
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<render>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x8a4a0f]">
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<position y="2.041" z="0.3663"/>
<rotation pitch="-5.81369"/>
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8a4a45]">
<offset>
<position y="-1.599" z="6.678"/>
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</connection>
<connection connection="commander" id="[0x18290d0]">
<connected connection="[0x18290cf]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a4a10]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_09_macro" connection="parentconnection" name="Latasha Keppel" code="GGR-811" owner="antigone" known="1" read="0" page="10108" id="[0x8a4a40]">
<listeners>
<listener listener="[0x8a3947]" event="killed"/>
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="40089"/>
<value name="$goattack" type="integer"/>
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<npcseed seed="2232230425"/>
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<connection connection="currentchair" id="[0x8a4ad3]">
<connected connection="[0x8a3829]"/>
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<connection connection="roomposition" id="[0x8a4a41]">
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<connection connection="con_control" id="[0x8a4ad1]">
<connected connection="[0x8a4a41]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a3946]">
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<position y="0.4129" z="-4.95"/>
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<render>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a4a11]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="connection27" id="[0x8a3829]">
<connected connection="[0x8a4ad3]"/>
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</component>
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<connection connection="ships">
<component class="ship_xs" macro="ship_gen_xs_lasertower_01_a_macro" connection="space" code="KTU-463" owner="antigone" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x203d111]">
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<connections>
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<entity type="officer" post="aipilot"/>
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<connection connection="con_weapon_001">
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<connection connection="con_engine_01">
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<connection connection="ships">
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x870049]"/>
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<person macro="character_argon_male_civilian_20_macro" role="service">
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<person macro="character_argon_male_pilot_02_macro" role="marine">
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<person macro="character_argon_male_engineer_02_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_female_pilot_09_macro" role="service">
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="39"/>
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</ammunition>
<weapongroups>
<primary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="317" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_02_b_macro" connection="shipconnection" id="[0x87002f]">
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<event event="relationrangechanged" time="3575.341" faction="scaleplate"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x870045]">
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<event event="relationrangechanged" time="3575.341" faction="scaleplate"/>
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<offset>
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</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x870048]">
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<event event="relationrangechanged" time="3575.341" faction="scaleplate"/>
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<position x="11.401" y="-1.53" z="-44.367"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x870042]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_02_macro" connection="parentconnection" name="Grem Poler" code="AXQ-716" owner="antigone" known="1" read="0" page="10101" id="[0x870044]">
<listeners>
<listener listener="[0x870023]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x870023]" connection="con_control01"/>
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<position y="-4.893" z="-56.914"/>
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<offset>
<position x="0.0224" y="-1.307" z="0.09292"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
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<skill type="piloting" value="8"/>
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<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.74" time="2974.921" delay="600" decayrate="1"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="100737"/>
</blackboard>
<npcseed seed="1074168979"/>
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<connection connection="currentchair" id="[0x870062]">
<connected connection="[0x87001c]"/>
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<connection connection="roomposition" id="[0x870046]">
<connected connection="[0x870047]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ATW-647" owner="antigone" known="1" read="0" id="[0x870021]">
<listeners>
<listener listener="[0x870023]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="NIO-064" owner="antigone" known="1" read="0" id="[0x870049]">
<listeners>
<listener listener="[0x870023]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x870047]">
<connected connection="[0x870046]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x87001a]">
<events>
<event event="relationrangechanged" time="3575.341" faction="scaleplate"/>
<event event="relationrangechanged" time="3575.561" faction="scaleplate"/>
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<offset>
<position y="0.08752" z="-48.929"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x870017]">
<events>
<event event="relationrangechanged" time="3575.341" faction="scaleplate"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x870043]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="connection33" id="[0x87001c]">
<connected connection="[0x870062]"/>
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<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="WHH-846" owner="teladi" level="0.568575" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x897a8d]">
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<listener listener="[0x897a98]" event="killed"/>
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<listener listener="[0x897aa0]" event="boostdisabled"/>
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<event event="updateengineparameters" time="3193.747"/>
<event event="updatebuild" time="3212.734"/>
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<movement forceposition="0" class="navigation">
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<targetpoint refobject="[0x86f4e3]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<flightcontrolmodel type="linear"/>
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<render>
<parameter value="4279633671" name="letter_color" type="color"/>
<parameter value="4280426016" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="teladi_tech_trader_s" seed="13979029318030015892" zone="[0xfdb8b]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0030" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x80768]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2232"/>
<param name="anchorspace" type="component" value="[0xfdb82]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="microchips"/>
<param name="relprice_purchase" type="float" value="-0.307622"/>
<param name="supplier" type="component" value="[0x878172]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897a98]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3945881714"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1539232675"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4152777400"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="4"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="30"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x897aa2]"/>
</entry>
</secondary>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="microchips" buy="904" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x897a87]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x897a88]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="microchips" amount="143"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x897aa3]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x897aa4]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x897aa2]">
<offset>
<position y="-1.712" z="7.979"/>
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<render>
<parameter flags="override" value="1" owner="[0x897aa2]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897a86]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Holigis Rudilis Yalamandis VIII" code="KJO-960" owner="teladi" known="1" read="0" page="10502" id="[0x897a98]">
<listeners>
<listener listener="[0x897a8d]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x897a8d]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
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<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="10"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="61217"/>
</blackboard>
<npcseed seed="1513196279"/>
<connections>
<connection connection="currentchair" id="[0x897a9c]">
<connected connection="[0x897a9d]"/>
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<connection connection="roomposition" id="[0x897a97]">
<connected connection="[0x897a9b]"/>
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</connections>
</component>
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</component>
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<connection connection="con_control01" id="[0x897a9b]">
<connected connection="[0x897a97]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x897aa0]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x897aa0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x897aa1]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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<render>
<parameter flags="override" value="1" owner="[0x897aa1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88dd28]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x897a9d]">
<connected connection="[0x897a9c]"/>
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</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="PEV-598" owner="antigone" level="0.292099" nameindex="1" id="[0x877e27]">
<listeners>
<listener listener="[0x8cc3fd]" event="killed"/>
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<listener listener="[0x87800e]" event="killed"/>
<listener listener="[0x87fc51]" event="killed"/>
<listener listener="[0x87fcfc]" event="killed"/>
<listener listener="[0x87fb1c]" event="killed"/>
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<events>
<event event="updatebuild" time="3230.954"/>
<event event="updatetradeoffers" time="3248.246"/>
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<offset>
<position x="-20988.477" y="1037.985" z="32339.141"/>
<rotation yaw="20.10671"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<source entry="ant_missilecomponents" seed="11815186112527632361" class="godproduction"/>
<gravidar range="40876.215"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc3fd]"/>
<post id="manager" component="[0x87fb1c]"/>
<post id="defence" component="[0x87fc51]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87fcfc]"/>
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<construction>
<sequence>
<entry id="[0x3b6]" index="1" macro="pier_arg_harbor_01_macro">
<offset>
<position x="0.1216" y="-983.573" z="-140.171"/>
<rotation yaw="-90"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x3b7]" index="2" macro="storage_arg_s_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="0.1216" y="-983.573" z="859.829"/>
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</entry>
<entry id="[0x3b8]" index="3" macro="hab_arg_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="0.1216" y="16.427" z="-140.171"/>
<rotation yaw="90"/>
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</entry>
<entry id="[0x3b9]" index="4" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="0.1216" y="-983.573" z="1459.829"/>
<rotation yaw="180"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="4"/>
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</upgrades>
</entry>
<entry id="[0x3bc]" index="5" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="0.1656" y="-983.573" z="1859.785"/>
<rotation yaw="-89.99998"/>
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</entry>
<entry id="[0x3e8]" index="6" macro="prod_gen_missilecomponents_macro" connection="connectionsnap003">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="200.122" y="816.427" z="-540.171"/>
<rotation yaw="-179.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8724c3]"/>
<group context="[0x87ccf3]"/>
<group context="[0x8724b2]"/>
<group context="[0x8724b8]"/>
<group context="[0x8724b8]" group="group01"/>
<group context="[0x8724b8]" group="group02"/>
<group context="[0x8724b8]" group="group04"/>
<group context="[0x8724b8]" group="group03"/>
<group context="[0x8724b8]" group="group05"/>
<group context="[0x8724b8]" group="group06"/>
<group context="[0x87fa57]"/>
<group context="[0x87fce5]"/>
<group context="[0x87fce5]" group="left_01"/>
<group context="[0x87fce5]" group="right_01"/>
<group context="[0x87fce5]" group="back_01"/>
<group context="[0x87fce5]" group="front_01"/>
<group context="[0x87fce5]" group="down_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="3"/>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
<item macro="missile_guided_heavy_mk1_macro" amount="139"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="4"/>
<item macro="missile_guided_light_mk1_macro" amount="85"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="5"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<offers>
<production>
<trade id="[0x5bd0]" buyer="[0x877e27]" ware="advancedcomposites" price="64800" amount="59" desired="59">
<source class="production"/>
</trade>
<trade id="[0x5bd1]" buyer="[0x877e27]" ware="energycells" price="2036" amount="409" desired="409">
<source class="production"/>
</trade>
<trade id="[0x4051e]" buyer="[0x877e27]" ware="hullparts" price="24700" amount="6" desired="6">
<source class="production"/>
</trade>
<trade id="[0x5bd5]" seller="[0x877e27]" ware="missilecomponents" price="922" amount="4957">
<source class="production"/>
</trade>
<trade id="[0x7ea9]" buyer="[0x877e27]" ware="majadust" price="32724" amount="105" desired="105" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7eaa]" buyer="[0x877e27]" ware="spacefuel" price="20971" amount="155" desired="155" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7eab]" buyer="[0x877e27]" ware="spaceweed" price="26038" amount="205" desired="205" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="foodrations" buy="17" sell="0"/>
<ware ware="medicalsupplies" buy="46" sell="0"/>
<ware ware="hullparts" buy="203" sell="0"/>
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<connected connection="[0x87fce6]"/>
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<connection connection="connectionsnap001" id="[0x8724b4]">
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="FDI-653" owner="antigone" level="0.219968" nameindex="1" id="[0x878172]">
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<listener listener="[0x8780c0]" event="killed"/>
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<listener listener="[0x86d9ac]" event="killed"/>
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<events>
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<render>
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</render>
<source entry="ant_microchips" seed="5276857800029150139" class="godproduction"/>
<gravidar range="40903.527"/>
<control>
<post id="shiptrader"/>
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<post id="manager" component="[0x86d9ac]"/>
<post id="defence" component="[0x87ff35]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87f1b7]"/>
</control>
<construction>
<sequence>
<entry id="[0x3e7]" index="1" macro="pier_arg_harbor_03_macro">
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<position y="2014.29" z="1525.47"/>
<rotation yaw="90"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x3f3]" index="2" macro="prod_gen_microchips_macro" connection="connectionsnap001">
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<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="right_01"/>
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<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
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<rotation yaw="90"/>
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<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk1_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk1_macro" path=".." group="group06"/>
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<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="3"/>
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<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_left_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_02"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="bottom_left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x44c]" index="9" macro="prod_gen_microchips_macro" connection="connectionsnap001">
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<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
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<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
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</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
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<entry id="[0x456]" index="16" macro="prod_gen_microchips_macro" connection="connectionsnap001">
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<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
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</upgrades>
</entry>
<entry id="[0x458]" index="17" macro="prod_gen_microchips_macro" connection="connectionsnap001">
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<upgrades generated="1">
<groups>
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<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
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<group context="[0x87feb5]"/>
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<ammunition>
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<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="missile_guided_light_mk1_macro" amount="197"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="8"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="5"/>
</unavailable>
</ammunition>
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<source class="production"/>
</reservation>
<reservation reserver="[0x891b99]" id="[0x874bb]" seller="[0x878172]" partner="[0x891b99]" ware="microchips" price="91472" amount="447" desired="447" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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</reservations>
<offers>
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<source class="production"/>
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</trade>
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<source class="production"/>
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</trade>
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<source class="production"/>
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</trade>
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<source class="production"/>
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</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="36" sell="0"/>
<ware ware="foodrations" buy="20" sell="0"/>
<ware ware="siliconwafers" buy="419" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3045.406">
<workforce race="argon" amount="1160"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3721.474"/>
<economylog cargo="0" offer="0"/>
<buildplot>
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</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x877fc0]">
<connected connection="[0x877fbc]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x878173]">
<render>
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</render>
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<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" seed="3510040224925575145" id="[0x87c94e]">
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<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_03_macro" connection="parentconnection" name="Daneela Dresen" code="RGL-431" owner="antigone" known="1" read="0" page="10108" id="[0x87c981]">
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<entity type="officer" post="manager"/>
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<npcseed seed="1769984599"/>
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<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
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<connection connection="con_dock_sm_001" macro="con_dock_sm_001">
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<software wares="software_dockmk1 software_trademk1"/>
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<post id="engineer" component="[0x88eba6]"/>
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<person macro="character_split_female_generic_01_macro" role="service">
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<ammunition>
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<item macro="countermeasure_flares_01_macro" amount="2"/>
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<item macro="missile_torpedo_heavy_mk1_macro" amount="4"/>
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</ammunition>
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<trade>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89686d]">
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<position y="7.381" z="-34.832"/>
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<connection connection="con_shield_02">
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<position y="-7.409" z="-34.832"/>
<rotation roll="180"/>
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<connection connection="con_turret_l01">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x895efb]">
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<connection connection="con_turret_r01">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x895f01]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8966c0]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<connection connection="con_primaryweapon_01">
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<connection connection="con_storage01" macro="con_storage01">
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<cargo>
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<connection connection="con_shield_01">
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<connection connection="con_weapon_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="59393"/>
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<npcseed seed="2563551295"/>
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<connection connection="con_control01" id="[0x8982b3]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x898252]">
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<sequence>
<entry id="[0xb00]" index="1" macro="pier_arg_harbor_01_macro">
<offset>
<position x="-59.832" y="-983.573" z="0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xb01]" index="2" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-859.788" y="-983.573" z="0.1657"/>
<rotation yaw="-179.99997"/>
</offset>
</entry>
<entry id="[0xb02]" index="3" macro="defence_arg_disc_01_macro" connection="connectionsnap003">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-859.788" y="-983.573" z="400.166"/>
<rotation yaw="90.00002"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xb03]" index="4" macro="hab_arg_l_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-59.832" y="16.427" z="0.1216"/>
</offset>
</entry>
<entry id="[0xb04]" index="5" macro="prod_gen_missilecomponents_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="-259.832" y="816.427" z="-399.878"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xb05]" index="6" macro="storage_arg_s_container_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="-1459.788" y="-983.573" z="400.166"/>
<rotation yaw="90.00003"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8827e1]"/>
<group context="[0x8827df]"/>
<group context="[0x8827f3]"/>
<group context="[0x8827f3]" group="group02"/>
<group context="[0x8827f1]"/>
<group context="[0x8827d2]"/>
<group context="[0x8827d2]" group="top_01"/>
<group context="[0x8827d2]" group="left_01"/>
<group context="[0x8827d2]" group="right_01"/>
<group context="[0x8827d2]" group="back_01"/>
<group context="[0x8827d2]" group="front_01"/>
<group context="[0x8827d2]" group="down_01"/>
<group context="[0x88284f]"/>
<group context="[0x88284f]" group="left_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="3"/>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="4"/>
<item macro="missile_guided_light_mk1_macro" amount="73"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="5"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x5ea9]" buyer="[0x879fe0]" ware="advancedcomposites" price="64800" amount="60" desired="60">
<source class="production"/>
</trade>
<trade id="[0x5eaa]" buyer="[0x879fe0]" ware="energycells" price="2200" amount="599" desired="599">
<source class="production"/>
</trade>
<trade id="[0x41523]" buyer="[0x879fe0]" ware="hullparts" price="25358" amount="8" desired="8">
<source class="production"/>
</trade>
<trade id="[0x5ead]" seller="[0x879fe0]" ware="missilecomponents" price="1064" amount="3635">
<source class="production"/>
</trade>
<trade id="[0x41273]" buyer="[0x879fe0]" ware="majadust" price="32724" amount="105" desired="105" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x41ae3]" buyer="[0x879fe0]" ware="spacefuel" price="20971" amount="155" desired="155" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x4042b]" buyer="[0x879fe0]" ware="spaceweed" price="26038" amount="205" desired="205" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="foodrations" buy="21" sell="0"/>
<ware ware="medicalsupplies" buy="66" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3062.645">
<workforce race="argon" amount="17"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3624.155"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="2923.313" y="2923.313" z="2923.313"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87981d]">
<connected connection="[0x879d29]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x879fe2]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SGW-993" owner="antigone" known="1" read="0" id="[0x882849]">
<listeners>
<listener listener="[0x879fe0]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1173"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GHH-392" owner="antigone" known="1" read="0" id="[0x882841]">
<listeners>
<listener listener="[0x879fe0]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_07_macro" connection="parentconnection" name="Red Corter" code="JNP-725" owner="antigone" known="1" read="0" page="10102" id="[0x88283e]">
<listeners>
<listener listener="[0x879fe0]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="48335"/>
</blackboard>
<npcseed seed="2391486796"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Ramanckatsalss" code="SJL-058" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10305" id="[0x8cc4a3]">
<listeners>
<listener listener="[0x879fe0]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="engineering" value="6"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="17"/>
<ware ware="inv_agidevice_02" amount="14"/>
<ware ware="inv_remotedetonator" amount="13"/>
<ware ware="inv_agidevice_03" amount="13"/>
<ware ware="inv_modulartrigger" amount="12"/>
<ware ware="inv_unstablecrystal" amount="2"/>
<ware ware="inv_securitydecryptionsystem" amount="2"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="inv_securityslicer"/>
<ware ware="inv_agidevice_01"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="163611"/>
</blackboard>
<npcseed seed="3343948292"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_macro" connection="space" construction="[0xb01]" id="[0x8827df]">
<listeners>
<listener listener="[0x879fe0]" event="killed"/>
</listeners>
<offset>
<position x="-859.788" y="-983.573" z="0.1657"/>
<rotation yaw="-179.99997"/>
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<render>
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</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro4" macro="connectionfor_dockingbay_arg_s_01_macro4">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="13032984896003894031" id="[0x8827dc]">
<offset default="1"/>
<render>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro5" macro="connectionfor_dockingbay_arg_s_01_macro5">
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" seed="6990068675942246049" id="[0x8827d9]">
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</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
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<connection connection="connectionfor_room_arg_m_station_01_macro" macro="connectionfor_room_arg_m_station_01_macro">
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<connection connection="modules">
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<connections>
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<connection connection="modules">
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</queue>
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<connection connection="con_turret_012">
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<connection connection="con_turret_010">
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<connection connection="con_turret_006">
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<connection connection="con_turret_003">
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<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
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<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
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<ammunition macro="missile_smart_heavy_mk1_macro"/>
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<connection connection="controlroom" macro="controlroom">
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</parameter>
</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x893895]">
<offset>
<position x="-7.695" y="-0.9665" z="-9.249"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x893895]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_shield">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x893897]">
<offset>
<position y="4.316" z="3.779"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x893537]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection33" id="[0x893883]">
<connected connection="[0x893884]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="visiblezones" id="[0x20097aa]">
<connected connection="[0x28d02bb]"/>
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<connection connection="visiblezones" id="[0x28d086b]">
<connected connection="[0x28dab4f]"/>
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<connection connection="visiblezones" id="[0x183b4c5]">
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<connection connection="visiblezones" id="[0x183b4cb]">
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<connection connection="visiblezones" id="[0x20f24fb]">
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<connection connection="visiblezones" id="[0x183b4c6]">
<connected connection="[0x183b4ca]"/>
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<connection connection="visiblezones" id="[0x183b4cc]">
<connected connection="[0x20f24f6]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="JBX-906" knownto="player" id="[0x28cd722]">
<events>
<event event="killcheck" time="3215.869"/>
</events>
<offset>
<position x="-67037.625" y="-57469.211" z="156454.375"/>
</offset>
<masstraffic>
<network id="[0x1000a9]" dynamic="0">
<behavior class="base"/>
</network>
</masstraffic>
<connections>
<connection connection="visiblezones" id="[0x28cd72d]">
<connected connection="[0x28e9b03]"/>
</connection>
<connection connection="visiblezones" id="[0x28e9af9]">
<connected connection="[0x28e9afc]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="content" macro="content">
<component class="celestialbody" component="cluster_41" connection="space" code="ZRT-588" id="[0xfdb24]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="cluster_19_connection">
<component class="cluster" macro="cluster_19_macro" connection="galaxy" code="PCL-176" knownto="player" id="[0xfdb26]">
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<connections>
<connection connection="c19s02_region002_connection">
<component class="region" macro="c19s02_region002_macro" connection="cluster" id="[0xfdb27]">
<offset default="1"/>
</component>
</connection>
<connection connection="c19s01_region005_connection">
<component class="region" macro="c19s01_region005_macro" connection="cluster" id="[0xfdb29]">
<offset default="1"/>
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</connection>
<connection connection="c19s02_region003_connection">
<component class="region" macro="c19s02_region003_macro" connection="cluster" id="[0xfdb2a]">
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</connection>
<connection connection="c19s02_region009_connection">
<component class="region" macro="c19s02_region009_macro" connection="cluster" id="[0xfdb2b]">
<offset default="1"/>
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</connection>
<connection connection="c19s02_region008_connection">
<component class="region" macro="c19s02_region008_macro" connection="cluster" id="[0xfdb2c]">
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</connection>
<connection connection="c19s01_region004_connection">
<component class="region" macro="c19s01_region004_macro" connection="cluster" id="[0xfdb2d]">
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</component>
</connection>
<connection connection="c19s01_region006_connection">
<component class="region" macro="c19s01_region006_macro" connection="cluster" id="[0xfdb2e]"/>
</connection>
<connection connection="c19s02_region001_connection">
<component class="region" macro="c19s02_region001_macro" connection="cluster" id="[0xfdb2f]">
<offset default="1"/>
</component>
</connection>
<connection connection="c19s01_region002_connection">
<component class="region" macro="c19s01_region002_macro" connection="cluster" id="[0xfdb41]">
<offset default="1"/>
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</connection>
<connection connection="c19s01_region003_connection">
<component class="region" macro="c19s01_region003_macro" connection="cluster" id="[0xfdb43]">
<offset default="1"/>
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</connection>
<connection connection="c19s01_region001_connection">
<component class="region" macro="c19s01_region001_macro" connection="cluster" id="[0xfdb44]">
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</component>
</connection>
<connection connection="c19s02_region007_connection">
<component class="region" macro="c19s02_region007_macro" connection="cluster" id="[0xfdb45]">
<offset default="1"/>
</component>
</connection>
<connection connection="c19s02_region006_connection">
<component class="region" macro="c19s02_region006_macro" connection="cluster" id="[0xfdb46]">
<offset default="1"/>
</component>
</connection>
<connection connection="c19s02_region005_connection">
<component class="region" macro="c19s02_region005_macro" connection="cluster" id="[0xfdb47]">
<offset default="1"/>
</component>
</connection>
<connection connection="c19s02_region004_connection">
<component class="region" macro="c19s02_region004_macro" connection="cluster" id="[0xfdb48]">
<offset default="1"/>
</component>
</connection>
<connection connection="cluster_19_sector001_connection">
<component class="sector" macro="cluster_19_sector001_macro" connection="cluster" code="LAW-526" owner="teladi" knownto="player" id="[0xfdb31]">
<listeners>
<listener listener="[0x10d08d4]" event="objectentered"/>
</listeners>
<resourceareas>
<area x="96000" y="32000" z="128000">
<wares>
<ware ware="silicon">
<recharge max="52824" time="5400"/>
</ware>
<ware ware="nividium">
<recharge max="2560" time="15000"/>
</ware>
<ware ware="ore">
<recharge max="52832" time="3600"/>
</ware>
</wares>
<yields>
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<yield name="medium"/>
</ware>
<ware ware="nividium">
<yield name="medium"/>
</ware>
<ware ware="ore">
<yield name="medium"/>
</ware>
</yields>
</area>
<area x="96000" z="128000">
<wares>
<ware ware="silicon">
<recharge max="73320" time="5400"/>
</ware>
<ware ware="nividium">
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</ware>
<ware ware="ore">
<recharge max="73312" time="3600"/>
</ware>
</wares>
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<ware ware="nividium">
<yield name="medium"/>
</ware>
<ware ware="ore">
<yield name="medium"/>
</ware>
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</area>
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<ware ware="silicon">
<recharge max="141024" time="5400"/>
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<ware ware="nividium">
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</ware>
<ware ware="ore">
<recharge max="141040" time="3600"/>
</ware>
</wares>
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<yield name="medium"/>
</ware>
<ware ware="nividium">
<yield name="medium"/>
</ware>
<ware ware="ore">
<yield name="medium"/>
</ware>
</yields>
</area>
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<ware ware="silicon">
<recharge max="195624" time="5400"/>
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<ware ware="nividium">
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<ware ware="ore">
<recharge max="195548" time="3600"/>
</ware>
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<yield name="medium"/>
</ware>
<ware ware="nividium">
<yield name="medium"/>
</ware>
<ware ware="ore">
<yield name="medium"/>
</ware>
</yields>
</area>
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<ware ware="silicon">
<recharge max="91992" time="5400"/>
</ware>
<ware ware="nividium">
<recharge max="4440" time="15000"/>
</ware>
<ware ware="ore">
<recharge max="92000" time="3600"/>
</ware>
</wares>
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<ware ware="silicon">
<yield name="medium"/>
</ware>
<ware ware="nividium">
<yield name="medium"/>
</ware>
<ware ware="ore">
<yield name="medium"/>
</ware>
</yields>
</area>
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<ware ware="silicon">
<recharge max="127632" time="5400"/>
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<ware ware="nividium">
<recharge max="6160" time="15000"/>
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<ware ware="ore">
<recharge max="127536" time="3600"/>
</ware>
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<yield name="medium"/>
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<ware ware="nividium">
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</ware>
<ware ware="ore">
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</ware>
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</area>
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<ware ware="helium">
<recharge max="220" time="3600"/>
</ware>
</wares>
<yields>
<ware ware="helium">
<yield name="medium"/>
</ware>
</yields>
</area>
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<ware ware="helium">
<recharge max="260" time="3600"/>
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</wares>
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<ware ware="helium">
<yield name="medium"/>
</ware>
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<yield name="medium"/>
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<ware ware="helium">
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<ware ware="helium">
<yield name="medium"/>
</ware>
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<ware ware="helium">
<recharge max="552" current="279" time="3600"/>
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<ware ware="hydrogen">
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<ware ware="hydrogen">
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<ware ware="methane">
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<ware ware="methane">
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<ware ware="nividium">
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<ware ware="ore">
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</ware>
</yields>
</area>
</resourceareas>
<connections>
<connection connection="tzonecluster_19_sector001shcon12_gatezone_connection">
<component class="zone" macro="tzonecluster_19_sector001shcon12_gatezone_macro" connection="sector" code="YQI-527" knownto="player" id="[0xfdb32]">
<offset default="1"/>
<masstraffic>
<network id="[0x5b1e]" dynamic="0">
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<behavior class="base"/>
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<connection connection="exitpoint1" id="[0xfdeca]">
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<connection connection="visiblezones" id="[0xfe1ef]">
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</connections>
</component>
</connection>
<connection connection="zone002_cluster_19_sector001_connection">
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<behavior class="base"/>
</network>
</masstraffic>
<connections>
<connection connection="connection_clustergate019to042">
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<listeners>
<listener listener="[0x868a0e]" event="tempcomponentremoved"/>
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<connected connection="[0xfdecc]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_scout_01_b_macro" connection="space" code="VST-584" owner="scaleplate" cover="teladi" knownto="player" level="0.573579" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x870405]">
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<events>
<event event="updateengineparameters" time="3194.651"/>
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<movement forceposition="0" class="navigation">
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<write space="[0xfdb33]" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity/>
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</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
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<render>
<parameter value="4279570963" name="letter_color" type="color"/>
<parameter value="4280230430" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_pirate"/>
<source job="scaleplate_fighter_escort_s" seed="15415850660203297699" zone="[0xfde4d]" commander="[0x8703fb]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0005" generated="1"/>
</modification>
<gravidar range="40005.66"/>
<orders>
<order id="[0x7032]" default="1" order="Escort" state="started">
<syncpoint state="reachable"/>
<param name="target" type="component" value="[0x8703fb]"/>
<param name="formation" type="formationshape" value="xshapeback"/>
<param name="formationparam" type="length" value="770.584"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x87042a]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="15"/>
<item macro="eq_arg_satellite_01_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0">
<entry>
<weapon id="[0x870402]"/>
<weapon id="[0x87042d]"/>
</entry>
</secondary>
</weapongroups>
<locked nextchecktime="2039.942"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87040a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8953ef]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection42" id="[0x895433]">
<connected connection="[0x895430]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_trans_container_02_b_macro" connection="space" code="FPT-592" owner="teladi" knownto="player" level="0.14332" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x89cfae]">
<listeners>
<listener listener="[0x89cfa4]" event="killed"/>
<listener listener="[0x865255]" event="boostdisabled"/>
<listener listener="[0x865254]" event="boostdisabled"/>
<listener listener="[0x891899]" event="boostdisabled"/>
<listener listener="[0x8918a1]" event="killed"/>
<listener listener="[0x8918a4]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.246"/>
<event event="travelmodestarted" time="3198.543"/>
<event event="updatebuild" time="3222.755"/>
</events>
<movement forcerotation="1" forceposition="0" class="navigation">
<position>
<read space="[0xfdb33]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="3346.454" y="31.131" z="-2618.891"/>
<rotation yaw="128.04626" pitch="0.419736"/>
</offset>
<velocity>
<linear x="62.9368" y="0.585475" z="-49.2535"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdb33]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
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<rotation yaw="128.04626" pitch="0.419736"/>
</offset>
<velocity>
<linear x="62.9368" y="0.585475" z="-49.2535"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb34]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<position x="3209.644" y="371.962" z="-9794.163"/>
<rotation yaw="134.29796" pitch="-0.510169"/>
</offset>
<ref refobject="[0xfdb33]">
<offset>
<position x="39984.762" y="371.962" z="-31291.555"/>
<rotation yaw="14.29797" pitch="-0.510169"/>
</offset>
</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-49904.547" y="73.46" z="-4109.418"/>
<rotation yaw="85.29256" pitch="-0.0840552"/>
</offset>
<render>
<parameter value="4278521619" name="letter_color" type="color"/>
<parameter value="4280230684" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_bio_trader_l" seed="627886809619561707" zone="[0xfdda0]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40027.984"/>
<orders>
<order id="[0x7008]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2753"/>
<param name="range" type="component" value="[0xfdd98]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x42aed]" order="TradePerform" state="started" temp="1">
<trade id="[0x42aee]" buyer="[0x878726]" partner="[0x89cfae]" ware="majasnails" price="8038" amount="3217" desired="3217" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x42aee]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x8918a1]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89cfa4]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8918a4]"/>
</control>
<people>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4215681395"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1056023359"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3055626076"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2554265660"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3805597408"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3800133987"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3057493404"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2646846892"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="passenger">
<npcseed seed="2806260666"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3898441499"/>
<skill type="engineering" value="8"/>
<skill type="management" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="677792773"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2913814275"/>
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2254133155"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1964714629"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1112511527"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2876670668"/>
<skill type="engineering" value="6"/>
<skill type="management" value="5"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2355265094"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1607552726"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2646832456"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2666852337"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2280218064"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3822037290"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3551318471"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1883800470"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2119189728"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2968311639"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3550540144"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="4238483864"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1280237171"/>
<skill type="engineering" value="8"/>
<skill type="management" value="6"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2655515048"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="855719431"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3792870410"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1596274351"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2051341432"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1634608826"/>
<skill type="boarding" value="3"/>
<skill type="management" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3020937422"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2245074416"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1313346685"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="missile_smart_heavy_mk1_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="28"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="954.73"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="majasnails" buy="42" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="1717.04"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89cfaa]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_02_b_macro" connection="shipconnection" id="[0x89cfac]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="majasnails" amount="3217"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89bfb7]">
<offset>
<position x="-183.537" y="117.135" z="21.356"/>
<rotation yaw="-180" roll="49.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89cfbb]">
<offset>
<position x="-166.151" y="-123.047" z="157.291"/>
<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89cf9d]">
<offset>
<position x="-16.322" y="198.124" z="158.092"/>
<rotation yaw="-178.46046" pitch="19.94306" roll="4.50537"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89cfba]">
<offset>
<position x="185.843" y="-89.392" z="156.384"/>
<rotation yaw="161.74387" pitch="-8.31088" roll="-113.6624"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89cfb8]">
<offset>
<position x="11.713" y="-217.573" z="21.677"/>
<rotation yaw="-180" roll="-170.00005"/>
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</component>
</connection>
<connection connection="con_shield_m_010">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x89cfb6]">
<offset>
<position x="-32.347" y="117.145" z="163.763"/>
<rotation roll="-89.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_020">
<component class="turret" macro="turret_tel_m_gatling_02_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89cfbc]">
<offset>
<position x="-9.046" y="-217.574" z="21.732"/>
<rotation roll="-170"/>
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<render>
<parameter flags="override" value="1" owner="[0x89cfbc]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_013">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89cfbe]">
<offset>
<position x="18.14" y="198.41" z="157.13"/>
<rotation yaw="-2.45874" pitch="-19.85439" roll="7.20571"/>
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<render>
<parameter flags="override" value="1" owner="[0x89cfbe]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_014">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89cfc0]">
<offset>
<position x="-185.021" y="-90.634" z="157.23"/>
<rotation yaw="18.25612" pitch="8.31087" roll="-113.66238"/>
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<render>
<parameter flags="override" value="1" owner="[0x89cfc0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_015">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89cfbf]">
<offset>
<position x="167.496" y="-121.759" z="156.393"/>
<rotation yaw="-16.60176" pitch="11.31332" roll="123.34406"/>
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<render>
<parameter flags="override" value="1" owner="[0x89cfbf]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_018">
<component class="turret" macro="turret_tel_m_gatling_02_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89cfb9]">
<offset>
<position x="-193.71" y="100.241" z="21.81"/>
<rotation roll="-70.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89cfb9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_l_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89189b]">
<offset>
<position x="93.282" y="-58.566" z="14.174"/>
<rotation yaw="-179.99995" roll="-119.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_003">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89189d]">
<offset>
<position x="-0.002059" y="102.675" z="17.947"/>
<rotation yaw="-179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89189f]">
<offset>
<position x="-93.112" y="-58.646" z="14.174"/>
<rotation yaw="179.99995" roll="120"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x89cfab]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Kokalis Yosulis Zuzuamis VIII" code="OUN-332" owner="teladi" knownto="player" known="1" read="0" page="10504" id="[0x89cfa4]">
<listeners>
<listener listener="[0x89cfae]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="123195"/>
</blackboard>
<npcseed seed="2832986977"/>
<connections>
<connection connection="roomposition" id="[0x89cfa3]">
<connected connection="[0x89cfb3]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BIG-317" owner="teladi" known="1" read="0" id="[0x8918a1]">
<listeners>
<listener listener="[0x89cfae]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GVE-631" owner="teladi" known="1" read="0" id="[0x8918a4]">
<listeners>
<listener listener="[0x89cfae]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89cfb3]">
<connected connection="[0x89cfa3]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x89cfa6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89cfa9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89cfa7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89cfa8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x865255]">
<offset>
<position x="134.743" y="-82.29" z="112.366"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x865255]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x865254]">
<offset>
<position x="-135.374" y="-82.447" z="112.366"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x891899]">
<offset>
<position y="151.68" z="112.366"/>
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<render>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89cfa5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_trans_container_02_a_macro" connection="space" code="OXI-057" owner="teladi" knownto="player" level="0.106158" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89b0b3]">
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
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<render>
<parameter value="4279113480" name="letter_color" type="color"/>
<parameter value="4279901985" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_medium_civilian"/>
<source job="teladi_energycell_trader_m" seed="15024041543104142321" zone="[0xfdb40]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40056.492"/>
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<order id="[0x6ee5]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2586"/>
<param name="range" type="component" value="[0xfdb3a]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x825e1]" order="TradePerform" state="started" temp="1">
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<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x80615]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89b104]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89b0ed]"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2694702223"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2192368937"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2362836647"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
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<skill type="management" value="2"/>
<skill type="morale" value="10"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="morale" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="281161673"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3119319605"/>
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<skill type="management" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2346317255"/>
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<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="23"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2040.105"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="18" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89b0b2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_02_a_macro" connection="shipconnection" id="[0x88379d]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="energycells" amount="6414"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89b0fc]">
<offset>
<position x="-3.725" y="2.381" z="56.407"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89b103]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Gutosos Yusmaeos Zusilas I" code="ZUX-960" owner="teladi" knownto="player" known="1" read="0" page="10504" id="[0x89b104]">
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<listener listener="[0x89b0b3]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x89b0b3]" connection="con_control01"/>
<offset>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="53617"/>
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<npcseed seed="1131430913"/>
<connections>
<connection connection="currentchair" id="[0x89b101]">
<connected connection="[0x89b0fd]"/>
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<connection connection="roomposition" id="[0x89b100]">
<connected connection="[0x89b102]"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="MJQ-657" owner="teladi" known="1" read="0" id="[0x89b0f9]">
<listeners>
<listener listener="[0x89b0b3]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="OBS-436" owner="teladi" known="1" read="0" id="[0x89b0ed]">
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<listener listener="[0x89b0b3]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_control01" id="[0x89b102]">
<connected connection="[0x89b100]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89b0fa]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
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<travel active="1" factor="8"/>
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</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89b0fb]">
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</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89b0f7]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89b105]">
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</component>
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<connection connection="connection53" id="[0x89b0fd]">
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</connection>
<connection connection="ships">
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<offset>
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<render>
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</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_construction_vessel_xl_playeronly" seed="5951416101470935254" zone="[0x87d6f4]" commandeerable="1" class="job"/>
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<gravidar range="40413.941"/>
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<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x88f256]"/>
</control>
<people>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="4160374175"/>
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<skill type="management" value="3"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<skill type="morale" value="9"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2141793061"/>
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<skill type="management" value="3"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2140208514"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="448948376"/>
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="818958062"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="1161614383"/>
<skill type="boarding" value="1"/>
<skill type="management" value="5"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1737854845"/>
<skill type="engineering" value="8"/>
<skill type="management" value="3"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="passenger">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="passenger">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="32"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="156"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="67"/>
<item macro="countermeasure_flares_01_macro" amount="24"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="6"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="19"/>
<item macro="eq_arg_satellite_01_macro" amount="156"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1434.931"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x86f085]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_b_macro" connection="shipconnection" id="[0x86f086]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
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</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x86f088]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x86f089]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x86f08a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x86f0a1]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x86f0a1]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_004">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x86f056]">
<movement class="connection"/>
<offset>
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<rotation yaw="90.00001"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x86f0a2]">
<movement class="connection"/>
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<connection connection="con_turret_002">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x86f09e]">
<movement class="connection"/>
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</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x86f09f]">
<movement class="connection"/>
<offset>
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</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x86f053]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
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</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x86f04d]">
<movement class="connection"/>
<offset>
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</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x86f055]">
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<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
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</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x86f054]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
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</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x86f04c]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_xl_01_macro" connection="con_cockpit" id="[0x86f08c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Hanirases Hanirases Lalundas IX" code="RFB-289" owner="teladi" knownto="player" known="1" read="0" page="10503" id="[0x86f047]">
<listeners>
<listener listener="[0x86f084]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="16225"/>
</blackboard>
<npcseed seed="2898613040"/>
<connections>
<connection connection="roomposition" id="[0x86f048]">
<connected connection="[0x86f049]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="GVM-750" owner="teladi" known="1" read="0" id="[0x88f251]">
<listeners>
<listener listener="[0x86f084]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WZI-709" owner="teladi" known="1" read="0" id="[0x88f256]">
<listeners>
<listener listener="[0x86f084]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x86f049]">
<connected connection="[0x86f048]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x86f08d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x86f0a4]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="3.99917" owner="[0x86f0a4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="6.24902"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x86f0a5]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
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<render>
<parameter flags="override" value="3.99916" owner="[0x86f0a5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="6.24902"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x86f08e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88f25e]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88f25d]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x86f046]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_01_a_macro" connection="space" code="CKU-909" owner="ministry" level="1" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x895374]">
<listeners>
<listener listener="[0x895384]" event="killed"/>
<listener listener="[0x894f48]" event="killed"/>
<listener listener="[0x894d74]" event="boostdisabled"/>
<listener listener="[0x89536c]" event="boostdisabled"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.274"/>
<event event="updatebuild" time="3224.801"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb33]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-9456.09" y="4143.349" z="28416.623"/>
<rotation yaw="-106.6204" pitch="-7.07947"/>
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<velocity>
<linear x="-251.665" y="-32.6177" z="-75.1223"/>
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<acceleration/>
</read>
<write space="[0xfdb33]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-9456.09" y="4143.349" z="28416.623"/>
<rotation yaw="-106.6204" pitch="-7.07947"/>
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<velocity>
<linear x="-251.665" y="-32.6177" z="-75.1223"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb33]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-16361.688" y="3248.332" z="26355.297"/>
<rotation yaw="-106.6204"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="46104.781" y="13426.615" z="49970"/>
<rotation yaw="-113.14584" pitch="-9.6362"/>
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<render>
<parameter value="4278323732" name="letter_color" type="color"/>
<parameter value="4280490531" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="ministry_fighter_escort_s_frigate" seed="9283777542360519454" zone="[0x87b736]" commander="[0x895384]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0012" generated="1"/>
</modification>
<gravidar range="40011.918"/>
<orders>
<order id="[0x6b3d]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x895384]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="530.328"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x894f48]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2110955776"/>
<skill type="boarding" value="3"/>
<skill type="management" value="4"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89547c]"/>
<weapon id="[0x895477]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1446.457"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x895375]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_01_a_macro" connection="shipconnection" id="[0x8930d3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x895373]">
<offset>
<position x="-4.017" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x8938da]">
<offset>
<position x="4.362" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89547c]">
<offset>
<position x="-4.356" y="-0.5395" z="9.601"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89547c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x895477]">
<offset>
<position x="4.34" y="-0.5395" z="9.601"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x895477]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x895379]">
<connected connection="[0x87ec65]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8954a2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Hurilis Gutosos Yalamandis IX" code="AHL-277" owner="ministry" known="1" read="0" page="10502" id="[0x894f48]">
<listeners>
<listener listener="[0x895374]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x895374]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="50729"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="2864484226"/>
<connections>
<connection connection="currentchair" id="[0x895422]">
<connected connection="[0x895427]"/>
</connection>
<connection connection="roomposition" id="[0x895366]">
<connected connection="[0x894ee2]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x894ee2]">
<connected connection="[0x895366]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89536c]">
<movement class="connection"/>
<offset>
<position x="14.287" y="-0.3651" z="-0.6747"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89536c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x894d74]">
<movement class="connection"/>
<offset>
<position x="-13.975" y="-0.3259" z="-0.7053"/>
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<render>
<parameter flags="override" value="1" owner="[0x894d74]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8954a4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection34" id="[0x895427]">
<connected connection="[0x895422]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_miner_solid_01_a_macro" connection="space" code="QTB-821" owner="teladi" knownto="player" level="0.335088" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x89b271]">
<listeners>
<listener listener="[0x89f673]" event="killed"/>
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<listener listener="[0x89db43]" event="killed"/>
<listener listener="[0x89f6a8]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3193.173"/>
<event event="updatebuild" time="3195.404"/>
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<movement forcerotation="1" forceposition="0" class="navigation">
<position>
<read space="[0xfdb33]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
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<velocity>
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb34]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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<position x="2243.346" y="453.144" z="-11690.262"/>
<rotation yaw="131.47044" pitch="-0.630295"/>
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<ref refobject="[0xfdb33]">
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<rotation yaw="11.47045" pitch="-0.630295"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-49918.684" y="251.013" z="-4124.167"/>
<rotation yaw="85.27707" pitch="-0.287127"/>
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<render>
<parameter value="4279243521" name="letter_color" type="color"/>
<parameter value="4280425499" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_free_miner_l_mineral" seed="16302516698294206003" zone="[0xfda83]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40078.941"/>
<orders>
<order id="[0x71b9]" default="1" order="MiningRoutine">
<param name="warebasket" type="list" value="3058"/>
<param name="range" type="component" value="[0xfda82]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="deepspace" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="43"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x8494b]" order="TradePerform" state="started" temp="1">
<trade id="[0x8494a]" buyer="[0x87df64]" partner="[0x89b271]" ware="silicon" price="13874" amount="104" desired="104" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x8494a]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="defence" component="[0x89db43]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89f673]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89f6a8]"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3253554616"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="605371168"/>
<skill type="engineering" value="8"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1653501539"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3143849475"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="1383677085"/>
<skill type="boarding" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2216273748"/>
<skill type="boarding" value="4"/>
<skill type="management" value="6"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2926996753"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="4099630011"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3893811056"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3742756909"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2564612392"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3533804447"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3755637390"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="820444957"/>
<skill type="engineering" value="9"/>
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3776295990"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="859025609"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2820702955"/>
<skill type="boarding" value="3"/>
<skill type="management" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="945992385"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2527484833"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="110970185"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4085513441"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3490499387"/>
<skill type="engineering" value="3"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1825647852"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3114446450"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2993021954"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2377628157"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="17823315"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="4068651104"/>
<skill type="engineering" value="6"/>
<skill type="management" value="5"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2589718763"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1040546105"/>
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<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="619443843"/>
<skill type="engineering" value="8"/>
<skill type="management" value="6"/>
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<skill type="piloting" value="2"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1588517741"/>
<skill type="engineering" value="3"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="management" value="4"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="morale" value="2"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3855205721"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="passenger">
<npcseed seed="613264245"/>
<skill type="management" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
<group group="group_back_top_center"/>
<group group="group_back_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="16"/>
<item macro="ship_gen_s_miningdrone_solid_01_a_macro" amount="1"/>
<item macro="missile_smart_heavy_mk1_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<economylog cargo="0"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89f659]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_miner_solid_01_a_macro" connection="shipconnection" id="[0x8675dc]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="silicon" amount="104"/>
<ware ware="ice" amount="2870"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89f67c]">
<offset>
<position x="14.675" y="213.79" z="5.523"/>
<rotation yaw="-179.99998" roll="-2"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89f67b]">
<offset>
<position x="-166.151" y="-123.047" z="157.291"/>
<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
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</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89f678]">
<offset>
<position x="18.14" y="198.466" z="157.15"/>
<rotation yaw="1.54051" pitch="-20.04364" roll="3.45203"/>
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</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89f67a]">
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<position x="185.843" y="-89.392" z="156.384"/>
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<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89f677]">
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<connection connection="con_shield_m_012">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89f66d]">
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<position x="199.233" y="-96.065" z="58.325"/>
<rotation yaw="-179.99997" roll="-114.30001"/>
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</connection>
<connection connection="con_turret_021">
<component class="turret" macro="turret_tel_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x89f679]">
<offset>
<position x="-14.605" y="213.819" z="58.779"/>
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<connection connection="con_turret_020">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89f680]">
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<connection connection="con_turret_013">
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<connection connection="con_turret_014">
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<connection connection="con_turret_015">
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<connection connection="con_shield_l_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89f686]">
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<position x="93.282" y="-58.566" z="34.739"/>
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<connection connection="con_shield_l_003">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x897b53]">
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<position x="-0.002059" y="102.675" z="29.006"/>
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<connection connection="con_shield_l_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x897b54]">
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<position x="-93.112" y="-58.646" z="25.233"/>
<rotation yaw="179.99995" roll="120"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x89f66c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yosulis Horasumas Hilibis IV" code="ZUG-758" owner="teladi" knownto="player" known="1" read="0" page="10502" id="[0x89f673]">
<listeners>
<listener listener="[0x89b271]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="13831"/>
</blackboard>
<npcseed seed="280582651"/>
<connections>
<connection connection="roomposition" id="[0x89f674]">
<connected connection="[0x89f66f]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="NJI-389" owner="teladi" known="1" read="0" id="[0x89db43]">
<listeners>
<listener listener="[0x89b271]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YLX-248" owner="teladi" known="1" read="0" id="[0x89f6a8]">
<listeners>
<listener listener="[0x89b271]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x89f66f]">
<connected connection="[0x89f674]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x89f66b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x890619]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89e2f0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89f671]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89f67f]">
<offset>
<position x="134.743" y="-82.29" z="112.366"/>
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<render>
<parameter flags="override" value="1" owner="[0x89f67f]" name="mat_dynamicglow" type="glow">
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</render>
<travel active="1" factor="10.9989"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89f684]">
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<position x="-135.374" y="-82.447" z="112.366"/>
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</render>
<travel active="1" factor="10.9989"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89f685]">
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<render>
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<travel active="1" factor="10.9989"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89f672]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_01_b_macro" connection="space" code="TOW-232" owner="ministry" level="1" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x87cc08]">
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<events>
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<movement forceposition="0" class="navigation">
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</position>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="31824.172" y="11239.525" z="49943.098"/>
<rotation yaw="-120.99077" pitch="-9.03528"/>
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<render>
<parameter value="4279438870" name="letter_color" type="color"/>
<parameter value="4280032540" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="ministry_fighter_escort_s_frigate" seed="9372863475634449601" zone="[0x87b736]" commander="[0x895384]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0012" generated="1"/>
</modification>
<gravidar range="40011.918"/>
<orders>
<order id="[0x6b3f]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x895384]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="569.295"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x87cc12]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3511072382"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x87cc5e]"/>
<weapon id="[0x87cc62]"/>
</entry>
</primary>
<secondary active="0"/>
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<locked nextchecktime="2022.3"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87cc0a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_01_b_macro" connection="shipconnection" id="[0x87cc0b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x87cc66]">
<offset>
<position x="-4.017" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x87cc6a]">
<offset>
<position x="4.362" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x87cc5e]">
<offset>
<position x="-4.356" y="-0.5395" z="9.601"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87cc5e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x87cc62]">
<offset>
<position x="4.34" y="-0.5395" z="9.601"/>
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</component>
</connection>
<connection connection="commander" id="[0x87cbff]">
<connected connection="[0x87cbf4]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x87cc0e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Desudras Gustiosanis Rungissas X" code="MZF-885" owner="ministry" known="1" read="0" page="10507" id="[0x87cc12]">
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<listener listener="[0x87cc08]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x87cc08]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="4"/>
<skill type="piloting" value="5"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="50805"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="1352053908"/>
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<connection connection="currentchair" id="[0x87cc16]">
<connected connection="[0x87cc36]"/>
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<connection connection="roomposition" id="[0x87cc13]">
<connected connection="[0x87cc14]"/>
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</connection>
<connection connection="con_control01" id="[0x87cc14]">
<connected connection="[0x87cc13]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x87cc56]">
<movement class="connection"/>
<offset>
<position x="14.287" y="-0.3651" z="-0.6747"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x87cc5a]">
<movement class="connection"/>
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<position x="-13.975" y="-0.3259" z="-0.7053"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x87cc0f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection34" id="[0x87cc36]">
<connected connection="[0x87cc16]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_b_macro" connection="space" code="SCE-067" owner="teladi" knownto="player" level="0.161568" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x896bc4]">
<listeners>
<listener listener="[0x897ae7]" event="killed"/>
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<listener listener="[0x897b85]" event="boostdisabled"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3193.879"/>
<event event="updatebuild" time="3225.718"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb33]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<write space="[0xfdb33]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<targetpoint refobject="[0x87e381]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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<rotation yaw="93.19859"/>
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<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4279370244" name="letter_color" type="color"/>
<parameter value="4279902241" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_civilian"/>
<source job="teladi_food_trader_s" seed="16251649862706715008" zone="[0xfdb90]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40012.625"/>
<orders>
<order id="[0x8279d]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2247"/>
<param name="anchorspace" type="component" value="[0xfdb8f]"/>
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<param name="tradeware" type="ware" value="medicalsupplies"/>
<param name="relprice_purchase" type="float" value="0.66913"/>
<param name="supplier" type="component" value="[0x87e75d]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x82bd5]" order="TradePerform" state="started" temp="1">
<trade id="[0x847c3]" seller="[0x87e75d]" partner="[0x896bc4]" ware="medicalsupplies" price="8139" amount="1578" desired="1578" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x847c3]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897ae7]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1822656001"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="12"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x897af3]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="60" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x897b4a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x897b49]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x89782e]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x897bb5]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x897af3]">
<offset>
<position y="-1.712" z="7.979"/>
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<render>
<parameter flags="override" value="1" owner="[0x897af3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897b90]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Libaras Yayasisos Gogoeolos VIII" code="BHU-742" owner="teladi" knownto="player" known="1" read="0" page="10505" id="[0x897ae7]">
<listeners>
<listener listener="[0x896bc4]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x896bc4]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="62623"/>
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<npcseed seed="78719597"/>
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<connection connection="currentchair" id="[0x897b8c]">
<connected connection="[0x897b86]"/>
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<connection connection="roomposition" id="[0x88aeeb]">
<connected connection="[0x897b8b]"/>
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<connection connection="con_control01" id="[0x897b8b]">
<connected connection="[0x88aeeb]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x897b8a]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<travel active="1" factor="18"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x897b85]">
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<position x="-9.33" y="-0.4277" z="-10.62"/>
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<travel active="1" factor="18"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897b91]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection12" id="[0x897b86]">
<connected connection="[0x897b8c]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_01_b_macro" connection="space" code="PUC-730" owner="ministry" level="1" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x895319]">
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<param name="releasesignal"/>
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<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89532d]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
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</ammunition>
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<entry>
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<locked nextchecktime="2007.155"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_01_b_macro" connection="shipconnection" id="[0x894e16]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x895367]">
<offset>
<position x="-4.017" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x895368]">
<offset>
<position x="4.362" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x8954b7]">
<offset>
<position x="-4.356" y="-0.5395" z="9.601"/>
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<render>
<parameter flags="override" value="1" owner="[0x8954b7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
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<offset>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x895479]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
<blackboard>
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<npcseed seed="2386493917"/>
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<connection connection="con_control01" id="[0x89532a]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8954b5]">
<movement class="connection"/>
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<render>
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<drop ref="ship_medium_civilian"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x89f246]"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="28"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
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</ammunition>
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<weapon id="[0x899669]"/>
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<locked nextchecktime="1836.145"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_miner_solid_01_a_macro" connection="shipconnection" id="[0x89f222]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<cargo>
<ware ware="silicon" amount="500"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89e3de]">
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<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89f22d]">
<offset>
<position x="15.399" y="19.657" z="27.409"/>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89f224]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Yoganis Yooses Yuyamados VIII" code="CPM-971" owner="teladi" knownto="player" known="1" read="0" page="10501" id="[0x89f21f]">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="51717"/>
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<npcseed seed="1253363171"/>
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<connected connection="[0x89f220]"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="XCT-252" owner="teladi" known="1" read="0" id="[0x89f22e]">
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<listener listener="[0x89f227]" event="killed"/>
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<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="DKM-080" owner="teladi" known="1" read="0" id="[0x89f246]">
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<listener listener="[0x89f227]" event="killed"/>
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<connection connection="con_control01" id="[0x89f220]">
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<connection connection="con_primaryweapon_01">
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<connection connection="con_turret_02">
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<connection connection="ships">
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x87cbfe]">
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<connection connection="con_shield_02">
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x87cbea]">
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<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x87cbf5]">
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<connection connection="con_storage01" macro="con_storage01">
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<render>
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<connection connection="entities">
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<position x="-0.02602" y="-11.284" z="-62.218"/>
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</movement>
<offset>
<position x="-0.003623" y="-1.341" z="0.2812"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.05" time="1057.435" delay="5" decayrate="0.25"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="53731"/>
<value name="$attacktarget" type="component" value="[0x8f7094]"/>
<value name="$escortgroup" type="group" value="10342"/>
<value name="$goattack" type="integer"/>
<value name="$squad_formationdist" type="length" value="492.511"/>
</blackboard>
<npcseed seed="3560674721"/>
<connections>
<connection connection="currentchair" id="[0x89d5c5]">
<connected connection="[0x89d5c4]"/>
</connection>
<connection connection="roomposition" id="[0x89d5f0]">
<connected connection="[0x89d5ee]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="DXE-460" owner="teladi" known="1" read="0" id="[0x892655]">
<listeners>
<listener listener="[0x89d5e8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ECS-447" owner="teladi" known="1" read="0" id="[0x89d5ff]">
<listeners>
<listener listener="[0x89d5e8]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89d5ee]">
<connected connection="[0x89d5f0]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x892652]">
<offset>
<position x="25.552" y="-17.967" z="43.667"/>
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<render>
<parameter flags="override" value="1" owner="[0x892652]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x892654]">
<offset>
<position x="-25.456" y="-17.967" z="43.656"/>
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<render>
<parameter flags="override" value="1" owner="[0x892654]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_back_r">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x892656]">
<offset>
<position x="34.691" y="5.383" z="1.042"/>
<rotation roll="90.00001"/>
</offset>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_frigate_01_macro" connection="object" id="[0x8808dc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_l">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x892649]">
<offset>
<position x="-34.691" y="5.383" z="1.042"/>
<rotation yaw="-179.99994" roll="90.00001"/>
</offset>
</component>
</connection>
<connection connection="con_shield_b">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89264b]">
<offset>
<position y="-19.372" z="-0.5129"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89264e]">
<offset>
<position x="0.005395" y="-4.273" z="-58.518"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89264e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x892650]">
<offset>
<position x="0.005395" y="11.395" z="-58.518"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x892650]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x8808dd]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89d035]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_tb">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89264d]">
<offset>
<position y="17.103" z="-18.618"/>
<rotation yaw="179.99991"/>
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<render>
<parameter flags="override" value="1" owner="[0x89264d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_tf">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89264f]">
<offset>
<position y="16.582" z="48.115"/>
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<render>
<parameter flags="override" value="1" owner="[0x89264f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89d5ef]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_turret_l">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x892651]">
<offset>
<position x="-35.649" y="5.584" z="35.486"/>
<rotation yaw="-90.00001" pitch="-70.00002"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_r">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x892653]">
<offset>
<position x="35.85" y="5.161" z="35.486"/>
<rotation yaw="-90.00001" pitch="70.00002"/>
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<render>
<parameter flags="override" value="1" owner="[0x892653]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="connection41" id="[0x89d5c4]">
<connected connection="[0x89d5c5]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_destroyer_01_b_macro" connection="space" attacker="[0x8f7094]" attackmethod="lowattentionattack" attacktime="1057.435" attackership="[0x8f7094]" shipattacktime="1057.435" code="WFK-806" owner="teladi" knownto="player" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x89d3e4]">
<listeners>
<listener listener="[0x89d4ec]" event="killed"/>
<listener listener="[0x89c75d]" event="killed"/>
<listener listener="[0x89d5b4]" event="boostdisabled"/>
<listener listener="[0x893f7d]" event="killed"/>
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<listener listener="[0x89d5b2]" event="boostdisabled"/>
<listener listener="[0x89d5dd]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3195.062"/>
<event event="updatebuild" time="3234.061"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb35]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration>
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<write space="[0xfdb35]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb35]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<position x="-10705.531" y="-22089.811" z="12844.336"/>
<rotation yaw="-3.61176"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-361.951" y="1200.71" z="-4016.514"/>
<rotation yaw="-174.5965" pitch="8.67222"/>
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<render>
<parameter value="4279633162" name="letter_color" type="color"/>
<parameter value="4280424992" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source job="teladi_destroyer_escort_l" seed="2848842681777583307" zone="[0xfdb40]" commander="[0x89d4ec]" commandertime="0" class="job"/>
<lastglobalanimation trigger="battlestate_red" time="1087.215"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40055.238"/>
<orders>
<order id="[0x70ad]" default="1" order="Escort">
<param name="target" type="component" value="[0x89d4ec]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="2069.7"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer" value="1"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x7472]" order="ProtectPosition" state="started" temp="1">
<param name="destination" type="list" value="23969"/>
<param name="radius" type="length" value="40000"/>
<param name="pursuetargets" type="integer"/>
<param name="timeout" type="time" value="900"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x893f7d]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89c75d]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89d5dd]"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="4029202142"/>
<skill type="boarding" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1766477318"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="prisoner">
<npcseed seed="2945904974"/>
<skill type="management" value="4"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="196188833"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="229022315"/>
<skill type="boarding" value="4"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="2"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2432973977"/>
<skill type="boarding" value="5"/>
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<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="153396368"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3512268330"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="4169792153"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="1970181597"/>
<skill type="boarding" value="4"/>
<skill type="management" value="1"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1967776589"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3628764412"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="935062232"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1687130244"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="788876725"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3280276347"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="3381197637"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="6"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3343426570"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4253215736"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1515564605"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2788356202"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3224839905"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1155045345"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="1982156175"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3518836529"/>
<skill type="boarding" value="2"/>
<skill type="management" value="6"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1687203527"/>
<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2297438112"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1168072759"/>
<skill type="management" value="6"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
</people>
<alert level="red"/>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_down_mid"/>
<group group="group_center_top_center"/>
<group group="group_center_bottom_right"/>
<group group="group_center_bottom_left"/>
<group group="group_front_top_left"/>
<group group="group_front_top_right"/>
<group group="group_center_bottom_right2" value="6203.161" time="1057.435"/>
<group group="group_center_bottom_left2"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89d5b0]"/>
<weapon id="[0x89d5b1]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1860.823"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89d3d2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_destroyer_01_b_macro" connection="shipconnection" id="[0x89d3d6]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x87d1a0]">
<offset>
<position x="-197.926" y="-96.45" z="-40.585"/>
<rotation roll="-33.29985"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_008">
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<connection connection="con_shield_m_011">
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<connection connection="con_shield_m_010">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89d3d0]">
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<connection connection="con_shield_l_03">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89d5ae]">
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<connection connection="con_shield_l_01">
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<connection connection="con_shield_m_04">
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<connection connection="con_shield_m_06">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_tel_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x89d5b0]">
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<connection connection="subordinates" id="[0x89d31f]">
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<connection connection="con_turret_l_01">
<component class="turret" macro="turret_tel_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x89d5b5]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x89d3d7]">
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<render>
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="3466779656"/>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KTX-871" owner="teladi" known="1" read="0" id="[0x89d5dd]">
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<traits flags="remotecommable|skillsvisible">
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<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x89d3d3]">
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<render>
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<connections>
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<render>
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<render>
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89d3d8]">
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<render>
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</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89d5b4]">
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<connection connection="ships">
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<drop ref="ship_small_military"/>
<source job="teladi_fighter_escort_s_frigate" seed="11198270926296866795" zone="[0xfdb40]" commander="[0x89d5e8]" commandertime="0" class="job"/>
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<software wares="software_dockmk1 software_scannerobjectmk2"/>
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<post id="aipilot" component="[0x896a81]"/>
<post id="playerpilot"/>
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<render>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x89d238]">
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<gravidar range="40005.297"/>
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<order id="[0x4649a]" default="1" order="Patrol" state="started">
<syncpoint state="reachable"/>
<param name="space"/>
<param name="range" type="class" value="zone"/>
<param name="pursuetargets" type="integer"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="includeroute" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="targetpurposes" type="list" value="28934"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x20a1042]"/>
<post id="playerpilot"/>
</control>
<shields>
<group value="557.623" time="3045.673"/>
</shields>
<ammunition>
<available>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x20a0ab8]"/>
<weapon id="[0x20a0ab9]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_xen_s_standard_01_mk2_macro" connection="connection01" id="[0x20a0cbf]">
<offset>
<position y="-4.161" z="-5.325"/>
<rotation yaw="180" roll="-179.99998"/>
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<render>
<parameter flags="on|fadein|flicker" value="1" owner="[0x20a0cbf]" name="mat_dynamicglow" type="glow">
<persistent start="2664.66" duration="2.60237" value="1" target="1"/>
<volatile start="2664.66" duration="0.5" value="1" target="0.2"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x2065a88]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_xenon" name="diffuse_map" type="texture"/>
<parameter flags="on|fadein|flicker" value="1" owner="[0x2065a88]" name="mat_dynamicglow" type="glow">
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</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_xenon_generic_01_macro" connection="parentconnection" code="VTL-480" owner="xenon" known="1" read="0" id="[0x20a1042]">
<listeners>
<listener listener="[0x20a0fdc]" event="killed"/>
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<render>
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</render>
<traits flags="remotecommable|skillsvisible">
<skill type="boarding" value="14"/>
<skill type="engineering" value="6"/>
<skill type="management" value="9"/>
<skill type="morale" value="13"/>
<skill type="piloting" value="15"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="teladi" value="-0.2" time="3045.673" delay="10" decayrate="0.05"/>
</tolerance>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_xen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="2357.226" ammunition="7" id="[0x20a0ab8]">
<offset>
<position x="-1.503" y="0.3225" z="2.98"/>
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<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_xen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="2357.226" ammunition="7" id="[0x20a0ab9]">
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_xen_s_combat_01_mk1_macro" connection="conn_engine01" id="[0x20a0b30]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_xen_s_combat_01_mk1_macro" connection="conn_engine01" id="[0x209aa37]">
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<connection connection="con_engine_01">
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<connection connection="con_engine_04">
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</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_trans_container_02_a_macro" connection="space" code="FVR-605" owner="teladi" knownto="player" level="0.116311" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x8942ac]">
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<events>
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<event event="updatebuild" time="3260.788"/>
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<movement forceposition="0" class="navigation">
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<ref refobject="[0xfdb35]">
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4278523153" name="letter_color" type="color"/>
<parameter value="4280293919" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_refinedgas_trader_l" seed="5280961082114249454" zone="[0xfda9b]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40027.984"/>
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<order id="[0x6aab]" default="1" order="TradeRoutine">
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<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x8587b]" order="DockAt" state="started" temp="1">
<param name="destination" type="component" value="[0x8789e6]"/>
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<param name="ventureplatform"/>
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<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockandwaitid" type="order" value="[0x8587c]"/>
<param name="callerid" type="order" value="[0x81861]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x8587c]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x8789e6]"/>
<param name="building" type="integer"/>
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<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="33009"/>
<param name="dockorder" type="order" value="[0x8587b]"/>
<param name="callerid" type="order" value="[0x81861]"/>
<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x81861]" order="TradePerform" temp="1">
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<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x816a0]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x816a2]" order="TradePerform" temp="1">
<trade id="[0x81837]" buyer="[0x877d57]" partner="[0x8942ac]" ware="antimattercells" price="14340" amount="200" desired="200" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x81837]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8942b5]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89419a]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1693938484"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="management" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2292672269"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1032482007"/>
<skill type="boarding" value="3"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="632535631"/>
<skill type="engineering" value="7"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3057472426"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4260541996"/>
<skill type="engineering" value="5"/>
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<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2985845309"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
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</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2853055874"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3799012315"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="engineering" value="8"/>
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2800839350"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2739816629"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="909899255"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3550374055"/>
<skill type="engineering" value="9"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="management" value="5"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2033539425"/>
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<skill type="piloting" value="2"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2967514446"/>
<skill type="engineering" value="9"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1086063597"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="328429736"/>
<skill type="engineering" value="2"/>
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</person>
</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="32"/>
<item macro="countermeasure_flares_01_macro" amount="7"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="1078.676"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="antimattercells" buy="121" sell="0"/>
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</prices>
</trade>
<economylog cargo="815.682"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8942ad]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_02_a_macro" connection="shipconnection" id="[0x8942ae]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8942bb]">
<offset>
<position x="183.504" y="117.852" z="21.356"/>
<rotation yaw="-179.99997" roll="-50.00003"/>
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</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8942bc]">
<offset>
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<rotation yaw="-180" roll="49.99997"/>
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</component>
</connection>
<connection connection="con_shield_m_001">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8942bf]">
<offset>
<position x="-166.151" y="-123.047" z="157.291"/>
<rotation yaw="-163.39825" pitch="-11.31335" roll="123.34412"/>
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</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x8942be]">
<offset>
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</component>
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<order id="[0x6f5c]" default="1" order="TradeRoutine">
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<param name="range" type="component" value="[0xfdb3a]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="30"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="30"/>
<param name="duration"/>
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<param name="usecover" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x84d98]" order="TradePerform" state="started" temp="1">
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<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x84d9a]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89bf76]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="561910804"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1783719435"/>
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<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x89bf69]"/>
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<locked nextchecktime="1860.975"/>
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<reference>
<ware ware="spaceweed" buy="192" sell="0"/>
<ware ware="spacefuel" buy="133" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89bf65]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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</render>
<cargo>
<ware ware="spacefuel" amount="195"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x89bf68]">
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<connection connection="con_shield_02">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89bf69]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89bf74]">
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<render>
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="54149"/>
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<npcseed seed="3936821367"/>
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<connection connection="con_control01" id="[0x89bf70]">
<connected connection="[0x89bf71]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x89bf6b]">
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<travel active="1" factor="11"/>
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<connection connection="con_engine_01">
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<travel active="1" factor="11"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89bf75]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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<connection connection="connection12" id="[0x89bf6e]">
<connected connection="[0x89bf6f]"/>
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<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_trans_container_01_b_macro" connection="space" code="AWT-234" owner="teladi" knownto="player" level="0.322712" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89fec3]">
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<drop ref="ship_medium_civilian"/>
<source job="teladi_construction_trader_m" seed="12637891578060551869" zone="[0x8784ab]" commandeerable="1" class="job"/>
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<param name="debugchance2" type="integer"/>
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<post id="playerpilot"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<skill type="morale" value="2"/>
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="20"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
</available>
</ammunition>
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<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="366.566"/>
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<ware ware="claytronics" buy="2040" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_b_macro" connection="shipconnection" id="[0x89fd23]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="claytronics" amount="510"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89fd22]">
<offset>
<position x="-3.712" y="2.366" z="56.298"/>
<rotation roll="-65.00005"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89fd24]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Zuzuamis Trantaeos Yahinussos X" code="NIQ-835" owner="teladi" knownto="player" known="1" read="0" page="10507" id="[0x89fd29]">
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<offset>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="49741"/>
</blackboard>
<npcseed seed="3600405672"/>
<connections>
<connection connection="currentchair" id="[0x891212]">
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<connection connection="roomposition" id="[0x89fec5]">
<connected connection="[0x891211]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VSY-647" owner="teladi" known="1" read="0" id="[0x89fd27]">
<listeners>
<listener listener="[0x89fec3]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="CBQ-732" owner="teladi" known="1" read="0" id="[0x89ff09]">
<listeners>
<listener listener="[0x89fec3]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x891211]">
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89e7d0]">
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</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89fe33]">
<offset>
<position x="3.713" y="2.344" z="56.298"/>
<rotation roll="64.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89fe39]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
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<render>
<parameter flags="override" value="1" owner="[0x89fe39]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89fd28]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection50" id="[0x89fed4]">
<connected connection="[0x891212]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_trans_container_01_a_macro" connection="space" code="UUG-588" owner="paranid" knownto="player" level="0.255656" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x8948b2]">
<listeners>
<listener listener="[0x89be0b]" event="killed"/>
<listener listener="[0x89be01]" event="killed"/>
<listener listener="[0x89be04]" event="boostdisabled"/>
<listener listener="[0x89bdf4]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<events>
<event event="updatebuild" time="3195.838"/>
<event event="updateengineparameters" time="3196.012"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb35]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-33819.473" y="2312.839" z="37602.137"/>
<rotation yaw="-94.0616" pitch="13.93155"/>
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<velocity>
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<acceleration/>
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<write space="[0xfdb35]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
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</position>
<targetpoints>
<targetpoint refobject="[0x881743]" behavior="dock" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" radius="100">
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<ref refobject="[0xfdb35]">
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<position x="-35551.074" y="2743.46" z="37479.18"/>
<rotation yaw="-94.06161"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-49960.828" y="1074.746" z="47299.582"/>
<rotation yaw="114.45328" pitch="0.311214"/>
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<render>
<parameter value="4279505926" name="letter_color" type="color"/>
<parameter value="4280230434" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="paranid_refinedgas_trader_m" seed="4621581975963397776" zone="[0x87b436]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0009" generated="1"/>
</modification>
<gravidar range="40040.309"/>
<orders>
<order id="[0x6f47]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2664"/>
<param name="range" type="component" value="[0xfddab]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x86d2d]" order="DockAt" state="critical" temp="1">
<param name="destination" type="component" value="[0x8789e6]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockandwaitid" type="order" value="[0x867e0]"/>
<param name="callerid" type="order" value="[0x850cc]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x867e0]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x8789e6]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="36207"/>
<param name="dockorder" type="order" value="[0x86d2d]"/>
<param name="callerid" type="order" value="[0x850cc]"/>
<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x850cc]" order="TradePerform" temp="1">
<trade id="[0x850cd]" seller="[0x8789e6]" partner="[0x8948b2]" ware="antimattercells" price="12760" amount="438" desired="438" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x850cd]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x814e7]" order="TradePerform" temp="1">
<trade id="[0x84bd2]" buyer="[0x8797ce]" partner="[0x8948b2]" ware="antimattercells" price="20395" amount="438" desired="438" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x84bd2]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89be01]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89be0b]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89bdf4]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1012259230"/>
<skill type="engineering" value="11"/>
<skill type="management" value="2"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="3613422122"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="6"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="224597090"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2037905439"/>
<skill type="engineering" value="10"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3803384749"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="1386019615"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="250910213"/>
<skill type="engineering" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2820385052"/>
<skill type="engineering" value="4"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1358556562"/>
<skill type="engineering" value="12"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="32"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1861.035"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="graphene" buy="147" sell="0"/>
<ware ware="antimattercells" buy="121" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x868894]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_01_a_macro" connection="shipconnection" id="[0x89be0e]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89be03]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89be0d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_02_macro" connection="parentconnection" name="Hatibmanckigttab" code="LRK-351" owner="paranid" knownto="player" known="1" read="0" page="10304" id="[0x89be0b]">
<listeners>
<listener listener="[0x8948b2]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8948b2]" connection="con_control"/>
<offset>
<position x="-0.01798" y="-5.707" z="-55.036"/>
</offset>
</movement>
<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="128439"/>
</blackboard>
<npcseed seed="902402689"/>
<connections>
<connection connection="currentchair" id="[0x89be08]">
<connected connection="[0x89be07]"/>
</connection>
<connection connection="roomposition" id="[0x89be0a]">
<connected connection="[0x89be09]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="EPF-334" owner="paranid" known="1" read="0" id="[0x89be01]">
<listeners>
<listener listener="[0x8948b2]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FQY-090" owner="paranid" known="1" read="0" id="[0x89bdf4]">
<listeners>
<listener listener="[0x8948b2]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="docking" id="[0x28e8252]">
<connected connection="[0x201b344]"/>
</connection>
<connection connection="con_control" id="[0x89be09]">
<connected connection="[0x89be0a]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x89be04]">
<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89be04]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89be02]">
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89be02]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89be0c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x89be07]">
<connected connection="[0x89be08]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_trans_container_01_a_macro" connection="space" code="ART-617" owner="scaleplate" cover="ministry" knownto="player" level="0.47096" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x89c01a]">
<listeners>
<listener listener="[0x8677bf]" event="killed"/>
<listener listener="[0x86eec9]" event="boostdisabled"/>
<listener listener="[0x89c02a]" event="boostdisabled"/>
<listener listener="[0x89c02b]" event="boostdisabled"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.888"/>
<event event="updatebuild" time="3237.163"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb35]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="10394.741" y="-999.585" z="6035.545"/>
<rotation yaw="-114.72988" pitch="30.90678"/>
</offset>
<velocity>
<linear x="-219.156" y="144.445" z="-100.939"/>
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<acceleration/>
</read>
<write space="[0xfdb35]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="10394.741" y="-999.585" z="6035.545"/>
<rotation yaw="-114.72988" pitch="30.90678"/>
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<velocity>
<linear x="-219.156" y="144.445" z="-100.939"/>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x873c63]" behavior="generic" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<position x="-10322.606" y="-181.417" z="145.211"/>
<rotation yaw="50.24063" pitch="0.36702"/>
</offset>
<ref refobject="[0xfdb35]">
<offset>
<position x="9191.055" y="-206.243" z="5481.15"/>
<rotation yaw="-44.57395" pitch="0.36702"/>
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</ref>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="44878.891" y="1.01" z="6677.259"/>
<rotation yaw="-90.04589"/>
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<render>
<parameter value="4278194451" name="letter_color" type="color"/>
<parameter value="4280294177" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="scaleplate_smuggler_s" seed="1863006249333875383" zone="[0xfddd6]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0035" generated="1"/>
</modification>
<gravidar range="40009.266"/>
<orders>
<order id="[0x6f69]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2698"/>
<param name="range" type="component" value="[0xfddcf]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="30"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="30"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x80e9a]" order="DockAt" state="started" temp="1">
<param name="destination" type="component" value="[0x873c63]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="useentrypos" type="integer" value="1"/>
<param name="dockfollowers" type="integer"/>
<param name="abouttofinish" type="integer"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockandwaitid" type="order" value="[0x826ff]"/>
<param name="callerid" type="order" value="[0x87a89]"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x826ff]" order="DockAndWait" temp="1">
<param name="destination" type="component" value="[0x873c63]"/>
<param name="building" type="integer"/>
<param name="trading" type="integer" value="1"/>
<param name="allowplayeronly" type="integer"/>
<param name="ventureplatform"/>
<param name="timeout" type="time"/>
<param name="waittime" type="time" value="3600"/>
<param name="dockfollowers" type="integer"/>
<param name="releasesignal"/>
<param name="subordinateorders" type="list" value="36452"/>
<param name="dockorder" type="order" value="[0x80e9a]"/>
<param name="callerid" type="order" value="[0x87a89]"/>
<param name="undockhandler"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x87a89]" order="TradePerform" temp="1">
<trade id="[0x87adc]" seller="[0x873c63]" partner="[0x89c01a]" ware="spacefuel" price="13300" amount="334" desired="334" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x87adc]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x876a2]" order="TradePerform" temp="1">
<trade id="[0xc2e52]" buyer="[0x87a833]" partner="[0x89c01a]" ware="spacefuel" price="30531" amount="334" desired="334" flags="sellermoneyvirtual|buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0xc2e52]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8677bf]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="2340021283"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="11"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89c02c]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1861.287"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="spacefuel" buy="133" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89c01c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_trans_container_01_a_macro" connection="shipconnection" id="[0x89c01b]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_weapon">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x89c02c]">
<offset>
<position x="1.528" y="1.259" z="11.563"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89c02c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89c019]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_02_macro" connection="parentconnection" name="Yannet Colina" code="XMP-141" owner="scaleplate" cover="ministry" knownto="player" known="1" read="0" page="10107" id="[0x8677bf]">
<listeners>
<listener listener="[0x89c01a]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89c01a]" connection="con_control01"/>
<offset>
<position x="1.523" y="-2.058" z="-12.242"/>
</offset>
</movement>
<offset>
<position x="0.002206" y="-1.169" z="1.601"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="137711"/>
</blackboard>
<npcseed seed="2012095022"/>
<connections>
<connection connection="currentchair" id="[0x89c020]">
<connected connection="[0x89c022]"/>
</connection>
<connection connection="roomposition" id="[0x89c01e]">
<connected connection="[0x89c01f]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89c01f]">
<connected connection="[0x89c01e]"/>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x86eec9]">
<offset>
<position x="-0.04469" y="2.927" z="-9.468"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x86eec9]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x89c02a]">
<offset>
<position x="7.761" y="-0.9665" z="-9.249"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89c02a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x89c02b]">
<offset>
<position x="-7.695" y="-0.9665" z="-9.249"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89c02b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x89c023]">
<offset>
<position y="4.316" z="3.779"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89c000]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection33" id="[0x89c022]">
<connected connection="[0x89c020]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="OWF-525" owner="teladi" knownto="player" basename="{20102,1301}" id="[0x86fbf9]">
<listeners>
<listener listener="[0x8cc273]" event="killed"/>
<listener listener="[0x87e9d8]" event="killed"/>
<listener listener="[0x87e3c2]" event="killed"/>
<listener listener="[0x87ec8c]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x870a5f]" event="killed"/>
<listener listener="[0x870a88]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3209.659"/>
<event event="updatetradeoffers" time="3234.653"/>
</events>
<offset>
<position x="-40528.563" y="5949.796" z="1918.541"/>
<rotation yaw="138.12798"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_defence_cluster_19_sector001" seed="17322744615344297082" class="godstation"/>
<gravidar range="40920.449"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc273]"/>
<post id="manager" component="[0x87ec8c]"/>
<post id="defence" component="[0x87e9d8]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87e3c2]"/>
</control>
<construction>
<sequence>
<entry id="[0x179]" index="1" macro="defence_tel_claim_01_macro">
<offset>
<position x="374.846" z="1193.461"/>
<rotation yaw="0.0674379"/>
</offset>
</entry>
<entry id="[0x17a]" index="2" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="373.904" z="393.462"/>
<rotation yaw="0.0674465"/>
</offset>
</entry>
<entry id="[0x17b]" index="3" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap005"/>
<offset>
<position x="373.904" y="-600" z="393.462"/>
</offset>
</entry>
<entry id="[0x17c]" index="4" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-1400" z="393.462"/>
</offset>
</entry>
<entry id="[0x17d]" index="5" macro="struct_tel_cross_01_macro" connection="connectionsnap006">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="393.462"/>
</offset>
</entry>
<entry id="[0x17e]" index="6" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="793.462"/>
</offset>
</entry>
<entry id="[0x17f]" index="7" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="375.788" z="1993.461"/>
<rotation yaw="0.0674292"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x180]" index="8" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1174.846" z="1192.52"/>
<rotation yaw="90.06743"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x181]" index="9" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap004"/>
<offset>
<position x="-425.153" z="1194.403"/>
<rotation yaw="-89.93256"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x182]" index="10" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="1574.845" z="1192.049"/>
<rotation yaw="0.0674429"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x183]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="376.258" z="2393.46"/>
<rotation yaw="0.0674206"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x184]" index="12" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="-825.153" z="1194.874"/>
<rotation yaw="0.0674156"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x185]" index="13" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="1193.462"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x186]" index="14" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="773.904" y="-2000" z="393.462"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x187]" index="15" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="-26.096" y="-2000" z="393.462"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x188]" index="16" macro="pier_tel_harbor_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="-406.538"/>
<rotation yaw="-89.99995"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x86fb94]"/>
<group context="[0x86fc1a]"/>
<group context="[0x86fbb5]"/>
<group context="[0x86fcd3]"/>
<group context="[0x86fcec]"/>
<group context="[0x86fc1e]"/>
<group context="[0x86fb6f]"/>
<group context="[0x86fc37]"/>
<group context="[0x86ddbb]"/>
<group context="[0x81b109]"/>
<group context="[0x86f93c]"/>
<group context="[0x86fc4f]"/>
<group context="[0x8709a3]"/>
<group context="[0x870991]"/>
<group context="[0x87098b]"/>
<group context="[0x870984]"/>
<group context="[0x86fb6f]" group="group01"/>
<group context="[0x86fb6f]" group="group02"/>
<group context="[0x86fb6f]" group="group04"/>
<group context="[0x86fb6f]" group="group03"/>
<group context="[0x86fb6f]" group="group05"/>
<group context="[0x86fb6f]" group="group06"/>
<group context="[0x86fc37]" group="group01"/>
<group context="[0x86fc37]" group="group02"/>
<group context="[0x86fc37]" group="group04"/>
<group context="[0x86fc37]" group="group03"/>
<group context="[0x86fc37]" group="group05"/>
<group context="[0x86fc37]" group="group06"/>
<group context="[0x86ddbb]" group="group01"/>
<group context="[0x86ddbb]" group="group02"/>
<group context="[0x86ddbb]" group="group04"/>
<group context="[0x86ddbb]" group="group03"/>
<group context="[0x86ddbb]" group="group05"/>
<group context="[0x86ddbb]" group="group06"/>
<group context="[0x81b109]" group="group01"/>
<group context="[0x81b109]" group="group02"/>
<group context="[0x81b109]" group="group04"/>
<group context="[0x81b109]" group="group03"/>
<group context="[0x81b109]" group="group05"/>
<group context="[0x86f93c]" group="group01"/>
<group context="[0x86f93c]" group="group02"/>
<group context="[0x86f93c]" group="group04"/>
<group context="[0x86f93c]" group="group03"/>
<group context="[0x86f93c]" group="group05"/>
<group context="[0x86fc4f]" group="group01"/>
<group context="[0x86fc4f]" group="group02"/>
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<ammunition>
<available>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="63"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1860.823"/>
<trade>
<offers>
<production>
<trade id="[0x42644]" buyer="[0x86fbf9]" ware="majadust" price="57260" amount="100" desired="100" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x41b6f]" buyer="[0x86fbf9]" ware="spacefuel" price="36660" amount="150" desired="150" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x41b70]" buyer="[0x86fbf9]" ware="spaceweed" price="45620" amount="200" desired="200" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<snapshot time="1715.755">
<entry id="[0x179]" index="1" macro="defence_tel_claim_01_macro">
<offset>
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<rotation yaw="0.0674379"/>
</offset>
</entry>
<entry id="[0x17a]" index="2" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
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<entry id="[0x17b]" index="3" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
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<entry id="[0x17c]" index="4" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
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</entry>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</entry>
<entry id="[0x182]" index="10" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
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</entry>
<entry id="[0x183]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
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</entry>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</entry>
<entry id="[0x185]" index="13" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
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<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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<entry id="[0x186]" index="14" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
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<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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<entry id="[0x188]" index="16" macro="pier_tel_harbor_01_macro" connection="connectionsnap001">
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</snapshot>
<buildplot>
<max x="5000" y="5000" z="5000"/>
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<connections>
<connection connection="buildingmodule" id="[0x870a43]">
<connected connection="[0x870a95]"/>
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<connection connection="controlroom" macro="controlroom">
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<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="GQX-213" owner="teladi" known="1" read="0" id="[0x87e9d8]">
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<listener listener="[0x86fbf9]" event="killed"/>
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="930"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="QXB-485" owner="teladi" known="1" read="0" id="[0x87e3c2]">
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
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<entity type="officer" post="manager"/>
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<value name="$StateMachine" type="cue" value="48943"/>
</blackboard>
<npcseed seed="3619332000"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Hurilis Yayasisos Yahanis VI" code="MSU-305" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10505" id="[0x8cc273]">
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<entity type="shadyguy" post="shadyguy"/>
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<ware ware="inv_agidevice_02" amount="20"/>
<ware ware="inv_remotedetonator" amount="17"/>
<ware ware="inv_agidevice_03" amount="14"/>
<ware ware="inv_modulartrigger" amount="15"/>
<ware ware="inv_unstablecrystal" amount="2"/>
<ware ware="inv_securitydecryptionsystem"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="inv_agidevice_01" amount="2"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<npcseed seed="1930523848"/>
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<connection connection="modules">
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<connection connection="signalleaks">
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<connection connection="connectionfor_landmarks_tel_tradestation_01_centercylinder_01_macro4" macro="connectionfor_landmarks_tel_tradestation_01_centercylinder_01_macro4">
<component class="connectionmodule" macro="landmarks_tel_tradestation_01_centercylinder_01_macro" connection="position" construction="[0x2da]" id="[0x873dd9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_landmarks_tel_tradestation_01_centercylinder_01_macro5" macro="connectionfor_landmarks_tel_tradestation_01_centercylinder_01_macro5">
<component class="connectionmodule" macro="landmarks_tel_tradestation_01_centercylinder_01_macro" connection="position" construction="[0x2db]" id="[0x873dbf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_landmarks_tel_tradestation_01_center_01_macro" macro="connectionfor_landmarks_tel_tradestation_01_center_01_macro">
<component class="defencemodule" macro="landmarks_tel_tradestation_01_center_01_macro" connection="position" construction="[0x2b5]" id="[0x8114a9]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_landmarks_tel_tradestation_01_ringcenter_01_macro" macro="connectionfor_landmarks_tel_tradestation_01_ringcenter_01_macro">
<component class="defencemodule" macro="landmarks_tel_tradestation_01_ringcenter_01_macro" connection="position" construction="[0x2b6]" id="[0x8114a8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_landmarks_tel_tradestation_01_tradelocation_01_macro11" macro="connectionfor_landmarks_tel_tradestation_01_tradelocation_01_macro11">
<component class="pier" macro="landmarks_tel_tradestation_01_tradelocation_01_macro" connection="position" construction="[0x2a4]" id="[0x8114a7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_landmarks_tel_tradestation_01_tradelocation_01_macro10" macro="connectionfor_landmarks_tel_tradestation_01_tradelocation_01_macro10">
<component class="pier" macro="landmarks_tel_tradestation_01_tradelocation_01_macro" connection="position" construction="[0x2a5]" id="[0x873da9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_landmarks_tel_tradestation_01_ring_01_macro" macro="connectionfor_landmarks_tel_tradestation_01_ring_01_macro">
<component class="connectionmodule" macro="landmarks_tel_tradestation_01_ring_01_macro" connection="position" construction="[0x2dc]" id="[0x873dad]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="WGO-258" owner="teladi" knownto="player" level="0.668545" nameindex="1" id="[0x8789e6]">
<listeners>
<listener listener="[0x8cba9f]" event="killed"/>
<listener listener="[0x88175b]" event="killed"/>
<listener listener="[0x881751]" event="killed"/>
<listener listener="[0x88174e]" event="killed"/>
<listener listener="[0x8789e4]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x8789b4]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3193.666"/>
<event event="updatebuild" time="3244.014"/>
</events>
<offset>
<position x="-33528.074" y="1839.325" z="36904.789"/>
<rotation yaw="-33.6349"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_antimattercells" seed="3989809845962906747" class="godproduction"/>
<gravidar range="42320.598"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cba9f]"/>
<post id="manager" component="[0x88174e]"/>
<post id="defence" component="[0x88175b]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x881751]"/>
</control>
<construction>
<sequence>
<entry id="[0x5b5]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="-1540.19" y="260.787" z="-0.1216"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x741]" index="2" macro="storage_tel_m_liquid_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-1540.19" y="-539.213" z="-0.1216"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x743]" index="3" macro="prod_gen_antimattercells_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-140.19" y="60.787" z="199.878"/>
<rotation yaw="89.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x744]" index="4" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap004"/>
<offset>
<position x="1259.81" y="260.787" z="-0.1215"/>
<rotation yaw="89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x746]" index="5" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="1659.81" y="260.787" z="-0.1214"/>
<rotation yaw="89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x747]" index="6" macro="hab_tel_l_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="2259.81" y="260.787" z="-0.1212"/>
<rotation yaw="89.99998"/>
</offset>
</entry>
<entry id="[0x749]" index="7" macro="prod_gen_antimattercells_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-1340.19" y="460.787" z="599.878"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x8c9]" index="8" macro="dockarea_arg_m_station_02_lowtech_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="-1540.19" y="660.787" z="1599.878"/>
</offset>
</entry>
<entry id="[0x8ca]" index="9" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position x="-1940.19" y="660.787" z="1599.879"/>
<rotation yaw="-89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x8cb]" index="10" macro="storage_tel_l_container_01_macro" connection="connectionsnap005">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="3059.81" y="-139.213" z="-0.1211"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_04"/>
</groups>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x88161f]"/>
<group context="[0x88161b]"/>
<group context="[0x881618]"/>
<group context="[0x881618]" group="top_01"/>
<group context="[0x881618]" group="left_01"/>
<group context="[0x881618]" group="right_01"/>
<group context="[0x881618]" group="front_01"/>
<group context="[0x881618]" group="down_01"/>
<group context="[0x831494]"/>
<group context="[0x831494]" group="group01"/>
<group context="[0x831494]" group="group02"/>
<group context="[0x831494]" group="group04"/>
<group context="[0x831494]" group="group03"/>
<group context="[0x831494]" group="group05"/>
<group context="[0x831494]" group="group06"/>
<group context="[0x100039d]"/>
<group context="[0x100039d]" group="group01"/>
<group context="[0x100039d]" group="group02"/>
<group context="[0x100039d]" group="group04"/>
<group context="[0x100039d]" group="group03"/>
<group context="[0x100039d]" group="group05"/>
<group context="[0x100039d]" group="group06"/>
<group context="[0x881720]"/>
<group context="[0x87c1f1]"/>
<group context="[0x87c1f1]" group="top_01"/>
<group context="[0x87c1f1]" group="left_01"/>
<group context="[0x87c1f1]" group="right_01"/>
<group context="[0x87c1f1]" group="back_01"/>
<group context="[0x87c1f1]" group="front_01"/>
<group context="[0x87c1f1]" group="down_01"/>
<group context="[0x881743]"/>
<group context="[0x88177f]"/>
<group context="[0x88177f]" group="group01"/>
<group context="[0x88177f]" group="group02"/>
<group context="[0x88177f]" group="group04"/>
<group context="[0x88177f]" group="group05"/>
<group context="[0x88177f]" group="group06"/>
<group context="[0x88176a]"/>
<group context="[0x88176a]" group="back_01"/>
<group context="[0x88176a]" group="front_01"/>
<group context="[0x88176a]" group="top_left_01"/>
<group context="[0x88176a]" group="top_right_01"/>
<group context="[0x88176a]" group="bottom_right_01"/>
<group context="[0x88176a]" group="front_03"/>
<group context="[0x88176a]" group="front_02"/>
<group context="[0x88176a]" group="front_04"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="4"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="30"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="19"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="4"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1860.823"/>
<trade>
<reservations>
<reservation reserver="[0x891c4f]" id="[0x83c77]" buyer="[0x8789e6]" partner="[0x891c4f]" ware="energycells" price="1622" amount="16221" desired="16221" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x884fa4]" id="[0x83bb1]" seller="[0x8789e6]" partner="[0x884fa4]" ware="antimattercells" price="12652" amount="160" desired="160" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x8942ac]" id="[0x816a0]" seller="[0x8789e6]" partner="[0x8942ac]" ware="antimattercells" price="12622" amount="200" desired="200" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x8948b2]" id="[0x850cd]" seller="[0x8789e6]" partner="[0x8948b2]" ware="antimattercells" price="12760" amount="438" desired="438" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89bd7a]" id="[0x801d1]" seller="[0x8789e6]" partner="[0x89bd7a]" ware="antimattercells" price="12985" amount="400" desired="400" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x890f97]" id="[0x8499e]" seller="[0x8789e6]" partner="[0x890f97]" ware="antimattercells" price="13178" amount="80" desired="80" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89bcb8]" id="[0x80619]" seller="[0x8789e6]" partner="[0x89bcb8]" ware="antimattercells" price="12967" amount="100" desired="100" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x88d0ae]" id="[0x852ad]" buyer="[0x8789e6]" partner="[0x88d0ae]" ware="hydrogen" price="6648" amount="900" desired="900" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x891ed5]" id="[0x878e5]" seller="[0x8789e6]" partner="[0x891ed5]" ware="antimattercells" price="12913" amount="200" desired="200" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5ddd]" seller="[0x8789e6]" ware="antimattercells" price="13004" amount="21618">
<source class="production"/>
</trade>
<trade id="[0x5dde]" buyer="[0x8789e6]" ware="energycells" price="1072" amount="2000" desired="2000">
<source class="production"/>
</trade>
<trade id="[0x5ddf]" buyer="[0x8789e6]" ware="hydrogen" price="6644" amount="66514" desired="66514">
<source class="production"/>
</trade>
<trade id="[0x5de1]" buyer="[0x8789e6]" ware="nostropoil" price="4461" amount="343" desired="343">
<source class="production"/>
</trade>
<trade id="[0x7a37]" buyer="[0x8789e6]" ware="majadust" price="37117" amount="157" desired="157" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7a38]" buyer="[0x8789e6]" ware="spacefuel" price="23780" amount="207" desired="207" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7a39]" buyer="[0x8789e6]" ware="spaceweed" price="29544" amount="257" desired="257" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hydrogen" buy="22" sell="0"/>
<ware ware="energycells" buy="9" sell="0"/>
<ware ware="medicalsupplies" buy="77" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3091.499">
<workforce race="teladi" amount="193"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3260.191"/>
<economylog cargo="0" offer="0"/>
<snapshot time="1861.847">
<entry id="[0x5b5]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="-1540.19" y="260.787" z="-0.1216"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
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<connection connection="con_engine_01">
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<connection connection="ships">
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<events>
<event event="updateengineparameters" time="3193.718"/>
<event event="updatebuild" time="3210.147"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb37]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-50.79" y="491.337" z="-24618.359"/>
<rotation yaw="119.99997"/>
</offset>
<velocity>
<linear x="77.4236" z="-44.7005"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdb37]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-55.18" y="491.337" z="-24615.824"/>
<rotation yaw="119.99997"/>
</offset>
<velocity>
<linear x="77.4236" z="-44.7005"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb37]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="1735.457" y="491.337" z="-25649.648"/>
<rotation yaw="119.99997"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-2804.404" y="491.337" z="-23028.561"/>
<rotation yaw="119.99997"/>
</offset>
<render>
<parameter value="4278715919" name="letter_color" type="color"/>
<parameter value="4280491034" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_construction_vessel_xl_playeronly" seed="8951752321112904216" zone="[0xfda9b]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40413.941"/>
<orders>
<order id="[0x6793]" default="1" order="FindBuildTasks" state="started">
<syncpoint state="reached"/>
<param name="range" type="component" value="[0xfda93]"/>
<param name="maxjumps" type="integer" value="6"/>
<param name="playeronly" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x88f2c3]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88f2b9]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x888197]"/>
</control>
<people>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="262245972"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1058209017"/>
<skill type="boarding" value="3"/>
<skill type="management" value="4"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3787421986"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2649203264"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2677658317"/>
<skill type="engineering" value="6"/>
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1115120869"/>
<skill type="engineering" value="8"/>
<skill type="management" value="4"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="4226339418"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1081055855"/>
<skill type="boarding" value="3"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="242267338"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3159361005"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1503984567"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="4058413768"/>
<skill type="engineering" value="6"/>
<skill type="management" value="4"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2209011969"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="2225907311"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="286873722"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="3142867317"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="3144766817"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="1092325697"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="694949207"/>
<skill type="engineering" value="8"/>
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1638358304"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="4054835461"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="1611749884"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1998416019"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="427140368"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2123219299"/>
<skill type="engineering" value="9"/>
<skill type="management" value="3"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="260134211"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2749245205"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="961102621"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="499433002"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="53265685"/>
<skill type="engineering" value="9"/>
<skill type="management" value="6"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1447849801"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="3562488536"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="passenger">
<npcseed seed="3411677769"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="847699025"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2771430014"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2985151762"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2903685927"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="2249659853"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3714571006"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="4006731154"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="330660435"/>
<skill type="boarding" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3091851455"/>
<skill type="engineering" value="8"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1657151685"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="17"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="17"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="80"/>
<item macro="missile_swarm_heavy_mk1_macro" amount="20"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="44"/>
<item macro="countermeasure_flares_01_macro" amount="17"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="5"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="12"/>
<item macro="eq_arg_satellite_01_macro" amount="80"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1275.815"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88f2b5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_b_macro" connection="shipconnection" id="[0x88f2b4]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x88f2b3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x88f2b2]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88f2b1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x10005e0]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x10005e0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_004">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x867082]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-168.239"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x867082]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88f2a5]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-105.163"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f2a5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88ec80]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88ec80]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f2a7]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f2a6]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f2be]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f2c0]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88f2a0]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_xl_01_macro" connection="con_cockpit" id="[0x88f2b0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yagosias Tissmaneos Rurandis II" code="CLV-851" owner="teladi" knownto="player" known="1" read="0" page="10501" id="[0x88f2b9]">
<listeners>
<listener listener="[0x88f2a2]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="18885"/>
</blackboard>
<npcseed seed="258928073"/>
<connections>
<connection connection="roomposition" id="[0x88f2ba]">
<connected connection="[0x88f2bb]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="OHA-939" owner="teladi" known="1" read="0" id="[0x88f2c3]">
<listeners>
<listener listener="[0x88f2a2]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="UHA-195" owner="teladi" known="1" read="0" id="[0x888197]">
<listeners>
<listener listener="[0x88f2a2]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x88f2bb]">
<connected connection="[0x88f2ba]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x88f28e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x88f290]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88f290]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
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<cargo>
<ware ware="plasmaconductors" amount="49"/>
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<connection connection="con_weapon_01">
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<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
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<cargo>
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<connection connection="con_cockpit" macro="con_cockpit">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="passenger">
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<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="8"/>
<item macro="missile_smart_heavy_mk1_macro" amount="26"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="35"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="3"/>
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</trade>
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<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89805a]">
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<connection connection="ships">
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="20313.984" y="2814.764" z="22245.947"/>
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<render>
<parameter value="4278193155" name="letter_color" type="color"/>
<parameter value="4280164378" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="ministry_fighter_escort_s_frigate" seed="8264297081945219602" zone="[0x87b736]" commander="[0x895370]" commandertime="0" class="job"/>
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<paint ware="paintmod_0012" generated="1"/>
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<order id="[0x6b36]" default="1" order="Escort" state="started">
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<param name="target" type="component" value="[0x895370]"/>
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<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
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<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8953e5]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="1490229963"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="2"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89539a]"/>
<weapon id="[0x894750]"/>
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</primary>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x895361]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_01_a_macro" connection="shipconnection" id="[0x894e5c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894756]">
<offset>
<position x="-4.017" y="1.311" z="-0.2079"/>
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</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x8953d9]">
<offset>
<position x="4.362" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89539a]">
<offset>
<position x="-4.356" y="-0.5395" z="9.601"/>
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<parameter flags="override" value="1" owner="[0x89539a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x894750]">
<offset>
<position x="4.34" y="-0.5395" z="9.601"/>
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</render>
</component>
</connection>
<connection connection="commander" id="[0x8953dd]">
<connected connection="[0x8953da]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x894e59]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Trosulis Ugalirias Rurandis VI" code="ZXQ-162" owner="ministry" known="1" read="0" page="10501" id="[0x8953e5]">
<listeners>
<listener listener="[0x894f06]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x894f06]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="50463"/>
<value name="$goattack" type="integer"/>
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<npcseed seed="2846398657"/>
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<connection connection="currentchair" id="[0x864e2e]">
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<connection connection="roomposition" id="[0x8953e4]">
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<connection connection="con_control01" id="[0x864e2f]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x894d2c]">
<movement class="connection"/>
<offset>
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<connection connection="con_engine_01">
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</component>
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8950ec]">
<offset default="1"/>
<render>
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</connection>
<connection connection="connection34" id="[0x895106]">
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<connection connection="ships">
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<drop ref="ship_large_civilian"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="playerpilot"/>
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<skill type="piloting" value="3"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="passenger">
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<skill type="piloting" value="1"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
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</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="engineering" value="8"/>
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</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
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</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<skill type="morale" value="3"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="2710551037"/>
<skill type="boarding" value="1"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="passenger">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="11"/>
<item macro="missile_smart_heavy_mk1_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="53"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
</available>
</ammunition>
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<prices globalpricemodifier="1" buildpricefactor="1">
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</prices>
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<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_m_004">
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<connection connection="con_turret_020">
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<connection connection="con_turret_014">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
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<entity type="officer" post="aipilot"/>
<blackboard>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="WJU-047" owner="teladi" known="1" read="0" id="[0x896cef]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<connection connection="con_engine_02">
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<connection connection="ships">
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<targetpoint refobject="[0xfdcc1]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
<offset>
<position x="46621.344" y="-81.064" z="-4716.119"/>
<rotation yaw="158.20491"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="25610.898" y="85.113" z="-18625.088"/>
<rotation yaw="-85.70118" pitch="1.56096"/>
</offset>
<render>
<parameter value="4279047704" name="letter_color" type="color"/>
<parameter value="4279967772" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_bio_trader_m" seed="2139333896322992511" zone="[0xfdb3e]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40056.492"/>
<orders>
<order id="[0x807fe]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2738"/>
<param name="anchorspace" type="component" value="[0xfdb3a]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="spices"/>
<param name="relprice_purchase" type="float" value="0.89875"/>
<param name="supplier" type="component" value="[0x878d82]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x807fd]" order="TradePerform" state="started" temp="1">
<trade id="[0x8741b]" seller="[0x878d82]" partner="[0x89cde0]" ware="spices" price="2719" amount="1440" desired="1440" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x8741b]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89cd16]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89cde5]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89ce05]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2236658028"/>
<skill type="engineering" value="7"/>
<skill type="management" value="3"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="3600992071"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="4137962016"/>
<skill type="boarding" value="4"/>
<skill type="management" value="6"/>
<skill type="morale" value="11"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="500537657"/>
<skill type="boarding" value="1"/>
<skill type="management" value="5"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="1093137196"/>
<skill type="engineering" value="8"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="marine">
<npcseed seed="615925834"/>
<skill type="boarding" value="2"/>
<skill type="management" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2202733141"/>
<skill type="boarding" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3678390954"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="1682173921"/>
<skill type="boarding" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="12"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="spices" buy="25" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89cde1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_02_a_macro" connection="shipconnection" id="[0x89c11a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89cdec]">
<offset>
<position x="-3.725" y="2.381" z="56.407"/>
<rotation roll="-65.00005"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89cde4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Lotunis Monisessas Gradias III" code="SFJ-457" owner="teladi" known="1" read="0" page="10503" id="[0x89cde5]">
<listeners>
<listener listener="[0x89cde0]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89cde0]" connection="con_control01"/>
<offset>
<position y="-9.116" z="27.655"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.261" z="0.3106"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="53085"/>
</blackboard>
<npcseed seed="519281695"/>
<connections>
<connection connection="currentchair" id="[0x89cd17]">
<connected connection="[0x89cd14]"/>
</connection>
<connection connection="roomposition" id="[0x89cdd0]">
<connected connection="[0x89cdcf]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="DVE-451" owner="teladi" known="1" read="0" id="[0x89cd16]">
<listeners>
<listener listener="[0x89cde0]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GUG-919" owner="teladi" known="1" read="0" id="[0x89ce05]">
<listeners>
<listener listener="[0x89cde0]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89cdcf]">
<connected connection="[0x89cdd0]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89cdeb]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89cdeb]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89c654]">
<offset>
<position x="3.721" y="2.361" z="56.407"/>
<rotation roll="64.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x89c65b]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89c65b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89cde6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection53" id="[0x89cd14]">
<connected connection="[0x89cd17]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="SAE-282" owner="teladi" knownto="player" level="0.583696" nameindex="1" id="[0x8784b0]">
<listeners>
<listener listener="[0x8cbe99]" event="killed"/>
<listener listener="[0x8784ae]" event="killed"/>
<listener listener="[0x8784d7]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x100084e]" event="killed"/>
<listener listener="[0x100084c]" event="killed"/>
<listener listener="[0x862425]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3229.866"/>
<event event="updatetradeoffers" time="3253.541"/>
</events>
<offset>
<position x="-25211.406" y="-5848.423" z="-25416.012"/>
<rotation yaw="47.54507"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_sunriseflowers" seed="6397322064298474214" class="godproduction"/>
<gravidar range="42921.141"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cbe99]"/>
<post id="manager" component="[0x100084c]"/>
<post id="defence" component="[0x862425]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x100084e]"/>
</control>
<construction>
<sequence>
<entry id="[0x4b9]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="0.1216" y="-261.33" z="-2140.19"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x4ba]" index="2" macro="hab_tel_l_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="0.1216" y="-261.33" z="-1140.19"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x550]" index="3" macro="prod_tel_sunriseflowers_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="0.1219" y="-261.33" z="59.81"/>
<rotation yaw="-89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x551]" index="4" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="0.1216" y="538.67" z="-2140.19"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x552]" index="5" macro="prod_tel_sunriseflowers_macro" connection="connectionsnap003">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="0.1223" y="-261.33" z="1659.81"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x553]" index="6" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap005"/>
<offset>
<position x="0.1219" y="-861.33" z="59.81"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x554]" index="7" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="-999.878" y="-261.33" z="1659.81"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x555]" index="8" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="1000.122" y="-261.33" z="1659.81"/>
<rotation yaw="-89.99998"/>
</offset>
</entry>
<entry id="[0x556]" index="9" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap001"/>
<offset>
<position x="-999.878" y="-261.33" z="1259.81"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x557]" index="10" macro="prod_tel_sunriseflowers_macro" connection="connectionsnap003">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="0.1225" y="-261.33" z="3259.81"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x862308]"/>
<group context="[0x86242f]"/>
<group context="[0x86242c]"/>
<group context="[0x86242c]" group="top_01"/>
<group context="[0x86242c]" group="left_01"/>
<group context="[0x86242c]" group="right_01"/>
<group context="[0x86242c]" group="back_01"/>
<group context="[0x10006c9]"/>
<group context="[0x10006c9]" group="top_01"/>
<group context="[0x10006c9]" group="bottom_01"/>
<group context="[0x1000878]"/>
<group context="[0x1000878]" group="top_01"/>
<group context="[0x1000878]" group="left_01"/>
<group context="[0x1000878]" group="right_01"/>
<group context="[0x1000878]" group="back_01"/>
<group context="[0x100086d]"/>
<group context="[0x100086a]"/>
<group context="[0x100086a]" group="group01" value="4614.896" time="1739.756"/>
<group context="[0x100086a]" group="group04"/>
<group context="[0x1000863]"/>
<group context="[0x1000881]"/>
<group context="[0x1000881]" group="group01"/>
<group context="[0x1000881]" group="group04" value="5577.2" time="1740.737"/>
<group context="[0x100088e]"/>
<group context="[0x100088e]" group="top_01"/>
<group context="[0x100088e]" group="left_01"/>
<group context="[0x100088e]" group="right_01"/>
<group context="[0x100088e]" group="back_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="3"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="16"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="22"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="3"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1470.57"/>
<trade>
<reservations>
<reservation reserver="[0x891c20]" id="[0x83132]" buyer="[0x8784b0]" partner="[0x891c20]" ware="water" price="5986" amount="637" desired="637" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5c70]" seller="[0x8784b0]" ware="sunriseflowers" price="10859" amount="1500">
<source class="production"/>
</trade>
<trade id="[0x5c71]" buyer="[0x8784b0]" ware="water" price="5894" amount="4901" desired="4901">
<source class="production"/>
</trade>
<trade id="[0x5c72]" buyer="[0x8784b0]" ware="energycells" price="2053" amount="2552" desired="2552">
<source class="production"/>
</trade>
<trade id="[0x5c74]" buyer="[0x8784b0]" ware="nostropoil" price="4700" amount="420" desired="420">
<source class="production"/>
</trade>
<trade id="[0x79da]" buyer="[0x8784b0]" ware="majadust" price="37516" amount="162" desired="162" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x79db]" buyer="[0x8784b0]" ware="spacefuel" price="24035" amount="212" desired="212" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x79dc]" buyer="[0x8784b0]" ware="spaceweed" price="29863" amount="262" desired="262" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="74" sell="0"/>
<ware ware="medicalsupplies" buy="55" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="2663.483">
<workforce race="teladi" amount="209"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3339.566"/>
<economylog cargo="0" offer="0"/>
<snapshot time="1309.283">
<entry id="[0x4b9]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="0.1216" y="-261.33" z="-2140.19"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x4ba]" index="2" macro="hab_tel_l_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="0.1216" y="-261.33" z="-1140.19"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x550]" index="3" macro="prod_tel_sunriseflowers_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="0.1219" y="-261.33" z="59.81"/>
<rotation yaw="-89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x551]" index="4" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="0.1216" y="538.67" z="-2140.19"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x552]" index="5" macro="prod_tel_sunriseflowers_macro" connection="connectionsnap003">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="0.1223" y="-261.33" z="1659.81"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x553]" index="6" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap005"/>
<offset>
<position x="0.1219" y="-861.33" z="59.81"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x554]" index="7" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="-999.878" y="-261.33" z="1659.81"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x555]" index="8" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="1000.122" y="-261.33" z="1659.81"/>
<rotation yaw="-89.99998"/>
</offset>
</entry>
<entry id="[0x556]" index="9" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap001"/>
<offset>
<position x="-999.878" y="-261.33" z="1259.81"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
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</entry>
<entry id="[0x557]" index="10" macro="prod_tel_sunriseflowers_macro" connection="connectionsnap003">
<predecessor index="5" connection="connectionsnap004"/>
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<position x="0.1225" y="-261.33" z="3259.81"/>
<rotation yaw="90"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
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<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
</snapshot>
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<max x="4632.938" y="4632.938" z="4632.938"/>
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<connections>
<connection connection="buildingmodule" id="[0x8784d2]">
<connected connection="[0x8784d3]"/>
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<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8784af]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="XAY-947" owner="teladi" knownto="player" known="1" read="0" id="[0x862425]">
<listeners>
<listener listener="[0x8784b0]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
<tolerance>
<booster faction="khaak" value="-0.25" time="1740.737" delay="5" decayrate="0.25"/>
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<blackboard>
<value name="$bombpositions" type="list" value="1064"/>
<value name="$watchdogs" type="group" value="11648"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="VTN-048" owner="teladi" known="1" read="0" id="[0x100084e]">
<listeners>
<listener listener="[0x8784b0]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Desudras Foologos Monisessas VI" code="VCB-253" owner="teladi" known="1" read="0" page="10504" id="[0x100084c]">
<listeners>
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<traits flags="remotecommable|skillsvisible">
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<skill type="management" value="12"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="1"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="49779"/>
</blackboard>
<npcseed seed="4097363691"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Yoyunis Tumulis Yuyamados VI" code="BNL-232" owner="scaleplate" known="1" read="0" stockid="default_shadyguy" page="10505" id="[0x8cbe99]">
<listeners>
<listener listener="[0x8784b0]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
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<entity type="shadyguy" post="shadyguy"/>
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<ware ware="inv_decryptionmodule" amount="14"/>
<ware ware="inv_agidevice_02" amount="19"/>
<ware ware="inv_remotedetonator" amount="13"/>
<ware ware="inv_agidevice_03" amount="16"/>
<ware ware="inv_advancedtargetingmodule" amount="2"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="inv_agidevice_01" amount="2"/>
<ware ware="bomb_player_limpet_emp_01_mk1" amount="3"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<npcseed seed="51462809"/>
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</connection>
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<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_lowtech_macro" connection="space" construction="[0x555]" id="[0x1000863]">
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<listener listener="[0x8784b0]" event="killed"/>
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<connections>
<connection connection="signalleaks">
<component class="signalleak" macro="dataleak_s_standard_01_macro" connection="signalleaks" type="data" id="[0x1862f46]">
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<position x="166.683" y="-58.559" z="4.039"/>
<rotation yaw="-177.75136" pitch="-84.76767" roll="-180"/>
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<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
<component class="room" macro="room_arg_m_station_01_lowtech_macro" connection="position" seed="17284552254623554974" id="[0x1000862]">
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</connection>
<connection connection="con_dock_xs_01" macro="con_dock_xs_01">
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
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<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89b133]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89b11a]"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="morale" value="8"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<skill type="morale" value="1"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<skill type="morale" value="4"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="362391870"/>
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<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="26"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="2026.859"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89b135]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_b_macro" connection="shipconnection" id="[0x89b136]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89b127]">
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<rotation roll="-65.00005"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89b131]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="49969"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="MML-192" owner="teladi" known="1" read="0" id="[0x89b124]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZWO-166" owner="teladi" known="1" read="0" id="[0x89b11a]">
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<listener listener="[0x89b134]" event="killed"/>
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<connection connection="con_control01" id="[0x89b130]">
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<connection connection="con_shield_002">
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<connection connection="con_turret_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89b132]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection50" id="[0x89b12f]">
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<connection connection="ships">
<component class="ship_xs" macro="ship_gen_xs_lasertower_01_a_macro" connection="space" code="HHB-547" owner="teladi" knownto="player" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x1809cae]">
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<listener listener="[0x18acfc0]" event="killed"/>
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<gravidar range="40000.941"/>
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<entity type="officer" post="aipilot"/>
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<connection connection="con_weapon_001">
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<connection connection="ships">
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<flightcontrolmodel type="linear"/>
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<drop ref="ship_small_military"/>
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<param name="releasesignal"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<item macro="countermeasure_flares_01_macro" amount="4"/>
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<item macro="eq_arg_satellite_01_macro" amount="17"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
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<connection connection="con_weapon_01">
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<connection connection="con_weapon_03">
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<connection connection="commander" id="[0x894dfd]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x894e81]">
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<render>
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<connections>
<connection connection="entities">
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</connection>
<connection connection="con_control01" id="[0x895397]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8953d5]">
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<connection connection="con_engine_01">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894e87]">
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<render>
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<connection connection="con_engine_02">
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<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="11"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89f208]">
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<connection connection="con_shield_02">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89f05c]">
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<render>
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<connections>
<connection connection="entities">
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
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<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="54605"/>
</blackboard>
<npcseed seed="1315394132"/>
<connections>
<connection connection="currentchair" id="[0x89840b]">
<connected connection="[0x89840c]"/>
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<connection connection="roomposition" id="[0x89f1fc]">
<connected connection="[0x89f1ee]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="WOG-093" owner="teladi" known="1" read="0" id="[0x89f20c]">
<listeners>
<listener listener="[0x89f1f4]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WRY-437" owner="teladi" known="1" read="0" id="[0x89420a]">
<listeners>
<listener listener="[0x89f1f4]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89f1ee]">
<connected connection="[0x89f1fc]"/>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_mining_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x89d7d8]">
<offset>
<position y="-17.582" z="45.775"/>
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<render>
<parameter flags="override" value="1" owner="[0x89d7d8]" name="mat_dynamicglow" type="glow">
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89f205]">
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<position x="0.05201" y="0.1725" z="-36.809"/>
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<render>
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</render>
<travel active="1" factor="5.35353"/>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89f20a]">
<offset>
<position x="23.847" y="7.944" z="23.941"/>
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<render>
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</component>
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<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_mining_01_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x89f20b]">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89f1fb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection43" id="[0x89840c]">
<connected connection="[0x89840b]"/>
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</component>
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<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_miner_solid_01_b_macro" connection="space" code="HAF-999" owner="teladi" knownto="player" level="0.371396" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x890cd9]">
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<events>
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<event event="updatebuild" time="3250.593"/>
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<movement forceposition="0" class="navigation">
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</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4278648837" name="letter_color" type="color"/>
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="teladi_free_miner_l_mineral" seed="335645905771956240" zone="[0x8798af]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40078.941"/>
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<order id="[0x71b3]" default="1" order="MiningRoutine">
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<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
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<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="32"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x81c97]" order="TradePerform" state="started" temp="1">
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<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x890ccd]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89f558]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2288199777"/>
<skill type="engineering" value="5"/>
<skill type="management" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="220560117"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
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</person>
<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1723571610"/>
<skill type="engineering" value="7"/>
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</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2372976168"/>
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<skill type="morale" value="8"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="morale" value="1"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2873927870"/>
<skill type="boarding" value="2"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="engineering" value="2"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<skill type="boarding" value="2"/>
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</people>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_back_bottom_right"/>
<group group="group_back_top_center"/>
<group group="group_back_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="10"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="49"/>
<item macro="ship_gen_s_miningdrone_solid_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="49"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
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<locked nextchecktime="1962.294"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<economylog cargo="0"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x890cd8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_miner_solid_01_b_macro" connection="shipconnection" id="[0x890cd6]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="silicon" amount="493"/>
<ware ware="ore" amount="2387"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8921de]">
<offset>
<position x="199.233" y="-96.065" z="5.523"/>
<rotation yaw="-179.99997" roll="-114.30001"/>
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</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x892208]">
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<rotation yaw="-179.99998" roll="-2"/>
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</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8921c2]">
<offset>
<position x="18.14" y="198.466" z="157.15"/>
<rotation yaw="1.54051" pitch="-20.04364" roll="3.45203"/>
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</component>
</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8921c0]">
<offset>
<position x="185.843" y="-89.392" z="156.384"/>
<rotation yaw="161.74387" pitch="-8.31088" roll="-113.6624"/>
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</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x892207]">
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<position x="-181.816" y="-127.307" z="5.844"/>
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</component>
</connection>
<connection connection="con_shield_m_012">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89f549]">
<offset>
<position x="199.233" y="-96.065" z="58.325"/>
<rotation yaw="-179.99997" roll="-114.30001"/>
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</component>
</connection>
<connection connection="con_turret_023">
<component class="turret" macro="turret_tel_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x892204]">
<offset>
<position x="-198.641" y="-97.272" z="58.701"/>
<rotation roll="-115.50002"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_021">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x8921dd]">
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</render>
</component>
</connection>
<connection connection="con_turret_013">
<component class="turret" macro="turret_tel_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x892205]">
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<position x="-16.322" y="198.067" z="158.072"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_016">
<component class="turret" macro="turret_tel_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x8921bf]">
<offset>
<position x="180.124" y="-129.617" z="5.977"/>
<rotation roll="124.99999"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_turret_015">
<component class="turret" macro="turret_tel_m_mining_02_mk1_macro" connection="con_mining_turret" lastshottime="-4" id="[0x892202]">
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<render>
<parameter flags="override" value="1" owner="[0x892202]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_l_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x8921c1]">
<offset>
<position x="93.282" y="-58.566" z="34.739"/>
<rotation yaw="-179.99995" roll="-119.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_003">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x895a8d]">
<offset>
<position x="-0.002059" y="102.675" z="29.006"/>
<rotation yaw="-179.99997"/>
</offset>
</component>
</connection>
<connection connection="con_shield_l_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x895a8e]">
<offset>
<position x="-93.112" y="-58.646" z="25.233"/>
<rotation yaw="179.99995" roll="120"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x890cd3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Trantaeos Towisaris Tzessosis VIII" code="RSF-899" owner="teladi" knownto="player" known="1" read="0" page="10504" id="[0x890ccd]">
<listeners>
<listener listener="[0x890cd9]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="7"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="54187"/>
</blackboard>
<npcseed seed="278730432"/>
<connections>
<connection connection="roomposition" id="[0x890cbe]">
<connected connection="[0x89f53c]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="FXF-137" owner="teladi" known="1" read="0" id="[0x89dafc]">
<listeners>
<listener listener="[0x890cd9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="AGO-477" owner="teladi" known="1" read="0" id="[0x89f558]">
<listeners>
<listener listener="[0x890cd9]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89f53c]">
<connected connection="[0x890cbe]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x890cbc]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x890ccb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x890cd5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89f53d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x89f544]">
<offset>
<position x="134.743" y="-82.29" z="112.366"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89f544]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x892206]">
<offset>
<position x="-135.374" y="-82.447" z="112.366"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x892206]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x8921df]">
<offset>
<position y="151.68" z="112.366"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8921df]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x890cd7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="YSZ-567" owner="teladi" knownto="player" level="0.670277" nameindex="1" id="[0x8611e2]">
<listeners>
<listener listener="[0x876b26]" event="killed"/>
<listener listener="[0x881419]" event="killed"/>
<listener listener="[0x8813e5]" event="killed"/>
<listener listener="[0x88141c]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x8611ec]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3249.551"/>
<event event="updatetradeoffers" time="3249.738"/>
</events>
<offset>
<position x="-595.109" y="-4442.196" z="35375.109"/>
<rotation yaw="60.60704"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_advancedcomposites" seed="1809697404191624216" class="godproduction"/>
<gravidar range="42474.715"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x88141c]"/>
<post id="defence" component="[0x881419]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8813e5]"/>
</control>
<construction>
<sequence>
<entry id="[0x859]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position x="-535.505" y="-339.212"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x85c]" index="2" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-535.505" y="460.788"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x85f]" index="3" macro="prod_tel_advancedcomposites_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="64.495" y="-939.212" z="0.0001669"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x861]" index="4" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="264.495" y="-2339.212" z="0.0002503"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x862]" index="5" macro="struct_tel_vertical_02_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="-535.505" y="1460.788"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x865]" index="6" macro="struct_tel_vertical_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="-535.505" y="2060.788"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0x869]" index="7" macro="struct_tel_cross_01_macro" connection="connectionsnap006">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="264.495" y="-3139.212" z="0.0002503"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x86a]" index="8" macro="struct_tel_cross_01_macro" connection="connectionsnap005">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="-535.505" y="2460.788"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x86c]" index="9" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap003"/>
<offset>
<position x="-535.505" y="2460.788" z="400"/>
<rotation yaw="179.99998"/>
</offset>
</entry>
<entry id="[0x86d]" index="10" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="8" connection="connectionsnap004"/>
<offset>
<position x="-535.505" y="2460.788" z="-400"/>
<rotation yaw="-89.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x86f]" index="11" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap001"/>
<offset>
<position x="264.495" y="-3139.212" z="-400"/>
<rotation yaw="179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x870]" index="12" macro="hab_tel_l_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="-535.505" y="2460.788" z="1000"/>
</offset>
</entry>
<entry id="[0x873]" index="13" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="-935.505" y="2460.788"/>
<rotation yaw="-90.00001"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8813e8]"/>
<group context="[0x88121f]"/>
<group context="[0x88121f]" group="leftbottom_01"/>
<group context="[0x873ad3]"/>
<group context="[0x873ad3]" group="top_01"/>
<group context="[0x873ad3]" group="left_01"/>
<group context="[0x873ad3]" group="right_01"/>
<group context="[0x873ad3]" group="back_01"/>
<group context="[0x873ad3]" group="front_01"/>
<group context="[0x873ad3]" group="down_01"/>
<group context="[0x881262]"/>
<group context="[0x881262]" group="leftbottom_01"/>
<group context="[0x824285]"/>
<group context="[0x824297]"/>
<group context="[0x82429a]"/>
<group context="[0x82429d]"/>
<group context="[0x8813f2]"/>
<group context="[0x8813f7]"/>
<group context="[0x8813f7]" group="group01"/>
<group context="[0x8813f7]" group="group04"/>
<group context="[0x8813fd]"/>
<group context="[0x8813fd]" group="group01"/>
<group context="[0x8813fd]" group="group02"/>
<group context="[0x8813fd]" group="group04"/>
<group context="[0x8813fd]" group="group03"/>
<group context="[0x8813fd]" group="group05"/>
<group context="[0x8813fd]" group="group06"/>
<group context="[0x873ec9]"/>
<group context="[0x87f82a]"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="20"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="15"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2026.859"/>
<trade>
<reservations>
<reservation reserver="[0x89798c]" id="[0x811df]" seller="[0x8611e2]" partner="[0x89798c]" ware="advancedcomposites" price="54069" amount="30" desired="30" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x8978fe]" id="[0x82057]" seller="[0x8611e2]" partner="[0x8978fe]" ware="advancedcomposites" price="54419" amount="39" desired="39" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x8622b2]" id="[0x432f6]" seller="[0x8622b2]" buyer="[0x8611e2]" ware="teladianium" price="19648" escrow="10256200" amount="522" desired="522" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x851ff]" buyer="[0x8611e2]" ware="teladianium" price="15690" amount="58" desired="58">
<source class="production"/>
</trade>
<trade id="[0x5dbd]" seller="[0x8611e2]" ware="advancedcomposites" price="53475" amount="1368">
<source class="production"/>
</trade>
<trade id="[0x5dbe]" buyer="[0x8611e2]" ware="energycells" price="2200" amount="1979" desired="1979">
<source class="production"/>
</trade>
<trade id="[0x5dbf]" buyer="[0x8611e2]" ware="graphene" price="18329" amount="1126" desired="1126">
<source class="production"/>
</trade>
<trade id="[0x5dc1]" buyer="[0x8611e2]" ware="nostropoil" price="4700" amount="431" desired="431">
<source class="production"/>
</trade>
</production>
</offers>
<active>
<trade id="[0x432f6]" seller="[0x8622b2]" buyer="[0x8611e2]" ware="teladianium" price="19648" escrow="10256200" amount="522" desired="522" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
</active>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="teladianium" buy="214" sell="0"/>
<ware ware="graphene" buy="165" sell="0"/>
<ware ware="medicalsupplies" buy="78" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3192.738">
<workforce race="teladi" amount="151"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3327.48"/>
<economylog cargo="0" offer="0"/>
<snapshot time="2011.82">
<entry id="[0x859]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position x="-535.505" y="-339.212"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x85c]" index="2" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-535.505" y="460.788"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x85f]" index="3" macro="prod_tel_advancedcomposites_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="64.495" y="-939.212" z="0.0001669"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x861]" index="4" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap001"/>
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<entry id="[0x98a]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap001"/>
<offset>
<position x="-1459.81" y="-799.646" z="-799.878"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x98b]" index="12" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap005"/>
<offset>
<position x="-1459.81" y="-1399.646" z="-399.878"/>
</offset>
</entry>
<entry id="[0x98d]" index="13" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap003"/>
<offset>
<position x="-1459.854" y="-799.646" z="400.166"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x98f]" index="14" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap006"/>
<offset>
<position x="-1459.81" y="-199.646" z="-399.878"/>
</offset>
</entry>
<entry id="[0x994]" index="15" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap004"/>
<offset>
<position x="-1859.81" y="-799.646" z="-399.878"/>
<rotation yaw="90.00002"/>
</offset>
</entry>
<entry id="[0x997]" index="16" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="15" connection="connectionsnap005"/>
<offset>
<position x="-1859.81" y="-1399.646" z="-399.878"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01" exact="2"/>
</groups>
</upgrades>
</entry>
<entry id="[0x99b]" index="17" macro="prod_gen_siliconwafers_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="140.19" y="1600.354" z="0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x99c]" index="18" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position x="-1059.81" y="-799.646" z="-799.878"/>
<rotation yaw="179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x881d1a]"/>
<group context="[0x8819ee]"/>
<group context="[0x8819ee]" group="group01"/>
<group context="[0x8819ee]" group="group02"/>
<group context="[0x8819ee]" group="group04"/>
<group context="[0x8819ee]" group="group03"/>
<group context="[0x8819ee]" group="group05"/>
<group context="[0x8819ee]" group="group06"/>
<group context="[0x87b56f]"/>
<group context="[0x87b57b]"/>
<group context="[0x87b5a6]"/>
<group context="[0x87b5b1]"/>
<group context="[0x87b5b1]" group="group01"/>
<group context="[0x87b5b1]" group="group04"/>
<group context="[0x87b5c1]"/>
<group context="[0x87b588]"/>
<group context="[0x87b59c]"/>
<group context="[0x87b5a0]"/>
<group context="[0x87b5ab]"/>
<group context="[0x87b5ab]" group="group01"/>
<group context="[0x87b5ab]" group="group04"/>
<group context="[0x87b5bd]"/>
<group context="[0x87b581]"/>
<group context="[0x87b581]" group="group01"/>
<group context="[0x87b581]" group="group04"/>
<group context="[0x87b599]"/>
<group context="[0x87b5a8]"/>
<group context="[0x87b562]"/>
<group context="[0x87b562]" group="leftbottom_01"/>
<group context="[0x87b56a]"/>
<group context="[0x87b56a]" group="top_01"/>
<group context="[0x87b56a]" group="back_01"/>
<group context="[0x87b56a]" group="top_02"/>
<group context="[0x87b56a]" group="down_01"/>
<group context="[0x87b57e]"/>
<group context="[0x87b57e]" group="group01"/>
<group context="[0x87b57e]" group="group02"/>
<group context="[0x87b57e]" group="group04"/>
<group context="[0x87b57e]" group="group03"/>
<group context="[0x87b57e]" group="group05"/>
<group context="[0x87b57e]" group="group06"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="55"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="18"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2026.859"/>
<trade>
<reservations>
<reservation reserver="[0x89b0b3]" id="[0x80615]" buyer="[0x879439]" partner="[0x89b0b3]" ware="energycells" price="2200" amount="6414" desired="6414" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89f227]" id="[0x80682]" buyer="[0x879439]" partner="[0x89f227]" ware="silicon" price="14440" amount="500" desired="500" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5e21]" buyer="[0x879439]" ware="silicon" price="14321" amount="8706" desired="8706">
<source class="production"/>
</trade>
<trade id="[0x5e22]" seller="[0x879439]" ware="siliconwafers" price="39703" amount="1358">
<source class="production"/>
</trade>
<trade id="[0x5e23]" buyer="[0x879439]" ware="energycells" price="1245" amount="0">
<source class="production"/>
</trade>
<trade id="[0x5e25]" buyer="[0x879439]" ware="nostropoil" price="4700" amount="280" desired="280">
<source class="production"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="silicon" buy="51" sell="0"/>
<ware ware="medicalsupplies" buy="70" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3183.553">
<workforce race="teladi" amount="90"/>
<bonus endtime="3600"/>
</workforces>
<economylog cargo="0" offer="0"/>
<snapshot time="2025.044">
<entry id="[0x89b]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="140.19" y="-799.646" z="0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="13"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x89c]" index="2" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-659.81" y="-799.646" z="0.1216"/>
<rotation yaw="-89.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x982]" index="3" macro="storage_tel_s_solid_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="140.19" y="-1399.646" z="0.1216"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x983]" index="4" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="140.19" y="0.3545" z="0.1216"/>
</offset>
</entry>
<entry id="[0x984]" index="5" macro="struct_tel_vertical_02_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="140.19" y="1000.354" z="0.1216"/>
</offset>
</entry>
<entry id="[0x985]" index="6" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-1059.81" y="-799.646" z="0.1217"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x986]" index="7" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap004"/>
<offset>
<position x="-1059.81" y="-799.646" z="400.122"/>
<rotation yaw="179.99998"/>
</offset>
</entry>
<entry id="[0x987]" index="8" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="6" connection="connectionsnap003"/>
<offset>
<position x="-1059.81" y="-799.646" z="-399.878"/>
<rotation yaw="-180"/>
</offset>
</entry>
<entry id="[0x988]" index="9" macro="struct_tel_cross_01_macro" connection="connectionsnap003">
<predecessor index="8" connection="connectionsnap004"/>
<offset>
<position x="-1459.81" y="-799.646" z="-399.878"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x989]" index="10" macro="storage_tel_s_solid_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap005"/>
<offset>
<position x="-1059.81" y="-1399.646" z="-399.878"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x98a]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap001"/>
<offset>
<position x="-1459.81" y="-799.646" z="-799.878"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x98b]" index="12" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap005"/>
<offset>
<position x="-1459.81" y="-1399.646" z="-399.878"/>
</offset>
</entry>
<entry id="[0x98d]" index="13" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap003"/>
<offset>
<position x="-1459.854" y="-799.646" z="400.166"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x98f]" index="14" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap006"/>
<offset>
<position x="-1459.81" y="-199.646" z="-399.878"/>
</offset>
</entry>
<entry id="[0x994]" index="15" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap004"/>
<offset>
<position x="-1859.81" y="-799.646" z="-399.878"/>
<rotation yaw="90.00002"/>
</offset>
</entry>
<entry id="[0x997]" index="16" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="15" connection="connectionsnap005"/>
<offset>
<position x="-1859.81" y="-1399.646" z="-399.878"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01" exact="2"/>
</groups>
</upgrades>
</entry>
<entry id="[0x99b]" index="17" macro="prod_gen_siliconwafers_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="140.19" y="1600.354" z="0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x99c]" index="18" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position x="-1059.81" y="-799.646" z="-799.878"/>
<rotation yaw="179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
</snapshot>
<buildplot>
<max x="3277.375" y="3277.375" z="3277.375"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x8796be]">
<connected connection="[0x8796bd]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87910e]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="MCT-495" owner="teladi" knownto="player" known="1" read="0" id="[0x87b595]">
<listeners>
<listener listener="[0x879439]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1147"/>
<value name="$watchdogs" type="group" value="12149"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HUJ-784" owner="teladi" known="1" read="0" id="[0x87b5c8]">
<listeners>
<listener listener="[0x879439]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Rusiris Yooses Ugalirias IX" code="TWM-720" owner="teladi" known="1" read="0" page="10507" id="[0x87b5cb]">
<listeners>
<listener listener="[0x879439]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="11"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="1"/>
</traits>
<entity type="officer" post="manager"/>
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<connection connection="con_turret_laser_l_005">
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<connection connection="con_turret_laser_l_007">
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<connection connection="con_shieldgen_large_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x87b5ea]">
<offset>
<position y="77.91"/>
</offset>
</component>
</connection>
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<connection connection="modules">
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<connected connection="[0x87b598]"/>
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<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_vertical_02_macro" connection="space" construction="[0x984]" id="[0x87b5a6]">
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<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x987]" id="[0x87b588]">
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<render>
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<connections>
<connection connection="signalleaks">
<component class="signalleak" macro="dataleak_s_standard_01_macro" connection="signalleaks" type="data" id="[0x1816164]">
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<position x="198.757" y="-0.4287" z="3.841"/>
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<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x988]" id="[0x87b59c]">
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<connected connection="[0x87b5ac]"/>
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<connection connection="modules">
<component class="connectionmodule" macro="struct_tel_cross_01_macro" connection="space" construction="[0x994]" id="[0x87b5a8]">
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<render>
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</render>
<connections>
<connection connection="signalleaks">
<component class="signalleak" macro="dataleak_s_standard_01_macro" connection="signalleaks" type="data" id="[0x181616f]">
<offset>
<position x="-196.157" y="-6.394" z="1.248"/>
<rotation yaw="-107.98019" pitch="-83.93689" roll="-180"/>
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<connection connection="connectionsnap005" id="[0x87b565]">
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<connected connection="[0x87b561]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="WMY-427" owner="teladi" knownto="player" level="0.530716" nameindex="1" id="[0x8622b2]">
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<listener listener="[0x8625b7]" event="killed"/>
<listener listener="[0x875a61]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x886078]" event="killed"/>
<listener listener="[0x8862de]" event="killed"/>
<listener listener="[0x8862fa]" event="killed"/>
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<events>
<event event="updatebuild" time="3217.279"/>
<event event="updatetradeoffers" time="3235.695"/>
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<offset>
<position x="10934.621" y="-2193.045" z="22317.762"/>
<rotation yaw="-28.95764"/>
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<render>
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</render>
<source entry="tel_teladianium" seed="12421293944070259060" class="godproduction"/>
<gravidar range="41793.277"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x8862de]"/>
<post id="defence" component="[0x8862fa]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x886078]"/>
</control>
<construction>
<sequence>
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<offset>
<position y="351.856" z="716.247"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x13ed]" index="2" macro="storage_tel_m_solid_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
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<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x13ee]" index="3" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
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<offset>
<position y="351.856" z="316.247"/>
<rotation yaw="-180"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
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</entry>
<entry id="[0x13ef]" index="4" macro="hab_tel_m_01_macro" connection="connectionsnap001">
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<rotation yaw="179.99998"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
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</entry>
<entry id="[0x13f3]" index="6" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
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<entry id="[0x13f6]" index="7" macro="prod_tel_teladianium_macro" connection="connectionsnap002">
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<offset>
<position x="-600" y="951.856" z="-683.753"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x13f8]" index="8" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
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<entry id="[0x13fa]" index="9" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x13fc]" index="10" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap002">
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<offset>
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<rotation yaw="89.99996"/>
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</sequence>
</construction>
<shields>
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<group context="[0x885dcf]"/>
<group context="[0x885dc4]"/>
<group context="[0x885dc4]" group="group01"/>
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<group context="[0x8862b6]"/>
<group context="[0x885df2]"/>
<group context="[0x885df2]" group="group01"/>
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<group context="[0x8861ea]"/>
<group context="[0x8852ba]"/>
<group context="[0x8852ba]" group="left_01"/>
<group context="[0x8852ba]" group="right_01"/>
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<group context="[0x8852b9]"/>
<group context="[0x867d2f]"/>
<group context="[0x867d2f]" group="leftbottom_01"/>
<group context="[0x8862d6]"/>
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<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="14"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="13"/>
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<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2026.859"/>
<trade>
<reservations>
<reservation reserver="[0x890cd9]" id="[0x81a2a]" buyer="[0x8622b2]" partner="[0x890cd9]" ware="ore" price="5800" amount="2387" desired="2387" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x889cdd]" id="[0x8716e]" buyer="[0x8622b2]" partner="[0x889cdd]" ware="ore" price="5796" amount="582" desired="582" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x6191]" seller="[0x8622b2]" ware="teladianium" price="24455" amount="2255">
<source class="production"/>
</trade>
<trade id="[0x7eb3]" buyer="[0x8622b2]" ware="energycells" price="1433" amount="1215" desired="1215">
<source class="production"/>
</trade>
<trade id="[0x6193]" buyer="[0x8622b2]" ware="ore" price="5794" amount="33132" desired="33132">
<source class="production"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="ore" buy="46" sell="0"/>
<ware ware="medicalsupplies" buy="58" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3173.695">
<workforce race="teladi" amount="169"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3267.48"/>
<economylog cargo="0" offer="0"/>
<snapshot time="2012.832">
<entry id="[0x13ec]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
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<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x13ed]" index="2" macro="storage_tel_m_solid_01_macro" connection="connectionsnap001">
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<offset>
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<rotation yaw="90"/>
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<entry id="[0x13ee]" index="3" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
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<rotation yaw="-180"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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</upgrades>
</entry>
<entry id="[0x13ef]" index="4" macro="hab_tel_m_01_macro" connection="connectionsnap001">
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<rotation yaw="-90"/>
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<entry id="[0x13f0]" index="5" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
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<offset>
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<rotation yaw="179.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x13f3]" index="6" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="-400" y="351.856" z="-83.753"/>
</offset>
</entry>
<entry id="[0x13f6]" index="7" macro="prod_tel_teladianium_macro" connection="connectionsnap002">
<predecessor index="6" connection="connectionsnap006"/>
<offset>
<position x="-600" y="951.856" z="-683.753"/>
<rotation yaw="-179.99998"/>
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<groups>
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<connection connection="entities">
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<param name="tradeware" type="ware" value="swampplant"/>
<param name="relprice_purchase" type="float" value="0.91"/>
<param name="supplier" type="component" value="[0x87bd9e]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x87fada]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x87fae5]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x898d2c]"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="931926995"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="1913830661"/>
<skill type="boarding" value="4"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_02_macro" role="marine">
<npcseed seed="2355019744"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3984197972"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_paranid_generic_01_macro" role="marine">
<npcseed seed="2081923298"/>
<skill type="boarding" value="3"/>
<skill type="engineering" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="37"/>
<item macro="countermeasure_flares_01_macro" amount="3"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="spices" buy="12" sell="0"/>
<ware ware="swampplant" buy="114" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87fae9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_01_a_macro" connection="shipconnection" id="[0x87fae8]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<events>
<event event="relationrangechanged" time="3648.437" faction="scaleplate"/>
<event event="relationrangechanged" time="3648.657" faction="scaleplate"/>
</events>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="swampplant" amount="1316"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x87fadc]">
<events>
<event event="relationrangechanged" time="3648.437" faction="scaleplate"/>
<event event="relationrangechanged" time="3648.657" faction="scaleplate"/>
</events>
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x87fae7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Tupmancketvahs" code="ZLI-917" owner="paranid" knownto="player" known="1" read="0" page="10301" id="[0x87fae5]">
<listeners>
<listener listener="[0x87faea]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x87faea]" connection="con_control"/>
<offset>
<position x="-0.01798" y="-5.707" z="-55.036"/>
</offset>
</movement>
<offset>
<position x="0.00155" y="-1.265" z="0.01322"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.74" time="3048.017" delay="600" decayrate="1"/>
</relations>
<blackboard>
<value name="$StateMachine" type="cue" value="83789"/>
</blackboard>
<npcseed seed="429803567"/>
<connections>
<connection connection="currentchair" id="[0x87fae1]">
<connected connection="[0x87fae0]"/>
</connection>
<connection connection="roomposition" id="[0x87fae4]">
<connected connection="[0x87fae2]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VZX-540" owner="paranid" known="1" read="0" id="[0x87fada]">
<listeners>
<listener listener="[0x87faea]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="IYU-982" owner="paranid" known="1" read="0" id="[0x898d2c]">
<listeners>
<listener listener="[0x87faea]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control" id="[0x87fae2]">
<connected connection="[0x87fae4]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_travel_01_mk1_macro" connection="engineconnection01" id="[0x87fadd]">
<events>
<event event="relationrangechanged" time="3648.437" faction="scaleplate"/>
<event event="relationrangechanged" time="3648.657" faction="scaleplate"/>
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<offset>
<position x="-0.04238" y="-6.374" z="-34.191"/>
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<render>
<parameter flags="override" value="1" owner="[0x87fadd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<boost recharge="3080.508"/>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_par_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x87fadb]">
<events>
<event event="relationrangechanged" time="3648.437" faction="scaleplate"/>
<event event="relationrangechanged" time="3648.657" faction="scaleplate"/>
</events>
<offset>
<position x="-0.003204" y="12.513" z="-43.725"/>
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<render>
<parameter flags="override" value="1" owner="[0x87fadb]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x87fae6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection23" id="[0x87fae0]">
<connected connection="[0x87fae1]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_xs" macro="ship_gen_xs_lasertower_01_a_macro" connection="space" code="GKN-772" owner="paranid" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x201e2fe]">
<listeners>
<listener listener="[0x201bf27]" event="boostdisabled"/>
<listener listener="[0x200673e]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3207.33"/>
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<movement class="dock">
<endoffset>
<position x="29329.922" y="-8281.636" z="-10878.714"/>
<rotation yaw="167.65623" pitch="-19.88758"/>
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<velocity/>
<time start="2949.434"/>
<offset>
<position x="29329.918" y="-8281.627" z="-10878.69"/>
<rotation yaw="-12.139" pitch="19.70663"/>
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</movement>
<offset>
<position x="29329.918" y="-8281.627" z="-10878.69"/>
<rotation yaw="-12.0825" pitch="19.70013" roll="-0.00383076"/>
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<render>
<parameter value="4278585869" name="letter_color" type="color"/>
<parameter value="4280361244" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<influences>
<influence class="forwardacceleration">
<profile class="envelope" startvalue="0" starttime="2949.434" sustainvalue="0" sustainduration="1.66667" releaseduration="0.5"/>
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<influence class="reverseacceleration">
<profile class="envelope" startvalue="0" starttime="2949.434" sustainvalue="0" sustainduration="1.66667" releaseduration="0.5"/>
</influence>
<influence class="strafeacceleration">
<profile class="envelope" startvalue="0" starttime="2949.434" sustainvalue="0" sustainduration="1.66667" releaseduration="0.5"/>
</influence>
</influences>
<gravidar range="40000.941"/>
<orders>
<order id="[0x8133e]" default="1" order="Lasertower" state="started">
<syncpoint state="reached"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<control>
<post id="aipilot" component="[0x200673e]"/>
</control>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x201ab5d]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_invisible_01_macro" connection="ship" seed="17823784862668938881" id="[0x20128f2]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_drone_generic_01_macro" connection="parentconnection" code="RAG-560" owner="paranid" known="1" read="0" id="[0x200673e]">
<listeners>
<listener listener="[0x201e2fe]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_weapon_001">
<component class="weapon" macro="weapon_gen_lasertower_01_mk1_macro" connection="weaponcon_01" lastshottime="2944.986" id="[0x201ab5d]">
<offset>
<position x="-0.001816" z="2.029"/>
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<render>
<parameter flags="override" value="1" owner="[0x201ab5d]" name="mat_dynamicglow" type="glow">
<persistent start="2948.986" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_gen_xs_static_macro" connection="ship" id="[0x201bf27]">
<render>
<parameter flags="override" value="1" owner="[0x201bf27]" name="mat_dynamicglow" type="glow">
<persistent start="2948.986" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_01_b_macro" connection="space" code="EZN-087" owner="teladi" knownto="player" level="0.00772373" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x89a4f0]">
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<listener listener="[0x8844df]" event="killed"/>
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3194.64"/>
<event event="updatebuild" time="3215.414"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0x87b736]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="-14317.15" y="3937.183" z="-9010.941"/>
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<velocity>
<linear x="-141.615" y="-50.9496" z="133.075"/>
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<acceleration>
<linear x="2.26912" y="8.93297" z="-7.8004"/>
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<velocity>
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<acceleration>
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</position>
<targetpoints>
<targetpoint refobject="[0x87b736]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<position x="-38026.297" y="-4592.76" z="13268.391"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="26298.633" y="13445.301" z="-40160.191"/>
<rotation yaw="-65.90096" pitch="-0.083643"/>
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<render>
<parameter value="4278458637" name="letter_color" type="color"/>
<parameter value="4279902753" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="teladi_fighter_escort_s_patrol" seed="3540282560248575026" zone="[0xfdb33]" commander="[0x8844df]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0032" generated="1"/>
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<gravidar range="40013.012"/>
<orders>
<order id="[0x6e5b]" default="1" order="Escort" state="started">
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<param name="target" type="component" value="[0x8844df]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="435.536"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89a4eb]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89a46c]"/>
<weapon id="[0x89a4f4]"/>
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</primary>
<secondary active="0"/>
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<locked nextchecktime="1477.148"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89a4ec]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_01_b_macro" connection="shipconnection" id="[0x89a4ef]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x89a50b]">
<offset>
<position x="-0.005084" y="0.8125" z="-0.5542"/>
<rotation pitch="10"/>
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</component>
</connection>
<connection connection="commander" id="[0x89a513]">
<connected connection="[0x89a514]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89a4ed]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_05_macro" connection="parentconnection" name="Sera Vendel" code="JFA-483" owner="teladi" knownto="player" known="1" read="0" page="10110" id="[0x89a4eb]">
<listeners>
<listener listener="[0x89a4f0]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89a4f0]" connection="con_control01"/>
<offset>
<position y="0.5245" z="-6.798"/>
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</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="5"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="48715"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="2673700743"/>
<connections>
<connection connection="currentchair" id="[0x88f5ef]">
<connected connection="[0x88f5f0]"/>
</connection>
<connection connection="roomposition" id="[0x89a4ea]">
<connected connection="[0x89a4e9]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89a4e9]">
<connected connection="[0x89a4ea]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89a46c]">
<offset>
<position x="-9.865" y="-0.2715" z="3.862"/>
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<render>
<parameter flags="override" value="1" owner="[0x89a46c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89a4f4]">
<offset>
<position x="9.849" y="-0.2443" z="3.862"/>
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<render>
<parameter flags="override" value="1" owner="[0x89a4f4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89a471]">
<movement class="connection"/>
<offset>
<position x="13.632" y="-0.205" z="2.079"/>
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<render>
<parameter flags="override" value="1" owner="[0x89a471]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89a46b]">
<movement class="connection"/>
<offset>
<position x="-13.57" y="-0.205" z="2.079"/>
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<render>
<parameter flags="override" value="1" owner="[0x89a46b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89a4ee]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection26" id="[0x88f5f0]">
<connected connection="[0x88f5ef]"/>
</connection>
</connections>
</component>
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<connection connection="ships">
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<render>
<parameter flags="override" value="1" owner="[0x8704fc]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="11"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8704fd]">
<movement class="connection"/>
<offset>
<position x="-13.975" y="-0.3259" z="-0.7053"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8704fd]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="11"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8704e6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection34" id="[0x8704f5]">
<connected connection="[0x8704f4]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="PMP-072" owner="teladi" knownto="player" level="0.52483" nameindex="1" id="[0x87bd9e]">
<listeners>
<listener listener="[0x8cc545]" event="killed"/>
<listener listener="[0x8717f6]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x8876b7]" event="killed"/>
<listener listener="[0x8876ac]" event="killed"/>
<listener listener="[0x8876a9]" event="killed"/>
<listener listener="[0x87bdd4]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3237.492"/>
<event event="updatebuild" time="3251.61"/>
</events>
<offset>
<position x="27557.117" y="-3461.45" z="-11942.279"/>
<rotation yaw="-68.73344"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_swampplant" seed="11711957764849297215" class="godproduction"/>
<gravidar range="41673.266"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc545]"/>
<post id="manager" component="[0x8876a9]"/>
<post id="defence" component="[0x8876b7]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8876ac]"/>
</control>
<construction>
<sequence>
<entry id="[0x1227]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="0.1216" y="13.186" z="-1140.46"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1228]" index="2" macro="prod_tel_swampplant_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="0.1216" y="413.186" z="-1140.46"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_03"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1229]" index="3" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="0.1215" y="413.186" z="-1940.46"/>
<rotation yaw="179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x122a]" index="4" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="0.1216" y="-586.814" z="-1140.46"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x122b]" index="5" macro="struct_tel_base_02_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="0.1216" y="13.186" z="-140.46"/>
</offset>
</entry>
<entry id="[0x122c]" index="6" macro="prod_tel_swampplant_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="0.1215" y="13.186" z="859.54"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_03"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x122d]" index="7" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap003"/>
<offset>
<position x="0.1213" y="13.186" z="1659.54"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x122e]" index="8" macro="prod_tel_swampplant_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="0.121" y="13.186" z="2459.54"/>
<rotation yaw="179.99997"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_03"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x122f]" index="9" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="0.1215" y="-586.814" z="859.54"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x1231]" index="10" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap004">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="0.07754" y="413.186" z="-2340.416"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x1232]" index="11" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position x="0.121" y="-786.814" z="2459.54"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x1233]" index="12" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="0.1217" y="413.186" z="-340.46"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x1249]" index="13" macro="prod_tel_swampplant_macro" connection="connectionsnap003">
<predecessor index="12" connection="connectionsnap002"/>
<offset>
<position x="0.122" y="413.186" z="459.54"/>
<rotation yaw="-179.99997"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_03"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x124a]" index="14" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap006"/>
<offset>
<position x="0.1216" y="1013.186" z="-340.46"/>
<rotation yaw="-90"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8875e8]"/>
<group context="[0x8875dd]"/>
<group context="[0x8875dd]" group="back_01"/>
<group context="[0x8875dd]" group="front_01"/>
<group context="[0x8875dd]" group="front_03"/>
<group context="[0x8875dd]" group="front_02"/>
<group context="[0x8875dd]" group="back_02"/>
<group context="[0x8875dd]" group="back_03"/>
<group context="[0x887638]"/>
<group context="[0x887638]" group="group01"/>
<group context="[0x887638]" group="group02"/>
<group context="[0x887638]" group="group04"/>
<group context="[0x887638]" group="group03"/>
<group context="[0x887638]" group="group05"/>
<group context="[0x887638]" group="group06"/>
<group context="[0x88764d]"/>
<group context="[0x88764a]"/>
<group context="[0x887647]"/>
<group context="[0x887647]" group="back_01"/>
<group context="[0x887647]" group="front_01"/>
<group context="[0x887647]" group="front_03"/>
<group context="[0x887647]" group="front_02"/>
<group context="[0x887647]" group="back_02"/>
<group context="[0x887647]" group="back_03"/>
<group context="[0x8873e3]"/>
<group context="[0x8873e3]" group="group01"/>
<group context="[0x8873e3]" group="group02"/>
<group context="[0x8873e3]" group="group04"/>
<group context="[0x8873e3]" group="group03"/>
<group context="[0x8873e3]" group="group05"/>
<group context="[0x8873e3]" group="group06"/>
<group context="[0x887677]"/>
<group context="[0x887677]" group="back_01"/>
<group context="[0x887677]" group="front_01"/>
<group context="[0x887677]" group="front_03"/>
<group context="[0x887677]" group="front_02"/>
<group context="[0x887677]" group="back_02"/>
<group context="[0x887677]" group="back_03"/>
<group context="[0x887686]"/>
<group context="[0x887689]"/>
<group context="[0x887557]"/>
<group context="[0x887693]"/>
<group context="[0x882f65]"/>
<group context="[0x882f65]" group="back_01"/>
<group context="[0x882f65]" group="front_01"/>
<group context="[0x882f65]" group="front_03"/>
<group context="[0x882f65]" group="front_02"/>
<group context="[0x882f65]" group="back_02"/>
<group context="[0x882f65]" group="back_03"/>
<group context="[0x8876b8]"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="4"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="14"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="25"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="4"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1431.788"/>
<trade>
<offers>
<production>
<trade id="[0x6281]" seller="[0x87bd9e]" ware="swampplant" price="11620" amount="604">
<source class="production"/>
</trade>
<trade id="[0x6282]" buyer="[0x87bd9e]" ware="water" price="5649" amount="5266" desired="5266">
<source class="production"/>
</trade>
<trade id="[0x6283]" buyer="[0x87bd9e]" ware="energycells" price="2177" amount="3750" desired="3750">
<source class="production"/>
</trade>
<trade id="[0x6285]" buyer="[0x87bd9e]" ware="nostropoil" price="4659" amount="475" desired="475">
<source class="production"/>
</trade>
<trade id="[0x788d]" buyer="[0x87bd9e]" ware="majadust" price="47276" amount="190" desired="190" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x788e]" buyer="[0x87bd9e]" ware="spacefuel" price="30276" amount="240" desired="240" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x788f]" buyer="[0x87bd9e]" ware="spaceweed" price="37652" amount="290" desired="290" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="62" sell="0"/>
<ware ware="medicalsupplies" buy="58" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="2989.44">
<workforce race="teladi" amount="300"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3181.949"/>
<economylog cargo="0" offer="0"/>
<snapshot time="1428.108">
<entry id="[0x1227]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="0.1216" y="13.186" z="-1140.46"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1228]" index="2" macro="prod_tel_swampplant_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="0.1216" y="413.186" z="-1140.46"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_03"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1229]" index="3" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="0.1215" y="413.186" z="-1940.46"/>
<rotation yaw="179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
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<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
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<ammunition>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_03"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_02"/>
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<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
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</ammunition>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
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<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_03"/>
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<ammunition>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="16"/>
<item macro="missile_smart_heavy_mk1_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="80"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="7"/>
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</ammunition>
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<locked nextchecktime="1215.758"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<render>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_trans_container_02_a_macro" connection="shipconnection" id="[0x881450]">
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<render>
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</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8814a2]">
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<connection connection="con_shield_m_007">
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<connection connection="con_shield_m_001">
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<connection connection="con_shield_m_002">
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<connection connection="con_shield_m_003">
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<connection connection="con_turret_020">
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<connection connection="con_turret_018">
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<connection connection="con_shield_l_001">
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<connection connection="con_shield_l_003">
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<connection connection="con_shield_l_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x881480]">
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<rotation yaw="179.99995" roll="120"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x881452]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Yoyunis Deridos Tzessosis IV" code="URK-283" owner="teladi" known="1" read="0" page="10504" id="[0x88145c]">
<listeners>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="51413"/>
</blackboard>
<npcseed seed="2075213343"/>
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<connection connection="roomposition" id="[0x88145e]">
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="XHY-041" owner="teladi" known="1" read="0" id="[0x881482]">
<listeners>
<listener listener="[0x88144b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FQF-603" owner="teladi" known="1" read="0" id="[0x881445]">
<listeners>
<listener listener="[0x88144b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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<connection connection="con_commander" id="[0x88147e]">
<connected connection="[0x88145e]"/>
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</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x881453]">
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<render>
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<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x881456]">
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<render>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<render>
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</component>
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</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<render>
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</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x881451]">
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</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x881454]">
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x881455]">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88145b]">
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<render>
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</connection>
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</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_destroyer_01_a_macro" connection="space" code="EKD-886" owner="ministry" knownto="player" level="1" thruster="thruster_gen_l_allround_01_mk3_macro" id="[0x870641]">
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<flightcontrolmodel type="linear"/>
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<parameter value="4278454787" name="letter_color" type="color"/>
<parameter value="4280427040" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source job="ministry_destroyer_patrol_l_comp" seed="14210804278475886757" zone="[0x87da7e]" commandeerable="1" class="job"/>
<lastglobalanimation trigger="battlestate_red" time="1789.482"/>
<modification>
<paint ware="paintmod_0012" generated="1"/>
</modification>
<gravidar range="40055.238"/>
<orders>
<order id="[0x844c0]" default="1" order="Patrol" state="started">
<syncpoint state="reached"/>
<param name="space"/>
<param name="range" type="class" value="zone"/>
<param name="pursuetargets" type="integer"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="includeroute" type="integer" value="1"/>
<param name="allowothertargets" type="integer" value="1"/>
<param name="targetpurposes" type="list" value="30446"/>
<param name="timeout" type="time"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x870667]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x870643]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x870678]"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="775005208"/>
<skill type="boarding" value="1"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<skill type="morale" value="1"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<skill type="piloting" value="3"/>
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<skill type="piloting" value="1"/>
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<skill type="piloting" value="2"/>
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="morale" value="10"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<skill type="management" value="2"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="522937771"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<skill type="engineering" value="1"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="3468886564"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="morale" value="1"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<skill type="engineering" value="6"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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</person>
</people>
<alert level="red"/>
<shields>
<group group="group_back_mid_mid"/>
<group group="group_front_down_mid"/>
<group group="group_center_top_center"/>
<group group="group_center_bottom_right"/>
<group group="group_center_bottom_left"/>
<group group="group_front_top_left"/>
<group group="group_front_top_right"/>
<group group="group_center_bottom_right2"/>
<group group="group_center_bottom_left2"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="32"/>
<item macro="weapon_gen_mine_03_macro" amount="16"/>
<item macro="countermeasure_flares_01_macro" amount="20"/>
<item macro="weapon_gen_mine_01_macro" amount="156"/>
<item macro="weapon_gen_mine_02_macro" amount="31"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="7"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="15"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
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<weapon id="[0x870669]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1861.006"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x870644]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_destroyer_01_a_macro" connection="shipconnection" id="[0x870645]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_m_007">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x870653]">
<offset>
<position x="-197.926" y="-96.45" z="-40.585"/>
<rotation roll="-33.29985"/>
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</component>
</connection>
<connection connection="con_shield_m_008">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x870652]">
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<position x="198.512" y="-96.874" z="-42.959"/>
<rotation roll="33.6"/>
</offset>
</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x87064a]">
<offset>
<position x="-0.0008261" y="-129.542" z="147.753"/>
<rotation yaw="-179.99997" pitch="-63.38818"/>
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</component>
</connection>
<connection connection="con_shield_m_011">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x870649]">
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<position x="112.188" y="64.771" z="147.753"/>
<rotation yaw="120.05061" pitch="26.55337" roll="104.50014"/>
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</connection>
<connection connection="con_shield_m_010">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x870647]">
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<position x="-112.187" y="64.772" z="147.753"/>
<rotation yaw="-120.05064" pitch="26.55336" roll="-104.50017"/>
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</connection>
<connection connection="con_shield_l_03">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x87066c]">
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<position x="179.338" y="-121.441" z="-172.542"/>
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</component>
</connection>
<connection connection="con_shield_l_02">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x87066d]">
<offset>
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<rotation yaw="-179.99997" roll="-153.60002"/>
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</component>
</connection>
<connection connection="con_shield_l_01">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x870666]">
<offset>
<position y="-109.011" z="53.078"/>
<rotation yaw="-89.99998" roll="180"/>
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</component>
</connection>
<connection connection="con_shield_m_04">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x870655]">
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</connection>
<connection connection="con_shield_m_05">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x87064c]">
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</component>
</connection>
<connection connection="con_shield_m_06">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x87064d]">
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</component>
</connection>
<connection connection="con_shield_m_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x870659]">
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<rotation yaw="164.46144" pitch="8.79197" roll="-61.20187"/>
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</connection>
<connection connection="con_shield_m_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x870658]">
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<rotation yaw="-164.4614" pitch="8.79198" roll="61.20187"/>
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</component>
</connection>
<connection connection="con_shield_m_03">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x870650]">
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<position y="-256.358" z="157.292"/>
<rotation yaw="-179.99998" pitch="-17.79998" roll="179.99997"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_tel_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x870661]">
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<render>
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</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_tel_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x870669]">
<offset>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_l_01">
<component class="turret" macro="turret_tel_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x87065b]">
<offset>
<position x="-197.926" y="-96.45" z="-160.248"/>
<rotation roll="-33.29994"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_l_02">
<component class="turret" macro="turret_tel_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x87065d]">
<offset>
<position x="198.512" y="-96.874" z="-164.736"/>
<rotation roll="33.59999"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_l_01_macro" connection="con_cockpit" id="[0x87063e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Gantelios Yalos Huritis III" code="GCU-147" owner="ministry" knownto="player" known="1" read="0" page="10507" id="[0x870643]">
<listeners>
<listener listener="[0x870641]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="9"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="51489"/>
</blackboard>
<npcseed seed="543758384"/>
<connections>
<connection connection="roomposition" id="[0x87064b]">
<connected connection="[0x87064e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="XGR-509" owner="ministry" known="1" read="0" id="[0x870667]">
<listeners>
<listener listener="[0x870641]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="RGB-628" owner="ministry" known="1" read="0" id="[0x870678]">
<listeners>
<listener listener="[0x870641]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x87064e]">
<connected connection="[0x87064b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x87063f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x87063d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x870640]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x870646]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x87065e]">
<offset>
<position x="0.024" y="-205.292" z="119.959"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87065e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x870664]">
<offset>
<position x="177.691" y="102.762" z="119.999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870664]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x870660]">
<offset>
<position x="-176.584" y="102.633" z="119.999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870660]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_07">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x87065c]">
<offset>
<position x="217.033" y="125.304" z="174.633"/>
<rotation yaw="-15.53854" pitch="-8.79197" roll="61.20185"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87065c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_06">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x870651]">
<offset>
<position y="-250.608" z="174.633"/>
<rotation pitch="17.79995" roll="-179.99995"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870651]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_05">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x870662]">
<offset>
<position x="-234.655" y="-135.468" z="-83.157"/>
<rotation roll="-120"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870662]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_04">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x87065f]">
<offset>
<position x="-234.665" y="-135.461" z="-36.357"/>
<rotation roll="-120"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87065f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_03">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x870656]">
<offset>
<position x="234.634" y="-135.49" z="-81.037"/>
<rotation roll="119.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870656]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x870657]">
<offset>
<position x="234.634" y="-135.49" z="-34.69"/>
<rotation roll="119.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870657]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x870654]">
<offset>
<position x="0.001796" y="270.922" z="-83.535"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870654]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_09">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x87065a]">
<offset>
<position x="0.0004647" y="270.918" z="-33.137"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87065a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_08">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x870663]">
<offset>
<position x="-217.033" y="125.304" z="174.633"/>
<rotation yaw="15.53859" pitch="-8.79197" roll="-61.20187"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x870663]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x870642]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="AOT-662" owner="teladi" knownto="player" level="0.510864" nameindex="1" id="[0x87db05]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x86ef9e]" event="killed"/>
<listener listener="[0x888a80]" event="killed"/>
<listener listener="[0x888ad3]" event="killed"/>
<listener listener="[0x888a46]" event="killed"/>
<listener listener="[0x87dcaa]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3229.885"/>
<event event="updatebuild" time="3243.409"/>
</events>
<offset>
<position x="16656.383" y="-2293.209" z="2594.148"/>
<rotation yaw="83.55758"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_graphene" seed="15030273750961831793" class="godproduction"/>
<gravidar range="41780.094"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x888a46]"/>
<post id="defence" component="[0x888a80]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x888ad3]"/>
</control>
<construction>
<sequence>
<entry id="[0x1940]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position x="892.974" y="-61.33"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1943]" index="2" macro="prod_gen_graphene_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1092.974" y="338.67" z="200"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1944]" index="3" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="492.974" y="-61.33"/>
<rotation yaw="-89.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1955]" index="4" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="92.974" y="-61.33"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x1956]" index="5" macro="storage_tel_s_liquid_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="892.974" y="-661.33"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x1957]" index="6" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap004"/>
<offset>
<position x="492.974" y="-61.33" z="-400"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19bc]" index="7" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="4" connection="connectionsnap004"/>
<offset>
<position x="93.018" y="-61.33" z="399.956"/>
<rotation yaw="89.99998"/>
</offset>
</entry>
<entry id="[0x19c8]" index="8" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="492.974" y="-61.33" z="-800"/>
</offset>
</entry>
<entry id="[0x19c9]" index="9" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap006"/>
<offset>
<position x="93.018" y="738.67" z="399.956"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
<entry id="[0x19d1]" index="10" macro="struct_tel_vertical_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap005"/>
<offset>
<position x="492.974" y="-461.33" z="-800"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x19d5]" index="11" macro="struct_tel_base_02_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap003"/>
<offset>
<position x="-107.026" y="-61.33" z="-800"/>
<rotation yaw="89.99999"/>
</offset>
</entry>
<entry id="[0x19d9]" index="12" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap002"/>
<offset>
<position x="492.974" y="-1061.33" z="-800"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x19ef]" index="13" macro="hab_tel_l_01_macro" connection="connectionsnap002">
<predecessor index="11" connection="connectionsnap002"/>
<offset>
<position x="-907.026" y="-61.33" z="-800"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8889dd]"/>
<group context="[0x8889d9]"/>
<group context="[0x8889d9]" group="top_01"/>
<group context="[0x8889d9]" group="left_01"/>
<group context="[0x8889d9]" group="right_01"/>
<group context="[0x8889d9]" group="front_01"/>
<group context="[0x8889d9]" group="down_01"/>
<group context="[0x888a8c]"/>
<group context="[0x888a8c]" group="group01"/>
<group context="[0x888a8c]" group="group04"/>
<group context="[0x888a95]"/>
<group context="[0x888a9b]"/>
<group context="[0x888aab]"/>
<group context="[0x888aab]" group="group01"/>
<group context="[0x888aab]" group="group02"/>
<group context="[0x888aab]" group="group04"/>
<group context="[0x888aab]" group="group03"/>
<group context="[0x888aab]" group="group05"/>
<group context="[0x888aab]" group="group06"/>
<group context="[0x887ee5]"/>
<group context="[0x8885b5]"/>
<group context="[0x8885b4]"/>
<group context="[0x8885b4]" group="top_01"/>
<group context="[0x8885b4]" group="right_01"/>
<group context="[0x8885b4]" group="bottom_01"/>
<group context="[0x8885b4]" group="leftbottom_01"/>
<group context="[0x8885ce]"/>
<group context="[0x8885d2]"/>
<group context="[0x8885d5]"/>
<group context="[0x8885d8]"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="14"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="13"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1215.758"/>
<trade>
<reservations>
<reservation reserver="[0x89bdce]" id="[0x806ec]" seller="[0x87db05]" partner="[0x89bdce]" ware="graphene" price="17154" amount="355" desired="355" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x89bf2f]" id="[0x83d08]" seller="[0x87db05]" partner="[0x89bf2f]" ware="graphene" price="17945" amount="950" desired="950" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x8ef5a2]" id="[0x85495]" buyer="[0x87db05]" partner="[0x8ef5a2]" ware="methane" price="4571" amount="79" desired="79" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x6351]" buyer="[0x87db05]" ware="energycells" price="2200" amount="3906" desired="3906">
<source class="production"/>
</trade>
<trade id="[0x6352]" seller="[0x87db05]" ware="graphene" price="20469" amount="1679">
<source class="production"/>
</trade>
<trade id="[0x6354]" buyer="[0x87db05]" ware="methane" price="4562" amount="1521" desired="1521">
<source class="production"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="methane" buy="32" sell="0"/>
<ware ware="medicalsupplies" buy="74" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="2975.499">
<workforce race="teladi" amount="106"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3315.301"/>
<economylog cargo="0" offer="0"/>
<snapshot time="1086.979">
<entry id="[0x1940]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position x="892.974" y="-61.33"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1943]" index="2" macro="prod_gen_graphene_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1092.974" y="338.67" z="200"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1944]" index="3" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="492.974" y="-61.33"/>
<rotation yaw="-89.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1955]" index="4" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="92.974" y="-61.33"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x1956]" index="5" macro="storage_tel_s_liquid_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="892.974" y="-661.33"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x1957]" index="6" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap004"/>
<offset>
<position x="492.974" y="-61.33" z="-400"/>
</offset>
<upgrades generated="1">
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</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="JJX-772" owner="teladi" knownto="player" level="0.731717" nameindex="1" id="[0x87e75d]">
<listeners>
<listener listener="[0x88a8b0]" event="killed"/>
<listener listener="[0x88a8b6]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x88a8ad]" event="killed"/>
<listener listener="[0x87e839]" event="killed"/>
<listener listener="[0x87e75b]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3214.129"/>
<event event="updatetradeoffers" time="3244.664"/>
</events>
<offset>
<position x="31937.563" y="-6637.295" z="-13226.117"/>
<rotation yaw="71.22416"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_medicalsupplies" seed="11161149412289179591" class="godproduction"/>
<gravidar range="41751.027"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x88a8ad]"/>
<post id="defence" component="[0x88a8b6]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x88a8b0]"/>
</control>
<construction>
<sequence>
<entry id="[0x1b64]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position y="-237.336" z="735.527"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b65]" index="2" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position y="-237.336" z="335.527"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b66]" index="3" macro="prod_tel_medicalsupplies_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-200" y="762.664" z="535.527"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b67]" index="4" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="-0.0001367" y="-237.336" z="-64.473"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b68]" index="5" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position y="-837.336" z="735.527"/>
</offset>
</entry>
<entry id="[0x1b69]" index="6" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="-0.0002623" y="-237.336" z="-464.473"/>
<rotation yaw="-179.99997"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b6b]" index="7" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap003">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="-0.0445" y="-237.336" z="-864.517"/>
<rotation yaw="-89.99995"/>
</offset>
</entry>
<entry id="[0x1b6c]" index="8" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="399.956" y="-237.336" z="-864.517"/>
<rotation yaw="90.00005"/>
</offset>
</entry>
<entry id="[0x1b6d]" index="9" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position x="799.956" y="-237.336" z="-864.518"/>
<rotation yaw="90.00005"/>
</offset>
</entry>
<entry id="[0x1b6f]" index="10" macro="struct_tel_vertical_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap005"/>
<offset>
<position x="799.956" y="-637.336" z="-864.518"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x1b70]" index="11" macro="hab_tel_s_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap006"/>
<offset>
<position x="799.955" y="162.664" z="-864.518"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x1b71]" index="12" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap002"/>
<offset>
<position x="799.956" y="-1237.336" z="-864.518"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x88a7ee]"/>
<group context="[0x88a718]"/>
<group context="[0x88a718]" group="group01"/>
<group context="[0x88a718]" group="group02"/>
<group context="[0x88a718]" group="group04"/>
<group context="[0x88a718]" group="group03"/>
<group context="[0x88a718]" group="group05"/>
<group context="[0x88a718]" group="group06"/>
<group context="[0x88a055]"/>
<group context="[0x88a055]" group="top_01"/>
<group context="[0x88a055]" group="left_01"/>
<group context="[0x88a055]" group="right_01"/>
<group context="[0x88a055]" group="back_01"/>
<group context="[0x88a055]" group="front_01"/>
<group context="[0x87e241]"/>
<group context="[0x87e241]" group="group01"/>
<group context="[0x87e241]" group="group02"/>
<group context="[0x87e241]" group="group04"/>
<group context="[0x87e241]" group="group03"/>
<group context="[0x87e241]" group="group06"/>
<group context="[0x88a80c]"/>
<group context="[0x88a81c]"/>
<group context="[0x88a81c]" group="group01"/>
<group context="[0x88a81c]" group="group02"/>
<group context="[0x88a81c]" group="group04"/>
<group context="[0x88a81c]" group="group03"/>
<group context="[0x88a81c]" group="group05"/>
<group context="[0x88a81c]" group="group06"/>
<group context="[0x874d20]"/>
<group context="[0x88a278]"/>
<group context="[0x88a292]"/>
<group context="[0x88a38b]"/>
<group context="[0x88a8bf]"/>
<group context="[0x88a8bc]"/>
<group context="[0x88a8bc]" group="leftbottom_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="30"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="17"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2039.516"/>
<trade>
<reservations>
<reservation reserver="[0x89cb76]" id="[0x83ec6]" buyer="[0x87e75d]" partner="[0x89cb76]" ware="sunriseflowers" price="5672" amount="16" desired="16" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x896bc4]" id="[0x847c3]" seller="[0x87e75d]" partner="[0x896bc4]" ware="medicalsupplies" price="8139" amount="1578" desired="1578" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x64b5]" buyer="[0x87e75d]" ware="spices" price="1507" amount="159" desired="159">
<source class="production"/>
</trade>
<trade id="[0x83b2d]" buyer="[0x87e75d]" ware="sunriseflowers" price="5572" amount="8" desired="8">
<source class="production"/>
</trade>
<trade id="[0x64b7]" buyer="[0x87e75d]" ware="water" price="5518" amount="1341" desired="1341">
<source class="production"/>
</trade>
<trade id="[0x7ec0]" buyer="[0x87e75d]" ware="energycells" price="1364" amount="440" desired="440">
<source class="production"/>
</trade>
<trade id="[0x64b8]" seller="[0x87e75d]" ware="medicalsupplies" price="8815" amount="249">
<source class="production"/>
</trade>
<trade id="[0x64b9]" buyer="[0x87e75d]" ware="nostropoil" price="4485" amount="121" desired="121">
<source class="production"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="sunriseflowers" buy="93" sell="0"/>
<ware ware="water" buy="60" sell="0"/>
<ware ware="spices" buy="21" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3117.663">
<workforce race="teladi" amount="91"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3330.051"/>
<economylog cargo="0" offer="0"/>
<snapshot time="1962.322">
<entry id="[0x1b64]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position y="-237.336" z="735.527"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b65]" index="2" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position y="-237.336" z="335.527"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b66]" index="3" macro="prod_tel_medicalsupplies_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-200" y="762.664" z="535.527"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b67]" index="4" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="-0.0001367" y="-237.336" z="-64.473"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b68]" index="5" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position y="-837.336" z="735.527"/>
</offset>
</entry>
<entry id="[0x1b69]" index="6" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="-0.0002623" y="-237.336" z="-464.473"/>
<rotation yaw="-179.99997"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1b6b]" index="7" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap003">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="-0.0445" y="-237.336" z="-864.517"/>
<rotation yaw="-89.99995"/>
</offset>
</entry>
<entry id="[0x1b6c]" index="8" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="399.956" y="-237.336" z="-864.517"/>
<rotation yaw="90.00005"/>
</offset>
</entry>
<entry id="[0x1b6d]" index="9" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position x="799.956" y="-237.336" z="-864.518"/>
<rotation yaw="90.00005"/>
</offset>
</entry>
<entry id="[0x1b6f]" index="10" macro="struct_tel_vertical_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap005"/>
<offset>
<position x="799.956" y="-637.336" z="-864.518"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x1b70]" index="11" macro="hab_tel_s_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap006"/>
<offset>
<position x="799.955" y="162.664" z="-864.518"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x1b71]" index="12" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap002"/>
<offset>
<position x="799.956" y="-1237.336" z="-864.518"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01"/>
</groups>
</upgrades>
</entry>
</snapshot>
<buildplot>
<max x="3727.063" y="3727.063" z="3727.063"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87e834]">
<connected connection="[0x87e837]"/>
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<drop ref="ship_small_pirate"/>
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<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="3"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="7"/>
<item macro="eq_arg_satellite_01_macro" amount="6"/>
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</ammunition>
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<locked nextchecktime="2026.859"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x87047f]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x87045c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Idmanckulot" code="RLC-268" owner="scaleplate" cover="teladi" knownto="player" known="1" read="0" page="10304" id="[0x870479]">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="3128078415"/>
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<connection connection="con_control01" id="[0x87047b]">
<connected connection="[0x87047a]"/>
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<connection connection="con_primaryweapon_02">
<component class="missilelauncher" macro="weapon_gen_s_torpedo_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="1" id="[0x870451]">
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</connection>
<connection connection="con_primaryweapon_01">
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<connection connection="con_engine_02">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<drop ref="ship_medium_civilian"/>
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<person macro="character_teladi_male_generic_02_macro" role="passenger">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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</prices>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="entities">
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<connection connection="con_control01" id="[0x83141c]">
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<connection connection="con_shield_002">
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</connection>
<connection connection="con_turret_01">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
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<render>
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</connection>
<connection connection="ships">
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</connection>
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<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
<source job="teladi_free_miner_m_liquid" seed="9964721359895885364" zone="[0xfdb35]" commandeerable="1" class="job"/>
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<order id="[0x843ad]" order="MiningCollect" state="started" temp="1">
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<software wares="software_dockmk1 software_targetmk1 software_trademk1"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
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</ammunition>
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<primary active="0"/>
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<locked nextchecktime="1860.674"/>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x88d2e5]">
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<connection connection="con_shield_02">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88ce18]">
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<render>
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="3098249969"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="WNM-754" owner="teladi" known="1" read="0" id="[0x88c9c4]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JRO-318" owner="teladi" known="1" read="0" id="[0x88d1d1]">
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<listener listener="[0x88ce13]" event="killed"/>
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<connection connection="con_turret_02">
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<connection connection="con_turret_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88d14a]">
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<render>
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<drop ref="ship_small_military"/>
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<param name="blindtourist" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="debugchance" type="integer"/>
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<post id="playerpilot"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="management" value="4"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="13"/>
<item macro="weapon_gen_mine_03_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="weapon_gen_mine_01_macro" amount="62"/>
<item macro="weapon_gen_mine_02_macro" amount="12"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="100"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
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</ammunition>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_frigate_01_a_macro" connection="shipconnection" id="[0x8904ff]">
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<render>
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</render>
</component>
</connection>
<connection connection="subordinates" id="[0x894f0b]">
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<connection connection="subordinates" id="[0x87cbe3]">
<connected connection="[0x87cbe4]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x894e19]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
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<listeners>
<listener listener="[0x895370]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x895370]" connection="con_control01"/>
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</movement>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="50387"/>
<value name="$escortgroup" type="group" value="10136"/>
<value name="$fleet" type="group" value="10137"/>
<value name="$police_cleared" type="table" value="1880"/>
<value name="$squad_formationdist" type="length" value="2500"/>
</blackboard>
<npcseed seed="3866645769"/>
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<connection connection="currentchair" id="[0x89538d]">
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<connection connection="roomposition" id="[0x89511b]">
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="ONV-281" owner="ministry" known="1" read="0" id="[0x895324]">
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<entity type="officer" post="defence"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="playerpilot"/>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
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</ammunition>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x897b56]">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x897b55]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897a1c]">
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<render>
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<connection connection="entities">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897b44]">
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<connection connection="ships">
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<cargo>
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<drop ref="ship_small_pirate"/>
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<param name="releasesignal"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x87046e]"/>
<post id="playerpilot"/>
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<person macro="character_split_female_generic_01_macro" role="service">
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<skill type="morale" value="4"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="3"/>
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<locked nextchecktime="2026.859"/>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87046a]">
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</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_scout_01_a_macro" connection="shipconnection" id="[0x87046b]">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x870484]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x87046c]">
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<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Tzessosis Lalundas Rudilis VII" code="TAV-588" owner="scaleplate" cover="teladi" knownto="player" known="1" read="0" page="10502" id="[0x87046e]">
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<entity type="officer" post="aipilot"/>
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<value name="$goattack" type="integer"/>
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<npcseed seed="1854756363"/>
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<connection connection="con_control01" id="[0x870470]">
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x870482]">
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<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x870483]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x870480]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x87046d]">
<offset default="1"/>
<render>
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<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="HQJ-239" knownto="player" id="[0x28da3b6]">
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<event event="killcheck" time="3200.2"/>
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<connections>
<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
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<param name="debugchance2" type="integer"/>
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<source class="production"/>
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<param name="debugchance" type="integer"/>
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<software wares="software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89be99]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89be6f]"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="service">
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<skill type="management" value="2"/>
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<person macro="character_paranid_pilot_02_macro" role="service">
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<skill type="morale" value="1"/>
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<person macro="character_paranid_pilot_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_02_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
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<person macro="character_paranid_pilot_02_macro" role="service">
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<locked nextchecktime="995.788"/>
<trade>
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<reference>
<ware ware="graphene" buy="160" sell="0"/>
<ware ware="antimattercells" buy="121" sell="0"/>
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</prices>
</trade>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_01_a_macro" connection="shipconnection" id="[0x89be9f]">
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<offset default="1"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89be91]">
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89bea0]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Ulmanckoknnid" code="QEN-344" owner="paranid" knownto="player" known="1" read="0" page="10307" id="[0x89be99]">
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<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.42" time="2540.093" delay="600" decayrate="1"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="126501"/>
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<npcseed seed="3717449972"/>
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<connection connection="roomposition" id="[0x89be98]">
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</connections>
</component>
</connection>
<connection connection="entities">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="WIY-150" owner="paranid" known="1" read="0" id="[0x89be6f]">
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<connection connection="con_engine_01">
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<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x89d582]">
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<connection connection="con_weapon_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<entity type="officer" post="aipilot"/>
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<entity type="officer" post="defence"/>
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<render>
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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</connection>
<connection connection="con_engine_03">
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<item macro="countermeasure_flares_01_macro" amount="4"/>
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<connection connection="commander" id="[0x894ce2]">
<connected connection="[0x8950e1]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x894cdf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Desudras Yohulis Gutosos IX" code="ODC-507" owner="ministry" known="1" read="0" page="10506" id="[0x895086]">
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<listener listener="[0x89509b]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x89509b]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="5"/>
<skill type="morale" value="3"/>
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<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.4" time="2832.815" delay="10" decayrate="0.05"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="52287"/>
<value name="$goattack" type="integer"/>
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<npcseed seed="3202526049"/>
<connections>
<connection connection="currentchair" id="[0x884260]">
<connected connection="[0x884d27]"/>
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<connection connection="roomposition" id="[0x895085]">
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</connection>
<connection connection="con_control01" id="[0x88425f]">
<connected connection="[0x895085]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x894dce]">
<offset>
<position x="6.185" y="-0.4903" z="-4.138"/>
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<render>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x894ed3]">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894cdc]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection13" id="[0x884d27]">
<connected connection="[0x884260]"/>
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<connection connection="ships">
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<flightcontrolmodel type="linear"/>
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<position x="-48716.09" y="-1065.396" z="49968.711"/>
<rotation yaw="106.80692" pitch="-0.787725"/>
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<render>
<parameter value="4279304978" name="letter_color" type="color"/>
<parameter value="4280098082" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
<source job="ministry_fighter_escort_s_frigate" seed="4998721519759475008" zone="[0xfdb3e]" commander="[0x894cc4]" commandertime="0" class="job"/>
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<paint ware="paintmod_0045" generated="1"/>
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<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x894ce1]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_male_pilot_01_macro" role="marine">
<npcseed seed="2966467579"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
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</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x893ff9]"/>
<weapon id="[0x893ffb]"/>
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</primary>
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<locked nextchecktime="1677.285"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x894497]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_01_a_macro" connection="shipconnection" id="[0x89449d]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x893ffa]">
<offset>
<position x="-4.017" y="1.311" z="-0.2079"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x893ffc]">
<offset>
<position x="4.362" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x893ff9]">
<offset>
<position x="-4.356" y="-0.5395" z="9.601"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x893ffb]">
<offset>
<position x="4.34" y="-0.5395" z="9.601"/>
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</render>
</component>
</connection>
<connection connection="commander" id="[0x893ff2]">
<connected connection="[0x893ff0]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8950c0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Yoyunis Gantelios Tertasobas I" code="EXY-279" owner="ministry" knownto="player" known="1" read="0" page="10501" id="[0x894ce1]">
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<listener listener="[0x8950bc]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8950bc]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="piloting" value="11"/>
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<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.4" time="2832.815" delay="10" decayrate="0.05"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="52363"/>
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<npcseed seed="502596305"/>
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<connection connection="currentchair" id="[0x894f7a]">
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<connection connection="roomposition" id="[0x894ce4]">
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</connection>
<connection connection="con_control01" id="[0x894ce7]">
<connected connection="[0x894ce4]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8950d7]">
<movement class="connection"/>
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<travel active="1" factor="5.88664"/>
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<render>
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<connection connection="connection34" id="[0x894f7e]">
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<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_02_b_macro" connection="space" attacker="[0x18da9a5]" attackmethod="lowattentionattack" attacktime="2807.463" attackership="[0x18da9a5]" shipattacktime="2807.463" code="FBA-369" owner="ministry" level="1" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x893ff1]">
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<drop ref="ship_small_military"/>
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<param name="releasesignal"/>
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<post id="tradecomputer"/>
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<group value="2861.69" time="2807.463"/>
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<ammunition>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_02_b_macro" connection="shipconnection" id="[0x894cf7]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894f07]">
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</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894f30]">
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x8950d6]">
<offset>
<position x="0.004431" y="-1.441" z="7.66"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x893ff8]">
<offset>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x893fef]">
<offset>
<position x="-7.026" y="-0.5494" z="13.382"/>
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<render>
<parameter flags="override" value="1" owner="[0x893fef]" name="mat_dynamicglow" type="glow">
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</render>
</component>
</connection>
<connection connection="commander" id="[0x895239]">
<connected connection="[0x894cf6]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89512b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
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<connection connection="entities">
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<listener listener="[0x893ff1]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="52401"/>
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<npcseed seed="1210565070"/>
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<connection connection="currentchair" id="[0x889a9e]">
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<connection connection="roomposition" id="[0x89520d]">
<connected connection="[0x89520e]"/>
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<connection connection="con_control01" id="[0x89520e]">
<connected connection="[0x89520d]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x894d56]">
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<position x="6.185" y="-0.4903" z="-4.138"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8950e4]">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89512c]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection13" id="[0x89523a]">
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<connection connection="ships">
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<drop ref="ship_small_military"/>
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<param name="releasesignal"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x895230]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x895207]"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_male_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="13"/>
<item macro="weapon_gen_mine_03_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="weapon_gen_mine_01_macro" amount="62"/>
<item macro="weapon_gen_mine_02_macro" amount="12"/>
<item macro="missile_torpedo_heavy_mk1_macro" amount="100"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="6"/>
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<locked nextchecktime="1677.285"/>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_frigate_01_a_macro" connection="shipconnection" id="[0x895236]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x895235]">
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<render>
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<connections>
<connection connection="entities">
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<connection connection="entities">
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<connection connection="con_primaryweapon_02">
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<connection connection="con_shield_back_r">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_shield_b">
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<connection connection="con_engine_01">
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<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
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<connection connection="con_turret_tb">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
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<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x895281]"/>
<weapon id="[0x8950fe]"/>
<weapon id="[0x894f35]"/>
</entry>
</primary>
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<locked nextchecktime="1677.285"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8951eb]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_02_b_macro" connection="shipconnection" id="[0x8951ea]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894f3a]">
<offset>
<position x="-8.421" y="-0.06917" z="10.499"/>
<rotation yaw="0.00219627" pitch="0.0287122" roll="4.37426"/>
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</component>
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<connection connection="con_shield_02">
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<rotation yaw="0.00221076" pitch="-0.0289029" roll="-4.37401"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x895281]">
<offset>
<position x="0.004431" y="-1.441" z="7.66"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x8950fe]">
<offset>
<position x="7.026" y="-0.5494" z="13.382"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
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<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x894f35]">
<offset>
<position x="-7.026" y="-0.5494" z="13.382"/>
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</component>
</connection>
<connection connection="commander" id="[0x894bc2]">
<connected connection="[0x8950e2]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8951e9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Rurandis Hintorias Wegoras VI" code="BHT-261" owner="ministry" knownto="player" known="1" read="0" page="10501" id="[0x895100]">
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<listener listener="[0x8951ec]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8951ec]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="8"/>
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<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.4" time="2832.815" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="52515"/>
<value name="$goattack" type="integer"/>
<value name="$squadorder" type="table" value="3764"/>
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<npcseed seed="4181076434"/>
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<connection connection="roomposition" id="[0x895116]">
<connected connection="[0x895117]"/>
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</connection>
<connection connection="con_control01" id="[0x895117]">
<connected connection="[0x895116]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89528a]">
<offset>
<position x="6.185" y="-0.4903" z="-4.138"/>
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</component>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x895282]">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8950ff]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection13" id="[0x895249]">
<connected connection="[0x894d01]"/>
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</component>
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<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_02_b_macro" connection="space" code="EER-666" owner="ministry" level="1" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x89529a]">
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<listener listener="[0x88ab9e]" event="killed"/>
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<listener listener="[0x894d1f]" event="boostdisabled"/>
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
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<position x="-37333.777" y="4261.121" z="49999.43"/>
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<parameter value="4280295456" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
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<paint ware="paintmod_0012" generated="1"/>
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<order id="[0x6b2d]" default="1" order="Escort" state="started">
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<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88ab9e]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="2874809756"/>
<skill type="boarding" value="4"/>
<skill type="management" value="6"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
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</ammunition>
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<weapon id="[0x894a3c]"/>
<weapon id="[0x895101]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x895291]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_02_b_macro" connection="shipconnection" id="[0x895292]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894d37]">
<offset>
<position x="-8.421" y="-0.06917" z="10.499"/>
<rotation yaw="0.00219627" pitch="0.0287122" roll="4.37426"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x89527e]">
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<rotation yaw="0.00221076" pitch="-0.0289029" roll="-4.37401"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x894a36]">
<offset>
<position x="0.004431" y="-1.441" z="7.66"/>
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</component>
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<connection connection="con_weapon_03">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x894a3c]">
<offset>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x895101]">
<offset>
<position x="-7.026" y="-0.5494" z="13.382"/>
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</component>
</connection>
<connection connection="commander" id="[0x895279]">
<connected connection="[0x89527f]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x895290]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Hohindras Yoganis Tertasobas IX" code="HMQ-683" owner="ministry" known="1" read="0" page="10501" id="[0x88ab9e]">
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<listener listener="[0x89529a]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<booster faction="xenon" value="-0.4" time="2832.815" delay="10" decayrate="0.05"/>
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<value name="$StateMachine" type="cue" value="52591"/>
<value name="$goattack" type="integer"/>
<value name="$squadorder" type="table" value="3766"/>
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<npcseed seed="3657572711"/>
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<connection connection="roomposition" id="[0x894dd9]">
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<connection connection="con_control01" id="[0x894e2c]">
<connected connection="[0x894dd9]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x894d1f]">
<offset>
<position x="6.185" y="-0.4903" z="-4.138"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x894d1c]">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88fb30]">
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<render>
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</component>
</connection>
<connection connection="connection13" id="[0x894d22]">
<connected connection="[0x894bd4]"/>
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</component>
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<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_miner_solid_01_b_macro" connection="space" code="PTY-474" owner="teladi" knownto="player" level="0.653375" thruster="thruster_gen_l_allround_01_mk2_macro" id="[0x89f6a5]">
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<drop ref="ship_large_civilian"/>
<source job="teladi_free_miner_l_mineral" seed="5287230515124203954" zone="[0x87da7e]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40078.941"/>
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<order id="[0x71ba]" default="1" order="MiningRoutine">
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<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="40"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x855b3]" order="MiningCollect" state="started" temp="1">
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<param name="secwares" type="list" value="29199"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
<param name="time_started"/>
<param name="debug_eco" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="defence" component="[0x89f6d5]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x867175]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89f6c8]"/>
</control>
<people>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3842841720"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2770414409"/>
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<skill type="management" value="5"/>
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<person macro="character_teladi_male_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<group group="group_back_mid_mid"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
<group group="group_back_bottom_right"/>
<group group="group_back_top_center"/>
<group group="group_back_bottom_left"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="18"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="89"/>
<item macro="ship_gen_s_miningdrone_solid_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="88"/>
<item macro="countermeasure_flares_01_macro" amount="14"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
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</ammunition>
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<render>
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<connection connection="con_storage01" macro="con_storage01">
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</render>
<cargo>
<ware ware="silicon" amount="343"/>
</cargo>
</component>
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<connection connection="con_shield_m_004">
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<connection connection="con_shield_l_001">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
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<npcseed seed="439765147"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BYP-478" owner="teladi" known="1" read="0" id="[0x89f6d5]">
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<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
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<drop ref="ship_medium_civilian"/>
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<person macro="character_paranid_generic_01_macro" role="marine">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="2971536563"/>
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<person macro="character_paranid_generic_01_macro" role="service">
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<person macro="character_paranid_generic_01_macro" role="service">
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="14"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="70"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<locked nextchecktime="216.739"/>
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<ware ware="weaponcomponents" buy="212" sell="0"/>
<ware ware="fieldcoils" buy="483" sell="0"/>
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</prices>
</trade>
<connections>
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<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89ca7d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_par_m_trans_container_02_a_macro" connection="shipconnection" id="[0x89ca79]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
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</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88bcf6]">
<offset>
<position x="0.02121" y="-5.557" z="12.302"/>
<rotation roll="180"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89ca7b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_paranid" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_generic_01_macro" connection="parentconnection" name="Tammanckamstras" code="MPV-621" owner="paranid" knownto="player" known="1" read="0" page="10306" id="[0x89ca76]">
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<listener listener="[0x89ca7e]" event="killed"/>
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<movement class="crossconnection">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
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<booster faction="scaleplate" relation="-0.42" time="1240.87" delay="600" decayrate="1"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="137749"/>
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<npcseed seed="1958791619"/>
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<connected connection="[0x89ca77]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SJB-106" owner="paranid" known="1" read="0" id="[0x88bcc7]">
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<listener listener="[0x89ca7e]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="defence"/>
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</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="RGT-858" owner="paranid" known="1" read="0" id="[0x89ca67]">
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<listener listener="[0x89ca7e]" event="killed"/>
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<entity type="officer" post="engineer"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_par_m_combat_01_mk3_macro" connection="engineconnection01" id="[0x88bcf8]">
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<connection connection="con_turret_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ca7a]">
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<render>
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<connection connection="connection23" id="[0x88bcc8]">
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<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
<source job="argon_equipment_trader_m" seed="6572597081140570229" zone="[0xfdae2]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0002" generated="1"/>
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<gravidar range="40047.758"/>
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<param name="tradeware" type="ware" value="claytronics"/>
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<param name="supplier" type="component" value="[0x861d66]"/>
<param name="duration"/>
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<param name="debugchance2" type="integer"/>
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<order id="[0x85223]" order="TradePerform" state="started" temp="1">
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<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89421e]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89495e]"/>
</control>
<people>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="2939663198"/>
<skill type="engineering" value="10"/>
<skill type="management" value="2"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="2592239992"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="938846313"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="1452558926"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_03_macro" role="marine">
<npcseed seed="605252963"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_engineer_03_macro" role="service">
<npcseed seed="1118162740"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="2137561139"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="20"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="fieldcoils" buy="247" sell="0"/>
<ware ware="claytronics" buy="2040" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x894947]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_02_a_macro" connection="shipconnection" id="[0x894949]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="claytronics" amount="308"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x894975]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x894974]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
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<render>
<parameter flags="override" value="1" owner="[0x894974]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x894539]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_03_macro" connection="parentconnection" name="Addy Gerra" code="JOR-923" owner="argon" knownto="player" known="1" read="0" page="10104" id="[0x89421e]">
<listeners>
<listener listener="[0x894812]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x894812]" connection="con_control01"/>
<offset>
<position y="-4.893" z="-56.914"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.307" z="0.09292"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="14"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="29791"/>
</blackboard>
<npcseed seed="4094449425"/>
<connections>
<connection connection="currentchair" id="[0x894904]">
<connected connection="[0x894465]"/>
</connection>
<connection connection="roomposition" id="[0x89493d]">
<connected connection="[0x894224]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="TMO-266" owner="argon" known="1" read="0" id="[0x890afd]">
<listeners>
<listener listener="[0x894812]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="UVR-904" owner="argon" known="1" read="0" id="[0x89495e]">
<listeners>
<listener listener="[0x894812]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x894224]">
<connected connection="[0x89493d]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x894483]">
<offset>
<position y="0.08752" z="-48.929"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x894483]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x894973]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
<rotation roll="-105.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x894973]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894939]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection33" id="[0x894465]">
<connected connection="[0x894904]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_fighter_01_a_macro" connection="space" attacker="[0x18da9a5]" attackmethod="lowattentionattack" attacktime="2788.756" attackership="[0x18da9a5]" shipattacktime="2788.756" code="VVD-066" owner="ministry" knownto="player" level="1" thruster="thruster_gen_s_allround_01_mk3_macro" id="[0x894ce5]">
<listeners>
<listener listener="[0x894cc4]" event="killed"/>
<listener listener="[0x894f80]" event="killed"/>
<listener listener="[0x895125]" event="boostdisabled"/>
<listener listener="[0x895126]" event="boostdisabled"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<events>
<event event="updateengineparameters" time="3195.549"/>
<event event="updatebuild" time="3213.14"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb3b]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="-31600.926" y="824.435" z="49524.727"/>
<rotation yaw="112.26122" pitch="-2.30622"/>
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<velocity>
<linear x="244.732" y="-10.6498" z="-100.178"/>
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<acceleration>
<linear x="-46.6932" y="1.26383" z="-0.438198"/>
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</read>
<write space="[0xfdb3b]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-31600.926" y="824.435" z="49524.727"/>
<rotation yaw="112.26122" pitch="-2.30622"/>
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<velocity>
<linear x="244.732" y="-10.6498" z="-100.178"/>
</velocity>
<acceleration>
<linear x="-46.6932" y="1.26383" z="-0.438198"/>
<angular rx="-92.234" ry="20.7147" rz="71.7235"/>
</acceleration>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb3b]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="-7767.773" y="-212.695" z="39768.879"/>
<rotation yaw="112.26122"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-32738.568" y="873.941" z="49990.41"/>
<rotation yaw="112.26122" pitch="-2.30622"/>
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<render>
<parameter value="4279571715" name="letter_color" type="color"/>
<parameter value="4279902240" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="ministry_fighter_escort_s_frigate" seed="15462037305611286229" zone="[0xfdb3e]" commander="[0x894cc4]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0012" generated="1"/>
</modification>
<gravidar range="40011.918"/>
<orders>
<order id="[0x6b26]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x894cc4]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="550.079"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x894f80]"/>
<post id="playerpilot"/>
</control>
<shields>
<group value="2793.91" time="2788.756"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
<item macro="weapon_gen_mine_03_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="9"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="17"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x895114]"/>
<weapon id="[0x89016c]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1677.285"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x894ce8]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_fighter_01_a_macro" connection="shipconnection" id="[0x894f7b]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x895103]">
<offset>
<position x="-4.017" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk3_macro" connection="connection01" id="[0x894d51]">
<offset>
<position x="4.362" y="1.311" z="-0.2079"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x895114]">
<offset>
<position x="-4.356" y="-0.5395" z="9.601"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x895114]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="20" id="[0x89016c]">
<offset>
<position x="4.34" y="-0.5395" z="9.601"/>
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<render>
<parameter flags="override" value="1" owner="[0x89016c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="commander" id="[0x894985]">
<connected connection="[0x894dc8]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x894f7c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Rurandis Wegoras Rudilis III" code="BGB-550" owner="ministry" knownto="player" known="1" read="0" page="10505" id="[0x894f80]">
<listeners>
<listener listener="[0x894ce5]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x894ce5]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.4" time="2832.815" delay="10" decayrate="0.05"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="52325"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="802752501"/>
<connections>
<connection connection="currentchair" id="[0x89510d]">
<connected connection="[0x89510b]"/>
</connection>
<connection connection="roomposition" id="[0x89510e]">
<connected connection="[0x89510f]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89510f]">
<connected connection="[0x89510e]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x895126]">
<movement class="connection"/>
<offset>
<position x="14.287" y="-0.3651" z="-0.6747"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x895126]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x895125]">
<movement class="connection"/>
<offset>
<position x="-13.975" y="-0.3259" z="-0.7053"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x895125]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x894f7f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection34" id="[0x89510b]">
<connected connection="[0x89510d]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="CFV-047" owner="teladi" level="0.674421" nameindex="3" id="[0x87d2ba]">
<listeners>
<listener listener="[0x8cbeb0]" event="killed"/>
<listener listener="[0x88a0fa]" event="killed"/>
<listener listener="[0x88a0c9]" event="killed"/>
<listener listener="[0x889e5f]" event="killed"/>
<listener listener="[0x87d4c0]" event="killed"/>
<listener listener="[0x87d40b]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3217.811"/>
<event event="updatebuild" time="3249.654"/>
</events>
<offset>
<position x="32067.648" y="4472.648" z="-38676.527"/>
<rotation yaw="-174.74461"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_sunriseflowers" seed="14644311778211210348" class="godproduction"/>
<gravidar range="42193.277"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cbeb0]"/>
<post id="manager" component="[0x889e5f]"/>
<post id="defence" component="[0x88a0fa]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x88a0c9]"/>
</control>
<construction>
<sequence>
<entry id="[0x1770]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position x="935.505" y="-48.144"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1772]" index="2" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="535.505" y="-48.144"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1774]" index="3" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap004"/>
<offset>
<position x="135.505" y="-48.144"/>
<rotation yaw="89.99999"/>
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</entry>
<entry id="[0x1775]" index="4" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="935.505" y="551.856"/>
</offset>
</entry>
<entry id="[0x1776]" index="5" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="535.505" y="-48.144" z="-400"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1777]" index="6" macro="prod_tel_sunriseflowers_macro" connection="connectionsnap004">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="-864.495" y="-48.144" z="0.0003513"/>
<rotation yaw="-179.99997"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1778]" index="7" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap005"/>
<offset>
<position x="-864.495" y="-648.144" z="0.0003513"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x1779]" index="8" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="935.505" y="-648.144"/>
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<connection connection="modules">
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<render>
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<connections>
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<position y="88.679" z="120.594"/>
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<connection connection="con_shieldgen_002">
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<connection connection="con_turret_004">
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<connection connection="con_turret_laser_l_001">
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<connection connection="con_turret_laser_l_005">
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<connection connection="con_turret_laser_l_006">
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<connection connection="con_turret_laser_l_007">
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<connection connection="con_shieldgen_large_001">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88a119]">
<offset>
<position y="77.91"/>
</offset>
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</connection>
<connection connection="con_shieldgen_large_002">
<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88a11a]">
<offset>
<position y="-77.875"/>
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<connection connection="connectionsnap002" id="[0x88a120]">
<connected connection="[0x88a11b]"/>
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</component>
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<connection connection="modules">
<component class="habitation" macro="hab_tel_m_01_macro" connection="space" construction="[0x1775]" id="[0x88a122]">
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<listener listener="[0x87d2ba]" event="killed"/>
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<position x="935.505" y="551.856"/>
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<render>
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<connection connection="connectionsnap001" id="[0x88a123]">
<connected connection="[0x88a11e]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="PHP-635" owner="teladi" level="0.77949" nameindex="1" id="[0x87dcf6]">
<listeners>
<listener listener="[0x8225d3]" event="killed"/>
<listener listener="[0x87dcf8]" event="killed"/>
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<listener listener="[0x88a02a]" event="killed"/>
<listener listener="[0x88a027]" event="killed"/>
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<events>
<event event="updatetradeoffers" time="3199.625"/>
<event event="updatebuild" time="3252.387"/>
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<offset>
<position x="20170.859" y="-1195.566" z="-14124.736"/>
<rotation yaw="28.3316"/>
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<render>
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</render>
<source entry="tel_siliconwafers" seed="1110904794915172527" class="godproduction"/>
<gravidar range="41468.645"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x88a027]"/>
<post id="defence" component="[0x88a032]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x88a02a]"/>
</control>
<construction>
<sequence>
<entry id="[0x1913]" index="1" macro="pier_tel_harbor_03_macro">
<offset>
<position y="813.186" z="-921.126"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="13"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1916]" index="2" macro="prod_gen_siliconwafers_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position y="1213.186" z="-921.126"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1918]" index="3" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
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<position y="813.186" z="-521.126"/>
<rotation yaw="-179.99998"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
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<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1919]" index="4" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position y="813.186" z="-121.126"/>
</offset>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
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</entry>
<entry id="[0x191a]" index="5" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
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<rotation yaw="90"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="rightbottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="rightbottom_01" exact="2"/>
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</upgrades>
</entry>
<entry id="[0x191c]" index="6" macro="storage_tel_m_solid_01_macro" connection="connectionsnap001">
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<offset>
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<rotation yaw="-179.99998"/>
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<entry id="[0x191e]" index="7" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
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<offset>
<position x="0.0001574" y="813.186" z="278.874"/>
<rotation yaw="-89.99998"/>
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
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</entry>
<entry id="[0x191f]" index="8" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="leftbottom_01"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="leftbottom_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="rightbottom_01" exact="2"/>
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</entry>
<entry id="[0x1921]" index="9" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap003"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
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</entry>
<entry id="[0x1926]" index="10" macro="dockarea_arg_m_station_02_lowtech_macro" connection="connectionsnap003">
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<offset>
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<rotation yaw="-89.99996"/>
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<entry id="[0x1929]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
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<offset>
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<rotation yaw="179.99997"/>
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<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x192d]" index="12" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
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<offset>
<position x="-400" y="813.186" z="1078.874"/>
</offset>
</entry>
<entry id="[0x1932]" index="13" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
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<offset>
<position x="-800" y="813.186" z="678.874"/>
</offset>
</entry>
<entry id="[0x193b]" index="14" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
<predecessor index="12" connection="connectionsnap006"/>
<offset>
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<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x193d]" index="15" macro="prod_gen_siliconwafers_macro" connection="connectionsnap001">
<predecessor index="13" connection="connectionsnap006"/>
<offset>
<position x="-800" y="1213.186" z="678.874"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x193e]" index="16" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="14" connection="connectionsnap001"/>
<offset>
<position x="-400" y="2613.186" z="1078.874"/>
<rotation yaw="90"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
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<group context="[0x889f77]"/>
<group context="[0x889f77]" group="top_01"/>
<group context="[0x889f77]" group="back_01"/>
<group context="[0x889f77]" group="top_02"/>
<group context="[0x889f77]" group="down_01"/>
<group context="[0x889e71]"/>
<group context="[0x889e71]" group="group01"/>
<group context="[0x889e71]" group="group02"/>
<group context="[0x889e71]" group="group04"/>
<group context="[0x889e71]" group="group03"/>
<group context="[0x889e71]" group="group05"/>
<group context="[0x889e71]" group="group06"/>
<group context="[0x889fe8]"/>
<group context="[0x889fe8]" group="group01"/>
<group context="[0x889fe8]" group="group04"/>
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<group context="[0x889fe8]" group="group05"/>
<group context="[0x889fe8]" group="group06"/>
<group context="[0x889fd9]"/>
<group context="[0x889fd9]" group="rightbottom_01"/>
<group context="[0x889fd1]"/>
<group context="[0x889fce]"/>
<group context="[0x889fce]" group="group01"/>
<group context="[0x889fce]" group="group04"/>
<group context="[0x889d92]"/>
<group context="[0x889d92]" group="leftbottom_01"/>
<group context="[0x889d92]" group="rightbottom_01"/>
<group context="[0x889e84]"/>
<group context="[0x889e84]" group="group02"/>
<group context="[0x889e84]" group="group04"/>
<group context="[0x889e84]" group="group03"/>
<group context="[0x889e84]" group="group05"/>
<group context="[0x889e84]" group="group06"/>
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<connection connection="con_control01" id="[0x89ccd7]">
<connected connection="[0x89cccc]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89ccf5]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ccf5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89ccf6]">
<offset>
<position x="3.713" y="2.344" z="56.298"/>
<rotation roll="64.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89ccf0]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89ccf0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ccce]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection50" id="[0x89cb7c]">
<connected connection="[0x89cce7]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="FMI-344" owner="teladi" basename="{20102,1301}" id="[0x86f9d7]">
<listeners>
<listener listener="[0x8cc422]" event="killed"/>
<listener listener="[0x871018]" event="killed"/>
<listener listener="[0x87ce9c]" event="killed"/>
<listener listener="[0x87cebb]" event="killed"/>
<listener listener="[0x871089]" event="killed"/>
<listener listener="[0x87cea7]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3219.055"/>
<event event="updatebuild" time="3255.205"/>
</events>
<offset>
<position x="35639.266" y="3903.997" z="23724.629"/>
<rotation yaw="115.90221"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_defence_cluster_19_sector002" seed="13953208105315758795" class="godstation"/>
<gravidar range="40920.449"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc422]"/>
<post id="manager" component="[0x87cea7]"/>
<post id="defence" component="[0x87ce9c]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87cebb]"/>
</control>
<construction>
<sequence>
<entry id="[0x179]" index="1" macro="defence_tel_claim_01_macro">
<offset>
<position x="374.846" z="1193.461"/>
<rotation yaw="0.0674379"/>
</offset>
</entry>
<entry id="[0x17a]" index="2" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="373.904" z="393.462"/>
<rotation yaw="0.0674465"/>
</offset>
</entry>
<entry id="[0x17b]" index="3" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap005"/>
<offset>
<position x="373.904" y="-600" z="393.462"/>
</offset>
</entry>
<entry id="[0x17c]" index="4" macro="struct_tel_vertical_02_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-1400" z="393.462"/>
</offset>
</entry>
<entry id="[0x17d]" index="5" macro="struct_tel_cross_01_macro" connection="connectionsnap006">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="393.462"/>
</offset>
</entry>
<entry id="[0x17e]" index="6" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="793.462"/>
</offset>
</entry>
<entry id="[0x17f]" index="7" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="375.788" z="1993.461"/>
<rotation yaw="0.0674292"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x180]" index="8" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1174.846" z="1192.52"/>
<rotation yaw="90.06743"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x181]" index="9" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap004"/>
<offset>
<position x="-425.153" z="1194.403"/>
<rotation yaw="-89.93256"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x182]" index="10" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="1574.845" z="1192.049"/>
<rotation yaw="0.0674429"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x183]" index="11" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="376.258" z="2393.46"/>
<rotation yaw="0.0674206"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x184]" index="12" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="-825.153" z="1194.874"/>
<rotation yaw="0.0674156"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x185]" index="13" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="373.904" y="-2000" z="1193.462"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="5"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x186]" index="14" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="773.904" y="-2000" z="393.462"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x187]" index="15" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="-26.096" y="-2000" z="393.462"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x188]" index="16" macro="pier_tel_harbor_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="373.904" y="-2000" z="-406.538"/>
<rotation yaw="-89.99995"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="9"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x86f9dc]"/>
<group context="[0x870a28]"/>
<group context="[0x870efd]"/>
<group context="[0x870f66]"/>
<group context="[0x870f2d]"/>
<group context="[0x870f5e]"/>
<group context="[0x870e07]"/>
<group context="[0x870ec0]"/>
<group context="[0x870ebc]"/>
<group context="[0x870f7f]"/>
<group context="[0x870a77]"/>
<group context="[0x870eea]"/>
<group context="[0x870ef1]"/>
<group context="[0x870ee9]"/>
<group context="[0x870fb1]"/>
<group context="[0x870fae]"/>
<group context="[0x870e07]" group="group01"/>
<group context="[0x870e07]" group="group02"/>
<group context="[0x870e07]" group="group04"/>
<group context="[0x870e07]" group="group03"/>
<group context="[0x870e07]" group="group05"/>
<group context="[0x870e07]" group="group06"/>
<group context="[0x870ec0]" group="group01"/>
<group context="[0x870ec0]" group="group02"/>
<group context="[0x870ec0]" group="group04"/>
<group context="[0x870ec0]" group="group05"/>
<group context="[0x870ec0]" group="group06"/>
<group context="[0x870ebc]" group="group01"/>
<group context="[0x870ebc]" group="group02"/>
<group context="[0x870ebc]" group="group03"/>
<group context="[0x870ebc]" group="group05"/>
<group context="[0x870ebc]" group="group06"/>
<group context="[0x870f7f]" group="group02"/>
<group context="[0x870f7f]" group="group04"/>
<group context="[0x870f7f]" group="group03"/>
<group context="[0x870f7f]" group="group05"/>
<group context="[0x870a77]" group="group01"/>
<group context="[0x870a77]" group="group02"/>
<group context="[0x870a77]" group="group04"/>
<group context="[0x870a77]" group="group03"/>
<group context="[0x870a77]" group="group05"/>
<group context="[0x870eea]" group="group01"/>
<group context="[0x870eea]" group="group02"/>
<group context="[0x870eea]" group="group04"/>
<group context="[0x870eea]" group="group03"/>
<group context="[0x870eea]" group="group05"/>
<group context="[0x870ef1]" group="group01"/>
<group context="[0x870ef1]" group="group02"/>
<group context="[0x870ef1]" group="group03"/>
<group context="[0x870ef1]" group="group05"/>
<group context="[0x870ee9]" group="group01"/>
<group context="[0x870ee9]" group="group02"/>
<group context="[0x870ee9]" group="group04"/>
<group context="[0x870ee9]" group="group03"/>
<group context="[0x870ee9]" group="group06"/>
<group context="[0x870fb1]" group="group01"/>
<group context="[0x870fb1]" group="group02"/>
<group context="[0x870fb1]" group="group04"/>
<group context="[0x870fb1]" group="group03"/>
<group context="[0x870fb1]" group="group05"/>
<group context="[0x870fb1]" group="group06"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="63"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x4083b]" buyer="[0x86f9d7]" ware="majadust" price="57260" amount="100" desired="100" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x42691]" buyer="[0x86f9d7]" ware="spacefuel" price="36660" amount="150" desired="150" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x42619]" buyer="[0x86f9d7]" ware="spaceweed" price="45620" amount="200" desired="200" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<buildplot>
<max x="5000" y="5000" z="5000"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x870f91]">
<connected connection="[0x870f16]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x870e08]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="JFO-292" owner="teladi" known="1" read="0" id="[0x87ce9c]">
<listeners>
<listener listener="[0x86f9d7]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="935"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="TTD-933" owner="teladi" known="1" read="0" id="[0x87cebb]">
<listeners>
<listener listener="[0x86f9d7]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
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<component class="shieldgenerator" macro="shield_tel_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x870fd6]">
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<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="YCB-248" owner="teladi" level="0.744233" nameindex="1" id="[0x87bca4]">
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<listener listener="[0x8cc3f1]" event="killed"/>
<listener listener="[0x87bd0b]" event="killed"/>
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<source entry="tel_sunriseflowers" seed="3261502587171301822" class="godproduction"/>
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<control>
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<post id="shadyguy" component="[0x8cc3f1]"/>
<post id="manager" component="[0x884bef]"/>
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<post id="tradeagent"/>
<post id="engineer" component="[0x884bf2]"/>
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<construction>
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<rotation yaw="90"/>
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<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="12"/>
</ammunition>
</upgrades>
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<entry id="[0x11d6]" index="3" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
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</entry>
<entry id="[0x11d9]" index="4" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
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<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
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<entry id="[0x11e2]" index="9" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap001">
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<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
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<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
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<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
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<entity type="officer" post="engineer"/>
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<connection connection="entities">
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<npcseed seed="1637666031"/>
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<connection connection="entities">
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<ware ware="inv_securityslicer"/>
<ware ware="bomb_player_limpet_emp_01_mk1"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
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<ware ware="software_scannerobjectmk3"/>
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<npcseed seed="2312989598"/>
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<syncpoint state="reached"/>
<param name="range" type="component" value="[0xfdb31]"/>
<param name="maxjumps" type="integer" value="6"/>
<param name="playeronly" type="integer"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89b98a]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89b981]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x894eb4]"/>
</control>
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2819351380"/>
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</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="16"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="16"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="77"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="17"/>
<item macro="countermeasure_flares_01_macro" amount="27"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="4"/>
<item macro="eq_arg_satellite_01_macro" amount="76"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="7"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="2050.457"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89b978]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x8941a9]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x89b977]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x89b859]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x89b97b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89b884]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b884]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_007">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89b986]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-106.368"/>
<rotation yaw="-90.00002" roll="179.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x89b986]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89b985]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_tel_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89b984]">
<movement class="connection"/>
<offset>
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<rotation yaw="90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x89b984]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b968]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b886]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8663df]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x86769d]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89b885]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_tel_xl_01_macro" connection="con_cockpit" id="[0x89b97d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Yahanis Gogoeolos Yahinussos VIII" code="RGL-959" owner="teladi" knownto="player" known="1" read="0" page="10503" id="[0x89b981]">
<listeners>
<listener listener="[0x89b962]" event="killed"/>
</listeners>
<offset>
<position x="-0.0201" y="-0.7772" z="9.205"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="49665"/>
</blackboard>
<npcseed seed="3020889034"/>
<connections>
<connection connection="roomposition" id="[0x89b980]">
<connected connection="[0x89b97e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VFT-711" owner="teladi" known="1" read="0" id="[0x89b98a]">
<listeners>
<listener listener="[0x89b962]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="FXV-923" owner="teladi" known="1" read="0" id="[0x894eb4]">
<listeners>
<listener listener="[0x89b962]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89b97e]">
<connected connection="[0x89b980]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x89b97c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b987]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b987]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="16.0739"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b983]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b983]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="16.0739"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x89b6bf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x895589]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_tel_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x871393]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89b97f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_trans_container_01_a_macro" connection="space" code="USI-009" owner="teladi" knownto="player" level="0.606273" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x89b66b]">
<listeners>
<listener listener="[0x89b666]" event="killed"/>
<listener listener="[0x89b671]" event="killed"/>
<listener listener="[0x86769a]" event="boostdisabled"/>
<listener listener="[0x89b50a]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.99"/>
<event event="updatebuild" time="3195.38"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb40]" numpathpoints="9" avoidsmallobjects="1">
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<position x="11653.898" y="79.344" z="-5527.866"/>
<rotation yaw="-75.07343" pitch="0.0193205"/>
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<velocity>
<linear x="-942.059" y="0.328762" z="251.13"/>
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<acceleration/>
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<write space="[0xfdb40]" numpathpoints="9" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfe227]" behavior="default" direction="forward" avoidsmallobjects="1" resetroll="1" travel="1">
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<ref refobject="[0xfdb40]">
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<ref refobject="[0xfdb35]">
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<ref refobject="[0xfdb37]">
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<ref refobject="[0xfdb37]">
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<targetpoint refobject="[0xfdaa7]" behavior="default" direction="forward" resetroll="1" travel="1">
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<ref refobject="[0xfdaa6]">
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</ref>
</targetpoint>
<targetpoint refobject="[0xfdaa7]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" contextchangepoint="1" travel="1">
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<ref refobject="[0xfdaa6]">
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</ref>
</targetpoint>
<targetpoint refobject="[0xfdaa9]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" travel="1">
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<position x="-10194.682" y="-1102.42" z="11619.641"/>
<rotation yaw="-130.77847"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="49956.984" y="65.977" z="-15738.549"/>
<rotation yaw="-75.07343" pitch="0.0193205"/>
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<render>
<parameter value="4279505416" name="letter_color" type="color"/>
<parameter value="4279900707" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_equipment_trader_m" seed="6432234131952634660" zone="[0xfddc6]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0032" generated="1"/>
</modification>
<gravidar range="40056.492"/>
<orders>
<order id="[0x82f80]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2622"/>
<param name="anchorspace" type="component" value="[0xfddc5]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="fieldcoils"/>
<param name="relprice_purchase" type="float" value="-0.0873939"/>
<param name="supplier" type="component" value="[0x871a4e]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x854cd]" order="TradePerform" state="started" temp="1">
<trade id="[0x82341]" buyer="[0x872703]" partner="[0x89b66b]" ware="fieldcoils" price="49408" amount="657" desired="657" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x82341]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89b671]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89b666]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89b50a]"/>
</control>
<people>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2606717885"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="2572987439"/>
<skill type="engineering" value="1"/>
<skill type="management" value="3"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="2657997123"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="3797960934"/>
<skill type="boarding" value="2"/>
<skill type="management" value="3"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="207449681"/>
<skill type="engineering" value="9"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_pilot_01_macro" role="service">
<npcseed seed="3867104737"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="12"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="56"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1861.592"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="advancedelectronics" buy="872" sell="0"/>
<ware ware="fieldcoils" buy="397" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89b66a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_trans_container_01_a_macro" connection="shipconnection" id="[0x89b668]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="fieldcoils" amount="680"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89b66f]">
<offset>
<position x="-3.712" y="2.366" z="56.298"/>
<rotation roll="-65.00005"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89b665]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Hanirases Joranas Hirussusis VI" code="JSO-497" owner="teladi" knownto="player" known="1" read="0" page="10501" id="[0x89b666]">
<listeners>
<listener listener="[0x89b66b]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89b66b]" connection="con_control01"/>
<offset>
<position y="-9.116" z="27.655"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.265" z="0.3435"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="133607"/>
</blackboard>
<npcseed seed="3868914202"/>
<connections>
<connection connection="currentchair" id="[0x89b443]">
<connected connection="[0x888564]"/>
</connection>
<connection connection="roomposition" id="[0x89b5f4]">
<connected connection="[0x89b5f3]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="FNN-368" owner="teladi" known="1" read="0" id="[0x89b671]">
<listeners>
<listener listener="[0x89b66b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="CLX-745" owner="teladi" known="1" read="0" id="[0x89b50a]">
<listeners>
<listener listener="[0x89b66b]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
</component>
</connection>
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</component>
</connection>
<connection connection="con_control01" id="[0x89b5f3]">
<connected connection="[0x89b5f4]"/>
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x86769a]">
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<position x="-0.001675" y="1.909" z="-53.269"/>
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<render>
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</render>
<travel active="1" factor="8"/>
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</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89b670]">
<offset>
<position x="3.713" y="2.344" z="56.298"/>
<rotation roll="64.99998"/>
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</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_shotgun_01_mk1_macro" connection="con_shotgun_turret" lastshottime="0" id="[0x89b5d5]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
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<render>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89b667]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="connection50" id="[0x888564]">
<connected connection="[0x89b443]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_bomber_02_a_macro" connection="space" code="DHT-405" owner="scaleplate" cover="teladi" knownto="player" level="0.915759" thruster="thruster_gen_m_combat_01_mk3_macro" id="[0x8840af]">
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
<transition/>
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<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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<drop ref="ship_small_military"/>
<source job="scaleplate_scavenger_m_cluster" seed="2798714402033112676" zone="[0xfdb33]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0005" generated="1"/>
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<gravidar range="40042.809"/>
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<param name="base"/>
<param name="returntobase" type="integer" value="1"/>
<param name="basebasket" type="list" value="30196"/>
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<param name="checkrelation" type="integer"/>
<param name="plundermode" type="integer"/>
<param name="range_internal" type="keyword" value="cluster"/>
<param name="target"/>
<param name="module"/>
<param name="movetomodule" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x896405]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x896918]"/>
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
<npcseed seed="3125875948"/>
<skill type="boarding" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<skill type="boarding" value="3"/>
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<skill type="piloting" value="3"/>
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<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="2362979420"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
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<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="3846165865"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="marine">
<npcseed seed="4174631091"/>
<skill type="boarding" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
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<person macro="character_split_female_generic_01_macro" role="service">
<npcseed seed="1826949690"/>
<skill type="engineering" value="5"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
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<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="2794375727"/>
<skill type="engineering" value="12"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="marine">
<npcseed seed="2360314239"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
</person>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="1198198491"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="10"/>
<item macro="weapon_gen_mine_03_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="6"/>
<item macro="weapon_gen_mine_01_macro" amount="51"/>
<item macro="weapon_gen_mine_02_macro" amount="10"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8964ea]"/>
<weapon id="[0x896666]"/>
</entry>
</primary>
<secondary active="0"/>
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<locked nextchecktime="1874.14"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88fb47]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_bomber_02_a_macro" connection="shipconnection" id="[0x896531]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<offset default="1"/>
<render>
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</render>
<cargo>
<ware ware="energycells" amount="14"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_par_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x896668]">
<offset>
<position y="7.381" z="-34.832"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8968fd]">
<offset>
<position y="-7.409" z="-34.832"/>
<rotation roll="180"/>
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</component>
</connection>
<connection connection="con_turret_l01">
<component class="turret" macro="turret_arg_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x896853]">
<offset>
<position x="-10.791" z="-13.409"/>
<rotation roll="-89.99996"/>
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<render>
<parameter flags="override" value="1" owner="[0x896853]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_turret_r01">
<component class="turret" macro="turret_arg_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x896856]">
<offset>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x896534]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_02_macro" connection="parentconnection" name="Lalundas Tertasobas Huritis VII" code="ERI-514" owner="scaleplate" cover="teladi" knownto="player" known="1" read="0" page="10503" id="[0x896405]">
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<listener listener="[0x8840af]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8840af]" connection="con_control01"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="48563"/>
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<npcseed seed="2758546549"/>
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<connection connection="currentchair" id="[0x89698a]">
<connected connection="[0x89698c]"/>
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<connection connection="roomposition" id="[0x8965a0]">
<connected connection="[0x8965a6]"/>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KCT-466" owner="scaleplate" cover="teladi" known="1" read="0" id="[0x89659f]">
<listeners>
<listener listener="[0x8840af]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="OPS-676" owner="scaleplate" cover="teladi" known="1" read="0" id="[0x896918]">
<listeners>
<listener listener="[0x8840af]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="engineer"/>
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<connection connection="con_control01" id="[0x8965a6]">
<connected connection="[0x8965a0]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_m_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x8964ea]">
<offset>
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<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_m_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x896666]">
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk3_macro" connection="engineconnection01" id="[0x896946]">
<offset>
<position z="-40.365"/>
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<travel active="1" factor="8"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896537]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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<connection connection="connection35" id="[0x89698c]">
<connected connection="[0x89698a]"/>
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<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_miner_liquid_01_b_macro" connection="space" code="MIZ-201" owner="teladi" level="0.479514" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x8ef5a2]">
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<drop ref="ship_medium_civilian"/>
<source job="teladi_free_miner_ml_liquid_deepspace_single" seed="4745463061506968010" zone="[0x87da7e]" class="job"/>
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<gravidar range="40045.145"/>
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<param name="effectiveskill" type="integer" value="30"/>
<param name="debugchance" type="integer"/>
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<source class="production"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
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<post id="tradecomputer"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x8ef5b7]"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="1331328239"/>
<skill type="engineering" value="5"/>
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</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="28"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="28"/>
<item macro="countermeasure_flares_01_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
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<locked nextchecktime="1499.333"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8ef5a4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_miner_liquid_01_b_macro" connection="shipconnection" id="[0x8ef573]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="methane" amount="79"/>
<ware ware="hydrogen" amount="1001"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8ef4ce]">
<offset>
<position x="-15.569" y="19.657" z="27.409"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x8eec7c]">
<offset>
<position x="15.399" y="19.657" z="27.409"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8ef59b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Yoyunis Hintorias Kokalis IV" code="XFH-847" owner="teladi" known="1" read="0" page="10504" id="[0x8ef5b5]">
<listeners>
<listener listener="[0x8ef5a2]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8ef5a2]" connection="con_control01"/>
<time start="5.112"/>
<offset>
<position x="0.9949" y="-21.148" z="-64.642"/>
</offset>
</movement>
<offset>
<position x="0.02202" y="-1.333" z="-0.01312"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="7"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="228608"/>
</blackboard>
<npcseed seed="2869299892"/>
<connections>
<connection connection="currentchair" id="[0x8ef5b8]">
<connected connection="[0x8ef5b9]"/>
</connection>
<connection connection="roomposition" id="[0x8ef5b6]">
<connected connection="[0x8e9c22]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SWF-620" owner="teladi" known="1" read="0" id="[0x8ef0ff]">
<listeners>
<listener listener="[0x8ef5a2]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="QIZ-894" owner="teladi" known="1" read="0" id="[0x8ef5b7]">
<listeners>
<listener listener="[0x8ef5a2]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8e9c22]">
<connected connection="[0x8ef5b6]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk2_macro" connection="engineconnection01" id="[0x8ef4c0]">
<offset>
<position x="0.05201" y="0.1725" z="-36.809"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8ef4c0]" name="mat_dynamicglow" type="glow">
<persistent start="5.11232" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="8"/>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" lastshottime="4.11232" id="[0x8ef30e]">
<offset>
<position x="23.847" y="7.944" z="23.941"/>
<rotation roll="69.99999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8ef30e]" name="mat_dynamicglow" type="glow">
<persistent start="5.11232" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" lastshottime="4.11232" id="[0x8ef0f9]">
<offset>
<position x="-23.834" y="7.944" z="23.941"/>
<rotation roll="-69.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8ef0f9]" name="mat_dynamicglow" type="glow">
<persistent start="5.11232" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8ef37e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection41" id="[0x8ef5b9]">
<connected connection="[0x8ef5b8]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="QVI-387" owner="teladi" knownto="player" level="0.753589" nameindex="1" id="[0x8083a3]">
<listeners>
<listener listener="[0x8cc02e]" event="killed"/>
<listener listener="[0x87af0e]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x885c4d]" event="killed"/>
<listener listener="[0x885c45]" event="killed"/>
<listener listener="[0x885c98]" event="killed"/>
<listener listener="[0x80841a]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3214.394"/>
<event event="updatebuild" time="3241.146"/>
</events>
<offset>
<position x="22555.898" y="-2924.614" z="-10776.203"/>
<rotation yaw="125.88679"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_turretcomponents" seed="13186316859987559519" class="godproduction"/>
<gravidar range="41710.383"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cc02e]"/>
<post id="manager" component="[0x885c98]"/>
<post id="defence" component="[0x885c4d]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x885c45]"/>
</control>
<construction>
<sequence>
<entry id="[0xed5]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="-0.1216" y="-57.707" z="740.19"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="13"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xed7]" index="2" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-0.1216" y="-657.707" z="740.19"/>
</offset>
</entry>
<entry id="[0xed9]" index="3" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-0.1216" y="-57.707" z="-59.81"/>
<rotation yaw="-180"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xedd]" index="4" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap003">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="-0.1657" y="-57.707" z="-459.854"/>
<rotation yaw="-89.99996"/>
</offset>
</entry>
<entry id="[0xee0]" index="5" macro="prod_gen_turretcomponents_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-200.122" y="542.293" z="940.19"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xee6]" index="6" macro="struct_tel_base_02_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap004"/>
<offset>
<position x="-0.21" y="-57.707" z="-1059.81"/>
</offset>
</entry>
<entry id="[0xee7]" index="7" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="-400.166" y="-57.707" z="-459.854"/>
<rotation yaw="-89.99997"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xf27]" index="8" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="-0.2103" y="-57.707" z="-1659.81"/>
<rotation yaw="-89.99997"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xfd2]" index="9" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="8" connection="connectionsnap004"/>
<offset>
<position x="-0.2104" y="-57.707" z="-2059.81"/>
<rotation yaw="-89.99998"/>
</offset>
</entry>
<entry id="[0xff4]" index="10" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap005"/>
<offset>
<position x="-0.2104" y="-657.707" z="-2059.81"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0xff8]" index="11" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="-400.21" y="-57.707" z="-1659.81"/>
<rotation yaw="-89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xffd]" index="12" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="9" connection="connectionsnap006"/>
<offset>
<position x="-0.2104" y="542.293" z="-2059.81"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x885b39]"/>
<group context="[0x885b48]"/>
<group context="[0x885b4b]"/>
<group context="[0x885b4b]" group="group01"/>
<group context="[0x885b4b]" group="group02"/>
<group context="[0x885b4b]" group="group04"/>
<group context="[0x885b4b]" group="group03"/>
<group context="[0x885b4b]" group="group05"/>
<group context="[0x885b4b]" group="group06"/>
<group context="[0x885d82]"/>
<group context="[0x885d88]"/>
<group context="[0x885d88]" group="left_01"/>
<group context="[0x885d88]" group="right_01"/>
<group context="[0x885d88]" group="back_01"/>
<group context="[0x885d88]" group="front_01"/>
<group context="[0x885935]"/>
<group context="[0x88598a]"/>
<group context="[0x88598a]" group="group01"/>
<group context="[0x88598a]" group="group02"/>
<group context="[0x88598a]" group="group04"/>
<group context="[0x88598a]" group="group03"/>
<group context="[0x88598a]" group="group05"/>
<group context="[0x88598a]" group="group06"/>
<group context="[0x885d48]"/>
<group context="[0x885d48]" group="group01"/>
<group context="[0x885d48]" group="group04"/>
<group context="[0x885d30]"/>
<group context="[0x885d2d]"/>
<group context="[0x885b6a]"/>
<group context="[0x885b6a]" group="group01"/>
<group context="[0x885b6a]" group="group02"/>
<group context="[0x885b6a]" group="group04"/>
<group context="[0x885b6a]" group="group03"/>
<group context="[0x885b6a]" group="group05"/>
<group context="[0x885b6a]" group="group06"/>
<group context="[0x885c51]"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="44"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="18"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1677.285"/>
<trade>
<reservations>
<reservation reserver="[0x884fb1]" id="[0x82d4a]" buyer="[0x8083a3]" partner="[0x884fb1]" ware="spacefuel" price="25839" amount="198" desired="198" flags="sellermoneyvirtual|buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x6131]" buyer="[0x8083a3]" ware="quantumtubes" price="37500" amount="165" desired="165">
<source class="production"/>
</trade>
<trade id="[0x6132]" buyer="[0x8083a3]" ware="scanningarrays" price="125931" amount="67" desired="67">
<source class="production"/>
</trade>
<trade id="[0x6133]" seller="[0x8083a3]" ware="turretcomponents" price="32910" amount="576">
<source class="production"/>
</trade>
<trade id="[0x6134]" buyer="[0x8083a3]" ware="energycells" price="2177" amount="395" desired="395">
<source class="production"/>
</trade>
<trade id="[0x6136]" buyer="[0x8083a3]" ware="microchips" price="107541" amount="121" desired="121">
<source class="production"/>
</trade>
<trade id="[0x6137]" buyer="[0x8083a3]" ware="nostropoil" price="4631" amount="224" desired="224">
<source class="production"/>
</trade>
<trade id="[0x7b00]" buyer="[0x8083a3]" ware="majadust" price="40337" amount="148" desired="148" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7b01]" buyer="[0x8083a3]" ware="spacefuel" price="25839" amount="0" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7b02]" buyer="[0x8083a3]" ware="spaceweed" price="32114" amount="248" desired="248" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="46" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3149.182">
<workforce race="teladi" amount="161"/>
<bonus endtime="3600"/>
</workforces>
<economylog cargo="0" offer="0"/>
<snapshot time="1672.358">
<entry id="[0xed5]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="-0.1216" y="-57.707" z="740.19"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="13"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0xed7]" index="2" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-0.1216" y="-657.707" z="740.19"/>
</offset>
</entry>
<entry id="[0xed9]" index="3" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-0.1216" y="-57.707" z="-59.81"/>
<rotation yaw="-180"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
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<component class="controlroom" macro="control_room_macro" connection="connection01" seed="8986992274127188527" id="[0x87aa2c]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Rudilis Gradias Kokalis IV" code="LBJ-957" owner="teladi" known="1" read="0" page="10505" id="[0x87aaba]">
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<listener listener="[0x87aa44]" event="killed"/>
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<entity type="officer" post="manager"/>
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<npcseed seed="799502528"/>
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<connection connection="connectionfor_dockingbay_gen_xl_pier_01_macro" macro="connectionfor_dockingbay_gen_xl_pier_01_macro">
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<render>
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</component>
</connection>
<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
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<offset default="1"/>
<render>
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<connection connection="con_dock_sm_001" macro="con_dock_sm_001">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="con_buildmodule01" macro="con_buildmodule01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="buildprocessorconnection_01">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x87a8cf]">
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<connection connection="ships">
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<drop ref="ship_small_civilian"/>
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<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x884fb6]"/>
<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="9"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="41"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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<locked nextchecktime="1675.609"/>
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<ware ware="spacefuel" buy="133" sell="0"/>
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</prices>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x884fc1]">
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<position y="3.067" z="1.423"/>
<rotation pitch="-10"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x884fb4]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="3427317450"/>
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<connection connection="con_control01" id="[0x884fb8]">
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<connection connection="con_weapon_006">
<component class="weapon" macro="weapon_gen_s_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x884fbf]">
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<connection connection="con_weapon_005">
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<connection connection="con_engine_02">
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<post id="playerpilot"/>
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<person macro="character_argon_male_civilian_14_macro" role="service">
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
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<connection connection="con_weapon_01">
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_02_macro" connection="parentconnection" name="Zevin Trig" code="RVO-837" owner="scaleplate" cover="teladi" knownto="player" known="1" read="0" page="10104" id="[0x8704d1]">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="142727"/>
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<npcseed seed="3197967785"/>
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<connection connection="currentchair" id="[0x8704d4]">
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</connection>
<connection connection="con_control01" id="[0x8704d3]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x8704d8]">
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<position x="3.542" y="-0.1457" z="-9.979"/>
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<travel active="1" factor="11"/>
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<component class="engine" macro="engine_tel_m_travel_01_mk1_macro" connection="engineconnection01" id="[0x89b072]">
<offset>
<position x="-0.001675" y="1.909" z="-53.269"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b072]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89b070]">
<offset>
<position x="3.721" y="2.361" z="56.407"/>
<rotation roll="64.99998"/>
</offset>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x89b06f]">
<offset>
<position x="-0.001675" y="8.448" z="-54.702"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89b06f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ae32]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection53" id="[0x89b075]">
<connected connection="[0x89ae33]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="KJT-632" owner="teladi" level="0.572773" nameindex="2" id="[0x87ca86]">
<listeners>
<listener listener="[0x8cb86b]" event="killed"/>
<listener listener="[0x87cacb]" event="killed"/>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x87ca31]" event="killed"/>
<listener listener="[0x886cd5]" event="killed"/>
<listener listener="[0x886cc5]" event="killed"/>
<listener listener="[0x886cc3]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3197.285"/>
<event event="updatetradeoffers" time="3212.519"/>
</events>
<offset>
<position x="20341.566" y="-152.72" z="18779.91"/>
<rotation yaw="-67.05711"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_sunriseflowers" seed="8207380406911057050" class="godproduction"/>
<gravidar range="41672.996"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cb86b]"/>
<post id="manager" component="[0x886cc3]"/>
<post id="defence" component="[0x886cd5]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x886cc5]"/>
</control>
<construction>
<sequence>
<entry id="[0x1506]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="-940.19" y="213.186" z="-0.1216"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="10"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x150d]" index="2" macro="prod_tel_sunriseflowers_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="459.81" y="213.186" z="-0.1216"/>
<rotation yaw="180"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x150f]" index="3" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="459.81" y="213.186" z="-1000.122"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1510]" index="4" macro="defence_tel_disc_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="459.81" y="213.186" z="999.878"/>
<rotation yaw="180"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1514]" index="5" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-940.19" y="813.186" z="-0.1216"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x151c]" index="6" macro="prod_tel_sunriseflowers_macro" connection="connectionsnap003">
<predecessor index="2" connection="connectionsnap004"/>
<offset>
<position x="2059.81" y="213.186" z="-0.1214"/>
<rotation yaw="179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="4"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x151d]" index="7" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap005"/>
<offset>
<position x="2059.81" y="-586.814" z="-0.1214"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x1525]" index="8" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap004"/>
<offset>
<position x="859.81" y="213.186" z="999.878"/>
<rotation yaw="89.99997"/>
</offset>
</entry>
<entry id="[0x1527]" index="9" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="8" connection="connectionsnap004"/>
<offset>
<position x="859.854" y="213.186" z="1399.834"/>
<rotation yaw="89.99995"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="8"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x886c8d]"/>
<group context="[0x886c7d]"/>
<group context="[0x886c7d]" group="top_01"/>
<group context="[0x886c7d]" group="right_01"/>
<group context="[0x886c7d]" group="back_01"/>
<group context="[0x886bb2]"/>
<group context="[0x886bb2]" group="group01"/>
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<group context="[0x886ca8]"/>
<group context="[0x886ca8]" group="group01"/>
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<group context="[0x886c4f]"/>
<group context="[0x886ca0]"/>
<group context="[0x886ca0]" group="top_01"/>
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<group context="[0x886ca0]" group="right_01"/>
<group context="[0x886ca0]" group="back_01"/>
<group context="[0x886cb3]"/>
<group context="[0x886c40]"/>
<group context="[0x886bbc]"/>
<group context="[0x886bbc]" group="group01"/>
<group context="[0x886bbc]" group="group04"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="24"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="18"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x89bf64]" id="[0x84d9a]" buyer="[0x87ca86]" partner="[0x89bf64]" ware="spacefuel" price="25583" amount="195" desired="195" flags="sellermoneyvirtual|buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x6207]" seller="[0x87ca86]" ware="sunriseflowers" price="10860" amount="1200">
<source class="production"/>
</trade>
<trade id="[0x6208]" buyer="[0x87ca86]" ware="water" price="4974" amount="2528" desired="2528">
<source class="production"/>
</trade>
<trade id="[0x42613]" buyer="[0x87ca86]" ware="energycells" price="1224" amount="420" desired="420">
<source class="production"/>
</trade>
<trade id="[0x620b]" buyer="[0x87ca86]" ware="nostropoil" price="4689" amount="248" desired="248">
<source class="production"/>
</trade>
<trade id="[0x7dad]" buyer="[0x87ca86]" ware="majadust" price="39937" amount="145" desired="145" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7dae]" buyer="[0x87ca86]" ware="spacefuel" price="25583" amount="0" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
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</trade>
<trade id="[0x7daf]" buyer="[0x87ca86]" ware="spaceweed" price="31795" amount="245" desired="245" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="water" buy="67" sell="0"/>
<ware ware="medicalsupplies" buy="43" sell="0"/>
<ware ware="energycells" buy="18" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3050.251">
<workforce race="teladi" amount="153"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3447.089"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3643.219" y="3643.219" z="3643.219"/>
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<connections>
<connection connection="buildingmodule" id="[0x87cac9]">
<connected connection="[0x87caca]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x875777]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KIG-257" owner="teladi" known="1" read="0" id="[0x886cd5]">
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<listener listener="[0x87ca86]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1342"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="AWE-992" owner="teladi" known="1" read="0" id="[0x886cc5]">
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<listener listener="[0x87ca86]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Gradias Yohulbus Hanirases I" code="FHK-836" owner="teladi" known="1" read="0" page="10501" id="[0x886cc3]">
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<listener listener="[0x87ca86]" event="killed"/>
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<skill type="management" value="11"/>
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="54643"/>
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<npcseed seed="1562156386"/>
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</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_female_civilian_09_macro" connection="parentconnection" name="Tallee Donel" code="CCX-707" owner="hatikvah" known="1" read="0" stockid="default_shadyguy" page="10107" id="[0x8cb86b]">
<listeners>
<listener listener="[0x87ca86]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
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<skill type="piloting" value="8"/>
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<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="11"/>
<ware ware="inv_agidevice_02" amount="14"/>
<ware ware="inv_remotedetonator" amount="15"/>
<ware ware="inv_agidevice_03" amount="15"/>
<ware ware="inv_modulartrigger" amount="19"/>
<ware ware="inv_advancedtargetingmodule"/>
<ware ware="inv_unstablecrystal" amount="2"/>
<ware ware="inv_securitybypasssystem" amount="2"/>
<ware ware="inv_agidevice_01" amount="2"/>
<ware ware="bomb_player_limpet_mine_01_mk1" amount="4"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
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<value name="$StateMachine" type="cue" value="164143"/>
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<npcseed seed="4236252745"/>
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</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_lowtech_macro" connection="space" construction="[0x1525]" id="[0x886c40]">
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<listener listener="[0x87ca86]" event="killed"/>
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<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
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</connection>
<connection connection="con_dock_xs_01" macro="con_dock_xs_01">
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<connection connection="con_dock_xs_02" macro="con_dock_xs_02">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
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<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
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<component class="dockingbay" macro="dockingbay_gen_xl_pier_01_macro" connection="position" seed="15992603813996055705" id="[0x87e08a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="13606021311747402595" id="[0x805602]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_sm_001" macro="con_dock_sm_001">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="16139305900052884562" id="[0x871fa5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_buildmodule01" macro="con_buildmodule01">
<component class="buildmodule" macro="buildmodule_gen_stations_01_macro" connection="object" id="[0x87deda]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="buildprocessorconnection_01">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x87dedb]">
<connections>
<connection connection="buildanchor" id="[0x87dedf]">
<connected connection="[0x87e05c]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="BML-409" owner="teladi" level="0.790396" nameindex="1" id="[0x87e04c]">
<listeners>
<listener listener="[0x87dff1]" event="killed"/>
<listener listener="[0x8888cb]" event="killed"/>
<listener listener="[0x8888cf]" event="killed"/>
<listener listener="[0x88888f]" event="killed"/>
<listener listener="[0x87dedb]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3206.178"/>
<event event="updatebuild" time="3237.852"/>
</events>
<offset>
<position x="-24347.191" y="-1544.511" z="39183.008"/>
<rotation yaw="-59.01329"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<source entry="tel_graphene" seed="606974880087061942" class="godproduction"/>
<gravidar range="42519.449"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x88888f]"/>
<post id="defence" component="[0x8888cb]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8888cf]"/>
</control>
<construction>
<sequence>
<entry id="[0x19df]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="-1740.19" y="-259.642" z="-0.1216"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="13"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19e1]" index="2" macro="storage_tel_s_liquid_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-1740.19" y="-859.642" z="-0.1216"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x19e2]" index="3" macro="defence_tel_tube_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-940.19" y="-259.642" z="-0.1216"/>
<rotation yaw="89.99999"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group02" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19e4]" index="4" macro="defence_tel_tube_01_macro" connection="connectionsnap002">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="-540.19" y="-259.642" z="-0.1216"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_tel_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group05" exact="3"/>
<turrets macro="turret_tel_l_beam_01_mk1_macro" path=".." group="group06" exact="3"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19e6]" index="5" macro="prod_gen_graphene_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-1940.19" y="140.358" z="-200.122"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="front_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="down_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="front_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="down_01" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19ea]" index="6" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="-140.19" y="-259.642" z="-0.1216"/>
<rotation yaw="-89.99999"/>
</offset>
</entry>
<entry id="[0x19eb]" index="7" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap002"/>
<offset>
<position x="259.81" y="-259.642" z="-0.1217"/>
<rotation yaw="90.00001"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19ed]" index="8" macro="defence_tel_disc_01_macro" connection="connectionsnap003">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="659.81" y="-259.642" z="-0.1217"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x19f3]" index="9" macro="hab_tel_l_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap004"/>
<offset>
<position x="1259.81" y="-259.642" z="-0.1218"/>
<rotation yaw="90"/>
</offset>
</entry>
<entry id="[0x1a00]" index="10" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="6" connection="connectionsnap003"/>
<offset>
<position x="-140.146" y="-259.642" z="399.922"/>
<rotation yaw="89.99996"/>
</offset>
</entry>
<entry id="[0x1a01]" index="11" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="10" connection="connectionsnap005"/>
<offset>
<position x="-140.146" y="-859.642" z="399.922"/>
<rotation yaw="-90"/>
</offset>
</entry>
<entry id="[0x1a03]" index="12" macro="struct_tel_base_03_macro" connection="connectionsnap002">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="2459.81" y="-259.641" z="-0.1217"/>
<rotation yaw="89.99999"/>
</offset>
</entry>
<entry id="[0x1a07]" index="13" macro="defence_tel_disc_01_macro" connection="connectionsnap001">
<predecessor index="12" connection="connectionsnap001"/>
<offset>
<position x="3459.81" y="-259.641" z="-0.1216"/>
<rotation yaw="89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="group03"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group04" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="group03" exact="2"/>
</groups>
<ammunition>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a0a]" index="14" macro="storage_tel_m_container_01_macro" connection="connectionsnap002">
<predecessor index="10" connection="connectionsnap006"/>
<offset>
<position x="-140.146" y="540.358" z="399.922"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="top_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_tel_m_standard_02_mk2_macro" path=".." group="bottom_01"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="top_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_tel_m_beam_02_mk1_macro" path=".." group="bottom_01" exact="2"/>
</groups>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x888829]"/>
<group context="[0x8887e4]"/>
<group context="[0x87e36a]"/>
<group context="[0x87e36a]" group="group01"/>
<group context="[0x87e36a]" group="group02"/>
<group context="[0x87e36a]" group="group04"/>
<group context="[0x87e36a]" group="group03"/>
<group context="[0x87e36a]" group="group05"/>
<group context="[0x87e36a]" group="group06"/>
<group context="[0x88841e]"/>
<group context="[0x88841e]" group="group01"/>
<group context="[0x88841e]" group="group04"/>
<group context="[0x88841e]" group="group03"/>
<group context="[0x88841e]" group="group05"/>
<group context="[0x88841e]" group="group06"/>
<group context="[0x88885a]"/>
<group context="[0x88885a]" group="top_01"/>
<group context="[0x88885a]" group="left_01"/>
<group context="[0x88885a]" group="right_01"/>
<group context="[0x88885a]" group="back_01"/>
<group context="[0x88885a]" group="front_01"/>
<group context="[0x88885a]" group="down_01"/>
<group context="[0x888440]"/>
<group context="[0x871756]"/>
<group context="[0x871756]" group="group01"/>
<group context="[0x871756]" group="group04"/>
<group context="[0x888893]"/>
<group context="[0x888893]" group="group01"/>
<group context="[0x888893]" group="group04"/>
<group context="[0x871642]"/>
<group context="[0x888898]"/>
<group context="[0x88889f]"/>
<group context="[0x8888a3]"/>
<group context="[0x888406]"/>
<group context="[0x888406]" group="group01"/>
<group context="[0x888406]" group="group04"/>
<group context="[0x888406]" group="group03"/>
<group context="[0x8888a7]"/>
<group context="[0x8888a7]" group="top_01"/>
<group context="[0x8888a7]" group="right_01"/>
<group context="[0x8888a7]" group="bottom_01"/>
</shields>
<ammunition>
<available>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="55"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="18"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<offers>
<production>
<trade id="[0x6346]" buyer="[0x87e04c]" ware="energycells" price="2200" amount="3709" desired="3709">
<source class="production"/>
</trade>
<trade id="[0x6347]" seller="[0x87e04c]" ware="graphene" price="18060" amount="2483">
<source class="production"/>
</trade>
<trade id="[0x6349]" buyer="[0x87e04c]" ware="methane" price="5500" amount="15533" desired="15533">
<source class="production"/>
</trade>
<trade id="[0x634a]" buyer="[0x87e04c]" ware="nostropoil" price="4700" amount="213" desired="213">
<source class="production"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="64" sell="0"/>
<ware ware="methane" buy="34" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3085.163">
<workforce race="teladi" amount="111"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3387.48"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="4287.25" y="4287.25" z="4287.25"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87e05c]">
<connected connection="[0x87dedf]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x87e04a]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HFT-636" owner="teladi" known="1" read="0" id="[0x8888cb]">
<listeners>
<listener listener="[0x87e04c]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1406"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="EUL-422" owner="teladi" known="1" read="0" id="[0x8888cf]">
<listeners>
<listener listener="[0x87e04c]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Dasinos Libaras Yusmaeos IV" code="ZHE-024" owner="teladi" known="1" read="0" page="10506" id="[0x88888f]">
<listeners>
<listener listener="[0x87e04c]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="11"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="3"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="54871"/>
</blackboard>
<npcseed seed="393886620"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_lowtech_macro" connection="space" construction="[0x19ea]" id="[0x888440]">
<listeners>
<listener listener="[0x87e04c]" event="killed"/>
</listeners>
<offset>
<position x="-140.19" y="-259.642" z="-0.1216"/>
<rotation yaw="-89.99999"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
<component class="room" macro="room_arg_m_station_01_lowtech_macro" connection="position" seed="15566680391978149287" id="[0x88844b]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_01" macro="con_dock_xs_01">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="9779983458163249884" id="[0x8887d5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_02" macro="con_dock_xs_02">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="16880134498451869180" id="[0x8887db]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="14219656837073215134" id="[0x871716]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" seed="17528245609051280171" id="[0x871714]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" seed="4155159344218431513" id="[0x87174a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro3" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro3">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="18400060455537538253" id="[0x871758]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
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<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x894220]">
<offset>
<position x="-34.691" y="5.383" z="1.042"/>
<rotation yaw="-179.99994" roll="90.00001"/>
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</component>
</connection>
<connection connection="con_shield_b">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x894347]">
<offset>
<position y="-19.372" z="-0.5129"/>
<rotation roll="-179.99998"/>
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</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_m_combat_01_mk3_macro" connection="engineconnection01" id="[0x89432d]">
<offset>
<position x="0.005395" y="-4.273" z="-58.518"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89432d]" name="mat_dynamicglow" type="glow">
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk3_macro" connection="engineconnection01" id="[0x894276]">
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</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_01" macro="con_dockarea_arg_s_ship_01">
<component class="dockarea" macro="dockarea_arg_s_ship_01_macro" connection="connection01" id="[0x894222]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8942a3]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_tb">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x894348]">
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<rotation yaw="179.99991"/>
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<render>
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<connection connection="con_turret_tf">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x893ec9]">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89434b]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_turret_l">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x893ec6]">
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<connection connection="con_turret_r">
<component class="turret" macro="turret_tel_m_beam_01_mk1_macro" connection="con_beam_turret_01" id="[0x87e962]">
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<connection connection="connection41" id="[0x894366]">
<connected connection="[0x894365]"/>
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<connection connection="ships">
<component class="ship_l" macro="ship_tel_l_miner_liquid_01_a_macro" connection="space" code="FDF-831" owner="teladi" knownto="player" level="0.308638" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x892fe0]">
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<movement forceposition="0" class="navigation">
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</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
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<render>
<parameter value="4278518533" name="letter_color" type="color"/>
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<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<drop ref="ship_large_civilian"/>
<source job="teladi_free_miner_l_liquid" seed="5823772292418789930" zone="[0x87e381]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40110.906"/>
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<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="deepspace" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="47"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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<order id="[0x819d0]" order="MiningCollect" state="started" temp="1">
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<param name="ware" type="ware" value="methane"/>
<param name="secwares" type="list" value="28086"/>
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<param name="debugchance" type="integer"/>
<param name="time_started"/>
<param name="debug_eco" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x89320b]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89325b]"/>
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<person macro="character_teladi_female_generic_01_macro" role="marine">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<shields>
<group group="group_back_mid_mid"/>
<group group="group_back_top_right"/>
<group group="group_back_top_left"/>
<group group="group_back_bottom_center"/>
<group group="group_front_top_center"/>
<group group="group_front_bottom_right"/>
<group group="group_front_bottom_left"/>
</shields>
<ammunition>
<available>
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<item macro="eq_arg_resourceprobe_01_macro" amount="34"/>
<item macro="missile_smart_heavy_mk1_macro" amount="16"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="33"/>
<item macro="countermeasure_flares_01_macro" amount="14"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="1"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="3"/>
<item macro="ship_gen_s_miningdrone_liquid_01_a_macro" amount="1"/>
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</ammunition>
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<locked nextchecktime="1505.247"/>
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<economylog cargo="0"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_l_miner_liquid_01_a_macro" connection="shipconnection" id="[0x893230]">
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<offset default="1"/>
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</render>
<cargo>
<ware ware="helium" amount="1124"/>
<ware ware="methane" amount="1027"/>
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</component>
</connection>
<connection connection="con_shield_m_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x892fd9]">
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</connection>
<connection connection="con_shield_m_007">
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</connection>
<connection connection="con_shield_m_001">
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</component>
</connection>
<connection connection="con_shield_m_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x892346]">
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</connection>
<connection connection="con_shield_m_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x892d7d]">
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</component>
</connection>
<connection connection="con_shield_m_009">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x892b15]">
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</component>
</connection>
<connection connection="con_shield_m_010">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x891f08]">
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</component>
</connection>
<connection connection="con_turret_020">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x892d72]">
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</render>
</component>
</connection>
<connection connection="con_turret_013">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x892d78]">
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</render>
</component>
</connection>
<connection connection="con_turret_016">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x892d77]">
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</component>
</connection>
<connection connection="con_turret_014">
<component class="missileturret" macro="turret_tel_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x893058]">
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<connection connection="con_shield_l_001">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="BWW-222" owner="teladi" known="1" read="0" id="[0x890498]">
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<listener listener="[0x892fe0]" event="killed"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="LQU-868" owner="teladi" known="1" read="0" id="[0x89325b]">
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<listener listener="[0x892fe0]" event="killed"/>
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<connection connection="con_dockarea_tel_l_transporter_01" macro="con_dockarea_tel_l_transporter_01">
<component class="dockarea" macro="dockarea_tel_l_transporter_01_macro" connection="connection01" id="[0x8930df]">
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<render>
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<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8930de]">
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<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
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<render>
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<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x892fdf]">
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<connection connection="con_engine_02">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<render>
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<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_male_generic_01_macro" role="marine">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<person macro="character_teladi_female_pilot_01_macro" role="marine">
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<npcseed seed="1491479768"/>
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<ammunition>
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<item macro="ship_gen_xs_lasertower_01_a_macro" amount="5"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="24"/>
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</ammunition>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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<cargo>
<ware ware="water" amount="1840"/>
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</connection>
<connection connection="con_shield_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<npcseed seed="1245141887"/>
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<connection connection="entities">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ZZW-039" owner="teladi" known="1" read="0" id="[0x89895c]">
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<connection connection="con_control01" id="[0x898ac4]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89879e]">
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<connection connection="con_shield_002">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x898673]">
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</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x898676]">
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89865f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection53" id="[0x8987a3]">
<connected connection="[0x8988fd]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_par_m_trans_container_01_a_macro" connection="space" code="YIM-175" owner="paranid" knownto="player" level="0.0178813" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x893ada]">
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<events>
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<movement forceposition="0" class="navigation">
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<connection connection="entities">
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<connection connection="con_engine_02">
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<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_02_macro" role="marine">
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<group value="19597.324" time="2832.815"/>
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<item macro="missile_torpedo_heavy_mk1_macro" amount="40"/>
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<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
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<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="scaleplate_smuggler_s" seed="4886328540668847847" zone="[0xfdc76]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0005" generated="1"/>
</modification>
<gravidar range="40009.266"/>
<orders>
<order id="[0x6f6e]" default="1" order="TradeRoutine">
<param name="warebasket" type="list" value="2703"/>
<param name="range" type="component" value="[0xfdc6f]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="30"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="30"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x855bb]" order="TradePerform" state="started" temp="1">
<trade id="[0x857e9]" seller="[0x873c63]" partner="[0x87b8c1]" ware="spacefuel" price="13300" amount="230" desired="230" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x857e9]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
<order id="[0x81713]" order="TradePerform" temp="1">
<trade id="[0x8147a]" buyer="[0x871a4e]" partner="[0x87b8c1]" ware="spacefuel" price="24961" amount="230" desired="230" flags="sellermoneyvirtual|buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
</trade>
<param name="tradedeal" type="trade" value="[0x8147a]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89c031]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="905573893"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="1460909502"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_engineer_03_macro" role="service">
<npcseed seed="3631184611"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="30"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89c097]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1861.479"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="spacefuel" buy="133" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87b8c3]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_trans_container_01_a_macro" connection="shipconnection" id="[0x87b8c5]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_weapon">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89c097]">
<offset>
<position x="1.528" y="1.259" z="11.563"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89c097]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<modification ware="mod_weapon_damage_03_mk1" damage="1.34101" cooling="0.711362" reload="1.10541"/>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x891b81]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_04_macro" connection="parentconnection" name="Melissa Dehaan" code="ADW-760" owner="scaleplate" cover="argon" knownto="player" known="1" read="0" page="10109" id="[0x89c031]">
<listeners>
<listener listener="[0x87b8c1]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x87b8c1]" connection="con_control01"/>
<offset>
<position x="1.523" y="-2.058" z="-12.242"/>
</offset>
</movement>
<offset>
<position x="0.002206" y="-1.169" z="1.601"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="75163"/>
</blackboard>
<npcseed seed="259525116"/>
<connections>
<connection connection="currentchair" id="[0x89c07b]">
<connected connection="[0x888099]"/>
</connection>
<connection connection="roomposition" id="[0x89138f]">
<connected connection="[0x89c07f]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89c07f]">
<connected connection="[0x89138f]"/>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89c09d]">
<offset>
<position x="-0.04469" y="2.927" z="-9.468"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89c09d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="11"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89c09a]">
<offset>
<position x="7.761" y="-0.9665" z="-9.249"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89c09a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="11"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x89c09b]">
<offset>
<position x="-7.695" y="-0.9665" z="-9.249"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89c09b]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="11"/>
</component>
</connection>
<connection connection="con_shield">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x89c099]">
<offset>
<position y="4.316" z="3.779"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89c032]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection33" id="[0x888099]">
<connected connection="[0x89c07b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="drops">
<component class="collectablewares" macro="sm_gen_wpsmod_common_01_macro" connection="space" state="wreck" code="YDA-723" id="[0x202fbab]">
<events>
<event event="kill" time="3438.625" method="selfdestructed"/>
</events>
<offset>
<position x="-47307.582" y="-13704.493" z="-2609.839"/>
<rotation yaw="156.25496" pitch="32.89657" roll="-55.20816"/>
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<render>
<parameter flags="on|fadeout" value="1" owner="[0x202fbab]" name="mat_dynamicglow" type="glow">
<persistent start="3138.633" duration="1200" value="1" target="0"/>
</parameter>
</render>
<source class="drop"/>
</component>
</connection>
<connection connection="visiblezones" id="[0x20fc7b3]">
<connected connection="[0x20d42af]"/>
</connection>
<connection connection="visiblezones" id="[0x205b957]">
<connected connection="[0x205b958]"/>
</connection>
<connection connection="visiblezones" id="[0x20a5602]">
<connected connection="[0x205b977]"/>
</connection>
<connection connection="visiblezones" id="[0x205a5b4]">
<connected connection="[0x205a5b8]"/>
</connection>
<connection connection="visiblezones" id="[0x20ed8cc]">
<connected connection="[0x2028fb6]"/>
</connection>
<connection connection="visiblezones" id="[0x200e082]">
<connected connection="[0x200e06a]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="ZZP-387" knownto="player" id="[0x2048e2d]">
<events>
<event event="killcheck" time="3201.313"/>
</events>
<offset>
<position x="193.664" y="-573.521" z="59696.691"/>
</offset>
<masstraffic>
<network id="[0xfcf0]" dynamic="0">
<behavior class="base"/>
</network>
</masstraffic>
<connections>
<connection connection="ships">
<component class="ship_m" macro="ship_tel_m_miner_liquid_01_a_macro" connection="space" code="OEF-468" owner="teladi" knownto="player" level="0.156556" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x88d2c4]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
<listener listener="[0x88d2cc]" event="killed"/>
<listener listener="[0x88d0ee]" event="killed"/>
<listener listener="[0x88d26c]" event="boostdisabled"/>
<listener listener="[0x88ccae]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.293"/>
<event event="updatebuild" time="3245.851"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0x2048e2d]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-159.158" y="661.995" z="-27803.502"/>
<rotation yaw="92.33743"/>
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<velocity/>
<acceleration/>
</read>
<write space="[0x2048e2d]" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="-159.158" y="661.995" z="-27803.502"/>
<rotation yaw="92.33743"/>
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<velocity/>
<acceleration/>
</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-159.158" y="661.995" z="-27803.502"/>
<rotation yaw="92.33743"/>
</offset>
<render>
<parameter value="4279108613" name="letter_color" type="color"/>
<parameter value="4280164386" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="teladi_free_miner_m_liquid" seed="8573088268756921060" zone="[0x8798af]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0004" generated="1"/>
</modification>
<gravidar range="40045.145"/>
<orders>
<order id="[0x6676]" default="1" order="MiningRoutine">
<param name="warebasket" type="list" value="1599"/>
<param name="range" type="component" value="[0xfdb3a]"/>
<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="deepspace" type="integer"/>
<param name="resourcescout" type="integer"/>
<param name="effectiveskill" type="integer" value="34"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x857d2]" order="MiningCollect" state="started" temp="1">
<param name="destination" type="list" value="29780"/>
<param name="ware" type="ware" value="hydrogen"/>
<param name="secwares" type="list" value="29769"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
<param name="time_started"/>
<param name="debug_eco" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="defence" component="[0x88d0ee]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88d2cc]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88ccae]"/>
</control>
<people>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="2699463106"/>
<skill type="engineering" value="5"/>
<skill type="management" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2748097746"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="127560880"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2408201623"/>
<skill type="engineering" value="6"/>
<skill type="management" value="3"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="1255686867"/>
<skill type="engineering" value="7"/>
<skill type="management" value="6"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_teladi_male_pilot_01_macro" role="service">
<npcseed seed="479956864"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_teladi_female_generic_02_macro" role="service">
<npcseed seed="54560219"/>
<skill type="engineering" value="2"/>
<skill type="management" value="3"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="6"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<locked nextchecktime="1804.63"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88d2c5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_m_miner_liquid_01_a_macro" connection="shipconnection" id="[0x88d2c9]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88d1aa]">
<offset>
<position x="-15.569" y="19.657" z="27.409"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x88d146]">
<offset>
<position x="15.399" y="19.657" z="27.409"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x88d2ca]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Foologos Yoganis Libaras II" code="ERF-380" owner="teladi" knownto="player" known="1" read="0" page="10503" id="[0x88d2cc]">
<listeners>
<listener listener="[0x88d2c4]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x88d2c4]" connection="con_control01"/>
<offset>
<position x="0.9949" y="-21.148" z="-64.642"/>
</offset>
</movement>
<offset>
<position x="0.02202" y="-1.333" z="-0.01312"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="6"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="53997"/>
</blackboard>
<npcseed seed="1735800446"/>
<connections>
<connection connection="currentchair" id="[0x88d0a5]">
<connected connection="[0x88d14b]"/>
</connection>
<connection connection="roomposition" id="[0x88d2b8]">
<connected connection="[0x88d0a3]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="HDK-448" owner="teladi" known="1" read="0" id="[0x88d0ee]">
<listeners>
<listener listener="[0x88d2c4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GPO-500" owner="teladi" known="1" read="0" id="[0x88ccae]">
<listeners>
<listener listener="[0x88d2c4]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x88d0a3]">
<connected connection="[0x88d2b8]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x88d26c]">
<offset>
<position x="0.05201" y="0.1725" z="-36.809"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d26c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_02">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88cdc4]">
<offset>
<position x="23.847" y="7.944" z="23.941"/>
<rotation roll="69.99999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88cdc4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_tel_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x88d163]">
<offset>
<position x="-23.834" y="7.944" z="23.941"/>
<rotation roll="-69.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88d163]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88d2cb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
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<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_military"/>
<source job="scaleplate_plunderer_l_cluster" seed="2461744880227980544" zone="[0x876a39]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0005" generated="1"/>
</modification>
<gravidar range="40180.887"/>
<orders>
<order id="[0x82c7e]" default="1" order="Plunder" state="started">
<syncpoint state="reached"/>
<param name="space" type="component" value="[0xfdb49]"/>
<param name="base"/>
<param name="returntobase" type="integer" value="1"/>
<param name="basebasket" type="list" value="29050"/>
<param name="deepspace" type="integer"/>
<param name="checkrelation" type="integer"/>
<param name="plundermode" type="integer" value="1"/>
<param name="range_internal" type="keyword" value="cluster"/>
<param name="target"/>
<param name="module"/>
<param name="movetomodule" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="defence" component="[0x88e4f9]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x88e4eb]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x88e3e8]"/>
</control>
<people>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="461868453"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="1802546162"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_paranid_pilot_02_macro" role="marine">
<npcseed seed="2816431302"/>
<skill type="boarding" value="2"/>
<skill type="engineering" value="3"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="3567951041"/>
<skill type="engineering" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_split_female_generic_01_macro" role="service">
<npcseed seed="3689068419"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_paranid_generic_01_macro" role="service">
<npcseed seed="3087447185"/>
<skill type="engineering" value="4"/>
</person>
<person macro="character_split_female_generic_01_macro" role="service">
<npcseed seed="2863675532"/>
<skill type="engineering" value="6"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_split_female_generic_01_macro" role="marine">
<npcseed seed="1276543587"/>
<skill type="boarding" value="1"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="marine">
<npcseed seed="3424799155"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="3290529923"/>
<skill type="engineering" value="7"/>
<skill type="management" value="5"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="364766019"/>
<skill type="boarding" value="1"/>
<skill type="management" value="4"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
</people>
<shields>
<group group="group_up_mid_mid"/>
<group group="group_front_up_left"/>
<group group="group_mid_down_left"/>
<group group="group_back_up_mid"/>
<group group="group_front_mid_mid"/>
<group group="group_front_up_right"/>
<group group="group_mid_down_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="27"/>
<item macro="weapon_gen_mine_03_macro" amount="13"/>
<item macro="countermeasure_flares_01_macro" amount="17"/>
<item macro="weapon_gen_mine_01_macro" amount="131"/>
<item macro="weapon_gen_mine_02_macro" amount="26"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="5"/>
<item macro="missile_heatseeker_heavy_mk1_macro" amount="153"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="12"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x88e4d3]"/>
<weapon id="[0x88e4f4]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88e3be]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_008">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88e4e7]">
<offset>
<position y="91.945" z="-96.597"/>
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</component>
</connection>
<connection connection="con_shieldgen_001">
<component class="shieldgenerator" macro="shield_par_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88e4e4]">
<offset>
<position x="-86.505" y="73.467" z="99.629"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_003">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk1_macro" connection="con_shieldgen_01" id="[0x88e4e3]">
<offset>
<position x="-81.35" y="-7.174" z="-66.749"/>
<rotation yaw="-90.00001" pitch="41.93902" roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_004">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88e3b9]">
<offset>
<position x="86.342" y="73.482" z="99.629"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_005">
<component class="shieldgenerator" macro="shield_tel_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88e3bd]">
<offset>
<position x="82.19" y="-6.4" z="-66.749"/>
<rotation yaw="89.99999" pitch="43.06099" roll="179.99997"/>
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</component>
</connection>
<connection connection="con_shieldgen_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88e4e2]">
<offset>
<position y="81.58" z="-256.003"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_007">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88e4d2]">
<offset>
<position y="-29.953" z="11.14"/>
<rotation pitch="25" roll="180"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_l_destroyer_01_a_macro" connection="shipconnection" id="[0x88e3bf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_arg_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x88e4d3]">
<offset>
<position x="122.994" y="48.506" z="227.363"/>
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<render>
<parameter flags="override" value="1" owner="[0x88e4d3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
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</connection>
<connection connection="con_weapon_02">
<component class="weapon" macro="weapon_arg_l_destroyer_01_mk1_macro" connection="con_weapon_01" lastshottime="0" ammunition="3" id="[0x88e4f4]">
<offset>
<position x="-122.994" y="48.506" z="227.369"/>
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</component>
</connection>
<connection connection="con_turret_012">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88e37b]">
<offset>
<position x="105.942" y="71.04" z="198.289"/>
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<connection connection="con_turret_013">
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<connection connection="con_turret_010">
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<connection connection="con_turret_011">
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<connection connection="con_turret_014">
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<connection connection="con_turret_005">
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</connection>
<connection connection="con_turret_002">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x88e145]">
<offset>
<position x="-106.149" y="71.04" z="198.289"/>
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</render>
</component>
</connection>
<connection connection="con_turret_009">
<component class="missileturret" macro="turret_par_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88e415]">
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</component>
</connection>
<connection connection="con_turret_laser_l_003">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x88e413]">
<offset>
<position y="-70.822" z="-21.153"/>
<rotation roll="179.99998"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_l_01_macro" connection="con_cockpit" id="[0x88e127]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_paranid_pilot_02_macro" connection="parentconnection" name="Komanckardet" code="ZEX-437" owner="scaleplate" known="1" read="0" page="10301" id="[0x88e4eb]">
<listeners>
<listener listener="[0x88e3bb]" event="killed"/>
</listeners>
<offset>
<position x="-0.01159" y="0.7505" z="2.026"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="5"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="55137"/>
</blackboard>
<npcseed seed="3619674481"/>
<connections>
<connection connection="roomposition" id="[0x88e4ea]">
<connected connection="[0x88e4e5]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="XVT-988" owner="scaleplate" known="1" read="0" id="[0x88e4f9]">
<listeners>
<listener listener="[0x88e3bb]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="TVU-031" owner="scaleplate" known="1" read="0" id="[0x88e3e8]">
<listeners>
<listener listener="[0x88e3bb]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x88e4e5]">
<connected connection="[0x88e4ea]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x88e4ef]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgenerator_l_003">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88e4f5]">
<offset>
<position x="46.845" y="-33.895" z="-83.691"/>
<rotation roll="117.52967"/>
</offset>
</component>
</connection>
<connection connection="con_engine_03">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88e141]">
<offset>
<position x="60.162" y="48.301" z="-260.365"/>
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<render>
<parameter flags="override" value="1" owner="[0x88e141]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="23.6848"/>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88e4f3]">
<offset>
<position y="48.301" z="-260.365"/>
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<render>
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</render>
<travel active="1" factor="23.6848"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_l_travel_01_mk1_macro" connection="engineconnection01" id="[0x88e4f2]">
<offset>
<position x="-60.147" y="48.301" z="-260.365"/>
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<render>
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</render>
<travel active="1" factor="23.6848"/>
</component>
</connection>
<connection connection="con_turret_laser_l_02">
<component class="turret" macro="turret_par_l_beam_01_mk1_macro" connection="con_turret_beam_l" lastshottime="-3" id="[0x88e126]">
<offset>
<position y="79.885" z="-164.265"/>
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<render>
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</render>
</component>
</connection>
<connection connection="con_dockarea_arg_s_ship_03" macro="con_dockarea_arg_s_ship_03">
<component class="dockarea" macro="dockarea_arg_s_ship_03_macro" connection="connection01" id="[0x88e4f1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_s_01_macro2" macro="connectionfor_dockingbay_arg_s_01_macro2">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88e4f0]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro3" macro="connectionfor_dockingbay_arg_s_01_macro3">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x88e4ec]">
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<render>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro1" macro="connectionfor_dockingbay_arg_s_01_macro1">
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<render>
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</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
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<render>
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</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shieldgenerator_l_01">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88e4f6]">
<offset>
<position y="-59.91" z="-154.147"/>
<rotation yaw="180" pitch="44.99999" roll="-180"/>
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</component>
</connection>
<connection connection="con_shieldgenerator_l_02">
<component class="shieldgenerator" macro="shield_par_l_standard_01_mk2_macro" connection="small_con_shieldgen_01" id="[0x88e4f8]">
<offset>
<position x="-47.081" y="-33.417" z="-83.763"/>
<rotation roll="-117.56472"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88e4e9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="zone002_cluster_31_sector001_connection">
<component class="zone" macro="zone002_cluster_31_sector001_macro" connection="sector" code="OSR-147" id="[0xfdb4f]">
<offset default="1"/>
<masstraffic>
<network id="[0x5b2c]" dynamic="0">
<quotalists/>
<behavior class="base"/>
</network>
</masstraffic>
<connections>
<connection connection="connection_clustergate031to403">
<component class="gate" macro="props_gates_anc_gate_macro" connection="space" code="PDD-966" id="[0xfdb50]">
<offset default="1"/>
<render>
<parameter flags="override" value="1" owner="[0xfdb50]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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<drop ref="ship_small_civilian"/>
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<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x897d20]">
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<cargo>
<ware ware="medicalsupplies" amount="1029"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x874a59]">
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<connection connection="con_shield_02">
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<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_gatling_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="18" id="[0x874a57]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897d23]">
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_generic_01_macro" connection="parentconnection" name="Yalamandis Yalos Ganatos X" code="CHP-530" owner="teladi" known="1" read="0" page="10503" id="[0x897d25]">
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="124069"/>
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<npcseed seed="127605637"/>
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<connection connection="con_control01" id="[0x897eb9]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x874a53]">
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<drop ref="ship_large_civilian"/>
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<software wares="software_dockmk2 software_scannerlongrangemk2 software_targetmk1"/>
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<person macro="character_argon_female_civilian_06_macro" role="passenger">
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<person macro="character_argon_female_pilot_06_macro" role="service">
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<person macro="character_argon_female_engineer_05_macro" role="service">
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<person macro="character_argon_male_pilot_07_macro" role="marine">
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<person macro="character_argon_female_pilot_04_macro" role="marine">
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<person macro="character_argon_female_pilot_02_macro" role="marine">
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<person macro="character_argon_male_civilian_13_macro" role="service">
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<person macro="character_argon_female_pilot_04_macro" role="service">
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<person macro="character_argon_male_pilot_02_macro" role="marine">
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<person macro="character_argon_male_civilian_17_macro" role="service">
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<person macro="character_argon_female_pilot_02_macro" role="marine">
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<person macro="character_argon_male_civilian_11_macro" role="passenger">
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<person macro="character_argon_female_engineer_04_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_pilot_06_macro" role="marine">
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<person macro="character_argon_female_pilot_05_macro" role="service">
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<person macro="character_argon_male_civilian_08_macro" role="service">
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<person macro="character_argon_female_pilot_09_macro" role="marine">
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<person macro="character_argon_male_civilian_17_macro" role="service">
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<person macro="character_argon_female_civilian_16_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_15_macro" role="service">
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<person macro="character_argon_male_engineer_06_macro" role="service">
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<person macro="character_argon_male_civilian_17_macro" role="service">
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<person macro="character_argon_female_engineer_02_macro" role="service">
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<person macro="character_argon_female_civilian_13_macro" role="service">
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<person macro="character_argon_female_engineer_03_macro" role="service">
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<person macro="character_argon_female_engineer_02_macro" role="service">
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<person macro="character_argon_male_civilian_11_macro" role="service">
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<person macro="character_argon_male_civilian_06_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_09_macro" role="service">
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<person macro="character_argon_female_civilian_15_macro" role="service">
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<person macro="character_argon_male_civilian_16_macro" role="service">
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<skill type="engineering" value="11"/>
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<person macro="character_argon_female_engineer_04_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_12_macro" role="service">
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<person macro="character_argon_female_pilot_09_macro" role="service">
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<person macro="character_argon_female_pilot_09_macro" role="marine">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_14_macro" role="service">
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<skill type="engineering" value="10"/>
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<person macro="character_argon_male_pilot_05_macro" role="marine">
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<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="102950274"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="581682375"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="3445189559"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="1573465791"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="marine">
<npcseed seed="3201411807"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="419980049"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="74104969"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="2717665407"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_12_macro" role="service">
<npcseed seed="3257397618"/>
<skill type="engineering" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="161751540"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="770449207"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="1149231479"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="1807863630"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="service">
<npcseed seed="2115953105"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="3071666456"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="1121421891"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="marine">
<npcseed seed="1216499926"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="2960343891"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="4183535505"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_15_macro" role="service">
<npcseed seed="1893565631"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="1170761234"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="600438021"/>
<skill type="engineering" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="marine">
<npcseed seed="2950308713"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="2664033447"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_02_macro" role="marine">
<npcseed seed="1906369680"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="2849064527"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="3928274394"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="269809494"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="3506051874"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="1575210288"/>
<skill type="engineering" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="2534760210"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="marine">
<npcseed seed="354326079"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="3825462255"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="4027644630"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="529059865"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="1148776412"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="3749111064"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="1126375384"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="1679309611"/>
<skill type="engineering" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="827027178"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2731610977"/>
<skill type="boarding" value="2"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="1752920094"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_07_macro" role="service">
<npcseed seed="1087235097"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="310072072"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="3610769590"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_civilian_16_macro" role="passenger">
<npcseed seed="4048191423"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_10_macro" role="service">
<npcseed seed="904132053"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="857747450"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="1595658093"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="3330173695"/>
<skill type="engineering" value="9"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="1443786038"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="2881824157"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="534366796"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2664233386"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="3938370133"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="3304735197"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="11"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="11"/>
<item macro="missile_smart_heavy_mk1_macro" amount="32"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="54"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="21"/>
<item macro="countermeasure_flares_01_macro" amount="18"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="6"/>
<item macro="eq_arg_satellite_01_macro" amount="54"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="5"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x899203]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x899202]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x899201]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x8991f7]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8991f6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89921c]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x89921c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89921e]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-106.368"/>
<rotation yaw="90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x89921e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x89921f]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
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<render>
<parameter flags="override" value="1" owner="[0x89921f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x899220]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x899204]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
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</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x899221]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
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</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x898f67]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_xl_01_macro" connection="con_cockpit" id="[0x8991d6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_01_macro" connection="parentconnection" name="Janit Dehaan" code="PSA-280" owner="argon" known="1" read="0" page="10101" id="[0x8990c4]">
<listeners>
<listener listener="[0x899200]" event="killed"/>
</listeners>
<offset>
<position x="0.001029" y="-0.05675" z="2.304"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="1"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="44687"/>
</blackboard>
<npcseed seed="2403155079"/>
<connections>
<connection connection="roomposition" id="[0x899065]">
<connected connection="[0x89906b]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="YNE-325" owner="argon" known="1" read="0" id="[0x8984e2]">
<listeners>
<listener listener="[0x899200]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="JBL-764" owner="argon" known="1" read="0" id="[0x8990ee]">
<listeners>
<listener listener="[0x899200]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x89906b]">
<connected connection="[0x899065]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x8991d5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89921d]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89921d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89921a]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89921a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x8991f9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89921b]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x88b229]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x899122]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_scout_01_a_macro" connection="space" code="XUZ-969" owner="scaleplate" level="0.646797" thruster="thruster_gen_s_allround_01_mk2_macro" id="[0x870616]">
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<listener listener="[0x87061f]" event="boostdisabled"/>
<listener listener="[0x870623]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3193.748"/>
<event event="updatebuild" time="3203.638"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb51]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<targetpoint refobject="[0xfdb51]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="49830.82" y="-23303.494" z="13220.026"/>
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<render>
<parameter value="4279702553" name="letter_color" type="color"/>
<parameter value="4280492067" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_pirate"/>
<source job="scaleplate_fighter_escort_s" seed="16290534561776954406" zone="[0xfdb4e]" commander="[0x8705d7]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0020" generated="1"/>
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<gravidar range="40009.063"/>
<orders>
<order id="[0x704a]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x8705d7]"/>
<param name="formation" type="formationshape" value="xshapeback"/>
<param name="formationparam" type="length" value="725.379"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x870611]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_paranid_generic_02_macro" role="service">
<npcseed seed="439346853"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="7"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="7"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="14"/>
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</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x870626]"/>
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</primary>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87060a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_scout_01_a_macro" connection="shipconnection" id="[0x87060c]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x870628]">
<offset>
<position y="-2.066" z="1.667"/>
<rotation pitch="3.49096" roll="180"/>
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</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x870626]">
<offset>
<position y="-1.56" z="10.355"/>
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<render>
<parameter flags="override" value="1" owner="[0x870626]" name="mat_dynamicglow" type="glow">
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</render>
</component>
</connection>
<connection connection="commander" id="[0x87061b]">
<connected connection="[0x87061a]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x87060e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_pilot_03_macro" connection="parentconnection" name="Rabeka Motoli" code="TNX-258" owner="scaleplate" known="1" read="0" page="10110" id="[0x870611]">
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<listener listener="[0x870616]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x870616]" connection="con_control01"/>
<offset>
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</movement>
<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="11"/>
<skill type="piloting" value="14"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="55099"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="2154051677"/>
<connections>
<connection connection="currentchair" id="[0x870617]">
<connected connection="[0x870618]"/>
</connection>
<connection connection="roomposition" id="[0x870613]">
<connected connection="[0x870615]"/>
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</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x870615]">
<connected connection="[0x870613]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x87061f]">
<offset>
<position x="3.542" y="-0.1457" z="-9.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x87061f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_par_s_combat_01_mk3_macro" connection="engineconnection01" id="[0x870623]">
<offset>
<position x="-3.568" y="-0.1457" z="-9.979"/>
</offset>
<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x87060f]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection32" id="[0x870618]">
<connected connection="[0x870617]"/>
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</connections>
</component>
</connection>
<connection connection="visiblezones" id="[0x87e12c]">
<connected connection="[0x87e12a]"/>
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<connection connection="visiblezones" id="[0x18c9690]">
<connected connection="[0x182e874]"/>
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<connection connection="visiblezones" id="[0x20f7f78]">
<connected connection="[0x200a967]"/>
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<connection connection="visiblezones" id="[0x28e98b6]">
<connected connection="[0x28e98ba]"/>
</connection>
<connection connection="visiblezones" id="[0x28ea023]">
<connected connection="[0x201b40e]"/>
</connection>
<connection connection="objects">
<component class="object" macro="landmarks_vault_02_macro" connection="space" code="MKD-744" owner="ownerless" id="[0x8cfe98]">
<offset>
<position x="45529" y="-600" z="13172"/>
</offset>
<source class="script"/>
<connections>
<connection connection="connection_trigger004" macro="connection_trigger004">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x8cfe97]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger005" macro="connection_trigger005">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x8cfe96]">
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<hull value="88"/>
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</connection>
<connection connection="connection_trigger002" macro="connection_trigger002">
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<hull value="88"/>
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</connection>
<connection connection="connection_trigger003" macro="connection_trigger003">
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<hull value="88"/>
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</connection>
<connection connection="connection_pickup" macro="connection_pickup">
<component class="collectablewares" macro="sm_gen_wares_exploration_02_b_macro" connection="connection01" code="ELN-887" money="15036000" id="[0x8cfc6b]">
<offset default="1"/>
<wares>
<ware ware="inv_securitybypasssystem" amount="3"/>
<ware ware="inv_remotedetonator" amount="4"/>
<ware ware="inv_digitalseminar_piloting"/>
<ware ware="modpart_nividiumcrystallite"/>
<ware ware="modpart_enginefuelinjector_t1"/>
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</component>
</connection>
<connection connection="connection_trigger" macro="connection_trigger">
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<hull value="88"/>
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</connection>
<connection connection="connection_info">
<component class="signalleak" macro="dataleak_xs_vault_01_macro" connection="slotconnection" type="data" id="[0x8cfc6d]">
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</connection>
</connections>
</component>
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<connection connection="zone003_cluster_31_sector001_connection">
<component class="zone" macro="zone003_cluster_31_sector001_macro" connection="sector" code="MLJ-219" id="[0xfdb53]">
<offset default="1"/>
<masstraffic>
<network id="[0x5b2e]" dynamic="0">
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</masstraffic>
<connections>
<connection connection="visiblezones" id="[0x28cdc46]">
<connected connection="[0x20f809c]"/>
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</component>
</connection>
<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="WGH-225" knownto="player" id="[0x876a39]">
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</masstraffic>
<map temp="0"/>
<connections>
<connection connection="asteroids">
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<source class="script"/>
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<connection connection="asteroids">
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<source class="script"/>
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</connection>
<connection connection="asteroids">
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<movement class="lineardeceleration">
<deceleration time="4"/>
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<source class="script"/>
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</connection>
<connection connection="asteroids">
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<movement class="lineardeceleration">
<deceleration time="4"/>
<velocity>
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<source class="script"/>
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</connection>
<connection connection="asteroids">
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<movement class="lineardeceleration">
<deceleration time="4"/>
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<source class="script"/>
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</connection>
<connection connection="asteroids">
<component class="asteroid" macro="env_ast_ore_m_explosive_03_macro" connection="space" code="JTD-420" owner="scaleplate" id="[0x18690a1]">
<movement class="lineardeceleration">
<deceleration time="4"/>
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<source class="script"/>
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</connection>
<connection connection="buildstorages">
<component class="buildstorage" macro="buildstorage_gen_base_01_macro" connection="space" code="NDZ-784" owner="hatikvah" id="[0x876c9e]">
<listeners>
<listener listener="[0x876757]" event="killed"/>
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<event event="updatetradeoffers" time="3205.648"/>
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<offset>
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<control>
<post id="manager" component="[0x876757]"/>
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<shields>
<group context="[0x876c9d]"/>
</shields>
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<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_gen_buildstorage_01_macro" connection="con_storage" id="[0x876c9d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_hatikvah" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="con_cargobay_042" macro="con_cargobay_042">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x876ccf]">
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</connection>
<connection connection="con_cargobay_041" macro="con_cargobay_041">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x876ccd]">
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</connection>
<connection connection="con_cargobay_040" macro="con_cargobay_040">
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</connection>
<connection connection="con_cargobay_014" macro="con_cargobay_014">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x86e5d9]">
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</connection>
<connection connection="con_cargobay_015" macro="con_cargobay_015">
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</connection>
<connection connection="con_cargobay_016" macro="con_cargobay_016">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x87693f]">
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</connection>
<connection connection="con_cargobay_017" macro="con_cargobay_017">
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</connection>
<connection connection="con_cargobay_010" macro="con_cargobay_010">
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</connection>
<connection connection="con_cargobay_011" macro="con_cargobay_011">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x876c23]">
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</connection>
<connection connection="con_cargobay_012" macro="con_cargobay_012">
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</connection>
<connection connection="con_cargobay_013" macro="con_cargobay_013">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x87693e]">
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</component>
</connection>
<connection connection="con_cargobay_018" macro="con_cargobay_018">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x876941]">
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</connection>
<connection connection="con_cargobay_019" macro="con_cargobay_019">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x876947]">
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</connection>
<connection connection="con_cargobay_007" macro="con_cargobay_007">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x876944]">
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</connection>
<connection connection="con_cargobay_006" macro="con_cargobay_006">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x876943]">
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</connection>
<connection connection="con_cargobay_005" macro="con_cargobay_005">
<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x876bcb]">
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</component>
</connection>
<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="13683447662374284749" id="[0x87e194]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_sm_001" macro="con_dock_sm_001">
<component class="dockingbay" macro="dockingbay_gen_sm_buildstorage_01_macro" connection="con_component01" seed="4020761212475628145" id="[0x87e195]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_buildmodule01" macro="con_buildmodule01">
<component class="buildmodule" macro="buildmodule_gen_stations_01_macro" connection="object" id="[0x87e196]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="buildprocessorconnection_01">
<component class="buildprocessor" macro="buildprocessor_gen_01_macro" connection="object" id="[0x87e197]">
<connections>
<connection connection="buildanchor" id="[0x87dc4a]">
<connected connection="[0x87e199]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="GJB-015" owner="scaleplate" level="0.760906" nameindex="1" id="[0x87e12b]">
<listeners>
<listener listener="[0x86c925]" event="killed"/>
<listener listener="[0x8882c8]" event="killed"/>
<listener listener="[0x8650ca]" event="killed"/>
<listener listener="[0x87e197]" event="killed"/>
<listener listener="[0x8727e3]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3215.55"/>
<event event="updatebuild" time="3255.512"/>
</events>
<offset>
<position x="-14349.771" y="6992.555" z="-38586"/>
<rotation yaw="175.4187"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<source entry="sca_majadust" seed="9118729105119905726" class="godproduction"/>
<gravidar range="41072.996"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x86c925]"/>
<post id="defence" component="[0x8882c8]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x8727e3]"/>
</control>
<construction>
<sequence>
<entry id="[0x1a3d]" index="1" macro="pier_tel_harbor_01_macro">
<offset>
<position x="-740.19" y="400" z="-0.1216"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="13"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a3e]" index="2" macro="prod_par_majadust_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-740.19" y="800" z="-0.1216"/>
<rotation yaw="-90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a3f]" index="3" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap003"/>
<offset>
<position x="-740.19" y="800" z="-800.122"/>
<rotation yaw="90"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a40]" index="4" macro="prod_par_majadust_macro" connection="connectionsnap003">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-740.19" y="800" z="1199.878"/>
<rotation yaw="-89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a42]" index="5" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="-340.19" y="800" z="-800.122"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a44]" index="6" macro="storage_tel_s_container_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="-740.19" y="-200" z="-0.1216"/>
</offset>
</entry>
<entry id="[0x1a47]" index="7" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="3" connection="connectionsnap001"/>
<offset>
<position x="-1140.19" y="800" z="-800.122"/>
<rotation yaw="-179.99997"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a49]" index="8" macro="prod_par_majadust_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="459.81" y="400" z="-0.1217"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a4c]" index="9" macro="storage_tel_m_container_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap001"/>
<offset>
<position x="459.81" y="-400" z="-0.1217"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="rightbottom_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="rightbottom_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a4f]" index="10" macro="defence_tel_disc_01_macro" connection="connectionsnap004">
<predecessor index="7" connection="connectionsnap002"/>
<offset>
<position x="-1140.19" y="800" z="-1200.122"/>
<rotation yaw="90.00002"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="group04" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="11"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a51]" index="11" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="59.81" y="800" z="-800.122"/>
<rotation yaw="89.99999"/>
</offset>
</entry>
<entry id="[0x1a52]" index="12" macro="struct_tel_cross_01_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap003"/>
<offset>
<position x="59.766" y="800" z="-1200.166"/>
</offset>
</entry>
<entry id="[0x1a62]" index="13" macro="prod_par_majadust_macro" connection="connectionsnap003">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="1659.81" y="400" z="-0.1222"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="left_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="right_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="back_01" exact="2"/>
<turrets macro="turret_par_m_guided_02_mk1_macro" path=".." group="front_01" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_tel_xs_police_01_a_macro" exact="2"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="5"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x1a77]" index="14" macro="struct_tel_cross_01_macro" connection="connectionsnap002">
<predecessor index="12" connection="connectionsnap004"/>
<offset>
<position x="459.766" y="800" z="-1200.165"/>
<rotation yaw="89.99995"/>
</offset>
</entry>
<entry id="[0x1a9a]" index="15" macro="struct_tel_cross_01_macro" connection="connectionsnap004">
<predecessor index="14" connection="connectionsnap001"/>
<offset>
<position x="859.766" y="800" z="-1200.165"/>
<rotation yaw="179.99995"/>
</offset>
</entry>
<entry id="[0x1aa0]" index="16" macro="hab_tel_m_01_macro" connection="connectionsnap001">
<predecessor index="15" connection="connectionsnap006"/>
<offset>
<position x="859.766" y="1400" z="-1200.165"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8882e1]"/>
<group context="[0x8882e5]"/>
<group context="[0x8882e5]" group="left_01"/>
<group context="[0x8882e5]" group="right_01"/>
<group context="[0x8882e5]" group="back_01"/>
<group context="[0x8882e5]" group="front_01"/>
<group context="[0x8882f4]"/>
<group context="[0x8882f4]" group="group01"/>
<group context="[0x8882f4]" group="group04"/>
<group context="[0x8880fe]"/>
<group context="[0x8880fe]" group="left_01"/>
<group context="[0x8880fe]" group="right_01"/>
<group context="[0x8880fe]" group="back_01"/>
<group context="[0x8880fe]" group="front_01"/>
<group context="[0x8880fd]"/>
<group context="[0x8880fd]" group="group01"/>
<group context="[0x888327]"/>
<group context="[0x888332]"/>
<group context="[0x888332]" group="group01"/>
<group context="[0x888332]" group="group04"/>
<group context="[0x888326]"/>
<group context="[0x888326]" group="left_01"/>
<group context="[0x888326]" group="right_01"/>
<group context="[0x888326]" group="back_01"/>
<group context="[0x888326]" group="front_01"/>
<group context="[0x888337]"/>
<group context="[0x888337]" group="rightbottom_01"/>
<group context="[0x88833b]"/>
<group context="[0x88833b]" group="group01"/>
<group context="[0x88833b]" group="group04"/>
<group context="[0x887e96]"/>
<group context="[0x888135]"/>
<group context="[0x887ffa]"/>
<group context="[0x887ffa]" group="left_01"/>
<group context="[0x887ffa]" group="right_01"/>
<group context="[0x887ffa]" group="back_01"/>
<group context="[0x887ffa]" group="front_01"/>
<group context="[0x887ffe]"/>
<group context="[0x888146]"/>
<group context="[0x888355]"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="9"/>
<item macro="ship_tel_xs_police_01_a_macro" amount="8"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="44"/>
<item macro="missile_guided_light_mk1_macro" amount="393"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="33"/>
</available>
<unavailable>
<item macro="ship_tel_xs_police_01_a_macro" amount="8"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x897d1d]" id="[0x8591d]" buyer="[0x87e12b]" partner="[0x897d1d]" ware="medicalsupplies" price="7701" amount="685" desired="685" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x6314]" buyer="[0x87e12b]" ware="spices" price="2800" amount="4808" desired="4808">
<source class="production"/>
</trade>
<trade id="[0x6315]" buyer="[0x87e12b]" ware="energycells" price="2173" amount="2936" desired="2936">
<source class="production"/>
</trade>
<trade id="[0x6316]" seller="[0x87e12b]" ware="majadust" price="18222" amount="3959">
<source class="production"/>
</trade>
<trade id="[0x6317]" buyer="[0x87e12b]" ware="majasnails" price="8100" amount="9752" desired="9752">
<source class="production"/>
</trade>
<trade id="[0x6318]" buyer="[0x87e12b]" ware="medicalsupplies" price="4688" amount="0">
<source class="production"/>
</trade>
<trade id="[0x6319]" buyer="[0x87e12b]" ware="nostropoil" price="4580" amount="812" desired="812">
<source class="production"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<workforces lasttime="3133.769">
<workforce race="teladi" amount="322"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3663.009"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3414.719" y="3414.719" z="3414.719"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x87e199]">
<connected connection="[0x87dc4a]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8650cb]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KYU-573" owner="scaleplate" known="1" read="0" id="[0x8882c8]">
<listeners>
<listener listener="[0x87e12b]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1395"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="XZQ-657" owner="scaleplate" known="1" read="0" id="[0x8727e3]">
<listeners>
<listener listener="[0x87e12b]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_02_macro" connection="parentconnection" name="Desudras Uguras Yooses VI" code="VTF-809" owner="scaleplate" known="1" read="0" page="10502" id="[0x86c925]">
<listeners>
<listener listener="[0x87e12b]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="11"/>
<skill type="morale" value="8"/>
</traits>
<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="55289"/>
</blackboard>
<npcseed seed="2462807492"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_lowtech_macro" connection="space" construction="[0x1a51]" id="[0x887e96]">
<listeners>
<listener listener="[0x87e12b]" event="killed"/>
</listeners>
<offset>
<position x="59.81" y="800" z="-800.122"/>
<rotation yaw="89.99999"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
<component class="room" macro="room_arg_m_station_01_lowtech_macro" connection="position" seed="6121966865843136382" id="[0x888343]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_01" macro="con_dock_xs_01">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="16483067035239662254" id="[0x888348]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_02" macro="con_dock_xs_02">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="15619063614592228704" id="[0x888347]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="16825653679751318590" id="[0x882998]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_scaleplate" name="diffuse_map" type="texture"/>
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<ware ware="methane">
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<ware ware="ore">
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</ware>
</wares>
<yields>
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<yield name="medium"/>
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<ware ware="methane">
<yield name="high"/>
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<ware ware="ore">
<yield name="medium"/>
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</area>
<area x="192000" y="-32000" z="96000">
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<ware ware="methane">
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<ware ware="ore">
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<yields>
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<ware ware="methane">
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<ware ware="ore">
<yield name="medium"/>
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<ware ware="methane">
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<ware ware="ore">
<yield name="medium"/>
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<ware ware="methane">
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<ware ware="ore">
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<yields>
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<ware ware="methane">
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<ware ware="ore">
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<ware ware="methane">
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<ware ware="ore">
<yield name="medium"/>
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<ware ware="methane">
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<ware ware="ore">
<yield name="medium"/>
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<ware ware="methane">
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<ware ware="ore">
<yield name="medium"/>
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</area>
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<ware ware="ore">
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<ware ware="methane">
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<ware ware="ore">
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<yields>
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<ware ware="methane">
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<ware ware="ore">
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<ware ware="hydrogen">
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<ware ware="nividium">
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<ware ware="ore">
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<ware ware="methane">
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<drop ref="ship_small_military"/>
<source job="antigone_fighter_escort_s_patrol" seed="11418962679891733050" zone="[0x879d89]" commander="[0x8a4aef]" commandertime="0" class="job"/>
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<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a37a9]"/>
<post id="playerpilot"/>
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<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="2"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="6"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
<item macro="weapon_gen_mine_01_macro" amount="5"/>
<item macro="weapon_gen_mine_02_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="11"/>
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<weapon id="[0x8a37a7]"/>
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<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_01_a_macro" connection="shipconnection" id="[0x8a37ac]">
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<render>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x8a379e]">
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<connection connection="commander" id="[0x8a4bcc]">
<connected connection="[0x8a379c]"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a37ab]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_05_macro" connection="parentconnection" name="Janit Emmer" code="DSR-101" owner="antigone" known="1" read="0" page="10104" id="[0x8a37a9]">
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<listener listener="[0x8a4b34]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x8a4b34]" connection="con_control01"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="5"/>
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<entity type="officer" post="aipilot"/>
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<value name="$StateMachine" type="cue" value="58101"/>
<value name="$goattack" type="integer"/>
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<npcseed seed="2913388692"/>
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<connected connection="[0x8a37a8]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8a37a7]">
<offset>
<position x="-9.865" y="-0.2715" z="3.862"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk2_macro" connection="weaponcon_01" lastshottime="0" ammunition="4" id="[0x8a379d]">
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_travel_01_mk1_macro" connection="engineconnection01" id="[0x8a37bf]">
<movement class="connection"/>
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<travel active="1" factor="9.89985"/>
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a37aa]">
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<render>
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<connection connection="ships">
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<drop ref="ship_small_military"/>
<source job="argon_resourcescout_s_deepspace_single" seed="9818975522258638177" zone="[0xfdb60]" class="job"/>
<modification>
<paint ware="paintmod_0025" generated="1"/>
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<gravidar range="40005.66"/>
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<order id="[0x6e22]" default="1" order="MiningRoutine" state="started">
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<param name="maxbuy" type="integer"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer"/>
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<param name="effectiveskill" type="integer" value="45"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
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</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x899a35]"/>
<post id="playerpilot"/>
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<person macro="character_argon_female_pilot_08_macro" role="marine">
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<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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</people>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="1"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
<item macro="weapon_gen_mine_01_macro" amount="1"/>
<item macro="eq_arg_satellite_01_macro" amount="1"/>
</available>
</ammunition>
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<primary active="0">
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<weapon id="[0x899b0e]"/>
<weapon id="[0x899ea3]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89644c]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_scout_01_a_macro" connection="shipconnection" id="[0x899f61]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x899ea9]">
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<position y="2.344" z="-4.524"/>
<rotation pitch="-10"/>
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</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x899f63]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_07_macro" connection="parentconnection" name="Calon Yenek" code="DNG-998" owner="argon" known="1" read="0" page="10103" id="[0x899a35]">
<listeners>
<listener listener="[0x893aa0]" event="killed"/>
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<movement class="crossconnection">
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<attached component="[0x893aa0]" connection="con_control01"/>
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<offset>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="56353"/>
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<npcseed seed="2744201756"/>
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</component>
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</connection>
<connection connection="con_control01" id="[0x899aad]">
<connected connection="[0x899e88]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x899b0e]">
<offset>
<position x="6.841" y="0.8439" z="-3.106"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_shotgun_01_mk1_macro" connection="weaponcon_01" lastshottime="0" id="[0x899ea3]">
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<position x="-6.838" y="0.844" z="-3.106"/>
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</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x899b54]">
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<position x="2.293" y="0.7427" z="-9.469"/>
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<connection connection="con_engine_01">
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x899a3b]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
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<connection connection="connection19" id="[0x899a6e]">
<connected connection="[0x899f3b]"/>
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</component>
</connection>
<connection connection="ships">
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<drop ref="ship_small_civilian"/>
<source job="teladi_energycell_trader_s" seed="11172770714464281800" zone="[0xfdaba]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0031" generated="1"/>
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<gravidar range="40012.625"/>
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<order id="[0x83e6b]" default="1" order="Middleman" state="started">
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<param name="anchorspace" type="component" value="[0xfdab7]"/>
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<param name="tradeware" type="ware" value="energycells"/>
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<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89ac9c]"/>
<post id="playerpilot"/>
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<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
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<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="946701786"/>
<skill type="engineering" value="6"/>
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<skill type="piloting" value="2"/>
</person>
<person macro="character_teladi_male_generic_02_macro" role="service">
<npcseed seed="3169710561"/>
<skill type="engineering" value="9"/>
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<skill type="piloting" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="13"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x89aca3]"/>
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</primary>
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<locked nextchecktime="735.28"/>
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<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="energycells" buy="18" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89ac98]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
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<connection connection="con_storage01" macro="con_storage01">
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<connection connection="con_shield_01">
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<connection connection="con_weapon_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
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<connection connection="entities">
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a4ba5]"/>
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<ammunition>
<available>
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<item macro="env_deco_nav_beacon_t1_macro" amount="2"/>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<render>
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</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x8a49f4]">
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<connection connection="commander" id="[0x8a4b7b]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
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<connection connection="con_primaryweapon_02">
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<connection connection="con_primaryweapon_01">
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<connection connection="ships">
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<control>
<post id="tradecomputer"/>
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<people>
<person macro="character_teladi_female_generic_01_macro" role="service">
<npcseed seed="2261113006"/>
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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<skill type="morale" value="1"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<person macro="character_teladi_male_pilot_01_macro" role="service">
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</person>
</people>
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<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="13"/>
<item macro="countermeasure_flares_01_macro" amount="2"/>
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</ammunition>
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<ware ware="medicalsupplies" buy="72" sell="0"/>
<ware ware="foodrations" buy="22" sell="0"/>
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</prices>
</trade>
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<render>
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</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x8902b8]">
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<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<cargo>
<ware ware="foodrations" amount="1032"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x89807a]">
<offset>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x898078]">
<offset>
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</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x89807b]">
<offset>
<position y="-1.712" z="7.979"/>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897f54]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_pilot_01_macro" connection="parentconnection" name="Yosulis Joranas Rusiris V" code="VWM-062" owner="ministry" knownto="player" known="1" read="0" page="10506" id="[0x897f9e]">
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<listener listener="[0x898064]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="67829"/>
</blackboard>
<npcseed seed="1062605380"/>
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<connection connection="currentchair" id="[0x897fa2]">
<connected connection="[0x897fa3]"/>
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<connection connection="roomposition" id="[0x897d99]">
<connected connection="[0x897d9f]"/>
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<connection connection="con_control01" id="[0x897d9f]">
<connected connection="[0x897d99]"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89807d]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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<travel active="1" factor="12"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x898079]">
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<position x="-9.33" y="-0.4277" z="-10.62"/>
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<travel active="1" factor="12"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897f9d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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<connection connection="connection12" id="[0x897fa3]">
<connected connection="[0x897fa2]"/>
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</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="DSH-764" owner="teladi" knownto="player" level="0.279122" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x897bc6]">
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<listener listener="[0x897bcb]" event="killed"/>
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
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<event event="updatebuild" time="3251.65"/>
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4278391303" name="letter_color" type="color"/>
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</render>
<drop ref="ship_small_civilian"/>
<source job="teladi_food_trader_s" seed="15847124082876727112" zone="[0xfdc68]" commandeerable="1" class="job"/>
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<paint ware="paintmod_0004" generated="1"/>
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<gravidar range="40012.625"/>
<orders>
<order id="[0xc30f8]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2250"/>
<param name="anchorspace" type="component" value="[0xfdc67]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="foodrations"/>
<param name="relprice_purchase" type="float" value="0.3675"/>
<param name="supplier" type="component" value="[0x877f98]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0xc2e8b]" order="TradePerform" state="started" temp="1">
<trade id="[0xc2d55]" buyer="[0x87cc87]" partner="[0x897bc6]" ware="foodrations" price="2873" amount="729" desired="729" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0xc2d55]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x897bcb]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3954483640"/>
<skill type="engineering" value="5"/>
<skill type="management" value="3"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="8"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x897bba]"/>
</entry>
</primary>
<secondary active="0"/>
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<locked nextchecktime="618.891"/>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="69" sell="0"/>
<ware ware="foodrations" buy="23" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x897bc7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x897bc8]">
<listeners>
<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="foodrations" amount="1988"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x897bd4]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk2_macro" connection="connection01" id="[0x897bd6]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_plasma_01_mk2_macro" connection="weaponcon_01" lastshottime="0" id="[0x897bba]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x897bc9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_female_pilot_01_macro" connection="parentconnection" name="Rudilis Yalos Yahinussos III" code="PMK-152" owner="teladi" knownto="player" known="1" read="0" page="10503" id="[0x897bcb]">
<listeners>
<listener listener="[0x897bc6]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x897bc6]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
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</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
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<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="69653"/>
</blackboard>
<npcseed seed="4219266878"/>
<connections>
<connection connection="currentchair" id="[0x897bce]">
<connected connection="[0x897bcf]"/>
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<connection connection="roomposition" id="[0x897bcc]">
<connected connection="[0x897bcd]"/>
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</component>
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</component>
</connection>
<connection connection="con_control01" id="[0x897bcd]">
<connected connection="[0x897bcc]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897bd2]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
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</render>
<travel active="1" factor="12"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x897bd3]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<travel active="1" factor="12"/>
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</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x897bca]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="connection12" id="[0x897bcf]">
<connected connection="[0x897bce]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_01_b_macro" connection="space" code="DGP-273" owner="antigone" level="0.507114" thruster="thruster_gen_s_combat_01_mk2_macro" id="[0x8a4bcd]">
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<events>
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
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<offset>
<position x="-28294.23" y="-163.739" z="-49982.348"/>
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<render>
<parameter value="4278388239" name="letter_color" type="color"/>
<parameter value="4280033565" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="antigone_fighter_escort_s_patrol" seed="7223188015216396980" zone="[0x879d89]" commander="[0x8a4aef]" commandertime="0" class="job"/>
<modification>
<paint ware="paintmod_0003" generated="1"/>
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<gravidar range="40013.012"/>
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<order id="[0x7408]" default="1" order="Escort" state="started">
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<param name="target" type="component" value="[0x8a4aef]"/>
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<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk2 software_scannerlongrangemk2 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a4b32]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="4"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="3"/>
<item macro="eq_arg_satellite_01_macro" amount="7"/>
</available>
</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x8a4bd2]"/>
<weapon id="[0x8a4bd0]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a4bce]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_01_b_macro" connection="shipconnection" id="[0x8a4bcf]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk2_macro" connection="connection01" id="[0x8a4bd4]">
<offset>
<position x="-0.005084" y="0.8125" z="-0.5542"/>
<rotation pitch="10"/>
</offset>
</component>
</connection>
<connection connection="commander" id="[0x8a1252]">
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_03_macro" connection="parentconnection" name="Joshu Bekker" code="ZSR-197" owner="antigone" known="1" read="0" page="10103" id="[0x8a4b32]">
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<traits flags="remotecommable|skillsvisible">
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<entity type="officer" post="aipilot"/>
<blackboard>
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<value name="$goattack" type="integer"/>
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<npcseed seed="300334922"/>
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<connected connection="[0x89b47f]"/>
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<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a4bd2]">
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<position x="-9.865" y="-0.2715" z="3.862"/>
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</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_beam_01_mk2_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8a4bd0]">
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<position x="9.849" y="-0.2443" z="3.862"/>
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<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk2_macro" connection="engineconnection01" id="[0x8a4b9a]">
<movement class="connection"/>
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<connection connection="con_engine_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a4b2d]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
<source job="antigone_refinedgas_trader_m" seed="9872266603314655325" zone="[0xfdd26]" commandeerable="1" class="job"/>
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<gravidar range="40047.758"/>
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<param name="usecover" type="integer"/>
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<param name="debugchance2" type="integer"/>
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<param name="debugchance" type="integer"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<post id="playerpilot"/>
<post id="engineer" component="[0x89a0e4]"/>
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<person macro="character_argon_female_civilian_09_macro" role="passenger">
<npcseed seed="1170625296"/>
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<person macro="character_argon_male_civilian_15_macro" role="service">
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<person macro="character_argon_female_civilian_16_macro" role="service">
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<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
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<person macro="character_argon_male_civilian_19_macro" role="service">
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<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
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<skill type="piloting" value="3"/>
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<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="3726695572"/>
<skill type="engineering" value="4"/>
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<skill type="morale" value="3"/>
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<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="2566233268"/>
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<skill type="piloting" value="3"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="32"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="antimattercells" buy="129" sell="0"/>
<ware ware="superfluidcoolant" buy="160" sell="0"/>
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</prices>
</trade>
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<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x88225e]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_01_a_macro" connection="shipconnection" id="[0x89a0ca]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89a0d4]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
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</component>
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89a0cc]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_08_macro" connection="parentconnection" name="Toki Tiago" code="TID-697" owner="antigone" known="1" read="0" page="10104" id="[0x89a08a]">
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<listener listener="[0x899e5e]" event="killed"/>
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<movement class="crossconnection">
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<entity type="officer" post="aipilot"/>
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<npcseed seed="2266638889"/>
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<connected connection="[0x89a0cf]"/>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="VNK-324" owner="antigone" known="1" read="0" id="[0x89a0d7]">
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<listener listener="[0x899e5e]" event="killed"/>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="PTN-663" owner="antigone" known="1" read="0" id="[0x89a0e4]">
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<listener listener="[0x899e5e]" event="killed"/>
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<connection connection="con_control01" id="[0x89a0cf]">
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<travel active="1" factor="8"/>
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<connection connection="con_turret_02">
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<connection connection="con_turret_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8951cb]"/>
<post id="playerpilot"/>
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<person macro="character_teladi_female_pilot_01_macro" role="service">
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<skill type="engineering" value="2"/>
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<skill type="morale" value="1"/>
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<person macro="character_teladi_female_generic_02_macro" role="service">
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<skill type="engineering" value="3"/>
<skill type="management" value="3"/>
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</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="5"/>
<item macro="countermeasure_flares_01_macro" amount="4"/>
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</ammunition>
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<primary active="0">
<entry>
<weapon id="[0x8951d4]"/>
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<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
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<ware ware="medicalsupplies" buy="67" sell="0"/>
<ware ware="foodrations" buy="23" sell="0"/>
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</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8951cd]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_b_macro" connection="shipconnection" id="[0x8951d0]">
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<listener listener="[0x868a0e]" event="killed tempcomponentremoved"/>
</listeners>
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="foodrations" amount="3156"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8951d5]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
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</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x8951d6]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_beam_01_mk1_macro" connection="weaponcon_01" lastshottime="-4" id="[0x8951d4]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8951d4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8951d1]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Huritis Hebalisos Yusmaeos II" code="OIV-412" owner="ministry" knownto="player" known="1" read="0" page="10502" id="[0x8951cb]">
<listeners>
<listener listener="[0x8951c8]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8951c8]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
</offset>
</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="24775"/>
</blackboard>
<npcseed seed="376238736"/>
<connections>
<connection connection="currentchair" id="[0x8951d2]">
<connected connection="[0x8951ce]"/>
</connection>
<connection connection="roomposition" id="[0x8951cc]">
<connected connection="[0x8951c9]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8951c9]">
<connected connection="[0x8951cc]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8951da]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8951da]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8951db]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8951db]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="12"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8951ca]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x8951ce]">
<connected connection="[0x8951d2]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="BWZ-794" owner="antigone" level="0.2" nameindex="1" id="[0x8780de]">
<listeners>
<listener listener="[0x8cbcf4]" event="killed"/>
<listener listener="[0x8780e0]" event="killed"/>
<listener listener="[0x8780e7]" event="killed"/>
<listener listener="[0x836a6b]" event="killed"/>
<listener listener="[0x836a63]" event="killed"/>
<listener listener="[0x836a60]" event="killed"/>
</listeners>
<events>
<event event="updatebuild" time="3238.523"/>
<event event="updatetradeoffers" time="3247.061"/>
</events>
<offset>
<position x="35874.055" y="6543.306" z="9067.727"/>
<rotation yaw="-14.26339"/>
</offset>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<source entry="ant_graphene" seed="2016618846652694133" class="godproduction"/>
<gravidar range="41895.816"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy" component="[0x8cbcf4]"/>
<post id="manager" component="[0x836a60]"/>
<post id="defence" component="[0x836a6b]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x836a63]"/>
</control>
<construction>
<sequence>
<entry id="[0x3c4]" index="1" macro="pier_arg_harbor_03_macro">
<offset>
<position x="1135.505" y="1406.581"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x3c6]" index="2" macro="prod_gen_graphene_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="935.505" y="1806.581" z="200"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x3c7]" index="3" macro="hab_arg_l_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap008"/>
<offset>
<position x="1135.505" y="406.581"/>
<rotation yaw="-179.99998"/>
</offset>
</entry>
<entry id="[0x3f8]" index="4" macro="struct_arg_base_03_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="135.505" y="1406.581"/>
<rotation yaw="-89.99999"/>
</offset>
</entry>
<entry id="[0x3fc]" index="5" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="-864.495" y="1406.581"/>
<rotation yaw="-90.00001"/>
</offset>
</entry>
<entry id="[0x3fd]" index="6" macro="storage_arg_s_liquid_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap004"/>
<offset>
<position x="-864.539" y="1406.581" z="-599.956"/>
<rotation yaw="179.99995"/>
</offset>
</entry>
<entry id="[0x3fe]" index="7" macro="storage_arg_s_liquid_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="-1464.495" y="1406.581" z="-0.000151"/>
<rotation yaw="-90.00002"/>
</offset>
</entry>
<entry id="[0x3ff]" index="8" macro="storage_arg_m_container_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="-864.539" y="1406.581" z="-1399.956"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x400]" index="9" macro="storage_arg_m_container_01_macro" connection="connectionsnap003">
<predecessor index="5" connection="connectionsnap003"/>
<offset>
<position x="-864.452" y="1406.581" z="600.044"/>
<rotation yaw="-90.00003"/>
</offset>
</entry>
<entry id="[0x401]" index="10" macro="storage_arg_s_container_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="-864.538" y="1406.581" z="-2199.956"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x403]" index="11" macro="struct_arg_cross_01_macro" connection="connectionsnap004">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="-264.452" y="1406.581" z="600.044"/>
<rotation yaw="179.99995"/>
</offset>
</entry>
<entry id="[0x404]" index="12" macro="prod_gen_graphene_macro" connection="connectionsnap001">
<predecessor index="11" connection="connectionsnap006"/>
<offset>
<position x="-64.452" y="1806.581" z="400.044"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="right_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x87fd59]"/>
<group context="[0x87fd55]"/>
<group context="[0x87fd55]" group="top_01"/>
<group context="[0x87fd55]" group="left_01"/>
<group context="[0x87fd55]" group="right_01"/>
<group context="[0x87fd55]" group="back_01"/>
<group context="[0x87fd55]" group="front_01"/>
<group context="[0x87fd55]" group="down_01"/>
<group context="[0x87fd42]"/>
<group context="[0x87fd3f]"/>
<group context="[0x87fd3c]"/>
<group context="[0x86f360]"/>
<group context="[0x86f350]"/>
<group context="[0x836a8d]"/>
<group context="[0x836a8d]" group="back_01"/>
<group context="[0x836a8d]" group="front_01"/>
<group context="[0x872a99]"/>
<group context="[0x872aac]"/>
<group context="[0x872aac]" group="top_01"/>
<group context="[0x872aac]" group="left_01"/>
<group context="[0x872a98]"/>
<group context="[0x836a79]"/>
<group context="[0x836a79]" group="top_01"/>
<group context="[0x836a79]" group="left_01"/>
<group context="[0x836a79]" group="right_01"/>
<group context="[0x836a79]" group="back_01"/>
<group context="[0x836a79]" group="down_01"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="4"/>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
<item macro="missile_guided_light_mk1_macro" amount="146"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="5"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="2"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x899e5e]" id="[0x8567a]" seller="[0x8780de]" partner="[0x899e5e]" ware="graphene" price="17719" amount="366" desired="366" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
<reservation reserver="[0x87e4b7]" id="[0x809d6]" seller="[0x8780de]" partner="[0x87e4b7]" ware="graphene" price="17975" amount="410" desired="410" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
</reservation>
</reservations>
<offers>
<production>
<trade id="[0x5bdb]" buyer="[0x8780de]" ware="energycells" price="2177" amount="6115" desired="6115">
<source class="production"/>
</trade>
<trade id="[0x5bdd]" seller="[0x8780de]" ware="graphene" price="18683" amount="4185">
<source class="production"/>
</trade>
<trade id="[0x5bdf]" buyer="[0x8780de]" ware="methane" price="5500" amount="28359" desired="28359">
<source class="production"/>
</trade>
<trade id="[0x7af6]" buyer="[0x8780de]" ware="majadust" price="38390" amount="173" desired="173" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7af7]" buyer="[0x8780de]" ware="spacefuel" price="24594" amount="223" desired="223" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
<trade id="[0x7af8]" buyer="[0x8780de]" ware="spaceweed" price="30560" amount="273" desired="273" flags="buyercargovirtual|buyermoneyvirtual|invertfactionrestriction|shady">
<source class="production"/>
<restrictions faction="player"/>
</trade>
</production>
</offers>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="methane" buy="14" sell="0"/>
<ware ware="medicalsupplies" buy="70" sell="0"/>
<ware ware="energycells" buy="12" sell="0"/>
<ware ware="foodrations" buy="17" sell="0"/>
</reference>
</prices>
</trade>
<workforces lasttime="3133.38">
<workforce race="argon" amount="244"/>
<bonus endtime="3600"/>
</workforces>
<production endtime="3315.717"/>
<economylog cargo="0" offer="0"/>
<buildplot>
<max x="3800.563" y="3800.563" z="3800.563"/>
</buildplot>
<connections>
<connection connection="buildingmodule" id="[0x878025]">
<connected connection="[0x877f25]"/>
</connection>
<connection connection="controlroom" macro="controlroom">
<component class="controlroom" macro="control_room_macro" connection="connection01" id="[0x8780df]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="KOA-251" owner="antigone" known="1" read="0" id="[0x836a6b]">
<listeners>
<listener listener="[0x8780de]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
<blackboard>
<value name="$bombpositions" type="list" value="1037"/>
</blackboard>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="TKG-975" owner="antigone" known="1" read="0" id="[0x836a63]">
<listeners>
<listener listener="[0x8780de]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_02_macro" connection="parentconnection" name="Nelle Silsarna" code="YEG-054" owner="antigone" known="1" read="0" page="10109" id="[0x836a60]">
<listeners>
<listener listener="[0x8780de]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="11"/>
<skill type="piloting" value="2"/>
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="55517"/>
</blackboard>
<npcseed seed="940130904"/>
</component>
</connection>
<connection connection="entities">
<component class="npc" macro="character_split_female_generic_01_macro" connection="parentconnection" name="She t'Hnt" code="LQI-217" owner="antigone" known="1" read="0" stockid="default_shadyguy" page="10403" id="[0x8cbcf4]">
<listeners>
<listener listener="[0x8780de]" event="killed"/>
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<traits flags="remotecommable|skillsvisible|customconversation">
<skill type="management" value="2"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="shadyguy" post="shadyguy"/>
<inventory>
<ware ware="inv_decryptionmodule" amount="12"/>
<ware ware="inv_agidevice_02" amount="12"/>
<ware ware="inv_remotedetonator" amount="15"/>
<ware ware="inv_modulartrigger" amount="15"/>
<ware ware="inv_unstablecrystal"/>
<ware ware="inv_securitydecryptionsystem" amount="2"/>
<ware ware="inv_agidevice_01"/>
<ware ware="engine_gen_spacesuit_01_mk2"/>
<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_laser_01_mk1"/>
<ware ware="weapon_gen_spacesuit_demolition_01_mk1"/>
<ware ware="software_scannerobjectmk3"/>
</inventory>
<blackboard>
<value name="$StateMachine" type="cue" value="164675"/>
</blackboard>
<npcseed seed="2906013162"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="modules">
<component class="dockarea" macro="dockarea_arg_m_station_01_lowtech_macro" connection="space" construction="[0x3fc]" id="[0x87fd3c]">
<listeners>
<listener listener="[0x8780de]" event="killed"/>
</listeners>
<offset>
<position x="-864.495" y="1406.581"/>
<rotation yaw="-90.00001"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_room_arg_m_station_01_lowtech_macro" macro="connectionfor_room_arg_m_station_01_lowtech_macro">
<component class="room" macro="room_arg_m_station_01_lowtech_macro" connection="position" seed="11791952561714928255" id="[0x87fd3b]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_01" macro="con_dock_xs_01">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="13474250073902232359" id="[0x87fd3a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_dock_xs_02" macro="con_dock_xs_02">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" seed="15708824210081200619" id="[0x87fd39]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_lowtech_macro" macro="connectionfor_dockingbay_arg_s_01_lowtech_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_lowtech_macro" connection="position" seed="12811014856990679174" id="[0x87fd38]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" seed="645017399304442756" id="[0x87fd37]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_037" macro="connectionfor_asteroid_xen_water_xs_ice_037">
<component class="destructible" component="asteroid_xen_water_xs_ice_03" connection="space" id="[0x86f0fd]">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_034" macro="connectionfor_asteroid_xen_water_xs_ice_034">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_035" macro="connectionfor_asteroid_xen_water_xs_ice_035">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_038" macro="connectionfor_asteroid_xen_water_xs_ice_038">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_039" macro="connectionfor_asteroid_xen_water_xs_ice_039">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_025" macro="connectionfor_asteroid_xen_water_xs_ice_025">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_024" macro="connectionfor_asteroid_xen_water_xs_ice_024">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_027" macro="connectionfor_asteroid_xen_water_xs_ice_027">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_026" macro="connectionfor_asteroid_xen_water_xs_ice_026">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_021" macro="connectionfor_asteroid_xen_water_xs_ice_021">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_023" macro="connectionfor_asteroid_xen_water_xs_ice_023">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_022" macro="connectionfor_asteroid_xen_water_xs_ice_022">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_029" macro="connectionfor_asteroid_xen_water_xs_ice_029">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_01" macro="connectionfor_asteroid_xen_water_xs_ice_01">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_03" macro="connectionfor_asteroid_xen_water_xs_ice_03">
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<connection connection="connectionfor_asteroid_xen_water_xs_ice_02" macro="connectionfor_asteroid_xen_water_xs_ice_02">
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<connection connection="connectionfor_asteroid_xen_water_s_ice_011" macro="connectionfor_asteroid_xen_water_s_ice_011">
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<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_011" macro="connectionfor_landmarks_xen_water_old_connector_011">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f10a]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_012" macro="connectionfor_landmarks_xen_water_old_connector_012">
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<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_013" macro="connectionfor_landmarks_xen_water_old_connector_013">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x86f03d]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_014" macro="connectionfor_landmarks_xen_water_old_connector_014">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x814bda]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_015" macro="connectionfor_landmarks_xen_water_old_connector_015">
<component class="destructible" component="landmarks_xen_water_old_connector_01" connection="space" id="[0x814c34]">
<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_032" macro="connectionfor_landmarks_xen_water_old_connector_032">
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<connection connection="connectionfor_landmarks_xen_water_old_connector_031" macro="connectionfor_landmarks_xen_water_old_connector_031">
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<offset default="1"/>
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</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_021" macro="connectionfor_landmarks_xen_water_old_connector_021">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f0ee]">
<offset default="1"/>
</component>
</connection>
<connection connection="connectionfor_landmarks_xen_water_old_connector_023" macro="connectionfor_landmarks_xen_water_old_connector_023">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f0f2]">
<offset default="1"/>
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<connection connection="connectionfor_landmarks_xen_water_old_connector_022" macro="connectionfor_landmarks_xen_water_old_connector_022">
<component class="destructible" component="landmarks_xen_water_old_connector_02" connection="space" id="[0x86f135]">
<offset default="1"/>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
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<connection connection="zone001_cluster_27_sector001_connection">
<component class="zone" macro="zone001_cluster_27_sector001_macro" connection="sector" code="LEA-875" id="[0xfdb5e]">
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<masstraffic>
<network id="[0x5b30]" dynamic="0">
<quotalists>
<quotalist id="[0x5e82]" continuous="1" forcedcontext="[0x87ae02]">
<quotas>
<quota id="[0x5e83]" class="watchdog" amount="1" macro="ship_arg_xs_police_01_a_macro"/>
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</quotalist>
</quotalists>
<behavior class="base"/>
</network>
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<connections>
<connection connection="connection_clustergate027to013">
<component class="gate" macro="props_gates_anc_gate_macro" connection="space" code="ZTC-710" id="[0xfdb5f]">
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<connections>
<connection connection="destination" id="[0xfdf52]">
<connected connection="[0xfdf51]"/>
</connection>
</connections>
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<connection connection="buildstorages">
<component class="buildstorage" macro="buildstorage_gen_base_01_macro" connection="space" code="MYO-964" owner="antigone" id="[0x870bcc]">
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<listener listener="[0x870e2a]" event="killed"/>
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<event event="updatetradeoffers" time="3211.538"/>
<event event="updatebuild" time="3242.543"/>
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<rotation yaw="110.36056"/>
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<post id="defence"/>
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<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
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<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_gen_buildstorage_01_macro" connection="con_storage" id="[0x870bd0]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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<connections>
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<component class="cargobay" macro="cargo_gen_buildstorage_01_macro" connection="con_cargobay_001" id="[0x870b5e]">
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<connection connection="con_cargobay_041" macro="con_cargobay_041">
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<connection connection="con_cargobay_016" macro="con_cargobay_016">
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<connection connection="con_cargobay_017" macro="con_cargobay_017">
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<connection connection="con_cargobay_010" macro="con_cargobay_010">
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<connection connection="con_cargobay_018" macro="con_cargobay_018">
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<connection connection="con_cargobay_019" macro="con_cargobay_019">
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<connection connection="con_cargobay_007" macro="con_cargobay_007">
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<connection connection="con_cargobay_006" macro="con_cargobay_006">
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<connection connection="con_cargobay_004" macro="con_cargobay_004">
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<connection connection="connection_controlroom01" macro="connection_controlroom01">
<component class="controlroom" macro="control_room_macro" connection="connection01" seed="5938760661950029379" id="[0x870e30]">
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<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_01_macro" connection="parentconnection" name="Grem Barnard" code="IVD-406" owner="antigone" known="1" read="0" page="10101" id="[0x870e2a]">
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<listener listener="[0x870bcc]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="7"/>
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<entity type="officer" post="manager"/>
<blackboard>
<value name="$StateMachine" type="cue" value="56125"/>
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<npcseed seed="3712679716"/>
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</connection>
</connections>
</component>
</connection>
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</connection>
<connection connection="con_dock_sm_002" macro="con_dock_sm_002">
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<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="4056801413"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_07_macro" role="service">
<npcseed seed="985849455"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="2603564744"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="610029380"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="30"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="30"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="147"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="32"/>
<item macro="countermeasure_flares_01_macro" amount="27"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="3"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="9"/>
<item macro="eq_arg_satellite_01_macro" amount="147"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="14"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8991f4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x8991b7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x8991b6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x898f42]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8990a9]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x8990a3]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990a3]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_007">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x898f4d]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-106.368"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898f4d]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x8990b2]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-105.163"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990b2]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_001">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x899210]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x899210]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x8990b4]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-106.368"/>
<rotation yaw="90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990b4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x89920f]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-105.163"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x89920f]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8990a4]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8927f0]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8990b3]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x8990a5]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88c27b]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_xl_01_macro" connection="con_cockpit" id="[0x898f4e]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_01_macro" connection="parentconnection" name="Latasha Dehaan" code="EVT-927" owner="argon" known="1" read="0" page="10108" id="[0x88c27c]">
<listeners>
<listener listener="[0x8991f5]" event="killed"/>
</listeners>
<offset>
<position x="0.001029" y="-0.05675" z="2.304"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="8"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="57379"/>
</blackboard>
<npcseed seed="3085894164"/>
<connections>
<connection connection="roomposition" id="[0x8927ef]">
<connected connection="[0x88c275]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SJX-672" owner="argon" known="1" read="0" id="[0x881d3b]">
<listeners>
<listener listener="[0x8991f5]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="YUW-110" owner="argon" known="1" read="0" id="[0x881d44]">
<listeners>
<listener listener="[0x8991f5]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x88c275]">
<connected connection="[0x8927ef]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x88c276]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x8990c5]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990c5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="17.3086"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x8990c6]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990c6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="17.3086"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x88c278]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x881d37]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x881d39]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88c27a]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_02_b_macro" connection="space" code="BZY-444" owner="antigone" level="0.0250821" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x893590]">
<listeners>
<listener listener="[0x893597]" event="killed"/>
<listener listener="[0x8935a2]" event="killed"/>
<listener listener="[0x89359e]" event="boostdisabled"/>
<listener listener="[0x893418]" event="killed"/>
</listeners>
<events>
<event event="updateengineparameters" time="3193.526"/>
<event event="updatebuild" time="3238.14"/>
</events>
<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb5e]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="30464.826" y="14566.676" z="34235.742"/>
<rotation yaw="-38.6756" pitch="38.97565"/>
</offset>
<velocity>
<linear x="-52.5205" y="67.9991" z="65.6136"/>
</velocity>
<acceleration/>
</read>
<write space="[0xfdb5e]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
<offset>
<position x="30464.826" y="14566.676" z="34235.742"/>
<rotation yaw="-38.6756" pitch="38.97565"/>
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<velocity>
<linear x="-52.5205" y="67.9991" z="65.6136"/>
</velocity>
<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0xfdb5e]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="28143.234" y="17572.477" z="37136.094"/>
<rotation yaw="-38.6756"/>
</offset>
</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="25924.033" y="3268.853" z="35509.672"/>
<rotation yaw="-167.12175"/>
</offset>
<render>
<parameter value="4278262040" name="letter_color" type="color"/>
<parameter value="4280163870" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="antigone_construction_trader_m" seed="17087325866046137248" zone="[0xfdcea]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0028" generated="1"/>
</modification>
<gravidar range="40047.758"/>
<orders>
<order id="[0x833ab]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="1917"/>
<param name="anchorspace" type="component" value="[0xfdce9]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="claytronics"/>
<param name="relprice_purchase" type="float"/>
<param name="supplier" type="component" value="[0x876077]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x8935a2]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x893597]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x893418]"/>
</control>
<people>
<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="2687293127"/>
<skill type="boarding" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="508237607"/>
<skill type="engineering" value="11"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="4044805737"/>
<skill type="engineering" value="4"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="3007485737"/>
<skill type="engineering" value="6"/>
<skill type="management" value="1"/>
<skill type="morale" value="9"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="9"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="hullparts" buy="316" sell="0"/>
<ware ware="claytronics" buy="2040" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x893593]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_02_b_macro" connection="shipconnection" id="[0x893594]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="claytronics" amount="370"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89359f]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_laser_01_mk1_macro" connection="con_laser_turret_01" lastshottime="0" ammunition="3" id="[0x8935a0]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8935a0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x893595]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_04_macro" connection="parentconnection" name="Kile Colina" code="DFW-591" owner="antigone" known="1" read="0" page="10104" id="[0x893597]">
<listeners>
<listener listener="[0x893590]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x893590]" connection="con_control01"/>
<offset>
<position y="-4.893" z="-56.914"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.307" z="0.09292"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="14"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="93707"/>
</blackboard>
<npcseed seed="129493373"/>
<connections>
<connection connection="currentchair" id="[0x89359a]">
<connected connection="[0x89359b]"/>
</connection>
<connection connection="roomposition" id="[0x893598]">
<connected connection="[0x893599]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="SMI-211" owner="antigone" known="1" read="0" id="[0x8935a2]">
<listeners>
<listener listener="[0x893590]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="GBH-394" owner="antigone" known="1" read="0" id="[0x893418]">
<listeners>
<listener listener="[0x893590]" event="killed"/>
</listeners>
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<person macro="character_argon_female_pilot_03_macro" role="service">
<npcseed seed="2095051439"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_engineer_02_macro" role="service">
<npcseed seed="3180209546"/>
<skill type="engineering" value="11"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="3135794062"/>
<skill type="boarding" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="210874659"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="835288042"/>
<skill type="engineering" value="6"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="1232113358"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_17_macro" role="service">
<npcseed seed="2397916573"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="marine">
<npcseed seed="3844735112"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_engineer_02_macro" role="service">
<npcseed seed="2942737012"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="594142217"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_13_macro" role="service">
<npcseed seed="2771992911"/>
<skill type="engineering" value="10"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="206925346"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="535251107"/>
<skill type="boarding" value="1"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="1530502527"/>
<skill type="engineering" value="8"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="3620103840"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_01_macro" role="marine">
<npcseed seed="2703519907"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="2852798291"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="2135813630"/>
<skill type="engineering" value="3"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_civilian_06_macro" role="service">
<npcseed seed="337753176"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
</person>
</people>
<shields>
<group value="258829.875" time="828.461"/>
<group group="group_back_up_mid"/>
<group group="group_back_up_right" value="5437.749" time="828.013"/>
<group group="group_back_up_left" value="4352.938" time="828.461"/>
<group group="group_back_down_left" value="0" time="726.637"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="18"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="18"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="90"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="41"/>
<item macro="countermeasure_flares_01_macro" amount="24"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="4"/>
<item macro="missile_cluster_heavy_mk1_macro" amount="6"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="12"/>
<item macro="eq_arg_satellite_01_macro" amount="89"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="8"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8963ad]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_a_macro" connection="shipconnection" id="[0x8963af]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x8963b5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x8963b0]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8966ec]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_004">
<component class="missileturret" macro="turret_arg_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x896871]">
<movement class="connection"/>
<offset>
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<rotation yaw="90.00001"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_turret_006">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x896604]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-105.163"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
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<connection connection="con_turret_001">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x8966d6]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-167.033"/>
<rotation yaw="-90.00001"/>
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<connection connection="con_turret_003">
<component class="missileturret" macro="turret_arg_m_dumbfire_02_mk1_macro" connection="con_dumbfire_turret" lastshottime="0" ammunition="1" id="[0x89686f]">
<movement class="connection"/>
<offset>
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<connection connection="con_turret_002">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x896832]">
<movement class="connection"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
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<connection connection="con_turret_008">
<component class="turret" macro="turret_arg_m_beam_02_mk1_macro" connection="con_beam_turret_01" id="[0x8966dc]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
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<render>
<parameter flags="on|fadein|flicker|override" value="1" owner="[0x8966dc]" name="mat_dynamicglow" type="glow">
<persistent start="912.895" duration="0.5" value="1" target="1"/>
<volatile start="912.895" duration="0.5" value="1" target="0.2"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89687c]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
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</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89687d]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
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</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x896870]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
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</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89687a]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x89687b]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_xl_01_macro" connection="con_cockpit" id="[0x8966f2]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_08_macro" connection="parentconnection" name="Brant Rolen" code="SEK-616" owner="argon" known="1" read="0" page="10102" id="[0x8963b9]">
<listeners>
<listener listener="[0x8963b3]" event="killed"/>
</listeners>
<offset>
<position x="0.001029" y="-0.05675" z="2.304"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="11"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.275" time="828.013" delay="5" decayrate="0.25"/>
</tolerance>
<blackboard>
<value name="$StateMachine" type="cue" value="57341"/>
</blackboard>
<npcseed seed="2560504272"/>
<connections>
<connection connection="roomposition" id="[0x8963b6]">
<connected connection="[0x895923]"/>
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</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="PKX-622" owner="argon" known="1" read="0" id="[0x89675d]">
<listeners>
<listener listener="[0x8963b3]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="QXF-640" owner="argon" known="1" read="0" id="[0x896891]">
<listeners>
<listener listener="[0x8963b3]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x895923]">
<connected connection="[0x8963b6]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x896676]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x896612]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
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<render>
<parameter flags="override" value="1" owner="[0x896612]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x896617]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
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<render>
<parameter flags="override" value="1" owner="[0x896617]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x8960c7]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8960e3]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
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</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89661c]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x896670]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_02_a_macro" connection="space" code="BJI-822" owner="argon" level="0.484148" thruster="thruster_gen_m_combat_01_mk2_macro" id="[0x89437b]">
<listeners>
<listener listener="[0x894391]" event="killed"/>
<listener listener="[0x8948a6]" event="killed"/>
<listener listener="[0x8943a5]" event="boostdisabled"/>
<listener listener="[0x8947df]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3194.622"/>
<event event="updatebuild" time="3247.609"/>
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<movement forceposition="0" class="navigation">
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<read space="[0xfdb5e]" avoidbigobjects="1" avoidsmallobjects="1">
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<flightcontrolmodel type="linear"/>
<transition/>
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<offset>
<position x="25811.965" y="3268.853" z="35535.297"/>
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<render>
<parameter value="4278257928" name="letter_color" type="color"/>
<parameter value="4280425500" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="argon_equipment_trader_m" seed="15916987579603364374" zone="[0xfdb5d]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
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<gravidar range="40047.758"/>
<orders>
<order id="[0x82e50]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2039"/>
<param name="anchorspace" type="component" value="[0xfdb5c]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="claytronics"/>
<param name="relprice_purchase" type="float"/>
<param name="supplier" type="component" value="[0x876077]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x8948a6]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x894391]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x8947df]"/>
</control>
<people>
<person macro="character_argon_male_civilian_08_macro" role="service">
<npcseed seed="796645261"/>
<skill type="engineering" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="3212627585"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="1449256475"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="passenger">
<npcseed seed="2220110819"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="2"/>
</person>
<person macro="character_argon_male_civilian_20_macro" role="service">
<npcseed seed="2809061288"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="122260519"/>
<skill type="engineering" value="5"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="544516542"/>
<skill type="engineering" value="7"/>
<skill type="management" value="2"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="8"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="35"/>
<item macro="countermeasure_flares_01_macro" amount="6"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
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<cargo>
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="KDY-496" owner="antigone" known="1" read="0" id="[0x89d205]">
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<post id="shadyguy" component="[0x8cbd02]"/>
<post id="manager" component="[0x87dc04]"/>
<post id="defence" component="[0x8736ec]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87e956]"/>
</control>
<construction>
<sequence>
<entry id="[0x146]" index="1" macro="defence_arg_claim_01_macro">
<offset>
<position x="122.196" z="355.158"/>
<rotation yaw="0.919275"/>
</offset>
</entry>
<entry id="[0x147]" index="2" macro="defence_arg_disc_01_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap004"/>
<offset>
<position x="-1077.649" z="374.41"/>
<rotation yaw="0.919261"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group07" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group08" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x148]" index="3" macro="defence_arg_disc_01_macro" connection="connectionsnap002">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="102.944" z="-844.688"/>
<rotation yaw="0.919284"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group07" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group08" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x149]" index="4" macro="defence_arg_disc_01_macro" connection="connectionsnap004">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="1322.042" z="335.905"/>
<rotation yaw="0.919289"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group07" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group08" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14a]" index="5" macro="defence_arg_disc_01_macro" connection="connectionsnap003">
<predecessor index="1" connection="connectionsnap002"/>
<offset>
<position x="141.449" z="1555.003"/>
<rotation yaw="90.91927"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group07"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group08"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group07" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group08" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14b]" index="6" macro="struct_arg_base_02_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap003"/>
<offset>
<position x="1921.965" z="326.279"/>
<rotation yaw="90.91927"/>
</offset>
</entry>
<entry id="[0x14c]" index="7" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="4" connection="connectionsnap001"/>
<offset>
<position x="1315.625" z="-64.043"/>
<rotation yaw="0.919297"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14d]" index="8" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="4" connection="connectionsnap002"/>
<offset>
<position x="1328.46" z="735.854"/>
<rotation yaw="0.91928"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14e]" index="9" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="2521.888" z="316.653"/>
<rotation yaw="90.91927"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x14f]" index="10" macro="dockarea_arg_m_station_01_macro" connection="connectionsnap002">
<predecessor index="9" connection="connectionsnap002"/>
<offset>
<position x="2921.836" z="310.235"/>
<rotation yaw="90.91924"/>
</offset>
</entry>
<entry id="[0x150]" index="11" macro="pier_arg_harbor_02_macro" connection="connectionsnap004">
<predecessor index="2" connection="connectionsnap004"/>
<offset>
<position x="-1277.623" z="377.619"/>
<rotation yaw="0.919248"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="2"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x151]" index="12" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap003"/>
<offset>
<position x="502.892" z="-851.106"/>
<rotation yaw="90.91927"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x152]" index="13" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap004"/>
<offset>
<position x="-297.005" z="-838.271"/>
<rotation yaw="-89.08072"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x153]" index="14" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="541.397" z="1548.586"/>
<rotation yaw="90.91924"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x154]" index="15" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap001"/>
<offset>
<position x="-258.5" z="1561.421"/>
<rotation yaw="90.91927"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x155]" index="16" macro="defence_arg_tube_01_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-1071.232" z="774.359"/>
<rotation yaw="0.919253"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x156]" index="17" macro="defence_arg_tube_01_macro" connection="connectionsnap002">
<predecessor index="2" connection="connectionsnap001"/>
<offset>
<position x="-1084.067" z="-25.538"/>
<rotation yaw="0.91927"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group02"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group04"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="group03"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group05"/>
<shields macro="shield_arg_l_standard_01_mk2_macro" path=".." group="group06"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group04"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="group03"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group05" exact="2"/>
<turrets macro="turret_arg_l_guided_01_mk1_macro" path=".." group="group06" exact="2"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro" exact="2"/>
<unit macro="ship_gen_s_fightingdrone_01_a_macro" exact="7"/>
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<person macro="character_argon_female_pilot_04_macro" role="marine">
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<person macro="character_argon_female_engineer_01_macro" role="service">
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<person macro="character_argon_female_pilot_07_macro" role="marine">
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<listener listener="[0x898fd5]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="aipilot"/>
<tolerance>
<booster faction="xenon" value="-0.025" time="443.58" delay="5" decayrate="0.25"/>
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<blackboard>
<value name="$StateMachine" type="cue" value="114531"/>
</blackboard>
<npcseed seed="1846747178"/>
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<connection connection="roomposition" id="[0x89765c]">
<connected connection="[0x898ff8]"/>
</connection>
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</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="YFV-884" owner="antigone" known="1" read="0" id="[0x89900d]">
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<listener listener="[0x898fd5]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
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<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="ESB-439" owner="antigone" known="1" read="0" id="[0x898fe9]">
<listeners>
<listener listener="[0x898fd5]" event="killed"/>
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<traits flags="remotecommable|skillsvisible">
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<skill type="morale" value="6"/>
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<entity type="officer" post="engineer"/>
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</connection>
<connection connection="con_commander" id="[0x898ff8]">
<connected connection="[0x89765c]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x898ff5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x899010]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x89900e]">
<movement class="connection"/>
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<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x898ff1]">
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x899016]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
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<connection connection="con_shieldgen_xl_01">
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<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
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</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x898ff0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_l" macro="ship_arg_l_trans_container_03_b_macro" connection="space" code="EYA-248" owner="argon" level="0.391291" thruster="thruster_gen_l_allround_01_mk1_macro" id="[0x87cd01]">
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<listener listener="[0x8938dd]" event="killed"/>
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<event event="updatebuild" time="3236.432"/>
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<movement forceposition="0" class="navigation">
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<flightcontrolmodel type="linear"/>
<transition/>
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<render>
<parameter value="4278458368" name="letter_color" type="color"/>
<parameter value="4280032802" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_large_civilian"/>
<source job="argon_refinedmineral_trader_l" seed="4987925976601563791" zone="[0xfdb07]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
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<gravidar range="40646.273"/>
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<order id="[0x6a6b]" default="1" order="TradeRoutine">
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<param name="minbuy" type="integer"/>
<param name="maxbuy" type="integer" value="5"/>
<param name="minsell" type="integer"/>
<param name="maxsell" type="integer" value="5"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="usecover" type="integer"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x823f2]" order="TradePerform" state="started" temp="1">
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<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x8030c]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
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</order>
<order id="[0x81236]" order="TradePerform" temp="1">
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<source class="production"/>
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<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
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<post id="tradecomputer"/>
<post id="aipilot" component="[0x8938ef]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x890b69]"/>
</control>
<people>
<person macro="character_argon_female_pilot_04_macro" role="service">
<npcseed seed="2978414190"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="2"/>
</person>
<person macro="character_argon_male_pilot_02_macro" role="marine">
<npcseed seed="1950953340"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="3504954970"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="2140236338"/>
<skill type="boarding" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="3021313243"/>
<skill type="engineering" value="9"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_civilian_12_macro" role="service">
<npcseed seed="3878234601"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2172300722"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
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<person macro="character_argon_male_civilian_13_macro" role="service">
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<skill type="engineering" value="7"/>
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<skill type="morale" value="8"/>
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</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="2662506380"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
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<person macro="character_argon_female_pilot_09_macro" role="service">
<npcseed seed="408166429"/>
<skill type="engineering" value="1"/>
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<skill type="morale" value="1"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="1124246458"/>
<skill type="engineering" value="2"/>
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<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_civilian_07_macro" role="service">
<npcseed seed="3327798746"/>
<skill type="engineering" value="3"/>
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<person macro="character_argon_male_civilian_18_macro" role="service">
<npcseed seed="1090395296"/>
<skill type="engineering" value="7"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="3"/>
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<person macro="character_argon_female_pilot_08_macro" role="service">
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<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_15_macro" role="service">
<npcseed seed="4068241567"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="4"/>
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<person macro="character_argon_female_pilot_06_macro" role="marine">
<npcseed seed="981840197"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="1"/>
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<person macro="character_argon_male_civilian_13_macro" role="service">
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<skill type="engineering" value="5"/>
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<skill type="morale" value="10"/>
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<person macro="character_argon_male_engineer_02_macro" role="service">
<npcseed seed="3712707689"/>
<skill type="engineering" value="5"/>
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<skill type="engineering" value="4"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2956670759"/>
<skill type="boarding" value="3"/>
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<person macro="character_argon_male_civilian_11_macro" role="service">
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<skill type="engineering" value="6"/>
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<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="2256016325"/>
<skill type="engineering" value="9"/>
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<person macro="character_argon_male_civilian_10_macro" role="service">
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<skill type="engineering" value="3"/>
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<person macro="character_argon_male_civilian_12_macro" role="service">
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<person macro="character_argon_female_civilian_10_macro" role="service">
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<person macro="character_argon_male_civilian_10_macro" role="service">
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<person macro="character_argon_female_pilot_08_macro" role="service">
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<skill type="morale" value="2"/>
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<person macro="character_argon_male_engineer_03_macro" role="service">
<npcseed seed="4268486161"/>
<skill type="engineering" value="9"/>
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<skill type="piloting" value="4"/>
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<person macro="character_argon_male_civilian_14_macro" role="service">
<npcseed seed="578064252"/>
<skill type="engineering" value="6"/>
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<skill type="piloting" value="4"/>
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<person macro="character_argon_female_engineer_01_macro" role="service">
<npcseed seed="3560990055"/>
<skill type="engineering" value="11"/>
<skill type="management" value="1"/>
<skill type="morale" value="6"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_05_macro" role="marine">
<npcseed seed="2839327933"/>
<skill type="boarding" value="3"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="3"/>
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<person macro="character_argon_male_civilian_12_macro" role="service">
<npcseed seed="2112704391"/>
<skill type="engineering" value="6"/>
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<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="463094772"/>
<skill type="boarding" value="5"/>
<skill type="morale" value="10"/>
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<person macro="character_argon_male_engineer_04_macro" role="service">
<npcseed seed="831247207"/>
<skill type="engineering" value="2"/>
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<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="3390207934"/>
<skill type="engineering" value="3"/>
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<person macro="character_argon_female_pilot_07_macro" role="service">
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<skill type="engineering" value="8"/>
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<person macro="character_argon_female_civilian_06_macro" role="service">
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<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="3998660690"/>
<skill type="engineering" value="3"/>
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="1110225259"/>
<skill type="boarding" value="1"/>
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<person macro="character_argon_male_pilot_01_macro" role="marine">
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<person macro="character_argon_female_pilot_08_macro" role="marine">
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<person macro="character_argon_male_civilian_18_macro" role="service">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_female_pilot_05_macro" role="service">
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<skill type="engineering" value="2"/>
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<skill type="piloting" value="1"/>
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<person macro="character_argon_female_engineer_04_macro" role="service">
<npcseed seed="667936110"/>
<skill type="engineering" value="9"/>
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<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_civilian_06_macro" role="service">
<npcseed seed="397923682"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="12"/>
<skill type="piloting" value="4"/>
</person>
</people>
<shields>
<group group="group_front_mid_mid"/>
<group group="group_back_mid_mid"/>
<group group="group_back_mid_top"/>
<group group="group_front_mid_left"/>
<group group="group_front_mid_right"/>
</shields>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="27"/>
<item macro="missile_smart_heavy_mk1_macro" amount="22"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="132"/>
<item macro="countermeasure_flares_01_macro" amount="8"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
<item macro="missile_cluster_heavy_mk1_macro" amount="1"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="2"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="3"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="12"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="siliconwafers" buy="260" sell="0"/>
</reference>
</prices>
</trade>
<economylog cargo="1587.336"/>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x87cd00]">
<offset default="1"/>
<render>
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</person>
<person macro="character_argon_male_civilian_11_macro" role="service">
<npcseed seed="446534630"/>
<skill type="engineering" value="2"/>
</person>
<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
<npcseed seed="2567223029"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_argon_female_pilot_04_macro" role="marine">
<npcseed seed="4193232828"/>
<skill type="boarding" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_female_civilian_09_macro" role="service">
<npcseed seed="2542528577"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_female_engineer_05_macro" role="service">
<npcseed seed="671083267"/>
<skill type="engineering" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="3381043260"/>
<skill type="engineering" value="7"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_06_macro" role="service">
<npcseed seed="10680541"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="3"/>
</person>
<person macro="character_argon_male_engineer_05_macro" role="service">
<npcseed seed="3642178413"/>
<skill type="engineering" value="1"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="3506780201"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="10"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_male_engineer_01_macro" role="service">
<npcseed seed="3989904388"/>
<skill type="engineering" value="4"/>
<skill type="morale" value="4"/>
<skill type="piloting" value="3"/>
</person>
</people>
<shields>
<group group="group_back_up_mid"/>
<group group="group_back_up_right"/>
<group group="group_back_up_left"/>
<group group="group_back_down_left"/>
<group group="group_back_down_right"/>
</shields>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="34"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="34"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="167"/>
<item macro="ship_gen_xs_buildingdrone_01_a_macro" amount="47"/>
<item macro="countermeasure_flares_01_macro" amount="35"/>
<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="4"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="13"/>
<item macro="eq_arg_satellite_01_macro" amount="166"/>
<item macro="missile_heatseeker_heavy_mk1_macro" amount="34"/>
<item macro="ship_gen_s_lasertower_01_a_macro" amount="16"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x899070]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_xl_builder_01_b_macro" connection="shipconnection" id="[0x8815d5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_test_argon_dockarea_m_04" macro="con_test_argon_dockarea_m_04">
<component class="dockarea" macro="dockarea_arg_xl_builder_01_macro" connection="connection01" id="[0x899096]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="connectionfor_dockingbay_arg_m_01_macro" macro="connectionfor_dockingbay_arg_m_01_macro">
<component class="dockingbay" macro="dockingbay_arg_m_01_macro" connection="position" id="[0x898ea1]">
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connectionfor_dockingbay_arg_s_01_macro" macro="connectionfor_dockingbay_arg_s_01_macro">
<component class="dockingbay" macro="dockingbay_arg_s_01_macro" connection="position" id="[0x8815d4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_turret_005">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x8990ba]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-167.033"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x8990ba]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_006">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x882290]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-105.163"/>
<rotation yaw="90.00001" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x882290]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_003">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88224e]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-106.368"/>
<rotation yaw="90.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x88224e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_002">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88227a]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-105.163"/>
<rotation yaw="-90.00001"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88227a]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_008">
<component class="missileturret" macro="turret_arg_m_guided_02_mk1_macro" connection="con_guided_turret" lastshottime="0" ammunition="1" id="[0x88228e]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-168.239"/>
<rotation yaw="-90.00002" roll="179.99998"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88228e]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_shieldgen_m_002">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x882291]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="61.279" z="-136.835"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_003">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x882292]">
<movement class="connection"/>
<offset>
<position x="253.96" y="61.327" z="-136.567"/>
<rotation yaw="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_004">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88228c]">
<movement class="connection"/>
<offset>
<position x="253.96" y="-58.14" z="-136.835"/>
<rotation roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_005">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88228f]">
<movement class="connection"/>
<offset>
<position x="-253.662" y="-58.092" z="-136.567"/>
<rotation yaw="180" roll="-179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_m_006">
<component class="shieldgenerator" macro="shield_arg_m_standard_02_mk2_macro" connection="con_shieldgen_01" id="[0x88227b]">
<offset>
<position x="0.0533" y="55.078" z="-157.113"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="bridge_arg_xl_01_macro" connection="con_cockpit" id="[0x88bcfb]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_03_macro" connection="parentconnection" name="Xeveer Slamer" code="DOM-817" owner="antigone" known="1" read="0" page="10102" id="[0x899028]">
<listeners>
<listener listener="[0x899050]" event="killed"/>
</listeners>
<offset>
<position x="0.001029" y="-0.05675" z="2.304"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="3"/>
<skill type="piloting" value="11"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="55859"/>
</blackboard>
<npcseed seed="4284288086"/>
<connections>
<connection connection="roomposition" id="[0x89904d]">
<connected connection="[0x899047]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="OZD-835" owner="antigone" known="1" read="0" id="[0x8990ae]">
<listeners>
<listener listener="[0x899050]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="DCK-955" owner="antigone" known="1" read="0" id="[0x8990d2]">
<listeners>
<listener listener="[0x899050]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
<connection connection="con_commander" id="[0x899047]">
<connected connection="[0x89904d]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="con_shipstorage_s_01" macro="con_shipstorage_s_01">
<component class="dockingbay" macro="shipstorage_gen_s_01_macro" connection="object" id="[0x88e066]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x88227c]">
<movement class="connection"/>
<offset>
<position x="222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x88227c]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_xl_travel_01_mk1_macro" connection="engineconnection01" id="[0x882250]">
<movement class="connection"/>
<offset>
<position x="-222.125" y="-0.06195" z="-318.567"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x882250]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1" factor="27"/>
</component>
</connection>
<connection connection="con_shipstorage_m_01" macro="con_shipstorage_m_01">
<component class="dockingbay" macro="shipstorage_gen_m_01_macro" connection="object" id="[0x892108]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shieldgen_xl_02">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x89905d]">
<offset>
<position x="-0.002392" y="-65.027" z="107.911"/>
<rotation yaw="179.99998" roll="179.99998"/>
</offset>
</component>
</connection>
<connection connection="con_shieldgen_xl_01">
<component class="shieldgenerator" macro="shield_arg_xl_standard_01_mk1_macro" connection="small_con_shieldgen_01" id="[0x8990b0]">
<offset>
<position x="-0.002392" y="-65.027" z="-84.089"/>
<rotation roll="-180"/>
</offset>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x88bcfa]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_trans_container_02_a_macro" connection="space" code="WSU-064" owner="argon" level="0.00342919" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x89ec17]">
<listeners>
<listener listener="[0x89ec11]" event="killed"/>
<listener listener="[0x89e400]" event="boostdisabled"/>
<listener listener="[0x8952a4]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3193.298"/>
<event event="updatebuild" time="3197.582"/>
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<movement forceposition="0" class="navigation">
<position>
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<write space="[0xfdb60]" numpathpoints="12" avoidbigobjects="1" avoidsmallobjects="1">
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<acceleration/>
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<ref refobject="[0xfdb5e]">
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</ref>
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<targetpoint refobject="[0xfdce3]" behavior="default" direction="forward" resetroll="1" travel="1">
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<ref refobject="[0xfdce2]">
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<targetpoint refobject="[0xfdce3]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1" contextchangepoint="1" travel="1">
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<ref refobject="[0xfdce2]">
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</targetpoint>
<targetpoint refobject="[0xfdcde]" behavior="default" direction="forward" resetroll="1" travel="1">
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<ref refobject="[0xfdcdd]">
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</ref>
</targetpoint>
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<position z="1500"/>
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<ref refobject="[0xfdcdd]">
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<position x="33357.363" z="-19851.859"/>
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</ref>
</targetpoint>
<targetpoint refobject="[0xfde18]" behavior="default" direction="forward" resetroll="1" travel="1">
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<ref refobject="[0xfde17]">
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<ref refobject="[0xfde15]">
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<targetpoint refobject="[0xfe9f6]" behavior="default" direction="forward" resetroll="1" contextchangepoint="1" travel="1">
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<ref refobject="[0xfde24]">
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</targetpoint>
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</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
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<rotation yaw="-3.91164"/>
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<render>
<parameter value="4279636500" name="letter_color" type="color"/>
<parameter value="4279902238" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="argon_food_trader_s" seed="15311845790616202108" zone="[0x871855]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
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<gravidar range="40004.688"/>
<orders>
<order id="[0x83449]" default="1" order="Middleman">
<param name="warebasket" type="list" value="2992"/>
<param name="anchorspace" type="component" value="[0xfdb1d]"/>
<param name="range" type="integer" value="3"/>
<param name="tradeware" type="ware" value="foodrations"/>
<param name="relprice_purchase" type="float" value="0.2975"/>
<param name="supplier" type="component" value="[0x877f98]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
<order id="[0x84d72]" order="TradePerform" state="started" temp="1">
<trade id="[0x8152a]" buyer="[0x8797ce]" partner="[0x89ec17]" ware="foodrations" price="2893" amount="111" desired="111" flags="sellermoneyvirtual|buyermoneyvirtual">
<source class="production"/>
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<param name="tradedeal" type="trade" value="[0x8152a]"/>
<param name="cannotdock" type="integer"/>
<param name="internalorder" type="integer" value="1"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerlongrangemk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89ec11]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_argon_male_engineer_02_macro" role="service">
<npcseed seed="86270449"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
</people>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x89ac25]"/>
<weapon id="[0x89e401]"/>
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</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="medicalsupplies" buy="66" sell="0"/>
<ware ware="foodrations" buy="23" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89ec12]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_trans_container_02_a_macro" connection="shipconnection" id="[0x89ec15]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="foodrations" amount="111"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x89ec23]">
<offset>
<position y="3.067" z="1.423"/>
<rotation pitch="-10"/>
</offset>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89ec13]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_05_macro" connection="parentconnection" name="Kallie Hang" code="IIY-648" owner="argon" known="1" read="0" page="10107" id="[0x89ec11]">
<listeners>
<listener listener="[0x89ec17]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89ec17]" connection="con_control01"/>
<offset>
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<offset>
<position x="-0.002006" y="-1.184" z="-0.04257"/>
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<traits flags="remotecommable|skillsvisible">
<skill type="management" value="4"/>
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<entity type="officer" post="aipilot"/>
<relations>
<booster faction="scaleplate" relation="-0.42" time="1865.297" delay="600" decayrate="1"/>
</relations>
<blackboard>
<value name="$StateMachine" type="cue" value="48145"/>
</blackboard>
<npcseed seed="1793078442"/>
<connections>
<connection connection="currentchair" id="[0x89ec0e]">
<connected connection="[0x89601b]"/>
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<connection connection="roomposition" id="[0x89ec10]">
<connected connection="[0x89ec0f]"/>
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</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89ec0f]">
<connected connection="[0x89ec10]"/>
</connection>
<connection connection="con_weapon_006">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89ac25]">
<offset>
<position x="-2.485" y="2.085" z="4.119"/>
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<render>
<parameter flags="override" value="1" owner="[0x89ac25]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_weapon_005">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x89e401]">
<offset>
<position x="2.485" y="2.05" z="4.119"/>
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<render>
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<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x89e400]">
<offset>
<position x="2.244" y="1.062" z="-3.667"/>
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<render>
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<travel active="1"/>
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</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8952a4]">
<offset>
<position x="-2.229" y="1.062" z="-3.667"/>
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<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
<travel active="1"/>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89ec14]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection40" id="[0x89601b]">
<connected connection="[0x89ec0e]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_tel_s_trans_container_01_a_macro" connection="space" code="DVB-533" owner="ministry" level="0.0620261" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x898335]">
<listeners>
<listener listener="[0x89832d]" event="killed"/>
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<listener listener="[0x898328]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3195.556"/>
<event event="updatebuild" time="3253.45"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0xfdb60]" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="-8018.066" y="129.985" z="6183.781"/>
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<velocity/>
<acceleration/>
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<write space="[0xfdb60]" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity/>
<acceleration/>
</write>
</position>
<targetpoints/>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-9961.168" y="4850.954" z="4674.735"/>
<rotation yaw="85.28416"/>
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<render>
<parameter value="4278392065" name="letter_color" type="color"/>
<parameter value="4280229149" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_civilian"/>
<source job="ministry_food_trader_s" seed="14817302958379087976" zone="[0xfdba4]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0012" generated="1"/>
<ship ware="mod_ship_countermeasurecapacity_01_mk1" countermeasurecapacity="2"/>
</modification>
<gravidar range="40012.625"/>
<orders>
<order id="[0x857eb]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2340"/>
<param name="anchorspace" type="component" value="[0xfdba3]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="foodrations"/>
<param name="relprice_purchase" type="float" value="-0.316667"/>
<param name="supplier" type="component" value="[0x87c8ed]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89832d]"/>
<post id="playerpilot"/>
</control>
<people>
<person macro="character_teladi_female_generic_02_macro" role="marine">
<npcseed seed="1587512801"/>
<skill type="boarding" value="1"/>
<skill type="management" value="2"/>
<skill type="morale" value="5"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_teladi_male_generic_01_macro" role="service">
<npcseed seed="3122592398"/>
<skill type="engineering" value="5"/>
<skill type="management" value="1"/>
<skill type="morale" value="11"/>
<skill type="piloting" value="2"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="2"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="10"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x898329]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="foodrations" buy="18" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x898336]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_tel_s_trans_container_01_a_macro" connection="shipconnection" id="[0x898331]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x898324]">
<offset>
<position x="-6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_shield_02">
<component class="shieldgenerator" macro="shield_tel_s_standard_01_mk1_macro" connection="connection01" id="[0x898325]">
<offset>
<position x="6.337" y="1.856" z="-0.9611"/>
</offset>
</component>
</connection>
<connection connection="con_weapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x898329]">
<offset>
<position y="-1.712" z="7.979"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898329]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x898332]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_teladi_male_generic_01_macro" connection="parentconnection" name="Yohulbus Lalundas Zuzuamis III" code="QWA-406" owner="ministry" known="1" read="0" page="10504" id="[0x89832d]">
<listeners>
<listener listener="[0x898335]" event="killed"/>
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<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x898335]" connection="con_control01"/>
<offset>
<position x="-0.01643" y="-1.524" z="-1.151"/>
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</movement>
<offset>
<position x="0.006745" y="-1.169" z="1.503"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="management" value="6"/>
<skill type="morale" value="7"/>
<skill type="piloting" value="12"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="65017"/>
</blackboard>
<npcseed seed="2198929654"/>
<connections>
<connection connection="currentchair" id="[0x89832f]">
<connected connection="[0x89832a]"/>
</connection>
<connection connection="roomposition" id="[0x898330]">
<connected connection="[0x89832e]"/>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x89832e]">
<connected connection="[0x898330]"/>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x898327]">
<offset>
<position x="9.391" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898327]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_tel_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x898328]">
<offset>
<position x="-9.33" y="-0.4277" z="-10.62"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x898328]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x898333]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_teladi" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection12" id="[0x89832a]">
<connected connection="[0x89832f]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="stations">
<component class="station" macro="station_gen_factory_base_01_macro" connection="space" code="MDB-973" owner="antigone" level="0.2" nameindex="1" id="[0x87804f]">
<listeners>
<listener listener="[0x877ac7]" event="killed"/>
<listener listener="[0x87804d]" event="killed"/>
<listener listener="[0x87fdba]" event="killed"/>
<listener listener="[0x87fbc0]" event="killed"/>
<listener listener="[0x87fdc1]" event="killed"/>
</listeners>
<events>
<event event="updatetradeoffers" time="3218.493"/>
<event event="updatebuild" time="3249.452"/>
</events>
<offset>
<position x="9785.352" y="6924.944" z="37375.977"/>
<rotation yaw="86.08834"/>
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<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<source entry="ant_siliconwafers" seed="2199074722950757485" class="godproduction"/>
<gravidar range="42301.531"/>
<control>
<post id="shiptrader"/>
<post id="shadyguy"/>
<post id="manager" component="[0x87fdc1]"/>
<post id="defence" component="[0x87fdba]"/>
<post id="tradeagent"/>
<post id="engineer" component="[0x87fbc0]"/>
</control>
<construction>
<sequence>
<entry id="[0x3be]" index="1" macro="pier_arg_harbor_01_macro">
<offset>
<position x="-1140.19" y="-518.354" z="-0.1216"/>
</offset>
<upgrades generated="1">
<ammunition>
<unit macro="ship_gen_xs_repairdrone_01_a_macro"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro" exact="3"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x3bf]" index="2" macro="hab_arg_m_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap003"/>
<offset>
<position x="-1140.19" y="81.646" z="-0.1216"/>
</offset>
</entry>
<entry id="[0x3eb]" index="3" macro="storage_arg_s_solid_01_macro" connection="connectionsnap001">
<predecessor index="1" connection="connectionsnap001"/>
<offset>
<position x="-140.19" y="-518.354" z="-0.1216"/>
<rotation yaw="-89.99999"/>
</offset>
</entry>
<entry id="[0x416]" index="4" macro="prod_gen_siliconwafers_macro" connection="connectionsnap001">
<predecessor index="2" connection="connectionsnap002"/>
<offset>
<position x="-1140.19" y="681.646" z="-0.1216"/>
<rotation yaw="-179.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_02"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="down_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_02"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="down_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
<unit macro="ship_arg_xs_police_01_a_macro"/>
<unit macro="ship_gen_xs_repairdrone_01_a_macro" exact="0"/>
<unit macro="ship_gen_xs_cargodrone_empty_01_a_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x418]" index="5" macro="storage_arg_s_container_01_macro" connection="connectionsnap001">
<predecessor index="3" connection="connectionsnap002"/>
<offset>
<position x="659.81" y="-518.354" z="-0.1218"/>
<rotation yaw="-89.99998"/>
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<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x41a]" index="6" macro="dockarea_arg_m_station_01_lowtech_macro" connection="connectionsnap002">
<predecessor index="5" connection="connectionsnap002"/>
<offset>
<position x="1259.81" y="-518.354" z="-0.1219"/>
<rotation yaw="90.00001"/>
</offset>
</entry>
<entry id="[0x41b]" index="7" macro="storage_arg_s_solid_01_macro" connection="connectionsnap002">
<predecessor index="6" connection="connectionsnap004"/>
<offset>
<position x="1259.854" y="-518.354" z="599.834"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="top_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="left_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="top_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="left_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
<entry id="[0x41c]" index="8" macro="storage_arg_s_container_01_macro" connection="connectionsnap001">
<predecessor index="6" connection="connectionsnap001"/>
<offset>
<position x="1859.81" y="-518.354" z="-0.122"/>
<rotation yaw="-89.99999"/>
</offset>
</entry>
<entry id="[0x41d]" index="9" macro="storage_arg_m_container_01_macro" connection="connectionsnap001">
<predecessor index="8" connection="connectionsnap002"/>
<offset>
<position x="2659.81" y="-518.354" z="-0.1221"/>
<rotation yaw="-89.99998"/>
</offset>
<upgrades generated="1">
<groups>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="bottom_01"/>
<shields macro="shield_arg_m_standard_02_mk1_macro" path=".." group="front_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="back_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="bottom_01"/>
<turrets macro="turret_arg_m_guided_02_mk1_macro" path=".." group="front_01"/>
</groups>
<ammunition>
<ammunition macro="missile_smart_heavy_mk1_macro"/>
</ammunition>
</upgrades>
</entry>
</sequence>
</construction>
<shields>
<group context="[0x8111a6]"/>
<group context="[0x87d658]"/>
<group context="[0x811202]"/>
<group context="[0x811205]"/>
<group context="[0x811205]" group="top_01"/>
<group context="[0x811205]" group="back_01"/>
<group context="[0x811205]" group="top_02"/>
<group context="[0x811205]" group="down_01" value="4725.974" time="447.176"/>
<group context="[0x87fd99]"/>
<group context="[0x87fd99]" group="left_01"/>
<group context="[0x87fda2]"/>
<group context="[0x87fdb0]"/>
<group context="[0x87fdb0]" group="top_01"/>
<group context="[0x87fdb0]" group="left_01"/>
<group context="[0x87fd07]"/>
<group context="[0x87fdb8]"/>
<group context="[0x87fdb8]" group="back_01"/>
<group context="[0x87fdb8]" group="bottom_01"/>
<group context="[0x87fdb8]" group="front_01" value="4514.751" time="445.905"/>
</shields>
<ammunition>
<available>
<item macro="missile_smart_heavy_mk1_macro" amount="4"/>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
<item macro="missile_guided_light_mk1_macro" amount="66"/>
<item macro="ship_gen_xs_repairdrone_01_a_macro" amount="1"/>
<item macro="ship_gen_xs_cargodrone_empty_01_a_macro" amount="4"/>
</available>
<unavailable>
<item macro="ship_arg_xs_police_01_a_macro" amount="1"/>
</unavailable>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<reservations>
<reservation reserver="[0x87cd01]" id="[0x8030c]" seller="[0x87804f]" partner="[0x87cd01]" ware="siliconwafers" price="31286" amount="600" desired="600" flags="sellermoneyvirtual|buyermoneyvirtual">
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<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="right_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="back_01"/>
<shields macro="shield_arg_m_standard_02_mk2_macro" path=".." group="front_01"/>
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<group group="group_back_mid_top"/>
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<item macro="ship_gen_s_fightingdrone_01_a_macro" amount="1"/>
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="con_dock_xs" macro="con_dock_xs">
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<connection connection="ships">
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<drop ref="ship_medium_civilian"/>
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<software wares="software_dockmk1 software_scannerobjectmk2 software_targetmk1"/>
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<ammunition>
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<item macro="env_deco_nav_beacon_t1_macro" amount="25"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
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</ammunition>
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<trade>
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<connection connection="con_storage01" macro="con_storage01">
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<cargo>
<ware ware="spices" amount="960"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_tel_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x89ced2]">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="EGM-722" owner="teladi" known="1" read="0" id="[0x89cecf]">
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<connection connection="con_turret_01">
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<post id="tradecomputer"/>
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<item macro="eq_arg_satellite_02_macro" amount="1"/>
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</connection>
<connection connection="con_storage01" macro="con_storage01">
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</connection>
<connection connection="con_shield_01">
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<connection connection="con_weapon_01">
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<connection connection="con_cockpit" macro="con_cockpit">
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<connections>
<connection connection="entities">
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<person macro="character_argon_male_marine_helmet_01_macro" role="marine">
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<person macro="character_argon_male_civilian_16_macro" role="service">
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<skill type="morale" value="2"/>
</person>
<person macro="character_argon_female_pilot_03_macro" role="marine">
<npcseed seed="3372528286"/>
<skill type="boarding" value="1"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="passenger">
<npcseed seed="3865647197"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="3"/>
</person>
<person macro="character_argon_female_pilot_06_macro" role="service">
<npcseed seed="298438652"/>
<skill type="engineering" value="1"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="7"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="32"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="spices" buy="27" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89e216]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_m_trans_container_02_a_macro" connection="shipconnection" id="[0x89e214]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<cargo>
<ware ware="spices" amount="960"/>
</cargo>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk2_macro" connection="con_shieldgen_01" id="[0x86fcf2]">
<offset>
<position x="-0.0006148" y="9.105" z="-4.628"/>
</offset>
</component>
</connection>
<connection connection="con_turret_003">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x86fcf4]">
<offset>
<position x="11.401" y="-1.53" z="-44.367"/>
<rotation roll="104.99999"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x86fcf4]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89e211]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_female_trader_04_macro" connection="parentconnection" name="Selaia Asuni" code="DOY-873" owner="argon" known="1" read="0" page="10108" id="[0x86fcf1]">
<listeners>
<listener listener="[0x89e20e]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x89e20e]" connection="con_control01"/>
<offset>
<position y="-4.893" z="-56.914"/>
</offset>
</movement>
<offset>
<position x="0.0224" y="-1.307" z="0.09292"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="8"/>
<skill type="piloting" value="7"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="116545"/>
</blackboard>
<npcseed seed="3887063128"/>
<connections>
<connection connection="currentchair" id="[0x86fcf7]">
<connected connection="[0x86fcf9]"/>
</connection>
<connection connection="roomposition" id="[0x86fcf3]">
<connected connection="[0x86fcf5]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="LEH-944" owner="argon" known="1" read="0" id="[0x86fcf8]">
<listeners>
<listener listener="[0x89e20e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="defence"/>
</component>
</connection>
<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="SWY-183" owner="argon" known="1" read="0" id="[0x89e346]">
<listeners>
<listener listener="[0x89e20e]" event="killed"/>
</listeners>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="6"/>
<skill type="morale" value="6"/>
</traits>
<entity type="officer" post="engineer"/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x86fcf5]">
<connected connection="[0x86fcf3]"/>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x86fcf0]">
<offset>
<position y="0.08752" z="-48.929"/>
</offset>
<render>
<parameter flags="override" value="1" owner="[0x86fcf0]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_turret_01">
<component class="turret" macro="turret_arg_m_gatling_01_mk1_macro" connection="con_gatling_turret" lastshottime="0" ammunition="15" id="[0x86fcf6]">
<offset>
<position x="-11.418" y="-1.524" z="-44.367"/>
<rotation roll="-105.00001"/>
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<render>
<parameter flags="override" value="1" owner="[0x86fcf6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89e210]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection33" id="[0x86fcf9]">
<connected connection="[0x86fcf7]"/>
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</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_s" macro="ship_arg_s_fighter_01_a_macro" connection="space" code="JEA-148" owner="antigone" level="0.099125" thruster="thruster_gen_s_combat_01_mk1_macro" id="[0x8a49c7]">
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<listener listener="[0x1021627]" event="killed"/>
<listener listener="[0x8a3917]" event="killed"/>
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<listener listener="[0x8a49b7]" event="boostdisabled"/>
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<events>
<event event="updateengineparameters" time="3194.477"/>
<event event="updatebuild" time="3222.32"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0x879349]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<position x="-27059.438" y="549.322" z="-36638.594"/>
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<velocity>
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<acceleration/>
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<velocity>
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<acceleration/>
</write>
</position>
<targetpoints>
<targetpoint refobject="[0x8f5167]" behavior="default" direction="forward" forcerotation="1" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
<offset>
<position x="10435.346" y="-16955.727" z="11985.865"/>
<rotation yaw="-150.10924"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<formation>
<wingman member="1" leader="[0x1021627]"/>
</formation>
<transition/>
</movement>
<offset>
<position x="-11975.928" y="7802.501" z="-30817.895"/>
<rotation yaw="21.59942" pitch="-13.30964"/>
</offset>
<render>
<parameter value="4278780928" name="letter_color" type="color"/>
<parameter value="4279967266" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_small_military"/>
<source job="antigone_fighter_escort_s_patrol" seed="13532936372846964404" zone="[0x87beaf]" commander="[0x8a3917]" commandertime="1766.612" class="job"/>
<modification>
<paint ware="paintmod_0003" generated="1"/>
</modification>
<gravidar range="40013.012"/>
<orders>
<order id="[0x83634]" default="1" order="Escort" state="started">
<syncpoint state="reached"/>
<param name="target" type="component" value="[0x1021627]"/>
<param name="formation" type="formationshape" value="pointguard"/>
<param name="formationparam" type="length" value="415.255"/>
<param name="rollmembers" type="integer"/>
<param name="rollformation" type="integer"/>
<param name="maxshipsperline" type="integer" value="15"/>
<param name="pursuedistance" type="length" value="40000"/>
<param name="timeout" type="time"/>
<param name="overrideformationskill" type="integer"/>
<param name="cannotdock" type="integer"/>
<param name="releasesignal"/>
<param name="debugchance" type="integer"/>
</order>
</orders>
<software wares="software_dockmk1 software_scannerobjectmk2 software_trademk1"/>
<control>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x8a49bf]"/>
<post id="playerpilot"/>
</control>
<ammunition>
<available>
<item macro="eq_arg_satellite_02_macro" amount="1"/>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="1"/>
<item macro="eq_arg_resourceprobe_01_macro" amount="3"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="3"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
<item macro="weapon_gen_mine_01_macro" amount="2"/>
<item macro="eq_arg_satellite_01_macro" amount="4"/>
</available>
</ammunition>
<weapongroups>
<primary active="0">
<entry>
<weapon id="[0x8a49b6]"/>
<weapon id="[0x8a49b5]"/>
</entry>
</primary>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1"/>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x8a49c6]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
<component class="storage" macro="storage_arg_s_fighter_01_a_macro" connection="shipconnection" id="[0x8a49c5]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_s_standard_01_mk1_macro" connection="connection01" id="[0x8a49b4]">
<offset>
<position x="-0.005084" y="0.8125" z="-0.5542"/>
<rotation pitch="10"/>
</offset>
</component>
</connection>
<connection connection="commander" id="[0x1818c7d]">
<connected connection="[0x1823f01]"/>
</connection>
<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x8a49c4]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
<connections>
<connection connection="entities">
<component class="npc" macro="character_argon_male_pilot_02_macro" connection="parentconnection" name="Mikal Harben" code="KXM-719" owner="antigone" known="1" read="0" page="10103" id="[0x8a49bf]">
<listeners>
<listener listener="[0x8a49c7]" event="killed"/>
</listeners>
<movement class="crossconnection">
<additionaloffset/>
<attached component="[0x8a49c7]" connection="con_control01"/>
<offset>
<position y="0.5245" z="-6.798"/>
</offset>
</movement>
<offset>
<position x="0.02239" y="-1.21" z="0.3536"/>
</offset>
<traits flags="remotecommable|skillsvisible">
<skill type="engineering" value="2"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="10"/>
</traits>
<entity type="officer" post="aipilot"/>
<blackboard>
<value name="$StateMachine" type="cue" value="43395"/>
<value name="$goattack" type="integer"/>
</blackboard>
<npcseed seed="2167523015"/>
<connections>
<connection connection="currentchair" id="[0x8a49bc]">
<connected connection="[0x8a49bb]"/>
</connection>
<connection connection="roomposition" id="[0x8a49be]">
<connected connection="[0x8a49bd]"/>
</connection>
</connections>
</component>
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</connections>
</component>
</connection>
<connection connection="con_control01" id="[0x8a49bd]">
<connected connection="[0x8a49be]"/>
</connection>
<connection connection="con_primaryweapon_02">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x8a49b6]">
<offset>
<position x="-9.865" y="-0.2715" z="3.862"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a49b6]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
</parameter>
</render>
</component>
</connection>
<connection connection="con_primaryweapon_01">
<component class="weapon" macro="weapon_gen_s_laser_01_mk1_macro" connection="weaponcon_01" lastshottime="0" ammunition="2" id="[0x8a49b5]">
<offset>
<position x="9.849" y="-0.2443" z="3.862"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a49b5]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_engine_02">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a49b8]">
<movement class="connection"/>
<offset>
<position x="13.632" y="-0.205" z="2.079"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a49b8]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</component>
</connection>
<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_s_combat_01_mk1_macro" connection="engineconnection01" id="[0x8a49b7]">
<movement class="connection"/>
<offset>
<position x="-13.57" y="-0.205" z="2.079"/>
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<render>
<parameter flags="override" value="1" owner="[0x8a49b7]" name="mat_dynamicglow" type="glow">
<persistent start="0" duration="-1" value="1" target="1"/>
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</render>
</component>
</connection>
<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x8a49c0]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_antigone" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="connection26" id="[0x8a49bb]">
<connected connection="[0x8a49bc]"/>
</connection>
</connections>
</component>
</connection>
<connection connection="ships">
<component class="ship_m" macro="ship_arg_m_trans_container_02_a_macro" connection="space" code="VOT-568" owner="argon" level="0.202419" thruster="thruster_gen_m_combat_01_mk1_macro" id="[0x89e747]">
<listeners>
<listener listener="[0x89e742]" event="killed"/>
<listener listener="[0x89e737]" event="killed"/>
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<listener listener="[0x89e72a]" event="killed"/>
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<events>
<event event="updateengineparameters" time="3193.94"/>
<event event="updatebuild" time="3240.874"/>
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<movement forceposition="0" class="navigation">
<position>
<read space="[0x879349]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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<acceleration/>
</read>
<write space="[0x879349]" numpathpoints="1" avoidbigobjects="1" avoidsmallobjects="1">
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<velocity>
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</write>
</position>
<targetpoints>
<targetpoint refobject="[0x879349]" behavior="default" direction="forward" avoidbigobjects="1" avoidsmallobjects="1" resetroll="1">
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<position x="-25370.063" y="-3934.57" z="-2225.336"/>
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</targetpoint>
</targetpoints>
<flightcontrolmodel type="linear"/>
<transition/>
</movement>
<offset>
<position x="-15996.206" y="-4298.063" z="6866.693"/>
<rotation yaw="119.29855"/>
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<render>
<parameter value="4279569939" name="letter_color" type="color"/>
<parameter value="4280229922" name="number_color" type="color"/>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
<drop ref="ship_medium_civilian"/>
<source job="argon_bio_trader_m" seed="12280302066467089737" zone="[0x86f0d1]" commandeerable="1" class="job"/>
<modification>
<paint ware="paintmod_0002" generated="1"/>
</modification>
<gravidar range="40047.758"/>
<orders>
<order id="[0x84df6]" default="1" order="Middleman" state="started">
<syncpoint state="reached"/>
<param name="warebasket" type="list" value="2912"/>
<param name="anchorspace" type="component" value="[0xfdb1d]"/>
<param name="range" type="integer" value="5"/>
<param name="tradeware" type="ware" value="spices"/>
<param name="relprice_purchase" type="float" value="0.94625"/>
<param name="supplier" type="component" value="[0x87cedb]"/>
<param name="duration"/>
<param name="endtime" type="time" value="-1"/>
<param name="debugchance" type="integer"/>
<param name="debugchance2" type="integer"/>
</order>
</orders>
<software wares="software_scannerobjectmk2 software_targetmk1"/>
<control>
<post id="defence" component="[0x89e737]"/>
<post id="tradecomputer"/>
<post id="aipilot" component="[0x89e742]"/>
<post id="playerpilot"/>
<post id="engineer" component="[0x89e72a]"/>
</control>
<people>
<person macro="character_argon_female_pilot_08_macro" role="service">
<npcseed seed="2740776257"/>
<skill type="engineering" value="3"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_pilot_07_macro" role="marine">
<npcseed seed="2700309515"/>
<skill type="boarding" value="1"/>
<skill type="morale" value="2"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_12_macro" role="service">
<npcseed seed="1741526586"/>
<skill type="engineering" value="2"/>
<skill type="management" value="1"/>
<skill type="morale" value="3"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="1188514660"/>
<skill type="engineering" value="3"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="1"/>
</person>
<person macro="character_argon_male_civilian_09_macro" role="service">
<npcseed seed="1300361294"/>
<skill type="engineering" value="9"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
<skill type="piloting" value="4"/>
</person>
<person macro="character_argon_male_civilian_16_macro" role="service">
<npcseed seed="2054327336"/>
<skill type="engineering" value="1"/>
<skill type="management" value="1"/>
<skill type="morale" value="1"/>
</person>
<person macro="character_argon_male_civilian_10_macro" role="service">
<npcseed seed="2979351311"/>
<skill type="engineering" value="2"/>
<skill type="management" value="2"/>
<skill type="morale" value="1"/>
</person>
</people>
<ammunition>
<available>
<item macro="ship_gen_xs_lasertower_01_a_macro" amount="4"/>
<item macro="env_deco_nav_beacon_t1_macro" amount="20"/>
<item macro="countermeasure_flares_01_macro" amount="1"/>
</available>
</ammunition>
<weapongroups>
<primary active="0"/>
<secondary active="0"/>
</weapongroups>
<trade>
<prices globalpricemodifier="1" buildpricefactor="1">
<reference>
<ware ware="meat" buy="61" sell="0"/>
<ware ware="spices" buy="27" sell="0"/>
</reference>
</prices>
</trade>
<connections>
<connection connection="con_shipstorage_xs_01" macro="con_shipstorage_xs_01">
<component class="dockingbay" macro="shipstorage_gen_xs_01_macro" connection="object" id="[0x89e746]">
<offset default="1"/>
<render>
<parameter value="assets\fx\gui\textures\factions\faction_argon" name="diffuse_map" type="texture"/>
</render>
</component>
</connection>
<connection connection="con_storage01" macro="con_storage01">
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<ware ware="spices" amount="1920"/>
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<connection connection="con_shield_01">
<component class="shieldgenerator" macro="shield_arg_m_standard_01_mk1_macro" connection="con_shieldgen_01" id="[0x89e73a]">
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<connection connection="con_cockpit" macro="con_cockpit">
<component class="cockpit" macro="cockpit_gen_virtual_01_macro" connection="ship" id="[0x89e744]">
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<connection connection="entities">
<component class="npc" macro="character_argon_male_trader_04_macro" connection="parentconnection" name="Mikal Mortell" code="ZWV-122" owner="argon" known="1" read="0" page="10101" id="[0x89e742]">
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<entity type="officer" post="aipilot"/>
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<connection connection="roomposition" id="[0x89e741]">
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<connection connection="entities">
<component class="computer" macro="character_defence_computer_01_macro" connection="parentconnection" code="JOY-592" owner="argon" known="1" read="0" id="[0x89e737]">
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<entity type="officer" post="defence"/>
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<connection connection="entities">
<component class="computer" macro="character_engineer_computer_01_macro" connection="parentconnection" code="HNK-957" owner="argon" known="1" read="0" id="[0x89e72a]">
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<connection connection="con_engine_01">
<component class="engine" macro="engine_arg_m_combat_01_mk1_macro" connection="engineconnection01" id="[0x89e73b]">
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<connection connection="con_turret_01">
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<connection connection="con_dock_xs" macro="con_dock_xs">
<component class="dockingbay" macro="dock_gen_xs_ship_01_macro" connection="connection_component" id="[0x89e743]">
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<render>
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<connected connection="[0x89e73f]"/>
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<connection connection="ships">
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